Difference between revisions of "Pokémon Trading Card Game (game)"

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==Plot==
 
==Plot==
The {{player}} begins their adventure at [[Mason Laboratory]], where [[Dr. Mason]] gives the player the choice of taking along one of three different Pokémon Trading Card Game decks: {{TCG|Charmander & Friends Deck|Charmander & Friends}}, {{TCG|Squirtle & Friends Deck|Squirtle & Friends}} or {{TCG|Bulbasaur & Friends Deck|Bulbasaur & Friends}}. The player character, [[Mark]], has an ambition of becoming the world's greatest Pokémon Trading Card Game player; however, Mark's rival, [[Ronald]], has a similar goal. Ronald duels the player at certain points in the game to test the player's cards; being defeated by Ronald is an indication for the player to improve his or her deck, whereas victory results in the player receiving a {{OBP|Promotional Card|GB1}}.
+
The player begins their adventure at [[Mason Laboratory]], where [[Dr. Mason]] gives the player the choice of taking along one of three different Pokémon Trading Card Game decks: {{TCG|Charmander & Friends Deck|Charmander & Friends}}, {{TCG|Squirtle & Friends Deck|Squirtle & Friends}} or {{TCG|Bulbasaur & Friends Deck|Bulbasaur & Friends}}.
  +
  +
The [[player character]], [[Mark]], has an ambition of becoming the world's greatest Pokémon Trading Card Game player, but his rival, [[Ronald]], has a similar goal. Ronald duels the player at certain points in the game to test the player's cards; being defeated by Ronald is an indication for the player to improve his or her deck, whereas victory results in the player receiving a {{OBP|Promotional Card|GB1}}.
  +
  +
The object of the game is to defeat eight [[Club Master]]s (comparable to the [[Gym Leader]]s), earn their [[Master Medal]]s (comparable to [[Badge]]s), and then defeat four [[Grand Master]]s (comparable to the [[Elite Four]]) and the [[Champion]]. The Club Masters' decks correspond to the {{TCG|type}}s of Trading Card Game cards; however, because there are eight Club Masters but only seven distinct types in the game, two of the types are repeated: {{TCG|Fighting}} and {{TCG|Grass}}, split in the form of a "Rock" and a "Poison" user, respectively.
   
 
==Blurb==
 
==Blurb==
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* Duel a friend using the Game Link cable (sold separately) or generate new cards using the Infra-Red Card Pop! feature (available with Game Boy Color only).
 
* Duel a friend using the Game Link cable (sold separately) or generate new cards using the Infra-Red Card Pop! feature (available with Game Boy Color only).
 
* Basic reading skills are needed to fully enjoy the story.
 
* Basic reading skills are needed to fully enjoy the story.
 
==Connectivity==
 
Pokémon Trading Card Game allows players to send and receive cards and deck configurations or perform a [[Card Pop!]] between two cartridges via [[infrared]], using an infrared communicator built into the cartridge.
 
 
Pokémon Trading Card Game allows players to duel each other using their own decks via the [[Game Boy]] [[Game Link Cable]].
 
 
Pokémon Trading Card Game cannot communicate with [[Pokémon Card GB2: Here Comes Team GR!]]. All multiplayer features are disabled in the [[Nintendo 3DS]] [[Virtual Console]] release.
 
 
===Card Pop!===
 
{{main|Card Pop!}}
 
Card Pop! is a 2-player feature that randomly generates a card for each player. When the infrared ports of two Pokémon Trading Card Game cartridges are connected, each player will receive a random card. A player cannot Card Pop! with the same game again until both players have used the feature with so many others that their partner's ID is overwritten in both games.
 
 
This feature is the only way of obtaining the [[Phantom Cards]] ({{TCG ID|GB|Mew|1}} and {{TCG ID|Wizards Promo|Venusaur|13}}).
 
