Self-Destruct (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (Needs XY image)
Line 1: Line 1:
{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox|
n=120 |
n=120 |

Revision as of 15:01, 1 July 2014

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Self-Destruct
じばく Self-Destruct
Selfdestruct B2W2.png
[[File:|center]]
Type  Normal
Category  Physical
PP  5 (max. 8)
Power  200
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  8 ♥♥♥♥♥♥♥♥
Jam  0  
Makes a great appeal, but allows no more to the end.
Condition  Beauty
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Beauty
Appeal  0  
Jamming  0  

Self-Destruct (Japanese: じばく Self-Destruct), formatted as Selfdestruct prior to Pokémon X and Y, is a damage-dealing Normal-type move introduced in Generation I. It was TM36 in Generation I.

Effect

Generation I

Resembling a weaker version of Explosion, Self-Destruct inflicts damage, and causes the user to faint. Though its power is listed as 130, the target's Defense will be halved when damage from this attack is calculated, giving it an effective power of 260. The game will bump 0 up to 1 to avoid infinite damage, so Self-Destruct would have an effective power of 130 if it could be used against a target with a Defense value of 1 (although such circumstances would almost never happen in normal play).

If Self-Destruct breaks a target's substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Self-Destruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.

If the user of Self-Destruct attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round.

In Stadium, if Self-Destruct breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, ie. 260.

Generation II

The move's power is increased to 200 instead. The target's Defense is still halved, giving it an effective power of 400.

If Self-Destruct is used against a substitute, a Ghost type, or a Pokémon that has used Protect or Detect, it will still faint.

Unlike the previous game, Stadium 2 lists Self-Destruct's base power before halving Defense.

The Focus Band won't prevent the user of Self-Destruct from fainting.

Generations III and IV

Self-Destruct cannot be used when a Pokémon with the Ability Damp is on the field.

The Focus Sash won't prevent the user of Self-Destruct from fainting.

Generation V

Self-Destruct no longer halves the target's Defense. The user faints before dealing damage, unlike previous generations.

Sturdy won't prevent the user of Self-Destruct from fainting.

Pokémon Mystery Dungeon

Self-Destruct does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within one tile of the user, reducing HP by half on teammates, by 50 on hostile Pokémon, and destroying all walls, items, and special tiles. Self-Destruct cannot be used in rain or on any floor with a Pokémon with the Ability Damp. Additionally, Fire-type Pokémon take only 50% of usual damage.

Description

Games Description
The user explodes, inflicting damage on the enemy, then faints. Useless against Ghost-type.
The user explodes, damaging the enemy, then faints. Useless against the Ghost-type.
Powerful but makes the user faint.
RSE Inflicts severe damage but makes the user faint.
FRLG The user blows up to inflict severe damage, even making itself faint.
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.

