Power: Difference between revisions

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(→‎Trivia: I don't think anything requires trivia per se; that was outdated, arbitrarily including some non-power modifiers, and I don't think it's special anyway)
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* {{cat|Moves that power up}} gain a higher power under specific circumstances, usually double their normal power.
* {{cat|Moves that power up}} gain a higher power under specific circumstances, usually double their normal power.
* {{cat|Moves that have variable power}} calculate their power based on specific circumstances.
* {{cat|Moves that have variable power}} calculate their power based on specific circumstances.
* {{m|Solar Beam}}'s power is decreased in [[rain]] (0.5×).
* The power of {{m|Solar Beam}} and {{m|Solar Blade}} is decreased during {{weather|rain}}, {{weather|hail}} and {{weather|sandstorm}} (0.5×).


===Other move factors===
===Other move factors===
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* {{m|Charge}} boosts the power of the user's next {{type|Electric}} move (2×)
* {{m|Charge}} boosts the power of the user's next {{type|Electric}} move (2×)
* The power of the move copied by {{m|Me First}} is boosted (1.5×)
* The power of the move copied by {{m|Me First}} is boosted (1.5×)
* {{m|Electric Terrain}}, {{m|Grassy Terrain}} and {{m|Psychic Terrain}} boost the power of {{type|Electric}}, {{type|Grass}}, and {{type|Psychic}} moves respectively (1.5×)
* [[Terrain]]s affect the power of certain moves:
** {{m|Grassy Terrain}} boosts the power of {{type|Grass}} moves (1.5×), and also decreases the power of {{m|Bulldoze}}, {{m|Magnitude}} and {{m|Earthquake}} (0.5×)
** {{m|Electric Terrain}} boosts the power of {{type|Electric}} moves (1.5×)
** {{m|Psychic Terrain}} boosts the power of {{type|Psychic}} moves (1.5×)
** {{m|Misty Terrain}} decreases the power of {{type|Dragon}} moves (0.5×)
* {{m|Mud Sport}} and {{m|Water Sport}} reduce the power of {{type|Electric}} and {{type|Fire}} moves respectively (0.33× since [[Generation V]], 0.5× before)
* {{m|Mud Sport}} and {{m|Water Sport}} reduce the power of {{type|Electric}} and {{type|Fire}} moves respectively (0.33× since [[Generation V]], 0.5× before)


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* {{cat|Abilities that increase move power}} can increase the power of moves if the attacker has them.
* {{cat|Abilities that increase move power}} can increase the power of moves if the attacker has them.
** {{a|Rivalry}} may either increase or decrease the power of an attack, depending on the target's gender.
** {{a|Rivalry}} may either increase or decrease the power of an attack, depending on the target's gender.
* The additional second strike of a move affected by {{a|Parental Bond}} only uses half the power.
* The added second strike of a move affected by {{a|Parental Bond}} only uses 25% of the power (50% in [[Generation VI]]).
* {{a|Heatproof}} and {{a|Dry Skin}} can also affect the power of moves if the defender has them.
* {{a|Heatproof}} and {{a|Dry Skin}} can also affect the power of moves if the defender has them.


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==Trivia==
==Trivia==
{{outdated|section|needs=Update Gen V trivia to Gen VII}}
* In [[Generation I]] only, there is no way to see a move's power on-screen.
* In [[Generation I]] only, there is no way to see a move's power on-screen.
* In both Generations I and II, there is no way to see a move's power while in battle through the battle summary.
* In both Generations I and II, there is no way to see a move's power while in battle through the battle summary.
* As of Generation VII, the average move power of all moves with a set power (for example, excluding {{m|Magnitude}}) is 79.09; excluding [[Z-Move]]s gives an average of 76.52. The most frequent move power is 80.
* As of Generation VII, the average move power of all moves with a set power (for example, excluding {{m|Magnitude}}) is 79.09; excluding [[Z-Move]]s gives an average of 76.52. The most frequent move power is 80.
* As of Generation V, the move with the highest consistent power after all damage modifications is {{m|V-create}}. If a {{type|Fire}} Pokémon has the [[Ability]] {{a|Adaptability}} (which is impossible without {{tt|Ability|With assistance from Trace, Entrainment, Role Play, or Skill Swap}} or {{tt|type changing|with assistance from Reflect Type or Color Change}}), is holding a {{DL|Gem|Fire Gem}}, and uses V-create against a Pokémon with the {{a|Dry Skin}} Ability that has a double weakness to Fire (such as {{p|Paras}}) while it is {{weather|sunny}}, the move will reach an effective power of 4050.


==In other languages==
==In other languages==
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* [[Accuracy]]
* [[Accuracy]]
* [[Move]]
* [[Move]]
* [[List of moves]]


{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}

Revision as of 09:46, 16 September 2017

If you were looking for the performance stat, see Performance → Power.

Power (Japanese: いりょく power) is a property of moves that helps determine how much damage they deal. It is seen primarily in the games, but it is touched upon in the Pokémon anime.

Overview

Moves with more power inflict more damage, provided all other circumstances are equal. Many variables besides power can influence the damage a move deals, however.

Statistically speaking, stronger moves often have certain limitations over weaker moves, such as low accuracy, low PP, or a negative effect like recoil damage.

Since Generation II, the power of a move is always displayed in the move section of a Pokémon's summary screen. All status moves in the games display a power of "—"; they do no damage. Most physical and special moves display a numeric value for their power (in some multiple of 5), but there a number of exceptions: Moves that deal direct damage do not rely on the attacker and defender's stats for their damage and display a power of "—", including set-damage moves and one-hit knockout moves (which always do enough damage to make a Pokémon faint if they hit); moves that have variable power also usually display a power of "—".

In the Mystery Dungeon series, rather than assigning a numerical value for power, moves are assigned a number of stars to indicate their power, and more stars indicates more power for that particular move. For example, Scratch has a rating of PMD Star IV.pngPMD Star IV.pngPMD Star IV.pngPMD Star IV.png.

Power modification

A number of factors can specifically affect a move's power in the games' damage calculation.

Variable-power moves

Other move factors

Abilities

Items

Trivia

  • In Generation I only, there is no way to see a move's power on-screen.
  • In both Generations I and II, there is no way to see a move's power while in battle through the battle summary.
  • As of Generation VII, the average move power of all moves with a set power (for example, excluding Magnitude) is 79.09; excluding Z-Moves gives an average of 76.52. The most frequent move power is 80.

In other languages

Language Title
Chinese Cantonese 威力 Wāilihk
Mandarin 威力 Wēilì
France Flag.png French Puissance
Germany Flag.png German Stärke
Italy Flag.png Italian Potenza
South Korea Flag.png Korean 위력 Wiryeok
Spain Flag.png Spanish Potencia

See also

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.