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'''Pokémon Yellow Version: Special Pikachu Edition''' (Japanese: '''{{j|ポケットモンスター ピカチュウ}}''' ''Pocket Monsters: Pikachu''), often known as '''Pokémon Yellow Version''', is the third Pokémon game for [[Game Boy]] released worldwide, as a [[core series|solitary version]] of [[Pokémon Red and Blue Versions]]. In Japan, the game was the fourth Pokémon game released, as a second solitary version of {{game|Red and Green|s|Pocket Monsters Red & Green}}. Unlike other games, Pokemon Yellow was inspired by the {{pkmn|anime}}.
'''Pokémon Yellow Version: Special Pikachu Edition''' (Japanese: '''{{j|ポケットモンスター ピカチュウ}}''' ''Pocket Monsters: Pikachu''), often known as '''Pokémon Yellow Version''', is the third Pokémon game for [[Game Boy]] released worldwide, as a [[core series|solitary version]] of [[Pokémon Red and Blue Versions]]. In Japan, the game was the fourth Pokémon game released, as a second solitary version of {{game|Red and Green|s|Pocket Monsters Red & Green}}. Unlike other games, Pokemon Yellow was inspired by the {{pkmn|anime}}.
Similar to Red and Blue, Yellow arrived towards the end of the Game Boy's lifespan. It managed, though, to receive the title of second best-selling non-bundled game for its console, losing only to its predecessors.


On November 12, 2015, a [[Nintendo Direct]] announced that Yellow will be released in Japan, North America, Europe, Australia, and New Zealand on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]].
On November 12, 2015, a [[Nintendo Direct]] announced that Yellow will be released in Japan, North America, Europe, Australia, and New Zealand on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]].


Similar to Red and Blue, Yellow arrived towards the end of the Game Boy's lifespan. It managed, though, to receive the title of second best-selling non-bundled game for its console, losing only to its predecessors.
[[Generation VII]] [[remakes]], titled [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], were released worldwide for the [[Nintendo Switch]] in November 2018, two months after Yellow's 20th anniversary in Japan.


==Plot==
==Plot==
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* [[Giovanni]] uses a {{p|Persian}} in the battle at the [[Viridian Gym]], referencing the anime {{an|Giovanni}} owning a Persian.
* [[Giovanni]] uses a {{p|Persian}} in the battle at the [[Viridian Gym]], referencing the anime {{an|Giovanni}} owning a Persian.
* All policemen were recast as [[Officer Jenny]]s and all [[Pokémon Center Nurse]]s were recast as [[Nurse Joy]]s (attended by a {{p|Chansey}}).
* All policemen were recast as [[Officer Jenny]]s and all [[Pokémon Center Nurse]]s were recast as [[Nurse Joy]]s (attended by a {{p|Chansey}}).
* {{p|Pikachu}}, {{p|Bulbasaur}}, {{p|Sandshrew}}, and {{p|Oddish}} receive new overworld sprites. Pikachu also receives a unique icon on the [[party]] screen.
* {{p|Pikachu}}, {{p|Bulbasaur}}, {{p|Sandshrew}}, {{p|Oddish}}, {{p|Jigglypuff}} and {{p|Clefairy}} receive new overworld sprites. Pikachu also receives a unique icon on the [[party]] screen.
* [[Kanto]] is slightly redesigned a second time, featuring different designs for doors, signposts, windows, and other minor elements.
* [[Kanto]] is slightly redesigned a second time, featuring different designs for doors, signposts, windows, and other minor elements.
* Enhanced compatibility with the [[Game Boy Color]] is present outside of Japan, providing color palette changes as the player switches locations, whereas the Japanese version is similar to the previous [[core series]] [[Generation I]] games in that it only has [[Super Game Boy]] support.
* For Western releases, the game is enhanced on the [[Game Boy Color]], providing color palette changes as the player switches locations.
** The Super Game Boy palettes used for the {{OBP|Pokémon|species}} sprites are also lighter.
* When played on a [[Super Game Boy]], the palettes used for the {{OBP|Pokémon|species}} sprites are lighter.


===Location changes===
===Location changes===
* In some locations, Trainers who reference characters from the anime replace previous Trainers.
* In some locations, Trainers who reference characters from the anime replace previous Trainers.
** On {{rt|6|Kanto}}, a {{tc|Camper|Jr. Trainer♂}} and {{tc|Camper|Jr. Trainer♀}} are changed to reference [[Joe (EP009)|Joe]] and [[Giselle]].
** On {{rt|6|Kanto}}, a {{tc|Camper|Jr. Trainer♂}} and {{tc|Picnicker|Jr. Trainer♀}} are changed to reference [[Joe (EP009)|Joe]] and [[Giselle]].
** On {{rt|9|Kanto}}, a {{tc|Camper|Jr. Trainer♂}} was replaced with a {{tc|Youngster}} to reference [[A.J.]]
** On {{rt|9|Kanto}}, a {{tc|Camper|Jr. Trainer♂}} was replaced with a {{tc|Youngster}} to reference [[A.J.]]
* Two extra trainers (a {{tc|Lass}} and another {{tc|Bug Catcher}}) were added in [[Viridian Forest]].
* Two extra trainers (a {{tc|Lass}} and another {{tc|Bug Catcher}}) were added in [[Viridian Forest]].
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** {{p|Farfetch'd}} and {{p|Lickitung}}, previously available only through in-game trades, now appear as [[wild Pokémon]].
** {{p|Farfetch'd}} and {{p|Lickitung}}, previously available only through in-game trades, now appear as [[wild Pokémon]].
** {{p|Abra}}, previously available on the routes north of [[Cerulean City]], has now been relocated to the four routes surrounding [[Saffron City]].
** {{p|Abra}}, previously available on the routes north of [[Cerulean City]], has now been relocated to the four routes surrounding [[Saffron City]].
* A trash can was added next to the table at [[Professor Oak's Laboratory]].


===Gameplay changes===
===Gameplay changes===
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* The {{ga|Blue|rival}} starts with {{p|Eevee}}. He will eventually have a different team based around one of Eevee's evolutions depending on how the player fares in the first two battles with the rival (the second being optional), at [[Professor Oak's Laboratory]] and {{rt|22|Kanto}}.
* The {{ga|Blue|rival}} starts with {{p|Eevee}}. He will eventually have a different team based around one of Eevee's evolutions depending on how the player fares in the first two battles with the rival (the second being optional), at [[Professor Oak's Laboratory]] and {{rt|22|Kanto}}.
** If the player wins both, Eevee evolves into {{p|Jolteon}}.
** If the player wins both, Eevee evolves into {{p|Jolteon}}.
** If the player wins one battle and loses or skips the other, Eevee evolves into {{p|Flareon}}.
** If the player wins at the lab and loses or skips at Route 22, Eevee evolves into {{p|Flareon}}.
** If the player loses or skips both, Eevee evolves into {{p|Vaporeon}}.
** If the player loses at the lab, Eevee evolves into {{p|Vaporeon}}.
* A minimal [[friendship]] system is implemented to track how Pikachu feels about the player.
* A minimal [[friendship]] system is implemented to track how Pikachu feels about the player.
* [[Gym Leader]]s have different teams, some based on those that appear in the {{pkmn|anime}}.
* [[Gym Leader]]s have different teams, some based on those that appear in the {{pkmn|anime}}.
* [[Level]]-up learnsets and [[TM]] compatibility are altered slightly for certain Pokémon. {{p|Charizard}}, for example, can now learn {{m|Fly}} via [[HM02]].
* [[Level]]-up learnsets and [[TM]] compatibility are altered slightly for certain Pokémon. {{p|Charizard}}, for example, can now learn {{m|Fly}} via [[HM02]].
* Support is added for the [[Game Boy Printer]].
* Support is added for the [[Game Boy Printer]].
* If the player does not have {{PDollar}}500, they can still enter the {{safari|Kanto}}. The player will have to pay any money they do have and will receive a number of Safari Balls proportional to the amount paid (but at least one).
* If the player does not have {{PDollar}}500, they can still enter the {{safari|Kanto}}. The player will have to pay any money they do have and will receive a number of [[Safari Ball]]s proportional to the amount paid (but at least one).
* {{m|Kinesis}} is given to {{p|Kadabra}} as its [[signature move]]. In the previous games, {{m|Kinesis}} was never used and the only way it might appear would be if randomly called by {{m|Metronome}}.
* {{m|Kinesis}} is given to {{p|Kadabra}} as its [[signature move]]. In the previous games, {{m|Kinesis}} was never used and the only way it might appear would be if randomly called by {{m|Metronome}}.
* A new mode, "Colosseum 2", was added to the [[Pokémon Center#Generation I|Cable Club]].
* A new mode, "Colosseum 2", was added to the [[Pokémon Center#Generation I|Cable Club]].
* The [[Viridian City]] [[Poké Mart]] now sells [[Potion]]s. The NPC complaining about Potions not being sold in Pokémon Red and Blue now states that the Mart finally sells Potions again.


===Storyline changes===
===Storyline changes===
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* [[Jessie]] and [[James]] appear throughout the game, replacing Grunts from the previous games in four different places. They are involved in [[Team Rocket]]'s scheme and are typically found before a battle with [[Giovanni]]. Though they are named "Rocket" like any {{tc|Team Rocket Grunt}}, they have distinct overworld and in-battle sprites.
* [[Jessie]] and [[James]] appear throughout the game, replacing Grunts from the previous games in four different places. They are involved in [[Team Rocket]]'s scheme and are typically found before a battle with [[Giovanni]]. Though they are named "Rocket" like any {{tc|Team Rocket Grunt}}, they have distinct overworld and in-battle sprites.


