Pokémon Shuffle: Difference between revisions

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|release_date_hk=September 1, 2015 <small>(Mobile)</small>
|release_date_hk=September 1, 2015 <small>(Mobile)</small>
|release_date_tw=September 1, 2015 <small>(Mobile)</small>
|release_date_tw=September 1, 2015 <small>(Mobile)</small>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]/[[The Pokémon Company]]
|developer=[[Genius Sonority]]
|developer=[[Genius Sonority]]
|cero=A
|cero=A
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{{bulbanews|game}}
{{bulbanews|game}}
{{StrategyWiki|Pokémon Shuffle}}
{{StrategyWiki|Pokémon Shuffle}}
'''Pokémon Shuffle''' (Japanese: '''ポケとる''' ''PokéToru'') is a {{wp|freemium}} puzzle game first released for the [[Nintendo 3DS]] through the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. Major version updates are also downloaded from the eShop, but minor updates may occur within the game itself while it communicates with the server during {{DL||Check in|"Check in"}}.
'''Pokémon Shuffle''' (Japanese: '''ポケとる''' ''PokéToru'') is a {{wp|freemium}} puzzle game first released for the [[Nintendo 3DS]] through the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. Major version updates are also downloaded from the eShop, but minor updates may occur within the game itself while it communicates with the server during "{{DL||check in}}".


Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five {{DL||Hearts}} and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts or Coins (which are used to play certain stages or can be used to purchase power-ups in stages) may be purchased with {{DL||Jewels}}, which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when Stage 11 is played for the first time, even if the player has Hearts remaining.
Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five {{DL||Hearts}} and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts or Coins (which are used to play certain stages or can be used to purchase power-ups in stages) may be purchased with {{DL||Jewels}}, which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when Stage 11 is played for the first time, even if the player has Hearts remaining.
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==Pokémon Shuffle Mobile==
==Pokémon Shuffle Mobile==
Pokémon Shuffle Mobile is a separate implementation of the Pokémon Shuffle game for iOS and Android. It was released after Pokémon Shuffle for the 3DS and took many version releases before it reached feature parity. There are several minor game elements that {{DL||Differences from the 3DS version|differ}} between Mobile and 3DS versions in addition to having a slightly different user interface. The Mobile version is currently on {{DL||Version 1.7.x}}. The version history tracked in this article follows the Android system. iOS is often a few versions behind Android due to the more time consuming nature of the iOS app store review process.
Pokémon Shuffle Mobile is a separate implementation of the Pokémon Shuffle game for iOS and Android. It was released after Pokémon Shuffle for the 3DS and took many version releases before it reached feature parity. There are several minor game elements that {{DL||Differences from the 3DS version|differ}} between Mobile and 3DS versions in addition to having a slightly different user interface. The version history tracked in this article follows the Android system. iOS is often a few versions behind Android due to the more time consuming nature of the iOS app store review process.


Pokémon Shuffle Mobile can only be played with an Internet connection. Unlike on the 3DS, it will not fully load otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM ({{wp|UTC}}), meaning the game is unplayable during these hours. According to the official support website, Pokémon Shuffle Mobile requires iOS 7.0 or later or Android 4.1 or later and requires on-device storage of approximately 200 MB, although periodically updates will require additional on-device storage. Rooted and jailbroken devices are not supported. When using Android 1GB of free memory is required.
Pokémon Shuffle Mobile can only be played with an Internet connection. Unlike on the 3DS, it will not fully load otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM ({{wp|UTC}}), meaning the game is unplayable during these hours. According to the official support website, Pokémon Shuffle Mobile requires iOS 7.0 or later or Android 4.1 or later and requires on-device storage of approximately 200 MB, although periodically updates will require additional on-device storage. Rooted and jailbroken devices are not supported. When using Android 1GB of free memory is required.
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===Differences from the 3DS version===
===Differences from the 3DS version===
* Graphics are higher resolution.
* Stages scroll vertically instead of horizontally.
* Players who use older devices to play the app may experience severe lag and audio muffling. The Nintendo 3DS version performs the same on all variants.
* An Internet connection is required.
* An Internet connection is required.
* The {{DL||Check in}} function occurs automatically when the application launches. Players must exit and restart the game in order to Check in again.
* The {{DL||check in}} function occurs automatically when the application launches. Players must exit and restart the game in order to check in again.
* Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or tablet notifying players when their {{DL||Hearts}} have regenerated.
* Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or tablet notifying players when their {{DL||Hearts}} have regenerated.
* {{DL||StreetPass}} is not available. {{wp|Facebook}} integration, or player "Friend Codes" for non-Facebook users (since version 1.6.0), is utilized instead. Through these features, mini {{DL||Hearts}} can be sent to and received from each of the player's friends once per day. Each mini Heart sent or received fills a bar called the Friend Gauge slightly; sending a mini Heart fills a quarter of the bar, while receiving one fills an eighth.{{fact}} When the Friend Gauge fills completely, an extra Heart is obtained. This feature is disabled for players under 13.
* {{DL||StreetPass}} is not available. {{wp|Facebook}} integration, or player "Friend Codes" for non-Facebook users (since [[Pokémon Shuffle/Version history#Version 1.6.x|Version 1.6.0]]), is utilized instead. Through these features, mini {{DL||Hearts}} can be sent to and received from each of the player's friends once per day. Each mini Heart sent or received fills a bar called the Friend Gauge slightly; sending a mini Heart fills a quarter of the bar, while receiving one fills an eighth.{{fact}} When the Friend Gauge fills completely, an extra Heart is obtained. This feature is disabled for players under 13.
* The first successful completion of a battle against {{pkmn|Trainer}}s with {{DL||Mega Evolution|Mega Evolved}} Pokémon at the end of each {{DL||Stages|Main Stage area}} earns 5 {{DL||Hearts}} instead of a {{DL||Jewel}}.
* The first successful completion of a battle against {{pkmn|Trainer}}s with {{DL||Mega Evolution|Mega Evolved}} Pokémon at the end of each {{DL||Stages|Main Stage area}} earns 5 {{DL||Hearts}} instead of a {{DL||Jewel}}.
* A number of early stages had adjustments to their stage data, including the total amount of experience available, the Pokémon's catch rates, and the types of {{DL||disruptions}}.
* A number of early stages had adjustments to their stage data, including the total amount of experience available, the Pokémon's catch rates, and the types of {{DL||disruptions}}.
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===Catching Pokémon===
===Catching Pokémon===
{{incomplete|section|Chance a Pokémon will run, Super Catch Power numbers confirmation}}
{{incomplete|section|Chance a Pokémon will run, Super Catch Power numbers confirmation}}
Whenever an uncaught Pokémon is defeated, the player gets a chance to catch that Pokémon. The chance to catch a Pokémon varies and is split into two primary components — a base catch rate that does not change and a bonus, which increases the catch rate slightly for each extra move (or time, in increments of three seconds) left unused at the end of the stage. If the player purchased a "Moves+5" or "Time+10" {{DL||Items|item}} before beginning the stage, the additional Moves or Time will not be factored into the bonus. However, the bonus will factor in Moves or Time gained if the player ran out of moves or time on the stage and used a Jewel to gain more. If the initial {{ball|Poké}} fails, a {{DL||Great Balls|Great Ball}}, which doubles the current catch rate, may be purchased for 2500 (3DS) or 3500 (Mobile) Coins. If the Great Ball fails, additional Great Balls may be purchased, though the catch rate is not increased further. Additionally, after the first Great Ball, there is a chance that the Pokémon may run away automatically. If a Pokémon has been caught, a small {{ball|Poké}} icon will appear next to its icon on the stage selection screen.
Whenever an uncaught Pokémon is defeated, the player gets a chance to catch that Pokémon. The chance to catch a Pokémon varies and is split into two primary components — a base catch rate that does not change and a bonus, which increases the catch rate slightly for each extra move (or time, in increments of three seconds) left unused at the end of the stage. If the player purchased a "Moves+5" or "Time+10" {{DL||Items|item}} before beginning the stage, the additional Moves or Time will not be factored into the bonus. However, the bonus will factor in Moves or Time gained if the player ran out of moves or time on the stage and used a Jewel to gain more. If the initial {{i|Poké Ball}} fails, a {{DL||Great Balls|Great Ball}}, which doubles the current catch rate, may be purchased for 2500 (3DS) or 3500 (Mobile) Coins. If the Great Ball fails, additional Great Balls may be purchased, though the catch rate is not increased further. Additionally, after the first Great Ball, there is a chance that the Pokémon may run away automatically. If a Pokémon has been caught, a small {{i|Poké Ball}} icon will appear next to its icon on the stage selection screen.


In Version 1.2.0 (3DS) onwards, or from the start (Mobile), if the initial Poké Ball fails, the Pokémon may become nervous, triggering "Super Catch Power". After the listed catch rate is doubled by the Great Ball, Super Catch Power will randomly add between 20% and 50%{{fact}} to the capture rate. This does not increase the cost of the Great Ball.
In [[Pokémon Shuffle/Version history#Version 1.2.x|Version 1.2.0]] (3DS) onwards, or from the start (Mobile), if the initial Poké Ball fails, the Pokémon may become nervous, triggering "Super Catch Power". After the listed catch rate is doubled by the Great Ball, Super Catch Power will randomly add between 20% and 50%{{fact}} to the capture rate. This does not increase the cost of the Great Ball.


===Attack power, Level, and XP===
===Attack Power, level, and experience===
{{main|List of Pokémon by Pokémon Shuffle list number}}
{{main|List of Pokémon by Pokémon Shuffle list number}}
A Pokémon's Attack Power is the primary variable that determines how much {{DL||damage}} a match of its icons will do to opposing Pokémon, represented by a number between 30 and 120. A Pokémon's Attack Power increases as its Level {{DL|List of Pokémon by Pokémon Shuffle list number|Attack power table|increases}}. All Pokémon initially have a maximum Level of 10, though some Pokémon may have their maximum Level increased by using Raise Max Level {{DL||Enhancements}}. A Pokémon's Level is increased by earning Experience Points or XP, which can be obtained by battling almost any Pokémon or through Exp. Booster or Level Up Enhancements. For details on individual Pokémon Attack powers, see [[List of Pokémon by Pokémon Shuffle list number]].
A Pokémon's Attack Power is the primary variable that determines how much {{DL||damage}} a match of its icons will do to opposing Pokémon, represented by a number between 30 and 120. A Pokémon's Attack Power increases as its level {{DL|List of Pokémon by Pokémon Shuffle list number|Attack Power table|increases}}. All Pokémon initially have a maximum level of 10, though some Pokémon may have their maximum level increased by using Raise Max Level {{DL||Enhancements}}. A Pokémon's level is increased by earning Experience Points, which can be obtained by battling almost any Pokémon or through Exp. Booster or Level Up Enhancements. For details on individual Pokémon Attack Powers, see [[List of Pokémon by Pokémon Shuffle list number]].


Each stage gives out a different amount of XP, but generally, Main Stages give an amount of XP equal to their number of moves, Expert Stages give 10 XP, and most Special Stages give 5 XP. Full XP is earned when players defeat their opponent, while a proportion of this is awarded if the player runs out of moves or time, based on the proportion of the opponent's HP that is remaining (this can award full XP even when the player loses if the opposing Pokémon has very little HP remaining). Generally, all Support Pokémon brought to the stage earn an equal amount of XP, but if the stage is cleared, one Pokémon will receive a crown, which doubles the XP gained from that stage. The crown is given to the Support Pokémon whose icons were cleared the most. Icons cleared by [[Skills]] or {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Evolution|Mega Effects}} do not count, but icons at the intersection of a T, L, or +-match are counted twice. If two or more Support Pokémon had an equal number of icons cleared, the crown will be awarded to the one in the leftmost position on the Support list.
Each stage gives out a different amount of experience, but generally, Main Stages give an amount of experience equal to their number of moves, Expert Stages give 10 experience, and most Special Stages give 5 experience. Full experience is earned when players defeat their opponent, while a proportion of this is awarded if the player runs out of moves or time, based on the proportion of the opponent's HP that is remaining (this can award full experience even when the player loses if the opposing Pokémon has very little HP remaining). Generally, all Support Pokémon brought to the stage earn an equal amount of experience, but if the stage is cleared, one Pokémon will receive a crown, which doubles the experience gained from that stage. The crown is given to the Support Pokémon whose icons were cleared the most. Icons cleared by [[Skills]] or [[Mega Effects]] do not count, but icons at the intersection of a T, L, or +-match are counted twice. If two or more Support Pokémon had an equal number of icons cleared, the crown will be awarded to the one in the leftmost position on the Support list.


===Damage===
===Damage===
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* '''{{DL||Effectiveness}}:''' (the combination of different {{DL||type}}s of Pokémon in a battle)
* '''{{DL||Effectiveness}}:''' (the combination of different {{DL||type}}s of Pokémon in a battle)
** {{DL|Damage|Not very effective}}: x0.5
** Not very effective: x0.5
** Normal effectiveness: x1
** Normal effectiveness: x1
** {{DL|Damage|Super effective}}: x2
** Super effective: x2


| style="background:#fff; {{roundybr|5px}}; {{roundytr|5px}}; width:50%; vertical-align: top;" |
| style="background:#fff; {{roundybr|5px}}; {{roundytr|5px}}; width:50%; vertical-align: top;" |
* '''Length of Match:'''
* '''Length of Match:'''
** 1: x0.3
** 2: x0.6
** 3: x1
** 3: x1
** 4: x1.5
** 4: x1.5
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** {{status|Burn}}: damage x1.5 for attacking {{t|Fire}} types
** {{status|Burn}}: damage x1.5 for attacking {{t|Fire}} types
** Spooked: damage x1.5 for attacking {{t|Ghost}} types
** Spooked: damage x1.5 for attacking {{t|Ghost}} types
** {{status|Poisoned}}: damage x1.5 for attacking {{t|Poison}} types
** {{status|Frozen}}: damage x1.2 for attacking {{t|Ice}} types
** {{status|Frozen}}: damage x1.2 for attacking {{t|Ice}} types
** {{status|Asleep}}: damage x1.2 for any attacking Pokémon
** {{status|Asleep}}: damage x1.2 for any attacking Pokémon
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===Disruptions===
===Disruptions===
Disruptions are special icons or effects on tiles found in most {{DL||Stages}} that are usually meant to hinder the player's ability to do damage to the opposing Pokémon. They are most frequently placed on the stage by the opposing Pokémon, but may also be present in a set pattern at the start of the stage or appear randomly as a forced 5th Support icon. There are a number of conditions that may trigger an opposing Pokémon to place disruptions, but the most common one is having the opposing Pokémon's disruption counter reach zero.  
Disruptions are special icons or effects on tiles found in most {{DL||Stages}} that are usually meant to hinder the player's ability to do damage to the opposing Pokémon. They are most frequently placed on the stage by the opposing Pokémon, but may also be present in a set pattern at the start of the stage or appear randomly as a forced 5th Support icon. There are a number of conditions that may trigger an opposing Pokémon to place disruptions, but the most common one is having the opposing Pokémon's disruption counter reach zero.


Disruption counters decrease when moves are made, regardless of whether it is a move-based or time-based stage. Many [[Skill]]s and effects have an effect on the counter. Mind Zap will reset the counter to its initial value, while Prank will randomly change the counter to a number between 1 and its initial value. The counter will not decrease if the opposing Pokémon is {{status|Paralyzed}}, {{status|Asleep}}, {{status|Frozen}}, or stunned (by a Disruption Delay {{DL||Items|item}} or Astonish and similar Skills) when a move is made. The counter will also not decrease if the first match causes a Pokémon to {{DL|Mega Evolution|Mega Evolve}} or activates any Skill that causes any of the previously mentioned status effects, {{status|Burn}}, or Spooked.
Disruption counters decrease when moves are made, regardless of whether it is a move-based or time-based stage. Many [[Skill]]s and effects have an effect on the counter. Mind Zap will reset the counter to its initial value, while Prank will randomly change the counter to a number between 1 and its initial value. The counter will not decrease if the opposing Pokémon is {{status|Paralyzed}}, {{status|Asleep}}, {{status|Frozen}}, or stunned (by a Disruption Delay {{DL||Items|item}} or Astonish and similar Skills) when a move is made. The counter will also not decrease if the first match causes a Pokémon to {{DL|Mega Evolution|Mega Evolve}} or activates any Skill that causes any of the previously mentioned status effects, {{status|Burn}}, or Spooked.


All disruptions can be erased by {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects}}. All disruptions (excluding Non-Support Pokémon) can be removed by the Stabilize(+) and Disrupt Buster [[Skill]]s. Swap(+) Skills can replace disruption icons with {{DL||Support Pokémon}}, though Pokémon within barrier or black-cloud disruptions will still be inside them. Additional disruption removal information is listed in the disruption descriptions below.
All disruptions can be erased by [[Mega Effects]]. All disruptions (excluding Non-Support Pokémon) can be removed by the Stabilize(+) and Disrupt Buster [[Skill]]s. Swap(+) Skills can replace disruption icons with {{DL||Support Pokémon}}, though Pokémon within barrier or black-cloud disruptions will still be inside them. Additional disruption removal information is listed in the disruption descriptions below.


{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
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|- style="background:#fff"
|- style="background:#fff"
| '''Barrier'''
| '''Barrier'''
| A barrier affects an entire tile and prevents the icon (including disruption icons) under it from moving in any way, including falling, as if it was frozen in place. The barrier, but not the icon underneath, will be cleared if a match is made that includes the non-Mega icon under the barrier or the Barrier Bash(+) Skill is activated. Both the barrier and the icon underneath is cleared if the tile is targeted by a {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects|Mega Effect}} (including the icon underneath the barrier being part of a Mega Pokémon match), if the breakable-rock or unbreakable-block disruption underneath it is destroyed through normal means, or if the icon underneath is specifically targeted and erased by a [[Skill]], including Quirky(+), Eject(+), Rock Break(+), and other similar Skills.
| A barrier affects an entire tile and prevents the icon (including disruption icons) under it from moving in any way, including falling, as if it was frozen in place. The barrier, but not the icon underneath, will be cleared if a match is made that includes the non-Mega icon under the barrier or the Barrier Bash(+) Skill is activated. Both the barrier and the icon underneath is cleared if the tile is targeted by a Mega Effect (including the icon underneath the barrier being part of a Mega Pokémon match), if the breakable-rock or unbreakable-block disruption underneath it is destroyed through normal means, or if the icon underneath is specifically targeted and erased by a [[Skill]], including Quirky(+), Eject(+), Rock Break(+), and other similar Skills.
|- style="background:#fff"
|- style="background:#fff"
| '''Non-Support Pokémon'''
| '''Non-Support Pokémon'''
| Any Pokémon icon of a Pokémon that was not selected as a {{DL||Support Pokémon}} for the stage. It acts like any other Pokémon icon, and can be moved freely, perform matches with itself, and activating its [[Skill]]. Can be cleared with the Eject(+) Skill. Like other disruption icons, they can be created by the opposing Pokémon, come in pre-set positions on the board or in the skyfall, or appear randomly as a forced fifth Support Pokémon. If the player has chosen the forced fifth Support Pokémon as one of their standard four Support Pokémon, the forced fifth Support icon will be replaced by the first default Support icon (the icons that appear when Support slots are left empty) for that stage that has not been chosen as a Support Pokémon. This does not happen for Non-Support Pokémon (i.e. Mega Slowbro will always create Slowpoke icons whether the player has chosen it as a Support Pokémon or not). Prior to Version 1.3<small>(3DS)</small> or <small>1.6</small>, Eject(+) would not remove forced fifth Support Pokémon icons.  
| Any Pokémon icon of a Pokémon that was not selected as a {{DL||Support Pokémon}} for the stage. It acts like any other Pokémon icon, and can be moved freely, perform matches with itself, and activating its [[Skill]]. Can be cleared with the Eject(+) Skill. Like other disruption icons, they can be created by the opposing Pokémon, come in pre-set positions on the board or in the skyfall, or appear randomly as a forced fifth Support Pokémon. If the player has chosen the forced fifth Support Pokémon as one of their standard four Support Pokémon, the forced fifth Support icon will be replaced by the first default Support icon (the icons that appear when Support slots are left empty) for that stage that has not been chosen as a Support Pokémon. This does not happen for Non-Support Pokémon (i.e. Mega Slowbro will always create Slowpoke icons whether the player has chosen it as a Support Pokémon or not). Prior to [[Pokémon Shuffle/Version history#Version 1.3.x|Version 1.3]]<small>(3DS)</small> or <small>[[Pokémon Shuffle/Version history#Version 1.6.x|1.6]]</small>, Eject(+) would not remove forced fifth Support Pokémon icons.
|- style="background:#fff"
|- style="background:#fff"
| '''Coin'''
| '''Coin'''
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|- style="background:#fff"
|- style="background:#fff"
| '''Unbreakable-block'''
| '''Unbreakable-block'''
| An icon represented by a square gray metal block that falls but cannot be actively moved by the player. Can be cleared by making 5 moves after it appears on the field, using the Block Smash(+) [[Skill]], or {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects}}.
| An icon represented by a square gray metal block that falls but cannot be actively moved by the player. Can be cleared by making 5 moves after it appears on the field, using the Block Smash(+) [[Skill]], or Mega Effects.
|- style="background:#fff"
|- style="background:#fff"
| '''Breakable-rock'''
| '''Breakable-rock'''
| An icon represented by a square brown rock that falls but cannot be actively moved by the player. Can be cleared by making a match in any square adjacent to it (but not diagonally), using the Rock Break(+) [[Skill]], or {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects}}. It is unaffected if a match removes an adjacent barrier disruption, but is destroyed if an adjoining unbreakable-block disruption breaks from five moves having been made.
| An icon represented by a square brown rock that falls but cannot be actively moved by the player. Can be cleared by making a match in any square adjacent to it (but not diagonally), using the Rock Break(+) [[Skill]], or Mega Effects. It is unaffected if a match removes an adjacent barrier disruption, but is destroyed if an adjoining unbreakable-block disruption breaks from five moves having been made.
|-
|-
| style="background:#fff; {{roundybl|5px}}" | '''Black-cloud'''
| style="background:#fff; {{roundybl|5px}}" | '''Black-cloud'''
| style="background:#fff; {{roundybr|5px}}" | A black cloud that affects an entire tile, obscuring the visibility of whatever icon, if any, is underneath. Icons underneath one behave normally, and can still be moved or be part of a match. It can be cleared by Cloud Clear(+) or any [[Skill]] or {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effect}} that erases an icon below the black-cloud disruption, including Quirky(+), Block Smash(+) and other similar [[Skill]]s. It is immune to Mega Effects if there is no icon under it when the effect activates and targets the square it is in. Since it is a tile-based disruption, it can be present on the same tile as any other type of disruption.
| style="background:#fff; {{roundybr|5px}}" | A black cloud that affects an entire tile, obscuring the visibility of whatever icon, if any, is underneath. Icons underneath one behave normally, and can still be moved or be part of a match. It can be cleared by Cloud Clear(+) or any [[Skill]] or Mega Effect that erases an icon below the black-cloud disruption, including Quirky(+), Block Smash(+) and other similar [[Skill]]s. It is immune to Mega Effects if there is no icon under it when the effect activates and targets the square it is in. Since it is a tile-based disruption, it can be present on the same tile as any other type of disruption.
|}
|}


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===Mega Evolution===
===Mega Evolution===
{{main|List of Pokémon by Pokémon Shuffle list number#Mega Evolution|List of Pokémon by Pokémon Shuffle list number → Mega Evolution}}
{{main|List of Pokémon by Pokémon Shuffle list number#Mega Evolution|List of Pokémon by Pokémon Shuffle list number → Mega Evolution}}
[[Mega Stone]]s are given out throughout the game, typically awarded when players defeat the corresponding Mega Pokémon used by a {{pkmn|Trainer}}, through {{DL||Mission Cards|Mission Card}} rewards, or as prizes on [[Special Stages]]. When players {{DL||Catching Pokémon|capture}} the corresponding Pokémon (always on a different stage from the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the leftmost Support position when setting up for a battle. {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Evolution}} is activated by matching a minimum number of the Mega Evolving Pokémon's icons. Each matched icon slightly increases the Mega Gauge, found to the left of the Puzzle Area (above on Mobile). Pokémon of the same {{DL||type}} that have the Mega Boost(+) [[Skill]] can also fill the Mega Gauge. Once the Mega Gauge is full, the Pokémon will Mega Evolve. While Mega Evolved, the Pokémon's regular [[Skill]] is replaced by a {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects|Mega Effect}} that activates whenever it is matched. In time-limited stages, the clock stops while the Mega Evolution occurs, and in move-based stages, if the first match of a turn triggers the Mega Evolution, any disruptions or related effects (like the sleep timer) are delayed one turn. Pokémon with Mega Stones that are in the second, third, or fourth Support positions do not Mega Evolve.
[[Mega Stone]]s are given out throughout the game, typically awarded when players defeat the corresponding Mega Pokémon used by a {{pkmn|Trainer}}, through {{DL||Mission Card}} rewards, or as prizes on [[Special Stages]]. When players {{DL||Catching Pokémon|capture}} the corresponding Pokémon (always on a different stage from the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the leftmost Support position when setting up for a battle. {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Evolution}} is activated by matching a minimum number of the Mega Evolving Pokémon's icons. Each matched icon slightly increases the Mega Gauge, found to the left of the Puzzle Area (above on Mobile). Pokémon of the same {{DL||type}} that have the Mega Boost(+) [[Skill]] can also fill the Mega Gauge. Once the Mega Gauge is full, the Pokémon will Mega Evolve. While Mega Evolved, the Pokémon's regular [[Skill]] is replaced by a Mega Effect that activates whenever it is matched. In time-limited stages, the clock stops while the Mega Evolution occurs, and in move-based stages, if the first match of a turn triggers the Mega Evolution, any disruptions or related effects (like the sleep timer) are delayed one turn. Pokémon with Mega Stones that are in the second, third, or fourth Support positions do not Mega Evolve.


{{DL||Disruptions}} can be erased if they are targeted by a {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects|Mega Effect}}. If the Mega Effect erases icons, each icon erased increases the amount of {{DL||damage}} inflicted by the match.
{{DL||Disruptions}} can be erased if they are targeted by a Mega Effect. If the Mega Effect erases icons, each icon erased increases the amount of {{DL||damage}} inflicted by the match.


