Difference between revisions of "Run Away (Ability)"

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|text5=Enables a sure getaway from wild Pokémon.
 
|text5=Enables a sure getaway from wild Pokémon.
 
|text6=Enables a sure getaway from wild Pokémon.
 
|text6=Enables a sure getaway from wild Pokémon.
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|text7=Enables a sure getaway from wild Pokémon.
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|text8=Enables a sure getaway from wild Pokémon.
 
}}
 
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'''Run Away''' (Japanese: '''にげあし''' ''Run Away'') is an [[Ability]] introduced in [[Generation III]]. Twenty-four {{OBP|Pokémon|species}} can have this Ability.
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'''Run Away''' (Japanese: '''にげあし''' ''Run Away'') is an [[Ability]] introduced in [[Generation III]].
   
 
==Effect==
 
==Effect==
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{{AbilityResearch|Does it allow wild Pokémon with Teleport, roaming Pokémon, and the initial Nihilego to bypass trapping moves and Abilities}}
 
===In battle===
 
===In battle===
Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability that would prevent it from escaping (such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, {{a|Arena Trap}} and {{a|Magnet Pull}}). Run Away allows a Pokémon affected by {{m|Ingrain}} to escape.
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A Pokémon with this Ability can always [[escape|flee]] and use {{m|Teleport}} successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}). This Ability has no effect on [[recall|switching out]]. Run Away does not guarantee escape in the [[Battle Pyramid]], but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.
   
Run Away has no effect on [[recall|switching out]]. Run Away has no effect in [[Pokémon battle#Battling Trainers|Trainer battles]].
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In Generations III and IV, when the player's Pokémon with Run Away faints in a wild battle, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail. From Generation V onward, escape is no longer guaranteed in this situation.
   
 
Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead.
 
Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead.
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===Outside of battle===
 
===Outside of battle===
 
Run Away has no effect outside of battle.
 
Run Away has no effect outside of battle.
 
===Pokémon Mystery Dungeon series===
 
In the [[Pokémon Mystery Dungeon series]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag.
 
   
 
==Pokémon with Run Away==
 
==Pokémon with Run Away==
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{{ability/entry|048|Venonat|Bug|Poison|Compound Eyes|Tinted Lens|Run Away}}
 
{{ability/entry|048|Venonat|Bug|Poison|Compound Eyes|Tinted Lens|Run Away}}
 
{{ability/entry|077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}}
 
{{ability/entry|077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}}
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{{Ability/entry|077G|Ponyta|Psychic|Psychic|Run Away|Pastel Veil|Anticipation|Galarian Form}}
 
{{ability/entry|078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}}
 
{{ability/entry|078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}}
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{{Ability/entry|078G|Rapidash|Psychic|Fairy|Run Away|Pastel Veil|Anticipation|Galarian Form}}
 
{{ability/entry|084|Doduo|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
 
{{ability/entry|084|Doduo|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
 
{{ability/entry|085|Dodrio|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
 
{{ability/entry|085|Dodrio|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
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{{ability/entry|504|Patrat|Normal|Normal|Run Away|Keen Eye|Analytic}}
 
{{ability/entry|504|Patrat|Normal|Normal|Run Away|Keen Eye|Analytic}}
 
{{ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}
 
{{ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}
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{{Ability/entry|827|Nickit|Dark|Dark|Run Away|Unburden|Stakeout}}
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{{Ability/entry|828|Thievul|Dark|Dark|Run Away|Unburden|Stakeout}}
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{{Ability/entry|831|Wooloo|Normal|Normal|Fluffy|Run Away|Bulletproof}}
 
