Reversal (move): Difference between revisions

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{{MoveInfobox|
{{redirect|Reversal|the location in [[Unova]]|Reversal Mountain}}
n=179 |
{{MoveInfobox
name=Reversal |
|n=179
jname=きしかいせい |
|name=Reversal
jtrans=Reversal |
|jname=きしかいせい
jtranslit=Kishikaisei |
|jtrans=Reversal
gameimage=Reversal.png |
|jtranslit=Kishikaisei
gameimage2=Reversal 2.png |
|gameimage=Reversal VII.png
gameimagewidth=300 |
|gameimage2=Reversal VII 2.png
type=Fighting |
|gameimagewidth=300
damagecategory=Physical |
|type=Fighting
basepp=15 |
|damagecategory=Physical
maxpp=24 |
|basepp=15
power=Varies |
|maxpp=24
accuracy=100 |
|power=Varies
bdesc=??? |
|accuracy=100
gen=II |
|gen=II
category=Cool |
|category=Cool
appeal=2 |
|appeal=2
jam=0 |
|jam=0
cdesc=The appeal works great if performed last. |
|cdesc=The appeal works great if performed last.
appealsc=2 |
|appealsc=2
scdesc=Earns double the score on the final performance. |
|scdesc=Earns double the score on the final performance.
appeal6=1 |
|appeal6=1
jam6=0 |
|jam6=0
cdesc6=Works better the later it is used in a turn. |
|cdesc6=Works better the later it is used in a turn.
pokefordex=reversal |
|touches=yes
touches=yes |
|protect=yes
protect=yes |
|magiccoat=no
magiccoat=no |
|snatch=no
snatch=no |
|mirrormove=yes
brightpowder=yes |
|kingsrock=yes
kingsrock=yes |
|sound=no
flag7=yes |
|target=anyadjacent
flag8=no |
}}
sound=no |
target=anyadjacent |
footnotes= }}
 
'''Reversal''' (Japanese: '''きしかいせい''' ''Reversal'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation II]].
'''Reversal''' (Japanese: '''きしかいせい''' ''Reversal'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation II]].


==Effect==
==Effect==
Reversal's [[power]] is higher when the user's HP is lower.
===Generation II===
Reversal inflicts damage. Its [[power]] is higher when the user's {{stat|HP}} is lower.


{| class="roundy" style="background: #{{Fighting color light}}; border: 3px solid #{{Fighting color}}"
{| class="roundy" style="background: #{{Fighting color light}}; border: 3px solid #{{Fighting color}}"
|-
|-
! style="{{roundytl|5px}}" | User's Remaining HP
! style="{{roundytl|5px}}" | HP%
! style="{{roundytr|5px}}" | Power
! style="{{roundytr|5px}}" | Power
|- style="background:#FFF"
|- style="background:#FFF"
| 71% - 100%
| HP ≥ 68.75%
| 20
| 20
|- style="background:#FFF"
|- style="background:#FFF"
| 36% - 70%
| 35.42% ≤ HP < 68.75%
| 40
| 40
|- style="background:#FFF"
|- style="background:#FFF"
| 21% - 35%
| 20.83% ≤ HP < 35.42%
| 80
| 80
|- style="background:#FFF"
|- style="background:#FFF"
| 11% - 20%
| 10.42% ≤ HP < 20.83%
| 100
| 100
|- style="background:#FFF"
|- style="background:#FFF"
| 5% - 10%
| 4.17% ≤ HP < 10.42%
| 150
| 150
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | 0% - 4%
| style="background:#FFF; {{roundybl|5px}}" | HP < 4.17%
| style="background:#FFF; {{roundybr|5px}}" | 200
| style="background:#FFF; {{roundybr|5px}}" | 200
|}
|}
<br clear="left">
<br clear="left">
Reversal cannot cause a [[critical hit]], and its damage is not varied by a random number during {{DL|Damage|damage calculation}}.
===Generation III onward===
Reversal can now cause a critical hit, and its damage is now varied by a random number during damage calculation.
Reversal can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra two appeal points if the move {{m|Endure}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if the move Endure was used in the prior turn.


==Description==
==Description==
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{{movedescentry|{{gameabbrev2|GSC}}|Stronger if the user's HP is low.}}
{{movedescentry|{{gameabbrev2|GSC}}|Stronger if the user's HP is low.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts more damage when the user's HP is down.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts more damage when the user's HP is down.}}
{{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|An all-out attack that becomes more powerful the less HP the user has.}}
{{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|An all-out attack that becomes more powerful the less HP the user has.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 79: Line 82:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fighting|2}}
{{Movehead/Level|Fighting|2}}
{{Moveentry/Level2|058|Growlithe|1|Fire|Fire|no|no|25|25|B2W2=19|19}}
{{Moveentry/6|058|Growlithe|type=Fire|1|Field|Field|||25|25{{sup/5|BW}}<br>19{{sup/5|B2W2}}|19|19}}
{{Moveentry/Level2|106|Hitmonlee|1|Fighting|Fighting|51|51|57|61|1, 61|STAB='''}}
{{Moveentry/6|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|51|51|57|61|1, 61|1, 61|STAB='''}}
{{Moveentry/Level2|115|Kangaskhan|1|Normal|Normal|49|49|49|55|50}}
{{Moveentry/6|115|Kangaskhan|type=Normal|1|Monster|Monster|49|49|49|55|50|50}}
{{Moveentry/Level2|214|Heracross|2|Bug|Fighting|44|45|43|43|{{tt|43|XY}}<br>{{tt|46|ORAS}}|STAB='''}}
{{Moveentry/6|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|44|45|43|43|43{{sup/6|XY}}<br>46{{sup/6|ORAS}}|46|STAB='''}}
{{Moveentry/Level2|288|Vigoroth|1|Normal|Normal|no|49|49|55|{{tt|1, 55|XY}}<br>{{tt|1, 43|ORAS}}}}
{{Moveentry/6|276|Taillow|type=Normal|type2=Flying|1|Flying|Flying||||||45}}
{{Moveentry/Level2|296|Makuhita|1|Fighting|Fighting|no|49|43|43|43|STAB='''}}
{{Moveentry/6|277|Swellow|type=Normal|type2=Flying|1|Flying|Flying||||||57}}
{{Moveentry/Level2|297|Hariyama|1|Fighting|Fighting|no|55|57|57|{{tt|57|XY}}<br>{{tt|50|ORAS}}|STAB='''}}
{{Moveentry/6|288|Vigoroth|type=Normal|1|Field|Field||49|49|55|1, 55{{sup/6|XY}}<br>1, 43{{sup/6|ORAS}}|1, 43}}
{{Moveentry/Level2|307|Meditite|2|Fighting|Psychic|no|42|FRLG=41|43|46|{{tt|46|XY}}<br>{{tt|39|ORAS}}|STAB='''}}
{{Moveentry/6|296|Makuhita|type=Fighting|1|Human-Like|Human-Like||49|43|43|43|43|STAB='''}}
{{Moveentry/Level2|308|Medicham|2|Fighting|Psychic|no|46|FRLG=47|49|55|{{tt|55|XY}}<br>{{tt|42|ORAS}}|STAB='''}}
{{Moveentry/6|297|Hariyama|type=Fighting|1|Human-Like|Human-Like||55|57|57|57{{sup/6|XY}}<br>50{{sup/6|ORAS}}|50|STAB='''}}
{{Moveentry/Level2|447|Riolu|1|Fighting|Fighting|no|no|19|19|B2W2=29|29|STAB='''}}
{{Moveentry/6|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||42{{sup/3|RSE}}<br>41{{sup/3|FRLG}}|43|46|46{{sup/6|XY}}<br>39{{sup/6|ORAS}}|39|STAB='''}}
{{Moveentry/Level2|494|Victini|2|Psychic|Fire|no|no|no|33|33}}
{{Moveentry/6|308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||46{{sup/3|RSE}}<br>47{{sup/3|FRLG}}|49|55|55{{sup/6|XY}}<br>42{{sup/6|ORAS}}|42|STAB='''}}
{{Moveentry/Level2|506|Lillipup|1|Normal|Normal|no|no|no|33|33}}
{{Moveentry/6|447|Riolu|type=Fighting|1|Undiscovered|Undiscovered|||19|19{{sup/5|BW}}<br>29{{sup/5|B2W2}}|29|29|STAB='''}}
{{Moveentry/Level2|507|Herdier|1|Normal|Normal|no|no|no|38|38}}
{{Moveentry/6|494|Victini|type=Psychic|type2=Fire|1|Undiscovered|Undiscovered||||33|33|33}}
{{Moveentry/Level2|508|Stoutland|1|Normal|Normal|no|no|no|42|42}}
{{Moveentry/6|506|Lillipup|type=Normal|1|Field|Field||||33|33|33}}
{{Moveentry/Level2|538|Throh|1|Fighting|Fighting|no|no|no|53|50|STAB='''}}
{{Moveentry/6|507|Herdier|type=Normal|1|Field|Field||||38|38|38}}
{{Moveentry/Level2|539|Sawk|1|Fighting|Fighting|no|no|no|53|50|STAB='''}}
{{Moveentry/6|508|Stoutland|type=Normal|1|Field|Field||||42|42|42}}
{{Moveentry/Level2|589|Escavalier|2|Bug|Steel|no|no|no|49|49}}
{{Moveentry/6|538|Throh|type=Fighting|1|Human-Like|Human-Like||||53|50|45|STAB='''}}
{{Moveentry/Level2|619|Mienfoo|1|Fighting|Fighting|no|no|no|57|57|STAB='''}}
{{Moveentry/6|539|Sawk|type=Fighting|1|Human-Like|Human-Like||||53|50|45|STAB='''}}
{{Moveentry/Level2|620|Mienshao|1|Fighting|Fighting|no|no|no|63|1, 63|STAB='''}}
{{Moveentry/6|589|Escavalier|type=Bug|type2=Steel|1|Bug|Bug||||49|49|49}}
{{Moveentry/Level2|626|Bouffalant|1|Normal|Normal|no|no|no|46|46}}
{{Moveentry/6|619|Mienfoo|type=Fighting|2|Field|Human-Like||||57|57|57|STAB='''}}
{{Moveentry/Level2|687|Malamar|2|Dark|Psychic|no|no|no|no|1}}
{{Moveentry/6|620|Mienshao|type=Fighting|2|Field|Human-Like||||63|1, 63|1, 63|STAB='''}}
{{Movefooter|Fighting|2}}
{{Moveentry/6|626|Bouffalant|type=Normal|1|Field|Field||||46|46|46}}
{{Moveentry/6|687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2|||||1|1}}
{{Moveentry/6|739|Crabrawler|type=Fighting|1|Water 3|Water 3||||||33|STAB='''}}
{{Moveentry/6|740|Crabominable|type=Fighting|type2=Ice|1|Water 3|Water 3||||||33|STAB='''}}
{{Moveentry/6|745Mn|Lycanroc|type=Rock|1|Field|Field||||||1|form=Midnight Form}}
{{Moveentry/6|766|Passimian|type=Fighting|1|Field|Field||||||46|STAB='''}}
{{Moveentry/6|794|Buzzwole|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered||||||1|STAB='''}}
{{Movefoot|Fighting|6}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Fighting|2}}
{{Movehead/Breed|Fighting|2}}
{{Moveentry/Breed2|019|Rattata|1|Normal|Normal|{{MSP|235|Smeargle}}|{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|note=Breed through Sketch in Gen II}}
{{Moveentry/6|019|Rattata|type=Normal|1|Field|Field|||||||note=Breed through Sketch in Gen II}}
{{Moveentry/Breed2|050|Diglett|1|Ground|Ground|no|no|no|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|HGSS={{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}}}
{{Moveentry/6|019A|Rattata|type=Dark|type2=Normal|1|Field|Field|||||||form=Alola Form}}
{{Moveentry/Breed2|056|Mankey|1|Fighting|Fighting|{{MSP|235|Smeargle}}|{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|STAB='''|note=Breed through Sketch in Gen II}}
{{Moveentry/6|050|Diglett|type=Ground|1|Field|Field|||{{sup/4|HGSS}}|||}}
{{Moveentry/Breed2|111|Rhyhorn|2|Ground|Rock|{{MSP|235|Smeargle}}|{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|note=Breed through Sketch in Gen II}}
{{Moveentry/6|050A|Diglett|type=Ground|type2=Steel|1|Field|Field|||||||form=Alola Form}}
{{Moveentry/Breed2|123|Scyther|2|Bug|Flying|{{MSP|214|Heracross}}|{{MSP|214|Heracross}}|{{MSP|214|Heracross}}|{{MSP|214|Heracross}}{{MSP|589|Escavalier}}|{{MSP|214|Heracross}}{{MSP|589|Escavalier}}}}
{{Moveentry/6|056|Mankey|type=Fighting|1|Field|Field|||||||STAB='''|note=Breed through Sketch in Gen II}}
{{Moveentry/Breed2|155|Cyndaquil|1|Fire|Fire|{{MSP|235|Smeargle}}|{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|note=Breed through Sketch in Gen II}}
{{Moveentry/6|111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|||||||note=Breed through Sketch in Gen II}}
{{Moveentry/Breed2|161|Sentret|1|Normal|Normal|{{MSP|235|Smeargle}}|{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|note=Breed through Sketch in Gen II}}
{{Moveentry/6|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug||||||}}
{{Moveentry/Breed2|172|Pichu|1|Electric|Electric|{{MSP|235|Smeargle}}|{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|note=Breed through Sketch in Gen II}}
{{Moveentry/6|155|Cyndaquil|type=Fire|1|Field|Field|||||||note=Breed through Sketch in Gen II}}
{{Moveentry/Breed2|193|Yanma|2|Bug|Flying|{{MSP|214|Heracross}}|{{MSP|214|Heracross}}|{{MSP|214|Heracross}}|{{MSP|214|Heracross}}{{MSP|589|Escavalier}}|{{MSP|214|Heracross}}{{MSP|589|Escavalier}}}}
{{Moveentry/6|161|Sentret|type=Normal|1|Field|Field|||||||note=Breed through Sketch in Gen II}}
{{Moveentry/Breed2|228|Houndour|2|Dark|Fire|{{MSP|235|Smeargle}}|{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|note=Breed through Sketch in Gen II}}
{{Moveentry/6|172|Pichu|type=Electric|2|Field|Fairy|||||||note=Breed through Sketch in Gen II}}
{{Moveentry/Breed2|241|Miltank|1|Normal|Normal|{{MSP|235|Smeargle}}|{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|note=Breed through Sketch in Gen II}}
{{Moveentry/6|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug||||||}}
{{Moveentry/Breed2|255|Torchic|1|Fire|Fire|no|{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|{{MSP|058|Growlithe}}{{MSP|288|Vigoroth}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|STAB=''}}
{{Moveentry/6|228|Houndour|type=Dark|type2=Fire|1|Field|Field|||||||note=Breed through Sketch in Gen II}}
{{Moveentry/Breed2|304|Aron|2|Steel|Rock|no|no|no|no|{{MSP|111|Rhyhorn}}|note=Chain breed}}
{{Moveentry/6|241|Miltank|type=Normal|1|Field|Field|||||||note=Breed through Sketch in Gen II}}
{{Moveentry/Breed2|532|Timburr|1|Fighting|Fighting|no|no|no|{{MSP|106|Hitmonlee}}{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|307|Meditite}}{{MSP|308|Medicham}}{{MSP|538|Throh}}{{MSP|539|Sawk}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}|{{MSP|106|Hitmonlee}}{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|307|Meditite}}{{MSP|308|Medicham}}{{MSP|538|Throh}}{{MSP|539|Sawk}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}|STAB='''}}
{{Moveentry/6|255|Torchic|type=Fire|1|Field|Field|||||||STAB=''}}
{{Moveentry/Breed2|610|Axew|1|Dragon|Dragon|no|no|no|{{MSP|111|Rhyhorn}}|{{MSP|111|Rhyhorn}}|note=Chain breed}}
{{Moveentry/6|304|Aron|type=Steel|type2=Rock|1|Monster|Monster|||||||note=Chain breed}}
{{Movefooter|Fighting|2}}
{{Moveentry/6|532|Timburr|type=Fighting|1|Human-Like|Human-Like|||||||STAB='''}}
{{Moveentry/6|610|Axew|type=Dragon|2|Monster|Dragon|||||||note=Chain breed}}
{{Moveentry/6|777|Togedemaru|type=Electric|type2=Steel|2|Field|Fairy||||||}}
{{Moveentry/6|782|Jangmo-o|type=Dragon|1|Dragon|Dragon|||||||STAB=''}}
{{Movefoot|Fighting|6}}


===Special move===
===Special move===
====[[Generation III]]====
====[[Generation III]]====
{{Learnlistspecial|Fighting}}
{{Movehead/Special|Fighting}}
{{Moveentryspecial|155|Cyndaquil|1|Fire|Fire|[[Pokémon XD: Gale of Darkness#Cyndaquil|Pokémon XD: Gale of Darkness]]}}
{{Moveentry/1|056|Mankey|type=Fighting|1|Field|Field|[[Purification|Purified]] [[Shadow Pokémon]]{{sup/ss|XD}}|STAB='''}}
{{Learnlist/footer}}
{{Moveentry/1|155|Cyndaquil|type=Fire|1|Field|Field|[[Mt. Battle]] {{DL|Pokémon XD: Gale of Darkness|Cyndaquil}}{{sup/ss|XD}}}}
{{Movefoot|Fighting|1}}


====[[Generation V]]====
====[[Generation V]]====
{{Learnlistspecial|Fighting}}
{{Movehead/Special|Fighting}}
{{Moveentryspecial|056|Mankey|1|Fighting|Fighting|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}|'''}}
{{Moveentry/1|056|Mankey|type=Fighting|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}|STAB='''}}
{{Learnlist/footer}}
{{Movefoot|Fighting|1}}
 
====[[Generation VII]]====
{{Movehead/Special|Fighting}}
{{Moveentry/1|306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|{{DL|QR Scanner|Island Scan}} - [[Poni Plains]]{{sup/7|USUM}}}}
{{Movefoot|Fighting|1}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation II]]====
====[[Generation II]]====
{{Learnlistspecial|Fighting}}
{{Movehead/Special|Fighting}}
{{Moveentryspecial|129|Magikarp|1|Water|Water|[[List of Gotta Catch 'Em All event Pokémon#Reversal Magikarp|New York Pokémon Center]]}}
{{Moveentry/1|129|Magikarp|type=Water|2|Water 2|Dragon|[[List of Gotta Catch 'Em All event Pokémon#Reversal Magikarp|New York Pokémon Center]]}}
{{Learnlist/footer}}
{{Movefoot|Fighting|1}}


==In other games==
==In other games==
===Description===
===Description===
{{movedesc|Fighting}}
{{movedesc|Fighting}}
{{movedescentry|{{gameabbrevmd|RB}}<br>{{gameabbrevmd|S}}|Inflicts damage on the target. The lower the user's HP, the greater the damage it inflicts.}}
{{movedescentry|{{gameabbrevmd|RB}}<br>{{gameabbrevmd|TDS}}|Inflicts damage on the target. The lower the user's HP, the greater the damage it inflicts.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる じぶんのHPが のこりすくないほど あたえるダメージが おおきい|Inflicts damage on the target. The lower the user's HP, the greater the damage it inflicts}}}}
{{movedescentry|{{gameabbrevmd|GTI}}<br>{{gameabbrevmd|SMD}}|It damages an enemy. The lower your HP is, the greater the damage it causes.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 149: Line 171:
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=fighting|exp=yes|gen=The user converts the attack strength from an attack that just hit it into fighting power and hits the opponent with its palm.|image1=Chuck Hitmonlee Reversal Adventures.png|image1p=Hitmonlee}}
{{movemanga|type=fighting|exp=yes|gen=The user converts the attack strength from an attack that just hit it into fighting power and hits the opponent with its palm.|image1=Chuck Hitmonlee Reversal Adventures.png|image1p=Hitmonlee}}
{{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee converts the attack strength from an attack that hit it earlier into fighting power, and a spiraling energy surrounds one of Hitmonlee's arms. It then hits the opponent with its palm.}}
{{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee converts the attack strength from an attack that hit him earlier into fighting power, and a spiraling energy surrounds one of Hitmonlee's arms. He then hits the opponent with his palm.}}
{{movebtmManga|type=fighting|user=Chuck|user1=Chuck's Hitmonlee|startcode=PS161|startname=Entranced by Entei|notes=Debut}}
{{movebtmManga|type=fighting|user=Chuck|user1=Chuck's Hitmonlee|startcode=PS161|startname=Entranced by Entei|notes=Debut}}


===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga===
===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga===
{{incomplete|section|description of the move}}
{{movemanga|type=fighting|exp=yes|gen=The user attacks the opponent. The less health the user has left, the more powerful the attack gets.|image1=Yuu Shirogane Lucario Reversal.png|image1p=Lucario}}
{{movemanga|type=fighting|exp=yes|gen=Unknown|image1=Yuu Shirogane Lucario Reversal.png|image1p=Lucario}}
{{movep|type=fighting|ms=448|pkmn=Lucario|method=Lucario punches the opponent. If Lucario has little health left, the move does more damage.}}
{{movep|type=fighting|ms=448|pkmn=Lucario|method=Lucario.}}
{{movebtmManga|type=fighting|user=Yū Shirogane|user1=Yū Shirogane's Lucario|startcode=PBK6|notes=Debut}}
{{movebtmManga|type=fighting|user=Yū Shirogane|user1=Yū Shirogane's Lucario|startcode=PBK6|notes=Debut}}


==In other generations==
==In other generations==
{{movegen|
===Core series games===
type=Fighting|
{{movegen
genII=Reversal II|
|type=Fighting
genIII=Reversal III|
|genII=Reversal II
genIV=Reversal IV|
|genIII=Reversal III
genV=Reversal V|
|genIV=Reversal IV
}}
}}
 
{{movegen
{{Movegen|
|type=Fighting
type=Fighting|
|genV=Reversal V
PMDRB=Reversal PMD RB|
|genVI=Reversal
|genVI2=Reversal 2
}}
===Side series games===
{{Movegen
|type=Fighting
|Stad2=Reversal Stad2
|Colo=Reversal Colo
|XD=Reversal XD
|PBR=Reversal PBR
}}
}}
 
===Spin-off series games===
{{Movegen|
{{Movegen
type=Fighting|
|type=Fighting
Stad2=Reversal Stad2|
|PMDRB=Reversal PMD RB
Colo=Reversal Colo|
XD=Reversal XD|
}}
}}


==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_yue=起死回生 ''{{tt|Héiséiwùihsāng|Sudden Revival}}''
|zh_cmn=起死回生 ''{{tt|Qǐsǐhuíshēng|Sudden Revival}}''
|zh_cmn=起死回生 ''{{tt|Qǐsǐhuíshēng|Sudden Revival}}''
|fr=Contre
|fr=Contre
Line 189: Line 218:
|pt_br=Reversão
|pt_br=Reversão
|sr=Preokret
|sr=Preokret
|es=Inversión}}
|es=Inversión
|vi=Khởi Tử Hồi Sinh
}}
{{-}}
{{-}}


Line 198: Line 229:


[[de:Gegenschlag]]
[[de:Gegenschlag]]
[[es:Inversión]]
[[fr:Contre]]
[[fr:Contre]]
[[it:Contropiede (mossa)]]
[[it:Contropiede]]
[[ja:きしかいせい]]
[[ja:きしかいせい]]
[[zh:起死回生(招式)]]
[[zh:起死回生(招式)]]

Revision as of 21:08, 3 April 2019

Reversal redirects here. For the location in Unova, see Reversal Mountain.
Reversal
きしかいせい Reversal
Reversal VII.png
Reversal VII 2.png
Type  Fighting
Category  Physical
PP  15 (max. 24)
Power  Varies
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  2 ♥♥
Jam  0  
The appeal works great if performed last.
Condition  Cool
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Cool
Appeal  1
Jamming  0  
Works better the later it is used in a turn.

Reversal (Japanese: きしかいせい Reversal) is a damage-dealing Fighting-type move introduced in Generation II.

Effect

Generation II

Reversal inflicts damage. Its power is higher when the user's HP is lower.

HP% Power
HP ≥ 68.75% 20
35.42% ≤ HP < 68.75% 40
20.83% ≤ HP < 35.42% 80
10.42% ≤ HP < 20.83% 100
4.17% ≤ HP < 10.42% 150
HP < 4.17% 200


Reversal cannot cause a critical hit, and its damage is not varied by a random number during damage calculation.

Generation III onward

Reversal can now cause a critical hit, and its damage is now varied by a random number during damage calculation.

Reversal can be used as part of a Pokémon Contest combination, with the user gaining an extra two appeal points if the move Endure was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if the move Endure was used in the prior turn.

Description

Games Description
Stad2 An attack that increases in power if the user's HP is low. It could turn the tide in battle.
GSC Stronger if the user's HP is low.
RSEColoXD Inflicts more damage when the user's HP is down.
FRLG
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUM
An all-out attack that becomes more powerful the less HP the user has.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0058 Growlithe FireIC Big.png Field Field 25 25BW
19B2W2
19 19
0106 Hitmonlee FightingIC Big.png Human-Like Human-Like 51 51 57 61 1, 61 1, 61
0115 Kangaskhan NormalIC Big.png Monster Monster 49 49 49 55 50 50
0214 Heracross BugIC Big.png
FightingIC Big.png
Bug Bug 44 45 43 43 43XY
46ORAS
46
0276 Taillow NormalIC Big.png
FlyingIC Big.png
Flying Flying 45
0277 Swellow NormalIC Big.png
FlyingIC Big.png
Flying Flying 57
0288 Vigoroth NormalIC Big.png Field Field 49 49 55 1, 55XY
1, 43ORAS
1, 43
0296 Makuhita FightingIC Big.png Human-Like Human-Like 49 43 43 43 43
0297 Hariyama FightingIC Big.png Human-Like Human-Like 55 57 57 57XY
50ORAS
50
0307 Meditite FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like 42RSE
41FRLG
43 46 46XY
39ORAS
39
0308 Medicham FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like 46RSE
47FRLG
49 55 55XY
42ORAS
42
0447 Riolu FightingIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 19 19BW
29B2W2
29 29
0494 Victini PsychicIC Big.png
FireIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 33 33 33
0506 Lillipup NormalIC Big.png Field Field 33 33 33
0507 Herdier NormalIC Big.png Field Field 38 38 38
0508 Stoutland NormalIC Big.png Field Field 42 42 42
0538 Throh FightingIC Big.png Human-Like Human-Like 53 50 45
0539 Sawk FightingIC Big.png Human-Like Human-Like 53 50 45
0589 Escavalier BugIC Big.png
SteelIC Big.png
Bug Bug 49 49 49
0619 Mienfoo FightingIC Big.png Field Human-Like 57 57 57
0620 Mienshao FightingIC Big.png Field Human-Like 63 1, 63 1, 63
0626 Bouffalant NormalIC Big.png Field Field 46 46 46
0687 Malamar DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2 1 1
0739 Crabrawler FightingIC Big.png Water 3 Water 3 33
0740 Crabominable FightingIC Big.png
IceIC Big.png
Water 3 Water 3 33
745Mn Lycanroc
Lycanroc
Midnight Form
RockIC Big.png Field Field 1
0766 Passimian FightingIC Big.png Field Field 46
0794 Buzzwole BugIC Big.png
FightingIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0019 Rattata NormalIC Big.png Field Field
019A Rattata
Rattata
Alola Form
DarkIC Big.png
NormalIC Big.png
Field Field
0050 Diglett GroundIC Big.png Field Field HGSS
050A Diglett
Diglett
Alola Form
GroundIC Big.png
SteelIC Big.png
Field Field
0056 Mankey FightingIC Big.png Field Field
0111 Rhyhorn GroundIC Big.png
RockIC Big.png
Monster Field
0123 Scyther BugIC Big.png
FlyingIC Big.png
Bug Bug
0155 Cyndaquil FireIC Big.png Field Field
0161 Sentret NormalIC Big.png Field Field
0172 Pichu ElectricIC Big.png Field Fairy
0193 Yanma BugIC Big.png
FlyingIC Big.png
Bug Bug
0228 Houndour DarkIC Big.png
FireIC Big.png
Field Field
0241 Miltank NormalIC Big.png Field Field
0255 Torchic FireIC Big.png Field Field
0304 Aron SteelIC Big.png
RockIC Big.png
Monster Monster
0532 Timburr FightingIC Big.png Human-Like Human-Like
0610 Axew DragonIC Big.png Monster Dragon
0777 Togedemaru ElectricIC Big.png
SteelIC Big.png
Field Fairy
0782 Jangmo-o DragonIC Big.png Dragon Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0056 Mankey FightingIC Big.png Field Field Purified Shadow PokémonXD
0155 Cyndaquil FireIC Big.png Field Field Mt. Battle CyndaquilXD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0056 Mankey FightingIC Big.png Field Field Dream World - Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0306 Aggron SteelIC Big.png
RockIC Big.png
Monster Monster Island Scan - Poni PlainsUSUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0129 Magikarp WaterIC Big.png Water 2 Dragon New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB
MDTDS
Inflicts damage on the target. The lower the user's HP, the greater the damage it inflicts.
BSL てきポケモンに ダメージをあたえる じぶんのHPが のこりすくないほど あたえるダメージが おおきい
MDGtI
SMD
It damages an enemy. The lower your HP is, the greater the damage it causes.


In the manga

In the Pokémon Adventures manga


In the Pocket Monsters Platinum: Aim to Be Battle King!! manga


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 起死回生 Héiséiwùihsāng
Mandarin 起死回生 Qǐsǐhuíshēng
France Flag.png French Contre
Germany Flag.png German Gegenschlag
Greece Flag.png Greek Ανατροπή Anatrohpe
Italy Flag.png Italian Contropiede
South Korea Flag.png Korean 기사회생 Gisa Hoesaeng
Brazil Flag.png Brazilian Portuguese Reversão
Serbia Flag.png Serbian Preokret
Spain Flag.png Spanish Inversión
Vietnam Flag.png Vietnamese Khởi Tử Hồi Sinh



Variations of the move Flail
PhysicalIC HOME.png FlailReversal


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.