Rage (move): Difference between revisions

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Rage does damage. After Rage is used, it will not be possible to do anything other than let the
Rage does damage. After Rage is used, it will not be possible to do anything other than let the
user use Rage, and it will not stop using Rage until it faints or the battle ends. Every time
user use Rage, and it will not stop using Rage until it faints or the battle ends. Every time
the user is damaged by an attack or is targetted by Disable (even if Disable misses or fails),
the user is damaged by an attack or is targeted by Disable (even if Disable misses or fails),
its attack level will increase by 1. Rage will use 1 PP when selected, but not use any PP on
its attack level will increase by 1. Rage will use 1 PP when selected, but not use any PP on
any subsequent turns.
any subsequent turns.

Revision as of 05:39, 9 May 2005

Rage
いかり ???
[[File:|center]]
Type  Normal
Category  uncategorized
PP  20 (max. 32)
Power  20
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
???
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  0  
Jamming  0  

Rage is a Normal-type move introduced in Generation I that deals very little damage. Template:Project MoveDex autoarticle notice

Effect

Generation I

Rage does damage. After Rage is used, it will not be possible to do anything other than let the user use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (even if Disable misses or fails), its attack level will increase by 1. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.

If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user hurts itself due to confusion.

Rage will not attempt to increase the user's attack if it has reached a level of +6, and will not successfully increase the user's attack if it has reached a value of 999.

In Stadium, Disable will cause a pokémon's rage to build only if successful.

Learnset

Generation III

By leveling up

By breeding

Template:Project MoveDex notice