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|image2=GarchompCLVXSupremeVictors145.jpg
|image2=GarchompCLVXSupremeVictors145.jpg
|caption={{TCG ID|Stormfront|Sableye|48}} and {{TCG ID|Supreme Victors|Garchomp C LV.X|145}}
|caption={{TCG ID|Stormfront|Sableye|48}} and {{TCG ID|Supreme Victors|Garchomp C LV.X|145}}
|cards={{TCG ID|Stormfront|Sableye|48}}, {{TCG ID|Supreme Victors|Garchomp C LV.X|145}}, and {{TCG ID|Legends Awakened|Uxie|43}}
|cards={{TCG ID|Stormfront|Sableye|48}}, {{TCG ID|Supreme Victors|Garchomp C LV.X|145}}, {{TCG ID|Legends Awakened|Uxie|43}}, and {{TCG|Cyrus's Conspiracy}}
|types={{e|Darkness}}{{e|Colorless}}{{e|Psychic}}
|types={{e|Darkness}}{{e|Colorless}}{{e|Psychic}}
|era=2010-2011
|era=2010-2011
}}
}}
'''Sablelock''' was widely regarded as the best deck in the format during the second half of the 2009-2010 season.  Among many other tournament victories with the deck, a Sablelock player, Con Lee, was the winner of the 2010 [[Pokémon Organized Play#National Championships|United States National Championships]]. Sablelock is played for its disruptive capabilities, ability to donk, and easiness to set up. All cards in Sablelock are currently legal for competitive play.
'''Sablelock''' was widely regarded as the best deck in the format during the second half of the 2009-2010 season.  Among many other tournament victories with the deck, a Sablelock player, Con Le, was the winner of the 2010 [[Play! Pokémon#National Championships|United States National Championships]]. Sablelock was played for its disruptive capabilities, ability to donk, and ease of setup. Many cards in Sablelock were {{TCG|Rotation|rotated}} prior to the 2011 United States [[Play! Pokémon#National Championships|National Championships]]; the deck is no longer legal for competitive play. An alternative variation of Sablelock, dubbed '''Chenlock''', relied heavily on {{TCG ID|Undaunted|Smeargle|8}} utilized {{TCG ID|Supreme Victors|Blaziken FB|2}} and {{TCG ID|Supreme Victors|Blaziken FB LV.X|142}} as alternative attackers.


==Strategy==
==Strategy==
[[File:CyrusInitiativeSupremeVictors137.jpg|thumb|left|{{TCG ID|Supreme Victors|Cyrus's Initiative|137}}]]
[[File:CyrusInitiativeSupremeVictors137.jpg|thumb|left|200px|{{TCG ID|Supreme Victors|Cyrus's Initiative|137}}]]
The ideal start for Sablelock is, as the name suggests, {{TCG ID|Stormfront|Sableye|48}}.  Sableye's ''Impersonate'' Poké-Body will allow the player to always go first, except against another Sableye. Going first, although it prevents the player from using {{TCG|Trainer card}}s, {{TCG|Supporter card}}s, or {{TCG|Stadium card}}s, allows Sableye to either knock out the opponent's active with ''Overconfident'' or use ''Impersonate'' to discard whatever Supporter they feel will give them the best chance to win.  ''Overconfident'' takes only one {{e|Darkness}} energy.  With a [[Darkness Energy (Special)|Special Darkness energy]], ''Overconfident'' reaches 50 damage, enough to knock out many Basic Pokémon.  {{TCG ID|Platinum|Crobat G|47}} can be played to do an additional 10 damage with its ''Flash Bite'' Poké-Power. Sablelock often wins by knocking out the opponent's only Basic Pokémon on the first turn. However, if a knockout is not possible, ''Impersonate'' is used. Generally, the Supporter is a {{TCG|Cyrus's Initiative}} to attempt to decrease the opponent's options early in the game, but if Sablelock is suffering from a bad start, {{TCG|Pokémon Collector}} is another common choice.
The ideal start for Sablelock was, as the name suggests, {{TCG ID|Stormfront|Sableye|48}}.  Sableye's ''Overeager'' Poké-Body allowed the player to always go first when starting with it, except against another Sableye. Going first, although it prevented the player from using {{TCG|Trainer card}}s, {{TCG|Supporter card}}s, or {{TCG|Stadium card}}s, allowed Sableye to either knock out the opponent's Active Pokémon with ''Overconfident'' or use ''Impersonate'' to use whatever Supporter they chose.  ''Overconfident'' cost only one {{e|Darkness}} energy.  With a [[Darkness Energy (Special)|Special Darkness energy]], it reached 50 damage, enough to knock out many Basic Pokémon.  {{TCG ID|Platinum|Crobat G|47}} could often be played to do an additional 10 damage with its ''Flash Bite'' Poké-Power. Sablelock occasionally won by knocking out the opponent's only Basic Pokémon on the first turn. However, if a knockout was not possible, ''Impersonate'' was used. Generally, the Supporter chosen was a {{TCG|Cyrus's Initiative}} to decrease the opponent's options early in the game, but if Sablelock was subject to a bad start, {{TCG|Pokémon Collector}} and {{TCG|Cyrus's Conspiracy}} were common choices.


