Psychic (type)

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Revision as of 03:30, 25 March 2023 by Draceon (talk | contribs) (→‎Changed types: These pokemon did not exist in Gen I)
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The Psychic type (Japanese: エスパータイプ Esper type) is one of the eighteen types. Psychic-type moves are super-effective against Fighting- and Poison-type Pokémon, while Psychic-type Pokémon are weak to Bug-, Dark-, and Ghost-type moves.

Statistical averages

Overall

Stat
HP: 71.13
Attack: 73.39
Defense: 74.45
Sp.Atk: 93.07
Sp.Def: 86.34
Speed: 74.62
Total: 473


Fully evolved

Stat
HP: 82.38
Attack: 90.78
Defense: 86.14
Sp.Atk: 110.28
Sp.Def: 99.51
Speed: 89.01
Total: 558.1


Battle properties

Generation I

Offensive Psychic Defensive
Power Types   Power Types
Fighting
Poison
½× Fighting
Psychic
½× Psychic Bug
None Ghost


Generation II onwards

Offensive Psychic Defensive
Power Types   Power Types
Fighting
Poison
½× Fighting
Psychic
½× Psychic
Steel
Bug
Dark
Ghost
Dark None


Characteristics

Defense

Prior to Generation VI, Steel/Psychic types were exempt from Psychic's three weaknesses, but since Steel no longer resists Dark and Ghost, this is no longer the case.

Offense

A drawback of Psychic-type moves is that they do not affect Dark-type Pokémon, although this immunity can be removed with Miracle Eye. The immunity, along with resistances to Psychic, can also be circumvented with coverage moves such as Ground- or Fighting-type attacks.

When Psychic Terrain is in effect, the power of Psychic-type moves are increased by 30% (50% prior to Generation VIII) if the user is on the ground.

Contest properties

When used in Contests, Psychic-type moves are typically Clever moves, but can also be of the other four Contest types, excluding Tough.

Generation I balance issues

In the Generation I games, Psychic-type Pokémon were at the center of a balance issue.[1] As a result, the issue was rectified in Generation II, with the addition of Steel and Dark types, rectifying the glitch that caused them to be immune to Ghost-type moves instead of them being super effective, as well as some moves that are strong against Psychic types.

Pokémon

As of Generation IX, there are 109 Psychic-type Pokémon or 10.63% of all Pokémon (counting those that are Psychic-type in at least one of their forms, including regional forms), making it the fifth most common type after Flying and before Bug. All other types have been paired up with Psychic at least once—after the official release of Galarian Slowbro, Psychic became the third type to have this trait.

The Pokémon below are listed by their current types. Some Pokémon have had their types changed, usually when a new type was introduced.

Pure Psychic-type Pokémon

# Name
0063 Abra Abra
0064 Kadabra Kadabra
0065 Alakazam Alakazam
Alakazam Mega
Alakazam
0077 Ponyta Ponyta
Galarian
0079 Slowpoke Slowpoke
Galarian
0096 Drowzee Drowzee
0097 Hypno Hypno
0150 Mewtwo Mewtwo
Mewtwo Mega
Mewtwo Y
0151 Mew Mew
0196 Espeon Espeon
0201 Unown Unown
0202 Wobbuffet Wobbuffet
0325 Spoink Spoink
0326 Grumpig Grumpig
0358 Chimecho Chimecho
0360 Wynaut Wynaut
0386 Deoxys Deoxys
Normal Forme
Deoxys Deoxys
Attack Forme
Deoxys Deoxys
Defense Forme
Deoxys Deoxys
Speed Forme
0433 Chingling Chingling
0480 Uxie Uxie
0481 Mesprit Mesprit
0482 Azelf Azelf
0488 Cresselia Cresselia
0517 Munna Munna
0518 Musharna Musharna
0574 Gothita Gothita
0575 Gothorita Gothorita
0576 Gothitelle Gothitelle
0577 Solosis Solosis
0578 Duosion Duosion
0579 Reuniclus Reuniclus
0605 Elgyem Elgyem
0606 Beheeyem Beheeyem
0677 Espurr Espurr
0678 Meowstic Meowstic
0789 Cosmog Cosmog
0790 Cosmoem Cosmoem
0800 Necrozma Necrozma
0856 Hatenna Hatenna
0857 Hattrem Hattrem
0955 Flittle Flittle
0956 Espathra Espathra

