Secret Power (move): Difference between revisions

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{{Moveentry/5|037A|Vulpix|type=Ice|1|Field|Field|||||✔|form=Alola Form}}
{{Moveentry/6|037A|Vulpix|type=Ice|1|Field|Field|||||✔||form=Alola Form}}
{{Moveentry/5|043|Oddish|type=Grass|type2=Poison|1|Grass|Grass|||✔|✔|✔}}
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{{Moveentry/6|054|Psyduck|type=Water|2|Water 1|Field|||✔|✔|✔|}}
{{Moveentry/5|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|||✔|✔|✔}}
{{Moveentry/6|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|||✔|✔|✔|}}
{{Moveentry/5|175|Togepi|type=Fairy|2|Flying|Fairy|||✔|✔|✔|}}
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{{Moveentry/5|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug|||✔|✔|✔}}
{{Moveentry/6|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug|||✔|✔|✔|}}
{{Moveentry/5|203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|||✔|✔|✔|STAB='''}}
{{Moveentry/6|203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|||✔|✔|✔||STAB='''}}
{{Moveentry/5|206|Dunsparce|type=Normal|1|Field|Field|||✔|✔|✔|STAB='''}}
{{Moveentry/6|206|Dunsparce|type=Normal|1|Field|Field|||✔|✔|✔||STAB='''}}
{{Moveentry/5|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|||✔|✔|✔}}
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{{Moveentry/5|517|Munna|type=Psychic|1|Field|Field|||✔|✔|✔}}
{{Moveentry/6|517|Munna|type=Psychic|1|Field|Field|||✔|✔|✔|}}
{{Moveentry/5|577|Solosis|type=Psychic|1|Amorphous|Amorphous|||✔|✔|✔}}
{{Moveentry/6|577|Solosis|type=Psychic|1|Amorphous|Amorphous|||✔|✔|✔|}}
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===By [[TM]]===
===By [[TM]]===

Revision as of 14:07, 15 December 2019

Secret Power
ひみつのちから Secret Power
Secret Power VII building.png
Secret Power VII building 2.png
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  70
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  1
Jam  0  
The appeal works well if the user's condition is good.
Condition  Smart
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Clever
Appeal  1
Jamming  0  
Works well if the user is pumped up.

Secret Power (Japanese: ひみつのちから Secret Power) is a damage-dealing Normal-type move introduced in Generation III. It was TM43 from Generation III to Generation IV, and TM94 in Omega Ruby and Alpha Sapphire. In Generation V, Pokémon X and Y, and Generation VII, it is the signature move of Audino.

Effect

151Mew.png This move effect may be in need of research.
Reason: Whether it is affected by Serene Grace in Gen III
Confirm whether it is affected by Shield Dust and Sheer Force

You can discuss this on the talk page.

In battle

Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by environment. The effect and animation caused by each environment changes between games, as do the environments recognized.

Generation III

In a Pokémon Contest, Secret Power uses Needle Arm's animation (but not the effects).

Terrain Secondary effect Animation
Building and link battle causes paralysis Strength
Plain terrain Slam
Sand lowers accuracy by one stage Mud Shot
Cave causes flinching Bite
Rock causes confusion Rock Throw
Tall grass inflicts poison Needle Arm
Long grass causes sleep Magical Leaf
Pond water lowers Speed by one stage BubbleBeam
Sea water lowers Attack by one stage Surf
Underwater lowers Defense by one stage Waterfall
Pokémon Colosseum and XD

Secret Power uses the animation for Needle Arm, regardless of location.

Area Secondary effect
Buildings, Mt. Battle (Areas 1-3)Colo causes paralysis
Outskirt Stand, Phenac City, Cipher Lab (outside) lowers accuracy by one stage
Pyrite Town, The Under, Cipher Key Lair (outside), Citadark Isle (outside),
Rock Poké Spot, Pyrite Colosseum, Mt. Battle (Areas 7-10)
causes confusion
Phenac Stadium lowers Defense by one stage
Agate Village, Relic StoneColo, Mt. Battle (outside),
Pokémon HQ Lab, Kaminko's House, Mt. Battle (Areas 1-3)XD
inflicts poison
Relic StoneXD causes sleep
Pyrite Cave, Relic Cave, Mt. Battle (Areas 4-6), Cave Poké Spot, Deep Colosseum causes flinching
Gateon Port lowers attack by one stage
Oasis Poké Spot lowers speed by one stage

Generation IV

In a Pokémon Super Contest, Secret Power uses Body Slam's animation (but not the effects).