{{Ability/foot|Normal}}
 
{{Ability/foot|Normal}}
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==In other games==
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==={{g|Mystery Dungeon series}}===
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Prior to {{g|Super Mystery Dungeon}}, a Pokémon with Run Away will become {{DL|Status conditions in the Mystery Dungeon series|Miscellaneous status conditions|Terrified}} and run from all Pokémon when its HP is down below 50%. Leaders are unaffected.
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In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] [[Pokémon Mystery Dungeon: Explorers of Sky|series]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Run Away also protects against becoming {{DL|Status conditions in the Mystery Dungeon series|Conditions affecting mobility|Stuck}} by moves like Mean Look, or Abilities like Shadow Tag, when the HP drops below 50%.
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In Super Mystery Dungeon, Run Away simply prevents the Pokémon from getting stuck, regardless of the Pokémon's HP.
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===Description===
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{{movedesc|Normal}}
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{{movedescentry|{{gameabbrevmd|RB}}|Becomes terrified and flees when HP gets low. Leaders will resist this urge.}}
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{{movedescentry|{{gameabbrevmd|TDS}}|Causes the Pokémon to become terrified when HP gets low. Doesn't affect leaders.}}
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{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|HPがへると おびえて にげだす リーダーの ときは ぐっと がまんするぞ|Causes the Pokémon to become terrified when HP gets low. Doesn't affect leaders.}}}}
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{{movedescentry|{{gameabbrevmd|GTI}}|When its HP gets low, the Pokémon is Terrified and cannot get the Stuck status condition.{{tt|*|Ability description}}<br>When its HP gets low, the Pokémon gets the Terrified status condition, but it's not affected by the Stuck status condition.{{tt|*|Used in message log}}}}
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{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon won't get stuck. The other Pokémon's Ability won't make the Pokémon get stuck, either.}}
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|}
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|}{{left clear}}
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==In the manga==
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===In the Pokémon Adventures manga===
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* In {{FB|Pokémon Adventures|volume 24}}, {{adv|Green}}'s {{p|Snubbull}} was revealed to have Run Away as his Ability.
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* In ''[[PS310|Just My Luck...Shuckle]]'', {{adv|Crystal}}'s {{p|Rapidash}} was revealed to have Run Away as his Ability by {{adv|Emerald}}'s [[Pokédex]].
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* In {{FB|Pokémon Adventures|volume 40}}, {{adv|Platinum}}'s {{p|Pachirisu}} was revealed to have Run Away as her Ability.
   
 
==In other languages==
 
==In other languages==
 
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}
 
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=逃走 ''Táozǒu''
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|zh_yue=逃跑 ''{{tt|Tòuhpáau|Run Away}}'' {{tt|*|Games}}<br>逃走 ''{{tt|Tòuhjáu|Run Away}}'' {{tt|*|Pre-Gen VII Media}}
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|zh_cmn=逃跑 ''{{tt|Táopǎo|Run Away}}'' {{tt|*|Games}}<br>逃走 ''{{tt|Táozǒu|Run Away}}'' {{tt|*|Pre-Gen VII Media}}
 
|fr=Fuite
 
|fr=Fuite
 
|de=Angsthase
 
|de=Angsthase
 
|it=Fugafacile
 
|it=Fugafacile
|es=Fuga
 
 
|ko=도주 ''Doju''
 
|ko=도주 ''Doju''
 
|pt=Fuga
 
|pt=Fuga
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|ru=Бегство ''Begstvo''
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|es=Fuga
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|vi=Đào tẩu
 
}}
 
}}
 
{{-}}
 
{{-}}
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[[de:Angsthase]]
 
[[de:Angsthase]]
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[[es:Fuga]]
 
[[fr:Fuite (talent)]]
 
[[fr:Fuite (talent)]]
[[it:Fugafacile (abilità)]]
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[[it:Fugafacile]]
 
[[ja:にげあし]]
 
[[ja:にげあし]]
[[pl:Run Away (zdolność)]]
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[[zh:逃跑(特性)]]
[[zh:逃走(特性)]]
 

Latest revision as of 20:09, 21 January 2020

Run Away にげあし
Run Away
Flavor text
Generation III
Makes escaping easier.
Generation IV
Enables sure getaway from wild Pokémon.
Generation V
Enables a sure getaway from wild Pokémon.
Generation VI
Enables a sure getaway from wild Pokémon.
Generation VII
Enables a sure getaway from wild Pokémon.
Generation VIII
Enables a sure getaway from wild Pokémon.

Run Away (Japanese: にげあし Run Away) is an Ability introduced in Generation III.

Effect

385Jirachi.png This Ability effect may be in need of research.
Reason: Does it allow wild Pokémon with Teleport, roaming Pokémon, and the initial Nihilego to bypass trapping moves and Abilities
You can discuss this on the talk page.

In battle

A Pokémon with this Ability can always flee and use Teleport successfully, regardless of trapping moves and Abilities (including Ingrain and binding moves). This Ability has no effect on switching out. Run Away does not guarantee escape in the Battle Pyramid, but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.

In Generations III and IV, when the player's Pokémon with Run Away faints in a wild battle, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail. From Generation V onward, escape is no longer guaranteed in this situation.

