Difference between revisions of "Pokémon Stadium (Japanese)"

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Many of these features were integrated into [[Pokémon_Stadium_(English)#Oak.27s_Lab|Oak's Lab]] in future Pokémon Stadium games.
Many of these features were integrated into [[Pokémon_Stadium_(English)#Oak.27s_Lab|Oak's Lab]] in future Pokémon Stadium games.
[[Image:Japanpkmnstadium.jpg‎|thumb|240px|right|The main menu. An error message that tells the player that the game has not/cannot access game data from a Generation 1 game cartridge.]]
[[File:Japanpkmnstadium.jpg‎|thumb|240px|right|The main menu. An error message that tells the player that the game has not/cannot access game data from a Generation I game cartridge.]]
==Battle Mode==
==Battle Mode==

Revision as of 20:49, 8 December 2012

Pocket Monsters Stadium
Cover of Pocket Monsters Stadium
Basic info
Platform: Nintendo 64
Category: Battle Simulation
Players: 1-4
Connectivity: Transfer Pak
Developer: Nintendo, HAL Laboratory
Publisher: Nintendo
Part of: Generation I main series
Release dates
Japan: August 1, 1998[1]
North America: N/A
Australia: N/A
Europe: N/A
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Japanese: Pokémon.co.jp
English: N/A

Pokémon Stadium (Japanese: ポケモンスタジアム), sometimes known as Pokémon Stadium 0 among English-speaking fans to distinguish it from the later sequels, is the first game of the Stadium series, and was released in Japan in 1998. This version featured only 42 Pokémon instead of all of the 151 Generation I Pokémon. As a result, not even every evolution family was included. This game was originally intended to make the finals of the tournaments held in Japan available for those who didn't participate in them, so that they could challenge the finalists with their own Pokémon. The demand for a complete game was high so an Nintendo 64DD expansion disk was announced shortly before the release of the game. As the 64DD was a commercial failure, a sequel with all of the Generation I Pokémon (known as the original Pokémon Stadium elsewhere in the world) was released instead.


The game starts with a keyboard, and it asks if the player or players would like to use their Game Boy Pokémon. If not, the player can only access the Battle Mode.[2]

  • Battle (バトル): Players can battle against other humans or computer-controlled opponents.
  • Organize (せいとん): Players can transfer Pokémon and items between their party, PC boxes, and storage boxes in the game.
  • List (いちらん): A list of a player's Pokémon and their stats can be examined.
  • Pokédex (ずかん, or Encyclopedia): Players can view their Pokédex in 3D.
  • Register (とうろく): A team can be registered.
  • Party (てもち): The player can examine their current party.
  • GB (Game Boy Tower in international versions): A Generation I game can be played on the Nintendo 64.

Many of these features were integrated into Oak's Lab in future Pokémon Stadium games.

The main menu. An error message that tells the player that the game has not/cannot access game data from a Generation I game cartridge.

Battle Mode

Battle Mode features two modes: Free Battle (フリーバトル) and Tournament (トーナメント).

Free Battle

In Free Battle, a player can battle against another human or a computer-controlled player under one of three rulesets: the L1-30 Division, the L50-55 Division, or Free Battle, where Pokémon of any level may be used.

There are eight pre-set Trainers with Pokémon ranging from level 20 to 100.


This mode features two tournaments based upon official Pokémon tournaments.

  • L1-30 Division: This tournament is based on the Nintendo Cup '98. There are four divisions: the Poké Ball, Great Ball, Ultra Ball, and Master Ball.
  • L50-55 Division: This tournament is based on the Nintendo Cup '97. The total levels of the three Pokémon selected cannot exceed 155. The opponents in this mode are based on actual competitors in the 1997 tournament.

Unlike future Pokémon Stadiums, there are no Continues.

The credits roll after a tournament is cleared.

After one of the tournaments is cleared, the player obtains a Doduo Game Boy upgrade that allows the Game Boy games to be played with frame skip at double speed. When both tournaments are cleared, the Dodrio Game Boy is obtained, allowing the games to be played with frame skip at triple speed.


Pocket Monsters Stadium only featured 42 Pokémon available for play. Most of these Pokémon were used in official tournaments, with a few Pokémon added for type balance. [3] Below is a list of the Pokémon that were included in the game.

# Pokémon Type
003 003 Venusaur Grass Poison
006 006 Charizard Fire Flying
009 009 Blastoise Water
015 015 Beedrill Bug Poison
022 022 Fearow Normal Flying
025 025 Pikachu Electric
031 031 Nidoqueen Poison Ground
034 034 Nidoking Poison Ground
051 051 Dugtrio Ground
057 057 Primeape Fighting
059 059 Arcanine Fire
065 065 Alakazam Psychic
068 068 Machamp Fighting
076 076 Golem Rock Ground
082 082 Magneton Electric
091 091 Cloyster Water Ice
094 094 Gengar Ghost Poison
095 095 Onix Rock Ground
097 097 Hypno Psychic
101 101 Electrode Electric
103 103 Exeggutor Grass Psychic
113 113 Chansey Normal
115 115 Kangaskhan Normal
121 121 Starmie Water Psychic
123 123 Scyther Bug Flying
124 124 Jynx Ice Psychic
127 127 Pinsir Bug
128 128 Tauros Normal
130 130 Gyarados Water Flying
131 131 Lapras Water Ice
132 132 Ditto Normal
134 134 Vaporeon Water
135 135 Jolteon Electric
136 136 Flareon Fire
142 142 Aerodactyl Rock Flying
143 143 Snorlax Normal
144 144 Articuno Ice Flying
145 145 Zapdos Electric Flying
146 146 Moltres Fire Flying
149 149 Dragonite Dragon Flying
150 150 Mewtwo Psychic
151 151 Mew Psychic

While the other 109 Pokémon cannot be used in battle, their 3D sprites can still be viewed in the other modes.

Special Pokémon

If the player clears the Master Ball division of the L1-30 Division with a Pikachu in his or her party, the Pikachu can learn Surf. A Surfing Pikachu can also be obtained in the international Pokémon Stadium.


  • From the start, Nintendo had no plans on making a sequel or an expansion to this. The game was foremost a promotional game to increase the main series popularity. The stadium's sole purpose was to enable battling in 3D. The demand for a Pokémon 3D game on the N64 was answered with a separate project that Game Freak worked on simultaneously during the development of this game.
  • Pikachu is the only Pokémon allowed to battle in this game that can still evolve in Generation I; in fact, Raichu does not appear in the game at all.
  • The game received a lot of criticism because of the difficulty of the game. It was due to the fact that the first few opponents had Pokémon with powerful moves such as Blizzard even though none of the rental Pokémon had such moves.
  • This is the only game of the Stadium-series where Pikachu can learn Surf in the Japanese versions.
  • The game is compatible with Pokémon Yellow despite being released beforehand. A similar situation exists with Pokémon Colosseum, which contains 3D models of the player characters from Pokémon FireRed and LeafGreen even though Colosseum was released several months beforehand.
  • During the credits, Caterpie, Weedle, Hitmonchan, Hitmonlee, Clefairy, and Jigglypuff are shown battling, even though these Pokémon cannot be used in the game.
  • The game's name may be a reference to 64 Mario Stadium, a Nintendo-centric Japanese variety show that featured televised coverage of Pokémon tournaments.



See also

Template:Main series

Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.