From Bulbapedia, the community-driven Pokémon encyclopedia.
| Pocket Monsters Stadium|
Cover of Pocket Monsters Stadium
|| Release dates
|| August 1, 1998
| North America:
| South Korea:
| Hong Kong:
Pokémon Stadium (Japanese: ポケモンスタジアム Pokémon Stadium, officially Pocket Monsters' Stadium), sometimes known as Pokémon Stadium 0 among English-speaking fans, is the first game of the Stadium series, and was released in Japan in 1998. This version featured only 42 Pokémon instead of all of the 151 Generation I Pokémon. As a result, not even every evolution family was included. This game was originally intended to make the finals of the tournaments held in Japan available for those who didn't participate in them, so that they could challenge the finalists with their own Pokémon. The demand for a complete game was high so a Nintendo 64DD expansion disk was announced shortly before the release of the game. As the 64DD was a commercial failure, a sequel with all of the Generation I Pokémon (known as the original Pokémon Stadium elsewhere in the world) was released instead.
The game starts with a keyboard, and it asks if the player or players would like to use their Game Boy Pokémon. If not, the player can only access the Battle Mode.
- Battle (バトル): Players can battle against other humans or computer-controlled opponents.
- Organize (せいとん): Players can transfer Pokémon and items between their party, PC boxes, and storage boxes in the game.
- List (いちらん): A list of a player's Pokémon and their stats can be examined.
- Pokédex (ずかん, or Encyclopedia): Players can view their Pokédex in 3D.
- Register (とうろく): A team can be registered.
- Party (てもち): The player can examine their current party.
- GB (Game Boy Tower in international versions): A Generation I game can be played on the Nintendo 64.
Many of these features were integrated into Oak's Lab in future Pokémon Stadium games.
Battle Mode features two modes: Free Battle (フリーバトル) and Tournament (トーナメント).
In Free Battle, a player can battle against another human or a computer-controlled player under one of three rulesets: the L1-30 Division, the L50-55 Division, or Free Battle, where Pokémon of any level may be used.
There are eight pre-set Trainers with Pokémon ranging from level 20 to 100.
This mode features two tournaments based upon official Pokémon tournaments.
- L1-30 Division: This tournament is based on the Nintendo Cup '98. There are four divisions: the Poké Ball, Great Ball, Ultra Ball, and Master Ball.
- L50-55 Division: This tournament is based on the Nintendo Cup '97. The total levels of the three Pokémon selected cannot exceed 155. The opponents in this mode are based on actual competitors in the 1997 tournament.
Unlike future Pokémon Stadiums, there are no Continues.
The credits roll after a tournament is cleared.
After one of the tournaments is cleared, the player obtains a Doduo Game Boy upgrade that allows the Game Boy games to be played with frame skip at double speed. When both tournaments are cleared, the Dodrio Game Boy is obtained, allowing the games to be played with frame skip at triple speed.
Pocket Monsters Stadium only featured 42 Pokémon available for play. Most of these Pokémon were used in official tournaments, with a few Pokémon added for type balance. Below is a list of the Pokémon that were included in the game.
While the other 109 Pokémon cannot be used in battle, their 3D models can still be viewed in the other modes.
If the player clears the Master Ball division of the L1-30 Division with a Pikachu in his or her party, the Pikachu can learn Surf. A Surfing Pikachu can also be obtained in the international Pokémon Stadium.
- From the start, Nintendo had no plans on making a sequel or an expansion to this. The game was foremost a promotional game to increase the main series' popularity. The game's sole purpose was to enable battling in 3D. The demand for a Pokémon 3D game on the N64 was going to be answered with a separate project that Game Freak was working on simultaneously during the development of this game, Pocket Monsters RPG. It was eventually cancelled along with the discontinuation of the Nintendo 64DD.
- Pikachu is the only Pokémon allowed to battle in this game that can still evolve in Generation I; in fact, Raichu does not appear in the game at all.
- The game received a lot of criticism because of the difficulty of the game. It was due to the fact that the first few opponents had Pokémon with powerful moves such as Blizzard even though none of the rental Pokémon had such moves.
- This is the only game of the Stadium series in which Pikachu can learn Surf in the Japanese versions.
- The game is compatible with Pokémon Yellow despite being released beforehand. Similar situations exist with Pokémon Stadium 2 being compatible with Pokémon Crystal despite the latter being released afterhand and with Pokémon Colosseum, which contains 3D models of the player characters from Pokémon FireRed and LeafGreen even though Colosseum was released several months beforehand.
- During the credits, Caterpie, Weedle, Hitmonchan, Hitmonlee, Clefairy, and Jigglypuff are shown battling, even though these Pokémon cannot be used in the game.
- The game's name may be a reference to 64 Mario Stadium, a Nintendo-centric Japanese variety show that featured televised coverage of Pokémon tournaments.
- ↑ Pokémon.co.jp
- ↑ Pokémon Stadium Q&A, Question 3 (Japanese)
- ↑ Pokémon Stadium Q&A, Question 1 (Japanese)