Pokémon Shuffle

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Shuffle redirects here. For the random mixing of cards, see Appendix:Glossary (TCG) → Shuffle.

Pokémon Shuffle
Pokémon Shuffle logo.png
Logo of Pokémon Shuffle
Pokémon Shuffle Mobile
ポケとる スマホ版
Pokémon Shuffle Mobile logo.png
Logo of Pokémon Shuffle Mobile
Basic info
Platform: Nintendo 3DS, Android, iOS
Category: Puzzle
Players: 1
Connectivity: Nintendo Network, StreetPass (3DS)
Developer: Genius Sonority
Publisher: Nintendo
Part of: Generation VI side series
Release dates
Japan: February 18, 2015 (3DS)
August 24, 2015 (Mobile)[1][2]
North America: February 18, 2015 (3DS)
August 31, 2015 (Mobile)[3][4]
Australia: February 18, 2015 (3DS)
August 31, 2015 (Mobile)[5][4]
Europe: February 18, 2015 (3DS)
August 31, 2015 (Mobile)[6][4]
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Japanese: Official site (3DS)
Official site (Mobile)
English: Official site (3DS)
Official site (Mobile)
Pokémon.com (3DS)
Pokémon.com (Mobile)
Nintendo.com (3DS)
PokéToru logo.png
Japanese logo of Pokémon Shuffle
PokéToru Smartphone Version logo.png
Japanese logo of Pokémon Shuffle Mobile
Bulbanews has multiple articles related to this subject:
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Pokémon Shuffle (Japanese: ポケとる PokéToru) is a freemium puzzle game released for the Nintendo 3DS. It was released on the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called "check in").

Pokémon Shuffle operates on a free-to-play model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if the player already has five Hearts. More Hearts can be purchased with Jewels, which can be bought with real money or occasionally received as prizes, to allow players to immediately resume their game. One Heart is also given for free when the player plays Stage 11 for the first time, even if the player has Hearts remaining.

A version for iOS and Android called Pokémon Shuffle Mobile (Japanese: ポケとる スマホ版 PokéToru Smartphone Version) was released on August 24, 2015 in Japan and August 31, 2015 in North America and Europe.


Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.

Pokémon Shuffle Mobile

Pokémon Shuffle Mobile is a version of Pokémon Shuffle for iOS and Android. It is currently on version 1.0.5 (iOS)/1.1.0 (Android). The app can only be played with an internet connection, and cannot be played otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM (UTC), meaning the game is unplayable during these times. According the the official support website, Shuffle Mobile has been tested and verified to work on the Xperia Z3 (SO-01G), the Nexus 7 (2013), and the iPhone and may not display correctly on other phones and tablets. It requires Android 4.1 or later or iOS 7.0 or later and does not support rooted devices. Shuffle Mobile requires on-device storage of approximately XX MB, and periodically updates which will require additional on-device storage.

Players may not purchase more than ¥10,000 (or equivalent) per month. In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases. Additionally, Facebook integration is disabled for players under 13. Game data may be transferred between devices, but not to/from the 3DS version or shared between devices. Once a transfer code is issued under "Model Upgrade" in "Options", in can be entered along with the client number when the game is first launched on the new device. Jewels cannot be transferred to a different OS. Transfer codes expire after expire 30 days after it is issued, and cannot be issued for 30 days from the last transfer.

Unlike the 3DS version, Pokémon Shuffle Mobile does not make use of StreetPass, instead using Facebook integration. Facebook integration is used to allow players to send and receive mini Hearts to and from their friends. When mini Hearts are collected, it fills up the Friend Gauge. When the Friend Gauge fills completely, a Heart is obtained. Special Stages are held on a different schedule to the 3DS version. The Check In function is replaced by the game logging in automatically when played, under "Data Updates". Gifts can be received under the "Gifts" tab. Notifications can be turned on and off for when the player has 5 Hearts, when the player can log in again, or when a notice is posted. Competitive Stage rankings for Shuffle Mobile are counted separately from those of the 3DS version. Passcodes are incompatible between Shuffle and Shuffle Mobile. Prices for items and Jewels differ between the 3DS and mobile versions, as noted below. Some stages require two Hearts to be played, unlike the 3DS version.


