Pokémon data structure (Generation I)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 22:00, 12 March 2005 by Sheep (talk | contribs) (first draft)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Species byte
Remaining HP word
? byte
Status byte
? 3 bytes
Attack 1 byte
Attack 2 byte
Attack 3 byte
Attack 4 byte
OT ID word
Experience 3 bytes
Effort data 10 bytes
DVs word
PP1 byte
PP2 byte
PP3 byte
PP4 byte
level byte
HP word
Attack word
Defense word
Speed word
Special word

Pokémon in Generation I games are all stored in the same 44-byte structure.