Difference between revisions of "Pokémon Shuffle"

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(Undo revision 2288818 by Aqwertyuiop28 (talk) - We don't know how long Victini will be available. Also, Victini is a Mythical, and that's this section.)
(Disruptions: Update info.)
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|- style="background:#fff"
 
|- style="background:#fff"
 
|Barrier-type
 
|Barrier-type
|Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash and the icon it affects being erased by Mega Effects, Quirky or Quirky+. If cleared by anything other than erasure the Pokémon icon under it is not destroyed. Can affect other disruptions.
+
|Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash and the icon it affects being erased by Mega Effects, Quirky or Quirky+. If cleared by matching the icon underneath or a skill other than Quirky or Quirky+, the Pokémon icon under it is not destroyed. Can affect most other disruptions, and can be under a black-cloud disruption.
 
|- style="background:#fff"
 
|- style="background:#fff"
 
|Non-Support Pokémon icon
 
|Non-Support Pokémon icon
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|- style="background:#fff"
 
|- style="background:#fff"
 
|Coin
 
|Coin
|An icon that gives the player bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can, and they are affected by Stabilise, Stabilise+ or Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six regardless of any combos.
+
|An icon that gives the player bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can, and they are affected by Stabilise, Stabilise+ or Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any combos.
 
|- style="background:#fff"
 
|- style="background:#fff"
 
|Unbreakable-block
 
|Unbreakable-block
|A metal block that falls, but cannot be moved by the stylus. Can be cleared by making a certain number of moves after it appears on the field or by Block Smash.
+
|A metal block that falls, but cannot be moved by the stylus. Can be cleared by making 5 moves after it appears on the field or by Block Smash.
 
|- style="background:#fff"
 
|- style="background:#fff"
 
|Breakable-rock
 
|Breakable-rock
|A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it and Rock Break. Multiple matches required if it is under a barrier-type disruption.
+
|A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it (not diagonally) and Rock Break. Unaffeted by the removal of an ajoining a barrier-type disruption, but destroyed if an ajoining unbreakable-block disruption breaks from the player performing five moves since its introduction.
 
|-
 
|-
 
| style="background:#fff; {{roundybl|5px}}" | Black-cloud
 
| style="background:#fff; {{roundybl|5px}}" | Black-cloud
| style="background:#fff; {{roundybr|5px}}" | Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear and having whatever is under it erased (Mega Effects, Quirky or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. Other disruptions can be present under it.
+
| style="background:#fff; {{roundybr|5px}}" | Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear and having whatever is under it erased (Mega Effects, Quirky or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other disruptions can be present under it.
 
|}
 
|}
   

Revision as of 04:25, 31 May 2015

Shuffle redirects here. For the random mixing of cards, see Glossary (TCG) → Shuffle.

Pokémon Shuffle
ポケとる
Pokémon Shuffle logo.png
Logo of Pokémon Shuffle
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[[File:{{{boxart2}}}|200px]]
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[[File:{{{boxart3}}}|200px]]
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Basic info
Platform: Nintendo 3DS
Category: Puzzle
Players: 1
Connectivity: StreetPass, Nintendo Network
Developer: Genius Sonority
Publisher: Nintendo
Part of: Generation VI side series
Ratings
CERO: A
ESRB: E
ACB: G
OFLC: N/A
PEGI: 3
GRAC: N/A
GSRR: N/A
Release dates
Japan: February 18, 2015
North America: February 18, 2015
Australia: February 18, 2015
Europe: February 18, 2015
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Official site
Nintendo.co.jp
English: Official site
Pokémon.com
Nintendo.com
PokéToru logo.png
Japanese logo
Bulbanews
Bulbanews has multiple articles related to this subject:
StrategyWiki
StrategyWiki has more about this subject:

Pokémon Shuffle (Japanese: ポケとる PokéToru) is a freemium puzzle game released for the Nintendo 3DS. It was released on the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called "check in").

Pokémon Shuffle operates on a free-to-play model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if the player already has five Hearts. More Hearts can be purchased with Jewels, which can be bought with real money or occasionally received as prizes, to allow players to immediately resume their game. One Heart is also given for free when the player plays Stage 11 for the first time, even if the player has Hearts remaining.

Blurb

Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.

Gameplay

Pokémon Shuffle is a puzzle game in which the player matches Pokémon icons to defeat wild Pokémon, in a similar style to Pokémon Battle Trozei. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a Skill that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the Skill in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. As of Version 1.2.0, this figure can occasionally be doubled before the capture attempt. During normal game-play, Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match. No-match moves are allowed in timed stages, however.

Mega Stones are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a Trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the Mega Evolution is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a Mega Effect that activates whenever it is matched. The clock of a timed stage will stop while the Mega Evolution occurs.

The player is guided by Amelia during the tutorial portion of the game, which lasts until the player completes Stage 11 for the first time.

If at any time during a stage there are no moves the player can make that would result in a triplet, the game will say "Let's shake things up!" and replace all Pokémon on the Puzzle Area (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented. If the player is out of moves or time when this happens, even if the reset board contains matches none of them will deal damage unless the player chooses to continue by paying a Jewel.

Disruptions

Disruptions are things added to the stage by the opposing Pokémon to make clearing the stage harder. They are added when a counter that decreases when a move is made next to the opposing Pokémon reaches zero. The counter does not change if the foe is paralyzed, asleep or frozen. Some Pokémon create disruptions after a certain amount of time or number of matches, but will not count any combos or matches performed while it is paralyzed, asleep or frozen. All disruptions can be erased by a Mega Effect. All disruptions can be cleared by Stabilize, Stabilize+ and Disrupt Buster. Swap can replace disruptions with a Support Pokémon.

Disruption Effect
Barrier-type Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash and the icon it affects being erased by Mega Effects, Quirky or Quirky+. If cleared by matching the icon underneath or a skill other than Quirky or Quirky+, the Pokémon icon under it is not destroyed. Can affect most other disruptions, and can be under a black-cloud disruption.
Non-Support Pokémon icon A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. They come in three sub-types: as an additional support Pokémon (but without immunity to Eject), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player's support Pokémon.
Coin An icon that gives the player bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can, and they are affected by Stabilise, Stabilise+ or Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any combos.
Unbreakable-block A metal block that falls, but cannot be moved by the stylus. Can be cleared by making 5 moves after it appears on the field or by Block Smash.
Breakable-rock A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it (not diagonally) and Rock Break. Unaffeted by the removal of an ajoining a barrier-type disruption, but destroyed if an ajoining unbreakable-block disruption breaks from the player performing five moves since its introduction.
Black-cloud Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear and having whatever is under it erased (Mega Effects, Quirky or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other disruptions can be present under it.

Ranks

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Thresholds for lower ranks.

Whenever the player completes a stage, they will be awarded a rank, which is displayed next to their total score on a popup after completing the stage. The highest rank the player has ever earned for a particular stage is visible in the overworld, next to the stage. The rank the player earns is determined by the number of moves or amount of time the player has remaining, and the total number of moves or amount of time the player started the stage with. On some special stages, including but not limited to "Meowth's Coin Mania", competitive stages, and the Pokémon Safari, previous rankings do not appear for specific reasons.

For most move-limited stages, if the number of moves remaining upon competition of the stage is greater than or equal to half the total number of moves they started with (rounded down), the player will be awarded an S-rank.

For most timed stages, if the amount of time remaining upon competition of the stage is greater than or equal to half the total amount of time they started with (rounded down), the player will be awarded an S-rank.

All Competitive Stages and Stage 149: Haxorus will always grant an S-rank upon competition, regardless of performance.

Expert stages are unlocked depending on total number of S-ranks the player has on main stages. Ranks on expert and special stages have no impact on gameplay.

Check in

The player can use the "check in" function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player's game to the internet and gives them a reward for doing so. This normally grants 500 Coins, but will grant 1000 Coins every 10 times the player checks in.

Checking in checks for any patches the player may not have installed. If there are any minor patches, the game asks the player if they wish to download extra data, and if they do, it automatically downloads and installs it; this is the only way to install minor patches for the game. If there are any major patches, it provides a link to a page on the Nintendo eShop to download it and requests that the player download it. If there is a patch and the player does not install it, the player cannot check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by attempting to check-in, but will not succeed with the check-in.

Checking in also adds any special stages the player does not already have (daily stages, such as "The Daily Pokémon (#1)", only need to be downloaded once, and will be cycled through with the system's clock). If the system time is changed, the player must check in again to regain access to any active special stages they have, thereby syncing with the server once again.

Version history

Version 1.0.x

Version Release date Changes
1.0.0 February 18, 2015 Initial release
1.0.1 February 18, 2015 Adds the special stages "Launch Special: Meet Mew" (first edition) and "The Daily Pokémon (#1)".
1.0.2 February 20, 2015 Fixes a glitch that allowed a player to use any Pokémon in the game at any time.

Version 1.1.x

Version Release date Changes
1.1.0 March 6, 2015 Prevents exploitation of QR codes to manipulate the game. Removes access to special stages.
1.1.1 March 6, 2015 Restores access to special stages.
1.1.2 March 9, 2015 Adds the "Great Challenge" special stage "Kyogre Makes a Splash" and the "Launch Special: Meet Mew" special stage "Mew Strikes Again".
1.1.3 March 15, 2015 Adds the timed Competitive Stage for Mega Lucario.
1.1.4 March 17, 2015 Fixes a glitch in the Mega Lucario Competitive Stage, which caused a high score of 9,999,999 and rendered contest score submission impossible.
1.1.5 March 23, 2015 Adds main stages 151-165, the "Great Challenge" special stage "Keldeo Rears Its Head", and the special stage "The Daily Pokémon (#2)". Also awards the Lucarionites and consolation prize Jewels from the competition.
1.1.6 March 27, 2015 Awards 1 Jewel to each Lucarionite winners. (The Jewel was advertised as being given to all participants in the competition, but technical limitations meant only non-placing players were awarded a Jewel.)
1.1.7 March 30, 2015 Adds the Great Challenge special stage "Rayquaza's Ascension". Resets all ranks on special stages, which allows the player to get 200 coins instead of 30 upon the first re-clear of each special stage.
1.1.8 April 6, 2015 Adds the Competitive Stage for Mega Blastoise.
1.1.9 April 13, 2015 Adds main stages 166-180 as well as the "Great Challenge" special stage "Groudon Lands at Last". Also awards the Blastoisinites and consolation prize Jewels from the competition.
1.1.10 April 20, 2015 Adds the "Pokémon Safari" special stage.
1.1.11 April 27, 2015 Adds the "3.5 Million Celebration" Celebi special stage (available immediately), Mega Banette Competitive Stage (available starting May 1), the "The Daily Pokémon (#1)" special stage (available starting May 4), "One chance a day!" Pinsir special stage (available starting May 7), and compatibility for a code for 5 "Exp. Points x1.5" items (redeemable starting April 30).
1.1.12 May 11, 2015 Adds main stages 181-190 as well as the "Great Challenge" special stage "Regirock Rocks the Scene".
1.1.13 May 18, 2015 Adds the special stage "The Daily Pokémon (#3)" as well as the move-limited Mega Lucario Competitive Stage.
1.1.14 May 25, 2015 Adds the "4 Million Celebration" Shaymin special stage. Changes the description of the item "Complexity -1" , and gives all players a free Complexity -1. Also awards the Lucarionites and Jewels from the competition.

Version 1.2.x

The top screen as shown in Version 1.2.1

Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.

  • Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any. Bonus hearts are capped at 99. Any Hearts the player had before the update are now treated as bonus Hearts, and the player's regenerating Hearts start off at 5 after installing the update.
  • A candy icon now appears in the top right corner of Mega Effect descriptions, with "0/x" next to it. The value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect and seems to be tied with how long each Pokémon takes to Mega Evolve.
  • Levels and experience points are now displayed on the Optimize screen.
  • After successfully completing a stage, if the player fails to catch a Pokémon with their first Poké Ball (before using a Great Ball), they have a chance of being offered a "Super Catch Power". This Super Catch Power provides a somewhat random boost on top of the Great Ball's boost (the player still uses a Great Ball, and can use the same number of Great Balls as they could without the "Super Catch Power").
  • After successfully catching a Pokémon, its attack power and Skill are now displayed on the top screen, in the same way as when selecting Pokémon for a stage.
  • The Skill "Block Bash" has been renamed "Block Smash", and the "Bonbon Boulevard" area has been renamed "Sweet Strasse".
  • If the player leaves a stage select screen and later returns to it, it will reappear exactly as the player left it. Previously, the screen would be focused on the last available stage in that category.
  • New mechanics added to detect cheating and remove such entries from competitive contest stages, and possibly prevent those players from taking part altogether.
  • Prevents going to the Home menu by pressing the Home button during timed stages while the timer is running. Previously, this exploit could be used to view the board without a timer in both expert stages and Competitive Stages.
  • Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.
  • Fixes a bug which prevented Mewtwo from Mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.
Version Release date Changes
1.2.0 May 26, 2015 As detailed above.
1.2.1 May 26, 2015 Restores access to special stages. "The Daily Pokémon (#3)" notice has its background color changed from green to orange, while the "Competition Now Live" notice now features the Mega Evolved Pokémon in the stage. Adds Victini to the Pokémon List. The Shaymin special stage "4 Million Celebration" now only gives 1000 Coins upon the first clear, not the first daily clear.

Passcodes

The game includes a passcode function, where the player can enter an 8-digit code that will grant a reward in-game. It is similar to the "Receive via code" option of the Mystery Gift feature found in the Generation VI core series Pokémon games.

Common codes

Passcode Reward Period
20150007 2 Mega Starts March 8 to April 30, 2015
04482045 5 Exp. Points x1.5 April 30, 2015 to a later date

Unique codes

Source Reward Period
April 2nd and 9th issue of Famitsu magazine 1 Jewel March 19 to May 1, 2015

Jewels

The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer stages (first time only), via other special means, and via purchase on the Nintendo eShop. Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000). Additionally, one Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.

Each time the player plays a stage, a Heart is consumed; Hearts are replenished over time, or can be obtained in exchange for Jewels. Additionally, each time the player clears a stage they will be rewarded with a number of Coins based on their performance; Coins can be spent on items in-game.

If the player runs out of turns or time during a stage, they can spend 1 Jewel to gain 5 turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.

Exchange

Jewels can be exchanged for either Hearts or Coins (but only one at a time) at the following rates:

Jewels Hearts Coins
1 5 3,000
3 18 (+20%) 10,000 (+11%)
6 38 (+27%) 22,000 (+22%)
12 80 (+33%) 48,000 (+33%)

StreetPass

If StreetPass is enabled for Pokémon Shuffle, whenever the player StreetPasses another player with StreetPass enabled for Pokémon Shuffle they will share data with each other. The player will be added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.

Additionally, the player will receive rewards based on the number of StreetPass tags they have had.

Number of Tags Reward
First StreetPass tag 1 Jewel
5 StreetPass tags 1 Heart
Every 10 StreetPass tags* 1 Heart
Every 100 StreetPass tags before 10,000 tags total 1 Jewel

Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.

Tags Reward
3-4 1 Heart
5 2 Hearts

Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.

Days between tags Reward
 ?? 2 Hearts

Stages

Main stages

Puerto Blanco

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
1 Espurr 200 Psychic 8 75% 5%
2 Bulbasaur 360 Grass 7 75% 4%
3 Squirtle 400 Water 15 50% 4%
4 Charmander 400 Fire 15 30% 5%
5 Eevee 450 Normal 15 20% 3%
6 Pidgey 650 Flying 12 60% 4%
7 Togepi 650 Fairy 10 20% 8%
8 Pichu 800 Electric 7 7% 7%
9 Audino 900 Normal 15 60% 3%
10 Mega Audino 1,200 Normal 15 N/A N/A

Sandy Bazaar

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
11 Happiny 2,000 Normal 15 70% 2%
12 Mareep 1,411 Electric 16 40% 4%
13 Purrloin 1,194 Dark 15 70% 2%
14 Torchic 491 Fire 5 5% 9%
15 Phanpy 1,803 Ground 13 30% 6%
16 Nidoran♀ 398 Poison 3 70% 10%
17 Nidoran♂ 2,268 Poison 15 20% 6%
18 Klefki 1,755 Steel 16 5% 6%
19 Kangaskhan 1,244 Normal 15 70% 2%
20 Mega Kangaskhan 2,463 Normal 20 N/A N/A

Night Festival

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
21 Buneary 3,257 Normal 30 50% 2%
22 Treecko 1,978 Grass 15 5% 3%
23 Pikachu 903 Electric 7 30% 10%
24 Sableye 2,095 Dark 15 55% 3%
25 Litwick 1,734 Ghost 16 45% 4%
26 Chingling 1,978 Psychic 15 80% 2%
27 Swirlix 2,474 Fairy 16 70% 2%
28 Volbeat 2,045 Bug 15 30% 5%
29 Illumise 1,859 Bug 15 30% 5%
30 Mega Sableye 4,386 Dark 20 N/A N/A

Isla Asul

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
31 Slowpoke 4,765 Psychic 19 20% 5%
32 Azurill 2,873 Fairy 16 60% 3%
33 Riolu 3,344 Fighting 15 3% 4%
34 Swablu 908 Flying 6 40% 10%
35 Surskit 3,344 Bug 15 60% 3%
36 Taillow 615 Flying 5 70% 6%
37 Meowth 1,160 Normal 8 15% 5%
38 Croagunk 3,344 Poison 15 60% 3%
39 Corsola 3,027 Water 16 70% 2%
40 Marill 658 Fairy 3 60% 14%
41 Mudkip 2,340 Water 15 10% 3%
42 Vulpix 1,054 Fire 5 30% 14%
43 Lapras 3,344 Water 15 10% 6%
44 Pidgeotto 2,078 Flying 15 60% 3%
45 Mega Slowbro 7,014 Psychic 23 N/A N/A

Rainbow Park

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
46 Minccino 730 Normal 5 70% 6%
47 Vanillite 2,590 Ice 15 50% 4%
48 Chatot 2,866 Flying 16 35% 5%
49 Axew 2,327 Dragon 15 15% 6%
50 Zorua 3,710 Dark 15 10% 3%
51 Mawile 645 Steel 3 15% 29%
52 Lopunny 750 Normal 5 35% 13%
53 Flaaffy 2,297 Electric 15 70% 2%
54 Vaporeon 2,597 Water 15 5% 7%
55 Charmeleon 3,710 Fire 15 7% 3%
56 Buizel 3,200 Water 16 60% 3%
57 Wartortle 2,597 Water 15 7% 3%
58 Hawlucha 2,077 Fighting 9 30% 8%
59 Ivysaur 738 Grass 3 7% 15%
60 Mega Lopunny 6,195 Normal 20 N/A N/A

Galerie Rouge

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
61 Bonsly 3,820 Rock 16 70% 2%
62 Gastly 3,022 Ghost 11 15% 8%
63 Marshtomp 3,710 Water 15 7% 3%
64 Dratini 1,075 Dragon 5 45% 11%
65 Amaura 2,866 Rock 15 60% 4%
66 Combusken 738 Fire 3 7% 15%
67 Meowstic (male) 3,830 Psychic 15 35% 5%
68 Togetic 1,190 Fairy 5 60% 8%
69 Slowbro 1,736 Psychic 7 8% 6%
70 Umbreon 3,116 Dark 15 5% 7%
71 Espeon 5,325 Psychic 15 5% 7%
72 Grovyle 835 Grass 4 7% 11%
73 Swellow 3,350 Flying 16 70% 2%
74 Cubone 3,578 Ground 15 15% 6%
75 Mega Altaria 6,730 Dragon 20 N/A N/A

Sweet Strasse

Prior to version 1.2.0, this area was known as Bonbon Boulevard.

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
76 Azumarill 3,508 Fairy 16 80% 2%
77 Mienfoo 3,836 Fighting 15 50% 4%
78 Snorunt 2,982 Ice 15 40% 4%
79 Sylveon 4,477 Fairy 15 5% 7%
80 Miltank 3,982 Normal 16 70% 2%
81 Meowstic (female) 1,736 Psychic 7 45% 8%
82 Masquerain 3,118 Bug 15 70% 2%
83 Cottonee 1,380 Grass 5 60% 8%
84 Petilil 3,118 Grass 15 50% 4%
85 Dedenne 3,490 Electric 15 7% 3%
86 Slurpuff 3,508 Fairy 16 25% 5%
87 Liepard 4,290 Dark 15 12% 3%
88 Chansey 921 Normal 3 10% 30%
89 Gulpin 4,376 Poison 16 55% 3%
90 Mega Mawile 5,410 Steel 20 N/A N/A

Silbern Museum

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
91 Bronzor 3,778 Steel 16 70% 2%
92 Emolga 1,000 Electric 5 25% 15%
93 Sudowoodo 3,957 Rock 15 50% 4%
94 Scyther 4,455 Bug 15 40% 4%
95 Nidorina 4,923 Poison 16 15% 6%
96 Nidorino 4,064 Poison 15 45% 4%
97 Carbink 1,340 Rock 5 60% 8%
98 Throh 5,206 Fighting 15 20% 6%
99 Sawk 5,480 Fighting 15 20% 6%
100 Chimecho 5,163 Psychic 16 70% 2%
101 Donphan 1,305 Ground 5 20% 16%
102 Fraxure 4,260 Dragon 15 35% 5%
103 Raichu 3,438 Electric 13 3% 8%
104 Aerodactyl 3,598 Rock 15 15% 6%
105 Mega Ampharos 6,215 Electric 20 N/A N/A

Mt. Vinter

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
106 Delibird 4,985 Ice 16 25% 5%
107 Misdreavus 738 Ghost 3 55% 15%
108 Glalie 5,654 Ice 15 15% 6%
109 Dragonair 3,430 Dragon 15 2% 7%
110 Mienshao 5,480 Fighting 15 25% 5%
111 Vanillish 1,948 Ice 7 65% 1%
112 Jolteon 4,070 Electric 15 5% 7%
113 Cinccino 3,430 Normal 15 40% 4%
114 Glaceon 5,140 Ice 15 5% 7%
115 Blissey 4,322 Normal 16 5% 6%
116 Aurorus 4,112 Rock 15 60% 3%
117 Ninetales 1,574 Fire 7 25% 11%
118 Altaria 4,900 Dragon 15 30% 5%
119 Vanilluxe 5,348 Ice 16 45% 4%
120 Mega Glalie 7,655 Ice 20 N/A N/A

Castle Noapte

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
121 Haunter 5,082 Ghost 16 10% 6%
122 Lampent 4,561 Ghost 15 25% 5%
123 Flareon 1,779 Fire 7 5% 14%
124 Swalot 4,088 Poison 15 50% 4%
125 Gengar 6,516 Ghost 15 2% 4%
126 Persian 3,230 Normal 15 5% 7%
127 Lilligant 1,535 Grass 5 70% 6%
128 Froslass 921 Ice 3 50% 17%
129 Zoroark 4,795 Dark 15 5% 3%
130 Ampharos 15,550 Electric 50 2% 2%
131 Mismagius 5,009 Ghost 16 50% 4%
132 Slowking 4,200 Psychic 15 2% 7%
133 Bronzong 5,500 Steel 15 10% 6%
134 Chandelure 2,149 Ghost 7 50% 8%
135 Mega Gengar 8,090 Ghost 20 N/A N/A

Jungle Verde

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
136 Stunfisk 5,670 Ground 16 25% 5%
137 Pidgeot 4,634 Flying 15 7% 7%
138 Whimsicott 5,363 Grass 16 50% 4%
139 Marowak 4,672 Ground 15 20% 6%
140 Nidoqueen 5,840 Poison 15 5% 7%
141 Nidoking 5,840 Poison 15 10% 6%
142 Leafeon 4,483 Grass 15 5% 7%
143 Scizor 3,636 Bug 15 5% 7%
144 Skarmory 5,500 Steel 15 35% 5%
145 Floatzel 5,201 Water 16 50% 4%
146 Toxicroak 5,840 Poison 15 25% 5%
147 Togekiss 3,162 Fairy 9 10% 10%
148 Heracross 5,195 Bug 15 5% 7%
149 Haxorus 1,666 Dragon 5 65% 7%
150 Mega Mewtwo Y 11,111 Psychic 23 N/A N/A

Wacky Workshop

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
151 Munchlax 5,558 Normal 18 55% 3%
152 Chespin 6,553 Grass 16 5% 3%
153 Onix 12,355 Rock 18 25% 5%
154 Froakie 4,384 Water 10 5% 5%
155 Smeargle 900 Normal 5 65% 7%
156 Fennekin 4,771 Fire 12 5% 4%
157 Larvesta 9,159 Bug 15 40% 4%
158 Feebas 8,120 Water 20 70% 2%
159 Poochyena 4,176 Dark 10 67% 4%
160 Trubbish 1,443 Poison 5 44% 12%
161 Hippopotas 5,544 Ground 15 30% 5%
162 Bagon 11,645 Dragon 17 17% 5%
163 Pancham 8,000 Fighting 10 20% 3%
164 Yamask 6,816 Ghost 12 25% 7%
165 Milotic 11,745 Water 30 3% 4%
166 Solosis 15,200 Psychic 20 36% 4%
167 Honedge 5,112 Steel 15 22% 6%
168 Drilbur 7,392 Ground 16 45% 4%
169 Larvitar 7,603 Rock 18 24% 5%
170 Shuppet 3,776 Ghost 10 7% 7%
171 Rufflet 7,952 Flying 16 40% 4%
172 Bergmite 5,166 Ice 12 13% 8%
173 Mightyena 7,114 Dark 22 7% 3%
174 Snubbull 7,270 Fairy 16 31% 5%
175 Lickitung 14,720 Normal 23 12% 4%
176 Timburr 21,252 Fighting 35 21% 3%
177 Banette 12,096 Ghost 15 6% 5%
178 Tangela 1,228 Grass 3 52% 16%
179 Pupitar 5,913 Rock 14 33% 5%
180 Mega Aerodactyl 15,840 Rock 25 N/A N/A

Pedra Valley

Unlike earlier areas, the stages in this area appear one at a time instead of in groups of five.

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
181 Sneasel 7,372 Dark 16 77% 2%
182 Duosion 6,627 Psychic 10 12% 6%
183 Snorlax 31,955 Normal 55 2% 2%
184 Granbull 10,672 Fairy 17 66% 2%
185 Frogadier 2,576 Water 7 11% 6%
186 Gurdurr 16,544 Fighting 22 32% 4%
187 Quilladin 4,636 Grass 8 2% 13%
188 Shelgon 15,238 Dragon 18 7% 3%
189 Braixen 4,108 Fire 7 17% 12%
190 Steelix 9,484 Steel 26 22% 3%

Expert stages

Expert stages are unlocked based on the number of main stages the player has achieved S-rank on. The player cannot access any expert stages until they complete Stage 12. All expert stages are timed stages rather than move-limited; times are expressed in minutes and seconds.

Stage Pokémon Hit points Type S-ranks to
unlock
Time limit Base
capture
%
Bonus per
3 seconds
EX1 Absol 3,420 Dark 12 01:00 1% 5%
EX2 Rotom 3,456 Electric 12 01:00 1% 5%
EX3 Lucario 10,935 Fighting 12 02:00 1% 3%
EX4 Articuno 11,340 Ice 20 02:00 1% 3%
EX5 Zapdos 2,700 Electric 25 00:30 1% 10%
EX6 Moltres 6,300 Fire 30 01:00 1% 5%
EX7 Venusaur 5,630 Grass 35 01:00 1% 5%
EX8 Blastoise 8,446 Water 40 01:30 1% 4%
EX9 Charizard 5,342 Fire 45 01:00 1% 5%
EX10 Dragonite 12,020 Dragon 50 02:00 1% 3%
EX11 Sceptile 5,918 Grass 55 01:00 1% 5%
EX12 Blaziken 4,223 Fire 60 00:30 1% 10%
EX13 Swampert 5,918 Water 65 01:00 1% 5%
EX14 Entei 1,709 Fire 75 00:15 1% 20%
EX15 Suicune 1,871 Water 80 00:15 1% 20%
EX16 Raikou 1,482 Electric 85 00:15 1% 20%
EX17 Heatran 15,423 Fire 95 02:00 1% 3%
EX18 Xerneas 10,125 Fairy 100 01:00 1% 5%
EX19 Yveltal 10,328 Dark 110 01:00 1% 5%
EX20 Mewtwo 25,596 Psychic 150 02:00 1% 3%
EX21 Genesect 13,652 Bug 180 01:30 1% 5%

Special stages

Special stages are downloaded during the check in process, and can only be played during the event period. All special stages use "SP" as their stage number.

Legendary and Mythical Pokémon events

Launch Special: Meet Mew

At the game's release, the list of Pokémon included 158 Pokémon (both genders of Meowstic and all forms of Rotom share the same Pokédex number). Immediately upon launch, special stages were available for those who completed the first 11 stages of the game. This Mew stage was the first such stage, extending the list to 159 entries.

The original event ran from February 18 to March 8, 2015 and gave 1000 Coins upon defeat, once per day. The event was extended as "Mew Strikes Again" and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name.

Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
Availability
Mew 4,896 Psychic 20 10% 4% February 18 to March 22, 2015
Great Challenge

"Great Challenge" is the stage name of numerous Legendary and Mythical Pokémon event stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.

Event Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
Initial
Reward
Availability
Kyogre Makes a Splash Kyogre 9,214 Water 30 5% 3% 1 Jewel March 9 to 22, 2015
Keldeo Rears Its Head Keldeo
(Ordinary Form)
13,051 Water 20 15% 4% 5,000 Coins March 23 to April 5, 2015
Rayquaza's Ascension Rayquaza 11,847 Dragon 30 7% 2% 1 Jewel March 30 to April 19, 2015
Groudon Lands at Last Groudon 7,011 Ground 20 10% 4% 3,000 Coins April 13 to 26, 2015
Regirock Rocks the Scene Regirock 22,572 Rock 30 3% 2% 1,000 Coins May 11 to 25, 2015
3.5 Million Celebration

To celebrate 3.5 million downloads, Celebi was made available from April 27 to May 18, 2015. Players received 1,000 Coins upon their first successful completion of the stage; there were no bonus rewards for further completion.

Pokémon Hit points Type Move
limit
Base capture % Move bonus Availability
Celebi 9,616 Psychic 20 10% 3% April 27 to May 18, 2015
4 Million Celebration

To celebrate 4 million downloads, Shaymin was made available from May 25 to June 15, 2015 with an event called "Shaymin Enters!" Players received 1,000 Coins upon their first successful completion of the stage. While there were no bonus rewards for further completion on the same day, prior to v1.2.1, beating it the first time on subsequent days rewarded the player with another 1000 coins. The wording of the notice attached to the stage and the fact that it was changed in v1.2.1 suggests that this was a bug.

Pokémon Hit points Type Move
limit
Base capture % Move bonus Availability
Shaymin 12,237 Grass 22 20% 3% May 25 to June 15, 2015
Tons of Exp. Points

On May 30, 2015, a new regular event stage featuring Victini became available with the event "Exp. Points from Victini!". The 7-move stage provides an opportunity for the player to catch the Mythical Pokémon, but also operates in the same mechanic as "Meowth's Coin Mania" and "One chance a day!" in that the stage disappears after being played at any time during the 24-hour period of its availability. Players can obtain a massive experience boost from playing of this stage.

The stage is available every Saturday for 24 hours (Saturday 6:00 AM to Sunday 6:00 AM UTC time).

Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
Victini 2,016 Psychic 7 2% 3%
Escalation Battle

An upcoming stage will be titled Escalation Battle. This stage has an associated "stage level", the function of which has not yet been explained. Giratina is featured as the stage's Pokémon, and it has an HP bar indicating that it can be caught.

Data below is from available screenshots and may not be final.

Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
Availability
Giratina Ghost 15 Not yet announced.

Regular events

The following events are either regular events that take place on a weekly basis or have otherwise seen several releases.

Meowth's Coin Mania

A special stage called "Meowth's Coin Mania" can be played once per 24 hour period for which it becomes available. This Meowth cannot be caught. While a ranking for the stage is displayed upon completion, it was not displayed again afterwards. The initial period of availability was from February 21, 2015 to May 24, 2015 on both Saturday and Sunday each week; starting May 31, the stage will only be available once during the day every Sunday, with "Tons of Exp. Points" available on Saturdays.

Large numbers of coins appear in the stage at the beginning, while others fall into the stage from above during gameplay. If the player clears a combination (several groups in one move), this triggers Meowth's "disruption" whereby more coins replace tiles currently in the stage; this in turn can trigger an immediate coin match and possibly another combo, meaning multiple "disruptions" can occur without the player using any moves.

The stage disappears upon completion until it can be played again.

Pokémon Type Move
limit
Availability
Meowth Normal 10 Available until May 24, 2015 on Saturdays and Sundays, and only on Sundays since May 31, 2015
The Daily Pokémon

The Daily Pokémon is an event that takes place during the week (Monday to Friday). Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, during which another event is possibly run.

Thus far, there have been three Daily Pokémon events.

The Daily Pokémon (#1)

The Daily Pokémon (#1) was available for download from February 18 to March 20, 2015 and from May 4 to May 16, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All variations of Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves.

With the May 4 re-release, the first clear of each stage rewarded 200 Coins instead of the usual 30 Coins.

Pokémon Hit points Type Move
limit
Base capture % Move bonus Availability
Rotom (Frost Rotom) 2,063 Ice 15 5% 6% Playable on Monday only.
Rotom (Heat Rotom) 2,321 Fire 15 5% 6% Playable on Tuesday only.
Rotom (Wash Rotom) 2,599 Water 15 5% 6% Playable on Wednesday only.
Rotom (Mow Rotom) 2,599 Grass 15 5% 6% Playable on Thursday only.
Rotom (Fan Rotom) 2,156 Flying 15 5% 6% Playable on Friday only.
The Daily Pokémon (#2)

The Daily Pokémon (#2) was available for download from March 23 to April 17, 2015. The event consists of five stages with a different stage playable every day of the week from Monday to Friday. The catch rate and the stage varies with each Pokémon available.

The Tropius stage includes Coins in the layout of the stage. If matched, the player can acquire a Coin bonus.

Pokémon Hit points Type Move
limit
Base capture % Move bonus Availability
Pachirisu 1,339 Electric 7 15% 12% Playable on Monday only.
Sigilyph 1,654 Psychic 15 8% 4% Playable on Tuesday only.
Tropius 2,363 Grass 20 7% 6% Playable on Wednesday only.
Farfetch'd 3,930 Flying 10 3% 9% Playable on Thursday only.
Druddigon 3,723 Dragon 20 9% 4% Playable on Friday only.
The Daily Pokémon (#3)

The Daily Pokémon (#3) is available for download from May 18 to June 6, 2015 with a different Pokémon available each day. Shuckle is a three Pokémon stage, while the others are normal stages.

Pokémon Hit points Type Move
limit
Base capture % Move bonus Availability
Girafarig 2,654 Psychic 7 8% 4% Playable on Monday only.
Kecleon 3,675 Normal 20 7% 2% Playable on Tuesday only.
Shuckle 5,899 Bug 5 10% 3% Playable on Wednesday only.
Relicanth 4,752 Rock 15 8% 3% Playable on Thursday only.
Spiritomb 3,100 Ghost 17 5% 3% Playable on Friday only.
Competitive Stage

Four competitive stages have so far been featured in the game. The player battles a Trainer who uses a Mega-Evolved Pokémon, and has one minute to obtain as high a score as they can (the Pokémon has no HP bar and so cannot faint). The player must connect to the Internet to play in this type of stage. No experience is awarded upon stage completion.

When time expires, the player's score is uploaded to a leaderboard. From the Ranking menu, players can view the information of the five players currently on top of the leaderboard in their region, as well as their own high score, placement, and current Pokémon. A "CLEAR" indication and an "S" letter ranking are displayed upon conclusion of the stage like in all other stages, but the S ranking is not displayed again afterwards; this happens even if the player makes no moves for a score of 0.

When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participate but who do not win the Mega Stone instead receive a Jewel. The Mega Lucario event advertised that all participants would get a Jewel including winners; however, only players who did not receive the Lucarionite received the Jewel initially (like future events), although a patch released shortly after gave Lucarionite winners a Jewel as well.

Only two items—Complexity -1 and Disruption Delay—are available for purchase before playing this type of stage.

On May 18, 2015, Mega Lucario's competition became available once again. As before, all who place in the contest receive a Lucarionite, but anyone placing who already owns one will receive a two Jewel bonus. The move limit was re-introduced for this event with a 20 move limit. The Mega Start item is also available for this event in addition to Complexity-1 and Disruption Delay.

In the update to v1.2.0, updates were made to detect cheating in contest stage submissions in light of scores submitted during the Mega Banette competition.

Pokémon Type Time
limit
Prize Winning threshold Availability
North America PAL region Japan
Mega Lucario Fighting 1:00 Lucarionite 20,000 20,000 50,000 March 15 to 22, 2015
Mega Blastoise Water 1:00 Blastoisinite 20,000 10,000 50,000 April 6 to 12, 2015
Mega Banette Ghost 1:00 Banettite 20,000 10,000 50,000 April 30 to May 6, 2015
Mega Lucario Fighting 20
moves
Lucarionite 30,000 15,000 65,000 May 18 to May 25, 2015
Mega Venusaur Grass 1:00 Venusaurite 20,000 10,000 50,000 May 29 to June 8, 2015

One-time events

The following events are one-off events that have yet to be repeated.

Pokémon Safari

The Pokémon Safari was a special series of 3-Pokémon stages that had the player randomly battle one of 5 different opponents when accessed, not telling the player which they will be battled until it appeared. Due to the nature of the stage in not indicating which Pokémon would appear, it was impossible for players to optimize their teams with the Optimize button, requiring players to select a team manually before accessing the stage. The stage was available from April 20 to May 2, 2015 and has not reappeared yet.

Complexity -1 was not available on these stages as there were only three Pokémon involved.

Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
Carvanha 3,710 Dark 4 5% 11%
Sharpedo 12,928 Dark 20 7% 2%
Spinda 5,899 Normal 12 3% 3%
Cherubi 1,675 Grass 5 11% 7%
Cherrim 8,549 Grass 10 5% 4%
One chance a day!

On May 7, 2015, a special stage featuring Pinsir became available from the earlier 1.1.11 update. This stage, released as the "Seize Hold of Pinsir" event, was unique in that it could only be played once a day over a four day period, thereby limiting the player to only four opportunities to catch it over the duration of the event. If a player were to accidentally reset the 3DS after committing to playing the stage, the stage would not reappear until the next period of availability.

Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
Pinsir 6,788 Bug 16 3% 2%

List of Skills

As of Version 1.2.0, the unused Skills "Fearless" and "Disrupt Buster" no longer appear in the search dropdown menu when searching for Skills (but they are still in the game data).

