RKS System (Ability): Difference between revisions
(→Effect) |
No edit summary |
||
Line 46: | Line 46: | ||
[[Category:Form-changing Abilities]] | [[Category:Form-changing Abilities]] | ||
[[Category:Abilities that cannot be replaced]] | |||
[[Category:Abilities that cannot be copied]] | |||
[[de:Alpha-System]] | [[de:Alpha-System]] |
Revision as of 05:59, 18 January 2017
RKS System | ARシステム | ||||||||||||||||||
AR System | |||||||||||||||||||
Flavor text
|
RKS System (Japanese: ARシステム AR System) is an Ability introduced in Generation VII. It is the signature Ability of Silvally.
Effect
RKS System changes the type of the Pokémon with this Ability depending on the Memory attached. RKS System will prevent the effects of Knock Off, Trick, Switcheroo, Thief, or Covet if the target is specifically holding a Memory.
A Pokémon with RKS System cannot be affected by type-changing moves, such as Soak; however, it can be affected by Forest's Curse and Trick-or-Treat.
Role Play, Gastro Acid, Worry Seed, Simple Beam, and Entrainment fail if the target has the Ability RKS System. Skill Swap fails if either Pokémon has RKS System. RKS System cannot be copied by Trace, Power of Alchemy, or Receiver. RKS System cannot be replaced by Mummy or suppressed by Core Enforcer. If a Pokémon other than Silvally obtains RKS System with Imposter or Transform, the Pokémon will copy the form of the target Silvally regardless of its own held item.
Outside of battle
RKS System has no effect outside of battle.
Pokémon with RKS System
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0773 | Silvally |
Normal | RKS System | None | None | ||
Please note that abilities marked with a superscript are only available in the stated generation or later.
|
In other languages
|
Variations of the Ability Multitype | |
---|---|
Multitype • RKS System |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |