Same-type attack bonus: Difference between revisions

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[[File:Gladion Silvally Multi-Attack Fire.png|right|thumb|[[Gladion's Silvally]] using [[Multi-Attack]]]]
[[File:Gladion Silvally Multi-Attack Fire.png|thumb|250px|[[Gladion's Silvally]] using {{m|Multi-Attack}}]]
The '''same-type attack bonus''' (Japanese: '''タイプ{{tt|一致|いっち}}ボーナス''' ''coincident type bonus''), abbreviated '''STAB''', boosts the damage dealt when a move is used by a {{OBP|Pokémon|species}} of the same type.
The '''same-type attack bonus''' (Japanese: '''タイプ{{tt|一致|いっち}}ボーナス''' ''coincident type bonus''), abbreviated '''STAB''', is a [[damage]] boost that is applied to [[move]]s used by a {{OBP|Pokémon|species}} of the same [[type]]. This bonus has been present in all [[core series]] Pokémon games.


==In the core series==
==In the core series games==
The same-type attack bonus is a 50% damage boost of power to direct damage from an [[move|attack]] when it is the same [[type]] as one of the types of the Pokémon using the attack. This results in a ×1.5 multiplier of [[damage]] (×2 if the Pokémon has the {{a|Adaptability}} Ability). Indirect damage coming out as a consequence of a move, Ability or item does not get STAB, even when it deals typed damage like {{m|Stealth Rock}}. Typeless Pokémon do not get this bonus dealing typeless damage either. It was introduced in [[Generation I]] and has remained unchanged since.
If a Pokémon uses a damaging [[move]] that has the same [[type]] as one of that Pokémon's types, the move's damage is increased by ×1.5. If a Pokémon has the [[Ability]] {{a|Adaptability}}, the boost is ×2 instead.


In [[Pokémon Colosseum]] and {{g|XD: Gale of Darkness}}, [[Shadow moves]] are treated as not having a type, and so cannot receive STAB.
The type of the Pokémon and the move when it is used determine whether it receives the bonus, not their listed types. For example, if a Fire-type Pokémon uses {{m|Weather Ball}} during [[harsh sunlight]] (so that the move becomes Fire-type), it will receive the bonus; however, if a pure Normal-type Pokémon uses Weather Ball during harsh sunlight, it will not receive the bonus, despite Weather Ball being listed as a Normal-type move. Similarly, if a {{type|Dark}} Pokémon with {{a|Protean}} activates its Protean by using an {{type|Ice}} move, it will receive the bonus for Ice-type attacks and lose it for Dark-type attacks.


A Pokémon only receives the same-type attack bonus on the current type of the move, not its listed type. For example, if the user's type matches their {{m|Hidden Power}} type, they do receive same-type attack bonus; however, since a Normal-type Hidden Power is not possible, a pure Normal-type Pokémon cannot receive the same-type attack bonus for Hidden Power. The same is also true for {{type|Fairy}}.
Pledge combination moves (two different moves from among {{m|Grass Pledge}}, {{m|Fire Pledge}}, or {{m|Water Pledge}} performed by the same team on the same turn) always receive the bonus, even if neither of the performers shares a type with either half of the move combination (for example, a Silvally with Grass Pledge and a Smeargle with Water Pledge).


If {{a|Protean}} or {{a|Libero}} is activated before a move's execution, the user will always receive a same-type attack bonus on every move used, regardless of the move's type. {{p|Arceus}}, {{p|Silvally}} and {{p|Oricorio}} always get the boost from {{m|Judgment}}, {{m|Multi-Attack}} and {{m|Revelation Dance}} without outside type modifications respectively because they change type on the same conditions as their signature moves. {{p|Morpeko|Morpeko's}} move {{m|Aura Wheel}} also always gets the boost because it changes type between both of this Pokémon. {{t|Normal}}-type Pokémon with {{a|Normalize}} will get the boost with any damage dealing move.
{{m|Flying Press}} is a {{type|Fighting}} move, not a {{type|Flying}} move, despite using the type effectiveness of both types. It receives STAB only when used by a Fighting-type Pokémon.


Although {{m|Flying Press}} works like a {{t|Fighting}} and {{t|Flying}}-type move, only Fighting-type Pokémon get STAB from using it.
In [[Pokémon Legends: Arceus]], STAB only increases a move's damage by ×1.25.
 
In [[Generation IX]], [[Terastal phenomenon|Terastallized]] Pokémon receive STAB for their Tera type and the type(s) they had immediately before Terastallizing. If their Tera type is one of their original type(s), the STAB boost becomes ×2 for attacks that have the same type as their Tera type. If such an attack is also affected by Adaptability, the STAB boost is increased to ×2.25.


===Unaffected moves===
===Unaffected moves===
Some [[special]] or [[physical moves]] don't get STAB even when there is the type match.
The same-type attack bonus is applied as part of the damage formula, so does not apply to {{cat|Moves that deal direct damage|damaging moves that do not use the damage formula to calculate damage}}. Likewise, damage that is not the direct result of a damaging move (such as {{status|poison}} damage, or the additional effect of {{m|Flame Burst}}) does not receive the same-type attack bonus.
 
Additionally, from [[Generation II]] onward, {{m|Struggle}} deals typeless damage and consequently does not receive the same-type attack bonus. From Generations II to IV, {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}} also do not receive the same-type attack bonus.
 
Pokémon that do not have a type do not get a bonus when using a move that does not have a type. For example, if a pure {{type|Fire}} Pokémon that used {{m|Burn Up}} (and so no longer has a type) uses {{m|Revelation Dance}}, Revelation Dance will not have a type, but does not receive the same-type attack bonus.


{| class="roundtable sortable" width="100%" style="background: #{{Unknown color light}}; border: 3px solid #{{Unknown color}}"
[[Shadow moves]] (which only exist in [[Pokémon Colosseum]] and {{XD}}) never receive the same-type attack bonus.
|-
! style="background: #{{Unknown color}}; color: white; width: 150px; {{roundytl|5px}}" | Move
! style="background: #{{Unknown color}}; color: white; width: 100px" | Type
! style="background: #{{Unknown color}}; color: white; width: 100px" | Category
! style="background: #{{Unknown color}}; color: white; width: 100px" | Power
! style="background: #{{Unknown color}}; color: white; width: 100px" | Accuracy
! style="background: #{{Unknown color}}; color: white; {{roundytr|5px}}" | Description
|-
| {{m|Beat Up}} |{{typetable|Dark}}{{statustable|Physical}} || 10{{tt|*|Multi-strike move}}<sup>Gen II-IV</sup><br>Varies<sup>Gen V+</sup> || 100%
| In Generations II-IV, despite being classified as a {{type|Dark}} move, when used Beat Up is unaffected by typing.
|-
| {{m|Bide}} |{{typetable|Normal}}{{statustable|Physical}} || Varies || 100<sup>Gen II-III</sup><br>—<sup>Gen IV+</sup>
| Deals twice the damage it withstands. It can hit {{type|Ghost}} Pokémon in Generation I and IV only.
|-
| {{m|Counter}} |{{typetable|Fighting}}{{statustable|Physical}} || — || 100%
| Deals twice the damage it withstands. From Generation II onwards, it cannot hit {{type|Ghost}} Pokémon.
|-
| {{m|Dragon Rage}} |{{typetable|Dragon}}{{statustable|Special}} ||  — || 100%
| Deals exactly 40HP of damage if it hits.
|-
| {{m|Endeavor}} |{{typetable|Normal}}{{statustable|Physical}} || — || 100%
| Lowers target's HP to users HP if is higher.
|-
| {{m|Final Gambit}} |{{typetable|Fighting}}{{statustable|Special}} || — || 100%
| Causes the user to faint, and the target receives damage equal to how much HP the user lost.
|-
| {{m|Fissure}} |{{typetable|Ground}}{{statustable|Physical}} || — || 30%<sup>Gen I</sup><br>Varies<sup>Gen II+</sup>
| [[One-hit knockout move]], it cannot hit {{type|Flying}} Pokémon.
|-
| {{m|Guardian of Alola}} |{{typetable|Fairy}}{{statustable|Special}} || — || —
| Deals damage equal to 75% of the opponent's remaining HP.
|-
| {{m|Guillotine}} |{{typetable|Normal}}{{statustable|Physical}} || — || 30%<sup>Gen I</sup><br>Varies<sup>Gen II+</sup>
| [[One-hit knockout move]], it cannot hit {{type|Ghost}} Pokémon.
|-
| {{m|Horn Drill}} |{{typetable|Normal}}{{statustable|Physical}} || — || 30%<sup>Gen I</sup><br>Varies<sup>Gen II+</sup>
| [[One-hit knockout move]], it cannot hit {{type|Ghost}} Pokémon.
|-
| {{m|Metal Burst}} |{{typetable|Steel}}{{statustable|Physical}} || Varies || 100%
| Returns 1.5 times the damage dealt by the opponent's last attack.
|-
| {{m|Mirror Coat}} |{{typetable|Psychic}}{{statustable|Special}} || — || 100%
| Deals twice the damage it withstands. Cannot hit {{type|Dark}} Pokémon.
|-
| {{m|Nature's Madness}} |{{typetable|Fairy}}{{statustable|Special}} || — || 90%
| Deals damage equal to 50% of the opponent's remaining HP, but always deals at least 1 HP of damage.
|-
| {{m|Night Shade}} |{{typetable|Ghost}}{{statustable|Special}} || Varies || 100%
| Inflicts damage equal to the user's level. From Generation II onwards, it cannot hit {{type|Normal}} Pokémon.
|-
| {{m|Psywave}} |{{typetable|Psychic}}{{statustable|Special}} || Varies || 80<sup>Gen I-V</sup><br>100<sup>Gen VI+</sup>
| Inflicts random damage. Cannot hit {{type|Dark}} Pokémon.
|-
| {{m|Revelation Dance}} |{{typetable|Normal}}{{statustable|Special}} || 90 || 100%
| Revelation Dance deals typeless damage if used by a pure {{type|Fire}} Pokémon that had previously used {{m|Burn Up}}.
|-
| {{m|Seismic Toss}} |{{typetable|Fighting}}{{statustable|Physical}} || Varies || 100%
| Inflicts damage equal to the user's level. From Generation II onwards, it cannot hit {{type|Ghost}} Pokémon.
|-
| {{m|Sheer Cold}} |{{typetable|Ice}}{{statustable|Special}} || — || Varies
| [[One-hit knockout move]], from Generation VII onwards, it cannot hit {{type|Ice}} Pokémon.
|-
| {{m|Sonic Boom}} |{{typetable|Normal}}{{statustable|Special}} ||  — || 90%
| Deals exactly 20HP of damage if it hits. From Generation II onwards, it cannot hit {{type|Ghost}} Pokémon.
|-
| {{m|Struggle}} |{{typetable|Normal}}{{statustable|Physical}} || 50 || 100%<sup>Gen I-III</sup><br>—<sup>Gen IV+</sup>
| Since Generation II, despite being classified as a {{type|Normal}} move, when used Struggle is unaffected by typing.
|-
| {{m|Super Fang}} |{{typetable|Normal}}{{statustable|Physical}} || Varies || 90%
| Deals damage equal to 50% of the opponent's remaining HP, but always deals at least 1 HP of damage. From Generation II onwards, it cannot hit {{type|Ghost}} Pokémon.
|-
| {{m|Weather Ball}} |{{typetable|Normal}}{{statustable|Special}} || 50 || 100%
| Deals typeless damage when used during a [[shadowy aura]].
|}


