Run Away (Ability): Difference between revisions
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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or ability from the opponent in effect, including {{m|Mean Look}}, {{m|Block}}, {{m|Spider Web}}, {{a|Shadow Tag}}, and {{a|Arena Trap}}. Run Away has no effect in [[Pokémon battle#Battling Trainers|trainer battles]]. When activated, the message "'''<Pokémon name> escaped using Run Away.'''" will appear. | Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or ability from the opponent in effect, including {{m|Mean Look}}, {{m|Block}}, {{m|Spider Web}}, {{a|Shadow Tag}}, and {{a|Arena Trap}}. However, Run Away does not allow a Pokémon to switch out when a trapping move or ability is in effect, even in a wild Pokémon battle. Run Away has no effect in [[Pokémon battle#Battling Trainers|trainer battles]]. When activated, the message "'''<Pokémon name> escaped using Run Away.'''" will appear. | ||
In [[Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon 2|the sequel]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below 1/2. Leaders are unaffected. | In [[Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon 2|the sequel]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below 1/2. Leaders are unaffected. |
Revision as of 18:23, 14 January 2009
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Flavor text
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Run Away (Japanese: にげあし Run Away) is an ability introduced in Generation III. Fifteen Pokémon have this ability.
Effect
In battle
Run Away guarantees escape from a wild Pokémon, negating any trapping move or ability from the opponent in effect, including Mean Look, Block, Spider Web, Shadow Tag, and Arena Trap. However, Run Away does not allow a Pokémon to switch out when a trapping move or ability is in effect, even in a wild Pokémon battle. Run Away has no effect in trainer battles. When activated, the message "<Pokémon name> escaped using Run Away." will appear.
In Pokémon Mystery Dungeon and the sequel, a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below 1/2. Leaders are unaffected.
Outside of battle
Run Away has no effect outside of battle.
Pokémon with Run Away
Single ability
As of Generation IV, no Pokémon have Run Away as their only ability.