Quark Drive (Ability)
|This Ability effect may be in need of research. |
Reason: Check for other moves/Abilities that can or cannot copy/replace/suppress this Ability. Usual suspects: Simple Beam, Role Play, Entrainment, Trace, Receiver/Power of Alchemy, Lingering Aroma/Mummy.
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When a Pokémon with Quark Drive is on the field and Electric Terrain is active, or the Pokémon is holding Booster Energy, its highest stat (other than HP and taking into account stat stages, but not held items) is increased by 30%, or 50% if Speed is the highest stat. Upon activation, a message tells which stat is increased to all the players. If multiple stats are tied for highest, Quark Drive breaks the tie by prioritizing Attack, Defense, Special Attack, Special Defense, and Speed, in that order.
Quark Drive will activate even if the Pokémon is not grounded. Electric Terrain will activate Quark Drive before a held Booster Energy, so the Booster Energy will not be consumed if the Pokémon with Quark Drive is on Electric Terrain.
Outside of battle
Quark Drive has no effect outside of battle.
Pokémon with Quark Drive
|#||Pokémon||Types||First Ability||Second Ability||Hidden Ability|
|Please note that this is only 100% accurate to Generation IX games.
In other languages
|Variations of the Ability Protosynthesis|
|Protosynthesis • Quark Drive|
|Abilities affected by terrain|
|Grass Pelt • Surge Surfer • Mimicry • Quark Drive • Hadron Engine|
|This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.|