Primeape (Pokémon): Difference between revisions

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==Trivia==
==Trivia==
* According to ''[[Pocket Monsters: The Animation]]'', Primeape is the reason why [[Poké Ball]]s were developed.
* According to ''[[Pocket Monsters: The Animation]]'', Primeape is the reason why [[Poké Ball]]s were developed.
* Despite its [[body style]] claimed it has a tail, no tail is visible on Primeape.
* Despite its {{FB|List of Pokémon by|body style}} claimed it has a tail, no tail is visible on Primeape.


===Origin===
===Origin===

Revision as of 11:23, 9 October 2019

For Pokémon GO information on this species, see the game's section.
056MS.png #056: Mankey
Pokémon
#058: Growlithe 058MS.png
This article is about the species. For a specific instance of this species, see Primeape (disambiguation).
Primeape
Pig Monkey Pokémon
オコリザル
Okorizaru
#057
Primeape



Images on the Bulbagarden Archives
Type
Fighting Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Vital Spirit or Anger Point Cacophony
Cacophony
Defiant
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
75 (17.5%)
Breeding
Egg Group
Field
Hatch time
20 cycles
Height
3'03" 1.0 m
Primeape
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
70.5 lbs. 32.0 kg
Primeape
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
149
Gen. I-IV
Unknown
IV
159
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Primeape
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png
Footprint
F057.png F000.png
{{{form2}}}
Pokédex color
Brown
Base friendship
70
External Links

Primeape (Japanese: オコリザル Okorizaru) is a Fighting-type Pokémon introduced in Generation I.

It evolves from Mankey starting at level 28.

Biology

Primeape eating bananas

Primeape is a bipedal, simian Pokémon with a round body covered in whitish, shaggy fur. There is usually a throbbing vein on the left side of its forehead, and it has triangular ears with pink insides, narrow eyes with tiny pupils, and a pink, snout-like nose. Its arms and legs are brown and have metal shackles on the wrists and ankles. This is probably indicative of a method of training with weights. The hands have no visible fingers, instead resembling mittens or boxing gloves, and the feet have two toes.

Primeape is easily angered; even the slightest glance of eye contact will make it furious. When Primeape is furious, its blood circulation is boosted. This makes its muscles stronger, but at the cost of some of its intelligence. However, it has sturdy vessels in its brain that help keep it healthy. It will chase anyone who upsets it and will not stop until it has caught its quarry. Even if it is awoken from sleep, it will groggily chase whatever woke it. It has shown some fondness for bananas. Primeape can be found on mountains.

In the anime

Primeape in the anime

Major appearances

Ash's Primeape

In Primeape Goes Bananas, a Mankey stole Ash's hat, and later evolved into a Primeape. Ash's Charmander battled Primeape and Ash was able to catch it. It is currently in training with Anthony to become a P1 fighting champion.

Other

A Primeape appeared in Chikorita's Big Upset, where it was the leader of a group of wild Fighting-type Pokémon. It was defeated in battle by Chikorita and immediately surrendered its gang leadership to Chikorita. It then helped fight Team Rocket.

Butch of Team Rocket has a Primeape, which appeared in The Fortune Hunters.

A Primeape appeared in Wobbu-Palooza!, under the ownership of a festival crasher. It was used to disrupt the Wobbuffet Festival, but wound up being repelled by Ash, his friends, and Team Rocket.

A Primeape appeared in A Tyrogue Full of Trouble, where it was causing problems for a small town along with a Mankey and a Tyrogue. Kiyo was able to capture the Tyrogue, and the Mankey and Primeape joined up with him.

Multiple Primeape appeared in Journey to the Starting Line!, where they attacked Professor Oak, Delia, Tracey, and Gilbert who tried to retrieve a starter Bulbasaur after it got stuck in a tree.

Multiple Primeape appeared in I Choose You!. They battled Ash's Metapod, causing it to evolve into Butterfree. They were then put to sleep with Sleep Powder, eventually waking up as Team Rocket tried to sneak past them.

Minor appearances

A Primeape appeared in Princess vs. Princess, under the ownership of Yumi. It was used to battle Jessie during the Queen of the Princess Festival, quickly defeating Meowth before losing to Arbok after being poisoned by it.

A Primeape appeared in Riddle Me This as one of the Fighting-type Pokémon in an exercise Gym that were targeted by Team Rocket.

Multiple Primeape appeared in Showdown at the Po-ké Corral, where they were among the Pokémon living at Professor Oak's Laboratory.

A Primeape appeared in Pikachu's Vacation as one of the Pokémon seen at the Pokémon Theme Park.

A Primeape appeared in Pikachu Re-Volts, where it was among the Pokémon controlled by Cassidy and Butch at Mandarin Island North.

Multiple pink Primeape appeared in In the Pink as residents of Pinkan Island.

A Primeape appeared in The Power of One.

A wild Primeape appeared in Pikachu's Rescue Adventure.

A Primeape appeared in Wired for Battle! as one of the Pokémon seen in Muramasa's dojo.

A Primeape appeared in Tricks of the Trade as one of the Pokémon seen at the Pokémon Swap Meet in Palmpona.

A Trainer's Primeape appeared in Two Hits and a Miss, where it was one of the many Pokémon at a Fighting-type dojo.

A Primeape appeared in Beauty and the Breeder, under the ownership of a Pokémon Breeder participating in a Pokémon breeding competition.

A Primeape appeared in the banned episode EP250 as one of the Pokémon residing in a forest outside the Ice Path.

A Trainer's Primeape appeared in You're a Star, Larvitar!.

A Primeape appeared in Hokey Poké Balls!, where it was one of the Pokémon stolen by Team Rocket in Poké Balls.

A Primeape appeared in the opening sequence of Destiny Deoxys.

A Primeape appeared in the opening sequence of Lucario and the Mystery of Mew.

A Trainer's Primeape appeared in Alola to New Adventure!.

A Primeape appeared in The Sun, the Scare, the Secret Lair!, where Lillie observed a Mankey attacking it.

Two Primeape appeared in Rocking Clawmark Hill! as some of the Pokémon training up on Clawmark Hill.

A Trainer's Primeape appeared in Crystal-Clear Sleuthing!.

Six Trainers' Primeape appeared in Securing the Future!, where they joined the rest of Alola in showering Necrozma with light so it could return to its true form.

A Trainer's Primeape appeared in The Dealer of Destruction!.

Two Trainers' Primeape appeared in Battle Royal 151, where they competed in the Battle Royal preliminary round of the Manalo Conference. Both were defeated, with one losing to Gladion's Silvally.

A Trainer's Primeape appeared in SM140.

Pokédex entries

Episode Subject Source Entry
EP025 Primeape Ash's Pokédex Primeape. If you make eye contact with this evolved form of Mankey, it will chase you forever.
EP025 Thrash Ash's Pokédex Once Primeape begins its strongest attack, Thrash, it goes completely out of control.

In the manga

In the Ash & Pikachu manga

A Primeape appeared in The Tyrogue's Thoughts.

In the movie adaptations

A Primeape appeared in Celebi: a Timeless Encounter.

In the Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic manga

A Primeape appeared in Altru Inc. Mystery.

A Primeape appeared in Team Dim Sun as one of the Pokémon Heath controlled.

In the Pokémon Adventures manga

In Wartortle Wars, a Primeape is first seen as a wild Pokémon that Saur defeated, becoming an Ivysaur afterwards. This catches the attention of the looming con artist, Green, starting a long-winded chain of events that led to Red first losing his money to her charm, and then his Badges.

In The Primeape Directive, a frustrated Primeape led a group of Mankey in attacking Yellow and her temporary master Blue. However, Porygon managed to defeat it. Yellow then empathizes with the Pokémon and has it leave peacefully into the wild. It later appeared along with its herd of Mankey in The Legend after the industrial ruins in the Kanto mainland had been restored by the healing light.

In Quilava Quandary, a Primeape was used by the Day-Care Couple to help train Gold.

Much later, Chuck, Blue's own master, owns a Primeape, as seen in Scrappy Skarmory, where it was working out with him and his Poliwrath. Together with Poliwrath, it used Dynamic Punch to reveal Suicune's presence in the ocean off the Cianwood coast, but the Gym Leader was defeated in the end, even after being joined by a friend.

A Primeape appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest.

A Trainer's Primeape appeared in Deprogramming Porygon-Z.

In the Pokémon Gotta Catch 'Em All manga

In Pokémon Gotta Catch 'Em All, Shinji's signature Pokémon is a Primeape.

In the Pokémon Pocket Monsters manga

Blaine sent out Primeape during the battle portion of the Pokémon Quiz Battle in Fierce Competition at the Pokémon Quiz Battle!!.

Red caught a Primeape prior to Red VS Green?! and another one off-screen in The Pokémon Banana League (Part 1).

Chuck's only known Pokémon is a Primeape. It battles with all three of Red's Pokémon in Defeat Chuck Style Martial Arts!!.

A Primeape appeared in PMDP16.

In the Pokémon Ruby-Sapphire manga

Ruby has a Primeape at his house as seen in Something Happened!! Let's Go After Pikachu!!.

In the TCG

Main article: Primeape (TCG)

Game data

Pokédex entries

Generation I Kanto
#057
Red(ENG) Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.
Blue
Yellow It stops being angry only when nobody else is around. To view this moment is very difficult.
Stadium When enraged, it gives chase endlessly. Because it is impossible to tell what made it angry, there is no soothing it.
Generation II Johto
#135
Gold If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
Silver It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
Crystal It will beat up anyone who makes it mad, even if it has to chase them until the end of the world.
Stadium 2 If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
Generation III Hoenn
#—
Kanto
#057
Ruby When Primeape becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.
Sapphire
Emerald When it becomes furious, its blood circulation becomes more robust, and its muscles are made stronger. But it also becomes much less intelligent.
FireRed It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
LeafGreen Always furious and tenacious to boot. It will not abandon chasing its quarry until it catches up.
Generation IV Sinnoh
#—
Johto
#137
Diamond It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
Pearl
Platinum
HeartGold If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
SoulSilver It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
Generation V Unova
#—
Black It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
White
Black 2 It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
White 2
Generation VI Kalos
#—
Hoenn
#—
X It stops being angry only when nobody else is around. To view this moment is very difficult.
Y It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
Omega Ruby When Primeape becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.
Alpha Sapphire
Generation VII Alola
SM: #080
Alola
USUM: #094
Kanto
#057
Sun It has been known to become so angry that it dies as a result. Its face looks peaceful in death, however.
Moon Some researchers theorize that Primeape remains angry even when inside a Poké Ball.
Ultra Sun It will never forgive opponents who have angered it. Even after it has beaten them down until they can't move, it never ever forgives.
Ultra Moon The blood vessels in its brain are sturdier than those of other Pokémon, so it can stay healthy despite its constant raging.
Let's Go Pikachu It stops being angry only when nobody else is around. To view this moment is very difficult.
Let's Go Eevee


Game locations

Generation I
Red
Evolve Mankey
Blue
Trade
Blue (Japan)
Trade
Yellow
Route 23
Generation II
Gold
Route 9
Silver
Trade
Crystal
Trade
Generation III
Ruby Sapphire
Trade
Emerald
Trade
FireRed LeafGreen
Route 23, Cerulean Cave, Victory Road
Colosseum
Trade
XD
Cipher Key Lair (Shadow)
Generation IV
Diamond Pearl
Routes 225 and 226 (Poké Radar)
Platinum
Routes 225 and 226 (Poké Radar)
HeartGold
Route 9, Cerulean Cave
SoulSilver
Trade
Pal Park
Mountain
Generation V
Black White
Evolve Mankey
Black 2 White 2
Evolve Mankey
Generation VI
X Y
Evolve Mankey
Omega Ruby Alpha Sapphire
Evolve Mankey
Generation VII
Sun Moon
Poni Plains
Ultra Sun Ultra Moon
Poni Plains
Let's Go Pikachu
Evolve Mankey
Let's Go Eevee
Trade


In side games

Generation I
Pinball
Evolve Mankey
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Trozei!
Endless Level 13, Forever Level 62, Pair Trozei, Mr. Who's Den
MD Red MD Blue
Evolve Mankey
Ranger
Olive Jungle
Generation IV
MD Time MD Darkness
Mt. Travail (1F-19F), Shimmer Hill (1F-17F)
MD Sky
Sky Peak (4th Station Pass 2F-Summit Pass 5F), Mt. Travail (1F-19F), Shimmer Hill (1F-17F)
Ranger: SoA
Altru Building, Altru Tower
Rumble
Fiery Furnace (Normal Mode C & A)
PokéPark Wii
Iceberg Zone, Meeting Place*
Ranger: GS
Rasp Cavern, Faldera Island, Ice Temple
Generation V
Rumble Blast
Factory: Sunny Seashore
PokéPark 2
Crag Area
Rumble U
Magical Lake: Dual Launchers
Generation VI
Battle Trozei
Infinite Ruins: Stage 3
Shuffle
Desert Umbra: Stage 344
Rumble World
Origin Hideaway: Secluded Volcanic Chasm (All Areas)


Held items

Game Held Item(s)
Red* Blue* Gold Leaf Gold Leaf (100%)
Yellow*
Diamond Pearl Payapa Berry Payapa Berry (5%)
Platinum
HeartGold SoulSilver Payapa Berry Payapa Berry (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
65
125 - 172 240 - 334
105
99 - 172 193 - 339
60
58 - 123 112 - 240
60
58 - 123 112 - 240
70
67 - 134 130 - 262
95
90 - 161 175 - 317
Total:
455
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 60.

Pokéathlon stats

Speed
3/3 ★★★
Power
4/5 ★★★★
Skill
1/1
Stamina
2/3 ★★
Jump
2/3 ★★
Total
12/15 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None

Learnset

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
Evo.Evo. Rage Normal Physical 02020 100100% 20
011 Rage Normal Physical 02020 100100% 20
011 Encore Normal Status 0000 100100% 5
011 Counter Fighting Physical 0000 100100% 20
011 Leer Normal Status 0000 100100% 30
011 Scratch Normal Physical 04040 100100% 35
011 Focus Energy Normal Status 0000 00——% 30
011 Taunt Dark Status 0000 100100% 20
055 Focus Energy Normal Status 0000 00——% 30
088 Taunt Dark Status 0000 100100% 20
1313 Karate Chop Fighting Physical 05050 100100% 25
1616 Fury Swipes Normal Physical 01818 08080% 15
2121 Low Kick Fighting Physical 0000 100100% 20
2424 Seismic Toss Fighting Physical 0000 100100% 20
3333 U-turn Bug Physical 07070 100100% 20
4040 Screech Normal Status 0000 08585% 40
4949 Thrash Normal Physical 120120 100100% 10
5656 Outrage Dragon Physical 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01Bag TM Normal VI Sprite.png TM01 Headbutt Normal Physical 07070 100}}100% 15
TM02Bag TM Dark VI Sprite.png TM02 Taunt Dark Status 0000 100}}100% 20
TM03Bag TM Normal VI Sprite.png TM03 Helping Hand Normal Status 0000 00—}}—% 20
TM05Bag TM Psychic VI Sprite.png TM05 Rest Psychic Status 0000 00—}}—% 10
TM07Bag TM Normal VI Sprite.png TM07 Protect Normal Status 0000 00—}}—% 10
TM08Bag TM Normal VI Sprite.png TM08 Substitute Normal Status 0000 00—}}—% 10
TM10Bag TM Ground VI Sprite.png TM10 Dig Ground Physical 08080 100}}100% 10
TM12Bag TM Normal VI Sprite.png TM12 Facade Normal Physical 07070 100}}100% 20
TM13Bag TM Fighting VI Sprite.png TM13 Brick Break Fighting Physical 07575 100}}100% 15
TM15Bag TM Fighting VI Sprite.png TM15 Seismic Toss Fighting Physical 0000 100}}100% 20
TM18Bag TM Bug VI Sprite.png TM18 U-turn Bug Physical 07070 100}}100% 20
TM19Bag TM Steel VI Sprite.png TM19 Iron Tail Steel Physical 100100 075}}75% 15
TM22Bag TM Rock VI Sprite.png TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23Bag TM Electric VI Sprite.png TM23 Thunder Punch Electric Physical 07575 100}}100% 15
TM26Bag TM Poison VI Sprite.png TM26 Poison Jab Poison Physical 08080 100}}100% 20
TM27Bag TM Poison VI Sprite.png TM27 Toxic Poison Status 0000 090}}90% 10
TM30Bag TM Fighting VI Sprite.png TM30 Bulk Up Fighting Status 0000 00—}}—% 20
TM31Bag TM Fire VI Sprite.png TM31 Fire Punch Fire Physical 07575 100}}100% 15
TM35Bag TM Ice VI Sprite.png TM35 Ice Punch Ice Physical 07575 100}}100% 15
TM36Bag TM Electric VI Sprite.png TM36 Thunderbolt Electric Special 09090 100}}100% 15
TM38Bag TM Electric VI Sprite.png TM38 Thunder Electric Special 110110 070}}70% 10
TM39Bag TM Dragon VI Sprite.png TM39 Outrage Dragon Physical 120120 100}}100% 10
TM41Bag TM Ground VI Sprite.png TM41 Earthquake Ground Physical 100100 100}}100% 10
TM48Bag TM Normal VI Sprite.png TM48 Hyper Beam Normal Special 150150 090}}90% 5
TM57Bag TM Normal VI Sprite.png TM57 Pay Day Normal Physical 04040 100}}100% 20
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see TM moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see moves from other generations

