Rage (move): Difference between revisions
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{{MoveInfobox| | {{bad picture|2=Should be replaced with Generation VII images}} | ||
n=99 | | {{MoveInfobox | ||
name=Rage | | |n=99 | ||
jname=いかり | | |name=Rage | ||
jtranslit=Ikari | | |jname=いかり | ||
jtrans=Rage | | |jtranslit=Ikari | ||
gameimage=Rage.png | | |jtrans=Rage | ||
gameimagewidth=300px | | |gameimage=Rage.png | ||
type=Normal | | |gameimagewidth=300px | ||
damagecategory=Physical | | |type=Normal | ||
basepp=20 | | |damagecategory=Physical | ||
maxpp=32 | | |basepp=20 | ||
power=20 | | |maxpp=32 | ||
accuracy=100 | |power=20 | ||
|accuracy=100 | |||
gen=I | | |gen=I | ||
category=Cool | | |category=Cool | ||
appeal=3 | | |appeal=3 | ||
jam=0 | | |jam=0 | ||
cdesc=Can be repeatedly used without boring the judge. | | |cdesc=Can be repeatedly used without boring the judge. | ||
appealsc=0 | | |appealsc=0 | ||
scdesc=Earn double the score in the next turn. | | |scdesc=Earn double the score in the next turn. | ||
category6=Tough| | |category6=Tough | ||
appeal6=1| | |appeal6=1 | ||
jam6=3| | |jam6=3 | ||
cdesc6=Badly startles all of the Pokémon to act before the user. | |cdesc6=Badly startles all of the Pokémon to act before the user. | ||
|touches=yes | |||
touches=yes | | |protect=yes | ||
protect=yes | | |magiccoat=no | ||
magiccoat=no | | |snatch=no | ||
snatch=no | | |mirrormove=yes | ||
|kingsrock=yes | |||
kingsrock=yes | |sound=no | ||
|tm1=yes | |||
|tm#1=20 | |||
|na=no | |||
tm1=yes | | |target=anyadjacent | ||
tm#1=20 | | }} | ||
na=no | | |||
target=anyadjacent | |||
'''Rage''' (Japanese: '''いかり''' ''Rage'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM20]] in Generation I. | '''Rage''' (Japanese: '''いかり''' ''Rage'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM20]] in Generation I. | ||
==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its {{stat|Attack}} stat | Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its rage will build, causing its {{stat|Attack}} stat to increase by one stage. Being hit by a multi-hit move will raise the user's {{stat|Attack}} once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns. | ||
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. | If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including {{status|sleep}}, {{status|freeze}}, partial trapping, {{status|flinch}}ing, or if the user hurts itself due to {{status|confusion}}. | ||
Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999. | Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999. | ||
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In Stadium, Disable will cause a Pokémon's rage to build if it is successful. | In Stadium, Disable will cause a Pokémon's rage to build if it is successful. | ||
=== | ===Generation II=== | ||
Rage is no longer a continuous move and will not last until the end of the battle. | Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack, but is reset when the user ceases to use Rage (but not when Rage misses). | ||
The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage. | |||
===Generation III=== | |||
When Rage is used consecutively, the user's {{stat|Attack}} stat now increases by one stage each time it is damaged by an attack instead. A Pokémon's rage will now build even if the initial use of Rage misses or fails. | |||
===Generation | Rage can be used as part of a [[Contest combination|Pokémon Contest combination]], causing {{m|Leer}}, {{m|Scary Face}} and {{m|Thrash}} to have their base appeal points doubled. | ||
===Generation IV onwards=== | |||
A Pokémon's rage will now only start to build after it successfully used Rage. | |||
==Description== | ==Description== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A non-stop attack move. The user's <sc>Attack</sc> power increases every time it sustains damage.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Raises <sc>Attack</sc> if the user is hit.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{ | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Raises the user's <sc>Attack</sc> every time it is hit.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that becomes stronger each time the user is hit in battle.}} | {{movedescentry|{{gameabbrev3|FRLG}}|An attack that becomes stronger each time the user is hit in battle.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|While this move is in use, it gains attack power each time the user is hit in battle.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Normal|1}} | ||
{{Moveentry/ | {{Moveentry/7|004|Charmander|type=Fire|2|Monster|Dragon|22|19|19{{sup/3|RSE}}||||}} | ||
{{Moveentry/ | {{Moveentry/7|005|Charmeleon|type=Fire|2|Monster|Dragon|24|20|20{{sup/3|RSE}}||||}} | ||
{{Moveentry/ | {{Moveentry/7|006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|24|20|20{{sup/3|RSE}}||||}} | ||
{{Moveentry/ | {{Moveentry/7|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|25|25|25|19|19|19|14}} | ||
{{Moveentry/ | {{Moveentry/7|057|Primeape|type=Fighting|1|Field|Field|28{{sup/1|Y}}|1, 28|1, 28|28|28|28|1, {{tt|Evo.|Learned upon evolving}}}} | ||
{{Moveentry/ | {{Moveentry/7|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|36|25|25|10|10|10{{sup/6|XY}}<br>9{{sup/6|ORAS}}|8|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|39|25|25|1, 10|1, 10|1, 10{{sup/6|XY}}<br>1, 9{{sup/6|ORAS}}|1, 8|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|25|27|25{{sup/3|RSE}}<br>23{{sup/3|FRLG}}|14|14{{sup/5|BW}}<br>10{{sup/5|B2W2}}|13|13}} | ||
{{Moveentry/ | {{Moveentry/7|104|Cubone|type=Ground|1|Monster|Monster|46|29|29|23|23|23|23}} | ||
{{Moveentry/ | {{Moveentry/7|105|Marowak|type=Ground|1|Monster|Monster|55|32|32|23|23|23|23}} | ||
{{Moveentry/ | {{Moveentry/7|115|Kangaskhan|type=Normal|1|Monster|Monster|1|31|31|22|22|22|22|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|128|Tauros|type=Normal|1|Field|Field|44|8|8{{sup/3|RSE}}<br>4{{sup/3|FRLG}}|5|5|5|5|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|136|Flareon|type=Fire|1|Field|Field|48{{sup/1|RGB}}||||||}} | ||
{{Moveentry/ | {{Moveentry/7|158|Totodile|type=Water|2|Monster|Water 1||7|7|8|8|8|8}} | ||
{{Moveentry/ | {{Moveentry/7|159|Croconaw|type=Water|2|Monster|Water 1||1, 7|1, 7|8|8|8|8}} | ||
{{Moveentry/ | {{Moveentry/7|160|Feraligatr|type=Water|2|Monster|Water 1||1, 7|1, 7|1, 8|1, 8|1, 8|1, 8}} | ||
{{Moveentry/ | {{Moveentry/7|206|Dunsparce|type=Normal|1|Field|Field||1|1|1|1|1|1|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral||27|25{{sup/3|RSE}}<br>23{{sup/3|FRLG}}|14|14{{sup/5|BW}}<br>10{{sup/5|B2W2}}|13|13}} | ||
{{Moveentry/ | {{Moveentry/7|209|Snubbull|type=Fairy|2|Field|Fairy||34|34|31|31|31|31|note=STAB prior to Gen VI}} | ||
{{Moveentry/ | {{Moveentry/7|210|Granbull|type=Fairy|2|Field|Fairy||38|38|35|35|35|35|note=STAB prior to Gen VI}} | ||
{{Moveentry/ | {{Moveentry/7|267|Beautifly|type=Bug|type2=Flying|1|Bug|Bug||||||37{{sup/6|ORAS}}|37}} | ||
{{Moveentry/ | {{Moveentry/7|318|Carvanha|type=Water|type2=Dark|1|Water 2|Water 2|||7|6|6|6{{sup/6|XY}}<br>4{{sup/6|ORAS}}|4}} | ||
{{Moveentry/ | {{Moveentry/7|319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2|||1, 7|1, 6|1, 6|1, 6{{sup/6|XY}}<br>1, 4{{sup/6|ORAS}}|1, 4}} | ||
{{Moveentry/ | {{Moveentry/7|371|Bagon|type=Dragon|1|Dragon|Dragon|||1|1|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|372|Shelgon|type=Dragon|1|Dragon|Dragon|||1|1|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon|||1|1|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|551|Sandile|type=Ground|type2=Dark|1|Field|Field|||||1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|552|Krokorok|type=Ground|type2=Dark|1|Field|Field|||||1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|553|Krookodile|type=Ground|type2=Dark|1|Field|Field|||||1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|554|Darumaka|type=Fire|1|Field|Field|||||9|9|9}} | ||
