Pokéwalker: Difference between revisions

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The battle system of the Pokéwalker is quite primitive, even compared to the [[Generation I]] games; each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player's Pokémon to perform a basic tackle on the opponent (note that this is not the {{m|Tackle|move itself}}, and that type advantages and disadvantages play no role), while evading may cause the opponent's attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. The catch option will throw a Poké Ball at the wild Pokémon, which, if it is sufficiently weak enough, may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player's 10 watts will have been in vain. The same is true if the player's Pokémon defeats its opponent, while if the opponent defeats the player's Pokémon, a certain amount of watts will be lost (much as money is in the main series games after the defeat of the player's Pokémon).
The battle system of the Pokéwalker is quite primitive, even compared to the [[Generation I]] games; each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player's Pokémon to perform a basic tackle on the opponent (note that this is not the {{m|Tackle|move itself}}, and that type advantages and disadvantages play no role), while evading may cause the opponent's attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. If one evades but the opponent does not choose to attack, it will result in a "Stare down" between the two Pokémon.If multiple stare-downs occur insucession, it is likely the opponent will flee, though this is not always the case. The catch option will throw a Poké Ball at the wild Pokémon, which, if it is sufficiently weak enough, may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player's 10 watts will have been in vain. The same is true if the player's Pokémon defeats its opponent, while if the opponent defeats the player's Pokémon, a certain amount of watts will be lost (much as money is in the main series games after the defeat of the player's Pokémon).


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Revision as of 16:58, 30 March 2010

The Pokéwalker

The Pokéwalker (Japanese: ポケウォーカー Pokéwalker) is a pedometer device bundled with Pokémon HeartGold and SoulSilver that can interact with the games in various manners.

Much as HeartGold and SoulSilver are remakes of the original Gold and Silver, the Pokéwalker could be considered to be somewhat of a remake of the Pokémon Pikachu 2, which interacted in much the same way with the Generation II games. Unlike the Pokémon Pikachu 2, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to and from the Pokéwalker at any given point in time.

Like the Pokémon Pikachu and its successor, the Pokéwalker uses a currency known as "watts" (shortened to w), which are obtained as the player walks with the device. Every 20 steps will earn the player one watt.

Alongside the Johto Safari Zone, the Pokéwalker allows for Pokémon normally unavailable until after the player has traveled to Kanto, such as Murkrow, to be available before defeating the Elite Four.

Technical specs

File:Pokewalker artwork.png
Artwork and features of the Pokéwalker

The Pokéwalker is a small device, 4.8 centimeters (1.9 inches) in diameter and 13.9 millimeters (0.5 inches) thick, weighing in at only 21 grams (0.75 ounces). It is portable, with an optional belt clip included with the system; a plain backing is installed out of the package and must be replaced using a Phillips-head screwdriver.

Gameplay

Pokéwalker gameplay boils down to simply walking around with the device so as to charge up watts, then utilizing the watts to purchase use of the Poké Radar and Dowsing MCHN. Up to three caught Pokémon and up to three found items may be stored at once: any more than that, and the player will have to decide which to get rid of. The step counter resets at midnight each day.

Poké Radar

Each time the Poké Radar is used will cost the player 10 watts, and brings them to a screen containing four patches of grass. If an exclamation point is seen above a certain patch of grass, if clicked, a battle with a Pokémon may start, or another patch may be chosen, often resulting to more exclamation points. The more exclamation points seen, the rarer the Pokémon will be.

Exclamation Point Pokémon Group
! Group C
! Group C or Group B
!! Group B or Group A
!!! Group A

The battle system of the Pokéwalker is quite primitive, even compared to the Generation I games; each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player's Pokémon to perform a basic tackle on the opponent (note that this is not the move itself, and that type advantages and disadvantages play no role), while evading may cause the opponent's attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. If one evades but the opponent does not choose to attack, it will result in a "Stare down" between the two Pokémon.If multiple stare-downs occur insucession, it is likely the opponent will flee, though this is not always the case. The catch option will throw a Poké Ball at the wild Pokémon, which, if it is sufficiently weak enough, may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player's 10 watts will have been in vain. The same is true if the player's Pokémon defeats its opponent, while if the opponent defeats the player's Pokémon, a certain amount of watts will be lost (much as money is in the main series games after the defeat of the player's Pokémon).

