Rage (move): Difference between revisions

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{{MoveInfobox|
{{bad picture|2=Should be replaced with Generation VII images}}
n=99 |
{{MoveInfobox
name=Rage |
|n=99
jname=いかり |
|name=Rage
jtranslit=Ikari |
|jname=いかり
jtrans=Rage |
|jtranslit=Ikari
gameimage=Rage.png |
|jtrans=Rage
gameimagewidth=300px |
|gameimage=Rage.png
type=Normal |
|gameimagewidth=300px
damagecategory=Physical |
|type=Normal
basepp=20 |
|damagecategory=Physical
maxpp=32 |
|basepp=20
power=20 |
|maxpp=32
accuracy=100 |
|power=20
bdesc=??? |
|accuracy=100
gen=I |
|gen=I
category=Cool |
|category=Cool
appeal=3 |
|appeal=3
jam=0 |
|jam=0
cdesc=Can be repeatedly used without boring the judge. |
|cdesc=Can be repeatedly used without boring the judge.
appealsc=0 |
|appealsc=0
scdesc=Earn double the score in the next turn. |
|scdesc=Earn double the score in the next turn.
category6=Tough|
|category6=Tough
appeal6=1|
|appeal6=1
jam6=3|
|jam6=3
cdesc6=Badly startles all of the Pokémon to act before the user.|
|cdesc6=Badly startles all of the Pokémon to act before the user.
pokefordex=rage |
|touches=yes
touches=yes |
|protect=yes
protect=yes |
|magiccoat=no
magiccoat=no |
|snatch=no
snatch=no |
|mirrormove=yes
brightpowder=yes |
|kingsrock=yes
kingsrock=yes |
|sound=no
flag7=no |
|tm1=yes
flag8=no |
|tm#1=20
sound=no |
|na=no
tm1=yes |
|target=anyadjacent
tm#1=20 |
}}
na=no |
target=anyadjacent |
footnotes= }}
'''Rage''' (Japanese: '''いかり''' ''Rage'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM20]] in Generation I.
'''Rage''' (Japanese: '''いかり''' ''Rage'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM20]] in Generation I.


==Effect==
==Effect==
===Generation I===
===Generation I===
Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its {{stat|Attack}} stat will increase by one stage. Being hit by a multi-hit move will raise the user's {{stat|Attack}} once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.
Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its rage will build, causing its {{stat|Attack}} stat to increase by one stage. Being hit by a multi-hit move will raise the user's {{stat|Attack}} once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.


If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. <!--If Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%.--> The duration of Rage will be paused but not disrupted by anything, including {{status|sleep}}, {{status|freeze}}, partial trapping, {{status|flinch}}ing, or if the user hurts itself due to {{status|confusion}}.
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including {{status|sleep}}, {{status|freeze}}, partial trapping, {{status|flinch}}ing, or if the user hurts itself due to {{status|confusion}}.


Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.
Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.
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In Stadium, Disable will cause a Pokémon's rage to build if it is successful.
In Stadium, Disable will cause a Pokémon's rage to build if it is successful.


===Generations II to IV===
===Generation II===
Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move, with similar power increase. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.
Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack, but is reset when the user ceases to use Rage (but not when Rage misses).
 
The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.
 
===Generation III===
When Rage is used consecutively, the user's {{stat|Attack}} stat now increases by one stage each time it is damaged by an attack instead. A Pokémon's rage will now build even if the initial use of Rage misses or fails.


===Generation V===
Rage can be used as part of a [[Contest combination|Pokémon Contest combination]], causing {{m|Leer}}, {{m|Scary Face}} and {{m|Thrash}} to have their base appeal points doubled.
Extra damage bonuses gained when the user of Rage is hit by an opponent are again Attack stat bonuses.
 
===Generation IV onwards===
A Pokémon's rage will now only start to build after it successfully used Rage.


