Shedinja (Pokémon): Difference between revisions

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{{Dex/Gen/2|gen=III|reg1=Hoenn|num1=044|reg2=Kanto}}
{{Dex/Gen/2|gen=III|reg1=Hoenn|num1=044|reg2=Kanto}}
{{Dex/Entry1|v=Ruby|t=FFF|entry=Shedinja's hard body doesn't move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.}}
{{Dex/Entry1|v=Ruby|t=FFF|entry=Shedinja's hard body doesn't move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.}}
{{Dex/Entry1|v=Sapphire|t=FFF|entry=Shedinja is a peculiar Pokémon. It seems to appear unsought in a {{i|Poké Ball}} after a {{p|Nincada}} evolves. This bizarre Pokémon is entirely immobile - it doesn't even breathe.}}
{{Dex/Entry1|v=Sapphire|t=FFF|entry=Shedinja is a peculiar Pokémon. It seems to appear unsought in a [[Poké Ball]] after a {{p|Nincada}} evolves. This bizarre Pokémon is entirely immobile - it doesn't even breathe.}}
{{Dex/Entry1|v=Emerald|t=FFF|entry=A peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.}}
{{Dex/Entry1|v=Emerald|t=FFF|entry=A peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.}}
{{Dex/Entry2|v=FireRed|v2=LeafGreen|entry=A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.}}
{{Dex/Entry2|v=FireRed|v2=LeafGreen|entry=A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.}}

Revision as of 09:44, 5 July 2019

For Pokémon GO information on this species, see the game's section.
291MS.png #291: Ninjask
Pokémon
#293: Whismur 293MS.png
Shedinja
Shed Pokémon
ヌケニン
Nukenin
#292
Shedinja



Images on the Bulbagarden Archives
Type
Bug Ghost
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Ability
Wonder Guard Cacophony
Cacophony
Cacophony
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Gender unknown
Catch rate
45 (11.9%)
Breeding
Egg Group
Mineral
Hatch time
15 cycles
Height
2'07" 0.8 m
Shedinja
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
2.6 lbs. 1.2 kg
Shedinja
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
95
Gen. III-IV
Unknown
IV
83
V+
Leveling rate
Erratic
EV yield
Total: 2
Shedinja
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body05.png
Footprint
F292.png F000.png
{{{form2}}}
Pokédex color
Brown
Base friendship
70
External Links

Shedinja (Japanese: ヌケニン Nukenin) is a dual-type Bug/Ghost Pokémon introduced in Generation III.

It is considered a special evolution of Nincada, appearing only when Nincada evolves into Ninjask starting at level 20, as long as there is an extra space in the player's party and an extra Poké Ball in the player's bag. An extra Poké Ball is not necessary to obtain Shedinja in Generation III.

Biology

Shedinja is a Pokémon based on a cicada's shed exoskeleton. Most of its body is light brown, but the abdomen is gray. It has four protrusions on its underside instead of legs; the top pair is brown, while the lower is gray. There are round protrusions on the side of its head with narrow slits for eyes. Two lines encircle its abdomen and a white halo floats above its head. On its back is a pair of tattered wings divided into three wingtips. A hole between its wings reveals that its body is completely hollow and dark, as it possesses no internal organs. It is said that looking into this empty space will steal one's spirit. Its shell is very hard, which gives it strong defense but renders it incapable of movement. It does not breathe and floats without moving its wings. It lives in forests.

In the anime

Shedinja in the anime

Major appearances

Shedinja debuted in The Princess and the Togepi, under the ownership of Colonel Hansen. It was his main battling Pokémon. It reappeared in A Togepi Mirage!, where it was eventually defeated by Misty's Gyarados's Flamethrower.

Minor appearances

A Coordinator's Shedinja made cameos in Hi Ho Silver Wind! and Deceit and Assist, where it was seen competing in the Hoenn Grand Festival. Another Shedinja also appeared in a cameo in a visualization in the former episode.

A Coordinator's Shedinja appeared in The Saffron Con.

A Trainer's Shedinja appeared in A Relay in the Sky!, where it was a participant in the Pokémon Sky Relay. It was in a team also consisting of Vibrava and Ninjask.

Pokédex entries

Episode Pokémon Source Entry
AG044 Shedinja May's Pokédex Shedinja, the Shed Pokémon. Shedinja possesses a hard, powerful body, giving it strong defenses.