After the first turn, Sablelock attempts to keep a sort of "lock" on the opponent by limiting the cards they have in their hand through Cyrus's Initiative, {{TCG|Judge}}, {{TCG ID|Platinum|Giratina|9}}, and {{TCG|Team Galactic's Invention G-103 Power Spray|Power Spray}}. Judge and Giratina's ''Let Loose'' Poké-Power function in essentially the same way, dropping the opponent's hand size to four cards. The difference is that ''Let Loose'' forces the Sablelock player to shuffle his or her hand into their deck and draw four cards as well.  This can actually be helpful if the Sablelock player is low on cards or has nothing useful in their hand.  While limiting the opponent's options, Sablelock snipes the opponent's bench and knocks out their Basics for cheap prizes using {{TCG ID|Platinum|Honchkrow G|77}} and {{TCG ID|Supreme Victors|Garchomp C LV.X|145}}.  Damaging the opponent's Active Pokémon is generally done by either {{TCG ID|Supreme Victors|Honchkrow|29}} if need be, or Sableye if the Pokémon is already heavily damaged.  Some decks run a variant {{TCG ID|Rising Rivals|Ambipom G|56}} as well, which can we used for early game knockouts.
After the first turn, Sablelock attempted to lock down the opponent by limiting the cards they had in hand through Cyrus's Initiative, {{TCG|Judge}}, {{TCG ID|Platinum|Giratina|9}}, and {{TCG|Team Galactic's Invention G-103 Power Spray|Power Spray}}. Judge and Giratina's ''Let Loose'' Poké-Power functioned in essentially the same way, dropping the opponent's hand size to four cards. {{TCG ID|Supreme Victors|Chatot G|54}} could rearrange the top four cards of the opponent's deck so that he or she could not draw into useful cards and recover from the lock.  While limiting the opponent's options, Sablelock aimed to snipe the opponent's bench and knocks out their Basics for cheap prizes using {{TCG ID|Platinum|Honchkrow G|77}} and {{TCG ID|Supreme Victors|Garchomp C LV.X|145}}.