{{Moveentry/ | {{Moveentry/7|555|Darmanitan|type=Fire|1|Field|Field|||||1, 9|1, 9|1, 9}} | ||
{{Moveentry/ | {{Moveentry/7|626|Bouffalant|type=Normal|1|Field|Field|||||6|6|6|STAB='''}} | ||
{{ | {{Moveentry/7|772|Type: Null|type=Normal|1|Undiscovered|Undiscovered|||||||5|STAB='''}} | ||
{{Moveentry/7|773|Silvally|type=Normal|1|Undiscovered|Undiscovered|||||||5|STAB='''}} | |||
{{Movefoot|Normal|7}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Breed|Normal|2}} | ||
{{Moveentry/ | {{Moveentry/6|206|Dunsparce|type=Normal|1|Field|Field|✔||||||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|234|Stantler|type=Normal|1|Field|Field||||✔|✔|✔|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|276|Taillow|type=Normal|type2=Flying|1|Flying|Flying||✔|✔|✔|✔|✔|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon||✔|✔|✔|✔|✔|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|522|Blitzle|type=Electric|1|Field|Field||||✔|✔|✔}} | ||
{{ | {{Moveentry/6|550|Basculin|type=Water|1|Water 2|Water 2||||✔|✔|✔}} | ||
{{Moveentry/6|779|Bruxish|type=Water|type2=Psychic|1|Water 2|Water 2||||||✔}} | |||
{{Movefoot|Normal|6}} | |||
===By [[TM]]=== | ===By [[TM]]=== | ||
{{ | {{Movehead/TM|Normal|1|TM20|no|no|no|no|no|no}} | ||
{{Moveentry/AllTM|Rage| | {{Moveentry/AllTM|Rage|7}} | ||
{{ | {{Movefoot|Normal|7}} | ||
===By {{pkmn2|event}}=== | ===By {{pkmn2|event}}=== | ||
====[[Generation II]]==== | ====[[Generation II]]==== | ||
{{ | {{Movehead/Special|Normal}} | ||
{{ | {{Moveentry/1|236|Tyrogue|type=Fighting|1|Undiscovered|Undiscovered|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Tyrogue|New York City Pokémon Center}}}} | ||
{{ | {{Moveentry/1|246|Larvitar|type=Rock|type2=Ground|1|Monster|Monster|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Larvitar|New York City Pokémon Center}}}} | ||
{{ | {{Movefoot|Normal|1}} | ||
==In other games== | ==In other games== | ||
=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
In the {{pkmn|Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team}} and {{pkmn|Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers}} games, Rage does not deal damage. Instead, it gives the user the [[Status ailments in Mystery Dungeon#Status conditions caused by moves|Enraged]] status, which boosts its Attack stat by one level every time it takes damage. | In the {{pkmn|Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team}} and {{pkmn|Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers}} games, Rage does not deal damage. Instead, it gives the user the [[Status ailments in Mystery Dungeon#Status conditions caused by moves|Enraged]] status, which boosts its Attack stat by one level every time it takes damage. | ||
In [[Pokémon Mystery Dungeon: Gates to Infinity]], Rage does cause damage, and raises the user's Attack level by one whenever it takes damage. | In [[Pokémon Mystery Dungeon: Gates to Infinity]], Rage does cause damage, and raises the user's Attack level by one whenever it takes damage. | ||
===Description=== | |||
{{movedesc|Normal}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|It enrages you, which boosts your Attack every time you take damage from a move.{{tt|*|Move Summary}}<br>You'll get enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a Wonder Tile.{{tt|*|Move Description}}}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=normal|exp=yes|gen=While this move is in use, it gains attack power each time the user is hit in battle.|image3=Ash Charmander Rage.png|image3p=Charmander's tail flame | {{moveanime|type=normal|exp=yes|gen=While this move is in use, it gains attack power each time the user is hit in battle.|image3=Ash Charmander Rage.png|image3p=Charmander's tail flame getting larger|image1=Ash Charmander Rage hit.png|image1p=Charmander|image2=Lorelei Cloyster Rage.png|image2p=Cloyster}} | ||