Secret Power's secondary effect chance is doubled by Serene Grace.

Terrain Secondary effect Animation
Building and link battle causes paralysis Body Slam
Distortion World Pound
Sand, plain terrain, and puddles lowers accuracy by one stage Mud-Slap
Cave and rock causes flinching Rock Throw
Tall grass causes sleep Needle Arm
Water lowers Attack by one stage Water Pulse
Snow and ice causes freezing Avalanche
Pokémon Battle Revolution

In Pokémon Battle Revolution, Secret Power's animation is the same for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at:

Colosseum Secondary effect
Lagoon causes paralysis
Gateway lowers Attack by one stage
Main Street causes paralysis
Waterfall causes sleep
Neon causes paralysis
Crystal causes flinching
Sunny Park causes sleep
Magma causes flinching
Sunset lowers accuracy by one stage
Courtyard causes paralysis
Stargazer causes flinching

Generation V

Secret Power's secondary effect chance is not doubled by Serene Grace.

Terrain Secondary effect Animation
Building, plain terrain, and link battle causes paralysis Body Slam
Sand lowers accuracy by one stage Mud-Slap
Cave and rock causes flinching Rock Throw
Tall grass causes sleep Needle Arm
Water lowers Attack by one stage Water Pulse
Puddles lowers Speed by one stage Mud Shot
Snow and ice causes freezing Avalanche

Generation VI

Secret Power's secondary effect chance is doubled by Serene Grace.

In a Pokémon Contest Spectacular, Secret Power uses Last Resort's animation (but not the effects).

Terrain Secondary effect Animation
Building, plain terrain, Sky Battles, and link battles causes paralysis Body Slam
Electric Terrain Thunder Shock
Sand and rock lowers accuracy by one stage Mud-Slap
Cave causes flinching Rock Throw
Burial ground Shadow Sneak
Space Swift
Water and underwater lowers Attack by one stage Water Pulse
Swamp water and marsh lowers Speed by one stage Mud Shot
Soaring in the sky and Sky Pillar Gust
Snow causes freezing Avalanche
Ice Ice Shard
Volcano inflicts a burn Incinerate
Grass and Grassy Terrain causes sleep Vine Whip
Misty Terrain lowers Special Attack by one stage Fairy Wind

Generation VII

Terrain Secondary effect Animation
Building, road, plain terrain, and link battles causes paralysis Spit Up
Electric Terrain Thunder Shock
Cave causes flinching Rock Throw
Sand, dirt, and rock lowers accuracy by one stage Mud-Slap
Water lowers Attack by one stage Water Pulse
Snow and ice causes freezing Ice Shard
Volcano inflicts a burn Incinerate
Ultra Space lowers Defense by one stage Psywave
Grass, field, flowers, and Grassy Terrain causes sleep Vine Whip
Misty Terrain lowers Special Attack by one stage Fairy Wind
Psychic Terrain lowers Speed by one stage Confusion

Generation VIII

Secret Power cannot be selected in a battle.

Out of battle

Generation III

Secret Power allows the user to create their own Secret Base. When used on certain trees, a vine drops down. When used on indented walls, a cave opens. When used on certain bushes, an entrance opens.

Generation IV and V

It no longer has the out-of-battle effect of creating a Secret Base.

Generation VI

In Pokémon Omega Ruby and Alpha Sapphire, Secret Power can again be used to create Secret Bases at Secret Spots. Secret Power can only be used in the field once the player has obtained its TM (TM94).

Generation VII onward

Secret Power can no longer be used outside of battle.

Description

Games Description
RSE An attack with effects that vary by location.*
Adds an effect to attack depending on the location.*
FRLG An attack that may have an additional effect that varies with the terrain.
Colo.XD An attack with effects that vary by location.
DPPtHGSS The user attacks with a secret power. Its added effects vary depending on the user's environment.*
An attack move with effects that vary depending on the user's environment.*
PBR The user attacks with a secret power. Its added effects vary depending on the user's environment.
BWB2W2 The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
XY The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.
ORAS An attack whose additional effects depend on where it was used. Can also be used to make a Secret Base.
SMUSUM The additional effects of this attack depend upon where it was used.
SwSh This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0531 Audino NormalIC Big.png Fairy Fairy 20 20XY
25ORAS
25
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0037 Vulpix FireIC Big.png Field Field
037A Vulpix
Vulpix
Alola Form
IceIC Big.png Field Field
0043 Oddish GrassIC Big.png
PoisonIC Big.png
Grass Grass
0048 Venonat BugIC Big.png
PoisonIC Big.png
Bug Bug
0054 Psyduck WaterIC Big.png Water 1 Field
0096 Drowzee PsychicIC Big.png Human-Like Human-Like
0175 Togepi FairyIC Big.png Flying Fairy
0193 Yanma BugIC Big.png
FlyingIC Big.png
Bug Bug
0203 Girafarig NormalIC Big.png
PsychicIC Big.png
Field Field
0206 Dunsparce NormalIC Big.png Field Field
0307 Meditite FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0517 Munna PsychicIC Big.png Field Field
0577 Solosis PsychicIC Big.png Amorphous Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
--
II
--
III
TM43
IV
TM43
V
--
VI
TM94
VII
--
VIII
--
IX
--
All Pokémon who can learn TMs can learn Secret Power except Unown,
Wobbuffet, Wynaut, Kricketot, Burmy, Tynamo, and Spewpa.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0197 Umbreon DarkIC Big.png Field Field Starter PokémonColo
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0016 Pidgey NormalIC Big.png
FlyingIC Big.png
Flying Flying Dream World - Windswept Sky
0052 Meowth NormalIC Big.png Field Field Dream World - Spooky Manor
0098 Krabby WaterIC Big.png Water 3 Water 3 Dream World - Sparkling Sea
0211 Qwilfish WaterIC Big.png
PoisonIC Big.png
Water 2 Water 2 Dream World - Sparkling Sea
0399 Bidoof NormalIC Big.png Water 1 Field Dream World - Pleasant Forest
0422 Shellos
Shellos
West Sea
WaterIC Big.png Water 1 Amorphous Dream World - Sparkling Sea
422E Shellos
Shellos
East Sea
WaterIC Big.png Water 1 Amorphous Dream World - Sparkling Sea
0431 Glameow NormalIC Big.png Field Field Dream World - Pleasant Forest
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing dungeons, and Rumble games other than World

Pokémon Mystery Dungeon series

The effect depends on the dungeon's current terrain. In Pokémon Super Mystery Dungeon, it is also affected by moves that change terrain.

Prior to Pokémon Mystery Dungeon: Gates to Infinity, the animation was always that of Needle Arm. Since then, Secret Power has its own unique animation that remains the same regardless of the dungeon terrain.

Red Rescue Team and Blue Rescue Team

Dungeons Secondary effect
Tiny Woods, Thunderwave Cave, Sinister Woods (1-12F), Howling Forest (1-7F), Buried Relic (1-20F), Wyvern Hill, Purity Forest (1-3F, 8-12F, 30-99F), and Oddity Cave (1-5F) inflicts poison
Mt. Steel, Silent Chasm, Mt. Thunder, Rock Path, Mt. Blaze, Snow Path, Mt. Freeze, Magma Cavern, Meteor Cave, Fiery Field, Northwind Field (20-30F), Mt. Faraway (1-19F), Western Cave (40-99F), Northern Range (8-25F), Pitfall Valley, Wish Cave (60-69F), Southern Cavern (1-23F), Oddity Cave (11-15F), and Remains Island causes confusion
Great Canyon, Uproar Forest, Desert Region, and Purity Forest (4-7F, 21-29F) lowers accuracy
Lapis Cave, Frosty Forest, Sky Tower, Northwind Field (1-19F), Mt. Faraway (21-29F, 40F), Western Cave (1-39F), Wish Cave (30-39F, 70-99F), Southern Cavern (24-50F), Darknight Relic, Waterfall Pond, Joyous Tower, Far-off Sea (16-32F), and Oddity Cave (6-10F) causes paralysis
Howling Forest (8-15F) Silver Trench (70-99F), Mt. Faraway (10-20, 30-39F), Northern Range (1-7F), Buried Relic (21-99F), Wish Cave (1-29F, 40-59F), Murky Cave, Solar Cave, and Unown Relic causes cringing
Stormy Sea, Silver Trench (1-69F), Grand Sea, Far-off Sea (1-15F, 33-50F), Marvelous Sea, and Fantasy Strait lowers Attack
Sinister Woods (13F), Lightning Field causes sleep
Purity Forest (4-7F) lowers Movement Speed

