Remoraid (Pokémon)/Generation II learnset: Difference between revisions

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====By {{pkmn2|event}}s====
====By {{pkmn2|event}}s====
{{learnlist/eventh|Remoraid|water|water|2|2}}
{{learnlist/eventh|Remoraid|water|water|2|2}}
{{learnlist/event2|{{DL|List of Nintendo event Pokémon in 2001|Remoraid 2|New York City Pokémon Center}}|Amnesia|Psychic|—|—|20||}}
{{learnlist/event2|{{DL|List of English Gotta Catch 'Em All event Pokémon|Amnesia Remoraid|New York City Pokémon Center}}|Amnesia|Psychic|—|—|20||}}
{{learnlist/event2|{{DL|List of Nintendo event Pokémon in 2001|Remoraid|New York City Pokémon Center}}|Mist|Ice|—|—|30||}}
{{learnlist/event2|{{DL|List of English Gotta Catch 'Em All event Pokémon|Mist Remoraid|New York City Pokémon Center}}|Mist|Ice|—|—|30||}}
{{learnlist/eventf|Remoraid|water|water|2|2}}
{{learnlist/eventf|Remoraid|water|water|2|2}}

Revision as of 04:45, 15 February 2013

← Remoraid Remoraid

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Water Gun Water 04040 100}}100% 25
1111 Lock-On Normal 0000 —}}—% 5
2222 Psybeam Psychic 06565 100}}100% 20
2222 Aurora Beam Ice 06565 100}}100% 20
2222 BubbleBeam Water 06565 100}}100% 20
3333 Focus Energy Normal 0000 —}}—% 30
4444 Ice Beam Ice 09595 100}}100% 10
5555 Hyper Beam Normal 150150 090}}90% 5
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Defense Curl Normal —% 40
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Water Sprite.png HM06 Whirlpool Water 15 70% 15
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
WooperQuagsire
Haze Ice —% 30
MantineGoldeenSeakingChinchouLanturn
Supersonic Normal 55% 20
PsyduckGolduckTotodileCroconawFeraligatr
Screech Normal 85% 40
Octillery
Octazooka Water 65 85% 10
  • Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Remoraid can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Remoraid cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Amnesia Psychic —% 20
New York City Pokémon Center Mist Ice —% 30
  • A superscript level indicates that Remoraid can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see event moves from other generations