[[File:CyrusConspiracyPlatinum105.jpg|thumb|right|{{TCG ID|Platinum|Cyrus's Conspiracy|105}}]]
[[File:CyrusConspiracyPlatinum105.jpg|thumb|right|200px|{{TCG ID|Platinum|Cyrus's Conspiracy|105}}]]
Sablelock has a strong {{TCG|engine}} in {{TCG|Cyrus's Conspiracy}}.  Cyrus's Conspiracy allows the player to search his or her deck for one Supporter card, one Trainer card with ''Team Galactic's Invention'' in its name, and one {{TCG|Basic Energy card}}. This allows the Sablelock player to always keep their hand stocked with useful Supporters, keep up a high level of disruption with Power Spray, and always have Energy cards in their hand.  {{TCG ID|Legends Awakened|Uxie|43}} is a critical part of the deck because it provides a powerful drawing ability in its ''Set Up'' Poké-Power.  Early in the game, Sablelock will often run low on cards in its hand. ''Set Up'' replenishes the hand by allowing the player to draw until they have seven cards. Uxie can later be leveled up into {{TCG ID|Legends Awakened|Uxie LV.X|146}} for extra drawing with its ''Trade Off'' Poké-Power, in addition to providing a powerful attack in ''Zen Blade''.
Sablelock had a strong {{TCG|engine}} in {{TCG|Cyrus's Conspiracy}}.  Cyrus's Conspiracy allowed the player to search his or her deck for one Supporter card, one Trainer card with ''Team Galactic's Invention'' in its name, and one {{TCG|Basic Energy card}}. This meant that the Sablelock player could usually keep his or her hand stocked with useful Supporters, keep up a high level of disruption with Power Spray, and always have the Energy necessary to attack.  {{TCG ID|Legends Awakened|Uxie|43}} was a critical part of the deck because it provided a powerful drawing ability in its ''Set Up'' Poké-Power.  Early in the game, Sablelock often ran low on cards. ''Set Up'' replenished the hand by allowing the player to draw until he or she had seven cards. Uxie could later be leveled up into {{TCG ID|Legends Awakened|Uxie LV.X|146}} for extra drawing with its ''Trade Off'' Poké-Power and a powerful attack in ''Zen Blade''.