Pokémon Shuffle is a puzzle game in which the player matches Pokémon icons to defeat wild Pokémon, in a similar style to Pokémon Battle Trozei. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a Skill that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the Skill in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. As of Version 1.2.0, this figure can occasionally be doubled before the capture attempt. During normal game-play, Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match (the pair will revert their positions once dropped). No-match moves are allowed in timed stages, however.

Mega Stones are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a Trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the Mega Evolution is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a Mega Effect that activates whenever it is matched. The clock of a timed stage will stop while the Mega Evolution occurs.

If at any time during a stage there are no moves the player can make that would result in a triplet, the game will say "Let's shake things up!" and replace all Pokémon on the Puzzle Area (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented. If the player is out of moves or time when this happens, even if the reset board contains matches none of them will deal damage unless the player chooses to continue by paying a Jewel.


050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?.

The tutorial portion of the game lasts until the player completes Stage 11. Throughout the tutorial, the player is guided by Amelia.

The player starts the game with 5 regenerating Hearts, 0 bonus hearts, 0 Coins, 0 Jewels, and no Support Pokémon. Upon starting the game, Amelia introduces the game and forces the player to play Stage 1: Espurr (without offering the player the opportunity to buy items), on which the game forces the player's moves, guaranteeing that Espurr has 100% catchability. The game then forces the player to add Espurr to their party, then play Stage 2: Bulbasaur. Because the player now has Coins (from completing Stage 1), Amelia introduces the concept of buying items; the player does not currently have enough Coins to buy any, but she gives them a free Moves +5 to demonstrate the item.

After successfully completing Stage 2, the game opens the menu for Stage 3. The Optimize button (which did not appear before) is now added and Amelia explains it to the player. Amelia explains type effectiveness to the player.

After starting Stage 4, Amelia explains the concept of Skills to the player.

After completing Stage 5, when the player tries the catch Eevee, the game forces the Poké Ball to fail, but Amelia then gives the player a Great Ball for free. After that, the player is given a free Jewel, followed by Amelia explaining the concept of Jewels. The game then offers the player the Jewel purchase menu, encouraging them to purchase 5 Hearts (6 Hearts in Shuffle Mobile).

At the start of Stage 6, Amelia explains the concept of disruptions due to Pidgey turning a Support Pokémon into a breakable-rock.

When the player opens the menu for Stage 8, Amelia explains the concept of a 3-Pokémon stage due to it being one.

After completing Stage 9, when Stage 10: Mega Audino appears, Amelia hints that the stage is different to other stages. After completing the stage, Amelia explains how Mega Evolution works, and the first slot in the player's party changes to a large circle with a Mega Stone slot in order to facilitate Mega Evolution. After completing Stage 10, the game automatically opens the menu for Stage 11. Amelia then gives the player a free Heart (5 regenerating Hearts in Shuffle Mobile at the end of the stage).

After completing Stage 11, the check in button appears, which Amelia explains. She then departs, assuring the player they will meet again.


Disruptions are things added to the stage by the opposing Pokémon to make clearing the stage harder. They are added when a counter that decreases when a move is made next to the opposing Pokémon reaches zero. The counter does not change if the foe is paralyzed, asleep or frozen. Some Pokémon create disruptions after a certain amount of time or number of matches, but will not count any combos or matches performed while it is paralyzed, asleep or frozen. All disruptions can be erased by a Mega Effect. All disruptions can be cleared by Stabilize, Stabilize+ and Disrupt Buster. Swap can replace disruptions with a Support Pokémon.

Disruption Effect
Barrier-type Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash and the icon it affects being erased by Mega Effects, Quirky or Quirky+. If cleared by matching the icon underneath or a skill other than Quirky or Quirky+, the Pokémon icon under it is not destroyed. Can affect most other disruptions, and can be under a black-cloud disruption.
Non-Support Pokémon icon A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. They come in three sub-types: as an additional support Pokémon (but without immunity to Eject), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player's support Pokémon.
Coin An icon that gives the player bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can, and they are affected by Stabilise, Stabilise+, Swap, or Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any combos.
Unbreakable-block A metal block that falls, but cannot be moved by the stylus. Can be cleared by making 5 moves after it appears on the field or by Block Smash.
Breakable-rock A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it (not diagonally) and Rock Break. Unaffected by the removal of an ajoining a barrier-type disruption, but destroyed if an ajoining unbreakable-block disruption breaks from the player performing five moves since its introduction.
Black-cloud Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear and having whatever is under it erased (Mega Effects, Quirky or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other disruptions can be present under it.