==In the spin-off games==
==In the spin-off games==
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===[[Pokémon GO]]===
===[[Pokémon GO]]===
In Pokémon GO, STAB boosts damage by 20% (25% prior to June 21, 2017).
In Pokémon GO, STAB boosts damage by 20% (25% prior to June 21, 2017).
==In the manga==
===Pokémon Adventures===
===={{chap|Omega Ruby & Alpha Sapphire}}====
The concept of same-type attack bonus was mentioned by {{adv|Ruby}} in [[PS599]], noting how [[Zinnia]] used her [[Mega Evolution|Mega]] {{TP|Zinnia|Salamence}}'s {{a|Aerilate}} [[Ability]] to give its {{m|Hyper Voice}} attack a power boost.


==Trivia==
==Trivia==
* Contrary to what some early strategy guides stated, {{type|Normal}} attacks can receive the same-type attack bonus.
* Contrary to what some early strategy guides stated, {{type|Normal}} attacks receive same-type attack bonus.
* From Generations {{gen|VI}} to {{gen|VIII}}, {{a|Protean}} and {{a|Libero}} change the Pokémon's type to match the move it is using, allowing it to always receive the same-type attack bonus. In Generation IX, Protean and Libero only work once per switch in.
* The Ability {{a|Normalize}} changes all of the Pokémon's moves to be Normal-type, allowing a Normal-type Pokémon to always receive the same-type attack bonus.
* The [[Signature Ability|signature Abilities]] {{a|Steelworker}} and {{a|Rocky Payload}} can be thought to simulate STABs for {{p|Dhelmise}} and {{p|Bombirdier}}, respectively.


