Salamence (Pokémon)/Generation VII learnset

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Revision as of 21:37, 30 October 2020 by BulbaBot (talk | contribs) (→‎By [[transfer]] from another generation: Adding transfer move sources)
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← Salamence Salamence

All damage-dealing Normal-type moves will get STAB if used by Mega Salamence because of its Ability, Aerilate.

By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Fly Flying Physical 09090 09595% 15
011 Protect Normal Status 0000 00——% 10
011 Dragon Tail Dragon Physical 06060 09090% 10
011 Fire Fang Fire Physical 06565 09595% 15
011 Thunder Fang Electric Physical 06565 09595% 15
011 Rage Normal Physical 02020 100100% 20
011 Ember Fire Special 04040 100100% 25
011 Leer Normal Status 0000 100100% 30
011 Bite Dark Physical 06060 100100% 25
Evo.Evo. Fly Flying Physical 09090 09595% 15
044 Ember Fire Special 04040 100100% 25
077 Leer Normal Status 0000 100100% 30
1010 Bite Dark Physical 06060 100100% 25
1313 Dragon Breath Dragon Special 06060 100100% 20
1717 Headbutt Normal Physical 07070 100100% 15
2121 Focus Energy Normal Status 0000 00——% 30
2525 Crunch Dark Physical 08080 100100% 15
2929 Dragon Claw Dragon Physical 08080 100100% 15
3535 Zen Headbutt Psychic Physical 08080 09090% 15
4242 Scary Face Normal Status 0000 100100% 10
4949 Flamethrower Fire Special 09090 100100% 15
6363 Double-Edge Normal Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM02Bag TM Dragon VI Sprite.png TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TM05Bag TM Normal VI Sprite.png TM05 Roar Normal Status 0000 00—}}—% 20
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TM19Bag TM Flying VI Sprite.png TM19 Roost Flying Status 0000 00—}}—% 10
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM26Bag TM Ground VI Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM31Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
TM35Bag TM Fire VI Sprite.png TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38Bag TM Fire VI Sprite.png TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39Bag TM Rock VI Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40Bag TM Flying VI Sprite.png TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM51Bag TM Steel VI Sprite.png TM51 Steel Wing Steel Physical 07070 090}}90% 25
TM59Bag TM Dark VI Sprite.png TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM65Bag TM Ghost VI Sprite.png TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71Bag TM Rock VI Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM76Bag TM Flying VI Sprite.png TM76 Fly Flying Physical 09090 095}}95% 15
TM78Bag TM Ground VI Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82Bag TM Dragon VI Sprite.png TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
CharmanderCharmeleonCharizardShelgonSalamence
Defense Curl Normal Status —% 40
HorseaSeadraGyaradosDratiniDragonairDragonite
KingdraAltariaAxewFraxureHaxorusJangmo-o
Hakamo-oKommo-o
Dragon Dance Dragon Status —% 20
HorseaSeadraKingdraSwabluAltariaAxew
FraxureHaxorusDeinoZweilousHydreigonSkrelp
DragalgeGoomySliggooGoodraSalanditTurtonator
Drampa
Dragon Pulse Dragon Special 85 100% 10
CharmanderCharmeleonCharizardGyaradosDratiniDragonair
DragoniteGibleGabiteGarchompAxewFraxure
HaxorusDruddigonDeinoZweilousHydreigonSalandit
Drampa
Dragon Rage Dragon Special 100% 10
DratiniDragonairDragoniteGibleGabiteGarchomp
DeinoZweilousHydreigon
Dragon Rush Dragon Physical 100 75% 10
Turtonator
Endure Normal Status —% 10
CharmanderCharmeleonCharizardArbokSalamenceGarchomp
Fire Fang Fire Physical 65 95% 15
HorseaSeadraGyaradosKingdraMiloticSkrelp
Dragalge
Hydro Pump Water Special 110 80% 5
GyaradosTyruntTyrantrum
Thrash Normal Physical 120 100% 10
HorseaSeadraGyaradosDratiniDragonairDragonite
KingdraMiloticDragalgeDrampa
Twister Dragon Special 40 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Salamence in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Salamence in that game.
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Defog Flying Status —% 15
S M US UM Draco Meteor Dragon Special 130 90% 5
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Heat Wave Fire Special 95 90% 10
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Tailwind Flying Status —% 15
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Salamence can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Salamence cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Shelgon (Pokémon)/Generation VII learnset* Iron DefenseUSUM Steel Status —% 15
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Air Cutter Flying Special 06060 095}}95% 25
III IV V VI Body Slam Normal Physical 08585 100}}100% 15
III IV V VI Captivate Normal Status 0000 100}}100% 20
III IV V VI Cut Normal Physical 05050 095}}95% 30
III IV V VI Fury Cutter Bug Physical 04040 095}}95% 20
III IV V VI Hone Claws Dark Status 0000 00—}}—% 15
III IV V VI Incinerate Fire Special 06060 100}}100% 15
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Ominous Wind Ghost Special 06060 100}}100% 5
III IV V VI Refresh Normal Status 0000 00—}}—% 20
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Rollout Rock Physical 03030 090}}90% 20
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Strength Normal Physical 08080 100}}100% 15
III IV V VI Swift Normal Special 06060 00—}}—% 20
III IV V VI Wish Normal Status 0000 00—}}—% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see transfer-only moves for other generations