Primeape (Pokémon)/Generation II learnset: Difference between revisions

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(→‎By {{pkmn|breeding}}: A path for Foresight through Psyduck without Farfetch'd is possible, but much longer than necessary)
(10 intermediate revisions by 7 users not shown)
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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Primeape|fighting|fighting|2|1}}
{{learnlist/levelh|Primeape|fighting|fighting|2|1}}
{{learnlist/level2|Start|Scratch|Normal|40|100|35}}
{{learnlist/level2|1|Scratch|Normal|40|100|35}}
{{learnlist/level2|Start|Leer|Normal|—|100|30}}
{{learnlist/level2|1|Leer|Normal|—|100|30}}
{{learnlist/level2|Start|Low Kick|Fighting|50|100|20||'''}}
{{learnlist/level2|1|Low Kick|Fighting|50|100|20||'''}}
{{learnlist/level2|9|Low Kick|Fighting|50|100|20||'''}}
{{learnlist/level2|9|Low Kick|Fighting|50|100|20||'''}}
{{learnlist/level2|15|Karate Chop|Fighting|50|100|25||'''}}
{{learnlist/level2|15|Karate Chop|Fighting|50|100|25||'''}}
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{{learnlist/breedh|Primeape|fighting|fighting|2|1}}
{{learnlist/breedh|Primeape|fighting|fighting|2|1}}
{{learnlist/breed2|{{MSP|215|Sneasel}}|Beat Up|Dark|10|100|10}}
{{learnlist/breed2|{{MSP|215|Sneasel}}|Beat Up|Dark|10|100|10}}
{{learnlist/breed2|{{MSP|019|Rattata}}{{MSP|020|Raticate}}{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}<br>{{MSP|034|Nidoking}}{{MSP|111|Rhyhorn}}{{MSP|112|Rhydon}}{{MSP|190|Aipom}}{{MSP|215|Sneasel}}{{MSP|216|Teddiursa}}<br>{{MSP|217|Ursaring}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|Counter|Fighting|&mdash;|100|20|*}}
{{learnlist/breed2|{{MSP|032|Nidoran♂}}{{MSP|111|Rhyhorn}}|Counter|Fighting|&mdash;|100|20|*}}
{{learnlist/breed2|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|083|Farfetch'd}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}<br>{{MSP|203|Girafarig}}{{MSP|215|Sneasel}}|Foresight|Normal|&mdash;|100|40|*}}
{{learnlist/breed2|{{MSP|083|Farfetch'd}}|Foresight|Normal|&mdash;|100|40|*}}
{{learnlist/breed2|{{MSP|235|Smeargle}}|Meditate|Psychic|&mdash;|&mdash;|40}}
{{learnlist/breed2|{{MSP|235|Smeargle}}|Meditate|Psychic|&mdash;|&mdash;|40}}
{{learnlist/breed2|{{MSP|019|Rattata}}{{MSP|020|Raticate}}{{MSP|025|Pikachu}}{{MSP|026|Raichu}}{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}<br>{{MSP|034|Nidoking}}{{MSP|111|Rhyhorn}}{{MSP|112|Rhydon}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}<br>{{MSP|161|Sentret}}{{MSP|162|Furret}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|Reversal|Fighting|&mdash;|100|15|*|'''}}
{{learnlist/breed2|{{MSP|235|Smeargle}}|Reversal|Fighting|&mdash;|100|15||'''}}
{{learnlist/breed2|{{MSP|111|Rhyhorn}}{{MSP|112|Rhydon}}{{MSP|206|Dunsparce}}{{MSP|220|Swinub}}{{MSP|221|Piloswine}}|Rock Slide|Rock|75|90|10|*}}
{{learnlist/breed2|{{MSP|111|Rhyhorn}}|Rock Slide|Rock|75|90|10|*}}
{{learnlist/breedf|Primeape|fighting|fighting|2|1}}
{{learnlist/breedf|Primeape|fighting|fighting|2|1}}


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{{learnlist/tutor2|Thunderbolt|Electric|95|100|15|||yes}}
{{learnlist/tutor2|Thunderbolt|Electric|95|100|15|||yes}}
{{learnlist/tutorf|Primeape|fighting|fighting|2|1}}
{{learnlist/tutorf|Primeape|fighting|fighting|2|1}}
====By a prior [[evolution]]====
{{Learnlist/prevoh|Primeape|Fighting|Fighting|2|1}}
{{Learnlist/prevo2null}}
{{Learnlist/prevof|Primeape|Fighting|Fighting|2|1}}
[[zh:火爆猴/第二世代招式表]]

Revision as of 10:58, 9 May 2017

← Primeape Primeape

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 35
011 Leer Normal 0000 100}}100% 30
011 Low Kick Fighting 05050 100}}100% 20
099 Low Kick Fighting 05050 100}}100% 20
1515 Karate Chop Fighting 05050 100}}100% 25
2121 Fury Swipes Normal 01818 080}}80% 15
2727 Focus Energy Normal 0000 —}}—% 40
2828 Rage Normal 02020 100}}100% 20
3636 Seismic Toss Fighting 0000 100}}100% 20
4545 Cross Chop Fighting 100100 080}}80% 5
5454 Screech Normal 0000 085}}85% 40
6363 Thrash Normal 09090 100}}100% 20
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Fighting Sprite.png TM01 DynamicPunch Fighting 100 50% 5
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM09 Psych Up Normal —% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Ice Sprite.png TM33 Ice Punch Ice 75 100% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Defense Curl Normal —% 40
Bag TM Electric Sprite.png TM41 ThunderPunch Electric 75 100% 15
Bag TM Fighting Sprite.png TM43 Detect Fighting —% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10
Bag TM Fire Sprite.png TM48 Fire Punch Fire 75 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Sneasel
Beat Up Dark 10 100% 10
Nidoran♂Rhyhorn
Counter* Fighting 100% 20
Farfetch'd
Foresight* Normal 100% 40
Smeargle
Meditate Psychic —% 40
Smeargle
Reversal Fighting 100% 15
Rhyhorn
Rock Slide* Rock 75 90% 10
  • Moves marked with an asterisk (*) must be chain bred onto Primeape in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Primeape in that game.
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Primeape can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Primeape cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see moves from other generations