Explorers of Time, Darkness, and Sky

Dungeons Effect
Beach Cave, Drenched Bluff, Mt. Bristle, Waterfall Cave, Craggy Coast, Side Path, Mt. Horn, Rock Path, Amp Plains, Quicksand Cave*, Chasm Cave, Dark Hill, Sealed Ruin, Brine Cave*, Aegis Cave*, Mt. Travail, Landslide Cave, Labyrinth Cave, Mt. Mistral, Shimmer Hill, Zero Isle North (35-75), Zero Isle East (1-7F), Zero Isle South (4-7F; 13-20F), Zero Isle West (20-29F), Sky Peak Mountain Path 3, 6 and 9, Zero Isle Center (28-30F), Destiny Tower (4-7F; 13-20F), and Inferno Cave causes cringing
Apple Woods, Forest Path, Foggy Forest, Dusk Forest, Deep Dusk Forest, Treeshroud Forest, Hidden Land*, Mystifying Forest*, Marine Resort, Mystery Jungle*, Lush Prairie, Tiny Meadow, Oran Forest, Midnight Forest, Zero Isle North (1-34F), Zero Isle South (44-60F), Zero Isle West (10-19F), Sky Peak Mountain Path 1, 2, 4 and 5; Zero Isle Center (8-13F; 17-27F; 31-32F; 36-42F), Destiny Tower (44-60F), and Oblivion Forest causes sleep
Northern Desert, Quicksand Cave*, Brine Cave*, Temporal Tower*, Mystifying Forest*, Dark Crater, Shimmer Desert, Giant Volcano, World Abyss*, Lost Wilderness, Zero Isle Center (33-35F), and Southeastern Islands lowers accuracy
Spacial Rift, World Abyss*, Mystery Jungle*, and Sky Peak Mountain Path* lowers Movement Speed
Crystal Cave, Crystal Crossing, Blizzard Island, Crevice Cave, Mt. Avalanche, Sky Stairway, Zero Isle East (15-40F), Zero Isle South (1-3F), Zero Isle West (20-29F), Sky Peak Mountain Path 7 and 8, Star Cave, Zero Isle Center (1-7F; 14-16F), Destiny Tower (1-3F), and Treacherous Waters (1-15F) causes freezing
Hidden Land*, Temporal Tower*, Aegis Cave*, Concealed Ruins, Happy Outlook, Zero Isle Center (43-45F), and Destiny Tower (96-99F) causes paralysis
Surrounded Sea, Miracle Sea, Bottomless Sea, Serenity River, Lake Afar, and Treacherous Waters (16-30F) lowers Attack

Gates to Infinity

Dungeons Effect
Inflora Forest, Breezy Meadow, Eastern Savanna, Forest of Shadows, Daybreak Ridge, Withered Savanna, Grove of Whispers, Canyon Foot, Moonlit Forest, Rusty Mountain, Uncharted Road* causes sleep
Hazy Pass, Stompstump Peak, Forest Grotto, Tempting Path, Holehills, Worldcore, Smoking Mountain, Uncharted Road* causes cringing
Desolate Canyon, Mountain Pass, Crags of Lament, Redland Reaches, Ochre Quarry, Scorching Desert, Miragesands, Jaws of the Abyss, Cape at the Edge lowers accuracy
Windy Shoreline, Dreamy Island, Uncharted Road* lowers Attack
Eternal Ruins, Seasound Ruins, Hoarfrost Tower, Ivory Peak, Obsidian Edge, Turbulent Tor, Gilded Hall, Buried Ruins causes paralysis
Great Glacier, Freezing Pillar, Silent Tundra, Slumbering Cave causes freezing

