Season (game mechanic)

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This article is about the game mechanic. For the division of dubbed episodes in the anime, see season.
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Please feel free to edit this article to add missing information and complete it.
Reason: Generation VI info; screenshots of all seasons and from the final releases

Seasons (Japanese: 季節 season) are a mechanic of the Pokémon games. The concept was introduced in Generation V.

Much as Generation II introduced time and days of the week to the Pokémon series, and Generation IV used the Nintendo DS's internal clock to keep track of the date of capture of a particular Pokémon, seasons are a new feature introduced in Generation V. However, seasons will not change in-game automatically; they will change only upon exiting a cave or building. Unlike in the real world, where each season lasts for approximately three sequential months, the seasons in Unova will change each month, going through the full cycle of spring, summer, autumn, and winter three times per year.

In Generation V

April is winter

Spring

Summer

Autumn

Winter

6 days until spring!

Spring

Spring (Japanese: spring) occurs in January, May, and September.

Effects

Summer

Summer (Japanese: summer) occurs in February, June, and October.

Effects

Autumn

Autumn: as normal, the slope is too steep to climb.

Autumn (Japanese: autumn), also known as fall in North America, occurs in March, July, and November.

Effects

Winter

Winter: due to snowfall the area uphill is now accessible.

Winter (Japanese: winter) occurs in April, August, and December.

Effects

Other information

As February is included among the months considered as summer, it is the shortest season on average. Where the other seasons each last a total of 92 days in a real-time year, summer lasts a total of 89 days or, in case of a leap year, 90 days. This is true for the southern hemisphere summer, as the Earth is near perihelion. Summer lasts only approximately 89 days, while winter lasts closer to 94. The opposite is in effect for the northern hemisphere.

When summer and winter start in the northern hemisphere of the real world, the same season is in effect in-game. This is not true for spring and autumn, whereas it is spring in-game when autumn starts in real life and vice versa. The opposite is true for the southern hemisphere: real-world spring and autumn start in months with their respective in-game seasons, while summer and winter start in in-game winter and summer respectively.

In some countries, most notably in North America and parts of Europe, seasons start at solstices and equinoxes, rather than starting at the first day of a month as is the case in countries like Australia. In such cases, all four seasons appear in-game in each real life season.

Pokémon Black and White, the first games to introduce this feature, were released during autumn in Japan, and the in-game season was spring. The international releases were released during spring in the northern hemisphere, and the in-game season was autumn.

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.