==Key Cards==
==Key Cards==
* {{TCG ID|Stormfront|Sableye|48}} - Sableye is used for donking with ''Overconfident'' and for earlygame setup and/or disruption with ''Impersonate''.
* '''{{TCG ID|Stormfront|Sableye|48}}''' - Sableye was used to take early knockouts with ''Overconfident'' and for earlygame setup and/or disruption with ''Impersonate''.
* {{TCG ID|Supreme Victors|Garchomp C LV.X|145}} - Garchomp C LV.X provides a powerful attacker that can hit 80 on any opponent's Pokémon for only {{e}}{{e}}{{e}} with ''Dragon Rush''.  This cost is generally covered by {{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}} along with a {{TCG|Double Colorless Energy}}.
* '''{{TCG ID|Supreme Victors|Garchomp C LV.X|145}}''' - Garchomp C LV.X provided a powerful attacker that could do 80 damage to any opponent's Pokémon for only {{e|Colorless}}{{e|Colorless}}{{e|Colorless}} with ''Dragon Rush''.  This cost was generally covered by {{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}} and one {{TCG|Double Colorless Energy}}.
* {{TCG ID|Platinum|Honchkrow G|77}} - Essentially a weaker but more consistent version of Garchomp C LV.X, Honchkrow G can do 40 to any Pokémon in play with damage on it for {{e}}{{e|Darkness}} with ''Target Attack''. If a Sableye start is not possible, Honchkrow G can also assist the Sablelock player setup with ''Honcho's Command''.
* {{TCG ID|Platinum|Honchkrow G|77}} - Essentially a weaker but more consistent version of Garchomp C LV.X, Honchkrow G could do 40 damage to any Pokémon in play with damage on it for {{e|Colorless}}{{e|Darkness}} with ''Target Attack''. If a Sableye start was not possible, Honchkrow G could also assist the Sablelock player's setup with ''Honcho's Command''.
* {{TCG ID|Supreme Victors|Honchkrow|29}} - Honchkrow is the deck's heavy hitter.  It is used to knock out any strong opponent's active Pokémon.  It was initially placed in the deck as a counter to {{TCG ID|Stormfront|Machamp|20}}, a tremendous threat to Sablelock.
* {{TCG ID|Supreme Victors|Honchkrow|29}} - Honchkrow was the deck's heavy hitter.  It was used to knock out an opponent's Active Pokémon, whereas Garchomp C LV.X was typically used to attack the bench.  It was initially used in the deck as a counter to {{TCG|Machamp archetype|Machamp}}, a tremendous threat to Sablelock.
* {{TCG ID|Legends Awakened|Uxie|43}} - Uxie is the deck's one-drop support Pokémon, allowing the player to draw extra cards with its ''Set Up'' Poké-Power.
* {{TCG ID|Legends Awakened|Uxie|43}} - Uxie was a one-time-use support Pokémon, allowing the player to draw extra cards with its ''Set Up'' Poké-Power.
* {{TCG|Cyrus's Conspiracy}} - As described above, Cyrus's Conspiracy is the deck's most important searching Supporter card.
* {{TCG|Cyrus's Conspiracy}} - As described above, Cyrus's Conspiracy was the deck's most important searching Supporter card.
* {{TCG|Cyrus's Initiative}} - Cyrus's Initiative is commonly used through Sableye's ''Impersonate'' to limit the opponent's cards in hand early in the game.
* {{TCG|Cyrus's Initiative}} - Cyrus's Initiative was commonly used through Sableye's ''Impersonate'' to limit the opponent's cards in hand early in the game.
* {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}} - Poké Turn allows the Sablelock player to scoop up any {{TCG|Pokémon SP}} and return it to his or her hand.  This effect is often used to abuse ''Dragon Rush'' two turns in a row by scooping up Garchomp C LV.X, to use Crobat G's ''Flash Bite'' multiple times, or to remove a bad start such as {{TCG ID|Supreme Victors|Chatot G|54}}.
* {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}} - Poké Turn allowed the Sablelock player to scoop up any {{TCG|Pokémon SP}} and return it to his or her hand.  This effect was often used to allow the usage of ''Dragon Rush'' two turns in a row by scooping up Garchomp C LV.X; to use Crobat G's ''Flash Bite'' multiple times; or to rectify a bad start such as {{TCG ID|Supreme Victors|Chatot G|54}}.
* {{TCG|Team Galactic's Invention G-103 Power Spray|Power Spray}} is used to prevent the opponent from using Poké-Powers to get setup early in the game.  Power Spraying the opponent's Uxie's ''Set Up'' can be devastating if the opponent has few cards in his or her hand.
* {{TCG|Team Galactic's Invention G-103 Power Spray|Power Spray}} was used to prevent the opponent from using Poké-Powers to set up early in the game.  Power Spraying an opponent's ''{{tt|Set Up|Uxie's Poké-Power}}'' could be devastating if the opponent had few cards in his or her hand.
* {{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}} is used to power up Garchomp C LV.X's ''Dragon Rush'' more efficiently.
* {{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}} was used to power Garchomp C LV.X's ''Dragon Rush'', and the attacks of other Pokémon SP, more efficiently.
* {{TCG|Double Colorless Energy}} - Double Colorless Energy is vitally important, as it provides an inexpensive way to power up Garchomp C LV.X's ''Dragon Rush'' and Honchkrow's ''Riot'' attacks.
* {{TCG|Double Colorless Energy}} - Double Colorless Energy was vitally important to Sablelock, as it provided an inexpensive way to power up Garchomp C LV.X's ''Dragon Rush'' and Honchkrow's ''Riot'' attacks.
* Chatot G - Chatot G's Poké-Power, ''Disrupting Spy'', let the user look at the top four cards of the opponent's deck and put them back in any order. This generally allowed the Sablelock player to force the opponent to draw poorly, furthering the extent to which his or her setup was disrupted.  Chatot G could use its <!--HERE-->free attack, ''Search and Escape'', to search the deck for a trainer card and also putting Chatot G in the deck.