==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|A non-stop attack move. The user's <sc>Attack</sc> power increases every time it sustains damage.}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A non-stop attack move. The user's <sc>Attack</sc> power increases every time it sustains damage.}}
{{movedescentry|{{gameabbrev3|GSC}}|Raises <sc>Attack</sc> if the user is hit.}}
{{movedescentry|{{gameabbrev2|GSC}}|Raises <sc>Attack</sc> if the user is hit.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Raises the user's <sc>Attack</sc> every time it is hit.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Raises the user's <sc>Attack</sc> every time it is hit.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that becomes stronger each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that becomes stronger each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|While this move is in use, it gains attack power each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|While this move is in use, it gains attack power each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Level|Normal|1}}
{{Moveentry/Level1|004|Charmander|1|Fire|Fire|22|19|19|FRLG=no|no|no|no}}
{{Moveentry/7|004|Charmander|type=Fire|2|Monster|Dragon|22|19|19{{sup/3|RSE}}||||}}
{{Moveentry/Level1|005|Charmeleon|1|Fire|Fire|24|20|20|FRLG=no|no|no|no}}
{{Moveentry/7|005|Charmeleon|type=Fire|2|Monster|Dragon|24|20|20{{sup/3|RSE}}||||}}
{{Moveentry/Level1|006|Charizard|2|Fire|Flying|24|20|20|FRLG=no|no|no|no}}
{{Moveentry/7|006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|24|20|20{{sup/3|RSE}}||||}}
{{Moveentry/Level1|015|Beedrill|2|Bug|Poison|25|25|25|19|19|19}}
{{Moveentry/7|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|25|25|25|19|19|19|14}}
{{Moveentry/Level1|057|Primeape|1|Fighting|Fighting|no|Y=28|1, 28|1, 28|28|28|28}}
{{Moveentry/7|057|Primeape|type=Fighting|1|Field|Field|28{{sup/1|Y}}|1, 28|1, 28|28|28|28|1, {{tt|Evo.|Learned upon evolving}}}}
{{Moveentry/Level1|084|Doduo|2|Normal|Flying|36|25|25|10|10|{{tt|10|XY}}<br>{{tt|9|ORAS}}|STAB='''}}
{{Moveentry/7|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|36|25|25|10|10|10{{sup/6|XY}}<br>9{{sup/6|ORAS}}|8|STAB='''}}
{{Moveentry/Level1|085|Dodrio|2|Normal|Flying|39|25|25|1, 10|1, 10|{{tt|1, 10|XY}}<br>{{tt|1, 9|ORAS}}|STAB='''}}
{{Moveentry/7|085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|39|25|25|1, 10|1, 10|1, 10{{sup/6|XY}}<br>1, 9{{sup/6|ORAS}}|1, 8|STAB='''}}
{{Moveentry/Level1|095|Onix|2|Rock|Ground|25|27|25|FRLG=23|14|14|B2W2=10|13}}
{{Moveentry/7|095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|25|27|25{{sup/3|RSE}}<br>23{{sup/3|FRLG}}|14|14{{sup/5|BW}}<br>10{{sup/5|B2W2}}|13|13}}
{{Moveentry/Level1|104|Cubone|1|Ground|Ground|46|29|29|23|23|23}}
{{Moveentry/7|104|Cubone|type=Ground|1|Monster|Monster|46|29|29|23|23|23|23}}
{{Moveentry/Level1|105|Marowak|1|Ground|Ground|55|32|32|23|23|23}}
{{Moveentry/7|105|Marowak|type=Ground|1|Monster|Monster|55|32|32|23|23|23|23}}
{{Moveentry/Level1|115|Kangaskhan|1|Normal|Normal|1|31|31|22|22|22|STAB='''}}
{{Moveentry/7|115|Kangaskhan|type=Normal|1|Monster|Monster|1|31|31|22|22|22|22|STAB='''}}
{{Moveentry/Level1|128|Tauros|1|Normal|Normal|1|8|8|FRLG=4|5|5|5|STAB='''}}
{{Moveentry/7|128|Tauros|type=Normal|1|Field|Field|44|8|8{{sup/3|RSE}}<br>4{{sup/3|FRLG}}|5|5|5|5|STAB='''}}
{{Moveentry/Level1|136|Flareon|1|Fire|Fire|48|Y=no|no|no|no|no|no}}
{{Moveentry/7|136|Flareon|type=Fire|1|Field|Field|48{{sup/1|RGB}}||||||}}
{{Moveentry/Level1|158|Totodile|1|Water|Water|no|7|7|8|8|8}}
{{Moveentry/7|158|Totodile|type=Water|2|Monster|Water 1||7|7|8|8|8|8}}
{{Moveentry/Level1|159|Croconaw|1|Water|Water|no|1, 7|1, 7|8|8|8}}
{{Moveentry/7|159|Croconaw|type=Water|2|Monster|Water 1||1, 7|1, 7|8|8|8|8}}
{{Moveentry/Level1|160|Feraligatr|1|Water|Water|no|1, 7|1, 7|1, 8|1, 8|1, 8|}}
{{Moveentry/7|160|Feraligatr|type=Water|2|Monster|Water 1||1, 7|1, 7|1, 8|1, 8|1, 8|1, 8}}
{{Moveentry/Level1|206|Dunsparce|1|Normal|Normal|no|1|1|1|1|1|STAB='''}}
{{Moveentry/7|206|Dunsparce|type=Normal|1|Field|Field||1|1|1|1|1|1|STAB='''}}
{{Moveentry/Level1|208|Steelix|2|Steel|Ground|no|27|25|FRLG=23|14|14|B2W2=10|13}}
{{Moveentry/7|208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral||27|25{{sup/3|RSE}}<br>23{{sup/3|FRLG}}|14|14{{sup/5|BW}}<br>10{{sup/5|B2W2}}|13|13}}
{{Moveentry/Level1|209|Snubbull|1|Fairy|Fairy|no|34|34|31|31|31|note=STAB prior to Gen VI}}
{{Moveentry/7|209|Snubbull|type=Fairy|2|Field|Fairy||34|34|31|31|31|31|note=STAB prior to Gen VI}}
{{Moveentry/Level1|210|Granbull|1|Fairy|Fairy|no|38|38|35|35|35|note=STAB prior to Gen VI}}
{{Moveentry/7|210|Granbull|type=Fairy|2|Field|Fairy||38|38|35|35|35|35|note=STAB prior to Gen VI}}
{{Moveentry/Level1|267|Beautifly|2|Bug|Flying|no|no|no|no|no|{{tt|37|ORAS}}}}
{{Moveentry/7|267|Beautifly|type=Bug|type2=Flying|1|Bug|Bug||||||37{{sup/6|ORAS}}|37}}
{{Moveentry/Level1|318|Carvanha|2|Water|Dark|no|no|7|6|6|{{tt|6|XY}}<br>{{tt|4|ORAS}}}}
{{Moveentry/7|318|Carvanha|type=Water|type2=Dark|1|Water 2|Water 2|||7|6|6|6{{sup/6|XY}}<br>4{{sup/6|ORAS}}|4}}
{{Moveentry/Level1|319|Sharpedo|2|Water|Dark|no|no|1, 7|1, 6|1, 6|{{tt|1, 6|XY}}<br>{{tt|4|ORAS}}}}
{{Moveentry/7|319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2|||1, 7|1, 6|1, 6|1, 6{{sup/6|XY}}<br>1, 4{{sup/6|ORAS}}|1, 4}}
{{Moveentry/Level1|371|Bagon|1|Dragon|Dragon|no|no|1|1|1|1}}
{{Moveentry/7|371|Bagon|type=Dragon|1|Dragon|Dragon|||1|1|1|1|1}}
{{Moveentry/Level1|372|Shelgon|1|Dragon|Dragon|no|no|1|1|1|1}}
{{Moveentry/7|372|Shelgon|type=Dragon|1|Dragon|Dragon|||1|1|1|1|1}}
{{Moveentry/Level1|373|Salamence|2|Dragon|Flying|no|no|1|1|1|1}}
{{Moveentry/7|373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon|||1|1|1|1|1}}
{{Moveentry/Level1|551|Sandile|2|Ground|Dark|no|no|no|no|1|1}}
{{Moveentry/7|551|Sandile|type=Ground|type2=Dark|1|Field|Field|||||1|1|1}}
{{Moveentry/Level1|552|Krokorok|2|Ground|Dark|no|no|no|no|1|1}}
{{Moveentry/7|552|Krokorok|type=Ground|type2=Dark|1|Field|Field|||||1|1|1}}
{{Moveentry/Level1|553|Krookodile|2|Ground|Dark|no|no|no|no|1|1}}
{{Moveentry/7|553|Krookodile|type=Ground|type2=Dark|1|Field|Field|||||1|1|1}}
{{Moveentry/Level1|554|Darumaka|1|Fire|Fire|no|no|no|no|9|9}}
{{Moveentry/7|554|Darumaka|type=Fire|1|Field|Field|||||9|9|9}}
{{Moveentry/Level1|555|Darmanitan|1|Fire|Fire|no|no|no|no|1, 9|1, 9}}
{{Moveentry/7|555|Darmanitan|type=Fire|1|Field|Field|||||1, 9|1, 9|1, 9}}
{{Moveentry/Level1|626|Bouffalant|1|Normal|Normal|no|no|no|no|6|6|STAB='''}}
{{Moveentry/7|626|Bouffalant|type=Normal|1|Field|Field|||||6|6|6|STAB='''}}
{{Movefooter|Normal|1}}
{{Moveentry/7|772|Type: Null|type=Normal|1|Undiscovered|Undiscovered|||||||5|STAB='''}}
{{Moveentry/7|773|Silvally|type=Normal|1|Undiscovered|Undiscovered|||||||5|STAB='''}}
{{Movefoot|Normal|7}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Breed|Normal|2}}
{{Moveentry/Breed2|228|Houndour|2|Dark|Fire|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}}}
{{Moveentry/6|206|Dunsparce|type=Normal|1|Field|Field|||||||STAB='''}}
{{Moveentry/Breed2|234|Stantler|1|Normal|Normal|no|no|no|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}|STAB='''}}
{{Moveentry/6|228|Houndour|type=Dark|type2=Fire|1|Field|Field||||||}}
{{Moveentry/Breed2|276|Taillow|2|Normal|Flying|no|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}|STAB='''}}
{{Moveentry/6|234|Stantler|type=Normal|1|Field|Field|||||||STAB='''}}
{{Moveentry/Breed2|333|Swablu|2|Normal|Flying|no|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|STAB='''}}
{{Moveentry/6|276|Taillow|type=Normal|type2=Flying|1|Flying|Flying|||||||STAB='''}}
{{Moveentry/Breed2|522|Blitzle|1|Electric|Electric|no|no|no|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}}}
{{Moveentry/6|333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon|||||||STAB='''}}
{{Moveentry/Breed2|550|Basculin|1|Water|Water|no|no|no|{{MSP|318|Carvanha}}{{MSP|319|Sharpedo}}|{{MSP|318|Carvanha}}{{MSP|319|Sharpedo}}}}
{{Moveentry/6|522|Blitzle|type=Electric|1|Field|Field||||||}}
{{Movefooter|Normal|2}}
{{Moveentry/6|550|Basculin|type=Water|1|Water 2|Water 2||||||}}
{{Moveentry/6|779|Bruxish|type=Water|type2=Psychic|1|Water 2|Water 2||||||}}
{{Movefoot|Normal|6}}