Super Mystery Dungeon

Dungeons Effect
Open Pass, Lush Forest, Foreboding Forest, School Forest, Nectar Meadow, Revelation Mountain, Sunbathed Garden, Pledge Hill, Maze Meadow, Thrash Dungeon, Stone Field, Odd Field, Peewee Meadow, Mystical Forest, Mysterious Plains, Berry Forest, Super Apple Forest, Ghost Island, Forest of Bounty, Mystery Jungle, Thorny Shadow Path, Heart Lake, Path of Fallen Leaves, Sunny Spot Hill, Friendly Meadow, Giant Stone Meadow, Fresh Meadow, Triangle Temple, Lake of Enlightenment, Forest of Fairies, Pumpkaboo Forest, Holey Meadow, Road to Primeval Forest, Tree of Life: Roots, Tree of Life: Trunk, Destiny Tower (6-10F), Pelipper Dungeon: Middle, During Grassy Terrain causes sleep
Drilbur Coal Mine, Glittering Mountain, Ancient Barrow, Gentle Slope Cave, Showdown Mountain, Cave of the Deep, Calm Craggy Area, Reverse Mountain, Purifying Cave, Cave of Training, Leafy Highlands, Headwater Hollow, Bustling Valley, Rolling Pass, Uprise Range, Rough Tunnel, Elegant Gorge, Moonlit Cave, Red Point, Distress Mountain, Hidden Cave, Abundant Pass, Stealth Cavern, Crystalline Maze, Little Canyon, Magma Chamber, Zero Isle, Freedom Coast, Flagstone Cave, Frozen Falls, Apex Mountain, Yellow Sand Labyrinth, Secret Quarry, Jewel Road, Isle of Light, Golden Suite, Fire Island Volcano, Sea Shrine, Island of Storms, Destiny Tower (11-15F), Pelipper Dungeon: Start causes flinching
Sheer Mountain Range, Abyssal Badlands, Longfield Cave, Serpentine Mountain Trail, Electric Wasteland, Small Sand Dune, Yellow Point, Temple Remains, Lake of Enlightenment, Buried Ruins, Sand Dune of Spirits, Valley of Strong Winds, Thirsty Desert, Sandy Cave, Mysterious Geoglyph, Destiny Tower (1-5F) lowers accuracy
Poliwrath River, Gooey Bog, Pelipper Dungeon: End lowers Travel Speed
Waterfall Basin Grotto, Submerged Cave, Deep Ocean Tunnel, Spiral Vortex, Cape of Wonders, Stone Tree Mountain, Snowy Cave, Ocean Tempest, Seafloor Ruins lowers Attack
World Tree, Sacred Ruins, Dragon Gate, Meteorite Crater, Hall of Magic, Prehistoric Ruins, Guidance Ruins, During Electric Terrain causes paralysis
Spring of Resolve, Frosty Tree Steps, Blue Point, Aurora's Edge, Midnight Sun Gorge, Frozen Mountain, Clear Lake, Fossil Excavation, Altar of Ice, Altar of Ice: Depths causes freezing
During Misty Terrain lowers Special Attack


Pokémon Rumble series

The secondary effect depends on the type of stage it is used in. All other properties are the same regardless of area.

Pokémon Rumble World

Stage type Status inflicted
Battle Royale, Tower, Power Plant, and Graveyard Paralyzed
Plains, Flowery Plains, Forest, Autumn Forest, and Giant Tree Asleep
Cave, Cliffs, and Volcano Flinch
Desert Hit Ratio ↓
Swamp Speed ↓
Beach Attack ↓
Glacier Frozen


Description

Games Description
MDRB Inflicts damage on the target. It may also trigger other effects depending on the terrain.
MDTDS Inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain.
BSL てきポケモンに ダメージをあたえる しかも いっていのかくりつで まわりの ちけいにあわせた さまざまなこうかが はっせいする
MDGtI
SMD
It damages an enemy. It could also trigger other effects depending on the scenery of the floor.


