Same-type attack bonus

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 11:40, 13 June 2020 by Nescientist (talk | contribs) (→‎In the core series: Hawlucha's STAB is just a trivial consequence (much like how it's the reason why Pikachu won't get the STAB); wording; alphabetical)
Jump to navigationJump to search

The same-type attack bonus (Japanese: タイプ一致ボーナス coincident type bonus), abbreviated STAB, boosts the damage dealt when a move is used by a Pokémon of the same type.

In the core series

The same-type attack bonus is a 50% damage boost of power to direct damage from an attack when it is the same type as one of the types of the Pokémon using the attack. This results in a ×1.5 multiplier of damage (×2 if the Pokémon has the Adaptability Ability). Indirect damage coming out as a consequence of a move, Ability or item does not get STAB, even when it deals typed damage like Stealth Rock. Typeless Pokémon do not get this bonus dealing typeless damage either. It was introduced in Generation I and has remained unchanged since.

In Pokémon Colosseum and Pokémon XD: Gale of Darkness, Shadow moves are treated as not having a type, and so cannot receive STAB.

A Pokémon only receives the same-type attack bonus on the current type of the move, not its listed type. For example, if the user's type matches their Hidden Power type, they do receive same-type attack bonus; however, since a Normal-type Hidden Power is not possible, a pure Normal-type Pokémon cannot receive the same-type attack bonus for Hidden Power. The same is also true for Fairy-type.

If Protean or Libero is activated before a move's execution, the user will always receive a same-type attack bonus on every move used, regardless of the move's type. Arceus, Silvally and Oricorio always get the boost from Judgment, Multi-Attack and Revelation Dance without outside type modifications respectively because they change type on the same conditions as their signature moves. Morpeko's move Aura Wheel also always gets the boost because it changes type between both of this Pokémon. Normal-type Pokémon with Normalize will get the boost with any damage dealing move.

Although Flying Press works like a Fighting and Flying-type move, only Fighting-type Pokémon get STAB from using it.

Unaffected moves

Some special or physical moves don't get STAB even when there is the type match.

Move Type Category Power Accuracy Description
Beat Up Dark Physical 10*Gen II-IV
VariesGen V+
100% In Generations II-IV, despite being classified as a Dark-type move, when used Beat Up is unaffected by typing.
Bide Normal Physical Varies 100Gen II-III
Gen IV+
Deals twice the damage it withstands. It can hit Ghost-type Pokémon in Generation I and IV only.
Counter Fighting Physical 100% Deals twice the damage it withstands. From Generation II onwards, it cannot hit Ghost-type Pokémon.
Dragon Rage Dragon Special 100% Deals exactly 40HP of damage if it hits.
Endeavor Normal Physical 100% Lowers target's HP to users HP if is higher.
Final Gambit Fighting Special 100% Causes the user to faint, and the target receives damage equal to how much HP the user lost.
Fissure Ground Physical 30%Gen I
VariesGen II+
One-hit knockout move
Guardian of Alola Fairy Special Deals damage equal to 75% of the opponent's remaining HP.
Guillotine Normal Physical 30%Gen I
VariesGen II+
One-hit knockout move
Horn Drill Normal Physical 30%Gen I
VariesGen II+
One-hit knockout move
Metal Burst Steel Physical Varies 100% Returns 1.5 times the damage dealt by the opponent's last attack.
Mirror Coat Psychic Special 100% Deals twice the damage it withstands. Cannot hit Dark-type Pokémon.
Nature's Madness Fairy Special 90% Deals damage equal to 50% of the opponent's remaining HP, but always deals at least 1 HP of damage.
Night Shade Ghost Special Varies 100% Inflicts damage equal to the user's level. From Generation II onwards, it cannot hit Normal-type Pokémon.
Psywave Psychic Special Varies 80Gen I-V
100Gen VI+
Inflicts random damage. Cannot hit Dark-type Pokémon.
Revelation Dance Normal Special 90 100% Revelation Dance deals typeless damage if used by a pure Fire-type Pokémon that had previously used Burn Up.
Seismic Toss Fighting Physical Varies 100% Inflicts damage equal to the user's level. From Generation II onwards, it cannot hit Ghost-type Pokémon.
Sheer Cold Ice Special Varies One-hit knockout move
Sonic Boom Normal Special 90% Deals exactly 20HP of damage if it hits. From Generation II onwards, it cannot hit Ghost-type Pokémon.
Struggle Normal Physical 50 100%Gen I-III
Gen IV+
Since Generation II, despite being classified as a Normal-type move, when used Struggle is unaffected by typing.
Super Fang Normal Physical Varies 90% Deals damage equal to 50% of the opponent's remaining HP, but always deals at least 1 HP of damage. From Generation II onwards, it cannot hit Ghost-type Pokémon.
Weather Ball Normal Special 50 100% Deals typeless damage when used during a shadowy aura.

In the spin-off games

Mystery Dungeon series

In the Mystery Dungeon games, STAB boosts damage by 50%.

Pokémon GO

In Pokémon GO, STAB boosts damage by 20% (25% prior to June 21, 2017).

Trivia

  • Contrary to what some early strategy guides stated, Normal-type attacks can receive the same-type attack bonus.

See also

In other languages

Language Title
France Flag.png European French Bonus d'attaque de même type
Germany Flag.png German Typen-Bonus
Italy Flag.png Italian Bonus di tipo
South Korea Flag.png Korean 자속보정 Jasokbojeong
Spain Flag.png European Spanish Daño adicional por afinidad de tipos


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.