===By [[TM]]===
===By [[TM]]===
{{Moveheader/TM|Normal|1|TM20|no|no|no|no|no}}
{{Movehead/TM|Normal|1|TM20|no|no|no|no|no|no}}
{{Moveentry/AllTM|Rage|1}}
{{Moveentry/AllTM|Rage|7}}
{{Movefooter|Normal|1}}
{{Movefoot|Normal|7}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation II]]====
====[[Generation II]]====
{{Learnlistspecial|Normal}}
{{Movehead/Special|Normal}}
{{Moveentryspecial|236|Tyrogue|1|Fighting|Fighting|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Tyrogue|New York City Pokémon Center}}}}
{{Moveentry/1|236|Tyrogue|type=Fighting|1|Undiscovered|Undiscovered|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Tyrogue|New York City Pokémon Center}}}}
{{Moveentryspecial|246|Larvitar|2|Rock|Ground|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Larvitar|New York City Pokémon Center}}}}
{{Moveentry/1|246|Larvitar|type=Rock|type2=Ground|1|Monster|Monster|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Larvitar|New York City Pokémon Center}}}}
{{Learnlist/footer}}
{{Movefoot|Normal|1}}


==In other games==
==In other games==
==={{pkmn|Mystery Dungeon series}}===
===[[Pokémon Mystery Dungeon series]]===
In the {{pkmn|Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team}} and {{pkmn|Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers}} games, Rage does not deal damage. Instead, it gives the user the [[Status ailments in Mystery Dungeon#Status conditions caused by moves|Enraged]] status, which boosts its Attack stat by one level every time it takes damage.
In the {{pkmn|Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team}} and {{pkmn|Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers}} games, Rage does not deal damage. Instead, it gives the user the [[Status ailments in Mystery Dungeon#Status conditions caused by moves|Enraged]] status, which boosts its Attack stat by one level every time it takes damage.


In [[Pokémon Mystery Dungeon: Gates to Infinity]], Rage does cause damage, and raises the user's Attack level by one whenever it takes damage.
In [[Pokémon Mystery Dungeon: Gates to Infinity]], Rage does cause damage, and raises the user's Attack level by one whenever it takes damage.
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It enrages you, which boosts your Attack every time you take damage from a move.{{tt|*|Move Summary}}<br>You'll get enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a Wonder Tile.{{tt|*|Move Description}}}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=While this move is in use, it gains attack power each time the user is hit in battle.|image3=Ash Charmander Rage.png|image3p=Charmander's tail flame gets larger|image1=Ash Charmander Rage hit.png|image1p=Charmander|image2=Lorelei Cloyster Rage.png|image2p=Cloyster}}
{{moveanime|type=normal|exp=yes|gen=While this move is in use, it gains attack power each time the user is hit in battle.|image3=Ash Charmander Rage.png|image3p=Charmander's tail flame getting larger|image1=Ash Charmander Rage hit.png|image1p=Charmander|image2=Lorelei Cloyster Rage.png|image2p=Cloyster}}
{{movep|type=normal|ms=004|pkmn=Charmander|method=Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.}}
{{movep|type=normal|ms=004|pkmn=Charmander|method=Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.}}
{{movemid|type=normal|user=Ash's Charmander|startcode=EP025|startname=Primeape Goes Bananas|notes=Debut}}
{{movemid|type=normal|user=Ash's Charmander|startcode=EP025|startname=Primeape Goes Bananas|notes=Debut}}
{{movep|type=normal|ms=091|pkmn=Cloyster|method=Cloyster's whole body glows red and its attacks gain power.}}
{{movep|type=normal|ms=091|pkmn=Cloyster|method=Cloyster's whole body glows red and its attacks gain power.}}
{{movebtm|type=normal|user=Lorelei's Cloyster|user1=Prima's Cloyster|startcode=EP099|startname=The Mandarin Island Miss-Match}}
{{movebtm|type=normal|user=Lorelei's Cloyster|user1=Prima's Cloyster|startcode=EP099|startname=The Mandarin Island Miss-Match}}
* In ''[[AG001|Get the Show on the Road!]]'', [[Professor Birch]]'s confirmed that a group of {{p|Poochyena}} were about to use Rage, but he ran off before they could.
 