Until Generation V, when activated, the message "<Pokémon name> escaped using Run Away!" will appear. From Generation V onward, a banner with Run Away shows up instead.

Outside of battle

Run Away has no effect outside of battle.

Pokémon with Run Away

# Pokémon Types First Ability Second Ability Hidden Ability
Caterpie Caterpie Bug Bug Shield Dust None Run Away
Weedle Weedle Bug Poison Shield Dust None Run Away
Rattata Rattata Normal Normal Run Away Guts Hustle
Raticate Raticate Normal Normal Run Away Guts Hustle
Oddish Oddish Grass Poison Chlorophyll None Run Away
Venonat Venonat Bug Poison Compound Eyes Tinted Lens Run Away
Ponyta Ponyta Fire Fire Run Away Flash Fire Flame Body
Ponyta Ponyta
Galarian Form
Psychic Psychic Run Away Pastel Veil Anticipation
Rapidash Rapidash Fire Fire Run Away Flash Fire Flame Body
Rapidash Rapidash
Galarian Form
Psychic Fairy Run Away Pastel Veil Anticipation
Doduo Doduo Normal Flying Run Away Early Bird Tangled Feet
Dodrio Dodrio Normal Flying Run Away Early Bird Tangled Feet
Eevee Eevee Normal Normal Run Away Adaptability Anticipation
Sentret Sentret Normal Normal Run Away Keen Eye Frisk
Furret Furret Normal Normal Run Away Keen Eye Frisk
Aipom Aipom Normal Normal Run Away Pickup Skill Link
Dunsparce Dunsparce Normal Normal Serene Grace Run Away Rattled
Snubbull Snubbull Fairy Fairy Intimidate Run Away Rattled
Poochyena Poochyena Dark Dark Run Away Quick Feet Rattled
Wurmple Wurmple Bug Bug Shield Dust None Run Away
Nincada Nincada Bug Ground Compound Eyes None Run Away
Kricketot Kricketot Bug Bug Shed Skin None Run Away
Pachirisu Pachirisu Electric Electric Run Away Pickup Volt Absorb
Buneary Buneary Normal Normal Run Away Klutz Limber
Patrat Patrat Normal Normal Run Away Keen Eye Analytic
Lillipup Lillipup Normal Normal Vital Spirit Pickup Run Away
Nickit Nickit Dark Dark Run Away Unburden Stakeout
Thievul Thievul Dark Dark Run Away Unburden Stakeout
Wooloo Wooloo Normal Normal Fluffy Run Away Bulletproof
Please note that this is only 100% accurate to Generation VII games.
  • For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI or later.
  • For Generation VI games, ignore Abilities introduced in Generation VII or later.

In other games

Pokémon Mystery Dungeon series

Prior to Pokémon Super Mystery Dungeon, a Pokémon with Run Away will become Terrified and run from all Pokémon when its HP is down below 50%. Leaders are unaffected.

In the Explorers series and Gates to Infinity, Run Away also protects against becoming Stuck by moves like Mean Look, or Abilities like Shadow Tag, when the HP drops below 50%.

In Super Mystery Dungeon, Run Away simply prevents the Pokémon from getting stuck, regardless of the Pokémon's HP.

Description

Games Description
MDRB Becomes terrified and flees when HP gets low. Leaders will resist this urge.
MDTDS Causes the Pokémon to become terrified when HP gets low. Doesn't affect leaders.
BSL HPがへると おびえて にげだす リーダーの ときは ぐっと がまんするぞ
MDGtI When its HP gets low, the Pokémon is Terrified and cannot get the Stuck status condition.*
When its HP gets low, the Pokémon gets the Terrified status condition, but it's not affected by the Stuck status condition.*
SMD The Pokémon won't get stuck. The other Pokémon's Ability won't make the Pokémon get stuck, either.

In the manga

In the Pokémon Adventures manga

In other languages

Language Title
Chinese Cantonese 逃跑 Tòuhpáau *
逃走 Tòuhjáu *
Mandarin 逃跑 Táopǎo *
逃走 Táozǒu *
France Flag.png French Fuite
Germany Flag.png German Angsthase
Italy Flag.png Italian Fugafacile
South Korea Flag.png Korean 도주 Doju
Portugal Flag.png Portuguese Fuga
Russia Flag.png Russian Бегство Begstvo
Spain Flag.png Spanish Fuga
Vietnam Flag.png Vietnamese Đào tẩu


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