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
Evo.Evo. Rage Normal Physical 02020 100100% 20
011 Rage Normal Physical 02020 100100% 20
011 Final Gambit Fighting Special 0000 100100% 5
011 Fling Dark Physical 0000 100100% 10
011 Scratch Normal Physical 04040 100100% 35
011 Low Kick Fighting Physical 0000 100100% 20
011 Leer Normal Status 0000 100100% 30
011 Focus Energy Normal Status 0000 —% 30
055 Fury Swipes Normal Physical 01818 08080% 15
088 Karate Chop Fighting Physical 05050 100100% 25
1212 Pursuit Dark Physical 04040 100100% 20
1515 Seismic Toss Fighting Physical 0000 100100% 20
1919 Swagger Normal Status 0000 08585% 15
2222 Cross Chop Fighting Physical 100100 08080% 5
2626 Assurance Dark Physical 06060 100100% 10
3030 Punishment Dark Physical 0000 100100% 5
3535 Thrash Normal Physical 120120 100100% 10
3939 Close Combat Fighting Physical 120120 100100% 5
4444 Screech Normal Status 0000 08585% 40
4848 Stomping Tantrum Ground Physical 07575 100100% 10
5353 Outrage Dragon Physical 120120 100100% 10
5757 Final Gambit Fighting Special 0000 100100% 5
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01Bag TM Normal VI Sprite.png TM01 Work Up Normal Status 0000 —}}—% 30
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM08Bag TM Fighting VI Sprite.png TM08 Bulk Up Fighting Status 0000 —}}—% 20
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12Bag TM Dark VI Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM23Bag TM Rock VI Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
TM24Bag TM Electric VI Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25Bag TM Electric VI Sprite.png TM25 Thunder Electric Special 110110 070}}70% 10
TM26Bag TM Ground VI Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM31Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
TM39Bag TM Rock VI Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40Bag TM Flying VI Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM46Bag TM Dark VI Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
TM47Bag TM Fighting VI Sprite.png TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM50Bag TM Fire VI Sprite.png TM50 Overheat Fire Special 130130 090}}90% 5
TM52Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
TM62Bag TM Flying VI Sprite.png TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM66Bag TM Dark VI Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71Bag TM Rock VI Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM78Bag TM Ground VI Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84Bag TM Poison VI Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM89Bag TM Bug VI Sprite.png TM89 U-turn Bug Physical 07070 100}}100% 20
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
SneaselHoundourHoundoomPassimian
Beat Up Dark Physical 100% 10
MankeyPrimeapeZangooseMonfernoInfernapeLucario
Passimian
Close Combat Fighting Physical 120 100% 5
SlakothVigorothSlakingLucarioLycanrocMudbray
Mudsdale
Counter Fighting Physical 100% 20
SeelDewgongSlakothVigorothSlakingSpheal
SealeoWalreinOshawottDewottSamurottMinccino
EmolgaPopplioBrionnePrimarina
Encore Normal Status 100% 5
VigorothScraggyScrafty
Focus Punch Fighting Physical 150 100% 20
SentretFurretSkittyBunearyLopunnyLucario
Foresight Normal Status —% 40
MienfooMienshao
Meditate Psychic Status —% 40
DugtrioDugtrioMeowthMeowthPersianPersian
Farfetch'dSeviperAbsolStunkySkuntankWeavile
PurrloinLiepardZoroark
Night Slash Dark Physical 70 100% 15
Krookodile
Power Trip Dark Physical 20 100% 10
ZangooseWeavileOshawottDewottSamurottBouffalant
Revenge Fighting Physical 60 100% 10
GrowlitheVigorothLillipupHerdierStoutlandMienfoo
MienshaoBouffalantLycanrocPassimian
Reversal Fighting Physical 100% 15
WhismurLoudredExploud
Sleep Talk Normal Status —% 10
SnubbullTorchicWhismurSpindaMienfoo
Smelling Salts* Normal Physical 70 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Primeape in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Primeape in that game.
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Covet Normal Physical 60 100% 25
S M US UM Dual Chop Dragon Physical 40 90% 15
S M US UM Endeavor Normal Physical 100% 5
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Helping Hand Normal Status —% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Seed Bomb Grass Physical 80 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Uproar Normal Special 90 100% 10
  • A black or white abbreviation in a colored box indicates that Primeape can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Primeape cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Mankey (Pokémon)/Generation VII learnset CovetSM Normal Physical 60 100% 25
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
Pin057.png
Acquisition: Evolve
Pokémon Trozei!
Trozeiani057.png
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Energetic Forest
Phrases
51%-100% HP I'll chase you to the ends of the world!
26%-50% HP Darn it... My health is already down to half...
1%-25% HP I'm done... I don't have the energy to give chase...
Level up OK! Leveled up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 057.png Body size: 1
Recruit rate: -4.5%
IQ group: C
Pokémon Ranger
Group:
Fighting
Poké Assist: Fighting PA.png
Fighting
Field move: Crush fm.pngCrush fm.png
(Crush ×2)
Loops: 10 Min. exp.: 40 Max. exp.: 60
Browser entry R-150
Primeape is always furious and savage. It has the power to shatter big Boulders.
Pokémon Ranger: Shadows of Almia
Group:
Fighting
Poké Assist: Fighting PA.png
Fighting
Field move: Crush 3 field move.png
(Crush ×3)
Browser entry R-127
It thrashes about extremely wildly. It is easier to capture when it stops.
Pokémon Ranger: Guardian Signs
Group:
Fighting
Poké Assist:
(present)
Fighting Assist.png
Fighting
Field move:
(present)
Crush 3 field move.png
(Crush ×3)
Poké Assist:
(past)
Fighting Assist.png
Fighting
Field move:
(past)
Crush 1 field move.png
(Crush ×1)
Browser entry R-183/N-111
It attacks with punches.
Pokémon Rumble
Attack ●●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●●
Defense ●●●
Speed ●●●
PokéPark Wii: Pikachu's Adventure
PPW057.png PokéPark Pad entry:
Primeape came to the Iceberg Zone to battle! The Attraction he's best at is Venusaur's Vine Swing. He also likes Tangrowth's Swing-Along.
PokéPark 2: Wonders Beyond
PP2057.png
PokéPark Pad entry:
They get angry easily, but Pokémon in the Crag Area accept it as their personality. They are pleasant after they finish being angry.
Pokémon Battle Trozei
Fighting
Attack Power: ★★★★★