===Pokédex entries===
===Pokédex entries===
{{Animedexheader|Kanto}}
{{Animedexheader|Kanto|no}}
{{Animedexbody|EP025|Rage|Ash's Pokédex|{{p|Charmander}}'s special [[move|attack]], Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.}}
{{Animedexbody|EP025|Rage|Ash's Pokédex|{{p|Charmander}}'s special [[move|attack]], Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.}}
{{Animedexfooter/Pokémon|original|Kanto}}
{{Animedexfooter/Pokémon|original|Kanto}}
Line 165: Line 181:
{{movemanga|type=normal|exp=yes|gen=The user becomes angry and increases its attack power.|image1=Red Clefairy Rage PMRS.png|image1p=Clefairy}}
{{movemanga|type=normal|exp=yes|gen=The user becomes angry and increases its attack power.|image1=Red Clefairy Rage PMRS.png|image1p=Clefairy}}
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy's attack power gets increased after becoming angry.}}
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy's attack power gets increased after becoming angry.}}
{{movebtmManga|type=normal|user=Red's Clefairy|startcode=PMRS27|startname=Clefairy Transforms?!|notes=Debut<br/>Clefairy cannot {{color2|{{normal color dark}}|Anime move errors|cannot legally learn}} Rage as of {{color2|{{normal color dark}}|Generation III}}}}
{{movebtmManga|type=normal|user=Red's Clefairy|startcode=PMRS27|startname=Clefairy Transforms?!|notes=Debut<br>Clefairy cannot {{color2|{{normal color dark}}|Anime move errors|cannot legally learn}} Rage as of {{color2|{{normal color dark}}|Generation III}}}}


==In other generations==
==In other generations==
{{movegen|
===Core series games===
type=Normal|
{{movegen
genI=Rage I|
|type=Normal
genII=Rage II|
|genI=Rage I
genIII=Rage III|
|genII=Rage II
genIV=Rage IV|
|genIII=Rage III
|genIV=Rage IV
}}
 
{{Movegen
|type=Normal
|genV=Rage V
}}
===Spin-off series games===
{{Movegen
|type=Normal
|Stad=Rage Stadium
|Stad2=Rage Stad2
|Colo=Rage Colo
|XD=Rage XD
}}
}}


{{Movegen|
{{Movegen
type=Normal|
|type=Normal
genV=Rage V|
|PBR=Rage PBR
PMDRB=Rage PMD RB|
}}
}}


{{Movegen|
{{Movegen
type=Normal|
|type=Normal
Stad=Rage Stadium|
|PMDRB=Rage PMD RB
Stad2=Rage Stad2|
Colo=Rage Colo|
}}
}}


==Trivia==
==Trivia==
* In [[Generation IV]], there is a [[Rage glitch|glitch]] which can occur after a Pokémon uses {{m|Transform}}, even via {{m|Mimic}}, then uses Rage while transformed.
* In [[Generation IV]], there is a [[Rage glitch|glitch]] which can occur after a Pokémon uses {{m|Transform}}, even via {{m|Mimic}}, then uses Rage while transformed.
* Prior to [[Generation VI]], if the last opposing Pokémon successfully used {{m|Self-Destruct}} or {{m|Explosion}} on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=憤怒 ''{{tt|Fènnù|Rage}}''
|zh_yue=憤怒 ''{{tt|Fáhnnouh|Rage}}''
|zh_cmn=憤怒 / 愤怒 ''{{tt|Fènnù|Rage}}''
|da=Raseri<!--source: Danish version of The Official Pokémon Handbook-->
|da=Raseri<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Razernij
|nl=Razernij
Line 205: Line 234:
|ko=분노 ''Bunno''
|ko=분노 ''Bunno''
|no=Sinne
|no=Sinne
|pt_br=Raiva
|pt_br=Raiva<br>Ira (TCG)<br>Fúria (The Official Pokémon Handbook)
|pt_eu=Fúria
|pt_eu=Fúria
|sr=Bes
|sr=Bes
|es=Furia}}
|es=Furia
|sv=Raseri
|vi=Phẫn Nộ
}}
{{-}}
{{-}}
{{Generation I TMs}}
{{Generation I TMs}}
Line 222: Line 254:
[[ja:いかり]]
[[ja:いかり]]
[[pl:Rage]]
[[pl:Rage]]
[[zh:愤怒(技能)]]
[[zh:愤怒(招式)]]

Revision as of 04:26, 22 November 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Rage
いかり Rage
[[File:|300pxpx|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  20
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  3 ♥♥♥
Badly startles all of the Pokémon to act before the user.

