Protect (move): Difference between revisions

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{{movemid|type=normal|user=Cheren|user1=Cheren's Stoutland|startcode=Black 2 and White 2 Animated Trailer}}
{{movemid|type=normal|user=Cheren|user1=Cheren's Stoutland|startcode=Black 2 and White 2 Animated Trailer}}
{{movep|type=normal|ms=497|pkmn=Serperior|method=Serperior forms a green circular shield of energy in front of itself, shielding it from attacks.}}
{{movep|type=normal|ms=497|pkmn=Serperior|method=Serperior forms a green circular shield of energy in front of itself, shielding it from attacks.}}
{{movebtm|type=normal|user=Rose (game)|user1=Rosa's Serperior|startcode=Black 2 and White 2 Animated Trailer}}
{{movemid|type=normal|user=Rosa (game)|user1=Rosa's Serperior|startcode=Black 2 and White 2 Animated Trailer}}
{{movep|type=normal|ms=625|pkmn=Bisharp|method=Bisharp forms a purple circular shield of energy in front of itself, shielding it from attacks.}}
{{movebtm|type=normal|user=Shadow Triad|user1=Shadow Triad's Bisharp|startcode=Black 2 and White 2 Animated Trailer}}


===In Pokémon Generations===
===In Pokémon Generations===

Revision as of 16:35, 16 July 2017

Protect
まもる Protect
Protect VII.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +4
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Prevents the user from being startled one time this turn.

Protect (Japanese: まもる Protect) is a non-damaging Normal-type move introduced in Generation II. It has been TM17 since Generation II.

Effect

Generation II

Protect protects the user from all effects of moves that target it during the turn it is used, including damage.

This does not include damage inflicted by weather it is susceptible to, or damage from a status condition that it obtained on a previous turn (as these are not moves that targeted the user this turn). If the user goes last this turn, the move will fail.

Protect will fail if the user is behind a substitute.

Each time any of Protect, Detect, or Endure is successfully used without other moves used in between, the success rate will halve. In this generation, the success rate is implemented as a single byte over 255 which starts at the maximum of 255 and is floor-divided by 2 each time. This causes the success rate to drop to 0 on its ninth consecutive successful use.[1]

Turn Success Rate
1 255
2 127
3 63
4 31
5 15
6 7
7 3
8 1
9 0


Generation III

Protect can now be used when the user is behind a substitute.

Like in Generation II, the success rates of Protect, Detect, and Endure halve each time any of the three are used successfully and consecutively. In this generation, the halving was intended to cap at a 12.5% success rate on the fourth consecutive successful use, but a bug[citation needed] causes the cap to not work, causing the game to read garbage values and causing Protect's success rate on the fifth and future turns to follow an erratic sequence.[2][3]

The following success rates are accurate to Ruby and Sapphire; from the 53rd turn onward, FireRed and LeafGreen have a different sequence of values, as does Emerald[4]. These numbers represent success rates out of 65536, which means that the move has a 1/65536 chance of missing on the first use.[5]

Turn Success Rate Turn Success Rate Turn Success Rate Turn Success Rate Turn Success Rate
1 65535 17 168 33 89 49 2000 65 110
2 32767 18 266 34 56 50 100 66 90
3 16383 19 289 35 57 51 65535 67 64
4 8191 20 270 36 61 52 65535 68 95
5 118 21 343 37 157 53 22 69 69
6 165 22 271 38 247 54 30 70 99
7 166 23 264 39 129 55 23 71 187
8 102 24 65535 40 129 56 40 72 1
9 65534 25 51201 41 100 57 2 73 3084
10 68 26 38404 42 20 58 50 74 2820
11 243 27 25609 43 250 59 68 75 2827
12 182 28 20496 44 40 60 60 76 1285
13 197 29 10272 45 500 61 19 77 0
14 203 30 5168 46 60 62 70
15 194 31 78 47 1000 63 24
16 214 32 75 48 80 64 80


Protect can also be used as part of a Pokémon Contest combination, with the user gaining an extra appeal point if Harden was used in the prior turn.

Generation IV

Protect now properly caps at a minimum success rate of 12.5% on the fourth and future consecutive turns.

In Diamond and Pearl only, if an attack is given perfect accuracy through the effect of a move (Lock-On/Mind Reader), the weather (Thunder in Rain, or Blizzard in Hail), a Micle Berry, or an Ability (No Guard), it has a chance to hit through Protect equal to (100 - move accuracy)%. OHKO moves are unaffected, and will never hit through Protect. This behavior was reverted in Platinum.

Generation V

Protect's success rate halving now no longer caps at 12.5%. Quick Guard and Wide Guard now also count toward this halving.[6]

Generation VI onwards

Successfully using Protect, Detect, Endure, Wide Guard, Quick Guard, Spiky Shield, or King's Shield consecutively now divides the chance of success of Protect, Detect, Endure, Spiky Shield, and King's Shield by 3 for each consecutive use, with a minimum (1/3)^6 (1/729 or ~0.1%) chance.[7]

If a damaging Z-Move targets a Pokémon that used Protect, the Z-Move will bypass Protect but only do 25% of the original damage. The effects of Protect are not lifted.

If powered up by a Normalium Z into Z-Protect, all of the user's lowered stats are reset.

Moves that bypass Protect

In addition to damaging Z-Moves, the following moves cannot be stopped by Protect:


Additionally, Feint, Shadow Force, Phantom Force, Hyperspace Fury, and Hyperspace Hole lift Protect's protection for the rest of the turn.

Moves that target the user, moves that target the user and all allies, moves that target all Pokémon (except Haze, Shadow Shed, and Shadow Half in Generation III), and entry hazard moves cannot be blocked by Protect.

Description

Games Description
Stad2 Completely foils an opponent's attack. If used consecutively, its success rate decreases.
GSC Foils attack that turn. It may fail.
RSEColo.XD Evades attack, but may fail if used in succession.*
Negates all damage, but may fail if used in succession.*
FRLG Enables the user to evade all attacks. It may fail if used in succession.
DPPtHGSSPBR
BWB2W2
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
XYORAS
SM
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0007 Squirtle WaterIC Big.png Monster Water 1 28 28 22 22 22 22
0008 Wartortle WaterIC Big.png Monster Water 1 31 31 24 24 24 25
0009 Blastoise WaterIC Big.png Monster Water 1 31 31 24 24 24 25
0090 Shellder WaterIC Big.png Water 3 Water 3 25 25RSE
29FRLG
16 16 16 16
0091 Cloyster WaterIC Big.png
IceIC Big.png
Water 3 Water 3 1 1 1 1 1 1
0098 Krabby WaterIC Big.png Water 3 Water 3 34 41RSE
39FRLG
29 29 29 29
0099 Kingler WaterIC Big.png Water 3 Water 3 38 49RSE
42FRLG
29 32 32 32
0138 Omanyte RockIC Big.png
WaterIC Big.png
Water 1 Water 3 37 37 34 34 34 34
0139 Omastar RockIC Big.png
WaterIC Big.png
Water 1 Water 3 37 37 34 34 34 34
0204 Pineco BugIC Big.png Bug Bug 1 1 1 1 1 1
0205 Forretress BugIC Big.png
SteelIC Big.png
Bug Bug 1 1 1 1 1 1
0258 Mudkip WaterIC Big.png Monster Water 1 37 37 37 37XY
28ORAS
28
0259 Marshtomp WaterIC Big.png
GroundIC Big.png
Monster Water 1 42 42 42 42XY
32ORAS
32
0260 Swampert WaterIC Big.png
GroundIC Big.png
Monster Water 1 46 46 46 46XY
32ORAS
32
0269 Dustox BugIC Big.png
PoisonIC Big.png
Bug Bug 17 17 17 17XY
37ORAS
37
0279 Pelipper WaterIC Big.png
FlyingIC Big.png
Water 1 Flying 25 25 25 25 1, Evo.
0304 Aron SteelIC Big.png
RockIC Big.png
Monster Monster 34 32 32BW
29B2W2
29XY
16ORAS
16
0305 Lairon SteelIC Big.png
RockIC Big.png
Monster Monster 37 34 34BW
29B2W2
29XY
16ORAS
16
0306 Aggron SteelIC Big.png
RockIC Big.png
Monster Monster 37 34 34BW
29B2W2
29XY
16ORAS
16
0313 Volbeat BugIC Big.png Bug Human-Like 29 29 29 29 29
0324 Torkoal FireIC Big.png Field Field 27 36 36 1, 36XY
30ORAS
30
0341 Corphish WaterIC Big.png Water 1 Water 3 23RSE
22FRLG
23 23 23XY
17ORAS
17
0342 Crawdaunt WaterIC Big.png
DarkIC Big.png
Water 1 Water 3 23RSE
22FRLG
23 23 23XY
17ORAS
17
0347 Anorith RockIC Big.png
BugIC Big.png
Water 3 Water 3 31 25 25 25XY
49ORAS
49
0348 Armaldo RockIC Big.png
BugIC Big.png
Water 3 Water 3 31 25 25 25XY
53ORAS
53
0361 Snorunt IceIC Big.png Fairy Mineral 25 22 22 22XY
32ORAS
32
0362 Glalie IceIC Big.png Fairy Mineral 25 22 22 22XY
32ORAS
32
0372 Shelgon DragonIC Big.png Dragon Dragon 30 30 30 30 1, Evo.
0373 Salamence DragonIC Big.png
FlyingIC Big.png
Dragon Dragon 30 30 30 30 1
0381 Latios DragonIC Big.png
PsychicIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 25 25 25 25XY
4ORAS
4
0410 Shieldon RockIC Big.png
SteelIC Big.png
Monster Monster 1 1 1 1
0411 Bastiodon RockIC Big.png
SteelIC Big.png
Monster Monster 1 1 1 1
0412 Burmy BugIC Big.png Bug Bug 1 1 1 1
0413 Wormadam
Wormadam
Plant Cloak
BugIC Big.png
GrassIC Big.png
Bug Bug 10 10 10 1, 10
413G Wormadam
Wormadam
Sandy Cloak
BugIC Big.png
GroundIC Big.png
Bug Bug 10 10 10 1, 10
413S Wormadam
Wormadam
Trash Cloak
BugIC Big.png
SteelIC Big.png
Bug Bug 10 10 10 1, 10
0414 Mothim BugIC Big.png
FlyingIC Big.png
Bug Bug 10 10 10 1, 10
0475 Gallade PsychicIC Big.png
FightingIC Big.png
Amorphous Amorphous 50 53 53XY
49ORAS
49
0481 Mesprit PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 16 16 16 16
0541 Swadloon BugIC Big.png
GrassIC Big.png
Bug Bug 20 20 1, Evo.
0543 Venipede BugIC Big.png
PoisonIC Big.png
Bug Bug 15 15 15
0544 Whirlipede BugIC Big.png
PoisonIC Big.png
Bug Bug 15 15 15
0545 Scolipede BugIC Big.png
PoisonIC Big.png
Bug Bug 15 15 15
0562 Yamask GhostIC Big.png Mineral Amorphous 1 1 1
0563 Cofagrigus GhostIC Big.png Mineral Amorphous 1 1 1
0564 Tirtouga WaterIC Big.png
RockIC Big.png
Water 1 Water 3 11 11 11
0565 Carracosta WaterIC Big.png
RockIC Big.png
Water 1 Water 3 11 11 11
0594 Alomomola WaterIC Big.png Water 1 Water 2 21 21 21
0616 Shelmet BugIC Big.png Bug Bug 28 28 28
0665 Spewpa BugIC Big.png Bug Bug 9 1, Evo.
0704 Goomy DragonIC Big.png Dragon Dragon 9 9
0705 Sliggoo DragonIC Big.png Dragon Dragon 9 9
0706 Goodra DragonIC Big.png Dragon Dragon 9 1, 9
0776 Turtonator FireIC Big.png
DragonIC Big.png
Monster Dragon 9
0780 Drampa NormalIC Big.png
DragonIC Big.png
Monster Dragon 9
0782 Jangmo-o DragonIC Big.png Dragon Dragon 13
0783 Hakamo-o DragonIC Big.png
FightingIC Big.png
Dragon Dragon 1, 13
0784 Kommo-o DragonIC Big.png
FightingIC Big.png
Dragon Dragon 1, 13
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
--
II
TM17
III
TM17
IV
TM17
V
TM17
VI
TM17
VII
TM17
VIII
--
IX
--
All Pokémon who can learn TMs can learn Protect except Unown,
Wobbuffet, Wynaut, Kricketot, Regigigas, and Tynamo.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

The user is protected from all attacks for a set amount of turns, which ends on the user's turn. However, items such as toss items can still hit.

Description

Games Description
MDRB The user gains the Protect status, preventing damage from enemy attacks and moves.
SMD You can evade moves until the next turn. Its chance of failing rises if you use it in a row.


In the anime

In the main series


In the Black 2 and White 2 Animated Trailer


In Pokémon Generations


In the manga

In the Ash & Pikachu manga


In the Pokémon Adventures manga


In the Be the Best! Pokémon B+W manga


In the Pocket Monsters Diamond & Pearl manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Gotta Catch 'Em All manga

In the Pocket Monsters Platinum: Aim to Be Battle King manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Spin-off series games

Trivia

  • In Generation II, after the "[Pokémon's name] protected itself!" message appears, there is another message saying that the opponent's move missed. This is caused by Protect's effect internally leading moves with an accuracy check to miss, and was changed Generation III.

In other languages

Language Title
Chinese Cantonese 守住 Sáujyuh
Mandarin 守住 Shǒuzhù
Denmark Flag.png Danish Beskyt
The Netherlands Flag.png Dutch Bescherm
Finland Flag.png Finnish Suojaus
French Canada Flag.png Canada Protéger*
France Flag.png Europe Abri
Germany Flag.png German Schutzschild
Greece Flag.png Greek Προστασία Prostasía
Israel Flag.png Hebrew הגנה Hagana
India Flag.png Hindi बचाओ Bachao
रक्षा कवच Raksha Kavach
Indonesia Flag.png Indonesian Lindungi
Bertahan
Berlindung
Italy Flag.png Italian Protezione
South Korea Flag.png Korean 방어 Bang'eo
Poland Flag.png Polish Ochrona
Portuguese Brazil Flag.png Brazil Proteção
Portugal Flag.png Portugal Proteção
Proteger
Romania Flag.png Romanian Protecția
Russia Flag.png Russian Охрана Ochrana
Serbia Flag.png Serbian Zaštita
Spain Flag.png Spanish Protección
Sweden Flag.png Swedish Försvara
Vietnam Flag.png Vietnamese Bảo Vệ

References

External links


Variations of the move Protect
StatusIC HOME.png ProtectDetectKing's ShieldSpiky ShieldBaneful BunkerObstructSilk TrapBurning Bulwark


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VII TMs
SMUSUM
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960


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