Half Psychic-type Pokémon

Primary Psychic-type Pokémon

# Name Type 1 Type 2
0078 Rapidash Rapidash
Galarian
Psychic Fairy
0122 Mr. Mime Mr. Mime(VI+) Psychic Fairy
0144 Articuno Articuno
Galarian
Psychic Flying
0150 Mewtwo Mega
Mewtwo X
Psychic Fighting
0177 Natu Natu Psychic Flying
0178 Xatu Xatu Psychic Flying
0249 Lugia Lugia Psychic Flying
0251 Celebi Celebi Psychic Grass
0280 Ralts Ralts(VI+) Psychic Fairy
0281 Kirlia Kirlia(VI+) Psychic Fairy
0282 Gardevoir Gardevoir(VI+) Psychic Fairy
Gardevoir Mega
Gardevoir
Psychic Fairy
0439 Mime Jr. Mime Jr.(VI+) Psychic Fairy
0475 Gallade Gallade Psychic Fighting
Gallade Mega
Gallade
Psychic Fighting
0494 Victini Victini Psychic Fire
0527 Woobat Woobat Psychic Flying
0528 Swoobat Swoobat Psychic Flying
0561 Sigilyph Sigilyph Psychic Flying
0628 Braviary Braviary
Hisuian
Psychic Flying
0720 Hoopa Hoopa
Confined
Psychic Ghost
Hoopa Hoopa
Unbound
Psychic Dark
0741 Oricorio Oricorio
Pa'u Style
Psychic Flying
0786 Tapu Lele Tapu Lele Psychic Fairy
0791 Solgaleo Solgaleo Psychic Steel
0792 Lunala Lunala Psychic Ghost
0800 Necrozma Dusk Mane
Necrozma
Psychic Steel
Necrozma Dawn Wings
Necrozma
Psychic Ghost
Necrozma Ultra
Necrozma
Psychic Dragon
0858 Hatterene Hatterene Psychic Fairy
Hatterene Gigantamax
Hatterene
Psychic Fairy
0876 Indeedee Indeedee Psychic Normal
0898 Calyrex Calyrex Psychic Grass
Calyrex Ice Rider
Calyrex
Psychic Ice
Calyrex Shadow Rider
Calyrex
Psychic Ghost

Secondary Psychic-type Pokémon

# Name Type 1 Type 2
0026 Raichu Raichu
Alolan
Electric Psychic
0079 Slowpoke Slowpoke Water Psychic
0080 Slowbro Slowbro Water Psychic
Slowbro Mega
Slowbro
Water Psychic
Slowbro Slowbro
Galarian
Poison Psychic
0102 Exeggcute Exeggcute Grass Psychic
0103 Exeggutor Exeggutor Grass Psychic
0121 Starmie Starmie Water Psychic
0122 Mr. Mime Mr. Mime
Galarian
Ice Psychic
0124 Jynx Jynx Ice Psychic
0199 Slowking Slowking Water Psychic
Slowking Slowking
Galarian
Poison Psychic
0203 Girafarig Girafarig Normal Psychic
0238 Smoochum Smoochum Ice Psychic
0307 Meditite Meditite Fighting Psychic
0308 Medicham Medicham Fighting Psychic
Medicham Mega
Medicham
Fighting Psychic
0337 Lunatone Lunatone Rock Psychic
0338 Solrock Solrock Rock Psychic
0343 Baltoy Baltoy Ground Psychic
0344 Claydol Claydol Ground Psychic
0374 Beldum Beldum Steel Psychic
0375 Metang Metang Steel Psychic
0376 Metagross Metagross Steel Psychic
Metagross Mega
Metagross
Steel Psychic
0380 Latias Latias Dragon Psychic
Latias Mega
Latias
Dragon Psychic
0381 Latios Latios Dragon Psychic
Latios Mega
Latios
Dragon Psychic
0385 Jirachi Jirachi Steel Psychic
0436 Bronzor Bronzor Steel Psychic
0437 Bronzong Bronzong Steel Psychic
0555 Darmanitan Darmanitan
Zen Mode
Fire Psychic
0648 Meloetta Meloetta
Aria Forme
Normal Psychic
0655 Delphox Delphox Fire Psychic
0686 Inkay Inkay Dark Psychic
0687 Malamar Malamar Dark Psychic
0765 Oranguru Oranguru Normal Psychic
0779 Bruxish Bruxish Water Psychic
0825 Dottler Dottler Bug Psychic
0826 Orbeetle Orbeetle Bug Psychic
Orbeetle Gigantamax
Orbeetle
Bug Psychic
0866 Mr. Rime Mr. Rime Ice Psychic
0899 Wyrdeer Wyrdeer Normal Psychic
0936 Armarouge Armarouge Fire Psychic
0954 Rabsca Rabsca Bug Psychic
0976 Veluza Veluza Water Psychic
0981 Farigiraf Farigiraf Normal Psychic
0985 Scream Tail Scream Tail Fairy Psychic
1010 Iron Leaves Iron Leaves Grass Psychic

Changed types

These Psychic-type Pokémon have had their types changed.