Whenever the player completes a stage, they will be awarded a rank, which is displayed next to their total score on a popup after completing the stage. The highest rank the player has ever earned for a particular stage is visible in the overworld, next to the stage. The rank the player earns is determined by the number of moves or amount of time the player has remaining, and the total number of moves or amount of time the player started the stage with. On some special stages, including but not limited to "Meowth's Coin Mania", competitive stages, and the Pokémon Safari, previous rankings do not appear for specific reasons.

For most move-limited stages, if the number of moves remaining upon competition of the stage is greater than or equal to half the total number of moves they started with (rounded down), the player will be awarded an S-rank. While the purchase of a +5 Moves does not affect catch percentages, it does affect rank.

For most timed stages, if the amount of time remaining upon competition of the stage is greater than or equal to half the total amount of time they started with (rounded down), the player will be awarded an S-rank.

All Competitive Stages and Stage 149: Haxorus will always grant an S-rank upon competition, regardless of performance. Meowth's Coin Mania also shares this trait.

Expert stages are unlocked depending on total number of S-ranks the player has on main stages. Ranks on expert and special stages have no impact on gameplay.

The ranks below S are A, B, and C, respectively. Remaining move numbers for each rank are typically arbitrary, as on many stages with low starting moves it can be impossible to get a B or C rank. Ranks below S serve no functional value, regardless, and do not contribute to the unlocking of extra stages.

Check in

The player can use the "check in" function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player's game to the internet and gives them a reward for doing so. This normally grants 500 Coins, but will grant 1000 Coins every 10 times the player checks in.

Checking in checks for any patches the player may not have installed. If there are any minor patches, the game asks the player if they wish to download extra data, and if they do, it automatically downloads and installs it; this is the only way to install minor patches for the game. If there are any major patches, it provides a link to a page on the Nintendo eShop to download it and requests that the player download it. If there is a patch and the player does not install it, the player cannot check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by attempting to check-in, but will not succeed with the check-in.

Checking in also syncronizes the system's copy of UTC time with the server, regulating when special stages appear. If the system time is changed, the player must check in again to regain access to any active special stages they have, thereby syncing with the server once again. Special stages that do not begin on the day a new version is realeased can be accessed even if the player has not checked in on that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on the monday, reguardless of if they had checked in on or after the release time).

Version history (3DS)

Version 1.0.x

Version Release date Changes
1.0.0 February 18, 2015 Initial release
1.0.1 February 18, 2015 Adds the special stages "Launch Special: Meet Mew" (first edition) and "The Daily Pokémon (#1)".
1.0.2 February 20, 2015 Fixes a glitch that allowed a player to use any Pokémon in the game at any time.

Version 1.1.x

Version Release date Changes
1.1.0 March 6, 2015 Prevents exploitation of QR codes to manipulate the game. Removes access to special stages.
1.1.1 March 6, 2015 Restores access to special stages.
1.1.2 March 9, 2015 Adds the "Great Challenge" special stage "Kyogre Makes a Splash" and the "Launch Special: Meet Mew" special stage "Mew Strikes Again".
1.1.3 March 15, 2015 Adds the timed Competitive Stage for Mega Lucario.
1.1.4 March 17, 2015 Fixes a glitch in the Mega Lucario Competitive Stage, which caused a high score of 9,999,999 and rendered contest score submission impossible.
1.1.5 March 23, 2015 Adds main stages 151-165, the "Great Challenge" special stage "Keldeo Rears Its Head", and the special stage "The Daily Pokémon (#2)". Also awards the Lucarionites and consolation prize Jewels from the competition.
1.1.6 March 27, 2015 Awards 1 Jewel to each Lucarionite winners. (The Jewel was advertised as being given to all participants in the competition, but technical limitations meant only non-placing players were awarded a Jewel.)
1.1.7 March 30, 2015 Adds the Great Challenge special stage "Rayquaza's Ascension". Resets all ranks on special stages, which allows the player to get 200 coins instead of 30 upon the first re-clear of each special stage.
1.1.8 April 6, 2015 Adds the Competitive Stage for Mega Blastoise.
1.1.9 April 13, 2015 Adds main stages 166-180 as well as the "Great Challenge" special stage "Groudon Lands at Last". Also awards the Blastoisinites and consolation prize Jewels from the competition.
1.1.10 April 20, 2015 Adds the "Pokémon Safari" special stage.
1.1.11 April 27, 2015 Adds the "3.5 Million Celebration" Celebi special stage (available immediately), Mega Banette Competitive Stage (available starting May 1), the "The Daily Pokémon (#1)" special stage (available starting May 4), "One chance a day!" Pinsir special stage (available starting May 7), and compatibility for a code for 5 "Exp. Points x1.5" items (redeemable starting April 30).
1.1.12 May 11, 2015 Adds main stages 181-190 as well as the "Great Challenge" special stage "Regirock Rocks the Scene".
1.1.13 May 18, 2015 Adds the special stage "The Daily Pokémon (#3)" as well as the move-limited Mega Lucario Competitive Stage.
1.1.14 May 25, 2015 Adds the "4 Million Celebration" Shaymin special stage. Changes the description of the item "Complexity -1" , and gives all players a free Complexity -1. Also awards the Lucarionites and Jewels from the competition.

Version 1.2.x

The top screen as shown in Version 1.2.1

Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.

  • Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any. Bonus hearts are capped at 99. Any Hearts the player had before the update are now treated as bonus Hearts, and the player's regenerating Hearts start off at 5 after installing the update.
  • A candy icon now appears in the top right corner of Mega Effect descriptions, with "0/x" next to it. The value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect and seems to be tied with how long each Pokémon takes to Mega Evolve. Version 1.2.2 reveals this indicates the maximum number of Mega Speedup enhancements that may be used on that Pokémon.
  • Levels and experience points are now displayed on the Optimize screen.
  • After successfully completing a stage, if the player fails to catch a Pokémon with their first Poké Ball (before using a Great Ball), they have a chance of being offered a "Super Catch Power". This Super Catch Power provides a somewhat random boost on top of the Great Ball's boost (the player still uses a Great Ball, and can use the same number of Great Balls as they could without the "Super Catch Power").
  • After successfully catching a Pokémon, its attack power and Skill are now displayed on the top screen, in the same way as when selecting Pokémon for a stage.
  • The Skill "Block Bash" has been renamed "Block Smash", and the "Bonbon Boulevard" area has been renamed "Sweet Strasse".
  • If the player leaves a stage select screen and later returns to it, it will reappear exactly as the player left it. Previously, the screen would be focused on the last available stage in that category.
  • New mechanics added to detect cheating and remove such entries from competitive contest stages. Such removed entries are given the lowest possible rank. Any cheating player must legitimately beat the score used from cheating to rank in the competition again; this means if a player submits a score of 50,000 and is removed, the player cannot submit a new score unless they can score 50,001.
  • Prevents going to the Home menu by pressing the Home button during timed stages while the timer is running. Previously, this exploit could be used to view the board without a timer in both expert stages and Competitive Stages.
  • Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.
  • Fixes a bug which prevented Mewtwo from Mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.
Version Release date Changes
1.2.0 May 26, 2015 As detailed above.
1.2.1 May 26, 2015 Restores access to special stages. "The Daily Pokémon (#3)" notice has its background color changed from green to orange, while the "Competition Now Live" notice now features the Mega Evolved Pokémon in the stage. Adds Victini to the Pokémon List and the "Tons of Exp. Points" special stage to the game, along with the data for the Venusaur competitive stage. The Shaymin special stage "4 Million Celebration" now only gives 1000 Coins upon the first clear, not the first daily clear.
1.2.2 June 8, 2015 Adds main stages 191-200, expert stages EX22-EX24 and the special stage "Escalation Battles". Adds access to Mega Speeedup enhancement and gives one to all players for free. Also awards prizes from the competition.
1.2.3 June 15, 2015 Adds the Dialga Great Challenge stage and the re-release of the Blastoisinite competition.
1.2.4 June 22, 2015 Adds the Manaphy stage "4.5 Million Celebration" and the second wave of Pokémon Safari.
1.2.5 June 29, 2015 Adds the one-week Manectite competition.