In the anime

Keanu Nincada Secret Power.png
Nincada
Reggie Bibarel Secret Power.png
Bibarel
Brock Happiny Secret Power.png
Happiny
Paul Ursaring Secret Power.png
Ursaring
The user glows pink and attacks. It has an added effect that varies with environment.
Pokémon Method
User First Used In Notes
Nincada Nincada's claws glow white. Then, it raises its claws above its head and a blue orb appears. The orb turns into a blue beam and the beam is shot at the opponent.
Keanu's Nincada A Three Team Scheme! Debut
Incorrectly referred to as Hidden Power in the dub
Used on water
Glameow Glameow's body glows pink and it releases a pink wave from its body all around it.
Zoey's Glameow Dawn's Early Night!! English dub debut
Happiny Happiny waves her arms and it releases a pink wave from her body all around her. When the wave hits the opponent, it becomes dazed.
Brock's Happiny Tanks for the Memories! Used on rocky terrain
Bibarel Bibarel's body glow pink and multiple green tentacle-like energy appears around it. Then, similar green tentacle-like energy surrounds the opponent's body and wrap around it, causing it to fall asleep.
Reggie's Bibarel Lost Leader Strategy! Used on grass
Glaceon Glaceon's body glows sparkling pink and it slams into the opponent. When hit, the opponent also glows sparkling pink.
May's Glaceon Strategy With a Smile! None
Ursaring Ursaring grabs the opponent and its body becomes surrounded in a pink aura. The opponent then glows pinkish-white, hurting it.
Paul's Ursaring Chim - Charred! Used on rocky terrain


In the manga

In the Pokémon Adventures manga


In the Phantom Thief Pokémon 7 manga


In other generations

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: link battle images; Generations VI and VII images

In battle

Core series games

In buildings
In link battles
On plain terrain
In sand
In caves
On rocks
In tall grass
In long grass
In pond water
In sea water
Underwater
In snow or ice
In puddles
In the Distortion World

Side series games

Spin-off series games

Outside of battle

Tree

Indent

Shrub

Trivia

  • Secret Power is the only move that can have a chance of freezing higher than 10%, excluding Blizzard in the Japanese Generation I handheld games.
  • Secret Power is the only physical move able to induce sleep.
  • Secret Power only uses the animations of damage-dealing moves.
  • In Generation IV and V as well as Pokémon X and Y, Secret Power only uses the animations of single-target moves.
  • In Pokémon Omega Ruby and Alpha Sapphire, Secret Power uses the animation of Incinerate in a volcanic area and the animation of Swift in space, the only instances of it using the animation of a multi-target move in Generation VI.
    • As a result, it has a unique animation when used in Horde Encounters in volcanic areas (there are no battles with multiple opponents in space). Incinerate shoots fireballs at all opponents, whereas Secret Power only shoots a fireball at the target. This is the only instance in the core series games that Secret Power has a unique animation.
  • In Generation VII, Secret Power uses the animation of Incinerate when used in volcanic areas, the only instance of it using the animation of a multi-target move in that generation. Unlike in Generation VI, it uses the same animation as Incinerate in battles with multiple opponents, causing both opponents to react to the hit despite the move only affecting one of them.

In other languages

Language Title
Chinese Cantonese 秘密之力 Beimaht-jī Lihk *
神秘力量 Sàhnbei Lihkleuhng *
Mandarin 秘密之力 Mìmì-zhī Lì *
神秘力量 Shénmì Lìliàng *
秘密的力量 Mìmì-de Lìliàng *
Denmark Flag.png Danish Hemmelig kraft*
Hemmelig styrke*
The Netherlands Flag.png Dutch Geheime kracht
France Flag.png French Force Cachée
Germany Flag.png German Geheimpower
Greece Flag.png Greek Μυστική Δύναμη
India Flag.png Hindi छुपी हुई शक्ति Chupi Hui Shakti
Indonesia Flag.png Indonesian Kekuatan Rahasia
Italy Flag.png Italian Forzasegreta
South Korea Flag.png Korean 비밀의힘 Bimil-yi Him
Norway Flag.png Norwegian Hemmelig Kraft
Poland Flag.png Polish Tajna Moc
Portugal Flag.png Portuguese Poder Secreto
Romania Flag.png Romanian Puterea Secretă
Serbia Flag.png Serbian Tajna Moć
Spanish CELAC Flag.png Latin America Poder Secreto
Spain Flag.png Spain Daño Secreto
Sweden Flag.png Swedish Hemlig kraft*
Vietnam Flag.png Vietnamese Sức Mạnh Bí Mật


Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS


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