# Name Original types New types
0122 Mr. Mime Mr. Mime Gen I-V Psychic Gen VI+ Psychic Fairy
0280 Ralts Ralts Gen III-V Psychic Gen VI+ Psychic Fairy
0281 Kirlia Kirlia Gen III-V Psychic Gen VI+ Psychic Fairy
0282 Gardevoir Gardevoir Gen III-V Psychic Gen VI+ Psychic Fairy
0439 Mime Jr. Mime Jr. Gen IV-V Psychic Gen VI+ Psychic Fairy

Pokéstar Studios opponents

Spr 5b2 Brycenman.png
Brycen-Man
 Dark  Psychic 
Levitate
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
Spr B2W2 UFO.png
UFO 2
 Psychic  Electric 
Levitate
HP Atk Def SpA SpD Spe
100 100 100 100 100 100

Moves

Prior to changes in Generation IV, all damaging Psychic-type moves were special, but they may also now be physical depending on the attack.

Gen Move Category Contest Power Accuracy PP Target Description
I Agility Status Cool % 30 (max 48)
     
     
Self
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
V Ally Switch Status Clever % 15 (max 24)
     
     
Self
The user teleports using a strange power and switches places with one of its allies.
This move's chance of failing rises if it is used in succession.*
I Amnesia Status Cute % 20 (max 32)
     
     
Self
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
I Barrier Status Cool % 20 (max 32)
     
     
Self
The user throws up a sturdy wall that sharply raises its Defense stat.
III Calm Mind Status Clever % 20 (max 32)
     
     
Self
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
I Confusion Special Clever 50 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
III Cosmic Power Status Beautiful % 20 (max 32)
     
     
Self
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
I Dream Eater Special Clever 100 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
VIII Eerie Spell Special 80 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.
VIII Esper Wing Special 80 100% 10 (max 16)
     
     
Self
The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit.
VIII Expanding Force Special 80 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
III Extrasensory Special Cool 80 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks with an odd, unseeable power. This may also make the target flinch.
VIII Freezing Glare Special 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
II Future Sight Special Clever 120 100% 10 (max 16)
     
     
Any adjacent Pokémon
Two turns after this move is used, a hunk of psychic energy attacks the target.
VII Genesis Supernova Special 185 % 1 (max 1)
     
     
Any adjacent Pokémon
After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
VII Glitzy Glow Special 80 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.
VIII G-Max Gravitas Physical % 3 (max 4)
     
     
All adjacent foes
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.
VIII G-Max Gravitas Special % 3 (max 4)
     
     
All adjacent foes
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.
IV Gravity Status Clever % 5 (max 8)
     
     
All Pokémon
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
V Guard Split Status Clever % 10 (max 16)
     
     
Any adjacent Pokémon
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
IV Guard Swap Status Clever % 10 (max 16)
     
     
Any adjacent Pokémon
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
IV Heal Block Status Clever 100% 15 (max 24)
     
     
All adjacent foes
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
V Heal Pulse Status Beautiful % 10 (max 16)
     
     
Anyone
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
IV Healing Wish Status Beautiful % 10 (max 16)
     
     
Self
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
V Heart Stamp Physical Cute 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
IV Heart Swap Status Clever % 10 (max 16)
     
     
Any adjacent Pokémon
The user employs its psychic power to switch stat changes with the target.
VI Hyperspace Hole Special Clever 80 % 5 (max 8)
     
     
Any adjacent Pokémon
Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.
I Hypnosis Status Clever 60% 20 (max 32)
     
     
Any adjacent Pokémon
The user employs hypnotic suggestion to make the target fall asleep.
III Imprison Status Clever % 10 (max 16)
     
     
Self
If opposing Pokémon know any move also known by the user, they are prevented from using it.
VII Instruct Status % 15 (max 24)
     
     
Any adjacent Pokémon
The user instructs the target to reuse the move last used by the target.
I Kinesis Status Clever 80% 15 (max 24)
     
     
Any adjacent Pokémon
The user distracts the target by bending a spoon. This lowers the target's accuracy.
I Light Screen Status Beautiful % 30 (max 48)
     