In the manga

In the Pokémon Adventures manga

Shedinja first appeared in Can I Ninjask You a Question?, when Aqua Admin Amber, having been deprived of his Pokémon after being abandoned by Archie, borrowed a Nincada from his comrade Shelly, which then immediately evolves into a Ninjask, putting Wattson in quite a pinch with the incredible speed it gained by the minute. Although the old Gym Leader eventually managed to defeat it, a Shedinja formed from the shell Ninjask shed and attacked him from behind, sending him sinking into the ocean.

In Sneaky Like Shedinja, Greta used Shedinja to exploit its Wonder Guard Ability, as well as the fact that it has one base HP, requiring no items to resuscitate itself.

In A Dust-Up With Dusclops, a Shedinja was used by Emerald in his Battle Pyramid challenge.

A student's Shedinja appeared in Movie Panic.

In the TCG

Main article: Shedinja (TCG)

Other appearances

Super Smash Bros. Ultimate

Shedinja appears as a Spirit. In the Spirit Battle, Shedinja, depicted as a yellow Mr. Game & Watch, has only 1 HP, but Wonder Guard is depicted as giving Shedinja complete invincibility for 90% of the match. However, the invincibility is disabled periodically for about a second, allowing the player to KO Shedinja with just one hit.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III Hoenn
#044
Kanto
#—
Ruby Shedinja's hard body doesn't move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.
Sapphire Shedinja is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a Nincada evolves. This bizarre Pokémon is entirely immobile - it doesn't even breathe.
Emerald A peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.
FireRed A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
LeafGreen
Generation IV Sinnoh
#—
Johto
#—
Diamond A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
Pearl
Platinum
HeartGold A strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe.
SoulSilver
Generation V Unova
#—
Black A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
White
Black 2 A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
White 2
Generation VI Kalos
Central #113
Hoenn
#045
X A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
Y A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
Omega Ruby Shedinja’s hard body doesn’t move—not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.
Alpha Sapphire Shedinja is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a Nincada evolves. This bizarre Pokémon is entirely immobile—it doesn’t even breathe.
Generation VII Alola
#—
Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Evolve Nincada with extra slot in party
Emerald
Evolve Nincada with extra slot in party
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Evolve Nincada with extra slot in party and spare Poké Ball
Platinum
Evolve Nincada with extra slot in party and spare Poké Ball
HeartGold SoulSilver
Evolve Nincada with extra slot in party and spare Poké Ball
Pal Park
Forest
Generation V
Black White
Poké Transfer
Black 2 White 2
Poké Transfer
Generation VI
X Y
Evolve Nincada with extra slot in party and spare Poké Ball
Omega Ruby Alpha Sapphire
Evolve Nincada with extra slot in party and spare Poké Ball
Generation VII
Sun Moon
Pokémon Bank
Ultra Sun Ultra Moon
Pokémon Bank


In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&S
Automatic on obtaining Ninjask
Trozei!
Secret Storage 19, Endless Level 33, Forever Level 33, Mr. Who's Den
MD Red MD Blue
Evolve Nincada
Ranger
Lyra Forest
Generation IV
MD Time MD Darkness
Mt. Travail (1F-19F)
MD Sky
Mt. Travail (1F-19F), Sky Peak (8th Station Pass 1F-Sky Peak Summit Pass 5F)
Generation V
Rumble Blast
Forest: Misty Edgewater (post-ending)
Rumble U
Flower Garden: Guardians of the Flower Patch, Challenge Battle: Lord of the Bugs
Generation VI
Battle Trozei
Sky-High Ruins: Stage 5
Shuffle
Graucus Hall: Stage 457
Rumble World
White Ruins: Everspring Valley (All Areas)
Picross
Area 30: Stage 09


In events

Games Event Language Location Level Distribution period
RS Monster Week 1 Shedinja English United States 50 October 18 to 24, 2003

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
1
1 - 1 1 - 1
90
85 - 156 166 - 306
45
45 - 106 85 - 207
30
31 - 90 58 - 174
30
31 - 90 58 - 174
40
40 - 101 76 - 196
Total:
236
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/2 ★★
Power
1/3 ☆☆
Skill
1/3 ☆☆
Stamina
4/5 ★★★★
Jump
5/5 ★★★★★
Total
13/18 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Shedinja can also be damaged by Struggle and any of the Shadow moves from Pokémon Colosseum and Pokémon XD. The moves Beat Up, Future Sight, and Doom Desire can hit Shedinja prior to Generation V.