===Ranks===
===Ranks===
When a stage is completed, a Rank (C, B, A, or S) is given based on the number of moves or amount of time left at the end of the stage. The highest rank ever earned on a particular stage is displayed in the overworld, next to the stage. On certain types of [[Special Stages]], ranks are not be given or displayed in the overworld, usually because the stage played may constantly change or a different ranking system is in place.  
When a stage is completed, a Rank (C, B, A, or S) is given based on the number of moves or amount of time left at the end of the stage. The highest rank ever earned on a particular stage is displayed in the overworld, next to the stage. On certain types of [[Special Stages]], ranks are not given or displayed in the overworld, usually because the stage played may constantly change or a different ranking system is in place.


* For most Main Stages and Expert Stages, if the number of moves or amount of time remaining upon competition of the stage is greater than or equal to half the total number/amount of moves/time available (rounded down), an "S-rank" is achieved. All "Puzzle" Main Stages (which usually only have a single solution) will always give an S-Rank upon completion.  
* For most Main Stages and Expert Stages, if the number of moves or amount of time remaining upon competition of the stage is greater than or equal to half the total number/amount of moves/time available (rounded down), an "S-rank" is achieved. All "Puzzle" Main Stages (which usually only have a single solution) will always give an S-Rank upon completion.
* While a "Moves +5" or "Time +10" {{DL||Items|item}} does not affect {{DL||Catching Pokémon|catch}} rate percentages, it ''does'' affect Rank.
* While a "Moves +5" or "Time +10" {{DL||Items|item}} does not affect {{DL||Catching Pokémon|catch}} rate percentages, it ''does'' affect Rank.
* S-Rank requirements for Special Stages tend to vary greatly based on the specific stage.
* S-Rank requirements for Special Stages tend to vary greatly based on the specific stage.
Line 181: Line 183:


===Support Pokémon===
===Support Pokémon===
Captured Pokémon that are chosen to be taken into a battle against opposing Pokémon are referred to as Support Pokémon. Only the Pokémon placed in the first, or leftmost, Support position in the selection menu will be able to {{DL||Mega Evolution|Mega Evolve}}. Most stages allow players to choose up to four different Support Pokémon, but in {{DL||3-Pokémon Stages}}, only three may be chosen. Each stage has four default icons that are used in place of Support Pokémon if the player owns fewer than four Pokémon, or chooses to bring three or fewer Support Pokémon into a stage. Some stages have additional forced Support icons found within the stage. If one of the chosen Support Pokémon is the same as a forced Support Pokémon, the first Pokémon from the stage's default Pokémon list that isn't one of the chosen Support Pokémon is used instead. If a "Complexity -1" {{DL||Items|item}} is used, the Pokémon that is in the right-most Support Slot (or would fill in the case of defaults), or the last forced Support Slot, is completely removed from the Puzzle Area (excluding those placed as disruptions).  
Captured Pokémon that are chosen to be taken into a battle against opposing Pokémon are referred to as Support Pokémon. Only the Pokémon placed in the first, or leftmost, Support position in the selection menu will be able to {{DL||Mega Evolution|Mega Evolve}}. Most stages allow players to choose up to four different Support Pokémon, but in {{DL||3-Pokémon Stages}}, only three may be chosen.
 
Each stage has four default icons that are used in place of Support Pokémon if the player owns fewer than four Pokémon, or chooses to bring three or fewer Support Pokémon into a stage. Some stages have additional forced Support icons found within the stage. If one of the chosen Support Pokémon is the same as a forced Support Pokémon, the first Pokémon from the stage's default Pokémon list that isn't one of the chosen Support Pokémon is used instead. If a "Complexity -1" {{DL||Items|item}} is used, the Pokémon that is in the right-most Support Slot (or would fill in the case of defaults), or the last forced Support Slot, is completely removed from the Puzzle Area (excluding those placed as disruptions).
 
For most stages, the default Support Pokémon are {{p|Pidgey}}, {{p|Happiny}}, {{p|Azurill}} and {{p|Pichu}} in that order.


====Optimize====
====Optimize====
Line 581: Line 587:
====Immunity====
====Immunity====
Some types are not affected by several status conditions:
Some types are not affected by several status conditions:
*Asleep (Caused by Sleep Charm): Dark, Dragon, Fighting, Ghost, Grass, Ice, Rock, Steel
*{{status|Asleep}} (Caused by Nap Time or Sleep Charm): Dark, Dragon, Fighting, Ghost, Grass, Ice, Rock, Steel
*Burned (Caused by Burn): Dragon, Fire, Ghost, Ground, Poison, Rock, Water
*{{status|Burned}} (Caused by Burn): Dragon, Fire, Ghost, Ground, Poison, Rock, Water
*Frozen (Caused by Freeze): Electric, Fairy, Fighting, Fire, Ghost, Ice, Poison, Psychic, Steel
*{{status|Frozen}} (Caused by Freeze or Freeze+): Electric, Fairy, Fighting, Fire, Ghost, Ice, Poison, Psychic, Steel
*Paralyzed (Caused by Paralyze, Quake or Shock Attack): Dragon, Electric, Fairy, Flying, Ghost, Poison, Psychic, Steel
*{{status|Paralyzed}} (Caused by Dragon Shriek, Lightning, Paralyze, Quake, or Shock Attack): Dragon, Electric, Fairy, Flying, Ghost, Poison, Psychic, Steel
*Poisoned (Caused by Poison): Ghost, Ground, Poison, Rock, Steel
*{{status|Poisoned}} (Caused by Poison): Ghost, Ground, Poison, Rock, Steel
*Spooked (Caused by Spookify): Bug, Dark, Dragon, Fighting, Grass, Ground, Ice, Poison, Rock, Steel
*{{status|Spooked}} (Caused by Spookify or Spookify+): Bug, Dark, Dragon, Fighting, Grass, Ground, Ice, Poison, Rock, Steel


===3-Pokémon Stages===
===3-Pokémon Stages===
Line 592: Line 598:


==Check in==
==Check in==
{{incomplete|section|Not checking in for a long period of time will allegedly increase the Check In bonus (maybe after a certain update). Confirmation/details needed.}}
{{incomplete|section|Not checking in for a long period of time will allegedly increase the check in bonus (maybe after a certain update). Confirmation/details needed.}}
Nintendo 3DS players can use the "Check in" function once per day (server days end at 6:00 AM {{wp|UTC}} the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants 500 Coins, but will instead grant 1000 Coins every 10 times players Check in. Checking more than once in a 24-hour period does not contribute toward 1000 Coin rewards.
Nintendo 3DS players can use the "check in" function once per day (server days end at 6:00 AM {{wp|UTC}} the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants 500 Coins, but will instead grant 1000 Coins every 10 times players check in. Checking more than once in a 24-hour period does not contribute toward 1000 Coin rewards.
 
Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a major patch that players do not install, players cannot check in. If a patch is released part way through the day and the check in function has already been used, the patch can still be downloaded on that day by checking-in again.
 
Checking in also synchronizes the system's copy of {{wp|UTC}} time with the server, regulating when [[Special Stages]] appear. If the system time is changed, players must check in again to regain access to any active Special Stages they have, thereby resyncing with the server. Special Stages that do not begin on the day a new version is released can be accessed even if players have not checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had checked in on or after the release time).
 
{{DL||Pokémon Shuffle Mobile}} does not have the "check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires an Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading.
 
Starting in January 2018, the rewards for check in were expanded to include Hearts, Items, and Enhancements. Different rewards are given for each time players check in for up to 15 times, after which the rewards will cycle back to those of the first time. The rewards of 500 and 1000 coins are still present, but operate independently of this reward cycle.
 
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Day
! style="background:#{{beauty color light}}; {{roundytr|5px}}" colspan="2" | Reward
|- style="background:#fff"
| 1
|[[File:Heart Shuffle.png|32px]]
| 5 Hearts
|- style="background:#fff"
| 2
|[[File:Moves Plus 5.png|32px]]
| Moves + 5
|- style="background:#fff"
| 3
|[[File:Exp Booster S.png|32px]]
| Exp Booster S
|- style="background:#fff"
| 4
|[[File:Heart Shuffle.png|32px]]
| 5 Hearts
|- style="background:#fff"
| 5
|[[File:Skill Booster SML.png|32px]]
| Skill Booster S
|- style="background:#fff"
| 6
|[[File:Mega Start.png|32px]]
| Mega Start
|- style="background:#fff"
| 7
|[[File:Heart Shuffle.png|32px]]
| 5 Hearts
|- style="background:#fff"
| 8
|[[File:Disruption Delay.png|32px]]
| Disruption Delay
|- style="background:#fff"
| 9
|[[File:Exp Booster M.png|32px]]
| Exp Booster M
|- style="background:#fff"
| 10
|[[File:Raise Max Level.png|32px]]
| Raise Max Level
|- style="background:#fff"
| 11
|[[File:Heart Shuffle.png|32px]]
| 5 Hearts
|- style="background:#fff"
| 12
|[[File:Exp Booster L.png|32px]]
| Exp Booster L
|- style="background:#fff"
| 13
|[[File:Time Plus 10.png|32px]]
| Time +10
|- style="background:#fff"
| 14
|[[File:Heart Shuffle.png|32px]]
| 10 Hearts
|- style="background:#fff"
| style="{{roundybl|5px}}" | 15
|[[File:Jewel Shuffle.png|32px]]
| style="{{roundybr|5px}}" | Jewel
|}
 
===Celebration Challenge===
The Celebration Challenge is an event that began in August 2017 and concluded in February 2018. In it, players are given rewards if they check in on enough days during a given month. The rewards are distributed near the beginning of the following month.
 
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Period
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Rewards
|- style="background:#fff"
|August 8, 2017<br>to September 1, 2017
|5 days or more: 5 Hearts<br>10 days or more: 5 Hearts, {{ShImg|025BeachWalk}}Pikachu (Celebration)<br>15 days or more: 5 Hearts, {{ShImg|025BeachWalk}}Pikachu (Celebration), 1 Mega Speedup
|- style="background:#fff"
|September 1, 2017<br>to October 1, 2017
|5 days or more: 5 Hearts<br>10 days or more: 5 Hearts, {{ShImg|025PastryChef}}Pikachu (Celebration)<br>15 days or more: 5 Hearts, {{ShImg|025PastryChef}}Pikachu (Celebration), 1 Mega Speedup
|- style="background:#fff"
| October 1, 2017<br>to November 1, 2017
| 5 days or more: 5 Hearts<br>10 days or more: 5 Hearts, {{ShImg|025Artist}}Pikachu (Celebration)<br>15 days or more: 5 Hearts, {{ShImg|025Artist}}Pikachu (Celebration), 1 Mega Speedup
|- style="background:#fff"
| November 1, 2017<br>to December 1, 2017
| 5 days or more: 5 Hearts<br>10 days or more: 5 Hearts, {{ShImg|025MushroomHarvest}}Pikachu (Celebration)<br>15 days or more: 5 Hearts, {{ShImg|025MushroomHarvest}}Pikachu (Celebration), 1 Mega Speedup
|- style="background:#fff"
| December 1, 2017<br>to January 1, 2018
| 5 days or more: 5 Hearts<br>10 days or more: 5 Hearts, {{ShImg|025YearsEnd}}Pikachu (Celebration)<br>15 days or more: 5 Hearts, {{ShImg|025YearsEnd}}Pikachu (Celebration), 1 Mega Speedup
|- style="background:#fff"
| style="{{roundybl|5px}}" | January 1, 2018<br>to February 1, 2018
| style="{{roundybr|5px}}" | 5 days or more: 5 Hearts<br>10 days or more: 5 Hearts, {{ShImg|025LionDancer}}Pikachu (Celebration)<br>15 days or more: 5 Hearts, {{ShImg|025LionDancer}}Pikachu (Celebration), 1 Mega Speedup
|}


Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a major patch that players do not install, players cannot Check in. If a patch is released part way through the day and the Check In function has already been used, the patch can still be downloaded on that day by checking-in again.
===Check in ten times!===
"Check in ten times!" is an ongoing event that began in February 2018. Similar to Celebration Challenge, this event offers a Pikachu (Celebration) as a reward for logging in 10 or more times within a month. However, unlike Celebration Challenge no hearts or Mega Speedups are given as rewards, and the Pikachu (Celebration) is awarded immediately upon the tenth check in instead of at the start of the following month.


Checking in also synchronizes the system's copy of {{wp|UTC}} time with the server, regulating when [[Special Stages]] appear. If the system time is changed, players must Check In again to regain access to any active Special Stages they have, thereby resyncing with the server. Special Stages that do not begin on the day a new version is released can be accessed even if players have not Checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had Checked in on or after the release time).
Players who check in 10 times in a month but have already received that month's Pikachu (Celebration) will receive 1 Level Up instead.


{{DL||Pokémon Shuffle Mobile}} does not have the "Check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires a Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading.
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Month
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Rewards
|- style="background:#fff"
|January
|{{ShImg|025LionDancer}}Pikachu (Celebration)
|- style="background:#fff"
|February
|{{ShImg|025Kotatsu}}Pikachu (Celebration)
|- style="background:#fff"
|March
|{{ShImg|025Graduate}}Pikachu (Celebration)
|- style="background:#fff"
|April
|{{ShImg|025Intern}}Pikachu (Celebration)
|- style="background:#fff"
|May
|{{ShImg|025ChildrensDay}}Pikachu (Celebration)
|- style="background:#fff"
|June
|{{ShImg|025RainySeason}}Pikachu (Celebration)
|- style="background:#fff"
|July
|{{ShImg|025SummerFestival}}Pikachu (Celebration)
|- style="background:#fff"
|August
|{{ShImg|025BeachWalk}}Pikachu (Celebration)
|- style="background:#fff"
|September
|{{ShImg|025PastryChef}}Pikachu (Celebration)
|- style="background:#fff"
|October
|{{ShImg|025Artist}}Pikachu (Celebration)
|- style="background:#fff"
|November
|{{ShImg|025MushroomHarvest}}Pikachu (Celebration)
|- style="background:#fff"
| style="{{roundybl|5px}}" |December
| style="{{roundybr|5px}}" |{{ShImg|025YearsEnd}}Pikachu (Celebration)
|}


==Stages==
==Stages==
{{incomplete|section|Details on what allows certain main stages to be skipped.}}
{{incomplete|section|1) Details on what allows certain main stages to be skipped. 2) Is Survival Mode still unlocked after completing the first 150 Main Stages?}}
{| class="roundy" style="background:#{{cute color}}; float: right; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; float: right; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Area
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Area
Line 689: Line 834:
|- style="background:#fff"
|- style="background:#fff"
|[[Prasino Woods]]
|[[Prasino Woods]]
|30
|50
|{{me|Gallade}}
|{{me|Sharpedo}}
|- style="background:#fff"
|[[Zaffiro Coast]]
|50
|[[Shiny Pokémon|Shiny]] {{p|Yveltal}}
|- style="background:#fff"
|[[Marron Trail]]
|50
|[[Primal Reversion|Primal]] {{p|Kyogre}}
|- style="background:#fff"
|- style="background:#fff"
|[[Expert Stages]]
|[[Expert Stages]]
|48
|53
|none
|none
|- style="background:#fff"
|- style="background:#fff"
Line 704: Line 857:
| See Mega Pokémon list above.
| See Mega Pokémon list above.
|-
|-
| colspan="4" style="{{roundybottom|5px}}; background:#{{cute color light}};" | <small>* Prior to version 1.2.0, Sweet Strasse was known as Bonbon Boulevard.</small>
| colspan="4" style="{{roundybottom|5px}}; background:#{{cute color light}};" | <small>* Prior to [[Pokémon Shuffle/Version history#Version 1.2.x|Version 1.2.0]] of the 3DS version, Sweet Strasse was known as Bonbon Boulevard.</small>
|}
|}


As of April 25, 2017, all versions of Pokémon Shuffle include over 600 stages in addition to periodic [[Special Stages]]. Most of the stages give players the chance to {{DL||Catching Pokémon|catch}} a unique Pokémon. New stages are consistently added via updates.
As of February 13, 2018, all versions of Pokémon Shuffle include 700 stages in addition to periodic [[Special Stages]]. Most of the stages give players the chance to {{DL||Catching Pokémon|catch}} a unique Pokémon. New stages are consistently added via updates.


There are 4 groupings of stages in Pokémon Shuffle: Main Stages, Expert Stages, Special Stages, and Survival Mode. Stages typically cost one {{DL||Hearts|Heart}} to play and require players to defeat the opposing Pokémon within a certain number of moves (move-limited stages) or within a certain amount of time (time-limited stages). Initially, the player only has access to Main Stages; most of the other types of stages become available after the tutorial has been completed.  
There are 4 groupings of stages in Pokémon Shuffle: Main Stages, Expert Stages, Special Stages, and Survival Mode. Stages typically cost one {{DL||Hearts|Heart}} to play and require players to defeat the opposing Pokémon within a certain number of moves (move-limited stages) or within a certain amount of time (time-limited stages). Initially, the player only has access to Main Stages; most of the other types of stages become available after the tutorial has been completed.
* Main Stages are composed of 580 move-limited stages subdivided into thematic areas, each with their own music, background graphics, and final battle against a boss, which is usually a [[Trainer]] using a {{DL||Mega Evolution|Mega Evolved}} Pokémon. Stages are revealed sequentially once the previous opposing Pokémon is defeated. Victory against a Mega Evolved Pokémon earns players a [[Mega Stone]] and a {{DL||Jewels|Jewel}} on the 3DS or a Mega Stone and five {{DL||Hearts}} in {{DL||Pokémon Shuffle Mobile}}. The first 11 stages make up the tutorial.
* Main Stages are composed of 700 move-limited stages subdivided into thematic areas, each with their own music, background graphics, and final battle against a boss, which is usually a {{pkmn|Trainer}} using a [[Mega Evolution|Mega Evolved]] Pokémon. Stages are revealed sequentially once the previous opposing Pokémon is defeated. Victory against a Mega Evolved Pokémon earns players a [[Mega Stone]] and a {{DL||Jewels|Jewel}} on the 3DS or a Mega Stone and five {{DL||Hearts}} in {{DL||Pokémon Shuffle Mobile}}. The first 11 stages make up the tutorial. Clearing Main Stage 700 and earning 500 S-Ranks will unlock the more-difficult UX versions of all 700 Main Stages.
* [[Expert Stages]] consist of 48 time-limited stages. As more Pokémon are defeated in Main Stages at {{DL||Ranks|S-rank}}, a sequential list of Expert Stages is revealed at various points. Defeating the same Pokémon at S-rank multiple times or earning S-rank in stages other than Main Stages do not count towards revealing new Expert Stages.
* [[Expert Stages]] consist of 53 time-limited stages. As more Pokémon are defeated in Main Stages at {{DL||Ranks|S-rank}}, a sequential list of Expert Stages is revealed at various points. Defeating the same Pokémon at S-rank multiple times or earning S-rank in stages other than Main Stages do not count towards revealing new Expert Stages.
* [[Special Stages]] consist of a changing set of stages available for limited time periods, and are a mixture of move-limited and time-limited stages. Special Stages are unlocked after completing the tutorial. Special Stages are downloaded during the {{DL||Check in}} process, and can only be played during the limited event period. The exact number of stages varies per week, or sometimes per day. Special Stages are also the only stages that may require {{DL||Coins}} to play instead of {{DL||Hearts}}.
* [[Special Stages]] consist of a changing set of stages available for limited time periods, and are a mixture of move-limited and time-limited stages. Special Stages are unlocked after completing the tutorial. Special Stages are downloaded during the {{DL||check in}} process, and can only be played during the limited event period. The exact number of stages varies per week, or sometimes per day. Special Stages are also the only stages that may require {{DL||Coins}} to play instead of {{DL||Hearts}}.
* [[Survival Mode]] is a series of 50 move-limited stages during which players cannot alter their initial selection of {{DL||Support Pokémon}}. Survival Mode is unlocked after defeating the first 150 Main Stages and progresses through a partially randomized selection of those same first 150 Main Stages. Special rewards are awarded when the player progresses past certain stage milestones. Less valuable rewards are given on subsequent attempts if the player had already reached that milestone before. Starting Survival Mode costs three {{DL||Hearts}}, while individual stages within a challenge have no cost. Players may "Take a Break" and pause their current Survival Mode challenge by creating a temporary save point.
* [[Survival Mode]] is a series of 60 move-limited stages during which players cannot alter their initial selection of {{DL||Support Pokémon}}. Survival Mode is unlocked after defeating the first 150 Main Stages and progresses through a partially randomized selection of the first 300 Main Stages. Special rewards are awarded when the player progresses past certain stage milestones. Less valuable rewards are given on subsequent attempts if the player had already reached that milestone before. Starting Survival Mode costs three {{DL||Hearts}}, while individual stages within a challenge have no cost. Players may "Take a Break" and pause their current Survival Mode challenge by creating a temporary save point.


===Tutorial===
===Tutorial===
Line 723: Line 876:
* Stage 3 ({{p|Squirtle}}) starts directly after completing stage 2. The {{DL||Optimize}} button (which did not appear before) is introduced by Amelia, along with type {{DL||effectiveness}}.
* Stage 3 ({{p|Squirtle}}) starts directly after completing stage 2. The {{DL||Optimize}} button (which did not appear before) is introduced by Amelia, along with type {{DL||effectiveness}}.
* After starting Stage 4 ({{p|Charmander}}), Amelia explains the concept of [[Skill]]s.
* After starting Stage 4 ({{p|Charmander}}), Amelia explains the concept of [[Skill]]s.
* When players try to {{DL||Catching Pokémon|catch}} the {{p|Eevee}} after completing stage 5, the {{ball|Poké}} will always fail. However, Amelia offers the player a free {{DL||Great Balls|Great Ball}}, allowing Eevee to be caught. Afterward, players are given a free {{DL||Jewels|Jewel}} as Amelia explains the function of Jewels. The game then directs players the Jewel purchase menu, encouraging them to purchase 5 {{DL||Hearts}} (6 Hearts in {{DL||Pokémon Shuffle Mobile|Shuffle Mobile}}). However, using the Jewel is not required to continue.
* When players try to {{DL||Catching Pokémon|catch}} the {{p|Eevee}} after completing stage 5, the {{i|Poké Ball}} will always fail. However, Amelia offers the player a free {{DL||Great Balls|Great Ball}}, allowing Eevee to be caught. Afterward, players are given a free {{DL||Jewels|Jewel}} as Amelia explains the function of Jewels. The game then directs players the Jewel purchase menu, encouraging them to purchase 5 {{DL||Hearts}} (6 Hearts in {{DL||Pokémon Shuffle Mobile|Shuffle Mobile}}). However, using the Jewel is not required to continue.
* At the start of Stage 6, Amelia introduces {{DL||disruptions}} as the stage's {{p|Pidgey}} turns one Support Pokémon into a breakable-rock disruption.
* At the start of Stage 6, Amelia introduces {{DL||disruptions}} as the stage's {{p|Pidgey}} turns one Support Pokémon into a breakable-rock disruption.
* Amelia describes what a {{DL||3-Pokémon Stage}} is at the beginning of Stage 8 ({{p|Pichu}}).
* Amelia describes what a {{DL||3-Pokémon Stage}} is at the beginning of Stage 8 ({{p|Pichu}}).
* In Stage 10, the player faces a Trainer with a {{me|Audino}}. Amelia hints that the stage will be different from all the other stages, and encourages players to discover for themselves how {{DL||Mega Evolution}} works in Pokémon Shuffle.
* In Stage 10, the player faces a Trainer with a {{me|Audino}}. Amelia hints that the stage will be different from all the other stages, and encourages players to discover for themselves how {{DL||Mega Evolution}} works in Pokémon Shuffle.
* Upon starting Stage 11 ({{p|Happiny}}), Amelia explains that only Pokémon set in the first (leftmost) slot of the {{DL||Support Pokémon}} can {{DL||Mega Evolution|Mega Evolve}} if players have the corresponding [[Mega Stone]].
* Upon starting Stage 11 ({{p|Happiny}}), Amelia explains that only Pokémon set in the first (leftmost) slot of the {{DL||Support Pokémon}} can {{DL||Mega Evolution|Mega Evolve}} if players have the corresponding [[Mega Stone]].
* Before starting Stage 12 ({{p|Mareep}}), Amelia gives players a free {{DL||Hearts|Heart}} (5 regenerating Hearts in {{DL||Pokémon Shuffle Mobile|Shuffle Mobile}}). She also explains the purpose of the {{DL||Check in}} button that has now appeared (3DS Shuffle only).
* Before starting Stage 12 ({{p|Mareep}}), Amelia gives players a free {{DL||Hearts|Heart}} (5 regenerating Hearts in {{DL||Pokémon Shuffle Mobile|Shuffle Mobile}}). She also explains the purpose of the {{DL||check in}} button that has now appeared (3DS Shuffle only).


==Mission Cards==
==Mission Card==
{{main|Mission Cards}}
{{main|Mission Card}}
Mission Cards are a feature that were added in {{DL||Version 1.3.x|Version 1.3.0}} <small>(3DS)</small> and {{DL||Version 1.6.x|Version 1.6.0}} <small>(Mobile)</small>. Each Mission Card specifies a number of missions, each of which will earn the player a specified amount of Stars for completing it. A mission's requirements must be completed within a single attempt of a stage. Once specified amounts of Stars are earned within the current Mission Card, the player will receive rewards. Only one Mission Card may be active at a time, but different Mission Cards may be swapped to at any time without losing progress on the current one.
Mission Cards are a feature that were added in [[Pokémon Shuffle/Version history#Version 1.3.x|Version 1.3.0]] in the 3DS version and [[Pokémon Shuffle/Version history#Version 1.6.x|Version 1.6.0]] in Pokémon Shuffle Mobile. Each Mission Card specifies a number of missions, each of which will earn the player a specified amount of Stars for completing it. A mission's requirements must be completed within a single attempt of a stage. Once specified amounts of Stars are earned within the current Mission Card, the player will receive rewards. Only one Mission Card may be active at a time, but different Mission Cards may be swapped to at any time without losing progress on the current one.


==Currencies==
==Currencies==
Line 744: Line 897:
In {{DL||Pokémon Shuffle Mobile}}, players may not purchase more than ¥10,000 (or equivalent) per month. This is displayed as purchase points, which start at 1,000 at reset on the first day of each month. In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.
In {{DL||Pokémon Shuffle Mobile}}, players may not purchase more than ¥10,000 (or equivalent) per month. This is displayed as purchase points, which start at 1,000 at reset on the first day of each month. In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.