BT057.png

Pokémon Shuffle
None Shuffle.png
Fighting
None Shuffle.png Attack Power: 60 - 105 Raise Max Level.png 5

#468
Shuffle057.png

Power of 5+
Deals even more damage when you make a match of five.


Pokémon GO
GO057.png Base HP: 130 Base Attack: 207 Base Defense: 144
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Low Kick, Karate Chop*, Counter*
Charged Attacks: Cross Chop*, Close Combat*, Low Sweep, Night Slash

Evolution

056Mankey.png
Unevolved
Mankey
 Fighting 
Rare Candy
Level 28
057Primeape.png
First evolution
Primeape
 Fighting 


Sprites

Generation I
Red Green Red Blue Yellow
Spr 1g 057.png Spr b g1 057.png Spr 1b 057.png Spr b g1 057.png Spr 1y 057.png Spr b g1 057.png
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
Spr 2g 057.png Spr b 2g 057.png Spr 2s 057.png Spr b 2s 057.png Spr 2c 057.png Spr b 2c 057.png
Spr 2g 057 s.png Spr b 2g 057 s.png Spr 2s 057 s.png Spr b 2s 057 s.png Spr 2c 057 s.png Spr b 2c 057 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 057.png Spr b 3r 057.png Spr 3e 057.png Spr b 3e 057.png Spr 3f 057.png Spr b 3f 057.png
Spr 3r 057 s.png Spr b 3r 057 s.png Spr 3e 057 s.png Spr b 3e 057 s.png Spr 3f 057 s.png Spr b 3f 057 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 057.png Spr b 4d 057.png Spr 4p 057.png Spr b 4p 057.png Spr 4h 057.png Spr b 4h 057.png
Spr 4d 057 s.png Spr b 4d 057 s.png Spr 4p 057 s.png Spr b 4p 057 s.png Spr 4h 057 s.png Spr b 4h 057 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 057.png Spr b 5b 057.png Spr 5b2 057.png Spr b 5b2 057.png
Spr 5b 057 s.png Spr b 5b 057 s.png Spr 5b2 057 s.png Spr b 5b2 057 s.png
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 057.png
Spr b 6x 057.png
Spr 6o 057.png
Spr b 6o 057.png
Spr 6x 057 s.png
Spr b 6x 057 s.png
Spr 6o 057 s.png
Spr b 6o 057 s.png
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Spr 7s 057.png
Spr b 7s 057.png
Spr 7s 057.png
Spr b 7s 057.png
Spr 7s 057 s.png
Spr b 7s 057 s.png
Spr 7s 057 s.png
Spr b 7s 057 s.png
Front Back Front Back
057MS.png For other sprites and images, please see Primeape images on the Bulbagarden Archives.


Trivia

Origin

Considering its pig-like nose, coloration, habitat, and tendency to fly into a rage if eye contact is made, Primeape has much in common with baboons.

Name origin

Primeape may be a combination of prime and ape, as well as being a pun on primate.

Okorizaru can be taken to be 怒り猿 (angry monkey).

In other languages

Language Title Meaning
Japan Flag.png Japanese オコリザル Okorizaru From 怒り猿
France Flag.png French Colossinge From colosse and singe
Spain Flag.png Spanish Primeape Same as English name
Germany Flag.png German Rasaff From rasend and Affe
Italy Flag.png Italian Primeape Same as English name
South Korea Flag.png Korean 성원숭 Seongwonsung From 성나다 seongnada and 원숭이 wonsung'i
China and Taiwan Flags.png Mandarin Chinese 火爆猴 Huǒbàohóu Literally "Fire bursting monkey"
Hong Kong Flag.png Cantonese Chinese 火爆猴 Fóbaau'hàuh Literally "Fire bursting monkey"


Related articles

External links

056MS.png #056: Mankey
Pokémon
#058: Growlithe 058MS.png


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.