     
All allies
A wondrous wall of light is put up to reduce damage from special moves for five turns.
VII Light That Burns the Sky Special 200 % 1 (max 1)
     
     
Any adjacent Pokémon
This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability.
IX Lumina Crash Special 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
IV Lunar Dance Status Beautiful % 10 (max 16)
     
     
Self
The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.
VIII Lunar Blessing Status % 5 (max 8)
     
     
Self
The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
III Luster Purge Special Clever 70 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
III Magic Coat Status Beautiful % 15 (max 24)
     
     
Self
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
VIII Magic Powder Status 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user scatters a cloud of magic powder that changes the target's type to Psychic.
V Magic Room Status Clever % 10 (max 16)
     
     
All Pokémon
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
VIII Max Mindstorm Physical % 3 (max 4)
     
     
All adjacent foes
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
VIII Max Mindstorm Special % 3 (max 4)
     
     
All adjacent foes
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
I Meditate Status Beautiful % 40 (max 64)
     
     
Self
The user meditates to awaken the power deep within its body and raise its Attack stat.
IV Miracle Eye Status Clever % 40 (max 64)
     
     
Any adjacent Pokémon
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
II Mirror Coat Special Beautiful 100% 20 (max 32)
     
     
Self
A retaliatory attack that counters any special move, inflicting double the damage taken.
III Mist Ball Special Clever 70 100% 5 (max 8)
     
     
Any adjacent Pokémon
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
VIII Mystical Power Special 70 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
VII Photon Geyser Special 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
V Power Split Status Clever % 10 (max 16)
     
     
Any adjacent Pokémon
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
IV Power Swap Status Clever % 10 (max 16)
     
     
Any adjacent Pokémon
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
IV Power Trick Status Clever % 10 (max 16)
     
     
Self
The user employs its psychic power to switch its Attack stat with its Defense stat.
VII Prismatic Laser Special 160 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
I Psybeam Special Beautiful 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is attacked with a peculiar ray. This may also confuse the target.
IX Psyblade Physical 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
I Psychic Special Clever 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
VII Psychic Fangs Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
VII Psychic Terrain Status % 10 (max 16)
     
     
All Pokémon
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
III Psycho Boost Special Clever 140 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
IV Psycho Cut Physical Cool 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
IV Psycho Shift Status Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
Using its psychic power of suggestion, the user transfers its status conditions to the target.
V Psyshock Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
VIII Psyshield Bash Physical 70 90% 10 (max 16)
     
     
Any adjacent Pokémon
Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
V Psystrike Special Cool 100 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
I Psywave Special Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
The target is attacked with an odd psychic wave. The attack varies in intensity.
I Reflect Status Clever % 20 (max 32)
     
     
All allies
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
I Rest Status Cute % 10 (max 16)
     
     
Self
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
III Role Play Status Cute % 10 (max 16)
     
     
Any adjacent Pokémon
The user mimics the target completely, copying the target's Ability.
VII Shattered Psyche Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
VII Shattered Psyche Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
III Skill Swap Status Clever % 10 (max 16)
     
     
Any adjacent Pokémon
The user employs its psychic power to exchange Abilities with the target.
VII Speed Swap Status % 10 (max 16)
     
     
Any adjacent Pokémon
The user exchanges Speed stats with the target.
V Stored Power Special Clever 20 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
V Synchronoise Special Clever 120 100% 10 (max 16)
     
     
All adjacent Pokémon
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
VIII Take Heart Status % 10 (max 16)
     
     
Self
The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.
V Telekinesis Status Clever % 15 (max 24)
     
     
Any adjacent Pokémon
The user makes the target float with its psychic power. The target is easier to hit for three turns.
I Teleport Status Cool % 20 (max 32)
     
     
Self
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
III Trick Status Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user catches the target off guard and swaps the target's held item with its own.
IV Trick Room Status Clever % 5 (max 8)
     
     
All Pokémon
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
IX Twin Beam Special 40 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
V Wonder Room Status Clever % 10 (max 16)
     
     
All Pokémon
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
IV Zen Headbutt Physical Clever 80 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Psychic type

A Pokémon with Protean or Libero will become a Psychic-type Pokémon if it uses a Psychic-type move. A Pokémon with Color Change, Imposter, Mimicry, RKS System, or Multitype will become a Psychic-type Pokémon if (respectively) it is hit with a Psychic-type move, is sent out against a Psychic-type opponent, if the terrain is psychic, if it is holding a Psychic Memory, or if it is holding a Mind Plate or Psychium Z.