==Typical decklist==
==Typical decklist==
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==Possible Tech Cards==
==Possible Tech Cards==
[[File:MewtwoLVXLegendsAwakened144.jpg|thumb|left|{{TCG ID|Legends Awakened|Mewtwo LV.X|144}}]]
[[File:MewtwoLVXLegendsAwakened144.jpg|thumb|left|200px|{{TCG ID|Legends Awakened|Mewtwo LV.X|144}}]]
''The following cards are often used in Sablelock in place of certain cards included in the above list.''
''The following cards are often used in Sablelock in place of certain cards included in the above list.''
* {{TCG ID|Supreme Victors|Blaziken FB|2}} and {{TCG ID|Supreme Victors|Blaziken FB LV.X|142}} - Although Blaziken FB LV.X was used exclusively as an additional attacker, Blaziken FB had the potential to assist with Sablelock's disruption goal.  With its ''Luring Flame'' attack, Blaziken FB could bring up an opponent's benched Pokémon to the active spot.  The ability to remove the opponent's starter from the active position and bring up a weakened attacker or support Pokémon from the opponent's bench proved greatly valuable in Chenlock variants of the deck.
* {{TCG ID|Undaunted|Smeargle|8}} - After its release in the {{TCG|Undaunted}} expansion, Smeargle became almost a staple in Sablelock variants.  Two to three copies of the card were used for its ''Portrait'' {{TCG|Poké-Power}}, which often allowed the deck an extra {{TCG|Supporter card}} play each turn.  Smeargle is not included in the above list, as its inclusion in the deck came after the height of Sablelock's popularity.
* {{TCG ID|Legends Awakened|Mewtwo LV.X|144}} - Mewtwo LV.X provides a way to easily beat other decks based on Pokémon SP.  Its Poké-Body, ''Psybarrier'' prevents it from being damaged by Basic Pokémon.
* {{TCG ID|Legends Awakened|Mewtwo LV.X|144}} - Mewtwo LV.X provides a way to easily beat other decks based on Pokémon SP.  Its Poké-Body, ''Psybarrier'' prevents it from being damaged by Basic Pokémon.
* {{TCG ID|Legends Awakened|Azelf|19}} - Azelf's ''Time Walk'' Poké-Power can be used in the event that an important Pokémon card(s) is prized.  The above build does not use Azelf because it runs two of most critical Pokémon, such as Garchomp C LV.X and Honchkrow.
* {{TCG ID|Legends Awakened|Azelf|19}} - Azelf's ''Time Walk'' Poké-Power can be used in the event that an important Pokémon card(s) is prized.  The above build does not use Azelf because it runs two of most critical Pokémon, such as Garchomp C LV.X and Honchkrow.
* {{TCG ID|HeartGold & SoulSilver|Slowking|12}} - Slowking's Poké-Power, ''Second Sight'', lets the user look at the top three cards of the opponent's or user's deck and put them back on top in any order. This is very similar to Chatot G's ''Disrupting Spy''. However, it can look at the top cards of both decks and can only look at the top three cards. Slowking can take up bench space and can't be picked up by Poké-Turn like Chatot G can but it can look at the top cards of the opponent's deck every turn so the user can disrupt, unlike Chatot G which has to be picked up in order to use its Poké-Power again.
* {{TCG|Cyclone Energy}} - Cyclone Energy fits in with the concept of disruption, since it forces the opponent to change their Active Pokémon and, as a result, their attacking pattern.
* {{TCG|Cyclone Energy}} - Cyclone Energy fits in with the concept of disruption, since it forces the opponent to change their Active Pokémon and, as a result, their attacking pattern.
* {{TCG|Aaron's Collection}} - Aaron's Collection can be used in place of Palmer's Contribution.  Although it does not allow the Sablelock player to retrieve as many Pokémon and Energies from his or her discard pile, they are placed into the player's hand rather than shuffled into their deck.
* {{TCG|Aaron's Collection}} - Aaron's Collection can be used in place of Palmer's Contribution.  Although it does not allow the Sablelock player to retrieve as many Pokémon and Energies from his or her discard pile, they are placed into the player's hand rather than shuffled into their deck.


[[Category:Deck archetypes]]
[[Category:Deck archetypes]]

Revision as of 19:14, 21 January 2016

Sablelock
SableyeStormfront48.jpg
GarchompCLVXSupremeVictors145.jpg
Sableye and Garchomp C LV.X
Types used DarknessColorlessPsychic
Major cards Sableye, Garchomp C LV.X, Uxie, and Cyrus's Conspiracy
Era 2010-2011

Sablelock was widely regarded as the best deck in the format during the second half of the 2009-2010 season. Among many other tournament victories with the deck, a Sablelock player, Con Le, was the winner of the 2010 United States National Championships. Sablelock was played for its disruptive capabilities, ability to donk, and ease of setup. Many cards in Sablelock were rotated prior to the 2011 United States National Championships; the deck is no longer legal for competitive play. An alternative variation of Sablelock, dubbed Chenlock, relied heavily on Smeargle utilized Blaziken FB and Blaziken FB LV.X as alternative attackers.

