Pokémon Storage System

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A Pokémon storage system allows Pokémon to be stored and transmitted as computer data, and allows Trainers to keep more than the six Pokémon allowed in the party. The first such system was originally developed by Bill. There have been at least six versions of the storage system seen in various games.


There have been at least six versions of the storage system seen in various games:

  • Bill's storage system (Generations I and II) is a storage system used in both regions of Kanto and Johto. In both generations, Bill's system can store 20 Pokémon per box, while there are twelve boxes in Generation I and fourteen in Generation II. (In the Japanese versions, 30 Pokémon can be stored per box, and there are eight boxes in Generation I and nine in Generation II.)[1] Generation II also adds the ability to rename the boxes for easier organization. However, each time a box is changed, the game must be saved. If a box becomes full, the player must change boxes or no more Pokémon can be captured. In Generation II, Bill will contact the player via Pokégear when a box has become full. In Pokémon HeartGold and SoulSilver, the storage system uses the Nintendo DS's touch screen and otherwise operates in the same manner as Bebe's system does. In Generation 1 only, Pokémon sent to Bill's PC are not restored to full health.
  • Lanette's storage system (as seen in Pokémon Ruby and Sapphire) is an entirely new storage system, with a graphical user interface and the capacity to store up to 420 Pokémon in fourteen boxes, each of which can hold thirty Pokémon. An added feature is usage of the start and select button, which respectively move the cursor to go to the box title and highlight the cursor, giving strict movement of Pokémon. When a box becomes full, Pokémon will be moved to the next available box eliminating the worry of running out of space.
  • Brigette's storage system (as seen in Pokémon Box Ruby & Sapphire) is based on Lanette's storage system, but with greatly expanded capacity and an improved interface; it can hold up to 1500 Pokémon, and allows the user to move many Pokémon at once.
  • Lanette's storage system (upgraded by Bill, as seen in Pokémon FireRed and LeafGreen and Pokémon Emerald) adds the ability to manage held items directly from the PC. Each box holds 30 Pokémon.
  • Bebe's storage system (seen in Pokémon Diamond and Pearl and Pokémon Platinum): it is the same as Lanette's system, but the number of boxes has been increased from fourteen to eighteen, for a maximum capacity of 540. It was created with help from Bill. It is possibly an upgraded version of Bill's modification of Lanette's system. In Pokémon Platinum, six more wallpaper designs were added. When the Y button is pressed, the hand turns yellow instead of white, allowing players to simply pick up and drop Pokémon in necessary slots (as opposed to confirming this action every time the A button is pressed). Each box holds 30 Pokémon.
  • Amanita's storage system, seen in Pokémon Black and White, has the player start out with eight boxes capable of holding 240 Pokémon total. When all eight boxes have at least one Pokémon in them, the storage capacity will be increased to 16 boxes, holding 480 Pokémon. When all 16 of those boxes have at least one Pokémon in them, the capacity will be increased again to a maximum of 24 boxes, or 720 Pokémon. Each box still holds 30 Pokémon. Also, only four numerical digits can be used when naming the boxes.


Team Galactic Wallpaper

Wallpaper is a background to the Pokémon storage system. Beginning with the interface of Generation III, the background of each box can be decorated with one of sixteen different default wallpapers. It can be changed, making it easier to distinguish between boxes. Changing wallpaper doesn't affect the Pokémon in the storage system.

In Pokémon Emerald, certain unique phrases will result in Walda in Rustboro giving the player a special, customizable wallpaper design by cheering her up and making her laugh.

In Pokémon Diamond and Pearl and Pokémon Platinum, eight special wallpapers can be unlocked by using unique phrases by a man in Jubilife TV located in Jubilife City, in a manner similar to Pokémon Emerald. Online generators have been created to supply players with these phrases, using players' ID numbers and game language.

This has also been applied to Pokémon HeartGold and SoulSilver, with the location being at Violet City's Pokémon Center near the PC. Talking to Primo with the correct phrases will activate a wallpaper (or an egg). However, the game's method of processing the phrases is unknown, though it does have to do with the Trainer's ID number.

Others involved

  • Celio operates a system in the Sevii Islands which initially was separate from all others. With the help of Bill, he was able to link his system to mainland Kanto, allowing travelers from the nearby region, such as the player, to access their Pokémon. Eventually, with more help from the player, as well as the Ruby and Sapphire to boost the power, Celio was able to connect to the far-off Hoenn region.
  • Hayley owns a Pokémon ranch where she collects information and data from Pokémon. She is good friends with Bebe and they still keep in contact with each other.

In the anime

A system for transferring Pokémon electronically exists, and is utilized in all Pokémon Centers as well as the labs of all Pokémon professors. However, unlike in the games, Pokémon are not stored electronically, and in this continuity, the developer of the system was Dr. Akihabara. On one occasion, Jessie, James, and Meowth were able to invade this system in an attempt to steal Pokémon, but failed thanks to Ash and his friends.

It also seems that the Pokédex automatically connects to this system when a capture is made while there are 6 Pokémon in a user's party, as seen with the capture of Ash's Krabby in Mystery at the Lighthouse.


External links

Pokémon Storage System developers