===Pokémon unobtainable in Yellow===
===[[Game-exclusive Pokémon|Missing Pokémon]]===
The following Pokémon are not obtainable in Yellow. In order to obtain any of the below Pokémon, they must be traded from one of the previous [[Generation I]] games, or from the [[Generation II]] games, which has that Pokémon available, which will be indicated.
The following Pokémon are not obtainable in Yellow. In order to obtain any of the below Pokémon, they must be traded from one of the previous [[Generation I]] games, or from the [[Generation II]] games, which has that Pokémon available, which will be indicated.


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|}
|}
|}
|}
==Differences in the Virtual Console release==
{| style="{{roundy|20px}}; float:right; text-align:center; border: 2px solid #{{yellow color dark}}; background: #{{yellow color}}"
|-
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"|
[[File:Spr 1y 124.png]]
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"|
[[File:Spr 1y 124 vc.png]]
|- style="font-size: 80%"
| {{pcolor|Jynx|000}}'s original sprite<br>(GBC mode)
| {{pcolor|Jynx|000}}'s recolored<br>Virtual Console sprite
|}
The Nintendo 3DS [[Virtual Console]] releases can [[#Connectivity|link]] with other Virtual Console Generation I and II core series games via Nintendo 3DS wireless communication, simulating the [[Game Link Cable]]. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue. Additionally, all of the [[Game Boy Printer]] features are disabled, although the option still appears in the PC menu: when selected, the game acts as if the printing is in progress, even though, in reality, nothing is happening.
Using [[Poké Transporter]], Pokémon can be sent from the Generation I core series games to [[Pokémon Bank]], and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games.
The moves {{m|Blizzard}}, {{m|Bubble Beam|BubbleBeam}}, {{m|Confusion}}, {{m|Dream Eater}}, {{m|Explosion}}, {{m|Guillotine}}, {{m|Hyper Beam}}, {{m|Mega Kick}}, {{m|Mega Punch}}, {{m|Psychic}}, {{m|Reflect}}, {{m|Rock Slide}}, {{m|Self-Destruct|Selfdestruct}}, {{m|Spore}}, and {{m|Thunderbolt}} had their animations changed slightly to tone down the flashing.
In the Western language releases, which are emulated in [[Game Boy Color]] mode, {{p|Jynx}}'s sprite has been replaced to match its current design, as the original had previously fell under controversy for its resemblance to {{wp|blackface}}. The Japanese release is emulated in [[Game Boy]] mode, which is monochromatic, so no change was made.
The requirement for the [[Pikachu's Beach]] minigame is now {{ga|Red's Pikachu|the starter Pikachu}} instead of {{DL|Pikachu variants|Surfing Pikachu}}.


==Connectivity==
==Connectivity==
Line 169: Line 152:


Using [[Poké Transporter]], all Pokémon in Box 1 can be sent from the Generation I core series games to [[Pokémon Bank]] (regardless of language), and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games.
Using [[Poké Transporter]], all Pokémon in Box 1 can be sent from the Generation I core series games to [[Pokémon Bank]] (regardless of language), and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games.
==Differences in the Virtual Console release==
{| style="{{roundy|20px}}; float:right; text-align:center; border: 2px solid #{{yellow color dark}}; background: #{{yellow color}}"
|-
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"|
[[File:Spr 1y 124.png]]
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"|
[[File:Spr 1y 124 vc.png]]
|- style="font-size: 80%"
| {{pcolor|Jynx|000}}'s original sprite<br>(GBC mode)
| {{pcolor|Jynx|000}}'s recolored<br>Virtual Console sprite
|}
The Nintendo 3DS [[Virtual Console]] releases can [[#Connectivity|link]] with other Virtual Console Generation I and II core series games via Nintendo 3DS wireless communication, simulating the [[Game Link Cable]]. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue. Additionally, all of the [[Game Boy Printer]] features are disabled, although the option still appears in the PC menu: when selected, the game acts as if the printing is in progress, even though, in reality, nothing is happening.
Using [[Poké Transporter]], Pokémon can be sent from the Generation I core series games to [[Pokémon Bank]], and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games.
The moves {{m|Blizzard}}, {{m|Bubble Beam|BubbleBeam}}, {{m|Confusion}}, {{m|Dream Eater}}, {{m|Explosion}}, {{m|Guillotine}}, {{m|Hyper Beam}}, {{m|Mega Kick}}, {{m|Mega Punch}}, {{m|Psychic}}, {{m|Reflect}}, {{m|Rock Slide}}, {{m|Self-Destruct|Selfdestruct}}, {{m|Spore}}, and {{m|Thunderbolt}} had their animations changed slightly to tone down the flashing.
In the Western language releases, which are emulated in [[Game Boy Color]] mode, {{p|Jynx}}'s sprite has been replaced to match its current design, as the original had previously fell under controversy for its resemblance to {{wp|blackface}}. The Japanese release is emulated in [[Game Boy]] mode, which is monochromatic, so no change was made.
The requirement for the [[Pikachu's Beach]] minigame is now {{ga|Red's Pikachu|the starter Pikachu}} instead of {{DL|Pikachu variants|Surfing Pikachu}}.