{{movep|type=normal|ms=004|pkmn=Charmander|method=Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.}} | {{movep|type=normal|ms=004|pkmn=Charmander|method=Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.}} | ||
{{movemid|type=normal|user=Ash's Charmander|startcode=EP025|startname=Primeape Goes Bananas|notes=Debut}} | {{movemid|type=normal|user=Ash's Charmander|startcode=EP025|startname=Primeape Goes Bananas|notes=Debut}} | ||
{{movep|type=normal|ms=091|pkmn=Cloyster|method=Cloyster's whole body glows red and its attacks gain power.}} | {{movep|type=normal|ms=091|pkmn=Cloyster|method=Cloyster's whole body glows red and its attacks gain power.}} | ||
{{movebtm|type=normal|user=Lorelei's Cloyster|user1=Prima's Cloyster|startcode=EP099|startname=The Mandarin Island Miss-Match}} | {{movebtm|type=normal|user=Lorelei's Cloyster|user1=Prima's Cloyster|startcode=EP099|startname=The Mandarin Island Miss-Match}} | ||
===Pokédex entries=== | ===Pokédex entries=== | ||
{{Animedexheader|Kanto}} | {{Animedexheader|Kanto|no}} | ||
{{Animedexbody|EP025|Rage|Ash's Pokédex|{{p|Charmander}}'s special [[move|attack]], Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.}} | {{Animedexbody|EP025|Rage|Ash's Pokédex|{{p|Charmander}}'s special [[move|attack]], Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.}} | ||
{{Animedexfooter/Pokémon|original|Kanto}} | {{Animedexfooter/Pokémon|original|Kanto}} | ||
Line 165: | Line 181: | ||
{{movemanga|type=normal|exp=yes|gen=The user becomes angry and increases its attack power.|image1=Red Clefairy Rage PMRS.png|image1p=Clefairy}} | {{movemanga|type=normal|exp=yes|gen=The user becomes angry and increases its attack power.|image1=Red Clefairy Rage PMRS.png|image1p=Clefairy}} | ||
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy's attack power gets increased after becoming angry.}} | {{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy's attack power gets increased after becoming angry.}} | ||
{{movebtmManga|type=normal|user=Red's Clefairy|startcode=PMRS27|startname=Clefairy Transforms?!|notes=Debut<br | {{movebtmManga|type=normal|user=Red's Clefairy|startcode=PMRS27|startname=Clefairy Transforms?!|notes=Debut<br>Clefairy cannot {{color2|{{normal color dark}}|Anime move errors|cannot legally learn}} Rage as of {{color2|{{normal color dark}}|Generation III}}}} | ||
==In other generations== | ==In other generations== | ||
{{movegen| | ===Core series games=== | ||
type=Normal| | {{movegen | ||
genI=Rage I| | |type=Normal | ||
genII=Rage II| | |genI=Rage I | ||
genIII=Rage III| | |genII=Rage II | ||
genIV=Rage IV| | |genIII=Rage III | ||
|genIV=Rage IV | |||
}} | |||
{{Movegen | |||
|type=Normal | |||
|genV=Rage V | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Normal | |||
|Stad=Rage Stadium | |||
|Stad2=Rage Stad2 | |||
|Colo=Rage Colo | |||
|XD=Rage XD | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal | |type=Normal | ||
|PBR=Rage PBR | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal | |type=Normal | ||
|PMDRB=Rage PMD RB | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* In [[Generation IV]], there is a [[Rage glitch|glitch]] which can occur after a Pokémon uses {{m|Transform}}, even via {{m|Mimic}}, then uses Rage while transformed. | * In [[Generation IV]], there is a [[Rage glitch|glitch]] which can occur after a Pokémon uses {{m|Transform}}, even via {{m|Mimic}}, then uses Rage while transformed. | ||
* Prior to [[Generation VI]], if the last opposing Pokémon successfully used {{m|Self-Destruct}} or {{m|Explosion}} on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_cmn=憤怒 ''{{tt|Fènnù|Rage}}'' | |zh_yue=憤怒 ''{{tt|Fáhnnouh|Rage}}'' | ||
|zh_cmn=憤怒 / 愤怒 ''{{tt|Fènnù|Rage}}'' | |||