Rage (Japanese: いかり Rage) is a damage-dealing Normal-type move introduced in Generation I. It was TM20 in Generation I.

Effect

Generation I

Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its rage will build, causing its Attack stat to increase by one stage. Being hit by a multi-hit move will raise the user's Attack once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.

If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user hurts itself due to confusion.

Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.

In Stadium, Disable will cause a Pokémon's rage to build if it is successful.

Generation II

Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack, but is reset when the user ceases to use Rage (but not when Rage misses).

The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.

Generation III

When Rage is used consecutively, the user's Attack stat now increases by one stage each time it is damaged by an attack instead. A Pokémon's rage will now build even if the initial use of Rage misses or fails.

Rage can be used as part of a Pokémon Contest combination, causing Leer, Scary Face and Thrash to have their base appeal points doubled.

Generation IV onwards

A Pokémon's rage will now only start to build after it successfully used Rage.

Description

Games Description
StadStad2 A non-stop attack move. The user's Attack power increases every time it sustains damage.
GSC Raises Attack if the user is hit.
RSEColoXD Raises the user's Attack every time it is hit.
FRLG An attack that becomes stronger each time the user is hit in battle.
DPPtHGSSPBR While this move is in use, it gains attack power each time the user is hit in battle.
BWB2W2
XYORAS
SMUSUM
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0004 Charmander FireIC Big.png Monster Dragon 22 19 19RSE
0005 Charmeleon FireIC Big.png Monster Dragon 24 20 20RSE
0006 Charizard FireIC Big.png
FlyingIC Big.png
Monster Dragon 24 20 20RSE
0015 Beedrill BugIC Big.png
PoisonIC Big.png
Bug Bug 25 25 25 19 19 19 14
0057 Primeape FightingIC Big.png Field Field 28Y 1, 28 1, 28 28 28 28 1, Evo.
0084 Doduo NormalIC Big.png
FlyingIC Big.png
Flying Flying 36 25 25 10 10 10XY
9ORAS
8
0085 Dodrio NormalIC Big.png
FlyingIC Big.png
Flying Flying 39 25 25 1, 10 1, 10 1, 10XY
1, 9ORAS
1, 8
0095 Onix RockIC Big.png
GroundIC Big.png
Mineral Mineral 25 27 25RSE
23FRLG
14 14BW
10B2W2
13 13
0104 Cubone GroundIC Big.png Monster Monster 46 29 29 23 23 23 23
0105 Marowak GroundIC Big.png Monster Monster 55 32 32 23 23 23 23
0115 Kangaskhan NormalIC Big.png Monster Monster 1 31 31 22 22 22 22
0128 Tauros NormalIC Big.png Field Field 44 8 8RSE
4FRLG
5 5 5 5
0136 Flareon FireIC Big.png Field Field 48RGB
0158 Totodile WaterIC Big.png Monster Water 1 7 7 8 8 8 8
0159 Croconaw WaterIC Big.png Monster Water 1 1, 7 1, 7 8 8 8 8
0160 Feraligatr WaterIC Big.png Monster Water 1 1, 7 1, 7 1, 8 1, 8 1, 8 1, 8
0206 Dunsparce NormalIC Big.png Field Field 1 1 1 1 1 1
0208 Steelix SteelIC Big.png
GroundIC Big.png
Mineral Mineral 27 25RSE
23FRLG
14 14BW
10B2W2
13 13
0209 Snubbull FairyIC Big.png Field Fairy 34 34 31 31 31 31
0210 Granbull FairyIC Big.png Field Fairy 38 38 35 35 35 35
0267 Beautifly BugIC Big.png
FlyingIC Big.png
Bug Bug 37ORAS 37
0318 Carvanha WaterIC Big.png
DarkIC Big.png
Water 2 Water 2 7 6 6 6XY
4ORAS
4
0319 Sharpedo WaterIC Big.png
DarkIC Big.png
Water 2 Water 2 1, 7 1, 6 1, 6 1, 6XY
1, 4ORAS
1, 4
0371 Bagon DragonIC Big.png Dragon Dragon 1 1 1 1 1
0372 Shelgon DragonIC Big.png Dragon Dragon 1 1 1 1 1
0373 Salamence DragonIC Big.png
FlyingIC Big.png
Dragon Dragon 1 1 1 1 1
0551 Sandile GroundIC Big.png
DarkIC Big.png
Field Field 1 1 1
0552 Krokorok GroundIC Big.png
DarkIC Big.png
Field Field 1 1 1
0553 Krookodile GroundIC Big.png
DarkIC Big.png
Field Field 1 1 1
0554 Darumaka FireIC Big.png Field Field 9 9 9
0555 Darmanitan FireIC Big.png Field Field 1, 9 1, 9 1, 9
0626 Bouffalant NormalIC Big.png Field Field 6 6 6
0772 Type: Null NormalIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 5
0773 Silvally NormalIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 5
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0206 Dunsparce NormalIC Big.png Field Field
0228 Houndour DarkIC Big.png
FireIC Big.png
Field Field
0234 Stantler NormalIC Big.png Field Field
0276 Taillow NormalIC Big.png
FlyingIC Big.png
Flying Flying
0333 Swablu NormalIC Big.png
FlyingIC Big.png
Flying Dragon
0522 Blitzle ElectricIC Big.png Field Field
0550 Basculin WaterIC Big.png Water 2 Water 2
0779 Bruxish WaterIC Big.png
PsychicIC Big.png
Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
TM20
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
--
IX
--
All Pokémon who can learn TMs can learn Rage.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0236 Tyrogue FightingIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered New York City Pokémon Center
0246 Larvitar RockIC Big.png
GroundIC Big.png
Monster Monster New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In the Rescue Team and Explorers games, Rage does not deal damage. Instead, it gives the user the Enraged status, which boosts its Attack stat by one level every time it takes damage.

In Pokémon Mystery Dungeon: Gates to Infinity, Rage does cause damage, and raises the user's Attack level by one whenever it takes damage.

Description

Games Description
MDRB The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.
MDTDS Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.
SMD It enrages you, which boosts your Attack every time you take damage from a move.*
You'll get enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a Wonder Tile.*


In the anime

Ash Charmander Rage.png
Charmander's tail flame getting larger
Ash Charmander Rage hit.png
Charmander
Lorelei Cloyster Rage.png
Cloyster
While this move is in use, it gains attack power each time the user is hit in battle.
Pokémon Method
User First Used In Notes
Charmander Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.
Ash's Charmander Primeape Goes Bananas Debut
Cloyster Cloyster's whole body glows red and its attacks gain power.
Prima's Cloyster The Mandarin Island Miss-Match None


Pokédex entries

Episode Subject Source Entry
EP025 Rage Ash's Pokédex Charmander's special attack, Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.

In the manga

In the Aim to Be a Card Master!! manga


In the Pokémon Adventures manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Spin-off series games

Trivia

  • In Generation IV, there is a glitch which can occur after a Pokémon uses Transform, even via Mimic, then uses Rage while transformed.
  • Prior to Generation VI, if the last opposing Pokémon successfully used Self-Destruct or Explosion on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.

In other languages

Language Title
Chinese Cantonese 憤怒 Fáhnnouh
Mandarin 憤怒 / 愤怒 Fènnù
Denmark Flag.png Danish Raseri
The Netherlands Flag.png Dutch Razernij
Finland Flag.png Finnish Vimma
France Flag.png French Frénésie
Germany Flag.png German Raserei
Greece Flag.png Greek Οργή
Indonesia Flag.png Indonesian Marah
Italy Flag.png Italian Ira
South Korea Flag.png Korean 분노 Bunno
Norway Flag.png Norwegian Sinne
Portuguese Brazil Flag.png Brazil Raiva
Ira (TCG)
Fúria (The Official Pokémon Handbook)
Portugal Flag.png Portugal Fúria
Serbia Flag.png Serbian Bes
Spain Flag.png Spanish Furia
Sweden Flag.png Swedish Raseri
Vietnam Flag.png Vietnamese Phẫn Nộ


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


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