A Darmanitan with Zen Mode will also change from a Fire-type into a dual Fire/Psychic-type form upon losing more than 50% of its HP.

Exclusive Abilities

Only Psychic-type Pokémon have these Abilities. This does not include signature Abilities.

Gen Ability Description
IV Forewarn When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
VII Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
Odd Incense Odd Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.
Mind Plate Mind Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Psychic-type moves.
Payapa Berry Payapa Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.
Psychic Gem Psychic Gem A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.
Psychic Memory Psychic Memory A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.
Psychium Z Psychium Z It converts Z-Power into crystals that upgrade Psychic-type moves to Psychic-type Z-Moves.
Soul Dew Soul Dew A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves.
Twisted Spoon Twisted Spoon An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Choice Specs Choice Specs
Dawn Stone Dawn Stone
Destiny Knot Destiny Knot
Exp. Candy L Exp. Candy L
Exp. Candy M Exp. Candy M
Exp. Candy S Exp. Candy S
Exp. Candy XL Exp. Candy XL
Exp. Candy XS Exp. Candy XS
Galarica Wreath Galarica Wreath
Lax Incense Lax Incense
Light Clay Light Clay
Power Lens Power Lens
Psychic Seed Psychic Seed
Pure Incense Pure Incense
Rare Candy Rare Candy
Room Service Room Service
Sitrus Berry Sitrus Berry
Starf Berry Starf Berry
Tamato Berry Tamato Berry
Wise Glasses Wise Glasses
Charti Berry Charti Berry

Notable Psychic-type Trainers

Main article: Category:Psychic-type Trainers
Gen Trainer Title Location
I VSSabrina PE.png
Sabrina
Gym Leader Saffron Gym
II VSWill.png
Will
Elite Four Indigo Plateau
III VSLiza & Tate.png
Tate and Liza
Gym Leaders Mossdeep Gym
IV VSLucian BDSP.png
Lucian
Elite Four Sinnoh Pokémon League
V VSCaitlin.png
Caitlin
Elite Four Unova Pokémon League
VI VSOlympia.png
Olympia
Gym Leader Anistar Gym
VII VSDexio.png
Dexio
Pokémon Trainer N/A
VII VSFaba.png
Faba
Aether Branch Chief
Aether Foundation
Aether Paradise
VIII VSBede.png
Bede*
Pokémon Trainer N/A
VIII VSAvery.png
AverySh
Pokémon Trainer
Gym Leader
Isle of Armor
IX VSTulip.png
Tulip
Gym Leader Alfornada Gym

Icons

Core series

PsychicIC RSE.png PsychicIC FRLG.png PsychicIC Big.png PsychicIC BW.png PsychicIC XY.png PsychicIC SM.png PsychicIC PE.png PsychicIC.png Psychic icon SwSh.png PsychicIC BDSP.png Psychic icon SV.png PsychicIC LA.png Psychic icon LA.png PsychicIC SV.png PsychicIC Tera.png TeraGem Psychic.png
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Let's Go, Pikachu!; Let's Go, Eevee!
Icon from
Pokémon Sword and Shield
Symbol icon from
Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Legends: Arceus
Icon from
Pokémon Scarlet and Violet
Tera icon from
Pokémon Scarlet and Violet
Tera symbol icon from
Pokémon Scarlet and Violet

Side series

PsychicIC Stad.png PsychicIC Stad2.png PsychicIC Colo.png PsychicIC XD.png PsychicIC PBR.png
Icon from
Pokémon Stadium
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

Psychic Assist.png Battrio Psychic type.png Tretta Psychic type.png GO Psychic.png PsychicIC RR.png PsychicIC Masters.png PMD DX Psychic type.png Mezastar Psychic type.png PsychicIC NPSnap.png
Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap

In the TCG

Main article: Psychic (TCG)

Due to the decreased amount of types in the TCG, Psychic generally adopts all Ghost-type Pokémon under its typing. It also adopted Poison-type Pokémon after the Diamond & Pearl set, whereas previously they were a part of the Grass-type, though they would later be incorporated into Dark in Sword & Shield, Fairy-type Pokémon were also adopted into Psychic in the same set.

Psychic-type Pokémon in the TCG are generally weak to other Psychic Pokémon, with no resistances. Psychic-type Pokémon are strong against Grass (until Diamond & Pearl), Fighting and Psychic Pokémon, whilst Colorless, Darkness and Metal Pokémon can resist this type.

