Quick Guard (move): Difference between revisions

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{{Moveentry/5|937|Ceruledge|type=Fire|type2=Ghost|1|Human-Like|Human-Like|||||{{tt|Rem.|Can only be learned via Move Reminder}}}}
{{Moveentry/5|937|Ceruledge|type=Fire|type2=Ghost|1|Human-Like|Human-Like|||||{{tt|Rem.|Can only be learned via Move Reminder}}}}
{{Moveentry/5|1006|Iron Valiant|type=Fairy|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||84}}
{{Moveentry/5|1006|Iron Valiant|type=Fairy|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||84}}
{{Moveentry/5|1010|Iron Leaves|type=Grass|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||21}}
{{Movefoot|Fighting|5}}
{{Movefoot|Fighting|5}}



Revision as of 01:44, 28 February 2023

Quick Guard
ファストガード Fast Guard
Quick Guard IX.png
Quick Guard IX 2.png
Type  Fighting
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  +3
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
Availability
Introduced  Generation V
Condition  Cool
Appeal  0  
Jam  0  
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes first this turn.

Quick Guard (Japanese: ファストガード Fast Guard) is a non-damaging Fighting-type move introduced in Generation V.

Effect

Main article: Protection

Quick Guard protects all Pokémon on the user's side of the field from moves that have increased priority during that turn, such as Quick Attack or Aqua Jet.

If the user goes last in the turn, the move will fail.

Moves that break protection will remove the effects of Quick Guard; Feint, despite being a priority move, will do full damage and remove the protection. The Ability Unseen Fist allows contact moves to bypass Quick Guard.

Status moves that are unaffected by protection are listed here. This primarily applies if they are given priority by an Ability like Prankster.

This move has +3 priority, so it will be executed before most other moves.

Generation V

The following effects only apply to this generation.

The chance that Quick Guard will succeed drops each time the user successfully and consecutively uses Endure, any protection move that only affects the user, Quick Guard, or Wide Guard. Each time, the chance of success is multiplied by 1/2.

Quick Guard does not block moves that have been given an increased priority through Prankster that would not usually have one.

If a Pokémon uses Feint or Shadow Force to attack its own ally who is protected by Quick Guard, Quick Guard will not be dispelled.

Generation VII onwards

If powered up by a Fightinium Z into Z-Quick Guard, the user's Defense stat rises by one stage.