==See also==
==See also==

Revision as of 10:03, 15 March 2023

The same-type attack bonus (Japanese: タイプ一致ボーナス coincident type bonus), abbreviated STAB, is a damage boost that is applied to moves used by a Pokémon of the same type. This bonus has been present in all core series Pokémon games.

In the core series games

If a Pokémon uses a damaging move that has the same type as one of that Pokémon's types, the move's damage is increased by ×1.5. If a Pokémon has the Ability Adaptability, the boost is ×2 instead.

The type of the Pokémon and the move when it is used determine whether it receives the bonus, not their listed types. For example, if a Fire-type Pokémon uses Weather Ball during harsh sunlight (so that the move becomes Fire-type), it will receive the bonus; however, if a pure Normal-type Pokémon uses Weather Ball during harsh sunlight, it will not receive the bonus, despite Weather Ball being listed as a Normal-type move. Similarly, if a Dark-type Pokémon with Protean activates its Protean by using an Ice-type move, it will receive the bonus for Ice-type attacks and lose it for Dark-type attacks.

Pledge combination moves (two different moves from among Grass Pledge, Fire Pledge, or Water Pledge performed by the same team on the same turn) always receive the bonus, even if neither of the performers shares a type with either half of the move combination (for example, a Silvally with Grass Pledge and a Smeargle with Water Pledge).

Flying Press is a Fighting-type move, not a Flying-type move, despite using the type effectiveness of both types. It receives STAB only when used by a Fighting-type Pokémon.

In Pokémon Legends: Arceus, STAB only increases a move's damage by ×1.25.

In Generation IX, Terastallized Pokémon receive STAB for their Tera type and the type(s) they had immediately before Terastallizing. If their Tera type is one of their original type(s), the STAB boost becomes ×2 for attacks that have the same type as their Tera type. If such an attack is also affected by Adaptability, the STAB boost is increased to ×2.25.

Unaffected moves

The same-type attack bonus is applied as part of the damage formula, so does not apply to damaging moves that do not use the damage formula to calculate damage. Likewise, damage that is not the direct result of a damaging move (such as poison damage, or the additional effect of Flame Burst) does not receive the same-type attack bonus.

Additionally, from Generation II onward, Struggle deals typeless damage and consequently does not receive the same-type attack bonus. From Generations II to IV, Beat Up, Future Sight, and Doom Desire also do not receive the same-type attack bonus.

Pokémon that do not have a type do not get a bonus when using a move that does not have a type. For example, if a pure Fire-type Pokémon that used Burn Up (and so no longer has a type) uses Revelation Dance, Revelation Dance will not have a type, but does not receive the same-type attack bonus.

Shadow moves (which only exist in Pokémon Colosseum and XD) never receive the same-type attack bonus.

In the spin-off games

Mystery Dungeon series

In the Mystery Dungeon games, STAB boosts damage by 50%.

Pokémon GO

In Pokémon GO, STAB boosts damage by 20% (25% prior to June 21, 2017).

In the manga

Pokémon Adventures

Omega Ruby & Alpha Sapphire arc

The concept of same-type attack bonus was mentioned by Ruby in PS599, noting how Zinnia used her Mega Salamence's Aerilate Ability to give its Hyper Voice attack a power boost.

Trivia

  • Contrary to what some early strategy guides stated, Normal-type attacks receive same-type attack bonus.
  • From Generations VI to VIII, Protean and Libero change the Pokémon's type to match the move it is using, allowing it to always receive the same-type attack bonus. In Generation IX, Protean and Libero only work once per switch in.
  • The Ability Normalize changes all of the Pokémon's moves to be Normal-type, allowing a Normal-type Pokémon to always receive the same-type attack bonus.
  • The signature Abilities Steelworker and Rocky Payload can be thought to simulate STABs for Dhelmise and Bombirdier, respectively.

See also

In other languages

Language Title
France Flag.png European French Bonus d'attaque de même type
Germany Flag.png German Typen-Bonus
Italy Flag.png Italian Bonus di tipo
South Korea Flag.png Korean 자속보정 Jasokbojeong
Spain Flag.png European Spanish Daño adicional por afinidad de tipos


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