Trivia

  • Generation III introduced the most Psychic-type Pokémon of any generation, with 20, and Generation VI introduced the fewest Psychic-type Pokémon, with six.
  • Generation I introduced the most Psychic-type moves of any generation, with 15, and Generation VI introduced the fewest Psychic-type moves, with only one, Hyperspace Hole.
  • The Psychic-type is the most common type for Legendary and Mythical Pokémon, with at least two Psychic-type Legendary or Mythical Pokémon introduced in each generation (except Generation VI, which only introduced one) for a total of 23 out of 85 (counting Phione and the Galarian legendary birds).
  • The Psychic-type is the only type that shares its name with a move and a Trainer Class.
  • There has been at least one Psychic-type specialist in every region and generation. It shares this trait with the Fighting and Ice types, although Ice-type trainer Sina is not native to the Alola region where she can be battled.
    • Psychic has the most notable type experts of any type, with 11 (12 if Tate and Liza are counted separately).
  • In Generation I, the color gold was often used in relation to Psychic-types, possibly as a reference to parapsychology. Kanto's Psychic-type Gym is located in Saffron City (saffron is a color similar to gold), and its badge is named ゴールドバッジ Gold Badge in Japanese. It is also represented in Pokémon designs such as the Abra-line, the Drowzee-line, Psyduck, and in Golduck's name. In Mystery Dungeon games, there's also the Gold Gummi, which is the Gummi variety loved by Psychic-type Pokémon.
  • The Psychic-type could be considered a special counterpart to the Fighting type:
    • The Psychic type's highest average stat is Special Attack, while the Fighting type's is Attack.
    • The Psychic-type is the only former special type to not have any of its old moves changed into physical moves, while the Fighting-type is the only former physical type to not have any of its old moves changed into special moves.
    • Counter and Mirror Coat, moves that counter physical and special attacks are, respectively, Fighting- and Psychic-type moves.
    • Bulk Up and Calm Mind, moves that raise physical and special stats are, respectively, Fighting- and Psychic-type moves.
    • The Cram-o-matic considers Choice Band and Muscle Band Fighting-type inputs and Choice Specs and Wise Glasses Psychic-type inputs.
  • A Pokémon cannot have a double resistance to Psychic without being a Psychic-type itself.
    • However, a Psychic-type Pokémon also cannot have a double resistance to more than one type.
  • Rattled, an Ability introduced in Generation V, is affected by the weaknesses of the Psychic-type. However, no Psychic-type Pokémon has this Ability.
  • The Psychic-type has the most Mega Evolutions of any type, with ten.

In other languages

Language Title
Japan Flag.png Japanese エスパー Esper
Bulgaria Flag.png Bulgarian Психомощни Psikhomoshtni
Chinese Cantonese 超能力 Chīunàhnglihk
Mandarin 超能力 Chāonénglì
The Czech Republic Flag.png Czech Psychický
Denmark Flag.png Danish Synsk
Psykisk
The Netherlands Flag.png Dutch Psychisch*
Paranormaal
Finland Flag.png Finnish Meedio
Psyykkinen
Psyyke
French Canada Flag.png Canada Psychique*
France Flag.png Europe Psy
Germany Flag.png German Psycho
Greece Flag.png Greek Μέντιουμ Méntioum
Israel Flag.png Hebrew על חושי Al Khushi
India Flag.png Hindi साइकिक Psychic
मानसिक Maanasik*
Hungary Flag.png Hungarian Pszichikus
Indonesia Flag.png Indonesian Psychic*
Telepati*
Psikis
Mental
Italy Flag.png Italian Psico
South Korea Flag.png Korean 에스퍼 Esper
Malaysia Flag.png Malaysian Psikik
Norway Flag.png Norwegian Psykisk
Psychic*
Poland Flag.png Polish Psychiczny
Psycho*
Portuguese Brazil Flag.png Brazil Psíquico
Paranormal
Portugal Flag.png Portugal Psíquico
Romania Flag.png Romanian Psihic
Russia Flag.png Russian Психо Psikho
Экстрасенс Ekstrasens
Spain Flag.png Spanish Psíquico
Sweden Flag.png Swedish Psykisk
Ockult
Övernaturlig*
Magiker*
Thailand Flag.png Thai พลังจิต Phlangchit
เอสเปอร์ Esper
Turkey Flag.png Turkish Psişik/Medyum
Vietnam Flag.png Vietnamese Siêu năng

References

  1. Sugimori, Ken "Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with new Pokémon and types to make Pokémon Gold and Silver more balanced." Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010)