Same-type attack bonus
The same-type attack bonus (Japanese: タイプ一致ボーナス coincident type bonus), abbreviated STAB, boosts the damage dealt when a move is used by a Pokémon of the same type.
In the core series
The same-type attack bonus is a 50% damage boost of power to direct damage from an attack when it is the same type as one of the types of the Pokémon using the attack. This results in a ×1.5 multiplier of damage (×2 if the Pokémon has the Adaptability Ability). Indirect damage coming out as a consequence of a move, Ability or item does not get STAB, even when it deals typed damage like Stealth Rock. Typeless Pokémon do not get this bonus dealing typeless damage either. It was introduced in Generation I and has remained unchanged since.
In Pokémon Colosseum and Pokémon XD: Gale of Darkness, Shadow moves are treated as not having a type, and so cannot receive STAB.
A Pokémon only receives the same-type attack bonus on the current type of the move, not its listed type. For example, if the user's type matches their Hidden Power type, they do receive same-type attack bonus; however, since a Normal-type Hidden Power is not possible, a pure Normal-type Pokémon cannot receive the same-type attack bonus for Hidden Power. The same is also true for Fairy-type.
If Protean or Libero is activated before a move's execution, the user will always receive a same-type attack bonus on every move used, regardless of the move's type. Arceus, Silvally and Oricorio always get the boost from Judgment, Multi-Attack and Revelation Dance without outside type modifications respectively because they change type on the same conditions as their signature moves. Morpeko's move Aura Wheel also always gets the boost because it changes type between both of this Pokémon. Normal-type Pokémon with Normalize will get the boost with any damage dealing move.
Although Flying Press works like a Fighting and Flying-type move, only Fighting-type Pokémon get STAB from using it.
Unaffected moves
Some special or physical moves don't get STAB even when there is the type match.
Move | Type | Category | Power | Accuracy | Description |
---|---|---|---|---|---|
Beat Up | Dark | Physical | 10*Gen II-IV VariesGen V+ |
100% | In Generations II-IV, despite being classified as a Dark-type move, when used Beat Up is unaffected by typing. |
Bide | Normal | Physical | Varies | 100Gen II-III —Gen IV+ |
Deals twice the damage it withstands. It can hit Ghost-type Pokémon in Generation I and IV only. |
Counter | Fighting | Physical | — | 100% | Deals twice the damage it withstands. From Generation II onwards, it cannot hit Ghost-type Pokémon. |
Dragon Rage | Dragon | Special | — | 100% | Deals exactly 40HP of damage if it hits. |
Endeavor | Normal | Physical | — | 100% | Lowers target's HP to users HP if is higher. |
Final Gambit | Fighting | Special | — | 100% | Causes the user to faint, and the target receives damage equal to how much HP the user lost. |
Fissure | Ground | Physical | — | 30%Gen I VariesGen II+ |
One-hit knockout move |
Guardian of Alola | Fairy | Special | — | — | Deals damage equal to 75% of the opponent's remaining HP. |
Guillotine | Normal | Physical | — | 30%Gen I VariesGen II+ |
One-hit knockout move |
Horn Drill | Normal | Physical | — | 30%Gen I VariesGen II+ |
One-hit knockout move |
Metal Burst | Steel | Physical | Varies | 100% | Returns 1.5 times the damage dealt by the opponent's last attack. |
Mirror Coat | Psychic | Special | — | 100% | Deals twice the damage it withstands. Cannot hit Dark-type Pokémon. |
Nature's Madness | Fairy | Special | — | 90% | Deals damage equal to 50% of the opponent's remaining HP, but always deals at least 1 HP of damage. |
Night Shade | Ghost | Special | Varies | 100% | Inflicts damage equal to the user's level. From Generation II onwards, it cannot hit Normal-type Pokémon. |
Psywave | Psychic | Special | Varies | 80Gen I-V 100Gen VI+ |
Inflicts random damage. Cannot hit Dark-type Pokémon. |
Revelation Dance | Normal | Special | 90 | 100% | Revelation Dance deals typeless damage if used by a pure Fire-type Pokémon that had previously used Burn Up. |
Seismic Toss | Fighting | Physical | Varies | 100% | Inflicts damage equal to the user's level. From Generation II onwards, it cannot hit Ghost-type Pokémon. |
Sheer Cold | Ice | Special | — | Varies | One-hit knockout move |
Sonic Boom | Normal | Special | — | 90% | Deals exactly 20HP of damage if it hits. From Generation II onwards, it cannot hit Ghost-type Pokémon. |
Struggle | Normal | Physical | 50 | 100%Gen I-III —Gen IV+ |
Since Generation II, despite being classified as a Normal-type move, when used Struggle is unaffected by typing. |
Super Fang | Normal | Physical | Varies | 90% | Deals damage equal to 50% of the opponent's remaining HP, but always deals at least 1 HP of damage. From Generation II onwards, it cannot hit Ghost-type Pokémon. |
Weather Ball | Normal | Special | 50 | 100% | Deals typeless damage when used during a shadowy aura. |
In the spin-off games
Mystery Dungeon series
In the Mystery Dungeon games, STAB boosts damage by 50%.
Pokémon GO
In Pokémon GO, STAB boosts damage by 20% (25% prior to June 21, 2017).
Trivia
- Contrary to what some early strategy guides stated, Normal-type attacks can receive the same-type attack bonus.
See also
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |