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{{samename|performance stat|Performance#Power|Performance}}
{{samename|performance stat|Performance#Power|Performance → Power}}
'''Power''' is a property of [[move]]s that helps determine how much [[damage]] they deal. It is seen primarily in the {{pkmn|games}}, but it is touched upon in the [[Pokémon anime]].
'''Power''' (Japanese: '''いりょく''' ''power'') is a property of [[move]]s that helps determine how much [[damage]] they deal. It is seen primarily in the {{pkmn|games}}, but it is touched upon in the [[Pokémon anime]].


==Overview==
==Overview==
Moves with more power inflict more damage. Statistically, the more damage a move inflicts, the more likely it will either have a lower [[accuracy]], a negative effect for the user like [[recoil]] damage, or a lower [[Power points|PP]] (though some strong outliers exist, such as {{m|Extrasensory}}; these are often [[signature moves]]). How much power a move has can be seen in the Pokémon stats screen{{tt|*|except in Generation I}}, in the move section, along with accuracy.
Moves with more power inflict more damage, provided all other circumstances are equal. Many variables besides power can influence the [[damage]] a move deals, however.


==Damage modification==
Statistically speaking, stronger moves often have certain limitations over weaker moves, such as low [[accuracy]], low {{PP}}, or a negative effect like [[recoil]] damage.
{{main|Damage modification}}


Power can be altered by some degree by [[damage modification]] that depends on the current status of the battle.
Since [[Generation II]], the power of a move is always displayed in the move section of a Pokémon's summary screen. All [[status move]]s in the games display a power of "—"; they do no damage. Most [[physical move|physical]] and [[special move]]s display a numeric value for their power (in some multiple of 5), but there a number of exceptions: {{cat|Moves that deal direct damage}} do not rely on the attacker and defender's stats for their damage and display a power of "—", including {{cat|set-damage moves}} and [[one-hit knockout move]]s (which always do enough damage to make a Pokémon faint if they hit); {{cat|moves that have variable power}} also usually display a power of "—".


===Type effectiveness===
In the {{pkmn|Mystery Dungeon series}}, rather than assigning a numerical value for power, moves are assigned a number of stars to indicate their power, and more stars indicates more power for that particular move. For example, {{m|Scratch}} has a rating of [[File:PMD_Star_IV.png]][[File:PMD_Star_IV.png]][[File:PMD_Star_IV.png]][[File:PMD_Star IV.png]].
{{main|Type chart}}


The [[type]] of the defending Pokémon affects the power of the move. If a move is super effective, the base power is doubled. If it is not very effective, damage is halved. These can stack to ¼ or 4×. If a move doesn't affect an opponent's type, all that move's power is 0.
==Power modification==
For example, if a {{p|Butterfree}} used {{m|Shadow Ball}} on a {{p|Gallade}}, it would be super effective, because Gallade is {{t|Fighting}} (normal protection) and {{t|Psychic}} (weak protection) and would have a power of 160. However if Butterfree were to use the move {{m|Swift}} on a Gallade it would only be normally effective and would deal out 60 power.
A number of factors can specifically affect a move's power in the games' damage calculation.


===Same-type attack bonus===
===Variable-power moves===
{{main|Same-type attack bonus}}
* {{cat|Moves that power up}} gain a higher power under specific circumstances, usually double their normal power.
* {{cat|Moves that have variable power}} calculate their power based on specific circumstances.
* The power of {{m|Solar Beam}} and {{m|Solar Blade}} is decreased during {{weather|rain}}, {{weather|hail}} and {{weather|sandstorm}} (0.5×).


Same-type attack bonus also affects a move's power. If a {{type|Water}} Pokémon used a Water-type move, it would gain STAB, which increases power by 50%. For instance, if a {{p|Gyarados}} used {{m|Waterfall}}, instead of 80 power, it would be 120.
===Other move factors===
* {{m|Helping Hand}} boosts the power of an ally's next move (1.5×)
* {{m|Charge}} boosts the power of the user's next {{type|Electric}} move (2×)
* The power of the move copied by {{m|Me First}} is boosted (1.5×)
* [[Terrain]]s affect the power of certain moves:
** {{m|Grassy Terrain}} boosts the power of {{type|Grass}} moves (1.5×), and also decreases the power of {{m|Bulldoze}}, {{m|Magnitude}} and {{m|Earthquake}} (0.5×)
** {{m|Electric Terrain}} boosts the power of {{type|Electric}} moves (1.5×)
** {{m|Psychic Terrain}} boosts the power of {{type|Psychic}} moves (1.5×)
** {{m|Misty Terrain}} decreases the power of {{type|Dragon}} moves (0.5×)
* {{m|Mud Sport}} and {{m|Water Sport}} reduce the power of {{type|Electric}} and {{type|Fire}} moves respectively (0.33× since [[Generation V]], 0.5× before)


===Abilities===
===Abilities===
{{main|Ability}}
* {{cat|Abilities that increase move power}} can increase the power of moves if the attacker has them.
 
** {{a|Rivalry}} may either increase or decrease the power of an attack, depending on the target's gender.
Some [[Ability|Abilities]] can increase a user's power as well. {{a|Pure Power}} is one example that boosts Attack, thus indirectly boosting power. Abilities can also boost a specific [[type]]'s power.
* The added second strike of a move affected by {{a|Parental Bond}} only uses 25% of the power (50% in [[Generation VI]]).
* {{a|Heatproof}} and {{a|Dry Skin}} can also affect the power of moves if the defender has them.


===Items===
===Items===
Several hold items can also boost power. [[Stat-enhancing item]]s can increase {{Stat|Attack}} or {{Stat|Special Attack}}, while [[type-enhancing item]]s increase moves of a certain type's power.
* {{DL|In-battle effect item|Muscle Band}}, {{DL|In-battle effect item|Wise Glasses}} (1.1×)
* [[Type-enhancing item]]s
** [[Gem]]s (1.3× since [[Generation VI]]; 1.5× before)
** [[Incense]]s (1.2×): Odd Incense, Rock Incense, Rose Incense, Sea Incense, Wave Incense
** [[Plate]]s (1.2×)
** [[Timespace orbs]] (1.2×)


===Critical hits===
==Trivia==
{{main|Damage modification#Critical hit|Critical hit}}
{{outdated|section|needs=Update Gen V trivia to Gen VII}}
 
* In [[Generation I]] only, there is no way to see a move's power on-screen.
Critical hits have a 6.25% chance of occurring under normal circumstances, and {{tt|double|triple, if the attacking Pokémon has the Ability Sniper}} a move's power for one hit. This can also stack with effectiveness and other modifiers.
* In both Generations I and II, there is no way to see a move's power while in battle through the battle summary.
 
* As of Generation VII, the average move power of all moves with a set power (for example, excluding {{m|Magnitude}}) is 79.09; excluding [[Z-Move]]s gives an average of 76.52. The most frequent move power is 80.
==Moves with varying or no power==
* As of Generation V, the move with the highest consistent power after all damage modifications is {{m|V-create}}. If a {{type|Fire}} Pokémon has the [[Ability]] {{a|Adaptability}} (which is impossible without {{tt|Ability|With assistance from Trace, Entrainment, Role Play, or Skill Swap}} or {{tt|type changing|with assistance from Reflect Type or Color Change}}), is holding a {{DL|Gem|Fire Gem}}, and uses V-create against a Pokémon with the {{a|Dry Skin}} Ability that has a double weakness to Fire (such as {{p|Paras}}) while it is {{weather|sunny}}, the move will reach an effective power of 4050.
For moves that deal no damage, deal damage with varying power, deal fixed damage, or deal varying damage, the power is indicated by "—".
 
===No damage===
Almost all [[status move]]s, such as {{m|Growl}} and {{m|Confuse Ray}}, deal no damage. Instead, they have a different effect like inflicting a [[status ailment]].
 
===Fixed damage===
Moves that deal a fixed amount of damage do not display power, and are not modified by the above. {{m|SonicBoom}}, for example, has a power of "—" because it always does 20 damage if it hits.
 
===Variable damage===
When a move varies in damage, it will also have "—". {{m|Psywave}} is a prime example, as it deals a randomly-selected amount of damage (based on the user's [[level]]), therefore its power rating cannot be predicted. {{m|Pain Split}} is another move that inflicts variable damage, as both the user's and the target's {{stat|Hit points}} affect it. In addition, [[one-hit knockout move]]s make the opponent faint if they hit.
 
===Variable power===
Variable power moves, such as {{m|Reversal}} or {{m|Rollout}}, are affected by STAB and type effectiveness modifiers, just like regular moves with fixed power, but also have another factor like using a different move beforehand.
 
==Range==
The power of damaging moves currently ranges (inclusively) between 10 and 250, with many different amounts in between. The highest powered move in the games, as of [[Generation V]], is {{m|Explosion}}, with a permanent base power of 250. The lowest powered moves include {{m|Constrict}}, {{m|Fury Cutter}}{{tt|*|Only on the first consecutive hit and only Generation II-IV}} and {{m|Triple Kick}}{{tt|*|Only on the first consecutive hit}} with base powers of 10. However, in [[Generation I]], there is a glitch move with a base power 255.
 
