Sand tile: Difference between revisions

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==Normal sand==
==Normal sand==
Normal sand does not have any wild Pokémon, so it very similar to a regular tile. Walking or running over sand leaves footprints, while [[bicycle|cycling]] leaves a tire track; both disappear shortly after appearing.
Normal sand does not have any wild Pokémon, so it is very similar to a regular tile. Walking or running over sand leaves footprints, while [[bicycle|cycling]] leaves a tire track; both disappear shortly after appearing.


==Deep sand==
==Deep sand==
Deep sand is a special type of sand that appears in {{game5|Ruby|Sapphire|Emerald|Black|White}}. By entering patches of deep sand, wild Pokémon may appear and battle the player, making it the desert equivalent of [[tall grass]]. In [[Hoenn]], it is found in the [[desert]] section of {{rt|111|Hoenn}}. In [[Unova]], it is found on {{rt|4|Unova}} and in the [[Desert Resort]]. In Generation V, it slows down the [[bicycle]] to speeds slower than the walking speed.
Deep sand is a special type of sand that appears in {{game5|Ruby|Sapphire|Emerald|Black|White}}. By entering patches of deep sand, wild Pokémon may appear and battle the player, making it the desert equivalent of [[tall grass]]. In [[Hoenn]], it is found in the [[desert]] section of {{rt|111|Hoenn}}. In [[Unova]], it is found on {{rt|4|Unova}} and in the [[Desert Resort]]. In Generation V, it slows down the [[bicycle]] to speeds slower than the walking speed. In [[Alola]], it is found in [[Haina Desert]].


===Differences between games===
===Differences between games===
{| align="left" class="roundy" style="background: #{{ground color dark}}; border: 1px solid #{{ground color dark}};"
{| class="roundy" style="background: #{{ground color dark}}; border: 1px solid #{{ground color dark}};"
|
|
{| align="left" class="roundy" style="background: #{{ground color}}; border: #{{ground color}};"
{| class="roundy" style="margin:auto; background: #{{ground color}}; border: #{{ground color}};"
|- align="center"
|-
|
| style="vertical-align:top;" |
{| align="right" class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
{| class="roundy" style="margin:auto; text-align:center; background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
|- align="center"
|-
|  class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
|  class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:RSE Sand.png]]
| class="roundy" style="background: #eee;" | [[File:RSE Sand.png]]
|}
|}
|
| style="vertical-align:top;" |
{| align="right" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|- align="center"
|-
|  class="roundy" style="background: #eee;" |{{gameabbrev3|BWB2W2}}
|  class="roundy" style="background: #eee;" |{{gameabbrev5|BWB2W2}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:BW Sand.png]]
| class="roundy" style="background: #eee;" | [[File:BW Sand.png]]
|}
| style="vertical-align:top;" |
{| class="roundy" style="margin:auto; text-align:center; background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
|-
|  class="roundy" style="background: #eee;" |{{gameabbrev6|ORAS}}
|-
| class="roundy" style="background: #eee;" | [[File:ORAS Sand.png|32px]]
|}
| style="vertical-align:top;" |
{| class="roundy" style="margin:auto; text-align:center; background: #{{alola color light}}; border: 1px solid #{{alola color}};"
|-
|  class="roundy" style="background: #eee;" |{{gameabbrev7|SMUSUM}}
|-
| class="roundy" style="background: #eee;" | [[File:SMUSUM Sand.png|40px]]
|}
|}
|}
|}
|}
|}
{{-}}
{{-}}
===Technical mechanics===
The rate of Pokémon encounter is determined from a simple mathematical formula:
<big>''1 in (187.5 / ( x )) per step''</big>
Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.
{| class="roundy" style="background: #{{locationcolor/med|sand}}; border:3px solid #{{locationcolor/light|sand}};"
|-
! colspan="2" align="center" style="{{roundytop|5px}} background: #{{locationcolor/med|sand}}"|Encounter-rate table
|- style="background: #{{locationcolor/med|sand}};"
! Encounter Type
! Encounter Rate
|- style="background: #fff;" align="center"
| Very Common
| 10
|- style="background: #{{locationcolor/light|sand}};" align="center"
| Common
| 8.5
|- style="background: #fff;" align="center"
| Semi-Rare
| 6.75
|- style="background: #{{locationcolor/light|sand}};" align="center"
| Rare
| 3.33
|- align="center"
| style="background: #fff; {{roundybl|5px}}"|Very Rare
| style="background: #fff; {{roundybr|5px}}"|1.25
|}


==In battle==
==In battle==
In Generation III, IV, and V, sand gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|accuracy}} and gives it the appearance of {{m|Mud Shot}}; it causes {{m|Nature Power}} to become {{m|Earthquake}}.
Certain moves have special effects when used in a battle on a sand tile.


{{m|Camouflage}} makes the user {{type|Ground}} when used on sand.
*{{m|Secret Power}}
**In Generation III: has a 30% chance of lowering its target's {{stat|accuracy}} and the appearance of {{m|Mud Shot}}
**In Generation IV onwards: has a 30% chance of lowering its target's {{stat|accuracy}} and the appearance of {{m|Mud-Slap}}
*{{m|Nature Power}}
**In Generations III-V: turns into {{m|Earthquake}}
**In Generations VI and VII: turns into {{m|Earth Power}}
*{{m|Camouflage}}: makes the user {{type|Ground}}


{{-}}
{{-}}
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[[de:Sandfeld]]
[[de:Sandfeld]]
[[it:Mattonella di sabbia]]
[[it:Mattonelle#Sabbia]]
[[zh:沙地]]

Revision as of 18:39, 27 December 2017

A sand tile is a special tile that can be found in the beach and desert areas of the Pokémon games. There are two types of sand tile: regular and deep.

Normal sand

Normal sand does not have any wild Pokémon, so it is very similar to a regular tile. Walking or running over sand leaves footprints, while cycling leaves a tire track; both disappear shortly after appearing.

Deep sand

Deep sand is a special type of sand that appears in Pokémon Ruby, Sapphire, Emerald, Black, and White. By entering patches of deep sand, wild Pokémon may appear and battle the player, making it the desert equivalent of tall grass. In Hoenn, it is found in the desert section of Route 111. In Unova, it is found on Route 4 and in the Desert Resort. In Generation V, it slows down the bicycle to speeds slower than the walking speed. In Alola, it is found in Haina Desert.

Differences between games

RSE
RSE Sand.png
BWB2W2
BW Sand.png
ORAS
ORAS Sand.png
SMUSUM
SMUSUM Sand.png


In battle

Certain moves have special effects when used in a battle on a sand tile.


Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.