1.2.6 July 6, 2015 Adds main stages 201-210, Tepig stage "Trots onto Stage!", Jirachi stage "One chance a day!" (July 6-10), and the Daily Pokémon (#4). Also adds data for Arceus "Ultra Challenge" stage, playable starting July 11.
1.2.7 July 13, 2015 Adds the move-limited Mega Lucario Competitive Stage again.
1.2.8 July 20, 2015 Adds Mega Blaziken Competitive Stage, the Cresselia "Escalation Battle" stage, and the first of four Wobbuffet "Try 'em Items Stage" events. "The Daily Pokémon (#3)" returns, while Lucarionites and Jewels from the competition are awarded. Data for "Hoenn Legends Stage ①" is included, available for play starting July 24.
1.2.9 July 27, 2015 Adds the second version of the Wobbuffet "Try 'em Items Stage" event. Adds data for "Hoenn Legends Stage ②", made available starting July 31. Also awards prizes from the Mega Blaziken competition.
1.2.10 August 3, 2015 Adds the third version of Wobbuffet "Try 'em Items Stage" event. Adds the Pignite stage "Blazes onto Stage!" and the third wave of Pokémon Safari for immediate play, and data for the Mega Garchomp Competitive Stage and "Hoenn Legends Stage ③" to be added on August 7.
1.2.11 August 10, 2015 Adds the fourth and final version of the Wobbuffet "Try 'em Items Stage" event.
1.2.12 August 17, 2015 Adds the new Albens Town area through stage 220 (Vivillon) as well as three new Expert stages for the Swords of Justice. Adds Darkrai "Escalation Battle" event. Makes "The Daily Pokémon 1" available for play once again. Adds data for the Mega Venusaur competition, which began on August 24.
1.2.13 August 24, 2015 Added new passcodes for players to use. Contest became playable from previous update without further checking in. No new stage data.
1.2.14 August 31, 2015 Adds "Lugia Swoops In!" and "Emboar Roars onto Stage!" events, as well as the Carnivine edition of "Try 'em Items Stage". Makes "Pokémon Safari" (first edition) playable again in advance of the next competition using one of its' Pokémon.
1.2.15 September 4, 2015 Adds the data for the Mega Sharpedo event, which became available on September 7.
1.2.16 September 14, 2015 Adds the "Diancie Is Set to Dazzle!" event, and makes the Regirock event playable again with less HP than its initial run.
1.2.17 September 18, 2015 Adds main stages 221-230, the "Registeel Steals the Show!" event, the Mega Charizard Y competition, and makes the Mew event playable again. Also adds the data for the "Regice Freezes All Foes" event, which became available on September 23.
1.2.18 September 28, 2015 Adds the Latias "Escalation Battle" event and makes the Keldeo event playable again. Also adds the data for the Pinsir event, which became available on September 29 with more HP than its initial run.
1.2.19 October 5, 2015 Adds the Mega Absol competition, the "Palkia Appears" event, and makes the Dialga event playable again.
1.2.20 October 12, 2015 Adds the "Dusknoir Descends!" and "A New Pokémon Safari!" events, and distributes rewards for the Mega Absol competition.
1.2.21 October 19, 2015 Adds main stages 231-240, Expert stages 28-30, the move-limited re-release of the Mega Banette competition, and makes the Giratina "Escalation Battle" event playable again.
1.2.22 October 26, 2015 Adds the "Ho-oh Swoops in!" event and makes the Celebi and Lugia events playable again, with Lugia having a longer time limit than its initial run. Also adds the data for the Mega Gardevoir competition and "The Daily Pokémon (#5)", both of which became available on November 2.

Version History (Mobile)

Version 1.0.x

Version Release date Changes
1.0.0 August 31, 2015 Initial release
1.0.1 August 31, 2015 Adds the special stages "Launch Special: Meet Mew" and "The Daily Pokémon (#1)".
1.0.2 August 31, 2015 Adds the Wobbuffet "Try 'em items" event. Also adds the data for the Kyogre event, which became available on September 4, and the Groudon event, which became available on September 11.

Version 1.1.x

Version Release date Changes
1.1.0 Unknown Unknown
1.1.1 Unknown Unknown
1.1.2 September 14, 2015 Adds "Diancie Is Set to Dazzle!" and "The Daily Pokémon (#2)"
1.1.3 September 18, 2015 Adds main stages 151-165, the Rayquaza event, and the Mega Charizard Y competition. Due to the developers copying stage data from the 3DS version, several stages had their catch rates and/or behavior changed (most notably Stage 37: Meowth), and some stages with Mega Evolved Pokémon did not award Mega Stones when cleared.
1.1.4 September 18, 2015 Fixes the copying issues from 1.1.3, but disables all active passcodes.
1.1.5 September 18, 2015 Re-adds the passcodes removed by 1.1.4.
1.1.6 September 28, 2015 Adds the Giratina "Escalation Battle" event, the "Keldeo Rears Its Head" event, extends the Mew event by two weeks, and adds the data for the "Seize Hold of Pinsir" event, which became available on September 29. Also adds the ability to use Mega Speedups, and gives one free Mega Speedup to all players.
1.1.7 October 5, 2015 Adds the "Dialga Descends" and "Palkia Appears" events, and rewards Charizardite Y after a week's delay to players who qualified for it.
1.1.8 October 12, 2015 Adds main stages 166-180, the Dusknoir event, and "A New Pokémon Safari!"
1.1.9 October 19, 2015 Adds the "Regirock Rocks the Scene" event and the Cresselia "Escalation Battle" event.
1.1.10 October 26, 2015 Adds the Celebi, Ho-oh, and Lugia events. Also adds the data for "The Daily Pokémon (#3)" and the return of the Kyogre event, both of which became available on November 2, as well as the return of the Groudon event, which became available on November 6.

Version 1.2.x

Version 1.2.0 became available on November 3, 2015. This update makes several graphical and functional changes to the user interface.

  • A counter has been added to the upper-left corner of the screen while viewing Main or Expert stages. This counter shows how many Pokémon the player has caught out of the amount currently available. For example, at the time of the 1.2.0 update the counter shows x/168 while viewing Main Stages, and x/20 while viewing Expert stages.
  • The Pokéball and ranking icons that can appear next to a stage have been changed. Rather than appearing as a small icon above the ranking, the Pokéball has been enlarged and now acts as a backdrop for the ranking.
  • A red exclamation point appears next to stages that have not been played yet.
  • The option to search for Super Effective Pokémon has been added to the search menu's "Type" drop-down menu.
  • In the search menu, each skill in the "Skill" drop-down menu now displays a short description of what it does.
  • The design for the arrows that indicate Super Effective and Not Very Effective has been changed from three small arrows to a single large arrow.
  • After selecting a stage but before selecting "continue", pressing and holding the icon of a Pokémon from the current team will show its full Pokémon List description. This also works in the pause menu during a stage.
Version Release date Changes
1.2.0 November 3, 2015 As described above.
1.2.1 November 3, 2015 Restores access to special stages.


The game includes a passcode function, where the player can enter an 8-digit code that will grant a reward in-game. It is similar to the "Receive via code" option of the Mystery Gift feature found in the Generation VI core series Pokémon games.

Common codes

Pokémon Shuffle
Passcode Reward Period
20150007 2 Mega Starts March 8 to April 30, 2015
04482045 5 Exp. Points x1.5 April 30 to June 1, 2015
06150503 3 Moves +5 June 15 to September 14, 2015
20150917 1 Jewel July 13 to September 30, 2015
07080704 1 Disruption Delay August 7 to September 4, 2015
08645601 1 Mega Speedup August 24 to September 30, 2015
86010010 100 Coins August 24 to September 30, 2015
08620009 200 Coins August 24 to September 30, 2015
08630007 300 Coins August 24 to September 30, 2015
86040006 400 Coins August 24 to September 30, 2015
08650005 500 Coins August 24 to September 30, 2015
86100002 1000 Coins August 24 to September 30, 2015
08601003 1 Time +10 August 24 to September 30, 2015
86000504 1 Moves +5 August 24 to September 30, 2015
Pokémon Shuffle Mobile
Passcode Reward Period
65607110 Lucarionite August 25 to September 30, 2015

Unique codes

Pokémon Shuffle
Source Reward Period
April 2nd and 9th issue of Famitsu magazine 1 Jewel March 19 to May 1, 2015



The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer stages (first time only), as prizes in contest stages (often to runner-ups), for obtaining StreetPasses, and occasionally as gifts. One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.

In Pokémon Shuffle, Jewels are obtained via purchase on the Nintendo eShop. Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).

In Pokémon Shuffle Mobile, all players may not purchase more than ¥10,000 (or equivalent) per month. This is displayed as purchase points, which start at 1,000 at reset on the first day of each month. In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.