However, the aforementioned varying moves can have higher powers than this. For example, {{m|Spit Up}} has a base power of 300 when {{m|Stockpile}} has been used three times beforehand.


As of Generation IV, the average move power across the set of all moves with a set power (for example, excluding {{m|Magnitude}}) is 72.15. The most frequent move power is 80.
==In other languages==
 
{{langtable|color={{physical color}}|bordercolor={{physical color light}}
==Trivia==
|zh_yue=威力 ''{{tt|Wāilihk|Power}}''
* In [[Generation I]], there was no way to see a move's power on-screen. This was rectified in [[Generation II]], though.
|zh_cmn=威力 ''{{tt|Wēilì|Power}}''
* In both Generations I and II, however, there was no way to see a move's power while in battle through the battle summary. This was fixed in [[Generation III]].
|fr=Puissance
* As of Generation V, the move with the highest consistent power after all damage modifications is {{m|V-create}}. If a {{type|Fire}} Pokémon has the [[Ability]] {{a|Adaptability}} (which is impossible without {{tt|Ability|Entrainment, Role Play, and Skill Swap can change user's Ability}} or {{tt|type changing|with assistance from Reflect Type}}), is holding a {{DL|Gem|Fire Gem}}, and uses V-create against a Pokémon with the {{a|Dry Skin}} Ability that has a double weakness to Fire (such as {{p|Paras}}) while it is {{weather|sunny}}, the move will reach an effective power of 4050.
|de=Stärke
|it=Potenza
|ko=위력 ''Wiryeok''
|es=Potencia
}}


==See also==
==See also==
* [[Accuracy]]
* [[Accuracy]]
* [[Move]]
* [[Move]]
* [[List of moves]]


{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


[[Category:Moves|*]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]


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[[it:Potenza]]
[[it:Potenza]]
[[pl:Power]]
[[pl:Power]]
[[zh:威力]]

Revision as of 15:24, 29 July 2017

If you were looking for the performance stat, see Performance → Power.

Power (Japanese: いりょく power) is a property of moves that helps determine how much damage they deal. It is seen primarily in the games, but it is touched upon in the Pokémon anime.

Overview

Moves with more power inflict more damage, provided all other circumstances are equal. Many variables besides power can influence the damage a move deals, however.

Statistically speaking, stronger moves often have certain limitations over weaker moves, such as low accuracy, low PP, or a negative effect like recoil damage.

Since Generation II, the power of a move is always displayed in the move section of a Pokémon's summary screen. All status moves in the games display a power of "—"; they do no damage. Most physical and special moves display a numeric value for their power (in some multiple of 5), but there a number of exceptions: Moves that deal direct damage do not rely on the attacker and defender's stats for their damage and display a power of "—", including set-damage moves and one-hit knockout moves (which always do enough damage to make a Pokémon faint if they hit); moves that have variable power also usually display a power of "—".

In the Mystery Dungeon series, rather than assigning a numerical value for power, moves are assigned a number of stars to indicate their power, and more stars indicates more power for that particular move. For example, Scratch has a rating of PMD Star IV.pngPMD Star IV.pngPMD Star IV.pngPMD Star IV.png.

Power modification

A number of factors can specifically affect a move's power in the games' damage calculation.

Variable-power moves

Other move factors

Abilities

Items

Trivia

140Kabuto.png This section contains old or outdated information, or has not been updated in a while.
Please check the content of this section and update it as required.
Reason: Update Gen V trivia to Gen VII.
  • In Generation I only, there is no way to see a move's power on-screen.
  • In both Generations I and II, there is no way to see a move's power while in battle through the battle summary.
  • As of Generation VII, the average move power of all moves with a set power (for example, excluding Magnitude) is 79.09; excluding Z-Moves gives an average of 76.52. The most frequent move power is 80.
  • As of Generation V, the move with the highest consistent power after all damage modifications is V-create. If a Fire-type Pokémon has the Ability Adaptability (which is impossible without Ability or type changing), is holding a Fire Gem, and uses V-create against a Pokémon with the Dry Skin Ability that has a double weakness to Fire (such as Paras) while it is sunny, the move will reach an effective power of 4050.

In other languages

Language Title
Chinese Cantonese 威力 Wāilihk
Mandarin 威力 Wēilì
France Flag.png French Puissance
Germany Flag.png German Stärke
Italy Flag.png Italian Potenza
South Korea Flag.png Korean 위력 Wiryeok
Spain Flag.png Spanish Potencia

See also

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.