Strategy

The ideal start for Sablelock was, as the name suggests, Sableye. Sableye's Overeager Poké-Body allowed the player to always go first when starting with it, except against another Sableye. Going first, although it prevented the player from using Trainer cards, Supporter cards, or Stadium cards, allowed Sableye to either knock out the opponent's Active Pokémon with Overconfident or use Impersonate to use whatever Supporter they chose. Overconfident cost only one Darkness energy. With a Special Darkness energy, it reached 50 damage, enough to knock out many Basic Pokémon. Crobat G could often be played to do an additional 10 damage with its Flash Bite Poké-Power. Sablelock occasionally won by knocking out the opponent's only Basic Pokémon on the first turn. However, if a knockout was not possible, Impersonate was used. Generally, the Supporter chosen was a Cyrus's Initiative to decrease the opponent's options early in the game, but if Sablelock was subject to a bad start, Pokémon Collector and Cyrus's Conspiracy were common choices.

After the first turn, Sablelock attempted to lock down the opponent by limiting the cards they had in hand through Cyrus's Initiative, Judge, Giratina, and Power Spray. Judge and Giratina's Let Loose Poké-Power functioned in essentially the same way, dropping the opponent's hand size to four cards. Chatot G could rearrange the top four cards of the opponent's deck so that he or she could not draw into useful cards and recover from the lock. While limiting the opponent's options, Sablelock aimed to snipe the opponent's bench and knocks out their Basics for cheap prizes using Honchkrow G and Garchomp C LV.X.

Sablelock had a strong engine in Cyrus's Conspiracy. Cyrus's Conspiracy allowed the player to search his or her deck for one Supporter card, one Trainer card with Team Galactic's Invention in its name, and one Basic Energy card. This meant that the Sablelock player could usually keep his or her hand stocked with useful Supporters, keep up a high level of disruption with Power Spray, and always have the Energy necessary to attack. Uxie was a critical part of the deck because it provided a powerful drawing ability in its Set Up Poké-Power. Early in the game, Sablelock often ran low on cards. Set Up replenished the hand by allowing the player to draw until he or she had seven cards. Uxie could later be leveled up into Uxie LV.X for extra drawing with its Trade Off Poké-Power and a powerful attack in Zen Blade.

Key Cards

  • Sableye - Sableye was used to take early knockouts with Overconfident and for earlygame setup and/or disruption with Impersonate.
  • Garchomp C LV.X - Garchomp C LV.X provided a powerful attacker that could do 80 damage to any opponent's Pokémon for only ColorlessColorlessColorless with Dragon Rush. This cost was generally covered by Energy Gain and one Double Colorless Energy.
  • Honchkrow G - Essentially a weaker but more consistent version of Garchomp C LV.X, Honchkrow G could do 40 damage to any Pokémon in play with damage on it for ColorlessDarkness with Target Attack. If a Sableye start was not possible, Honchkrow G could also assist the Sablelock player's setup with Honcho's Command.
  • Honchkrow - Honchkrow was the deck's heavy hitter. It was used to knock out an opponent's Active Pokémon, whereas Garchomp C LV.X was typically used to attack the bench. It was initially used in the deck as a counter to Machamp, a tremendous threat to Sablelock.
  • Uxie - Uxie was a one-time-use support Pokémon, allowing the player to draw extra cards with its Set Up Poké-Power.
  • Cyrus's Conspiracy - As described above, Cyrus's Conspiracy was the deck's most important searching Supporter card.
  • Cyrus's Initiative - Cyrus's Initiative was commonly used through Sableye's Impersonate to limit the opponent's cards in hand early in the game.
  • Poké Turn - Poké Turn allowed the Sablelock player to scoop up any Pokémon SP and return it to his or her hand. This effect was often used to allow the usage of Dragon Rush two turns in a row by scooping up Garchomp C LV.X; to use Crobat G's Flash Bite multiple times; or to rectify a bad start such as Chatot G.
  • Power Spray was used to prevent the opponent from using Poké-Powers to set up early in the game. Power Spraying an opponent's Set Up could be devastating if the opponent had few cards in his or her hand.
  • Energy Gain was used to power Garchomp C LV.X's Dragon Rush, and the attacks of other Pokémon SP, more efficiently.
  • Double Colorless Energy - Double Colorless Energy was vitally important to Sablelock, as it provided an inexpensive way to power up Garchomp C LV.X's Dragon Rush and Honchkrow's Riot attacks.
  • Chatot G - Chatot G's Poké-Power, Disrupting Spy, let the user look at the top four cards of the opponent's deck and put them back in any order. This generally allowed the Sablelock player to force the opponent to draw poorly, furthering the extent to which his or her setup was disrupted. Chatot G could use its free attack, Search and Escape, to search the deck for a trainer card and also putting Chatot G in the deck.