Pokémon Shuffle
Jewels United States Eurozone United Kingdom Japan
1 $0.99 €0.99 £0.89 ¥100
6 (5 + 1) $4.99 €4.99 £4.49 ¥500
12 (9 + 3) $8.99 €8.99 £8.09 ¥950
35 (25 + 10) $24.99 €24.99 £22.49 ¥2,500
75 (48 + 27) $47.99 €47.99 £42.99 ¥4,800
Pokémon Shuffle Mobile
Jewels Purchase points United States Eurozone United Kingdom Japan
1 12 $0.99 £0.79
6 (5 + 1) 60 $4.99 £3.99
10 (8 + 2) 96 $7.99 £5.99
26 (20 + 6) 240 $19.99 £14.99
56 (40 + 16) 480 $39.99 £29.99

Jewels can be exchanged for either Hearts or Coins at the following rates:

Pokémon Shuffle
Jewels Hearts Coins
1 5 3,000
3 18 (+20%) 10,000 (+11%)
6 38 (+27%) 22,000 (+22%)
12 80 (+33%) 48,000 (+33%)
Pokémon Shuffle Mobile
Jewels Hearts Coins
1 6 4,000
3 20 (+11%) 13,000 (+8)
6 42 (+16%) 28,000 (+16%)
12 87 (+20%) 58,000 (+20%)

Upon running out of turns or time during a stage, a player can spend 1 Jewel to gain 5 turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.

From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:

Dates of purchase Dates of bonus availability
July 31 to August 3, 2015 August 5 to September 5, 2015
August 3 to 10, 2015 August 12 to September 12, 2015
August 10 to 17, 2015 August 19 to September 19, 2015


The player begins the game with five Hearts. Each time a stage is played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes, or can be obtained in exchange for Jewels or via certain conditions via StreetPass (see below).


Each time a stage is successfully completed, a player is rewarded with a fixed number of Coins. For main stages in Shuffle, this is generally 100 Coins, with repeat clears obtaining an additional 30 Coins. For main stages in Shuffle Mobile, this is generally 100 Coins, with repeat clears obtaining an additional 20 Coins. Special stages will sometimes reward additional Coins, including as a stage clear bonus, with repeat clears sometimes only rewarding 10 Coins. Coins can be spent on items in-game.


If StreetPass is enabled for Pokémon Shuffle, whenever the player StreetPasses another player with StreetPass enabled for Pokémon Shuffle they will share data with each other. The player will be added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.

Additionally, the player will receive rewards based on the number of StreetPass tags they have had.

Number of Tags Reward
First StreetPass tag 1 Jewel
5 StreetPass tags 1 Heart
Every 10 StreetPass tags* 1 Heart
Every 100 StreetPass tags before 10,000 tags total 1 Jewel

Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.

Tags Reward
3-4 1 Heart
5 2 Hearts

Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.

Days between tags Reward
 ?? 2 Hearts


Item Japanese name Cost (3DS) Cost (Mobile) Description Availability
Moves Plus 5.png Moves +5 手かず+5
Number of Moves + 5
800 Coins 1000 Coins Increases the moves left by 5 moves, but does not affect ability to catch Pokémon. Only available in stages with a move limit.
Time Plus 10.png Time +10 制限時間+10秒
Time Limit + 10 Seconds
800 Coins 1000 Coins Increases the time left by 10 seconds, but does not affect ability to catch Pokémon. Only available in stages with a time limit.
Not available in "Competitive Stage".
Exp. Points x1.5.png Exp. Points ×1.5 経験値1.5倍
Experience Points 1.5×
300 Coins 800 Coins Increases the Exp. Points earned at the end of a stage by 50%. Unavailable in special stages that do not award experience.
Mega Start.png Mega Start メガスタート
Mega Start
2000 Coins 2500 Coins Your Pokémon in the first slot Mega Evolves as a stage begins. Only available if the player brings a Pokémon with its Mega Stone in the first slot.
Not available in "Competitive Stage".
Complexity -1.png Complexity -1 パズルポケモン-1
Puzzle Pokémon -1
9000 Coins 9500 Coins One less kind of Pokémon, rock, or block will appear. Not available in some circumstances.
Disruption Delay.png Disruption Delay オジャマガード
Disruption Guard
1500 Coins 2000 Coins Delays your opponent's disruptions. Only available if the opponent can cause disruptions.
Attack Power Up.png Attack Power ↑ パワーアップ
Power Up
3000 Coins 5000 Coins Attack power gets doubled. Exclusively available in some special stages.

Great Balls

If the player fails to catch a Pokémon with the provided Poké Ball, they can use a Great Ball to increase the catchability of the Pokémon at a cost of 2500 Coins on the 3DS version or 3500 Coins in Shuffle Mobile.