|da=Raseri<!--source: Danish version of The Official Pokémon Handbook--> | |da=Raseri<!--source: Danish version of The Official Pokémon Handbook--> | ||
|nl=Razernij | |nl=Razernij | ||
Line 205: | Line 234: | ||
|ko=분노 ''Bunno'' | |ko=분노 ''Bunno'' | ||
|no=Sinne | |no=Sinne | ||
|pt_br=Raiva | |pt_br=Raiva<br>Ira (TCG)<br>Fúria (The Official Pokémon Handbook) | ||
|pt_eu=Fúria | |pt_eu=Fúria | ||
|sr=Bes | |sr=Bes | ||
|es=Furia}} | |es=Furia | ||
|sv=Raseri | |||
|vi=Phẫn Nộ | |||
}} | |||
{{-}} | {{-}} | ||
{{Generation I TMs}} | {{Generation I TMs}} | ||
Line 222: | Line 254: | ||
[[ja:いかり]] | [[ja:いかり]] | ||
[[pl:Rage]] | [[pl:Rage]] | ||
[[zh: | [[zh:愤怒(招式)]] |
Revision as of 04:26, 22 November 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
Rage いかり Rage | ||||||||||||
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Target
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Availability
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Rage (Japanese: いかり Rage) is a damage-dealing Normal-type move introduced in Generation I. It was TM20 in Generation I.
Effect
Generation I
Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its rage will build, causing its Attack stat to increase by one stage. Being hit by a multi-hit move will raise the user's Attack once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user hurts itself due to confusion.
Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.
In Stadium, Disable will cause a Pokémon's rage to build if it is successful.
Generation II
Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack, but is reset when the user ceases to use Rage (but not when Rage misses).
The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.
Generation III
When Rage is used consecutively, the user's Attack stat now increases by one stage each time it is damaged by an attack instead. A Pokémon's rage will now build even if the initial use of Rage misses or fails.
Rage can be used as part of a Pokémon Contest combination, causing Leer, Scary Face and Thrash to have their base appeal points doubled.
Generation IV onwards
A Pokémon's rage will now only start to build after it successfully used Rage.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0004 | Monster | Dragon | 22 | 19 | 19RSE | |||||||||
0005 | Monster | Dragon | 24 | 20 | 20RSE | |||||||||
0006 | |
Monster | Dragon | 24 | 20 | 20RSE | ||||||||
0015 | |
Bug | 25 | 25 | 25 | 19 | 19 | 19 | 14 | |||||
0057 | Field | 28Y | 1, 28 | 1, 28 | 28 | 28 | 28 | 1, Evo. | ||||||
0084 | |
Flying | 36 | 25 | 25 | 10 | 10 | 10XY 9ORAS |
8 | |||||
0085 | |
Flying | 39 | 25 | 25 | 1, 10 | 1, 10 | 1, 10XY 1, 9ORAS |
1, 8 | |||||
0095 | |
Mineral | 25 | 27 | 25RSE 23FRLG |
14 | 14BW 10B2W2 |
13 | 13 | |||||
0104 | Monster | 46 | 29 | 29 | 23 | 23 | 23 | 23 | ||||||
0105 | Monster | 55 | 32 | 32 | 23 | 23 | 23 | 23 | ||||||
0115 | Monster | 1 | 31 | 31 | 22 | 22 | 22 | 22 | ||||||
0128 | Field | 44 | 8 | 8RSE 4FRLG |
5 | 5 | 5 | 5 | ||||||
0136 | Field | 48RGB | ||||||||||||
0158 | Monster | Water 1 | 7 | 7 | 8 | 8 | 8 | 8 | ||||||
0159 | Monster | Water 1 | 1, 7 | 1, 7 | 8 | 8 | 8 | 8 | ||||||
0160 | Monster | Water 1 | 1, 7 | 1, 7 | 1, 8 | 1, 8 | 1, 8 | 1, 8 | ||||||
0206 | Field | 1 | 1 | 1 | 1 | 1 | 1 | |||||||
0208 | |
Mineral | 27 | 25RSE 23FRLG |
14 | 14BW 10B2W2 |
13 | 13 | ||||||
0209 | Field | Fairy | 34 | 34 | 31 | 31 | 31 | 31 | ||||||
0210 | Field | Fairy | 38 | 38 | 35 | 35 | 35 | 35 | ||||||
0267 | |
Bug | 37ORAS | 37 | ||||||||||
0318 | |
Water 2 | 7 | 6 | 6 | 6XY 4ORAS |
4 | |||||||
0319 | |
Water 2 | 1, 7 | 1, 6 | 1, 6 | 1, 6XY 1, 4ORAS |
1, 4 | |||||||
0371 | Dragon | 1 | 1 | 1 | 1 | 1 | ||||||||
0372 | Dragon | 1 | 1 | 1 | 1 | 1 | ||||||||
0373 | |
Dragon | 1 | 1 | 1 | 1 | 1 | |||||||
0551 | |
Field | 1 | 1 | 1 | |||||||||
0552 | |
Field | 1 | 1 | 1 | |||||||||
0553 | |