The user attacks everything around it by causing an explosion. The user faints upon using this move.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
074 Geodude Geodude Rock Ground 21 21 21 18 29 29
075 Graveler Graveler Rock Ground --, 21 --, 21 21 18 31 31
076 Golem Golem Rock Ground --, 21 --, 21 21 18 31 31
100 Voltorb Voltorb Electric Electric 22 23 27 29 33 33
101 Electrode Electrode Electric Electric --, 22 --, 23 27 29 35 35
109 Koffing Koffing Poison Poison 40 17 17 19 24 23 23
110 Weezing Weezing Poison Poison 43 --, 17 --, 17 19 24 23 23
204 Pineco Pineco Bug Bug   8 8 6 6 6
205 Forretress Forretress Bug Steel   --, 8 --, 8 --, 6 --, 6 --
343 Baltoy Baltoy Ground Psychic     19 19 21 25 25
344 Claydol Claydol Ground Psychic     19 19 21 25 25
597 Ferroseed Ferroseed Grass Steel         38 38
598 Ferrothorn Ferrothorn Grass Steel         38 38
649 Genesect Genesect Bug Steel         77 77
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
185 Sudowoodo Sudowoodo Rock Rock GeodudeGravelerGolem GeodudeGravelerGolem GeodudeGravelerGolem GeodudeGravelerGolemFerroseedFerrothorn GeodudeGravelerGolemFerroseedFerrothorn
438 Bonsly Bonsly Rock Rock     GeodudeGravelerGolem GeodudeGravelerGolemFerroseedFerrothorn GeodudeGravelerGolemFerroseedFerrothorn
446 Munchlax Munchlax* Normal Normal       Snorlax Snorlax
568 Trubbish Trubbish Poison Poison       GeodudeGravelerGolemFerroseedFerrothorn GeodudeGravelerGolemFerroseedFerrothorn
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM36
II
--
III
--
IV
--
V
--
VI
--
074 Geodude Geodude Rock Ground
075 Graveler Graveler Rock Ground
076 Golem Golem Rock Ground
088 Grimer Grimer Poison Poison
089 Muk Muk Poison Poison
090 Shellder Shellder Water Water
091 Cloyster Cloyster Water Ice
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
095 Onix Onix Rock Ground
100 Voltorb Voltorb Electric Electric
101 Electrode Electrode Electric Electric
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
109 Koffing Koffing Poison Poison
110 Weezing Weezing Poison Poison
143 Snorlax Snorlax Normal Normal
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD
074 Geodude Geodude Rock Ground
075 Graveler Graveler Rock Ground
076 Golem Golem Rock Ground
088 Grimer Grimer Poison Poison
089 Muk Muk Poison Poison
090 Shellder Shellder Water Water
091 Cloyster Cloyster Water Ice
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
095 Onix Onix Rock Ground
100 Voltorb Voltorb Electric Electric
101 Electrode Electrode Electric Electric
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
109 Koffing Koffing Poison Poison
110 Weezing Weezing Poison Poison
143 Snorlax Snorlax Normal Normal
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
185 Sudowoodo Sudowoodo Rock Rock
204 Pineco Pineco Bug Bug
205 Forretress Forretress Bug Steel
208 Steelix Steelix Steel Ground
211 Qwilfish Qwilfish Water Poison
218 Slugma Slugma Fire Fire
219 Magcargo Magcargo Fire Rock
222 Corsola Corsola Water Rock
273 Seedot Seedot Grass Grass
274 Nuzleaf Nuzleaf Grass Dark
275 Shiftry Shiftry Grass Dark
299 Nosepass Nosepass Rock Rock
316 Gulpin Gulpin Poison Poison
317 Swalot Swalot Poison Poison
320 Wailmer Wailmer Water Water
321 Wailord Wailord Water Water
323 Camerupt Camerupt Fire Ground
324 Torkoal Torkoal Fire Fire
337 Lunatone Lunatone Rock Psychic
338 Solrock Solrock Rock Psychic
343 Baltoy Baltoy Ground Psychic
344 Claydol Claydol Ground Psychic
362 Glalie Glalie Ice Ice
375 Metang Metang Steel Psychic
376 Metagross Metagross Steel Psychic
377 Regirock Regirock Rock Rock
378 Regice Regice Ice Ice
379 Registeel Registeel Steel Steel
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Special move

Generation IV

#   Pokémon Type Obtained with
0109 109 Koffing Lv.13 Poison Pokéwalker - Town Outskirts
0446 446 Munchlax Normal Pokéwalker - Winner's Path
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Duplica Ditto Transform Selfdestruct.png
Ditto transformed as Voltorb
Brock Pineco Selfdestruct.png
Pineco
The Pokémon becomes angry and white and then explodes.
Pokémon Method
User First Used In Notes
Voltorb Voltorb's body glows white and yellow sparks appear around its body. It then explodes violently.
Koga's Voltorb The Ninja Poké-Showdown Debut
Duplica's Ditto in the form of Voltorb Ditto's Mysterious Mansion Used via Transform
Keith's Voltorb So Near, Yet So Farfetch'd None
Multiple wild Voltorb Showdown at the Po-ké Corral None
Unknown Trainer's Voltorb Pikachu Re-Volts None
Unknown Trainer's Voltorb Arceus and the Jewel of Life None
Multiple wild Voltorb Bucking the Treasure Trend! None
Pineco Pineco's body glows blue or white. It then suddenly explodes.
Multiple wild Pineco Going Apricorn! None
Brock's Pineco Going Apricorn! None
Multiple wild Pineco Bucking the Treasure Trend! None


In the manga

In The Electric Tale of Pikachu manga


In the How I Became a Pokémon Card manga


In the Pokémon Adventures manga


In the Pocket Monsters HGSS Jou's Big Adventure manga


In the Pokémon Zensho manga


In other generations

Trivia

  • In Generation I, if Self-Destruct or Explosion causes the player to win and lose at the same time, the player blacks out as normal, but the victory music plays.

In other languages

Language Title
Mandarin Chinese 自爆 Zìbào
Denmark Flag.png Danish Selvdestruktion
The Netherlands Flag.png Dutch Zelfvernietiging
Finland Flag.png Finnish Itsetuho
France Flag.png French Destruction
Germany Flag.png German Finale
Greece Flag.png Greek Αυτοκαταστροφή
Italy Flag.png Italian Autodistruz.
South Korea Flag.png Korean 자폭 Japok
Poland Flag.png Polish Samo-Zniszczenie
Brazil Flag.png Brazilian Portuguese Autodestruição
Serbia Flag.png Serbian Samouništenje
Spain Flag.png Spanish Autodestruc


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.