 
Card Pop! cannot be performed between Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR!. Attempting to do so can result in [[glitch]]es such as a [[game freeze]] or a loss of save data in Pokémon Trading Card Game.<!--even the Japanese version-->
 
   
 
==Features==
 
==Features==
===Similarities to the core series===
 
 
[[File:Pokemon Trading Card Game.jpg|thumb|200px|The Pokémon TCG [[ROM cartridge|game cartridge]]]]
 
[[File:Pokemon Trading Card Game.jpg|thumb|200px|The Pokémon TCG [[ROM cartridge|game cartridge]]]]
The object of the game is very similar to the object of the games in the [[core series]]: Players can start off with one of the three [[starter deck]]s, titled after (and built around) the [[starter Pokémon]] of [[Generation I]] (excluding [[Pokémon Yellow Version|Pokémon Yellow]]), {{p|Squirtle}}, {{p|Charmander}} and {{p|Bulbasaur}}. The goal of players is also to defeat eight specialized leaders, the [[Club Master]]s (comparable to [[Gym Leader]]s), and four Elite challengers, the [[Grand Master]]s (comparable to the [[Elite Four]]). However, while Club Masters' decks correspond approximately to the {{TCG|type}}s of the Trading Card Game cards, since there are eight Club Masters and at the time only seven distinct Pokémon card types, two of the types are repeated: {{TCG|Fighting}} and {{TCG|Grass}}, split in the form of a "Rock" and a "Poison" user, respectively.
 
   
Similar to the [[Gym]] [[Badge]]s earned by players after defeating Gym Leaders in the core series, players of Trading Card Game earn [[Master Medal]]s after defeating Club Masters. Certain Master Medals allow players to unlock corresponding [[Auto Deck Machine]]s in [[Mason Laboratory]].
+
===Overworld===
  +
* The "{{OBP|Deck|GB}}" option in the [[menu]] can be used the manage the player's decks. There is also a [[Deck Save Machine]] where the player can save custom deck configurations.
  +
* The [[PC]] can be used to view a list of cards owned.
  +
* Each [[Club]] has a Reception Center, with a Battle Center and Gift Center. The Battle Center allows dueling against other players via [[Game Link Cable]]. The Gift Center allows sending and receiving cards and deck configurations to and from other players.
  +
* The player status screen displays the player's name, the number of non-repeated cards owned, their play time, and their [[Master Medal]]s (similar to the [[Trainer Card]] in the [[core series]] games).
  +
* The player [[save]]s by writing on a Diary (similar to the Japanese version of the core series games, where the player writes in a [[Report]]). The player's location is displayed on the main menu before loading a save file.
  +
* The player can run by pressing B. (This feature was later used in the core series games with the debut of the [[Running Shoes]] in {{game|Ruby and Sapphire|s}}.)
  +
* Dr. Mason sends the player e-mails over the course of the game, sending fifteen in total. Each message contains at least one booster pack.
  +
* There are ten [[Auto Deck Machine]]s which allow the player to build predefined decks if they have the corresponding cards. One is available from the beginning, eight require Master Medals (one Master Medal for each machine) and the other is found at the end of the game.
  +
* There is the Challenge Cup tournament held in the [[Challenge Hall]], where the winner receives rare {{OBP|Promotional Card|GB1}}s.
   
Like the concept of the core series to store Pokémon in a [[PC]], Trading Card Game also allows players to manage their cards via computer. Players can also check their mail for messages from Dr. Mason; he will send fifteen e-mails in all over the adventure, each containing at least one booster pack.
+
===Duels===
+
* The duel screen shows only one Pokémon card on each side of the field at once, displaying its name, HP, and number of {{TCG|Energy card|Energy cards}}. Additionally, the number number of cards in the deck and on the Bench are also displayed.
An almost exact reception center is also featured in Club lounges in the game, with a Battle Center and a Gift Center; the former which allows players to duel against each other's decks and the latter which allows players to send or receive cards or deck configurations.
+
* Various commands are found below the duel scene.
+
* When the player wins a duel, they usually receive two {{TCG|booster pack|booster packs}}. Winning against the rival Ronald awards a {{OBP|Promotional Card|GB1}} instead.
Pokémon Trading Card Game also features the ability to run while holding the B button, an element that was not seen in the core series until {{game|Ruby and Sapphire|s}}. It also displays the player's location in the main menu before they choose to continue. On a similar note, from the Ruby and Sapphire versions onward, the save prompt can also display the player's location.
 
   
 
===Clubs===
 
===Clubs===
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Cards can be obtained through booster packs from four expansion sets including {{GB|1|Colosseum}}, {{GB|1|Evolution}}, {{GB|1|Mystery}}, and {{GB|1|Laboratory}}, or by defeating specific challengers (for example, each defeat of the Grand Masters will award the player with a set of legendary {{TCG ID|GB|Moltres|1}}, {{TCG ID|GB|Zapdos|1}}, {{TCG ID|GB|Articuno|1}}, and {{TCG ID|GB|Dragonite|1}} cards). Among the aforementioned four expansion sets is a fifth set, the {{GB|1|Promotional Card}} set. However these cards can only be attained by defeating players such as [[Ronald]], [[Tomoaki Imakuni|Imakuni?]], and the [[Grand Master]]s, defeating three [[Challenge Hall]] opponents in a row, trading with [[Ishihara]], and [[Card Pop!|Card Popping]].
 
Cards can be obtained through booster packs from four expansion sets including {{GB|1|Colosseum}}, {{GB|1|Evolution}}, {{GB|1|Mystery}}, and {{GB|1|Laboratory}}, or by defeating specific challengers (for example, each defeat of the Grand Masters will award the player with a set of legendary {{TCG ID|GB|Moltres|1}}, {{TCG ID|GB|Zapdos|1}}, {{TCG ID|GB|Articuno|1}}, and {{TCG ID|GB|Dragonite|1}} cards). Among the aforementioned four expansion sets is a fifth set, the {{GB|1|Promotional Card}} set. However these cards can only be attained by defeating players such as [[Ronald]], [[Tomoaki Imakuni|Imakuni?]], and the [[Grand Master]]s, defeating three [[Challenge Hall]] opponents in a row, trading with [[Ishihara]], and [[Card Pop!|Card Popping]].
  +
  +
==Connectivity==
  +
Pokémon Trading Card Game allows players to send and receive cards and deck configurations or perform a [[Card Pop!]] between two cartridges via [[infrared]]. The Japanese cartridge has a built-in infrared feature, while the American and European versions use the infrared communications port of the [[Game Boy Color]].
  +
  +
Pokémon Trading Card Game allows players to duel each other using their own decks via the [[Game Boy]] [[Game Link Cable]].
  +
  +
Pokémon Trading Card Game cannot communicate with [[Pokémon Card GB2: Here Comes Team GR!]]. All multiplayer features are disabled in the [[Nintendo 3DS]] [[Virtual Console]] release.
  +
  +
===Card Pop!===
  +
{{main|Card Pop!}}
  +
Card Pop! is a two-player feature that randomly generates a card for each player. When the infrared ports of two Pokémon Trading Card Game cartridges are connected, each player will receive a random card. A player cannot Card Pop! with the same game again until both players have used the feature with so many others that their partner's ID is overwritten in both games.
  +
  +
This feature is the only way of obtaining the [[Phantom Cards]] ({{TCG ID|GB|Mew|1}} and {{TCG ID|Wizards Promo|Venusaur|13}}).
  +
  +
Card Pop! cannot be performed between Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR!. Attempting to do so can result in [[glitch]]es such as a [[game freeze]] or a loss of save data in Pokémon Trading Card Game.<!--even the Japanese version-->
   
 
==Regional differences==
 
==Regional differences==
Line 91: Line 89:
   
 
The artwork for [[Jynx (Base Set 31)|Jynx Lv. 23]]'s face was changed from black to purple in international releases to avoid further [[Jynx (Pokémon)#Controversy|controversy]]. The background of the card was also changed from dark purple to light purple in the [[Virtual Console]] release.
 
The artwork for [[Jynx (Base Set 31)|Jynx Lv. 23]]'s face was changed from black to purple in international releases to avoid further [[Jynx (Pokémon)#Controversy|controversy]]. The background of the card was also changed from dark purple to light purple in the [[Virtual Console]] release.
+
{{-}}
 
===Virtual Console differences===
 
===Virtual Console differences===
 
This release is locked in [[Game Boy Color]] mode; it cannot be played in [[Game Boy]] monochrome mode or with the [[Super Game Boy]] borders.
 