In the Pokémon Mystery Dungeon series, the standard A-button tackle will do one HP damage. In Red Rescue Team and Blue Rescue Team, foe Shedinja always has a maximum of 5 HP, whereas in Explorers of Time, Explorers of Darkness and Explorers of Sky, foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped.

Learnset

By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Scratch Normal Physical 04040 100100% 35
011 Harden Normal Status 0000 —% 30
011 Absorb Grass Special 02020 100100% 25
011 Sand Attack Ground Status 0000 100100% 15
055 Absorb Grass Special 02020 100100% 25
099 Sand Attack Ground Status 0000 100100% 15
1313 Fury Swipes Normal Physical 01818 08080% 15
1717 Spite Ghost Status 0000 100100% 10
2121 Shadow Sneak Ghost Physical 04040 100100% 30
2525 Mind Reader Normal Status 0000 —% 5
2929 Confuse Ray Ghost Status 0000 100100% 10
3333 Shadow Ball Ghost Special 08080 100100% 15
3737 Grudge Ghost Status 0000 —% 5
4141 Heal Block Psychic Status 0000 100100% 15
4545 Phantom Force Ghost Physical 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM22Bag TM Grass VI Sprite.png TM22 Solar Beam Grass Special 120120 100}}100% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM28Bag TM Bug VI Sprite.png TM28 Leech Life Bug Physical 08080 100}}100% 10
TM30Bag TM Ghost VI Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
TM37Bag TM Rock VI Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10
TM40Bag TM Flying VI Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
TM46Bag TM Dark VI Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM54Bag TM Normal VI Sprite.png TM54 False Swipe Normal Physical 04040 100}}100% 40
TM61Bag TM Fire VI Sprite.png TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM65Bag TM Ghost VI Sprite.png TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM81Bag TM Bug VI Sprite.png TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM85Bag TM Psychic VI Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
CaterpieWeedleAriadosPinecoForretressShuckle
WurmpleNinjaskKricketotBurmyMothimCombee
SkorupiDrapionYanmegaSewaddleSwadloonLeavanny
VenipedeWhirlipedeScolipedeDwebbleCrustleJoltik
GalvantulaDurantLarvestaScatterbugGrubbinCharjabug
VikavoltDewpiderAraquanidGolisopod
Bug Bite Bug Physical 60 100% 20
ButterfreeVenomothLedybaLedianYanmaYanmega
BeautiflyDustoxMasquerainVolbeatVibravaKricketune
MothimCombeeSewaddleKarrablastEscavalierJoltik
GalvantulaShelmetAccelgorLarvestaVolcaronaVivillon
VikavoltCutieflyRibombee
Bug Buzz Bug Special 90 100% 10
HeracrossSewaddleKarrablast
Endure Normal Status —% 10
GligarGliscorTrapinchVibravaFlygonDwebble
Crustle
Feint Attack Dark Physical 60 —% 20
ShelmetAccelgor
Final Gambit Fighting Special 100% 5
ButterfreeVenomothBeautiflyDustoxMasquerainMothim
CombeeVolcaronaVivillon
Gust Flying Special 40 100% 35
ScytherScizorHeracrossKricketuneSkorupiDrapion
YanmegaGliscor
Night Slash Dark Physical 70 100% 15
ButterfreeVenomothLedybaLedianBeautiflyDustox
MasquerainMothimVolcaronaCutieflyRibombee
Silver Wind Bug Special 60 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Shedinja in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shedinja in that game.
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Bug Bite Bug Physical 60 100% 20
S M US UM Giga Drain Grass Special 75 100% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Telekinesis Psychic Status —% 15
S M US UM Trick Psychic Status 100% 10
  • A black or white abbreviation in a colored box indicates that Shedinja can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Shedinja cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Nincada (Pokémon)/Generation VII learnset Mud-Slap Ground Special 20 100% 10
Nincada (Pokémon)/Generation VII learnset Metal Claw Steel Physical 50 95% 35
Nincada (Pokémon)/Generation VII learnset Bide Normal Physical —% 10
Nincada (Pokémon)/Generation VII learnset Dig Ground Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball RS
PinRS292.png
Acquisition: Evolve
Pokémon Trozei!
Trozeiani292.png
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Secretive Forest
Phrases
51%-100% HP I'm an empty shell, but still I'll fight!
26%-50% HP My health has dipped to around half the peak level.
1%-25% HP It's looking grim. I even feel like an empty shell now...
Level up I'm just an empty shell, but I can still level up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 292.png Body size: 1
Recruit rate: -12%
IQ group: D
Pokémon Ranger
Group:
Bug
Poké Assist: Ghost PA.png
Ghost
Field move: None
Loops: 6 Min. exp.: 36 Max. exp.: 70
Browser entry R-033
Shedinja is difficult to capture because it fades in and out of view.
Pokémon Rumble Blast
Attack ●●●
Defense
Speed ●●●
Pokémon Battle Trozei
Bug
Attack Power: ★★★★★

BT292.png

Pokémon Shuffle
None Shuffle.png
Bug
None Shuffle.png Attack Power: 30 - 85 Raise Max Level.png 5

#635
Shuffle292.png

Stabilize++
Sometimes erases five of the foe's disruptions on the board.


