Self-Destruct (move): Difference between revisions

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The move's power is [[List of modified moves|increased]] to 200 instead. The target's Defense is still halved, giving it an effective power of 400.
The move's power is [[List of modified moves|increased]] to 200 instead. The target's Defense is still halved, giving it an effective power of 400.


If Explosion is used against a {{m|Substitute}}, a {{t|Ghost}} type, or a Pokémon that has used {{m|Protect}} or {{m|Detect}}, it will still faint.
If Selfdestruct is used against a {{m|Substitute}}, a {{t|Ghost}} type, or a Pokémon that has used {{m|Protect}} or {{m|Detect}}, it will still faint.


===Generations III and IV===
===Generations III and IV===

Revision as of 12:03, 4 September 2011

Selfdestruct
じばく Suicide Bombing
Selfdestruct IV.png
[[File:|center]]
Type  Normal
Category  Physical
PP  5 (max. 8)
Power  200
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  8 ♥♥♥♥♥♥♥♥
Jam  0  
Makes a great appeal, but allows no more to the end.
Condition  Beauty
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Beauty
Appeal  0  
Jamming  0  

Selfdestruct (Japanese: じばく Suicide Bombing) is a damage-dealing Template:Type2 move introduced in Generation I.

Effect

Generation I

Resembling a weaker version of Explosion, Selfdestruct inflicts damage, and causes the user to faint. Though its power is listed as 130, the target's Defense will be halved when damage from this attack is calculated, giving it an effective power of 260. The game will bump 0 up to 1 to avoid infinite damage, so Selfdestruct would have an effective power of 130 if it could be used against a target with a Defense value of 1 (although such circumstances would almost never happen in normal play).

If Selfdestruct breaks a target's Substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Selfdestruct had a Substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.

If the user of Selfdestruct attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round.

In Stadium, if Selfdestruct breaks a target's Substitute, the user will faint.

Generation II

The move's power is increased to 200 instead. The target's Defense is still halved, giving it an effective power of 400.

If Selfdestruct is used against a Substitute, a Ghost type, or a Pokémon that has used Protect or Detect, it will still faint.

Generations III and IV

Selfdestruct cannot be used when a Pokémon with the ability Damp is on the field.

Generation V

Selfdestruct no longer halves the target's Defense.

Mystery Dungeon

Selfdestruct does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within 2 tiles of the user, reducing HP by half on teammates, by 50 on hostile Pokémon, and destroying all walls, items, and special tiles. Selfdestruct cannot be used in rain or on any floor with a Pokémon with the ability Damp.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
074 Geodude Geodude Rock Ground 21 21 21 18 29 '
075 Graveler Graveler Rock Ground --, 21 --, 21 21 18 31 '
076 Golem Golem Rock Ground --, 21 --, 21 21 18 31 '
100 Voltorb Voltorb Electric Electric 22 23 27 29 33 '
101 Electrode Electrode Electric Electric --, 22 --, 23 27 29 35 '
109 Koffing Koffing Poison Poison 40 17 17 19 24 '
110 Weezing Weezing Poison Poison 43 --, 17 --, 17 19 24 '
204 Pineco Pineco Bug Bug   8 8 6 6 '
205 Forretress Forretress Bug Steel   --, 8 --, 8 --, 6 --, 6 '
343 Baltoy Baltoy Ground Psychic     19 19 21 '
344 Claydol Claydol Ground Psychic     19 19 21 '
597 Ferroseed Ferroseed Grass Steel         38 '
598 Ferrothorn Ferrothorn Grass Steel         38 '
649 Genesect Genesect Bug Steel         77 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM36
II
--
III
--
IV
--
V
--
VI
TM08
074 Geodude Geodude Rock Ground
075 Graveler Graveler Rock Ground
076 Golem Golem Rock Ground
088 Grimer Grimer Poison Poison
089 Muk Muk Poison Poison
090 Shellder Shellder Water Water
091 Cloyster Cloyster Water Ice
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
095 Onix Onix Rock Ground
100 Voltorb Voltorb Electric Electric
101 Electrode Electrode Electric Electric
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
109 Koffing Koffing Poison Poison
110 Weezing Weezing Poison Poison
143 Snorlax Snorlax Normal Normal
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
143 Snorlax Snorlax Normal Normal     Snorlax Snorlax
185 Sudowoodo Sudowoodo Rock Rock GeodudeGravelerGolem GeodudeGravelerGolem GeodudeGravelerGolem GeodudeGravelerGolemFerroseedFerrothorn
438 Bonsly Bonsly Rock Rock     GeodudeGravelerGolem GeodudeGravelerGolemFerroseedFerrothorn
446 Munchlax Munchlax Normal Normal     Snorlax Snorlax
568 Trubbish Trubbish Poison Poison       GeodudeGravelerGolemFerroseedFerrothorn
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By move tutor