This release is locked in [[Game Boy Color]] mode; it cannot be played in [[Game Boy]] monochrome mode or with the [[Super Game Boy]] borders.
Line 105: Line 103:
 
==Staff==
 
==Staff==
 
{{main|Staff of Pokémon Trading Card Game}}
 
{{main|Staff of Pokémon Trading Card Game}}
  +
  +
==Gallery==
  +
===Super Game Boy borders===
  +
{{incomplete|section|needs=Needs the two unused Super Game Boy borders found in internal data.}}
  +
<gallery>
  +
File:Pokemon TCG JP SGB Border.png|Super Game Boy border (Japanese)
  +
File:Pokemon TCG International SGB Border.png|Super Game Boy border (international)
  +
</gallery>
   
 
==Trivia==
 
==Trivia==
Line 110: Line 116:
 
* The {{TCG ID|Wizards|Surfing Pikachu|Promo 28}} with artwork featuring Mt. Fuji and a bullet train was released in Japan but not in English. The card was printed in English, but never with that artwork.
 
* The {{TCG ID|Wizards|Surfing Pikachu|Promo 28}} with artwork featuring Mt. Fuji and a bullet train was released in Japan but not in English. The card was printed in English, but never with that artwork.
 
* This game, along with its sequel, are the only [[Spin-off Pokémon games|spin-off games]] to share overworld sprites with the, at the time, [[core series]] games.
 
* This game, along with its sequel, are the only [[Spin-off Pokémon games|spin-off games]] to share overworld sprites with the, at the time, [[core series]] games.
* {{p|Ninetales}}'s name is misspelled as ''Ninetails'' in this game.
+
* In the American version, the two available {{p|Ninetales}} cards ([[Ninetales (Base Set 12)|the card from Base Set]] and [[Ninetales (GB 1)|the card exclusive to Game Boy]]) have their name misspelled as ''Ninetails''. However, the correct name "Ninetales" is found in the description of Base Set Ninetales's Fire Blast attack. In the European versions, the misspelled name was fixed in all languages, including English.
  +
* In the American version, the game text is displayed in all-caps in normal play, but it is mostly internally stored in mixed case.
  +
** In the internal game data, there are some character names and Pokémon species written in all-caps, such as "[[Grand Master Courtney|Grand Master COURTNEY]]" and "{{TCG|Squirtle & Friends Deck|SQUIRTLE & Friends Deck}}", but at other times they are inconsistently stored in mixed case such as "Courtney" and "Squirtle" nonetheless.
  +
** Some abbreviations are exceptions, shown in mixed case in all games, such as "Lv" and "No" on Pokémon cards. In Japanese and some European languages, m (meters) and kg (kilograms) are also displayed in lowercase.
  +
** In the European versions, the game text is not only displayed, but also internally stored in all-caps.
 
* There is an inaccessible room behind the duel room in Challenge Hall, it has a basic layout but is otherwise empty.
 
* There is an inaccessible room behind the duel room in Challenge Hall, it has a basic layout but is otherwise empty.
 
* The internal files of the game contain two unused Super Game Boy borders, the second one was used for testing purposes.<ref>[https://tcrf.net/Pok%C3%A9mon_Trading_Card_Game#Unused_Super_Game_Boy_Borders Pokémon TCG article on The Cutting Room Floor]</ref>
 
* The internal files of the game contain two unused Super Game Boy borders, the second one was used for testing purposes.<ref>[https://tcrf.net/Pok%C3%A9mon_Trading_Card_Game#Unused_Super_Game_Boy_Borders Pokémon TCG article on The Cutting Room Floor]</ref>

Latest revision as of 04:54, 13 October 2019

This article is about the Game Boy game. For other TCG video games, see Category:Pokémon Trading Card Game video games.
Pokémon Trading Card Game
ポケモンカードGB
TCG EN boxart.png
Boxart of Pokémon Trading Card Game
{{{name2}}}
[[File:{{{boxart2}}}|250px]]
{{{caption2}}}
{{{name3}}}
[[File:{{{boxart3}}}|250px]]
{{{caption3}}}
Basic info
Platform: Game Boy Color *,
Nintendo 3DS (Virtual Console)
Category: Strategy
Players: 2 players simultaneous
Connectivity: Game Link Cable, Infrared
Developer: Hudson Soft
Publisher: Nintendo
Part of: Generation I side series
Ratings
CERO: A
ESRB: E
ACB: G
OFLC: G8+
PEGI: 3
GRAC: N/A
GSRR: N/A
Release dates
Japan: December 18, 1998 (GBC)[1]
December 24, 2014 (3DS VC)[2]
North America: April 10, 2000 (GBC)[3]
November 13, 2014 (3DS VC)[4]
Australia: April 7, 2000 (GBC)[5]
July 11, 2014 (3DS VC)[6]
Europe: December 15, 2000 (GBC)[7]
July 10, 2014 (3DS VC)[8]
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Official site
English: Official site
TCG JP boxart.png
Japanese boxart of Pokémon Trading Card Game
StrategyWiki
StrategyWiki has more about this subject:
Bulbanews
Bulbanews has multiple articles related to this subject:

Pokémon Trading Card Game (Japanese: ポケモンカードGB Pokémon Card GB) is a Pokémon spin-off video game for Game Boy Color based on the card game Pokémon Trading Card Game. Despite being a Game Boy Color game, it can also be played on the original Game Boy, but with some features disabled. It was released in Japan on December 18, 1998, North America on April 10, 2000, Europe on December 15, 2000, and Australia on April 7, 2000. It was released on Nintendo 3DS Virtual Console worldwide in 2014.

Pokémon Trading Card Game was followed a year later by a Japan-exclusive sequel, Pokémon Card GB2: Here Comes Team GR!.

A promotional Meowth card was included with the English release of the Game Boy Color game. The Japanese version of the game included the special Legendary Dragonite, only to be released in Japan.

Plot

The player begins their adventure at Mason Laboratory, where Dr. Mason gives the player the choice of taking along one of three different Pokémon Trading Card Game decks: Charmander & Friends, Squirtle & Friends or Bulbasaur & Friends.

The player character, Mark, has an ambition of becoming the world's greatest Pokémon Trading Card Game player, but his rival, Ronald, has a similar goal. Ronald duels the player at certain points in the game to test the player's cards; being defeated by Ronald is an indication for the player to improve his or her deck, whereas victory results in the player receiving a Promotional Card.

The object of the game is to defeat eight Club Masters (comparable to the Gym Leaders), earn their Master Medals (comparable to Badges), and then defeat four Grand Masters (comparable to the Elite Four) and the Champion. The Club Masters' decks correspond to the types of Trading Card Game cards; however, because there are eight Club Masters but only seven distinct types in the game, two of the types are repeated: Fighting and Grass, split in the form of a "Rock" and a "Poison" user, respectively.

Blurb

Based on the hit Wizards of the Coast card game...
The greatest Pokémon Trading Card Game players of all time – the Grand Masters – are looking for one player worthy of inheriting the four rare, Legendary Pokémon Cards! Build new decks with the Auto Deck Machine, hone your skills on the Challenge Machine and test your ability in Challenge Hall. Expand your card collection, duel your way through 8 Club Masters and earn the right to challenge the Grand Masters in the Pokémon Dome! Shadowy figures, wise instructors and powerful opponents await in the ultimate trading card game adventure!

  • Includes over 200 of your favorite Pokémon Trading Cards, plus new cards exclusive to the Game Boy game!
  • Learn how to play the card game, build and manage decks and duel with other card players in step-by-step tutorials.
  • Duel a friend using the Game Link cable (sold separately) or generate new cards using the Infra-Red Card Pop! feature (available with Game Boy Color only).
  • Basic reading skills are needed to fully enjoy the story.

Features

The Pokémon TCG game cartridge

Overworld

  • The "Deck" option in the menu can be used the manage the player's decks. There is also a Deck Save Machine where the player can save custom deck configurations.
  • The PC can be used to view a list of cards owned.
  • Each Club has a Reception Center, with a Battle Center and Gift Center. The Battle Center allows dueling against other players via Game Link Cable. The Gift Center allows sending and receiving cards and deck configurations to and from other players.
  • The player status screen displays the player's name, the number of non-repeated cards owned, their play time, and their Master Medals (similar to the Trainer Card in the core series games).
  • The player saves by writing on a Diary (similar to the Japanese version of the core series games, where the player writes in a Report). The player's location is displayed on the main menu before loading a save file.
  • The player can run by pressing B. (This feature was later used in the core series games with the debut of the Running Shoes in Pokémon Ruby and Sapphire.)
  • Dr. Mason sends the player e-mails over the course of the game, sending fifteen in total. Each message contains at least one booster pack.
  • There are ten Auto Deck Machines which allow the player to build predefined decks if they have the corresponding cards. One is available from the beginning, eight require Master Medals (one Master Medal for each machine) and the other is found at the end of the game.
  • There is the Challenge Cup tournament held in the Challenge Hall, where the winner receives rare Promotional Cards.

Duels

  • The duel screen shows only one Pokémon card on each side of the field at once, displaying its name, HP, and number of Energy cards. Additionally, the number number of cards in the deck and on the Bench are also displayed.
  • Various commands are found below the duel scene.
  • When the player wins a duel, they usually receive two booster packs. Winning against the rival Ronald awards a Promotional Card instead.

Clubs

There are eight Pokémon Clubs on Trading Card Game Island, each with their own type affiliation. The Club Masters are Nikki (Grass), Rick (Poison), Ken (Fire), Amy (Water), Isaac (Lightning), Murray (Psychic), Gene (Rock) and Mitch (Fighting).

Grand Masters

There are four Grand Masters located at the Pokémon Dome. The Grand Masters are Courtney (Fire), Steve (Lightning), Jack (Ice) and Rod (Dragon); the Champion is Ronald, who has a deck of mixed types.

Pokémon cards

The game contains every card released in the real Trading Card Game's Base Set, Jungle, and Fossil expansions, except for the Base Set's Electrode and Fossil's Ditto. (This only includes cards released in the Japanese expansions, so no normal counterparts of holographic cards are included.) Additionally, the first 14 tournament-legal unnumbered promotional cards are included (not counting glossy/non-glossy reprints). The game also features 18 game-exclusive cards which weren't produced for normal play, though some were released later on. The game emulated the experience of the actual Trading Card Game very closely.

The game contains pre-recorded data on all 228 cards featured (including Lv15 Mew and Lv64 Venusaur). Despite this, not all Pokémon are available to the player through normal gameplay; Card Pop! must occur between players in order to complete their album without the use of cheats, as this is the only way to obtain the aforementioned Mew and Venusaur cards.

Cards can be obtained through booster packs from four expansion sets including Colosseum, Evolution, Mystery, and Laboratory, or by defeating specific challengers (for example, each defeat of the Grand Masters will award the player with a set of legendary Moltres, Zapdos, Articuno, and Dragonite cards). Among the aforementioned four expansion sets is a fifth set, the Promotional Card set. However these cards can only be attained by defeating players such as Ronald, Imakuni?, and the Grand Masters, defeating three Challenge Hall opponents in a row, trading with Ishihara, and Card Popping.

Connectivity

Pokémon Trading Card Game allows players to send and receive cards and deck configurations or perform a Card Pop! between two cartridges via infrared. The Japanese cartridge has a built-in infrared feature, while the American and European versions use the infrared communications port of the Game Boy Color.

Pokémon Trading Card Game allows players to duel each other using their own decks via the Game Boy Game Link Cable.

Pokémon Trading Card Game cannot communicate with Pokémon Card GB2: Here Comes Team GR!. All multiplayer features are disabled in the Nintendo 3DS Virtual Console release.

Card Pop!

Main article: Card Pop!

Card Pop! is a two-player feature that randomly generates a card for each player. When the infrared ports of two Pokémon Trading Card Game cartridges are connected, each player will receive a random card. A player cannot Card Pop! with the same game again until both players have used the feature with so many others that their partner's ID is overwritten in both games.

This feature is the only way of obtaining the Phantom Cards (Mew and Venusaur).

Card Pop! cannot be performed between Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR!. Attempting to do so can result in glitches such as a game freeze or a loss of save data in Pokémon Trading Card Game.

Regional differences

Dark purple Jynx
Light purple Jynx

Booster pack images were changed between localizations to reflect the art style used for booster packs by region. The title screen was changed between the Japanese and international releases. The Super Game Boy border in international releases removes the writing of Pokémon • Trading • Card • Game • on the Poké Balls. The back of Pokémon cards was changed in international releases to the design used on the back of cards outside of Japan.

The artwork for Jynx Lv. 23's face was changed from black to purple in international releases to avoid further controversy. The background of the card was also changed from dark purple to light purple in the Virtual Console release.

Virtual Console differences

This release is locked in Game Boy Color mode; it cannot be played in Game Boy monochrome mode or with the Super Game Boy borders.

Due to the Nintendo 3DS not emulating Game Link functionality (infrared and the Game Link cable), several features were disabled in the Virtual Console release.

Card Pop! is disabled, making the two Phantom Cards (Mew Lv.15 and Venusaur Lv.64) unobtainable and the Mysterious Pokémon Deck impossible to obtain normally. The Mysterious Pokémon Deck is still included in the Legendary Auto Deck Machine in certain versions of the Virtual Console release, making the Legendary Auto Deck Machine the only possible way to see those cards. Due to Card Pop! being disabled, a bookshelf in Mr. Ishihara's House is disabled, as the bookshelf refers to the Phantom Cards from Card Pop!.

Due to Game Link cable functions being disabled, clerks at Clubs who would normally be spoken to for the Battle Center or Gift Center do not interact with the player.

Due to this release lacking compatibility with the Game Boy Printer, the "Print" function, which is accessible from PCs, has been disabled.

Staff

Main article: Staff of Pokémon Trading Card Game

Gallery

Super Game Boy borders

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs the two unused Super Game Boy borders found in internal data..

Trivia

  • The promotional Venusaur card that appears in the game (and can only be obtained by using Card Pop!) was included with the Pokémon Trading Card Game: Official Nintendo Player's Guide in North America and with the Pokémon Card GB Official Guidebook in Japan.
  • The Surfing Pikachu with artwork featuring Mt. Fuji and a bullet train was released in Japan but not in English. The card was printed in English, but never with that artwork.
  • This game, along with its sequel, are the only spin-off games to share overworld sprites with the, at the time, core series games.
  • In the American version, the two available Ninetales cards (the card from Base Set and the card exclusive to Game Boy) have their name misspelled as Ninetails. However, the correct name "Ninetales" is found in the description of Base Set Ninetales's Fire Blast attack. In the European versions, the misspelled name was fixed in all languages, including English.
  • In the American version, the game text is displayed in all-caps in normal play, but it is mostly internally stored in mixed case.
    • In the internal game data, there are some character names and Pokémon species written in all-caps, such as "Grand Master COURTNEY" and "SQUIRTLE & Friends Deck", but at other times they are inconsistently stored in mixed case such as "Courtney" and "Squirtle" nonetheless.
    • Some abbreviations are exceptions, shown in mixed case in all games, such as "Lv" and "No" on Pokémon cards. In Japanese and some European languages, m (meters) and kg (kilograms) are also displayed in lowercase.
    • In the European versions, the game text is not only displayed, but also internally stored in all-caps.
  • There is an inaccessible room behind the duel room in Challenge Hall, it has a basic layout but is otherwise empty.
  • The internal files of the game contain two unused Super Game Boy borders, the second one was used for testing purposes.[9]

References


Pikachu series: Hey You, Pikachu!Channel
PokéPark series: PokéPark WiiPokéPark 2: Wonders Beyond
TCG: Play It! series: Play It!Play It! Version 2
Game Boy TCG series: Trading Card GameCard GB2: Here Comes Team GR!
Misc. TCG: TCG OnlineCard Game: How to Play DSTCG Card Dex
Pinball series: PinballPinball miniPinball: R&S
Puzzle series: Puzzle LeaguePuzzle Challenge
Mystery Dungeon
series
:
Red Rescue Team & Blue Rescue Team
Explorers of Time, Darkness & Sky
Blazing, Stormy & Light Adventure Squad
Gates to Infinity
Super Mystery Dungeon
Ranger series: RangerShadows of AlmiaGuardian Signs
Rumble series: RumbleRumble BlastRumble URumble WorldRumble Rush
Trozei series: Trozei!Battle Trozei
Puck series: BattrioTrettaTretta LabGa-Olé
Super Smash Bros. series: Super Smash Bros.MeleeBrawlfor Nintendo 3DS/Wii UUltimate
Pokémon game templates

Project Sidegames logo.png This article is part of both Project Sidegames and Project TCG, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Sidegames and TCG, respectively. Project TCG logo.png