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| ==Mechanics== | | ==Mechanics== |
| {{incomplete|section|Double-check whether roaming Pokémon in Generations III-V will attempt to flee if they are able to after the first turn}} | | {{incomplete|section|Double-check whether roaming Pokémon in Generation III will attempt to flee if they are able to after the first turn}} |
| In addition to changing [[route]]s (something that happens every time the {{player}} moves to a new area), roaming Pokémon will also attempt to flee from battle. | | In addition to changing [[route]]s (something that happens every time the {{player}} moves to a new area), roaming Pokémon will also attempt to flee from battle. |
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| ===Generations III and IV=== | | ===Generations III and IV=== |
| A roaming Pokémon will now attempt to flee on the first turn of battle at an effective [[priority]] of 0.
| | If a roaming Pokémon is not already trapped, each turn it will attempt to flee at an effective [[priority]] of 0 instead of using a move. If it becomes trapped by a {{cat|trapping moves|trapping move}} before it is able to act, it will attempt to flee but fail; however, {{cat|trapping Abilities}} (such as {{a|Shadow Tag}}) cannot prevent it from successfully fleeing if it was not trapped at the start of the turn, only from attempting to flee in the first place. If a roaming Pokémon is already trapped at the start of a turn, it will use a move instead of attempting to flee. |
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| The player can now also stop a roaming Pokémon from fleeing by sending out a Pokémon with a {{cat|trapping Abilities|trapping Ability}} (such as {{a|Shadow Tag}}).
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| A roaming Pokémon may now flee even if it is affected by a status condition that prevents it from using moves. | | A roaming Pokémon may now flee even if it is affected by a status condition that prevents it from using moves. |
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| ===Generation V=== | | ===Generation V=== |
| A roaming Pokémon will now attempt to flee on the first turn of battle at an effective priority of -7.
| | If a roaming Pokémon is not already trapped, each turn it will attempt to flee at an effective [[priority]] of -7 instead of using a move. If it becomes trapped (either by a move or Ability) before it is able to act, it will attempt to flee but fail. |
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| ===Generation VI=== | | ===Generation VI=== |
A roaming Pokémon (Japanese: 移動してるポケモン migrating Pokémon) is a Legendary Pokémon that, instead of remaining in one place as a special event, runs around the region it appears in, seemingly at random. Roaming Pokémon have appeared in every core series game from Generations II through VI except Black 2 and White 2 and Omega Ruby and Alpha Sapphire.
Mechanics
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Double-check whether roaming Pokémon in Generation III will attempt to flee if they are able to after the first turn
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In addition to changing routes (something that happens every time the player moves to a new area), roaming Pokémon will also attempt to flee from battle.
Generation II
A roaming Pokémon will attempt to flee on any turn, but only immediately before it would use its move; if it is unable to flee, it will instead use its prepared move. Since the roaming Pokémon in Generation II all know moves with different priorities, depending on the move they are prepared to use, the player's Pokémon may sometimes act before it flees and sometimes not.
If the roaming Pokémon is damaged or afflicted by a non-volatile status condition, it will retain this when it is next encountered.
The player can stop a roaming Pokémon from fleeing by using trapping moves (such as Mean Look or Wrap).
Status conditions that prevent the Pokémon from using moves, like sleep, paralysis, and infatuation, also prevent the Pokémon from fleeing.
Generations III and IV
If a roaming Pokémon is not already trapped, each turn it will attempt to flee at an effective priority of 0 instead of using a move. If it becomes trapped by a trapping move before it is able to act, it will attempt to flee but fail; however, trapping Abilities (such as Shadow Tag) cannot prevent it from successfully fleeing if it was not trapped at the start of the turn, only from attempting to flee in the first place. If a roaming Pokémon is already trapped at the start of a turn, it will use a move instead of attempting to flee.
A roaming Pokémon may now flee even if it is affected by a status condition that prevents it from using moves.
Starting in Platinum, if the player defeats the roaming Pokémon, it will respawn once the player enters the Hall of Fame again, but the trigger that caused it to start roaming must be reactivated; for example, for Mesprit to roam again, the player must visit Verity Cavern again.
Generation V
If a roaming Pokémon is not already trapped, each turn it will attempt to flee at an effective priority of -7 instead of using a move. If it becomes trapped (either by a move or Ability) before it is able to act, it will attempt to flee but fail.
Generation VI
A roaming Pokémon will now flee unconditionally after the player sends out their Pokémon. It will become stationary in a specific area after the player encounters it 11 times. Once it becomes stationary, it will respawn as a stationary Pokémon if it is defeated and the player enters the Hall of Fame again; the Pokémon will not begin roaming again.
Tracking
In Generations II, III and VI, players can use their Pokédex to check the current location of a roaming Pokémon (after they have seen it). In Generation IV, the Pokétch's Marking MapDPPt application and the Pokégear's map cardHGSS serve this purpose. In Generation V, the player can track their locations using the notifications of stormy weather on electric bulletin boards in gates.
List of roaming Pokémon
Generation II
The Legendary beasts are found roaming Johto in Pokémon Gold, Silver, and Crystal; however, Suicune is not roaming in Crystal, where it instead can be found at the Tin Tower. They can be captured at any point after they are disturbed by the player in Ecruteak City's Brass Tower.
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
G
|
S
|
C
|
|
40
|
Event
|
|
G
|
S
|
C
|
|
40
|
Event
|
|
G
|
S
|
C
|
|
40
|
Event
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Generation III
Hoenn
The Eon Pokémon can be caught in Hoenn after defeating the Elite Four for the first time. Only one will roam Hoenn; the other can be obtained on Southern Island with the Eon Ticket. In Emerald, the roaming Pokémon will depend on the color of Pokémon that the player tells their Mom was on the TV; red will result in Latias roaming, while blue will result in Latios roaming. In Pokémon Ruby and Sapphire, the roaming Pokémon will have low individual values due to the Roaming Pokémon IV bug.