In Pokémon XD: Gale of Darkness

#   Pokémon Type
0074 Geodude Geodude
Rock Ground
0075 Graveler Graveler
Rock Ground
0076 Golem Golem
Rock Ground
0088 Grimer Grimer
Poison
0089 Muk Muk
Poison
0090 Shellder Shellder
Water
0091 Cloyster Cloyster
Water Ice
0092 Gastly Gastly
Ghost Poison
0093 Haunter Haunter
Ghost Poison
0094 Gengar Gengar
Ghost Poison
0095 Onix Onix
Rock Ground
0100 Voltorb Voltorb
Electric
0101 Electrode Electrode
Electric
0102 Exeggcute Exeggcute
Grass Psychic
0103 Exeggutor Exeggutor
Grass Psychic
0109 Koffing Koffing
Poison
0110 Weezing Weezing
Poison
0143 Snorlax Snorlax
Normal
0150 Mewtwo Mewtwo
Psychic
0151 Mew Mew
Psychic
0185 Sudowoodo Sudowoodo
Rock
0204 Pineco Pineco
Bug
0205 Forretress Forretress
Bug Steel
0208 Steelix Steelix
Steel Ground
0211 Qwilfish Qwilfish
Water Poison
0218 Slugma Slugma
Fire
0219 Magcargo Magcargo
Fire Rock
0222 Corsola Corsola
Water Rock
0273 Seedot Seedot
Grass
0274 Nuzleaf Nuzleaf
Grass Dark
0275 Shiftry Shiftry
Grass Dark
0299 Nosepass Nosepass
Rock
0316 Gulpin Gulpin
Poison
0317 Swalot Swalot
Poison
0320 Wailmer Wailmer
Water
0321 Wailord Wailord
Water
0323 Camerupt Camerupt
Fire Ground
0324 Torkoal Torkoal
Fire
0337 Lunatone Lunatone
Rock Psychic
0338 Solrock Solrock
Rock Psychic
0343 Baltoy Baltoy
Ground Psychic
0344 Claydol Claydol
Ground Psychic
0362 Glalie Glalie
Ice
0375 Metang Metang
Steel Psychic
0376 Metagross Metagross
Steel Psychic
0377 Regirock Regirock
Rock
0378 Regice Regice
Ice
0379 Registeel Registeel
Steel
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Special move

Generation IV

#   Pokémon Type Obtained with
0446 Munchlax Munchlax
Normal Pokéwalker - Winner's Path
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The Pokémon becomes angry and white and then explodes.
Pokémon Method
User First Used In Notes
Voltorb Voltorb's body glows white and yellow sparks appear around its body. It then explodes violently.
Koga's Voltorb The Ninja Poké-Showdown Debut
Duplica's Ditto in the form of Voltorb Ditto's Mysterious Mansion Used via Transform
Keith's Voltorb So Near, Yet So Farfetch'd None
Unknown Trainer's Voltorb Pikachu Re-Volts None
Multiple wild Voltorb Bucking the Treasure Trend! None
Pineco Pineco's body glows blue or white. It then suddenly explodes.
Multiple wild Pineco Going Apricorn! None
Brock's Pineco Going Apricorn! None
Multiple wild Pineco Bucking the Treasure Trend! None


In the manga

Pokémon Adventures


In other games

Pokémon Mystery Dungeon: Selfdestruct does not cause the user to faint, but instead cuts its HP in half, and reduces HP by half on teammates, by 40 on hostile Pokémon, and destroys all walls and items within one tile of the user.

In other generations

Trivia

In other languages

Language Title
The Netherlands Flag.png Dutch Zelfvernietiging
Finland Flag.png Finnish Itsetuho
France Flag.png French Destruction
Germany Flag.png German Finale
Greece Flag.png Greek Αυτοκαταστροφή
Italy Flag.png Italian Autodistruz.
South Korea Flag.png Korean 자폭 Japok
Poland Flag.png Polish Samo-Zniszczenie
Serbia Flag.png Serbian Samouništenje
Spain Flag.png Spanish Autodestruc


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.