==Differences from the anime==
==Differences from the anime==
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{{main|Staff of Pokémon Yellow}}
{{main|Staff of Pokémon Yellow}}


==Flyers==
==Gallery==
Dated August 3, 1998 ([http://gamedic.jpn.org/museum/tirasi/gb_rpg/ source])
{{incomplete|section|needs=Virtual Console icons}}
===Title screens===
<gallery>
File:YellowTitle.png|Pokémon Yellow title screen (Game Boy Color)
File:Japanese YellowTitle GBC.png|Pokémon Yellow Japanese title screen (Game Boy Color)
File:YellowTitle SGB.png|Pokémon Yellow title screen (Super Game Boy)
File:Japanese YellowTitle SGB.png|Pokémon Yellow Japanese title screen (Super Game Boy)
</gallery>
===Flyers===
<gallery>
<gallery>
Y flyer front.jpg|Front
Y flyer front.jpg|Front of Japanese flyer
Y flyer back.jpg|Back
Y flyer back.jpg|Back of Japanese flyer
</gallery>
</gallery>


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* {{game|HeartGold and SoulSilver|s}}, which reimplemented the [[walking Pokémon]] mechanic that was introduced in Yellow, were released in Japan exactly 11 years after Yellow was released in Japan.
* {{game|HeartGold and SoulSilver|s}}, which reimplemented the [[walking Pokémon]] mechanic that was introduced in Yellow, were released in Japan exactly 11 years after Yellow was released in Japan.
* The two available starter Pokémon of this game, {{p|Pikachu}} ({{ga|Red|player}}) and {{p|Eevee}} ({{ga|Blue|rival}}), are the only Pokémon introduced prior to [[Generation V]] to evolve with a [[Thunder Stone|Thunderstone]].
* The two available starter Pokémon of this game, {{p|Pikachu}} ({{ga|Red|player}}) and {{p|Eevee}} ({{ga|Blue|rival}}), are the only Pokémon introduced prior to [[Generation V]] to evolve with a [[Thunder Stone|Thunderstone]].
* Out of all the [[core series]] [[Generation I]] games, this is the only one where {{p|Lickitung}} and {{p|Farfetch'd}} can be caught in the wild; in the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as in the {{game|Red and Blue|s|Western Red and Blue}}, these Pokémon are only available by means of an [[in-game trade]].
* Out of all the [[core series]] [[Generation I]] games, this is the only one where {{p|Farfetch'd}} can be caught in the wild; in the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as in the {{game|Red and Blue|s|Western Red and Blue}}, this Pokémon is only available by means of an [[in-game trade]].
* It is the only localized game prior to [[Generation III]] to lack the [[Gotta catch 'em all!|slogan]] below the Pokémon logo.
* It is the only localized game prior to [[Generation III]] to lack the [[Gotta catch 'em all!|slogan]] below the Pokémon logo.
* This is the only core series game influenced heavily by the anime.
* This is the only core series game influenced heavily by the anime.
* Pokémon Yellow is the only core series game in which the player cannot choose their own starter Pokémon, and whose starter is not {{t|Grass}}-, {{t|Fire}}-, or {{type|Water}}.
* Pikachu had its [[cry]] changed to that of its anime counterpart for this game. [[Junichi Masuda]] details the modification of [[Ikue Ohtani]]'s voice to a sound capable of being made by the low-tech [[Game Boy]] in his [https://www.gamefreak.co.jp/blog/dir_english/?p=144 Director's Column]. However, Pikachu's original cry was used in some parts of the game.
* Pikachu had its [[cry]] changed to that of its anime counterpart for this game. [[Junichi Masuda]] details the modification of [[Ikue Ohtani]]'s voice to a sound capable of being made by the low-tech [[Game Boy]] in his [https://www.gamefreak.co.jp/blog/dir_english/?p=144 Director's Column]. However, Pikachu's original cry was used in some parts of the game.
* Prior to the Virtual Console release announcement, [[Pokémon.com]] listed Pokémon Red, Blue, and Yellow with a PEGI rating of 3.<ref>[http://archive.is/8EFqK Pokémon™ Yellow Special Pikachu Edition | Video Games | Pokemon.com] (archive)</ref>
* Prior to the Virtual Console release announcement, [[Pokémon.com]] listed Pokémon Red, Blue, and Yellow with a PEGI rating of 3.<ref>[http://archive.is/8EFqK Pokémon™ Yellow Special Pikachu Edition | Video Games | Pokemon.com] (archive)</ref>
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|de=Pokémon Gelbe Edition: Special Pikachu Edition
|de=Pokémon Gelbe Edition: Special Pikachu Edition
|it=Pokémon Versione Gialla: Speciale Edizione Pikachu
|it=Pokémon Versione Gialla: Speciale Edizione Pikachu
|es=Pokémon Edición Amarilla: Edición Especial Pikachu}}
|ko={{tt|포켓몬스터 피카츄|Pocket Monsters Pikachu}}
|pt_br=Pokémon Versão Amarela: Edição Especial Pikachu
|es=Pokémon Edición Amarilla: Edición Especial Pikachu
}}