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
R
|
S
|
E
|
|
40
|
Event
|
|
R
|
S
|
E
|
|
40
|
Event
|
Surfing
|
|
R
|
S
|
E
|
|
40
|
Event
|
|
R
|
S
|
E
|
|
40
|
Event
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Kanto
One of the three Legendary beasts will roam Kanto in Pokémon FireRed and LeafGreen, depending on the type weakness of the player's chosen starter Pokémon (Raikou for Squirtle, Entei for Bulbasaur, Suicune for Charmander). It will commence roaming the Kanto mainland after the player defeats Team Rocket in the Rocket Warehouse on Five Island and delivers the Sapphire to Celio. It will have low IVs due to the Roaming Pokémon IV bug, and if it uses Roar to flee, it will disappear permanently due to the roaming Roar bug.
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
FR
|
LG
|
|
50
|
Event
|
|
FR
|
LG
|
|
50
|
Event
|
|
FR
|
LG
|
|
50
|
Event
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Generation IV
In all Generation IV games, entering a gate does not cause roaming Pokémon to change routes, even if the player's location changes as a result.
Sinnoh
Sinnoh has five roaming Pokémon, each of which is available in the wild after certain events have taken place. Mesprit will roam after the player goes to Lake Verity after defeating Team Galactic at Mt. Coronet, Cresselia will appear after the player helps cure Eldritch's son's nightmares, and the Legendary birds will appear in Platinum only after the player first talks to Professor Oak in Eterna City.
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
D
|
P
|
Pt
|
|
60
|
Event
|
|
D
|
P
|
Pt
|
|
60
|
Event
|
|
D
|
P
|
Pt
|
|
60
|
Event
|
|
D
|
P
|
Pt
|
|
50
|
Event
|
|
D
|
P
|
Pt
|
|
50
|
Event
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Johto and Kanto
In Pokémon HeartGold and SoulSilver, Raikou and Entei will roam Johto after meeting them in the Burned Tower, and after leaving the Vermilion City Pokémon Fan Club house with Copycat's doll, Latios or Latias will roam Kanto.
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
HG
|
SS
|
|
40
|
Event
|
|
HG
|
SS
|
|
40
|
Event
|
|
HG
|
SS
|
|
35
|
Event
|
|
HG
|
SS
|
|
35
|
Event
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Generation V
In Pokémon Black and White, after obtaining the Legend Badge, when entering the gate leading to Route 10, the woman behind the desk will alert the player about the big storm on Route 7. TornadusB or ThundurusW will make the weather more extreme in Route 7 when entering the route. Heading towards the second house on the route will cause an old lady to come out and pull the player in. She will then recite the story of either TornadusB or ThundurusW. Upon exiting the house, the player will be approached by the respective Pokémon, which will then fly off and will roam around Unova until being caught or defeated. Wherever these Pokémon appear will be subject to weather identified as "stormy" by the bulletin boards in gates. Only these two Pokémon can cause stormy weather (which manifests as rain in-battle), so they can be tracked down using the bulletin boards.
Unlike other generations, the roaming Pokémon's location varies depending on the time of day. At night, between midnight and morning, the Pokémon can only be encountered in Routes 12, 13, 14 and 15, in the morning it can only be encountered in Routes 2, 3 and 18, during the daytime it can only be encountered in Routes 4, 5 and 16, in the evening it can only be encountered in Routes 6, 7 and 8 and at night before midnight it can only be encountered in Routes 9, 10 and 11.
Bulletin boards can be considered somewhat inferior to the tracking methods of previous generations, as, unlike Generation IV, Tornadus or Thundurus's location changes when the player exits the gate. However, as they simply cycle between three or four routes, one may continuously re-enter and exit the same gate until the route displays stormy weather.
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
B
|
W
|
|
40
|
Event
|
|
B
|
W
|
|
40
|
Event
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Generation VI
In Pokémon X and Y, one of the Legendary birds roams the Kalos region, depending on the chosen starter Pokémon: Articuno if the chosen starter Pokémon was Chespin, Zapdos if it was Fennekin, and Moltres if it was Froakie. It will begin to roam after the player has defeated the Pokémon League, and it will always be the first wild Pokémon encountered in tall grass after the Pokémon League has been defeated.
If the player uses Fly, the roaming Pokémon will relocate to a random location. Traveling normally, on the other hand, will only provide a small chance for the roaming Pokémon to change routes, and even then it will move to an adjacent route. Furthermore, entering any of the connecting gates between cities (or Victory Road) may cause the roaming Pokémon to relocate randomly. This appears to be on a timer, however, as immediately pursuing the roaming Pokémon does not seem to cause it to change location.
As the bird will automatically flee upon encounter, it cannot be caught until after it has been encountered an additional 10 times (not counting the first encounter), and has subsequently retreated to the Sea Spirit's Den in Azure Bay, where it remains as a stationary Legendary Pokémon. However, if the battle in the Sea Spirit's Den is fled from, the bird will begin roaming Kalos again as before.
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
X
|
Y
|
|
70
|
Event
|
|
X
|
Y
|
|
70
|
Event
|
|
X
|
Y
|
|
70
|
Event
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
In other languages
Language
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Title
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French
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Pokémon qui se déplacent
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German
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Umherziehende Pokémon
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Italian
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Pokémon che si spostano da un luogo all'altro
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Korean
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이동하는 포켓몬 migrating Pokémon
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Spanish
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Pokémon Errante
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