Description

Games Description
BWB2W2 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
XYORAS
SMUSUM
SwShBDSPLA
SV
The user protects itself and its allies from priority moves.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0041 Zubat PoisonIC Big.png
FlyingIC Big.png
Flying Flying 43ORAS 43SMUSUM 20SwShBDSP
0042 Golbat PoisonIC Big.png
FlyingIC Big.png
Flying Flying 51ORAS 51SMUSUM 20SwShBDSP
0107 Hitmonchan FightingIC Big.png Human-Like Human-Like 31 31 31SMUSUM 21
0122 Mr. Mime PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like 1 1 1SMUSUM 1SwShBDSP
145G Zapdos
Zapdos
Galarian Form
FightingIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered 40 40
0169 Crobat PoisonIC Big.png
FlyingIC Big.png
Flying Flying 51ORAS 51 20SwShBDSP
0237 Hitmontop FightingIC Big.png Human-Like Human-Like 46 46 46 21
0252 Treecko GrassIC Big.png Monster Dragon 41ORAS 41 15
0253 Grovyle GrassIC Big.png Monster Dragon 53ORAS 53 15
0254 Sceptile GrassIC Big.png Monster Dragon 57ORAS 57 15
0276 Taillow NormalIC Big.png
FlyingIC Big.png
Flying Flying 25ORAS 25 25BDSP
0277 Swellow NormalIC Big.png
FlyingIC Big.png
Flying Flying 27ORAS 27 27BDSP
0335 Zangoose NormalIC Big.png Field Field Rem.
0447 Riolu FightingIC Big.png No Eggs Discovered No Eggs Discovered 32SwShBDSP 32
0448 Lucario FightingIC Big.png
SteelIC Big.png
Field Human-Like 33 33 33 32SwShBDSP 32
0475 Gallade PsychicIC Big.png
FightingIC Big.png
Human-Like Amorphous 11ORAS 11 56SwShBDSP 56
0539 Sawk FightingIC Big.png Human-Like Human-Like 45 45 37 15
0566 Archen RockIC Big.png
FlyingIC Big.png
Flying Water 3 25 25 25 18
0567 Archeops RockIC Big.png
FlyingIC Big.png
Flying Water 3 25 25 25 18
0589 Escavalier BugIC Big.png
SteelIC Big.png
Bug Bug 1, 8 1, 8 1, 8 1
0619 Mienfoo FightingIC Big.png Field Human-Like 45 45 45 20
0620 Mienshao FightingIC Big.png Field Human-Like 1
0638 Cobalion SteelIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered 55 1, 55 42 14
0639 Terrakion RockIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered 55 1, 55 42 14
0640 Virizion GrassIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered 55 1, 55 42 14
0647 Keldeo WaterIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered 55 55 55 14
0678 Meowstic PsychicIC Big.png Field Field 1, 53 1, 53 49
0745 Lycanroc
Lycanroc
Midday Form
RockIC Big.png Field Field 1 1 1
745D Lycanroc
Lycanroc
Dusk Form
RockIC Big.png Field Field 1 1
0795 Pheromosa BugIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered 1 10
0807 Zeraora ElectricIC Big.png No Eggs Discovered No Eggs Discovered 40USUM 16
0888 Zacian FairyIC Big.png No Eggs Discovered No Eggs Discovered 1 1
0937 Ceruledge FireIC Big.png
GhostIC Big.png
Human-Like Human-Like Rem.
1006 Iron Valiant FairyIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered 84
1010 Iron Leaves GrassIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered 21
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0066 Machop FightingIC Big.png Human-Like Human-Like
083G Farfetch'd
Farfetch'd
Galarian Form
FightingIC Big.png Flying Field
0123 Scyther BugIC Big.png
FlyingIC Big.png
Bug Bug
0190 Aipom NormalIC Big.png Field Field BDSP
215H Sneasel
Sneasel
Hisuian Form
FightingIC Big.png
PoisonIC Big.png
Field Field
263G Zigzagoon
Zigzagoon
Galarian Form
DarkIC Big.png
NormalIC Big.png
Field Field
0307 Meditite FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like BDSP
0335 Zangoose NormalIC Big.png Field Field BDSP
0390 Chimchar FireIC Big.png Field Human-Like BDSP
0453 Croagunk PoisonIC Big.png
FightingIC Big.png
Human-Like Human-Like
0559 Scraggy DarkIC Big.png
FightingIC Big.png
Field Dragon
0624 Pawniard DarkIC Big.png
SteelIC Big.png
Human-Like Human-Like
0650 Chespin GrassIC Big.png Field Field
0661 Fletchling NormalIC Big.png
FlyingIC Big.png
Flying Flying
0674 Pancham FightingIC Big.png Field Human-Like
0701 Hawlucha FightingIC Big.png
FlyingIC Big.png
Flying Human-Like
0766 Passimian FightingIC Big.png Field Field
0827 Nickit DarkIC Big.png Field Field
0973 Flamigo FlyingIC Big.png
FightingIC Big.png
Flying Flying
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VII

# Pokémon Types Egg Groups Obtained with
0068 Machamp FightingIC Big.png Human-Like Human-Like Saori Yoshida's Machamp
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Gates to Infinity, Quick Guard protects the user from moves that are used from more than one space away until the end of their next move.

Description

Games Description
MDGtI You and your teammates in the same room will get the Quick Guard status, which protects you from enemies' distant moves. Its chance of failing rises if you use it multiple times in a row.
SMD You and your teammates in the same room will get the Quick Guard status condition, which protects you from faraway enemies' moves.


In the anime

Cliff Mienfoo Quick Guard.png
Mienfoo


The user protects itself and its allies from moves.
Pokémon Method
User First Used In Notes
Mienfoo Mienfoo puts its hands together and becomes outlined in a bright red aura. It then points its hands forward, forming a bright red barrier of energy in front of itself that protects it and its allies from attacks.
Cliff's Mienfoo The Beartic Mountain Feud! Debut


In other generations

Core series games

Spin-off series games


In other languages

Language Title
Chinese Cantonese 快速防守 Faaichūk Fòhngsáu *
先制防禦 Sīnjai Fòhngyuh *
Mandarin 快速防守 Kuàisù Fángshǒu *
先制防禦 Xiānzhì Fángyù *
The Netherlands Flag.png Dutch Snelschild
France Flag.png French Prévention
Germany Flag.png German Rapidschutz
Italy Flag.png Italian Anticipo
South Korea Flag.png Korean 패스트가드 PaoeseuteugadeuIX+
퍼스트가드 PeoseuteugadeuVVIII
Poland Flag.png Polish Szybka Obrona
Portuguese Brazil Flag.png Brazil Prevenção
Portugal Flag.png Portugal Ataque Rápido* (BW063)
Defesa Rápida (BW046)
Spanish CELAC Flag.png Latin America Defensa Rápida
Spain Flag.png Spain Anticipo


Variations of the move Quick Guard
StatusIC HOME.png Quick GuardWide GuardCrafty Shield


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.