==See also==
==See also==
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[[Category:Games]]
[[Category:Games]]
[[Category:Pokémon Yellow|*]]
[[Category:Pokémon Yellow|*]]
[[Category:Third versions]]
[[Category:Upper versions]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:Nintendo 3DS games]]
[[Category:Nintendo 3DS games]]


[[de:Pokémon Special Pikachu Edition]]
[[de:Pokémon Special Pikachu Edition]]
[[es:Pokémon Amarillo]]
[[fr:Pokémon Version Jaune]]
[[fr:Pokémon Version Jaune]]
[[it:Pokémon Giallo]]
[[it:Pokémon Giallo]]
[[ja:ポケットモンスター ピカチュウ]]
[[ja:ポケットモンスター ピカチュウ]]
[[pl:Pokémon Yellow]]
[[zh:精靈寶可夢 皮卡丘]]
[[zh:精靈寶可夢皮卡丘版]]

Revision as of 07:07, 11 June 2019

Pokémon Yellow Version: Special Pikachu Edition
ポケットモンスター ピカチュウ
Yellow EN boxart.png
Pokémon Yellow Version's boxart, depicting Pikachu.
Basic info
Platform: Game Boy (enhanced for the Super Game Boy in all releases and for the Game Boy Color outside of Japan), Nintendo 3DS (Virtual Console)
Category: RPG
Players: 2 players simultaneous
Connectivity: Game Link Cable (Game Boy)
3DS Wireless (3DS Virtual Console)
Developer: Game Freak
Publisher: Nintendo
Part of: Generation I core series
Ratings
CERO: A (3DS VC)
ESRB: E
ACB: G (Game Boy)
PG (3DS VC)
OFLC: G8+
PEGI: 12
GRAC: N/A
GSRR: 6+ (3DS VC)
Release dates
Japan: September 12, 1998 (Game Boy)[1][2]
February 27, 2016 (3DS VC)
North America: October 18, 1999 (Game Boy)[3][4]
February 27, 2016 (3DS VC)
Australia: September 3, 1999 (Game Boy)[5]
February 27, 2016 (3DS VC)
Europe: June 16, 2000 (Game Boy)[6][7]
February 27, 2016 (3DS VC)
South Korea: N/A
Hong Kong: February 27, 2016 (3DS VC)
Taiwan: February 27, 2016 (3DS VC)
Websites
Japanese: The Pokémon Company (Game Boy)
The Pokémon Company (Virtual Console)
Nintendo (Game Boy)
Nintendo (Virtual Console)
English: The Pokémon Company International (Game Boy & Virtual Console)
Nintendo (Game Boy, needs Flash Player)
Nintendo (Virtual Console)
Japanese boxart
Yellow JP boxart.png
Boxart of Pocket Monsters: Pikachu
StrategyWiki
StrategyWiki has more about this subject:

Pokémon Yellow Version: Special Pikachu Edition (Japanese: ポケットモンスター ピカチュウ Pocket Monsters: Pikachu), often known as Pokémon Yellow Version, is the third Pokémon game for Game Boy released worldwide, as a solitary version of Pokémon Red and Blue Versions. In Japan, the game was the fourth Pokémon game released, as a second solitary version of Pocket Monsters Red & Green. Unlike other games, Pokemon Yellow was inspired by the anime.

Similar to Red and Blue, Yellow arrived towards the end of the Game Boy's lifespan. It managed, though, to receive the title of second best-selling non-bundled game for its console, losing only to its predecessors.

On November 12, 2015, a Nintendo Direct announced that Yellow will be released in Japan, North America, Europe, Australia, and New Zealand on February 27, 2016, the Pokémon 20th Anniversary, for the Nintendo 3DS Virtual Console.