Enhancements may be used on a Pokémon when selecting Pokémon for a stage. They are consumed when used. Currently the only enhancements available are Mega Speedups, and cannot be gained via Coins or Jewels. They permanently improve a Pokémon's rate of Mega Evolution.

Enhancement Japanese name Effects
Mega Speedup.png Mega Speedup メガスキルアップ
Mega Skills Up
Use it on a Mega-Evolving Pokémon, and it'll Mega Evolve a little sooner!


The main game, as of September 20, 2015, consists of 257 stages, each of which gives the player a Pokémon to catch. The main game path currently consists of 230 stages that must be played in succession, without deviation, at the cost of one Heart apiece. If a playing is interrupted by the power being turned off, the game being quit to the home menu, or the stage being abandoned, the Heart cannot be recovered except by normal means of regeneration and another must be spent to play the stage again. Each area finishes with a battle against a trainer using a Mega Evolved Pokémon (referred to here as the area boss). Victory against that Pokémon earns the player that Mega Stone, a Jewel and access to the next area.

Expert stages are located in a separate area and may be played at any time upon being unlocked. They may be played in any order upon being unlocked.

New stages are currently being added in routine updates to the game.

Area Stages Boss
Puerto Blanco 10 Mega Audino
Sandy Bazaar 10 Mega Kangaskhan
Night Festival 10 Mega Sableye
Isla Asul 15 Mega Slowbro
Rainbow Park 15 Mega Lopunny
Galerie Rouge 15 Mega Altaria
Sweet Strasse* 15 Mega Mawile
Silbern Museum 15 Mega Ampharos
Mt. Vinter 15 Mega Glalie
Castle Noapte 15 Mega Gengar
Jungle Verde 15 Mega Mewtwo Y
Wacky Workshop 30 Mega Aerodactyl
Pedra Valley 30 Mega Heracross
Albens Town 30 Mega Medicham
Expert Stages 30 N/A
Special Stages N/A N/A
* Prior to version 1.2.0, Sweet Strasse was known as Bonbon Boulevard.

See also


External links

SNES: Picross NP Vol. 1
Nintendo 64: Pokémon Snap
Game Boy Color: Pokémon Picross
Nintendo DS: Pokémon DashLearn with Pokémon: Typing Adventure
Pokémon ConquestPokéPark: Fishing Rally DS
Nintendo 3DS: Pokédex 3D (Pro) • HarmoKnightPokémon Art Academy
The Thieves and the 1000 PokémonPokémon ShufflePokémon Picross
Detective PikachuNintendo Badge Arcade
Wii U: Pokkén Tournament
Nintendo Switch: Pokkén Tournament DXPokémon Quest
PC: Pokémon Project Studio Red and BluePokéROMs
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Mobile: PokématePokémon Say Tap?Pokédex for iOSPokémon TVCamp Pokémon
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Pokémon Photo BoothPokémon DuelPokémon GOPokémon: Magikarp Jump
Pokémon PlayhousePokémon QuestPokémon PassPokémon MastersPokémon Sleep
Smart speakers: Pikachu Talk
Arcade: Dance! PikachuPikachu's Great Surfing AdventurePokémon: Crayon Kids
Pokémon: Wobbuffet Fell Down!Pokémon Get Round and Round
Pokémon Tug of War Tournament: Absolutely Get Medal!Pokémon Medal World
Pokémon Card Game GachaPokémon: Battle NinePokkén Tournament
Sega Pico: Pokémon: Catch the Numbers!
Pokémon Advanced Generation: I've Begun Hiragana and Katakana!
Pokémon Advanced Generation: Pico for Everyone Pokémon Loud Battle!
Advanced Pico Beena: Pokémon Advanced Generation: Pokémon Number Battle!
Intellectual Training Drill Pokémon Diamond & Pearl: Letter and Number Intelligence Game
Pokémon Diamond & Pearl: Search for Pokémon! Adventure in the Maze!
Pokémon Best Wishes: Intelligence Training Pokémon Big Sports Meet!
Tech demos: Pikachu: DS Tech Demo
Self-contained: Pokémon PikachuPokémon Pikachu 2 GSPokémon Poké BallPokéwalker
Cyber Poké BallCyber PokédexCyclone 2Digital Poké Ball D & PElectronic Hand-Held Yahtzee
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