Rocket's Minefield Gym (Gym Challenge 119): Difference between revisions

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{{Project TCG notice}}
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[[Category:Rocket (TCG)]]
[[Category:Rocket (TCG)|-Rocket's Minefield Gym]]
[[Category:Gym Challenge cards]]
[[Category:Gym Challenge cards]]
[[Category:Challenge from the Darkness cards]]
[[Category:Challenge from the Darkness cards]]
[[Category:Illus. by Keiji Kinebuchi]]
[[Category:Illus. by Keiji Kinebuchi]]


[[de:Rockets Minenfeld-Arena (TCG)]]
[[fr:Rocket's Minefield Gym (Gym Challenge 119)]]
[[fr:Rocket's Minefield Gym (Gym Challenge 119)]]
[[it:Rocket's Minefield Gym (Gym Challenge 119)]]
[[ja:ロケット団の爆発ジム]]
[[ja:ロケット団の爆発ジム]]

Revision as of 08:04, 28 May 2015

Trainer Stadium
Rocket's Minefield Gym
ロケット団の爆発ジム Rocket Gang's Explosion Gym
RocketMinefieldGymGymChallenge119.jpg
Illus. Keiji Kinebuchi
English expansion Gym Challenge
Rarity Uncommon
English card no. 119/132
Japanese expansion Challenge from the Darkness
Japanese Rarity Uncommon

Rocket's Minefield Gym (Japanese: ロケット団の爆発ジム Rocket Gang's Explosion Gym) is a Stadium card. It is part of the Gym Challenge expansion.

Card text

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
Fusion Strike
Ancient
Ancient
This card stays in play after being played. Discard this card if another Stadium card comes into play.
VSTAR Power
Whenever a player puts a Basic Pokémon onto his or her Bench from his or her hand, he or she flips a coin. If tails, put damage counters on that Pokémon.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


Trivia

Early prints of this card erroneously do not state how many damage counters are to be placed on the Pokémon. It is supposed to read put 2 damage counters on that Pokémon.

Origin


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.