Generation VII remakes, titled Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, were released worldwide for the Nintendo Switch in November 2018, two months after Yellow's 20th anniversary in Japan.

Plot

201
Spoiler warning: this article may contain major plot or ending details.
201

Much like in other Generation I games, players start their journey across Kanto from their hometown, Pallet Town, eventually defeating the eight Gym Leaders and the Elite Four. Unlike other games, the player starts off with a Pikachu and the rival with an Eevee.

Team Rocket battles feature yet another special, anime-based surprise, as Jessie and James show up, along with their Pokémon, Ekans, Koffing, and Meowth. Beyond these changes, the plot of Yellow is very similar to that of the Japanese Red and Green and Japanese Blue as well as of the Western Red and Blue.

Blurb

You've finally been granted your Pokémon Trainer's license, and now you're on your way to becoming the world's greatest Pokémon Trainer! The shockingly-cute Pikachu tags along behind you as you search the enormous world for monsters to train and evolve. Face off against Blastoise's torrential water cannons. Stand strong when facing Pidgeot's stormy Gust. Develop the ultimate Pokémon strategy to defeat the eight Gym Leaders and become the greatest Pokémon Master of all time!

Changes from Red, Green, and Blue

Aesthetic changes

Location changes

Gameplay changes

Storyline changes

  • The chain of events leading to the player obtaining the starter is slightly different:
    • The player now takes one step further into the tall grass before Professor Oak comes along. Now himself standing in the tall grass, Oak encounters a wild Pikachu and immediately catches it before leading the player back to his laboratory.
    • Instead of giving the player and Blue the choice between Bulbasaur, Charmander, and Squirtle, Professor Oak tells player to take the single Poké Ball on his desk, containing Eevee, but Blue shoves the player out of the way and takes the Poké Ball instead. Oak then gives the player the only Pokémon he has on hand: the Pikachu he has caught before, which, after the first battle against Blue, immediately breaks free from its Poké Ball and follows the player on foot from this point onward.
  • The old man in Viridian City now must be spoken to before going to Viridian Forest. He attempts to demonstrate how to catch a Pokémon, fails and leaves to get more Poké Balls from the Viridian Poké Mart. The player can visit the Poké Mart to ask him to repeat the tutorial.
  • Jessie and James appear throughout the game, replacing Grunts from the previous games in four different places. They are involved in Team Rocket's scheme and are typically found before a battle with Giovanni. Though they are named "Rocket" like any Team Rocket Grunt, they have distinct overworld and in-battle sprites.

Missing Pokémon

The following Pokémon are not obtainable in Yellow. In order to obtain any of the below Pokémon, they must be traded from one of the previous Generation I games, or from the Generation II games, which has that Pokémon available, which will be indicated.

Note that "G" indicates a Pokémon that can be caught in the Japanese Green, and thus in the Western Blue as well. "B" indicates a Pokémon obtainable in the Japanese Blue.

Yellow
0013 Weedle Weedle
Bug Poison RGB
0014 Kakuna Kakuna
Bug Poison RGB
0015 Beedrill Beedrill
Bug Poison RGB
0023 Ekans Ekans
Poison R
0024 Arbok Arbok
Poison R
0026 Raichu Raichu
Electric RGB
0052 Meowth Meowth
Normal GB
0053 Persian Persian
Normal GB
0109 Koffing Koffing
Poison RGB
0110 Weezing Weezing
Poison RGB
0124 Jynx Jynx
Ice Psychic RGB
0125 Electabuzz Electabuzz
Electric R
0126 Magmar Magmar
Fire G

Connectivity

Players may trade Pokémon between two cartridges or battle with another cartridge using a Game Boy Game Link Cable. To take full advantage of this feature, several Pokémon are exclusive to other Generation I games and others require trading to evolve, making trading necessary to complete the Pokédex. The Japanese version can trade and battle with Japanese versions of Pokémon Red, Green, Blue, and Yellow; the Western versions can trade and battle with Western versions of Pokémon Red, Blue, and Yellow. It can also trade with Pokémon Gold, Silver, and Crystal via the Time Capsule. Pokémon Yellow is completely incompatible with games from Generation III onward.

Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since neither game fully encodes both kana and the Latin alphabet (only encoding one fully and the other partially). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.

Pokémon Yellow is compatible with the Japan-exclusive Pokémon Stadium, Western Stadium, and Stadium 2. While link battles are not possible directly between Pokémon Yellow and the Generation II games, a player may challenge a Generation II game using Pokémon Stadium 2.

Pokémon Yellow is also compatible with the Game Boy Printer. It is possible to print Pokédex entries, the Diploma, Pokémon Storage System Boxes, Party Pokémon, and the Pikachu's Beach high score.