Field | 1 | 1 | 1 | |||||||||
0554 | Field | 9 | 9 | 9 | ||||||||||
0555 | Field | 1, 9 | 1, 9 | 1, 9 | ||||||||||
0626 | Field | 6 | 6 | 6 | ||||||||||
0772 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 5 | |||||||||||
0773 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 5 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0206 | Field | ✔ | |||||||||||
0228 | |
Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0234 | Field | ✔ | ✔ | ✔ | |||||||||
0276 | |
Flying | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0333 | |
Flying | Dragon | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0522 | Field | ✔ | ✔ | ✔ | |||||||||
0550 | Water 2 | ✔ | ✔ | ✔ | |||||||||
0779 | |
Water 2 | ✔ | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Types | Egg Groups | Machine | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I TM20 |
II -- |
III -- |
IV -- |
V -- |
VI -- |
VII -- |
VIII -- |
IX -- | ||||||
All Pokémon who can learn TMs can learn Rage. | ||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0236 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | New York City Pokémon Center | |||
0246 | |
Monster | New York City Pokémon Center | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In the Rescue Team and Explorers games, Rage does not deal damage. Instead, it gives the user the Enraged status, which boosts its Attack stat by one level every time it takes damage.
In Pokémon Mystery Dungeon: Gates to Infinity, Rage does cause damage, and raises the user's Attack level by one whenever it takes damage.
Description
|
In the anime
While this move is in use, it gains attack power each time the user is hit in battle. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent. | |||
Ash's Charmander | Primeape Goes Bananas | Debut | |
Cloyster's whole body glows red and its attacks gain power. | |||
Prima's Cloyster | The Mandarin Island Miss-Match | None |
Pokédex entries
|
In the manga
In the Aim to Be a Card Master!! manga
The user's attack is increased by rage. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Ditto's attack is increased by rage. | |||
Kenta's Ditto | District Convention "Kenta, to the Open Sea" | Debut Used via Transform |
In the Pokémon Adventures manga
The user gains attack power when it is hit by an attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pikachu gains attack power each time it is hit by an attack. | |||
Red's Pika | The Legend | Debut |
In the Pokémon Gold & Silver: The Golden Boys manga
The user increases its attack power. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Chinchou increases its attack power by holding in electricity. | |||
Several wild Chinchou | A Serious Crisis!! The Battle With The Lugia | Debut |
In the Pokémon Pocket Monsters manga
The user becomes angry and increases its attack power. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefairy's attack power gets increased after becoming angry. | |||
Red's Clefairy | Clefairy Transforms?! | Debut Clefairy cannot cannot legally learn Rage as of Generation III |
In other generations
Core series games
Spin-off series games
Trivia
- In Generation IV, there is a glitch which can occur after a Pokémon uses Transform, even via Mimic, then uses Rage while transformed.
- Prior to Generation VI, if the last opposing Pokémon successfully used Self-Destruct or Explosion on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.
In other languages
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Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Articles needing better pictures
- Pages with broken file links
- Generation I TM moves
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Cool moves
- Physical moves
- Generation I moves
- TM moves that all Pokémon that can learn TMs can learn
- Machine moves
- Moves that can raise the user's Attack
- Moves that can jam