Run Away (Ability): Difference between revisions

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(→‎In battle: What I find odd was that when I did manage to run away in the Battle Pyramid, it said it "fled using its Run Away". I guess I wasn't very clear. Is there a research tag for abilities?)
(→‎In battle: Ah, this explains my memory of Run Away working in the Battle Pyramid. I thought I must have just misremembered.)
Line 17: Line 17:
===In battle===
===In battle===
{{incomplete|section|needs=Interaction with Teleport, whether it guarantees escape when fleeing after the Pokémon with the Ability faints}}
{{incomplete|section|needs=Interaction with Teleport, whether it guarantees escape when fleeing after the Pokémon with the Ability faints}}
A Pokémon with this Ability can always [[escape|flee]] successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}). This Ability does not always work in the [[Battle Pyramid]]. This Ability has no effect on [[recall|switching out]].
A Pokémon with this Ability can always [[escape|flee]] successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}). This Ability has no effect on [[recall|switching out]]. Run Away does not guarantee escape in the [[Battle Pyramid]], but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.


<!--In Generation III and IV, if the player's Pokémon holding a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail.
<!--In Generation III and IV, if the player's Pokémon holding a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail.

Revision as of 17:21, 25 June 2017

Run Away にげあし
Run Away
Flavor text
Generation III
Makes escaping easier.
Generation IV
Enables sure getaway from wild Pokémon.
Generation V
Enables a sure getaway from wild Pokémon.
Generation VI
Enables a sure getaway from wild Pokémon.
Generation VII
Enables a sure getaway from wild Pokémon.
Generation VIII
Currently unknown
Generation IX
Currently unknown

Run Away (Japanese: にげあし Run Away) is an Ability introduced in Generation III.

Effect

In battle

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Interaction with Teleport, whether it guarantees escape when fleeing after the Pokémon with the Ability faints

A Pokémon with this Ability can always flee successfully, regardless of trapping moves and Abilities (including Ingrain and binding moves). This Ability has no effect on switching out. Run Away does not guarantee escape in the Battle Pyramid, but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.

Until Generation V, when activated, the message "<Pokémon name> escaped using Run Away!" will appear. From Generation V onward, a banner with Run Away shows up instead.

Outside of battle

Run Away has no effect outside of battle.

Pokémon Mystery Dungeon series

In the Pokémon Mystery Dungeon series, a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag.

Pokémon with Run Away

# Pokémon Types First Ability Second Ability Hidden Ability
0010 Caterpie Caterpie
Bug Bug Shield Dust None Run Away
0013 Weedle Weedle
Bug Poison Shield Dust None Run Away
0019 Rattata Rattata
Normal Normal Run Away Guts Hustle
0020 Raticate Raticate
Normal Normal Run Away Guts Hustle
0043 Oddish Oddish
Grass Poison Chlorophyll None Run Away
0048 Venonat Venonat
Bug Poison Compound Eyes Tinted Lens Run Away
0077 Ponyta Ponyta
Fire Fire Run Away Flash Fire Flame Body
0078 Rapidash Rapidash
Fire Fire Run Away Flash Fire Flame Body
0084 Doduo Doduo
Normal Flying Run Away Early Bird Tangled Feet
0085 Dodrio Dodrio
Normal Flying Run Away Early Bird Tangled Feet
0133 Eevee Eevee
Normal Normal Run Away Adaptability Anticipation
0161 Sentret Sentret
Normal Normal Run Away Keen Eye Frisk
0162 Furret Furret
Normal Normal Run Away Keen Eye Frisk
0190 Aipom Aipom
Normal Normal Run Away Pickup Skill Link
0206 Dunsparce Dunsparce
Normal Normal Serene Grace Run Away Rattled
0209 Snubbull Snubbull
Fairy Fairy Intimidate Run Away Rattled
0261 Poochyena Poochyena
Dark Dark Run Away Quick Feet Rattled
0265 Wurmple Wurmple
Bug Bug Shield Dust None Run Away
0290 Nincada Nincada
Bug Ground Compound Eyes None Run Away
0401 Kricketot Kricketot
Bug Bug Shed Skin None Run Away
0417 Pachirisu Pachirisu
Electric Electric Run Away Pickup Volt Absorb
0427 Buneary Buneary
Normal Normal Run Away Klutz Limber
0504 Patrat Patrat
Normal Normal Run Away Keen Eye Analytic
0506 Lillipup Lillipup
Normal Normal Vital Spirit Pickup Run Away
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the manga

In the Pokémon Adventures manga

In other languages

Language Title
Chinese Cantonese 逃跑 Tòuhpáau *
逃走 Tòuhjáu *
Mandarin 逃跑 Táopǎo *
逃走 Táozǒu *
France Flag.png French Fuite
Germany Flag.png German Angsthase
Italy Flag.png Italian Fugafacile
South Korea Flag.png Korean 도주 Doju
Portugal Flag.png Portuguese Fuga
Spain Flag.png Spanish Fuga
Vietnam Flag.png Vietnamese Đào tẩu


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