Colosseum 2

Yellow debuted a new link battle mode, Colosseum 2. In Colosseum 2, players can select from several battle modes:

  • Pika Cup (for Pokémon between levels 15 to 20 only; their combined level limit is 50)
  • Petit Cup (for Pokémon between levels 25 to 30, with a height no more than 6'07" (2 m), and weight no more than 44.1 lbs. (20 kg) only)
  • Poké Cup (for Pokémon between levels 50 to 55 only, and the sum of all entered Pokémon's Levels cannot exceed 155; Mew is not allowed).

These three cups would later become standard cups in Pokémon Stadium (known as Pokémon Stadium 2 in Japan).

In addition, in the Japanese versions, Blizzard's chance to freeze in Colosseum 2 is changed to 10% rather than the usual 30%. Blizzard's chance to freeze is always 10% in the Pokémon Stadium series and the Western releases of the Generation I games.

Virtual Console

The Nintendo 3DS Virtual Console release uses 3DS wireless communication as a substitute for the Game Link Cable. The Virtual Console release disables Game Boy Printer compatibility. Japanese and non-Japanese Generation I core series games do not recognize each other when attempting to link them via 3DS wireless communication.

Using Poké Transporter, all Pokémon in Box 1 can be sent from the Generation I core series games to Pokémon Bank (regardless of language), and from Pokémon Bank, they can then be moved to Generation VII core series games.

Differences in the Virtual Console release

Spr 1y 124.png

Spr 1y 124 vc.png

Jynx's original sprite
(GBC mode)
Jynx's recolored
Virtual Console sprite

The Nintendo 3DS Virtual Console releases can link with other Virtual Console Generation I and II core series games via Nintendo 3DS wireless communication, simulating the Game Link Cable. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue. Additionally, all of the Game Boy Printer features are disabled, although the option still appears in the PC menu: when selected, the game acts as if the printing is in progress, even though, in reality, nothing is happening.

Using Poké Transporter, Pokémon can be sent from the Generation I core series games to Pokémon Bank, and from Pokémon Bank, they can then be moved to Generation VII core series games.

The moves Blizzard, BubbleBeam, Confusion, Dream Eater, Explosion, Guillotine, Hyper Beam, Mega Kick, Mega Punch, Psychic, Reflect, Rock Slide, Selfdestruct, Spore, and Thunderbolt had their animations changed slightly to tone down the flashing.

In the Western language releases, which are emulated in Game Boy Color mode, Jynx's sprite has been replaced to match its current design, as the original had previously fell under controversy for its resemblance to blackface. The Japanese release is emulated in Game Boy mode, which is monochromatic, so no change was made.

The requirement for the Pikachu's Beach minigame is now the starter Pikachu instead of Surfing Pikachu.

Differences from the anime

The game is loosely based on the original anime series, but has several differences:

English title

File:Pokemon Yellow Version.jpg
An American version game cartridge of Yellow

While the game's title has become widely accepted as simply Pokémon Yellow, its officially recognized name outside of Japan is not entirely certain. On the boxart for most English versions, the expression Special Pikachu Edition replaces the series' then-current slogan Gotta Catch 'em All! below the Pokémon logo, while Yellow Version is at the bottom, near where Red and Blue had theirs. However, the expression Special Pikachu Edition is repeated on the box's opening and spine.

Contemporaneous materials refer to the game as Pokémon Yellow Version: Special Pikachu Edition,[8][9][10][11] or Pokémon Yellow for brevity. The instruction manual refers to the game as "the Yellow version of Pokémon", "Yellow" is one of the selectable preset names for the player character, and Yellow Version can be seen on the game's title screen.

ESRB classified the game under the title Pokémon yellow.[12] The Australian Classification Board classified the game under the title POKEMON YELLOW.[13] The Canadian Intellectual Property Office records the copyright POKEMON YELLOW VERSION: SPECIAL PIKACHU EDITION.[14]

Pokémon.com refers to the game as Pokémon Yellow Special Pikachu Edition in full, but Pokémon Yellow Version and Pokémon Yellow in general usage.[15] Pokémon Yellow Special Pikachu Edition is also the title used in the Nintendo World Pokémon Series Showcase. Super Smash Bros. for Wii U refers to the game as Pokémon Yellow: Special Pikachu Edition in Pikachu's trophy description.

In the Virtual Console release, the game is referred to as Pokémon Yellow Version: Special Pikachu Edition on the Nintendo eShop and in the manual. Like many games, it is abbreviated on the Nintendo 3DS HOME Menu, being referred to as Pokémon Yellow Version.

Version history

Japan

Version Changelog
1.0 Initial release
1.1 Differences in the locations of internal functions, unintentional glitch differences.
1.2 Adjustments to the code in existing routines. It is unknown how this affects the game.
1.3 Fixes a minor glitch in which a walking Pikachu can remove the walls that can usually only be removed by pushing a boulder on to a switch in Victory Road, except for one wall in 3F. The glitch may occur when the player has the walking Pikachu stand on the switch, rather than pushing the boulder on to the switch.