Pokémon GO
GO292.png Base HP: 1 Base Attack: 153 Base Defense: 73
Egg Distance: N/A Buddy Distance: 5 km Evolution Requirement: N/A
Fast Attacks: Bug Bite*, Shadow Claw*
Bite*, Struggle Bug*
Charged Attacks: Shadow Sneak, Aerial Ace, Dig

Evolution

Nincada
Unevolved
Nincada
 Bug  Ground 
Rare Candy
Level 20
Ninjask
First evolution
Ninjask
 Bug  Flying 
If...
Poké Ball
Poké Ball in bag*
Space in party
Shedinja
Castoff evolution
Shedinja
 Bug  Ghost 


Note: The Poké Ball has to be a regular Poké Ball.
Note: In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, Shedinja will not be mentioned when evolving Nincada, but will subsequently appear in Chimecho's Assembly.

Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 292.png Spr b 3r 292.png Spr 3e 292.png Spr b 3e 292.png Spr 3f 292.png Spr b 3f 292.png
Spr 3r 292 s.png Spr b 3r 292 s.png Spr 3e 292 s.png Spr b 3e 292 s.png Spr 3f 292 s.png Spr b 3f 292 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 292.png Spr b 4d 292.png Spr 4p 292.png Spr b 4p 292.png Spr 4h 292.png Spr b 4h 292.png
Spr 4d 292 s.png Spr b 4d 292 s.png Spr 4p 292 s.png Spr b 4p 292 s.png Spr 4h 292 s.png Spr b 4h 292 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 292.png Spr b 5b 292.png Spr 5b2 292.png Spr b 5b2 292.png
Spr 5b 292 s.png Spr b 5b 292 s.png Spr 5b2 292 s.png Spr b 5b2 292 s.png
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 292.png
Spr b 6x 292.png
Spr 6o 292.png
Spr b 6o 292.png
Spr 6x 292 s.png
Spr b 6x 292 s.png
Spr 6o 292 s.png
Spr b 6o 292 s.png
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Spr 7s 292.png
Spr b 7s 292.png
Spr 7s 292.png
Spr b 7s 292.png
Spr 7s 292 s.png
Spr b 7s 292 s.png
Spr 7s 292 s.png
Spr b 7s 292 s.png
Front Back Front Back
292MS.png For other sprites and images, please see Shedinja images on the Bulbagarden Archives.


Trivia

  • From Generation IV onwards, a basic Poké Ball (a requirement for evolution) is removed from the Bag upon evolution to produce a Shedinja. In Generation III, Shedinja instead copied the ball Nincada was in; this is the only legitimate way to get a Shedinja in a non-standard Poké Ball.
  • No other Pokémon has the same type combination as Shedinja.
  • Shedinja has the lowest base stat total of all Ghost-type Pokémon, and the lowest base Special Defense stat of all Ghost-type Pokémon.
  • Shedinja is the only evolved Pokémon that has a lower base stat total than its pre-evolved form.
  • Shedinja is one of only three Pokémon (other than baby Pokémon) to have a different Egg Group than its evolutionary relatives, being in the Mineral Egg Group while Nincada and Ninjask are in the Bug Egg Group. (The other two Pokémon that share this trait are Nidorina and Nidoqueen, which are both in the Undiscovered group.) However, because it has no gender, it cannot breed with Pokémon other than Ditto.
  • Shedinja inherits the same game of origin, personality value, IVs, EVs, OT, Trainer ID number and Secret ID number, and met location as the Nincada that shed it. It also inherits the Pokérus if the Nincada had it. Among other things, due to keeping the same game of origin, personality value, and Trainer and Secret ID numbers, Shedinja will be Shiny if and only if the Nincada was Shiny.
  • The Shedinja shed from a Nincada has no nickname, and the player is not given an opportunity to nickname it. The only way to give Shedinja a nickname is for the Nincada's original Trainer to take it to a Name Rater.
  • Shedinja's Wonder Guard Ability renders it immune to 13 of 18 attack types, the most of any Pokémon; four of these immunities (to Ice, Bug, Steel, and Fairy) are entirely unique to Shedinja. This also gives it a few further distinctions:
  • Prior to Generation V, if Nincada learns a move upon evolving into Ninjask, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but can only simultaneously have multiple of them if they are learned at the same level. From Generation V onward, Shedinja starts with the moves Nincada knew prior to evolution.
  • Shedinja is the only genderless Pokémon that can learn Egg Moves (as a Nincada). Staryu and Starmie have Egg Moves programmed into their data in Pokémon Gold and Silver, but there is no way for them to learn these moves.
  • Even though looking into the crack on Shedinja's back is said to steal one's spirit, all of Shedinja's back sprites display it perfectly, yet no negative effects happen to the player in-game.
  • Shedinja is the only Pokémon in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team to be able to change its name.
  • In Pokémon Super Mystery Dungeon, wild Shedinja will spawn on any tile where a wild Nincada was defeated after several turns have passed. They move once every two turns and do not attack. Additionally, other wild Pokémon will try to attack the wild Shedinja if they are nearby, allowing them to evolve without defeating the player or their allies if they succeed in causing it to faint.
  • Shedinja is the only Pokémon with a base stat total of 236.

1 HP trivia

Shedinja has many unique characteristics derived from the fact that it has only 1 HP:

  • Shedinja is the only Pokémon to have a stat not calculated by the standard formula; if it were, Shedinja would have at least 11 HP even at level 1.
  • Shedinja is the only Pokémon that cannot gain any additional HP EVs.
  • Having only 1 HP, Shedinja's Defense and Special Defense stats normally have no practical purpose in battle. However, if Shedinja receives a substitute through Baton Pass, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses Transform on it or if Shedinja uses Power Trick (via Mimic), or if an opponent has Download
  • From Generation IV onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from Struggle.
  • Outside of battle, Shedinja immediately recovers from poison after four steps in Generation IV; in Generation III, it will immediately faint after four steps.
  • Despite it being able to learn Substitute, Bide, and Rest, they will always fail; consequently, the only way Shedinja can have a substitute is via Baton Pass.
  • Although Shedinja can learn Sandstorm, it cannot normally use it without making itself faint.
  • If Shedinja uses Pain Split (via Mimic), it will cut the target's HP in half, similarly to Super Fang.
  • Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a Rare Candy (prior to Generation VI) or revived with a Revive.
  • In Generation V onward, if a Shedinja has Sturdy (for example, being hit by Worry Seed followed by Skill Swap with something with Sturdy), it can survive any damaging move or confusion damage.
  • If a Shedinja is holding a Focus Sash, it can survive any single damaging move or instance of confusion damage.
  • Shedinja is the only Pokémon that will never recover HP using an HP-draining move.

Origin

Bulbanews

It is based on the shed husk that cicadas leave behind when they finish their metamorphosis into adults. Concerning its species' ninja theme, it also appears to be a reference to the fabled ninjutsu technique 空蝉 utsusemi, where a ninja uses a dummy or replica of itself to evade and escape from threats, and where its namesake also alludes to the cast off shed husk of a cicada. It may also be based on a guardian angel, due to the halo-like object floating above its head. Its Ability Wonder Guard probably alludes to this.

Name origin

Shedinja is a combination of shed (to cast off skin or exoskeleton) and ninja.

Nukenin is a pun on 抜け忍 nukenin, a term for ninja who have abandoned their clan and lord. It also combines 抜け殻 nukegara (casting off skin) and ninja.

In other languages

Language Title Meaning
Japan Flag.png Japanese ヌケニン Nukenin Pun on 抜け忍 nukenin, from 抜け殻 nukegara and ninja
France Flag.png French Munja From mue and ninja
Spain Flag.png Spanish Shedinja Same as English name
Germany Flag.png German Ninjatom From Ninja and Phantom
Italy Flag.png Italian Shedinja Same as English name
South Korea Flag.png Korean 껍질몬 Kkubjilmon From 껍질 kkeop'jil and monster
China and Taiwan Flags.png Mandarin Chinese 脫殼忍者 / 脱壳忍者 Tuōkérěnzhě'' Literally "Shedding ninja". May also be from 金蟬脫殼 Jīn​chán ​tuōké
Hong Kong Flag.png Cantonese Chinese


External links


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