Sableye (Pokémon)/Generation III learnset

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By leveling up

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Scratch Normal 04040 100}}100% 35 Tough 4 ♥♥♥♥ 0  
00Start Leer Normal 0000 100}}100% 30 Cool 3 ♥♥♥ 0  
055 Foresight Normal 0000 —}}—% 40 Smart 3 ♥♥♥ 0  
099 Night Shade Ghost 0000 100}}100% 15 Smart 2 ♥♥ 1
1313 Astonish Ghost 03030 100}}100% 15 Beauty 1 0  
1717 Fury Swipes Normal 01818 080}}80% 15 Tough 2 ♥♥ 1
2121 Fake Out Normal 04040 100}}100% 10 Cute 2 ♥♥ 1
2525 Detect Fighting 0000 —}}—% 5 Cool 2 ♥♥ 0  
2929 Faint Attack Dark 06060 —}}—% 20 Smart 2 ♥♥ 0  
3333 Knock Off Dark 02020 100}}100% 20 Tough 1 4 ♥♥♥♥
3737 Confuse Ray Ghost 0000 100}}100% 10 Smart 3 ♥♥♥ 0  
4141 Shadow Ball Ghost 08080 100}}100% 15 Smart 3 ♥♥♥ 0  
4545 Mean Look Normal 0000 —}}—% 5 Beauty 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM01TM01 Focus Punch Fighting 150150 100}}100% 20 Tough 3 ♥♥♥ 0  
TM03TM03 Water Pulse Water 06060 100}}100% 20 Beauty 2 ♥♥ 0  
TM04TM04 Calm Mind Psychic 0000 —}}—% 20 Smart 2 ♥♥ 0  
TM06TM06 Toxic Poison 0000 085}}85% 10 Smart 3 ♥♥♥ 0  
TM10TM10 Hidden Power Normal 0000 100}}100% 15 Smart 3 ♥♥♥ 0  
TM11TM11 Sunny Day Fire 0000 —}}—% 5 Beauty 1 0  
TM12TM12 Taunt Dark 0000 100}}100% 20 Smart 2 ♥♥ 0  
TM17TM17 Protect Normal 0000 —}}—% 10 Cute 1 0  
TM18TM18 Rain Dance Water 0000 —}}—% 5 Tough 1 0  
TM21TM21 Frustration Normal 0000 100}}100% 20 Cute 1 0  
TM27TM27 Return Normal 0000 100}}100% 20 Cute 1 0  
TM28TM28 Dig Ground 06060 100}}100% 10 Smart 1 0  
TM29TM29 Psychic Psychic 09090 100}}100% 10 Smart 1 3 ♥♥♥
TM30TM30 Shadow Ball Ghost 08080 100}}100% 15 Smart 3 ♥♥♥ 0  
TM31TM31 Brick Break Fighting 07575 100}}100% 15 Cool 1 4 ♥♥♥♥
TM32TM32 Double Team Normal 0000 —}}—% 15 Cool 2 ♥♥ 0  
TM34TM34 Shock Wave Electric 06060 —}}—% 20 Cool 2 ♥♥ 0  
TM39TM39 Rock Tomb Rock 05050 080}}80% 10 Smart 3 ♥♥♥ 0  
TM40TM40 Aerial Ace Flying 06060 —}}—% 20 Cool 2 ♥♥ 0  
TM41TM41 Torment Dark 0000 100}}100% 15 Tough 2 ♥♥ 0  
TM42TM42 Facade Normal 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM43TM43 Secret Power Normal 07070 100}}100% 20 Smart 1 0  
TM44TM44 Rest Psychic 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM45TM45 Attract Normal 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46TM46 Thief Dark 04040 100}}100% 10 Tough 1 0  
TM49TM49 Snatch Dark 0000 —}}—% 10 Smart 2 ♥♥ 1
HM01HM01 Cut Normal 05050 095}}95% 30 Cool 2 ♥♥ 1
HM05HM05 Flash Normal 0000 070}}70% 20 Beauty 3 ♥♥♥ 0  
HM06HM06 Rock Smash Fighting 02020 100}}100% 15 Tough 1 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Volbeat
Moonlight Normal —% 5 Beauty 1 0  
Drowzee Hypno
Meditite Medicham
Spinda
Psych Up Normal —% 10 Smart 2 ♥♥ 0  
Kadabra Alakazam
Meditite Medicham
Recover Normal —% 20 Smart 2 ♥♥ 1
  • Moves marked with an asterisk (*) must be chain bred onto Sableye in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sableye in that game.
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Counter Fighting 100% 20 Tough 2 ♥♥ 0  
FR LG E XD Defense Curl Normal —% 40 Cute 2 ♥♥ 0  
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD Dream Eater Psychic 100 100% 15 Smart 2 ♥♥ 2 ♥♥
FR LG E XD DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fire Punch Fire 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Fury Cutter Bug 10 95% 20 Cool 3 ♥♥♥ 0  
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Mega Kick Normal 120 70% 5 Cool 4 ♥♥♥♥ 0  
FR LG E XD Mega Punch Normal 80 85% 20 Tough 4 ♥♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Nightmare Ghost 100% 15 Smart 1 3 ♥♥♥
FR LG E XD Psych Up Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Seismic Toss Fighting —% 20 Tough 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cool 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD ThunderPunch Electric 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black abbreviation in a colored box indicates that Sableye can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Sableye cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see Move Tutor moves from other generations