International

Only one known version of each international language version was released.

Development

Main article: Pokémon Yellow beta

Reception

Like Red and Blue, Yellow was also well received by the press. Like its predecessors, it received a perfect 10/10 "Masterful" rating from IGN.[16] However, it was criticized as being "just a stopgap to help us wait for the real sequels".[17] Yellow received a slightly lower average score than Red and Blue of about 85% on GameRankings. Despite this, it was the site's top rated Game Boy game in the year of its release, 1999.[18]

Soundtrack

Main article: Game Boy: Entire Pokémon Sounds Collection CD

The soundtrack for Pokémon Red, Green, and Blue and Pokémon Red and Blue also applies to Pokémon Yellow. However, Yellow added three tracks that are absent from the official soundtrack, which precedes the release of Yellow by ten months. These additional tracks were also composed by Junichi Masuda.

Staff

Main article: Staff of Pokémon Yellow

Gallery

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Virtual Console icons

Title screens

Flyers

Trivia

In other languages

Language Title
Japan Flag.png Japanese ポケットモンスター ピカチュウ
France Flag.png French Pokémon Version Jaune: Edition Spéciale Pikachu
Germany Flag.png German Pokémon Gelbe Edition: Special Pikachu Edition
Italy Flag.png Italian Pokémon Versione Gialla: Speciale Edizione Pikachu
South Korea Flag.png Korean 포켓몬스터 피카츄
Brazil Flag.png Brazilian Portuguese Pokémon Versão Amarela: Edição Especial Pikachu
Spain Flag.png Spanish Pokémon Edición Amarilla: Edición Especial Pikachu

See also

External links

References

  1. ポケットモンスター ピカチュウ | ポケットモンスターオフィシャルサイト
  2. ポケットモンスター ピカチュウ
  3. PHENOMENON CONTINUES WITH NINTENDO'S POKéMON YELLOW VERSION: SPECIAL PIKACHU EDITION™ (archive)
  4. NINTENDO'S LATEST POKéMON GAME SMASHES COMPANY SALES RECORD (archive)
  5. Nintendo - Nintendo 64 Games
  6. Pokémon™ Yellow Special Pikachu Edition | Video Games | Pokemon.com (UK)
  7. Pokémon Yellow Version | Game Boy | Games | Nintendo
  8. PHENOMENON CONTINUES WITH NINTENDO'S POKéMON YELLOW VERSION: SPECIAL PIKACHU EDITION™ | Nintendo Press Releases (archive)
  9. NINTENDO'S LATEST POKéMON GAME SMASHES COMPANY SALES RECORD | Nintendo Press Releases (archive)
  10. Pokémon Games | Pokémon.com (archive)
  11. Game Boy Color: Upcoming Games | Nintendo (archive)
  12. ESRB
  13. Classification Board
  14. Canadian Copyright Register
  15. Pokémon.com - Pokémon Yellow Special Pikachu Edition
  16. IGN: Pokemon Yellow: Special Pikachu Edition (retrieved December 21, 2009)
  17. Pokemon Yellow (Game Boy) Legacy game platform reviews - CNET Reviews (retrieved December 21, 2009)
  18. Pokemon Yellow Version: Special Pikachu Edition for Game Boy (retrieved December 21, 2009)
  19. 社長が訊く『ポケットモンスター ハートゴールド・ソウルシルバー』
  20. Iwata Asks : Pokémon HeartGold Version & SoulSilver Version : The King Of Portable Toys
  21. ゲームボーイカラー
  22. SPACEWORLD'97 出展 GAME BOYソフト
  23. DMG/MGB/CGB: ゲームボーイ
  24. ポケモンの歴史
  25. Pokémon™ Yellow Special Pikachu Edition | Video Games | Pokemon.com (archive)


Generation I: Red & GreenBlue (JP)Red & BlueYellow
Generation II: Gold & SilverCrystal
Generation III: Ruby & SapphireFireRed & LeafGreenEmerald
Generation IV: Diamond & PearlPlatinumHeartGold & SoulSilver
Generation V: Black & WhiteBlack 2 & White 2
Generation VI: X & YOmega Ruby & Alpha Sapphire
Generation VII: Sun & MoonUltra Sun & Ultra Moon
Let's Go, Pikachu! & Let's Go, Eevee!‎
Generation VIII: Sword & Shield (The Isle of Armor / The Crown Tundra)
Brilliant Diamond & Shining PearlLegends: Arceus
Generation IX: Scarlet & Violet (The Teal Mask / The Indigo Disk)
Legends: Z-A
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Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.