{|
{| class="roundy" style="display: inline-table; background:#{{cute color}}; border:3px solid #{{cute color light}}"
|- style="vertical-align:top"
|
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ Pokémon Shuffle
|+ Pokémon Shuffle
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
Line 785: Line 935:
| style="background:#fff; {{roundybr|5px}}" | ¥4,800
| style="background:#fff; {{roundybr|5px}}" | ¥4,800
|}
|}
|
 
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="display: inline-table; background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ Pokémon Shuffle Mobile
|+ Pokémon Shuffle Mobile
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
Line 795: Line 945:
! style="background:#{{beauty color light}};" | Japan
! style="background:#{{beauty color light}};" | Japan
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Notes
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Notes
|- style="background:#fff"
|4 (2 + 2)
|24
|
|
|
|¥240
|1-time special offer
|- style="background:#fff"
|8 (4 + 4)
|48
|
|
|
|¥480
|1-time special offer
|- style="background:#fff"
|- style="background:#fff"
|1
|1
Line 835: Line 1,001:
|¥4,800
|¥4,800
|
|
|-
|- style="background:#fff"
|105 (70 + 35)
|840
|
|
|
|¥8,400
|Only available during certain periods
|-
|-
| style="background:#fff; {{roundybl|5px}}" | 118 (80 + 38)
| style="background:#fff; {{roundybl|5px}}" | 118 (80 + 38)
Line 840: Line 1,015:
| style="background:#fff" | $79.99
| style="background:#fff" | $79.99
| style="background:#fff" | €79.99
| style="background:#fff" | €79.99
| style="background:#fff" |  
| style="background:#fff" |
| style="background:#fff" | ¥9,800
| style="background:#fff" | ¥9,800
| style="background:#fff; {{roundybr|5px}}" | Only available during certain periods
| style="background:#fff; {{roundybr|5px}}" | Only available during certain periods
|}
|}
|}


Jewels can be exchanged for either {{DL||Hearts}} or {{DL||Coins}} at the following rates:
Jewels can be exchanged for either {{DL||Hearts}} or {{DL||Coins}} at the following rates:
{|
 
|- style="vertical-align:top"
{| class="roundy" style="display: inline-table; background:#{{cute color}}; border:3px solid #{{cute color light}}"
|
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ Pokémon Shuffle
|+ Pokémon Shuffle
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
Line 872: Line 1,044:
| style="background:#fff; {{roundybr|5px}}" | 48,000 (+33%)
| style="background:#fff; {{roundybr|5px}}" | 48,000 (+33%)
|}
|}
|
 
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="display: inline-table; background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ Pokémon Shuffle Mobile
|+ Pokémon Shuffle Mobile
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
Line 894: Line 1,066:
| style="background:#fff" | 87 (+20%)
| style="background:#fff" | 87 (+20%)
| style="background:#fff; {{roundybr|5px}}" | 58,000 (+20%)
| style="background:#fff; {{roundybr|5px}}" | 58,000 (+20%)
|}
|}
|}


Line 915: Line 1,086:
|}
|}


Starting in Version 1.3<small>3DS</small> or Version 1.6<small>Mobile</small>, players who purchased a minimum amount of Jewels in a given month would receive bonuses for the remainder of that month depending on the number of Jewels bought:
Starting in [[Pokémon Shuffle/Version history#Version 1.3.x|Version 1.3]] in the 3DS version or [[Pokémon Shuffle/Version history#Version 1.6.x|Version 1.6]] in Pokémon Shuffle Mobile, players who purchased a minimum amount of Jewels in a given month would receive bonuses for the remainder of that month depending on the number of Jewels bought:


{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
Line 930: Line 1,101:
===Hearts===
===Hearts===
[[File:Heart Shuffle.png|thumb|100px]]
[[File:Heart Shuffle.png|thumb|100px]]
Players begin the game with five Hearts. Each time most stages are accessed, a Heart is consumed (and will be lost even if play is interrupted, such as by turning off the power); Hearts are replenished over time at the rate of one Heart every thirty minutes. Extra Hearts can be obtained as gifts, rewards for clearing certain stages, in exchange for Jewels, or through certain conditions via {{DL||StreetPass}} or Facebook integration. If the number of Hearts obtained exceed the normal maximum number of regenerating Hearts, no Hearts will regenerate until the total number of remaining Hearts is lower than the normal maximum again. On the 3DS version, these extra hearts are stored separately from the regenerating hearts (as of Version 1.2). The maximum number of regular and extra stored Hearts cannot exceed 99 of each type of Heart.
Players begin the game with five Hearts. Each time most stages are accessed, a Heart is consumed (and will be lost even if play is interrupted, such as by turning off the power); Hearts are replenished over time at the rate of one Heart every thirty minutes. Extra Hearts can be obtained as gifts, rewards for clearing certain stages, in exchange for Jewels, or through certain conditions via {{DL||StreetPass}} or Facebook integration. If the number of Hearts obtained exceed the normal maximum number of regenerating Hearts, no Hearts will regenerate until the total number of remaining Hearts is lower than the normal maximum again. In the 3DS version, these extra hearts are stored separately from the regenerating hearts (as of [[Pokémon Shuffle/Version history#Version 1.2.x|Version 1.2]]). The maximum number of regular and extra stored Hearts cannot exceed 99 of each type of Heart.


===Coins===
===Coins===
Line 1,004: Line 1,175:


===Great Balls===
===Great Balls===
If players fail to {{DL||Catching Pokémon|catch}} a Pokémon with the regular provided {{ball|Poké}}, they can use a {{ball|Great}} to double its catchability percentage rate at a cost of 2500 Coins on the 3DS Shuffle or 3500 Coins in {{DL||Pokémon Shuffle Mobile}}.
If players fail to {{DL||Catching Pokémon|catch}} a Pokémon with the regular provided {{i|Poké Ball}}, they can use a [[Great Ball]] to double its catchability percentage rate at a cost of 2500 Coins on the 3DS Shuffle or 3500 Coins in {{DL||Pokémon Shuffle Mobile}}.


===Special Shop===
===Special Shop===
The Special Shop only opens for limited times and offers special items for the player to buy. During its open times, the Special Shop's campaign is usually divided into consecutive 1-week periods. During each period, only a limited quantity of each item in the Special Shop is available; in the next period, the items are restocked if the player previously bought any.
The Special Shop only opens for limited times and offers special items for the player to buy. During its open times, the Special Shop's campaign is usually divided into consecutive 1-week periods. During each period, only a limited quantity of each item in the Special Shop is available; in the next period, the items are restocked if the player previously bought any.
{| class="roundy" style="text-align:center; background:#{{cute color}}; border:3px solid #{{cute color light}}"
 
As of September 26, 2017, the Special Shop has been made available indefinitely, with restocks occurring every week.
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Open dates
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Open dates
! style="background:#{{beauty color light}}" | Periods
! style="background:#{{beauty color light}}" | Periods
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Item quantity
! style="background:#{{beauty color light}}" | Items available (3DS & Mobile)
! style="background:#{{beauty color light}}" | Items available (Mobile only)
|- style="background:#fff"
| December 22, 2015<br>to January 12, 2016
| class="c" | 3
| Shop was unavailable on 3DS
|
* 1× No Hearts Needed (1 hour)
* 1× Superior Super Catch Time (1 hour)
* 1× 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
|- style="background:#fff"
|- style="background:#fff"
| class="l" | December 22, 2015 to January 12, 2016
| February 16, 2016<br>to March 8, 2016
| 3 (1 week each)
| class="c" | 3
| 1
| Shop was unavailable on 3DS
|
* 3× No Hearts Needed (1 hour)
* 3× Superior Super Catch Time (1 hour)
* 3× 1 Heart Recovered / 15 min. & Heart +6 (12 hours)
|- style="background:#fff"
| April 26, 2016<br>to May 10, 2016
| class="c" | 1
|
* 5× No Hearts Needed (1 hour)
* 5× 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
|
* 5× Superior Super Catch Time (8 hours)
|- style="background:#fff"
|- style="background:#fff"
| class="l" | February 16, 2016 to March 8, 2016
| July 26, 2016<br>to August 16, 2016
| 3 (1 week each)
| class="c" | 3
| 3
|
* 5× No Hearts Needed (1 hour)
* 5× 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
|
* 5× Superior Super Catch Time (1 hour)
* 5× Drop Rate Increase (1 hour)
|- style="background:#fff"
|- style="background:#fff"
| class="l" | April 26, 2016 to May 10, 2016
| September 20, 2016<br>to October 11, 2016
| 1
| class="c" | 3
| 5
|
* 5× No Hearts Needed (30 minutes)
* 5× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
|
* 5× Superior Super Catch Time (8 hours)
* 5× Drop Rate Increase (8 hours)
|- style="background:#fff"
|- style="background:#fff"
| class="l" | July 26, 2016 to August 16, 2016
| December 20, 2016<br>to January 9, 2017
| 3 (1 week each)
| class="c" | 3
| 5
|
* 10× No Hearts Needed (30 minutes)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
|
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
|- style="background:#fff"
|- style="background:#fff"
| class="l" | September 20, 2016 to October 11, 2016
| January 31, 2017<br>to February 28, 2017
| 3 (1 week each)
| class="c" | 4
| 5
|
* 1× No Hearts Needed (15 minutes trial, does not restock)
* 10× No Hearts Needed (30 minutes)
* 3× No Hearts Needed (24 hours)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
|
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
|- style="background:#fff"
|- style="background:#fff"
| class="l" | December 20, 2016 to January 9, 2017
| April 25, 2017<br>to May 16, 2017
| 3 (1 week each)
| class="c" | 3
| 10
|
* 1× No Hearts Needed (15 minutes trial)
* 10× No Hearts Needed (30 minutes)
* 3× No Hearts Needed (24 hours)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
|
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
|- style="background:#fff"
|- style="background:#fff"
| class="l" | January 31, 2017 to February 28, 2017
| July 25, 2017<br>to September 12, 2017
| 4 (1 week each)
| class="c" | 7
| 1 (no hearts needed trial), 3 (no hearts needed 24 hours), 10 (others)
|
* 1× No Hearts Needed (15 minutes trial)
* 10× No Hearts Needed (30 minutes)
* 3× No Hearts Needed (24 hours)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
|
* 10× No Hearts Needed & Drop Rate Increase (45 minutes)
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
|- style="background:#fff"
|- style="background:#fff"
| class="l" style="background:#fff; {{roundybl|5px}}" | April 25, 2017 to May 16, 2017
| style="{{roundybl|5px}}" | September 26, 2017<br>onwards
| style="background:#fff" | 3 (1 week each)
| class="c" | Infinite
| style="background:#fff; {{roundybr|5px}}" | 1 (no hearts needed trial), 3 (no hearts needed 24 hours), 10 (others)
|
* 1× No Hearts Needed (15 minutes trial)
* 10× No Hearts Needed (30 minutes)
* 3× No Hearts Needed (24 hours)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
| style="{{roundybr|5px}}" |
* 10× No Hearts Needed & Drop Rate Increase (45 minutes)
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
|}
|}


When an item is bought from the Special Shop, it activates immediately. While one of these items is active, the player cannot buy other items from the Special Shop.
When an item is bought from the Special Shop, it activates immediately. While one of these items is active, the player cannot buy other items from the Special Shop.


The Drop Rate Increase was not available before the July 2016 Special Shop campaign. Some items have differences in their effects based on the time of each Special Shop release.
Some items have differences in their effects based on the time of each Special Shop release.