Typical decklist

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Garchomp C LV.X Colorless Rare Holo LV.X
Garchomp C Colorless Uncommon
Sableye Darkness Uncommon
Honchkrow Darkness Rare
Murkrow Darkness Uncommon
Honchkrow G Darkness Uncommon
Uxie LV.X Psychic Rare Holo LV.X
Uxie Psychic Rare
Giratina Psychic Rare Holo
Crobat G Psychic Uncommon
Chatot G Colorless Uncommon
Unown Q Psychic Uncommon
Cyrus's Conspiracy Su Uncommon
Pokémon Collector Su Uncommon
Cyrus's Initiative Su Uncommon
Bebe's Search Su Uncommon
Judge Su Uncommon
Palmer's Contribution Su Uncommon
Poké Turn T Uncommon
Power Spray T Uncommon
Energy Gain T Uncommon
SP Radar T Uncommon
Luxury Ball T Uncommon
Expert Belt T Uncommon
VS Seeker T Uncommon
Double Colorless Energy Colorless E Uncommon
Special Darkness Energy Darkness E Uncommon
Basic Darkness Energy Darkness E Common


Possible Tech Cards

The following cards are often used in Sablelock in place of certain cards included in the above list.

  • Blaziken FB and Blaziken FB LV.X - Although Blaziken FB LV.X was used exclusively as an additional attacker, Blaziken FB had the potential to assist with Sablelock's disruption goal. With its Luring Flame attack, Blaziken FB could bring up an opponent's benched Pokémon to the active spot. The ability to remove the opponent's starter from the active position and bring up a weakened attacker or support Pokémon from the opponent's bench proved greatly valuable in Chenlock variants of the deck.
  • Smeargle - After its release in the Undaunted expansion, Smeargle became almost a staple in Sablelock variants. Two to three copies of the card were used for its Portrait Poké-Power, which often allowed the deck an extra Supporter card play each turn. Smeargle is not included in the above list, as its inclusion in the deck came after the height of Sablelock's popularity.
  • Mewtwo LV.X - Mewtwo LV.X provides a way to easily beat other decks based on Pokémon SP. Its Poké-Body, Psybarrier prevents it from being damaged by Basic Pokémon.
  • Azelf - Azelf's Time Walk Poké-Power can be used in the event that an important Pokémon card(s) is prized. The above build does not use Azelf because it runs two of most critical Pokémon, such as Garchomp C LV.X and Honchkrow.
  • Slowking - Slowking's Poké-Power, Second Sight, lets the user look at the top three cards of the opponent's or user's deck and put them back on top in any order. This is very similar to Chatot G's Disrupting Spy. However, it can look at the top cards of both decks and can only look at the top three cards. Slowking can take up bench space and can't be picked up by Poké-Turn like Chatot G can but it can look at the top cards of the opponent's deck every turn so the user can disrupt, unlike Chatot G which has to be picked up in order to use its Poké-Power again.
  • Cyclone Energy - Cyclone Energy fits in with the concept of disruption, since it forces the opponent to change their Active Pokémon and, as a result, their attacking pattern.
  • Aaron's Collection - Aaron's Collection can be used in place of Palmer's Contribution. Although it does not allow the Sablelock player to retrieve as many Pokémon and Energies from his or her discard pile, they are placed into the player's hand rather than shuffled into their deck.