Name Japanese name Translation Effect
Astonish おどろかす Astonish Can delay your opponent's disruptions for a turn.
Barrier Bash バリアけし Barrier Cancellation Removes one barrier-type disruption without fail.
Block Smash ブロックくずし Block Demolish Clears one unbreakable-block disruption without fail.
Brute Force ちからおし Brute Force Increases damage for attacks that are not very effective.
Burn やけどさせる Burn Leaves the foe burned.
Chill さむけ Chill Can delay your opponent's disruptions for a turn.
Cloud Clear くもばらい Cloud Sweep Clears away one black-cloud disruption without fail.
Counterattack はんげき Counterattack The more disruptions on the board, the greater the damage.
Crowd Control むれをなす Form Groups The more <Pokémon> in the puzzle area, the more damage.
Damage Streak ノンストップ Non-Stop Does more damage the more times in a row it is triggered.
Dancing Dragons ドラゴンコンボ Dragon Combo Increases damage done by any Dragon types in a combo.
Disrupt Buster オジャマブレイク Nuisance Break Occasionally erases all of the foe's disruptions.
Dragon Talon ドラゴンのつめ Dragon Talon Attacks sometimes deal greater damage than usual.
Eject ふりはらう Shake Off Removes one non-Support Pokémon icon without fail.
Fearless こわいものしらず Unaffected by Scary Things Combos do more damage if the opponent is Ghost type.
Flap はばたく Flap Occasionally delays a Ground-type opponent's disruptions.
Freeze こおらせる Freeze Leaves the foe frozen.
Heavy Hitter パワーパンチ Power Punch Attacks sometimes deal greater damage than usual.
Hitting Streak れんげき Cheap Attack Does more damage the more times in a row it is triggered.
Last-Ditch Effort さいごのちから Last Stand Attacks do more damage when things are looking desperate.
Mega Boost メガパワー Mega Power Fills the Mega Gauge of a Pokémon of the same type.
Mind Zap わすれさせる Make Forget Can delay your opponent's disruptions for a turn.
Opportunist きゅうしょをつく Attack Vital Point Attacks can occasionally deal greater damage than usual.
Paralyze まひさせる Paralyze Leaves the foe paralyzed.
Pixie Power フェアリーパワー Fairy Power Increases damage done by any Fairy types in a combo.
Power of 4 4つのちから Power of 4 Attacks do more damage when you make a match of four.
Power of 5 5つのちから Power of 5 Attacks do more damage when you make a match of five.
Prank いたずら Prank Occasionally changes when a foe will next disrupt your play.
Pummel そうこうげき General Offense Increases damage done by any Fighting types in a combo.
Pyre おくりび Ceremonial Bonfire Increases damage done by any Fire types in a combo.
Quake ゆさぶる Shake Sometimes increases damage and leaves opponent paralyzed.
Quirky きまぐれ Quirky Occasionally erases one extra matching Pokémon elsewhere.
Quirky+ きまぐれ+ Quirky+ Occasionally erases two extra matching Pokémon elsewhere.
Risk-Taker アップダウン Up Down Damage may randomly be increased or decreased.
Rock Break いわをけす Rock Erase Destroys one breakable-rock disruption without fail.
Sinister Power ダークパワー Dark Power Increases damage done by any Dark types in a combo.
Sleep Charm ねむらせる Make Sleep Leaves the foe asleep.
Spookify こわがらせる Frighten Leaves the foe spooked.
Stabilize オジャマけし Nuisance Cancellation Occasionally erases one of the foe's disruptions on the board.
Stabilize+ オジャマけし+ Nuisance Cancellation+ Occasionally erases two of the foe's disruptions on the board.
Steely Resolve はがねのこころ Steel Heart Attacks do more damage when things are looking desperate.
Swap いれかえ Substitution Can replace a disruption with one of your Pokémon.
Swarm むしのしらせ Bug Notification Attacks do more damage when things are looking desperate.
Swat たたきおとす Knock Down Does more damage against Flying, Bug, or Fairy types.
Vitality Drain パワードレイン Power Drain Does more damage when the opponent has more HP left.

Mega Evolutions

Disruptions can be erased if they are in a tile targeted by the effect. Each Pokémon or disruption erased boosts the amount of damage dealt to the opponent, but empty tiles do not count. The Pokémon that make the match that triggers the Mega Effects are also erased before they can combo, but do not boost the amount of damage done beyond a non-Mega match. A Mega-Match and its resulting effect can take priority over other matches; to prevent this, the non-Mega match must trigger first by moving the icon to complete that match so the Mega match does not disrupt it.

Pokémon Type Effect
Mega Audino Normal Erases all Pokémon within one space of the match.
Mega Kangaskhan Normal Erases all Pokémon in the five columns to the left and right.
Mega Sableye Dark Erases all Pokémon in an O-shaped pattern.
Mega Slowbro Psychic Adds one more Mega Slowbro above the match.
Mega Lopunny Normal Erases all Pokemon five rows above and five rows below.
Mega Altaria Dragon Erases all Pokemon within two spaces of the match.
Mega Mawile Steel Erases diagonal Pokemon from upper-right to lower-left corner.
Mega Ampharos Electric A random lightning strike erases a jagged line of Pokémon.
Mega Glalie Ice Erases all Pokémon in a V-shaped pattern.
Mega Gengar Ghost Erases all Mega Gengar in the puzzle area.
Mega Mewtwo Y Psychic Clears a Pokémon with the same type as Mega Mewtwo Y (max 10).
Mega Aerodactyl Rock Erases rocks and blocks (max 10), and also does damage to the foe.
Mega Lucario Fighting Erases all Pokemon five rows above and five rows below.
Mega Blastoise Water Erases all Pokemon within two spaces of the match.
Mega Banette Ghost Clears a Pokémon with the same type as Mega Banette (max 10).
Mega Venusaur Grass Erases all Pokémon in the five columns to the left and right.

Items

Item Cost Description Availability
Moves +5 800 Coins Increases the moves left by 5 moves, but does not affect ability to catch Pokémon. Only available in stages with a move limit.
Time +10 800 Coins Increases the time left by 10 seconds, but does not affect ability to catch Pokémon. Only available in stages with a time limit.
Not available in "Competitive Stage".
Exp. Points x1.5 300 Coins Increases the Exp. Points earned at the end of a stage by 50%. Unavailable in special stages that do not award experence.
Mega Start 2000 Coins Your Pokémon in the first slot Mega Evolves as a stage begins. Only available if the player brings a Pokémon with its Mega Stone in the first slot.
Not available in "Competitive Stage".
Complexity -1 9000 Coins One less kind of Pokémon, rock, or block will appear. Not available in some circumstances.
Disruption Delay 1500 Coins Delays your opponent's disruptions. Only available if the opponent can cause disruptions.
Attack Power ↑ 3000 Coins Attack power gets doubled. Exclusively available in some special stages.

See also

External links


SNES: Picross NP Vol. 1
Nintendo 64: Pokémon Snap
Game Boy Color: Pokémon Picross
Nintendo DS: Pokémon DashLearn with Pokémon: Typing Adventure
Pokémon ConquestPokéPark: Fishing Rally DS
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