Player Action Wild Pokémon Action Result
Attack Attack Player's Pokémon Receive one damage
Wild Pokémon Receive one damage
Evade Player's Pokémon Receive one damage
Wild Pokémon ---
Run Player's Pokémon Receive one damage
Wild Pokémon Receive two damage (critical hit)
Evade Attack Player's Pokémon ---
Wild Pokémon Receive one damage
Evade Player's Pokémon ---
Wild Pokémon ---
Run Player's Pokémon ---
Wild Pokémon Run away
Catch Succeed Wild Pokémon is caught
Fail Wild Pokémon runs away

Dowsing MCHN

Much like in the main games, the Dowsing MCHN will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing MCHN will tell the player if the item is close by or far away. If the item is close by then it is likely either to the direct right or the direct left of the first checked grass tuft. Likewise if the item is far away then the item is at least two grass tufts away in either direction. If the item is not found on the second search, the player will be out of luck and will have to pay an additional 3 watts to try again.

Advantageous types

Each Pokéwalker area has three advantageous elemental types which vary between routes, and have influence over the Pokéwalker's Poké Radar and Dowsing MCHN. When a Pokémon of an advantageous type is brought into a route, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing MCHN will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not seem to apply to the Dowsing MCHN.

Areas

File:Pokewalker areas.png
Selecting an area before sending a Pokémon

The Pokéwalker has 27 distinct areas that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two areas are unlocked from the start, while more can be unlocked by various means.

Pre-National Pokédex

Route Name Unlock Method
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Default
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Default
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50 watts
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200 watts
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500 watts
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1,000 watts
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2,000 watts
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3,000 watts

Post-National Pokédex

Route Name Unlock Method
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5,000 watts
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7,500 watts
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10,000 watts
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15,000 watts
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20,000 watts
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25,000 watts
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30,000 watts
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40,000 watts
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50,000 watts
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65,000 watts
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80,000 watts
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100,000 watts

Special

Route Name Unlock Method
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Obtaining a foreign Pokémon through the GTS
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Transferring a fateful encounter Jirachi to Pokémon HeartGold and SoulSilver
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Event download to Pokémon HeartGold and SoulSilver
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Event download to Pokémon HeartGold and SoulSilver
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Event download to Pokémon HeartGold and SoulSilver
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Event download to Pokémon HeartGold and SoulSilver
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Currently unknown

Communication

The Pokéwalker, like the Pokémon Pikachu 2, can communicate with other Pokéwalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to watts, but also items and Pokémon.

With other Pokéwalkers

If two Pokéwalkers are within range of each other, and infrared communications are activated, the two players' Pokémon will interact, and each player will receive an item. Which items are given is based on the route the player is using at the time. A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, then their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to the games, then the person that they connected with and their team will appear in the basement of the Trainer House located in Viridian City so that they can be battled for one Battle Point once a day.

With HeartGold and SoulSilver

File:PokéWalk.png
Communication between a Pokéwalker and a Nintendo DSi with HeartGold or SoulSilver

Coming bundled with the games themselves, the Pokéwalker's most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker synchs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and will only send back to the same save file.

After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while items found in the device will be placed into the bag's appropriate pocket. A diary will be kept on the game of specific events related to the Pokémon in the Pokéwalker.

The Pokéwalker will connect to any DS system, be it the original Nintendo DS, DS Lite, DSi, or DSi XL as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with the originals Gold, Silver, and Crystal themselves, cut off from communication with the Pokémon Pikachu 2 if not in a Game Boy Color).

Troubleshooting

Returning a Pokémon

A Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing the following buttons at the Pokéwalker connection screen:

  • Press and hold Up, Select, and R

Resetting a Pokéwalker

At the Pokéwalker connection screen:

  • Press and hold Down, X, and L

Replacing the battery

The Pokéwalker uses a CR 2032 3V watch battery. Removing the battery will cause all steps taken and watts obtained to be cleared. The Pokémon inside will not be erased.

Trivia

  • The Pokéwalker's sprites are greyscale versions of the ones used in Pokémon Diamond and Pearl, rather than the ones from Pokémon Platinum or Pokémon HeartGold and SoulSilver.
    • This is of course with the exception of Platinum-exclusive and HeartGold and SoulSilver-exclusive alternate forms, such as Origin Forme Giratina or Spiky-eared Pichu.
  • In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609 km), assuming 2000 steps per mile, with the assumption that no watts are spent or received as gifts.[1]
  • If walking with the Pokéwalker the recommended 10,000 steps[2] per day, it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.
  • In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie. [3]

See also

Bulbanews
Bulbanews has an article related to this subject:
Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.