Run Away (Ability): Difference between revisions
(→In battle: Ah, this explains my memory of Run Away working in the Battle Pyramid. I thought I must have just misremembered.) |
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|text5=Enables a sure getaway from wild Pokémon. | |text5=Enables a sure getaway from wild Pokémon. | ||
|text6=Enables a sure getaway from wild Pokémon. | |text6=Enables a sure getaway from wild Pokémon. | ||
|text7=Enables a sure getaway from wild Pokémon. | |||
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'''Run Away''' (Japanese: '''にげあし''' ''Run Away'') is an [[Ability]] introduced in [[Generation III]] | '''Run Away''' (Japanese: '''にげあし''' ''Run Away'') is an [[Ability]] introduced in [[Generation III]]. | ||
==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
{{incomplete|section|needs=Interaction with Teleport, whether it guarantees escape when fleeing after the Pokémon with the Ability faints}} | |||
A Pokémon with this Ability can always [[escape|flee]] successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}). This Ability has no effect on [[recall|switching out]]. Run Away does not guarantee escape in the [[Battle Pyramid]], but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away. | |||
<!--In Generation III and IV, if the player's Pokémon holding a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail. | |||
--> | |||
Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead. | Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead. | ||
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{{ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}} | {{ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}} | ||
{{Ability/foot|Normal}} | {{Ability/foot|Normal}} | ||
==In the manga== | |||
===In the Pokémon Adventures manga=== | |||
* In {{FB|Pokémon Adventures|volume 24}}, {{adv|Green}}'s {{p|Snubbull}} was revealed to have Run Away as his Ability. | |||
* In ''[[PS310|Just My Luck...Shuckle]]'', {{adv|Crystal}}'s {{p|Rapidash}} was revealed to have Run Away as its Ability by {{adv|Emerald}}'s [[Pokédex]]. | |||
* In {{FB|Pokémon Adventures|volume 40}}, {{adv|Platinum}}'s {{p|Pachirisu}} was revealed to have Run Away as her Ability. | |||
==In other languages== | ==In other languages== | ||
{{langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_cmn=逃走 ''Táozǒu'' | |zh_yue=逃跑 ''{{tt|Tòuhpáau|Run Away}}'' {{tt|*|Games}}<br>逃走 ''{{tt|Tòuhjáu|Run Away}}'' {{tt|*|Pre-Gen VII Media}} | ||
|zh_cmn=逃跑 ''{{tt|Táopǎo|Run Away}}'' {{tt|*|Games}}<br>逃走 ''{{tt|Táozǒu|Run Away}}'' {{tt|*|Pre-Gen VII Media}} | |||
|fr=Fuite | |fr=Fuite | ||
|de=Angsthase | |de=Angsthase | ||
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|ko=도주 ''Doju'' | |ko=도주 ''Doju'' | ||
|pt=Fuga | |pt=Fuga | ||
|vi=Đào tẩu | |||
}} | }} | ||
{{-}} | {{-}} | ||
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[[de:Angsthase]] | [[de:Angsthase]] | ||
[[fr:Fuite (talent)]] | [[fr:Fuite (talent)]] | ||
[[it:Fugafacile (abilità)]] | [[it:Fugafacile (abilità)]] | ||
[[ja:にげあし]] | [[ja:にげあし]] | ||
[[pl:Run Away (zdolność)]] | [[pl:Run Away (zdolność)]] | ||
[[zh: | [[zh:逃跑(特性)]] |
Revision as of 17:21, 25 June 2017
Run Away | にげあし | ||||||||||||||||||||||||||||||||||||||||
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Flavor text
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Run Away (Japanese: にげあし Run Away) is an Ability introduced in Generation III.
Effect
In battle
A Pokémon with this Ability can always flee successfully, regardless of trapping moves and Abilities (including Ingrain and binding moves). This Ability has no effect on switching out. Run Away does not guarantee escape in the Battle Pyramid, but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.
Until Generation V, when activated, the message "<Pokémon name> escaped using Run Away!" will appear. From Generation V onward, a banner with Run Away shows up instead.
Outside of battle
Run Away has no effect outside of battle.
Pokémon Mystery Dungeon series
In the Pokémon Mystery Dungeon series, a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag.
Pokémon with Run Away
In the manga
In the Pokémon Adventures manga
- In volume 24, Green's Snubbull was revealed to have Run Away as his Ability.
- In Just My Luck...Shuckle, Crystal's Rapidash was revealed to have Run Away as its Ability by Emerald's Pokédex.
- In volume 40, Platinum's Pachirisu was revealed to have Run Away as her Ability.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |