Rest (move): Difference between revisions

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Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user will then be asleep for two turns, and wake up on the third turn. The sleep countdown of Rest is not reset by switching.
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user will then be asleep for two turns, and wake up on the third turn. The sleep countdown of Rest is not reset by switching.


Any major status ailments the user is affected by will be cured in all aspects, though a glitch in [[Generation I]] games causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset in Generation I, and will continue from where it left off in amount if it is used again. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. Pokémon with the {{a|Insomnia}} ability cannot use Rest as they cannot fall asleep.
Any major status ailments the user is affected by will be cured in all aspects, though a glitch in [[Generation I]] games causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset in Generation I, and will continue from where it left off in amount if it is used again. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these [[Abilities]] prevent them from falling asleep.


Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.<!--someone prove this?-->
Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.<!--someone prove this?-->

Revision as of 21:46, 26 February 2010

Rest
ねむる Sleep
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Cute
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Cute
Appeal  0  
Jamming  0  

Rest (Japanese: ねむる Sleep) is a non-damaging Template:Type2 move introduced in Generation I.

Effect

Rest causes the user to fall asleep, restoring its HP to its maximum amount. The user will then be asleep for two turns, and wake up on the third turn. The sleep countdown of Rest is not reset by switching.

Any major status ailments the user is affected by will be cured in all aspects, though a glitch in Generation I games causes the stat reductions associated with paralysis and burn to remain despite the fact that the Pokémon no longer has that status. The damage done by Toxic is also not reset in Generation I, and will continue from where it left off in amount if it is used again. Safeguard will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. Rest will automatically fail if used by a Pokémon with Insomnia or Vital Spirit, as these Abilities prevent them from falling asleep.

Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.

Generation I

The user will awaken from Rest two turns after it is used.

Generation II and on

The user will awaken from Rest three turns after it is used.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0039 Jigglypuff Jigglypuff
Normal 29
0086 Seel Seel
Water 40
0087 Dewgong Dewgong
Water Ice 44
0143 Snorlax Snorlax
Normal --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM44

All Pokémon that can learn TMs in Generation I can learn Rest.

Generation II

By leveling up

#   Pokémon Type Level
0039 Jigglypuff Jigglypuff
Normal 29
0086 Seel Seel
Water 21
0087 Dewgong Dewgong
Water Ice 21
0128 Tauros Tauros
Normal 34
0143 Snorlax Snorlax
Normal 36
0161 Sentret Sentret
Normal 33
0162 Furret Furret
Normal 38
0213 Shuckle Shuckle
Bug Rock 37
0216 Teddiursa Teddiursa
Normal 29
0217 Ursaring Ursaring
Normal 29
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM44

All Pokémon that can learn TMs in Generation II can learn Rest.

Generation III

By leveling up

#   Pokémon Type Level
0039 Jigglypuff Jigglypuff
Normal 29
0086 Seel Seel
Water 29
0087 Dewgong Dewgong
Water Ice 29
0128 Tauros Tauros
Normal 34
0143 Snorlax Snorlax
Normal 28
0143 Snorlax Snorlax
Normal 25
0161 Sentret Sentret
Normal 40
0162 Furret Furret
Normal 48
0213 Shuckle Shuckle
Bug Rock 37
0216 Teddiursa Teddiursa
Normal 31
0217 Ursaring Ursaring
Normal 31
0263 Zigzagoon Zigzagoon
Normal 37
0264 Linoone Linoone
Normal 47
0293 Whismur Whismur
Normal 41
0294 Loudred Loudred
Normal 51
0295 Exploud Exploud
Normal 55
0299 Nosepass Nosepass
Rock 37
0320 Wailmer Wailmer
Water 37
0321 Wailord Wailord
Water 37
0325 Spoink Spoink
Psychic 37
0326 Grumpig Grumpig
Psychic 43
0339 Barboach Barboach
Water Ground 26
0340 Whiscash Whiscash
Water Ground 26
0363 Spheal Spheal
Ice Water 37
0364 Sealeo Sealeo
Ice Water 39
0365 Walrein Walrein
Ice Water 39
0369 Relicanth Relicanth
Water Rock 50
0382 Kyogre Kyogre
Water 50
0383 Groudon Groudon
Ground 50
0384 Rayquaza Rayquaza
Dragon Flying 50
0385 Jirachi Jirachi
Steel Psychic 5
30
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM44

All Pokémon that can learn TMs in Generation III can learn Rest.

Generation IV

By leveling up

#   Pokémon Type Level
0039 Jigglypuff Jigglypuff
Normal 25
0086 Seel Seel
Water 21
0087 Dewgong Dewgong
Water Ice 21
0128 Tauros Tauros
Normal 19
0143 Snorlax Snorlax
Normal 25
0161 Sentret Sentret
Normal 28
0162 Furret Furret
Normal 32
0213 Shuckle Shuckle
Bug Rock 27
0213 Shuckle Shuckle
Bug Rock 35
0216 Teddiursa Teddiursa
Normal 43
0217 Ursaring Ursaring
Normal 47
0263 Zigzagoon Zigzagoon
Normal 37
0264 Linoone Linoone
Normal 47
0293 Whismur Whismur
Normal 41
0294 Loudred Loudred
Normal 51
0295 Exploud Exploud
Normal 55
0299 Nosepass Nosepass
Rock 43
0320 Wailmer Wailmer
Water 27
0321 Wailord Wailord
Water 27
0325 Spoink Spoink
Psychic 29
0326 Grumpig Grumpig
Psychic 29
0339 Barboach Barboach
Water Ground 31
0340 Whiscash Whiscash
Water Ground 33
0363 Spheal Spheal
Ice Water 37
0364 Sealeo Sealeo
Ice Water 39
0365 Walrein Walrein
Ice Water 39
0369 Relicanth Relicanth
Water Rock 64
0382 Kyogre Kyogre
Water 30
0383 Groudon Groudon
Ground 30
0383 Groudon Groudon
Ground 50
0384 Rayquaza Rayquaza
Dragon Flying 30
0384 Rayquaza Rayquaza
Dragon Flying 50
0385 Jirachi Jirachi
Steel Psychic 5
30
0476 Probopass Probopass
Rock Steel 43
0480 Uxie Uxie
Psychic --
0481 Mesprit Mesprit
Psychic --
0482 Azelf Azelf
Psychic --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM44

All Pokémon that can learn TMs in Generation IV can learn Rest, except Regigigas.

Other appearances

  • Jigglypuff uses Rest as its down B attack in the Super Smash Bros. series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it makes Jigglypuff fall asleep and launches the opponent into the air and plants a damage-inflicting flower on their head. This is a close range attack, using it even right next to the target will fail.

In the anime

The user falls asleep, healing all injuries and status problems.
Pokémon Method
User First Used In Notes
Venonat Venonat falls asleep and lays down its antennas. As it sleeps it recovers all its energy.
Aya's Venonat Ariados, Amigos Debut
Piloswine Piloswine glows blue and falls asleep. As it sleeps it recovers all its energy.
Pryce's Piloswine As Cold As Pryce None
Snorlax Snorlax falls asleep. As it sleeps it recovers all of its energy energy.
Marcel's Snorlax The Garden of Eatin' None
Ash's Snorlax Wheel of Frontier None
Octillery Octillery falls asleep and a bright green aura surrounds its body. As it sleeps, it recovers energy and nullifies any damage taken while sleeping.
Harley's Octillery Harley Rides Again None
Munchlax Munchlax falls asleep. As it sleeps, it recovers all of its energy.
May's Munchlax Spontaneous Combusken! Used via Metronome
Regice Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.
Brandon's Regice Pace - The Final Frontier! None


Trivia

  • Rest doesn't do any damage in the normal games, but in the Super Smash Bros. series, Jigglypuff's Rest liberates an internal explosion that if touched by the opponent, it will be sent flying, almost always ending in a KO.
  • Strangely, it is possible to teach Rest to Pokémon with the abilities Insomnia and Vital Spirit, even though they are immune to the Sleep status effect. In these cases, Rest will fail, provided their ability has not been Skill Swapped away or neutralized.

In other languages

  • French: Repos
  • German: Erholung
  • Italian: Riposo
  • Spanish: Descanso
  • Dutch: Rust
Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708

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