Pokémon merge glitch: Difference between revisions

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(this glitch is too important not to have its own page again. It should have been expanded, not merged. Besides, it applies to both Charizard 'M and Q)
(Undo revision 2514012 by Aaay (talk) Already explained better in the top paragraph, and please use "Pokémon" not "pokemon".)
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The '''Pokémon merge glitch''', commonly known as the '''Q glitch''', is a glitch enabled by the [[glitch Pokémon]] [[Q]] and [[Charizard 'M]]. It involves depositing Q and other Pokémon into the [[Pokémon storage system]] in a certain order, which then causes the Pokémon's [[move]]s and [[stats]] to be transferred between each other.
[[File:Charizard M Magikarp.png|frame|An [[unstable hybrid Pokémon]] with the donor being [['M (FF)]] and the recipient being {{p|Magikarp}}]]
The '''Pokémon merge glitch''', commonly known as the '''Q glitch''', is a glitch in the [[Generation I]] and {{gen|II}} [[core series]] games. It is enabled by the [[glitch Pokémon]] with [[index number]] 0xFF ([[Q ]], [['M (FF)]], and [[????? (FF)]]). It involves depositing that glitch Pokémon and other Pokémon into the [[Pokémon Storage System]] in a certain order, which then causes the Pokémon's [[move]]s and [[stats]] to be transferred between each other, creating an [[unstable hybrid Pokémon]].


==Performing the glitch==
==Performing the glitch==
First, the player must have a Q or Charizard 'M, at least one Pokémon above it and two Pokémon below it, all in the [[party]]. The Pokémon below the Q or Charizard 'M will be the 'recipient' to the Pokémon below it; that Pokémon will then be the recipient to the Pokémon below it, etc. The Q or Charizard 'M will appear in the top slot where the deposited Pokémon was, but also stay in its original spot and be the recipient to the Pokémon directly below it. Each Pokémon is now an 'unstable hybrid' of it and the Pokémon that was below it. An unstable hybrid cannot be traded to Pokémon Gold, Silver, or Crystal. An unstable hybrid displays the sprite and type of the 'donor' Pokémon, and evolves in the same way as it; it has the level, stats, color palette, effective typing, name, and moves of the donor Pokémon.
First, the player must have a Q ◣, 'M (FF) or ????? (FF), at least one Pokémon above it and two Pokémon below it, all in the [[party]]. The Pokémon below the Q ◣, 'M (FF) or ????? (FF) will be the 'donor' to the Pokémon below it; that Pokémon will then be the donor to the Pokémon below it, etc. The Q ◣, 'M (FF) or ????? (FF) will appear in the top slot where the deposited Pokémon was, but also stay in its original spot and be the donor to the Pokémon directly below it.


To stabilize an unstable hybrid, a Pokémon can be evolved (in the way the recipient would), traded to Pokémon Stadium 2, or deposited and withdrawn from [[Pokémon Day Care]]. A stabilized hybrid will be the species and level of the recipient Pokémon (or its evolved form if it was evolved), but have the stats, name, and moves of the donor. Once stabilized, the Pokémon can be traded to the Generation II games.
Each Pokémon is now an 'unstable hybrid' of it and the Pokémon that was below it. An unstable hybrid cannot be traded from a Generation I game to Pokémon Gold, Silver, or Crystal. An unstable hybrid displays the sprite, mini-sprite and type of the 'donor' Pokémon, and evolves in the same way as it. It has the species name (shown on the second page of the summary screen), learnset, TM/HM compatibility and effective type combination of the donor Pokémon. In Generation I, an unstable hybrid Pokémon has the color palette of the recipient; in Generation II, it has the back sprite and palette of the recipient. Unstable hybrids created with the Pokémon merge glitch have the recipient's nickname.  


{{youtubevid|cxfy4659f4Y|MissingnoXpert|Psychic}}
===Stabilizing===
 
{{main|Unstable hybrid Pokémon}}
==Extensions==
To stabilize an [[unstable hybrid Pokémon]], a Pokémon can be evolved (in the way the donor would), traded to Pokémon Stadium 2 (this makes both species bytes match the recipient), or deposited and withdrawn from [[Pokémon Day Care]] (this makes both species bytes match the recipient). Once stabilized, the Pokémon can be traded to the Generation II games.
If the donor and recipient Pokémon have different [[experience]] groups, the unstable hybrid can level past 100, or drop down levels if the donor Pokémon was level 100. If the donor Pokémon requires more experience points to reach level 100 than the recipient, the hybrid can gain leveled up until it reaches the amount of experience the donor would require. If the donor Pokémon requires less experience than the recipient to reach level 100, then the hybrid will level down to the level it would be in the recipient's experience group if it had the amount of experience the donor requires at level 100. Stabilizing the hybrid will preserve the level.
 
This occurs because the amount of experience is capped to the donor's experience group's maximum amount of experience, but the levels are calculated using the recipient's experience group.
 
{{youtubevid|uZ2Dvqg-Tu0|Pacoo81|Psychic}}


==External links==
==External links==
* [http://web.archive.org/web/20090529071018/http://glitchcity.info/docs/q Archived Q glitch on Glitch City Labs]
* [http://glitchcity.info/wiki/index.php/Q_Trick Q glitch on Glitch City Labs]


{{Glitches}}<br>
{{Glitches}}<br>
{{Project Glitchdex notice}}
{{Project Glitchdex notice|no}}
 
[[fr:Q bug]]
[[it:Glitch di Q◣]]

Revision as of 18:43, 5 October 2016

An unstable hybrid Pokémon with the donor being 'M (FF) and the recipient being Magikarp

The Pokémon merge glitch, commonly known as the Q ◣ glitch, is a glitch in the Generation I and II core series games. It is enabled by the glitch Pokémon with index number 0xFF (Q ◣, 'M (FF), and ????? (FF)). It involves depositing that glitch Pokémon and other Pokémon into the Pokémon Storage System in a certain order, which then causes the Pokémon's moves and stats to be transferred between each other, creating an unstable hybrid Pokémon.

Performing the glitch

First, the player must have a Q ◣, 'M (FF) or ????? (FF), at least one Pokémon above it and two Pokémon below it, all in the party. The Pokémon below the Q ◣, 'M (FF) or ????? (FF) will be the 'donor' to the Pokémon below it; that Pokémon will then be the donor to the Pokémon below it, etc. The Q ◣, 'M (FF) or ????? (FF) will appear in the top slot where the deposited Pokémon was, but also stay in its original spot and be the donor to the Pokémon directly below it.

Each Pokémon is now an 'unstable hybrid' of it and the Pokémon that was below it. An unstable hybrid cannot be traded from a Generation I game to Pokémon Gold, Silver, or Crystal. An unstable hybrid displays the sprite, mini-sprite and type of the 'donor' Pokémon, and evolves in the same way as it. It has the species name (shown on the second page of the summary screen), learnset, TM/HM compatibility and effective type combination of the donor Pokémon. In Generation I, an unstable hybrid Pokémon has the color palette of the recipient; in Generation II, it has the back sprite and palette of the recipient. Unstable hybrids created with the Pokémon merge glitch have the recipient's nickname.

Stabilizing

Main article: Unstable hybrid Pokémon

To stabilize an unstable hybrid Pokémon, a Pokémon can be evolved (in the way the donor would), traded to Pokémon Stadium 2 (this makes both species bytes match the recipient), or deposited and withdrawn from Pokémon Day Care (this makes both species bytes match the recipient). Once stabilized, the Pokémon can be traded to the Generation II games.

External links


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.