Pure Power (Ability)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 10:06, 8 September 2013 by Uploader (talk | contribs)
Jump to: navigation, search
Pure Power ヨガパワー
Yoga Power
Flavor text
Generation III
Raises Attack.
Generation IV
Boosts the power of physical attacks.
Generation V
Raises the Pokémon's Attack stat.
Generation VI
Currently unknown
Generation VII
Currently unknown

Pure Power (Japanese: ヨガパワー Yoga Power) is an Ability introduced in Generation III. It is the signature Ability of Meditite and Medicham.


In battle

Pure Power doubles the user's Attack stat.

In Pokémon Mystery Dungeon and its sequel, Pure Power has a one-in-three chance of boosting a physical attack (including items like Iron Thorn) by 50% when such an attack is used.

Outside of battle

Pure Power has no effect outside of battle.

Pokémon with Pure Power

# Pokémon Types First Ability Second Ability Hidden Ability
Meditite Meditite Fighting Psychic Pure Power None Telepathy
Medicham Medicham Fighting Psychic Pure Power None Telepathy
Please note that this is only 100% accurate to Generation VII games.
  • For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI or later.
  • For Generation VI games, ignore Abilities introduced in Generation VII.

In other languages

Language Title
Mandarin Chinese 瑜珈神力 Yújiā Shénlì
France Flag.png French Force Pure
Germany Flag.png German Mentalkraft
Italy Flag.png Italian Forzapura
South Korea Flag.png Korean 순수한힘 Sunsuhan Him
Portugal Flag.png Portuguese Poder Puro
Spain Flag.png Spanish Energía pura

Variations of the Ability Huge Power
Huge PowerPure Power
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.