{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
Line 1,062: Line 1,301:
|0 Jewels
|0 Jewels
|0 Jewels
|0 Jewels
|The number of Hearts you have will not decrease for 15 minutes upon exchange. Was available from April 25 to May 16, 2017 during the Alola release celebration. One could be obtained for free during each week of the event.
|The number of Hearts you have will not decrease for 15 minutes upon exchange.
|- style="background:#fff"
|- style="background:#fff"
|[[File:No Hearts Needed.png|32px]]
|[[File:No Hearts Needed.png|32px]]
Line 1,069: Line 1,308:
|1 Jewels
|1 Jewels
|1 Jewels
|1 Jewels
|The number of Hearts you have will not decrease for 30 minutes upon exchange. Was available from April 25 to May 16, 2017.
|The number of Hearts you have will not decrease for 30 minutes upon exchange.
|- style="background:#fff"
|[[File:No Hearts Needed.png|32px]]
|'''No Hearts Needed & Drop Rate Increase'''
|
|unavailable on 3DS
|2 Jewels
|For 45 minutes after exchanging, your Hearts will not decrease, and Pokémon in battles will be more likely to drop Skill Boosters, Enhancements, Coins, etc.
|- style="background:#fff"
|- style="background:#fff"
|[[File:No Hearts Needed.png|32px]]
|[[File:No Hearts Needed.png|32px]]
Line 1,083: Line 1,329:
|10 Jewels
|10 Jewels
|10 Jewels
|10 Jewels
|The number of Hearts you have will not decrease for 24 hours upon exchange. Was available from April 25 to May 16, 2017.
|The number of Hearts you have will not decrease for 24 hours upon exchange.
|- style="background:#fff"
|- style="background:#fff"
|[[File:Superior Super Catch Time.png|32px]]
|[[File:Superior Super Catch Time.png|32px]]
|'''Superior Super Catch Time'''
|'''Superior Super Catch Time'''
|ゲットチャンス倍<br>''Get Chance Double''
|ゲットチャンス倍<br>''Get Chance Double''
|unavailable on 3DS
|2 Jewels
|2 Jewels
|2 Jewels
|When you use a Great Ball, the chance of a Super Catch is doubled for 1 hour upon exchange.
|When you use a Great Ball, the chance of a Super Catch is doubled for {{tt|1/24 hours|1 hour during the December 2015 campaign only}} upon exchange.
|- style="background:#fff"
|[[File:Superior Super Catch Time.png|32px]]
|'''Superior Super Catch Time'''
|ゲットチャンス倍<br>''Get Chance Double''
|unavailable on 3DS
|1 Jewel {{tt|*|2 Jewels prior to September 2016}}
|When you use a Great Ball, the chance of a Super Catch is doubled for 8 hours upon exchange.
|- style="background:#fff"
|- style="background:#fff"
|[[File:1 Heart Recovered.png|32px]]
|[[File:1 Heart Recovered.png|32px]]
Line 1,097: Line 1,350:
|1 Jewel
|1 Jewel
|1 Jewel
|1 Jewel
|Hearts replenish every 15 mins for 8 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too! Was available starting April 25, 2017.
|Hearts replenish every 15 mins for 8 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
|- style="background:#fff"
|[[File:1 Heart Recovered.png|32px]]
|'''1 Heart Recovered / 15 min. & Heart +6'''
|ライフ回復15分&ライフ+6<br>''Life Recovery 15 min. & Heart +6''
|2 Jewels
|2 Jewels
|Hearts replenish every 15 mins for 12 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
|- style="background:#fff"
|- style="background:#fff"
|[[File:1 Heart Recovered.png|32px]]
|[[File:1 Heart Recovered.png|32px]]
Line 1,104: Line 1,364:
|2 Jewels
|2 Jewels
|2 Jewels
|2 Jewels
|Hearts replenish every 15 mins for {{tt|24/12 hours|12 during the February 2016 campaign only}}, and the max number of Hearts will be 10. You receive 6 Hearts, too!
|Hearts replenish every 15 mins for 24 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
|- style="background:#fff"
|[[File:Drop Rate Increase.png|32px]]
|'''Drop Rate Increase'''
|ドロップアップ<br>''Drop Up''
|unavailable on 3DS
|2 Jewels
|Items will drop into the puzzle area more often for 1 hour upon exchange. Occurs only in battles against Pokémon you've caught.
|-
|-
| style="background:#fff; {{roundybl|5px}}" |[[File:Drop Rate Increase.png|32px]]
| style="background:#fff; {{roundybl|5px}}" |[[File:Drop Rate Increase.png|32px]]
| style="background:#fff" |'''Drop Rate Increase'''
| style="background:#fff" |'''Drop Rate Increase'''
| style="background:#fff" |ドロップアップ<br>''Drop Up''
| style="background:#fff" |ドロップアップ<br>''Drop Up''
| style="background:#fff" |2 Jewels
| style="background:#fff" |unavailable on 3DS
| style="background:#fff" |2 Jewels
| style="background:#fff" |1 Jewel
| style="background:#fff; {{roundybr|5px}}" |Items will drop into the puzzle area more often for 1 hour upon exchange. Occurs only in battles against Pokémon you've caught.
| style="background:#fff; {{roundybr|5px}}" |Items will drop into the puzzle area more often for 8 hours upon exchange. Occurs only in battles against Pokémon you've caught.
|}
|}


Line 1,124: Line 1,391:
| '''Mega Speedup'''
| '''Mega Speedup'''
| メガスキルアップ<br>''Mega Skills Up''
| メガスキルアップ<br>''Mega Skills Up''
| Use it on a Mega-Evolving Pokémon, and it'll {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Evolution|Mega Evolve}} a little sooner! Specifically, the number of icons of that Pokémon that must be matched is reduced by one per use.  
| Use it on a Mega-Evolving Pokémon, and it'll {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Evolution|Mega Evolve}} a little sooner! Specifically, the number of icons of that Pokémon that must be matched is reduced by one per use.
|- style="background:#fff"
|- style="background:#fff"
| [[File:Raise Max Level.png|32px]]
| [[File:Raise Max Level.png|32px]]
| style="white-space:nowrap" | '''Raise Max Level'''
| style="white-space:nowrap" | '''Raise Max Level'''
| style="white-space:nowrap" | マックスレベルアップ<br>''Max Level Up''
| style="white-space:nowrap" | マックスレベルアップ<br>''Max Level Up''
| Raise a Pokémon's maximum level by one. There are currently a limited number of [[List of Pokémon by Pokémon Shuffle list number|50 Pokémon]] on which you can use this Enhancement. Currently, no Pokémon's maximum level may exceed 15.
| Raise a Pokémon's maximum level by one. There are currently only a limited number of Pokémon on which you can use this Enhancement. Currently, no Pokémon's maximum level may exceed 20.
|- style="background:#fff"
|- style="background:#fff"
| [[File:Level Up.png|32px]]
| [[File:Level Up.png|32px]]
Line 1,174: Line 1,441:


==Passcodes==
==Passcodes==
{{incomplete|section|The passcode entry option was supposedly removed from the mobile version before March 2017. When exactly did this happen?}}
The game includes a Passcode function, where players can enter an 8-digit code that grants a reward in-game. It is similar to the "Receive via code" option of the [[Mystery Gift]] feature found in the [[Generation VI]] [[core series]] Pokémon games.
The game includes a Passcode function, where players can enter an 8-digit code that grants a reward in-game. It is similar to the "Receive via code" option of the [[Mystery Gift]] feature found in the [[Generation VI]] [[core series]] Pokémon games.


===Common codes===
===Common codes===
{|
{| class="roundy" style="display: inline-table; background:#{{cute color}}; border:3px solid #{{cute color light}}"
|- style="vertical-align:top"
|
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ Pokémon Shuffle
|+ Pokémon Shuffle
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Passcode
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Passcode
Line 1,246: Line 1,511:
| January 23 to February 23, 2016
| January 23 to February 23, 2016
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | 20150218  
| style="{{roundybl|5px}}" | 20150218
| 5000 Coins
| 5000 Coins
| style="{{roundybr|5px}}" | February 19 to April 20, 2016
| style="{{roundybr|5px}}" | February 19 to April 20, 2016
|}
|}
|
 
|
{| class="roundy" style="display: inline-table; background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ Pokémon Shuffle Mobile
|+ Pokémon Shuffle Mobile
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Passcode
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Passcode
Line 1,265: Line 1,529:
| style="background:#fff" | 3000 Coins
| style="background:#fff" | 3000 Coins
| style="background:#fff; {{roundybr|5px}}" | January 23 to February 23, 2016
| style="background:#fff; {{roundybr|5px}}" | January 23 to February 23, 2016
|}
|}
|}


Line 1,275: Line 1,538:
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Period
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Period
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [http://www.famitsu.com/news/201503/17074142.html April 2nd and 9th issue of Famitsu magazine]
| style="background:#fff" | [http://www.famitsu.com/news/201503/17074142.html April 2nd and 9th issue of Famitsu magazine]
| style="background:#fff" | 1 Jewel
| style="background:#fff" | 1 Jewel
| style="background:#fff; {{roundybr|5px}}" | March 19 to May 1, 2015
| style="background:#fff" | March 19 to May 1, 2015
|-
| style="background:#fff; {{roundybl|5px}}" | [https://startselect.com/gb-en/search?phrase=Pok%C3%A9mon%20Shuffle Jewel Set DLC purchased from Startselect.com]
| style="background:#fff" | 1, 6, 12 Jewels
| style="background:#fff; {{roundybr|5px}}" | Feb 18, 2018 onward
|}
|}


Line 1,323: Line 1,590:
|}
|}


In {{DL||Pokémon Shuffle Mobile}}, Facebook integration or "Friend Codes" (version 1.6.0 on ) is used instead of StreetPass.
In {{DL||Pokémon Shuffle Mobile}}, Facebook integration or "Friend Codes" ([[Pokémon Shuffle/Version history#Version 1.6.x|Version 1.6.0]] onward) is used instead of StreetPass.
 
In the 3DS version from [[Pokémon Shuffle/Version history#Version 1.4.x|Version 1.4.0]] onward, if a StreetPassed player has not updated to 1.4.0 then they will not be added to the StreetPass List and the pass will not count towards Heart or Jewel rewards. However, the 3DS home menu icon will still display a green dot, and the records tab visible on the world map will still display a blue dot if such a pass is received.


==Version history==
==Version history==
===3DS===
{{main|Pokémon Shuffle/Version history}}
====Version 1.0.x====
For a full history of all content released in Pokémon Shuffle, please see [[Pokémon Shuffle/Version history]].
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}" | Release date
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.0.0
| February 18, 2015
| Initial release
|- style="background:#FFF"
| 1.0.1
| February 18, 2015
| Adds the Special Stages "Launch Special: Meet Mew" (first edition) and "The Daily Pokémon (#1)".
|-
| style="background:#FFF; {{roundybl|5px}}" | 1.0.2
| style="background:#FFF" | February 20, 2015
| style="background:#FFF; {{roundybr|5px}}" | Fixes [[List of glitches in spin-off games#Use any Pokémon glitch|a glitch]] that allowed players to use any Pokémon in the game at any time.
|}
 
====Version 1.1.x====
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}; text-align:center" width="90px" | Release date
! style="background: #{{beauty color light}}; text-align:center; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.1.0
| March 6, 2015
| Prevents exploitation of QR codes to manipulate the game. Removes access to Special Stages.
|- style="background:#FFF"
| 1.1.1
| March 6, 2015
| Restores access to Special Stages.
|- style="background:#FFF"
| 1.1.2
| March 9, 2015
| Adds the "Great Challenge" Special Stage "Kyogre Makes a Splash" and the "Launch Special: Meet Mew" Special Stage "Mew Strikes Again".
|- style="background:#FFF"
| 1.1.3
| March 15, 2015
| Adds the timed Competitive Stage for Mega Lucario.
|- style="background:#FFF"
| 1.1.4
| March 17, 2015
| Fixes a glitch in the Mega Lucario Competitive Stage, which caused a high score of 9,999,999 and rendered contest score submission impossible.
|- style="background:#FFF"
| 1.1.5
| March 23, 2015
| Adds Main Stages 151-165, the "Great Challenge" Special Stage "Keldeo Rears Its Head", and the Special Stage "The Daily Pokémon (#2)". Also awards the Lucarionites and consolation prize Jewels from the competition.
|- style="background:#FFF"
| 1.1.6
| March 27, 2015
| Awards 1 Jewel to each Lucarionite winners. (The Jewel was advertised as being given to all participants in the competition, but technical limitations meant only non-placing players were awarded a Jewel.)
|- style="background:#FFF"
| 1.1.7
| March 30, 2015
| Adds the Great Challenge Special Stage "Rayquaza's Ascension". Resets all ranks on Special Stages, which allows players to get 200 Coins instead of 30 upon the first re-clear of each Special Stage.
|- style="background:#FFF"
| 1.1.8
| April 6, 2015
| Adds the Competitive Stage for Mega Blastoise.
|- style="background:#FFF"
| 1.1.9
| April 13, 2015
| Adds Main Stages 166-180 as well as the "Great Challenge" Special Stage "Groudon Lands at Last". Also awards the Blastoisinites and consolation prize Jewels from the competition.
|- style="background:#FFF"
| 1.1.10
| April 20, 2015
| Adds the "Pokémon Safari" Special Stage (which includes Sharpedo).
|- style="background:#FFF"
| 1.1.11
| April 27, 2015
| Adds the "3.5 Million Celebration" Celebi Special Stage (available immediately), Mega Banette Competitive Stage (available starting May 1), the "The Daily Pokémon (#1)" Special Stage (available starting May 4), "One chance a day!" Pinsir Special Stage (available starting May 7), and compatibility for a code for 5 "Exp. Points x1.5" items (redeemable starting April 30).
|- style="background:#FFF"
| 1.1.12
| May 11, 2015
| Adds Main Stages 181-190 as well as the "Great Challenge" Special Stage "Regirock Rocks the Scene".
|- style="background:#FFF"
| 1.1.13
| May 18, 2015
| Adds the Special Stage "The Daily Pokémon (#3)" as well as the move-limited Mega Lucario Competitive Stage.
|-
| style="background:#fff; {{roundybl|5px}}" | 1.1.14
| style="background:#fff" | May 25, 2015
| style="background:#fff; {{roundybr|5px}}" | Adds the "4 Million Celebration" Shaymin Special Stage. Changes the description of the item "Complexity -1" , and gives all players a free Complexity -1. Also awards the Lucarionites and Jewels from the competition.
|}
 
====Version 1.2.x====
[[File:Shuffle 1-2-1 Heart Display.png|thumb|right|The top screen as shown in Version 1.2.1]]
Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.
 
*Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any. Bonus hearts are capped at 99. Any Hearts players had before the update are now treated as bonus Hearts, and the player's regenerating Hearts start off at 5 after installing the update.
*A candy icon now appears in the top right corner of Mega Effect descriptions, with "0/x" next to it. The value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect and seems to be tied with how long each Pokémon takes to Mega Evolve. Version 1.2.2 reveals this indicates the maximum number of Mega Speedup enhancements that may be used on that Pokémon.
*Levels and experience points are now displayed on the Optimize screen.
*After successfully completing a stage, if players fail to catch a Pokémon with their first Poké Ball (before using a {{DL||Great Balls|Great Ball}}), they have a chance of being offered a "Super Catch Power". This Super Catch Power provides a somewhat random boost on top of the Great Ball's boost (players still uses a Great Ball, and can use the same number of Great Balls as they could without the "Super Catch Power").
*After successfully catching a Pokémon, its {{DL||Attack power, Level, and XP|Attack power}} and Skill are now displayed on the top screen, in the same way as when selecting Pokémon for a stage.
*The Skill "Block Bash" has been renamed "Block Smash", and the "Bonbon Boulevard" area has been renamed "Sweet Strasse".
*If players leave a stage select screen and later returns to it, it will reappear exactly as players left it. Previously, the screen would be focused on the last available stage in that category.
*New mechanics added to detect cheating and remove such entries from Competitive Stages. Such removed entries are given the lowest possible rank. Any cheating player must legitimately beat the score used from cheating to rank in the competition again; this means if players submit a score of 50,000 and is removed, players cannot submit a new score unless they can score 50,001.
*Prevents going to the Home menu by pressing the Home button during timed stages while the timer is running. Previously, this exploit could be used to view the board without a timer in both Expert Stages and Competitive Stages.
 
*Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.
*Fixes a bug which prevented Mewtwo from Mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.
 
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}; text-align:center" width="120px" | Release date
! style="background: #{{beauty color light}}; text-align:center; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.2.0
| May 26, 2015
| As detailed above.
|- style="background:#FFF"
| 1.2.1
| May 26, 2015
| Restores access to Special Stages. "The Daily Pokémon (#3)" notice has its background color changed from green to orange, while the "Competition Now Live" notice now features the Mega Evolved Pokémon in the stage. Adds Victini to the Pokémon List and the "Tons of Exp. Points" Special Stage to the game, along with the data for the Venusaur Competitive Stage. The Shaymin Special Stage "4 Million Celebration" now only gives 1000 Coins upon the first clear, not the first daily clear.
|- style="background:#FFF"
| 1.2.2
| June 8, 2015
| Adds Main Stage path 191-200, Expert Stages 22-24 and the Special Stage "Escalation Battles". Adds access to Mega Speeedup enhancement and gives one to all players for free. Also awards prizes from the competition.
|- style="background:#FFF"
| 1.2.3
| June 15, 2015
| Adds the Dialga Great Challenge stage and the re-release of the Blastoisinite competition.
|- style="background:#FFF"
| 1.2.4
| June 22, 2015
| Adds the Manaphy stage "4.5 Million Celebration" and the second wave of Pokémon Safari (which includes Manectric).
|- style="background:#FFF"
| 1.2.5
| June 29, 2015
| Adds the one-week Manectite competition.
|- style="background:#FFF"
| 1.2.6
| July 6, 2015
| Adds Main Stages 201-210, Tepig stage "Trots onto Stage!", Jirachi stage "One chance a day!" (July 6-10), and the Daily Pokémon (#4). Also adds data for Arceus "Ultra Challenge" stage, playable starting July 11.
|- style="background:#FFF"
| 1.2.7
| July 13, 2015
| Adds the move-limited Mega Lucario Competitive Stage again.
|- style="background:#FFF"
| 1.2.8
| July 20, 2015
| Adds Mega Blaziken Competitive Stage, the Cresselia "Escalation Battle" stage, and the first of four Wobbuffet "Try 'em Items Stage" events. "The Daily Pokémon (#3)" returns, while Lucarionites and Jewels from the competition are awarded. Data for "Hoenn Legends Stage ①" is included, available for play starting July 24.
|- style="background:#FFF"
| 1.2.9
| July 27, 2015
| Adds the second version of the Wobbuffet "Try 'em Items Stage" event. Adds data for "Hoenn Legends Stage ②", made available starting July 31. Also awards prizes from the Mega Blaziken competition.
|- style="background:#FFF"
| 1.2.10
| August 3, 2015
| Adds the third version of Wobbuffet "Try 'em Items Stage" event. Adds the Pignite stage "Blazes onto Stage!" and the third wave of Pokémon Safari (which includes Garchomp) for immediate play, and data for the Mega Garchomp Competitive Stage and "Hoenn Legends Stage ③" to be added on August 7.
|- style="background:#FFF"
| 1.2.11
| August 10, 2015
| Adds the fourth and final version of the Wobbuffet "Try 'em Items Stage" event.
|- style="background:#FFF"
| 1.2.12
| August 17, 2015
| Adds the new [[Albens Town]] area through stage 220 (Vivillon) as well as three new Expert Stages for the [[Swords of Justice]]. Adds Darkrai "Escalation Battle" event. Makes "The Daily Pokémon 1" available for play once again. Adds data for the Mega Venusaur competition, which began on August 24.
|- style="background:#FFF"
| 1.2.13
| August 24, 2015
| Added new passcodes for players to use. Contest became playable from previous update without further checking in. No new stage data.
|- style="background:#FFF"
| 1.2.14
| August 31, 2015
| Adds "Lugia Swoops In!" and "Emboar Roars onto Stage!" events, as well as the Carnivine edition of "Try 'em Items Stage". Makes "Pokémon Safari" (first edition, which includes Sharpedo) playable again in advance of the next competition using one of its' Pokémon.
|- style="background:#FFF"
| 1.2.15
| September 4, 2015
| Adds the data for the Mega Sharpedo event, which became available on September 7.
|- style="background:#FFF"
| 1.2.16
| September 14, 2015
| Adds the "Diancie Is Set to Dazzle!" event, and makes the Regirock event playable again with less HP than its initial run.
|- style="background:#FFF"
| 1.2.17
| September 18, 2015
| Adds Main Stages 221-230, the "Registeel Steals the Show!" event, the Mega Charizard Y competition, and makes the Mew event playable again. Also adds the data for the "Regice Freezes All Foes" event, which became available on September 23.
|- style="background:#FFF"
| 1.2.18
| September 28, 2015
| Adds the Latias "Escalation Battle" event and makes the Keldeo event playable again. Also adds the data for the Pinsir event, which became available on September 29 with more HP than its initial run.
|- style="background:#FFF"
| 1.2.19
| October 5, 2015
| Adds the Mega Absol competition, the "Palkia Appears" event, and makes the Dialga event playable again.
|- style="background:#FFF"
| 1.2.20
| October 12, 2015
| Adds the "Dusknoir Descends!" event and a new Halloween-themed Pokémon Safari (which includes Pokémon such as Crobat, Dusclops, and Gourgeist), and distributes rewards for the Mega Absol competition.
|- style="background:#FFF"
| 1.2.21
| October 19, 2015
| Adds Main Stages 231-240, Expert Stages 28-30, the move-limited re-release of the Mega Banette competition, and makes the Giratina "Escalation Battle" event playable again.
|- style="background:#FFF"
| 1.2.22
| October 26, 2015
| Adds the "Ho-oh Swoops in!" event and makes the Celebi and Lugia events playable again, with Lugia having a longer time limit than its initial run. Also adds the data for the Mega Gardevoir competition and "The Daily Pokémon (#5)", both of which became available on November 2.
|- style="background:#FFF"
| 1.2.23
| November 9, 2015
| Adds Tornadus via the "One chance a day!" stage format with a daily-increasing catch rate, as well as re-releasing the second Pokémon Safari (which includes Manectric). Rayquaza also became available again starting on November 13 (Friday).
|- style="background:#FFF"
| 1.2.24
| November 16, 2015
| Adds ten new stages via the new [[Roseus Center]] area. Also adds the Incredible Item Stage starring Delibird (previously catchable in the main game), an eight day event, as well as running another Mega Manectric competition.
|- style="background:#FFF"
| 1.2.25
| November 24, 2015
| Adds Machamp as a special challenge stage as well as the Latios Escalation Battle. Data for events beginning December 1, 2015 was added for Thundurus' "One chance a day!" format and for a Mega Steelix competition during this update
|- style="background:#FFF"
| 1.2.26
| December 8, 2015
| Adds the Landorus 'One Chance a Day' stage, the Pokémon Safari that includes Garchomp, and repeats of the Dialga and Palkia events. Also adds the data for repeats of the Regirock (Dec 15) and Registeel events(Dec 18) (with a mention of the Regice event), the new Regigigas event (Dec 15), a repeat of the Mega Garchomp competition (Dec 15), and a special move-limited Mewtwo stage where items cost 0 coins, the capture rate is 100%, and Mewtwo has much less HP than its expert stage equivalent (Dec 15).
|- style="background:#FFF"
| 1.2.27
| December 22, 2015
| Adds Main stages 251-260, Expert Stages 31-32, repeats of the Regice and Shaymin events, and the new Keldeo Resolute Forme Escalation Battle. Also adds the data for a new Pokémon Safari that includes Camerupt (Dec 28), the Talonflame event (Dec 28), the Mega Swampert Competition (Jan 5), and a repeat of the Tornadus event (Jan 5). Additionally, introduces a glitch whereby Heracross would take an abnormally large amount of icons to Mega Evolve.
|- style="background:#FFF"
| 1.2.28
| December 22, 2015
| Fixes the Heracross glitch from the previous update.
|- style="background:#FFF"
| 1.2.29
| January 12, 2016
| Adds the Infernape stage, and repeats of the Dusknoir and Arceus stages. Also adds the data for the Mamoswine expert stage with an unlock requirement of 270 S-ranks (which, at the time of the update, was unattainable).
|- style="background:#FFF"
| 1.2.30
| January 19, 2016
| Adds Main Stages 261-300, Expert Stages 33-35, the Zekrom event, and a repeat of the Pokémon Safari that includes Sharpedo. Also adds the data for the new Kyurem Escalation Battle event (Jan 26) and a repeat of the Mega Sharpedo competition (Jan 26).
|- style="background:#FFF"
| style="{{roundybl|5px}}" | 1.2.31
| February 2, 2016
| style="{{roundybr|5px}}" | Adds the Reshiram event and the Shaymin Sky Forme High-Speed Challenge event, as well as repeats of the Thundurus Once a Day and Carnivine Try 'Em Items events. Also adds the data for the Diancie Escalation Battle (Feb 9) and the Mega Abomasnow competition (Feb 9).
|}
 
====Version 1.3.x====
{{outdated}}
Version 1.3.0 was available from the Nintendo eShop on March 23, 2016. This update provides several new features and fixes:
* {{p|Ditto}} no longer works as a wildcard due to competition hacks.
* Challenge cards and Survival Mode added.
* New Pokémon added to the database, such as {{p|Zygarde}} forms, {{p|Hoopa}} and {{p|Volcanion}}.
* New powerups added (Raise Max Level, Level Up, Exp. Booster S, Exp. Booster M, Exp. Booster L, Skill Booster S, Skill Booster M and Skill Booster L).
* Some Pokémon can now be raised up to level 15.
* The [[skill]] Flap now works on all {{DL||type}}s instead of only Ground.
* Pokémon Safari now shows the caught Pokémon.
* Competitions now show the current reward the player will get, as well as the minimum scores for each prize.
* The game congratulates the player for catching every Pokémon in a Safari.
 
'''Aesthetic & UI Changes'''
* Title screen has changed.
* New fonts and borders have been added throughout the game
* Notes for how many Pokémon have been caught in each area
* Recommended level added on some {{DL||Stages}}.
* Amelia's Recommendation added for some stages
* Next Expert Level beyond what the player has unlocked is added, with a note showing how many S Ranks the player has
* In Competitive Stage rankings, in addition to the Top 5, it now lists the various cut-off points for each prize including the current score for it.
* In Pokémon Safari stages, silhouettes and icons are shown of the Pokémon that haven't and have been caught respectively
* Touch a Pokémon on the stage select screen to show its details
* Experience gained value added at the end of each stage.
* Shows type {{DL||effectiveness}} when scrolling through the {{DL||Support Pokémon}} list to select a Support Pokémon.
* Remaining experience to level up listed on Pokémon List
* A blue exclamation mark appears next to stages that have not been played yet.
* Mega Diancie makes a different noise when removing Pokémon.
 
'''Functional Updates'''
* New mode added: Survival Mode
* New mode added: Mission Cards
* New Enhancement Items added: Exp. Booster, Raise Max Level, Level Up
* Multiple Pokémon now able to go beyond Level 10 due to the Raise Max Level item
* Ability to search for Pokémon based on type {{DL||effectiveness}} when selecting {{DL||Support Pokémon}}
* Functionality to allow for the quick travel to the various areas is added.
* SpotPass Functionality added to allow for news on updates to be sent automatically to the 3DS
* If the player has {{DL|Jewels|purchased}} between 5 and 9 Jewels in a month, regenerated hearts can go up to 6 and 600 coins are obtained with each check in. If the player has purchased over 10 Jewels in a month, regenerated hearts can go up to 7 and 700 coins are obtained with each check in. This lasts until the end of the month the Jewels were purchased in.
* Meowth and Victini's stage can be replayed in the same day, at the cost of 1 Jewel.
 
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}; width: 89px;" | Release date
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.3.0
| March 23, 2016
| As detailed above.
|- style="background:#FFF"
| 1.3.1
| March 23, 2016
| Re-added the Noivern & Safari Challenges.
|- style="background:#FFF"
| 1.3.2
| March 23, 2016
| Bug fixes
|- style="background:#FFF"
| 1.3.3
| March 23, 2016
| Fixes bug that caused Mission Card rewards to be doubled.
|- style="background:#FFF"
| 1.3.4
| March 29, 2016
| Added Pikachu (Angry), Zygarde (10% Forme) The Daily Pokémon #2, Lugia, Ho-Oh, Tepig, Kyogre Repeat; nerfed Flap's activation rate.
|- style="background:#FFF"
| 1.3.5
| April 4, 2016
| Bug fixes. On April 5, 2016 Added Mega Sceptile Competitive Emboar, Tornadus and Groudon Repeats.
|- style="background:#FFF"
| 1.3.6
| April 12, 2016
| Added Zygarde (50% Forme) Escalation Battle (which introduced the new "angry" feature) and Landorus (Therian Forme). Fixed Survival Mode bug and Emboar bug.
|- style="background:#FFF"
| 1.3.7
| April 19, 2016
| Mega Blaziken Competitive Stage Repeat, Ash-Greninja High Speed Challenge, Infernape and Keldeo (Original Form) Returns.
|- style="background:#FFF"
| 1.3.8
| April 26, 2016
| New Main and Expert Stages, Daily Pokémon #6, Latios Escalation Battle Repeat, Zygarde (Complete Forme), Azelf, Old Pokémon Safari Returns, Dusknoir Returns, Mew Returns.
|- style="background:#FFF"
| 1.3.9
| May 2, 2016
| Bug fixes. On May 10, 2016 Added Mega Swampert Competitive Stage, Bellossom Appears, Pinsir and Thundurus Returns.
|- style="background:#FFF"
| 1.3.10
| May 17, 2016
| Added Electivire's Great Challenge, Enhancements Updates (Skill Boosters) and Pokémon Safari #7 (Elgyem, Beheeyem, Frillish F, Jellicent F, Drowzee, Hypno and Mesprit);Groudon, Wobbuffet "Try 'em Items Stage" and The Daily Pokémon #4 Repeats. On May 24, 2016 Added Magmortar Great Challenge, Kyogre, Ash-Greninja, and Carnivine Returns.
|- style="background:#FFF"
| 1.3.11
| May 31, 2016
| Mega Abomasnow Competitive Stage Repeat, Victini Tuesday, New Mission Cards, Keldeo (Original Form) and Infernape Returns, and Giratina Escalation Battle Repeat
|- style="background:#FFF"
| 1.3.12
| June 1, 2016
| Fixed a glitch with the Giratina Escalation Battle Levels 51-60. On June 7, 2016 it adds Kingdra Great Challenge; Beedrill High-Speed Challenge, Uxie Great Challenge, Landorous "A Great Chance a Day" and The Daily Pokémon #5 Repeats.
|- style="background:#FFF"
| 1.3.13
| June 14, 2016
| Mega Gardevoir Competitive Stage, Competition Victini, Kabutops, Omastar, and Dialga Return. On June 21, 2016 it adds Shiny Hunt Safari, Landorus (Therian Forme), Tornadus (Incarnate Forme), and Gyarados Return.
|- style="background:#FFF"
| 1.3.14
| June 28, 2016
| Added Mega Gyarados Competitive Stage, Victini, New Mission Cards, Skill Swappers, Additional Max Levels, The Daily Pokémon #1, Special Raikou, Hitmonlee, Ho-Oh, and Enhancement Gifts. On July 5, 2016 it adds Giratina Origin Forme Escalation Battle, Jirachi One Chance a Day (Wed-Fri), Regirock, Regice, Registeel, and Celebi Return.
|- style="background:#FFF"
| 1.3.15
| July 12, 2016
| Hoopa Appears, Azelf and Regigigas Returns, Pokémon Safari #2 (with addition of Winking Pikachu and Raichu), and Mission Card #10. On July 19, 2016 it adds Mega Manectric Competitive Stage Repeat, Rhyperior Appears, Daily Pokémon #2, Landorus (Therian Forme), Palkia, and Bellossom Repeats.
|- style="background:#FFF"
| 1.3.16
| July 26, 2016
| New Main and Expert Stages, Mesprit Safari, Cresselia Escalation, Zygarde 10% Forme, Landorus-I Forme, and Wobbuffet Return, Mega Speedup Changes, Special Shop, and Jewel Set.<br>
On August 2, 2016 it adds Mega Steelix Competitive Stage, Entei Appears, and repeats of Reshiram, Ash-Greninja, and The Daily Pokémon (#3). The XP on Victini's stage was also increased by 25% (to 500 XP).
|- style="background:#FFF"
| 1.3.17
| August 9, 2016
| Meganium Appears, Daily Special Check-In Rewards, and repeats of Mew, Kyogre, Thundurus (Incarnate Forme), Zygarde 50% Escalation Battle, Pokémon Safari #3, and Carnivine events.<br>
On August 16, 2016, adds Typhlosion Appears, Mega Garchomp Competitive Stage, Suicune Appears, and repeats of the Lugia and Daily Pokémon #4 events.
|- style="background:#FFF"
| 1.3.18
| August 18, 2016
| Changed one of the Mega Garchomp {{DL|Special Stages|Competitive Stage}}'s possible prizes from an Exp. Booster S to a Disruption Delay. Also changed one of the Special {{DL||Check in}} rewards from an Exp. Booster S to an Exp. Booster M Enhancement.
|- style="background:#FFF"
| 1.3.19
| August 23, 2016
| White Kyurem Appears {{DL|Special Stages|Great Challenge}} and reruns of Diancie {{DL|Special Stages|Escalation Battle}}, Shaymin (Land Forme), Zekrom, and Zygarde (Complete Forme) Great Challenges.<br>
On August 30, 2016, adds Mega Charizard X {{DL|Special Stages|Competitive Stage}}, Xerneas Appears {{DL|Special Stages|Special Challenge}}, and repeats of the Arceus and Regice Great Challenges, and {{DL|Special Stages|The Daily Pokémon (#5)}} events.
|- style="background:#FFF"
| 1.3.20
| September 6, 2016
| {{DL||Check in}} rewards of two Raise Max Levels and one Skill Swapper {{DL||Enhancements}}. Pikachu Appears (Happy Form) and Hitmonchan Appears {{DL|Special Stages|Great Challenge}}s added and reruns of Dusknoir Appears Great Challange, Shaymin (Sky Forme) Appears {{DL|Special Stages|High-Speed Challenge}}, Head Back into the Safari! - {{DL|Special Stages|Third release}}, and Carnivine Appears / {{DL|Special Stages|Try 'Em Items Stage}}. Added {{DL||Mission Cards}} 11-13.<br>
{{DL||Enhancements|Raise Max Level}} eligibility added to Yveltal, Genesect, Heracross, Glalie, Kangaskhan, Pidgeotto, Pidgeot, Scyther, Rampardos, Dusknoir, Golurk, Kabutops, Onix, Larvitar, Slowpoke, Slowbro, Espurr, Meowstic-Female, Meowstic-Male, Snorunt, Electivire, Emolga, Lopunny, Vivillon, Surskit, Masquerain, Shuckle, and Stunfisk.<br>
{{DL||Enhancements|Skill Swapper}} eligibility added to Zygarde Complete Forme, Yveltal, Dusknoir, Liepard, Aerodactyl, Onix, Audino, Kangaskhan, Lopunny, Slowpoke, Espurr, Meowstic-Female, Meowstic-Male, Vanillite, Stunfisk, Umbreon, Pidgey, Pidgeotto, Scyther, Bulbasaur, Charmander, Squirtle, Surskit, Masquerain, and Snorlax.<br>
On September 13, 2016, adds Mega Alakazam {{DL|Special Stages|Competitive Stage}}, Golem Appears {{DL|Special Stages|Great Challenge}}, and Yveltal Appears {{DL|Special Stages|Special Challenge}} and repeats of {{DL|Special Stages|The Daily Pokémon (#6)}} and Darkrai {{DL|Special Stages|Escalation Battle}} events.
|- style="background:#FFF"
| 1.3.21
| September 20, 2016
| Main Stages 451-470 ([[Graucus Hall]] Area), Expert Stage 44 ([[Expert Stages|EX44]]), Special Shop Now Open! {{DL||Special Shop|through October 11, 2016}}, and A New Pokémon Safari! - {{DL|Special Stages|Eighth release}} and repeats of Dialga Appears {{DL|Special Stages|Great Challenge}}, Beedrill Appears {{DL|Special Stages|High-Speed Challenge}}, Zygarde Appears (Complete Forme) {{DL|Special Stages|Ultra Challenge}}, and Wobbuffet Appears {{DL|Special Stages|Try 'Em Items Stage}}<br>
On October 4, 2016, adds Mega Beedrill {{DL|Special Stages|Competitive Stage}}, Mewtwo Appears and Slaking Appears {{DL|Special Stages|Great Challenge}}s, and a repeat of the Keldeo Appears (Resolute Form) {{DL|Special Stages|Escalation Battle}} event.
|- style="background:#FFF"
| 1.3.22
| October 4, 2016
| New {{DL||Mission Cards}} 14-16 and Feraligatr Appears and Togekiss Appears {{DL|Special Stages|Great Challenge}}s and repeats of Kabutops Appears {{DL|Special Stages|High-Speed Challenge}}, Thundurus (Incarnate Forme) {{DL|Special Stages|A Great Chance a Day!}}, and Bellossom Appears (10/4 to 10/11 only) and Palkia Appears Great Challenges.
|- style="background:#FFF"
| 1.3.23
| October 11, 2016
| On October 11, 2016, adds {{DL|Special Stages|Special Daily Pokémon}}, Mega Pidgeot {{DL|Special Stages|Competitive Stage}}, and Thundurus (Therian Forme) {{DL|Special Stages|High-Speed Challenge}} and repeats of the Electivire Appears and Regirock Appears {{DL|Special Stages|Great Challenge}}s.
|- style="background:#FFF"
| 1.3.24
| October 18, 2016
| Adds Sableye (Costumed) Appears {{DL|Special Stages|Great Challenge}}, Drifblim Appears {{DL|Special Stages|High-Speed Challenge}}, A New Pokémon Safari! - {{DL|Special Stages|Ninth release}}, and repeats of the Hoopa Appears Great Challenge, Landorus (Incarnate Forme) {{DL|Special Stages|A Great Chance a Day!}}, and {{DL|Special Stages|The Daily Pokémon (#3)}}. Also moved the {{DL|Special Stages|Skill Booster S Stage!}} from Thursdays to Sundays and added additional Check in rewards of two Raise Max Levels and one Mega Speedup {{DL||Enhancements}}.<br>
On October 25, 2016, adds Gengar (Costumed) {{DL|Special Stages|A Great Chance a Day!}} and repeats of the Dusknoir Appears Great Challenge, Giratina Altered Forme {{DL|Special Stages|Escalation Battle}}, and Mega Banette {{DL|Special Stages|Competitive Stage}} events.
|- style="background:#FFF"
| 1.3.25
| October 18, 2016
| Fixes a bug that caused Mega Speedups to fail to work on Costumed Mega Sableye.
|- style="background:#FFF"
| 1.3.26
| November 1, 2016
| New Main Stages 471-500 ([[Graucus Hall]] Area), Expert Stage 45 ([[Expert Stages|EX45]]), {{DL|Special Stages|Special Daily Pokémon}}, Hitmontop Appears!, A New Pokémon Safari! - {{DL|Special Stages|First release}}, Manaphy and Machamp Appears! repeats, added additional Check in rewards of two Raise Max Levels and one Skill Swapper {{DL||Enhancements}}.
{{DL||Enhancements|Raise Max Level}} eligibility added or increased for Sharpedo, Mewtwo, Tyrantrum, Espeon, Hawlucha, Sawk, Throh, Machamp, Tyrogue, Lucario, Medicham, Articuno, Glaceon, Zapdos, Mawile, Salamence, Fearow, Staraptor, Azumarill, Togepi, Xerneas, Diancie, Moltres, Emboar, Flareon, Talonflame, Greninja, Keldeo (Ordinary Form).<br>
{{DL||Enhancements|Skill Swapper}} eligibility added to Sharpedo, Mewtwo, Wobbuffet, Espeon, Hawlucha, Sawk, Throh, Machamp, Glaceon, Mawile, Salamence, Azumarill, Sylveon, Togepi, Diancie, Emboar, Infernape, Flareon, Manaphy, Lapras, Feebas, Keldeo (Ordinary Form).
 
On November 8, 2016, it adds Mega Sharpedo Repeat {{DL|Special Stages|Competitive Stage}}, Meloetta (Aria Forme) {{DL|Special Stages|Escalation Battle}}, Medicham Appears {{DL|Special Stages|Great Challenge}} and {{DL|Special Stages|The Daily Pokémon (#6)}} Repeat.
|- style="background:#FFF"
| 1.3.27
|
| Unknown
|- style="background:#FFF"
| 1.3.28
| November 15, 2016
| Adds Articuno Appears {{DL|Special Stages|Special Challenge}}, Head Back into the Safari! {{DL|Special Stages|Second release}}, Carracosta Appears {{DL|Special Stages|Great Challenge}}, Talonflame Appears Repeat {{DL|Special Stages|High-Speed Challenge}}.
 
Also alters the effects of some mega-evolved Pokémon: Mega Diancie deals additional damage when it removes icons covered by barriers, while Mega Tyranitar, Mega Beedrill, and Mega Camerupt no longer delay disruption countdowns when matched after mega-evolving.
 
On November 22, 2016, adds Mega Camerupt {{DL|Special Stages|Competitive Stage}}, Breloom Appears Great Challenge, Keldeo (Ordinary Form) Appears Repeat Great Challenge, Greninja Appears Special Challenge and {{DL|Special Stages|The Daily Pokémon (#1)}} Repeat. From this day, Wobbuffet and Carnivine Try 'Em Items Stages will appear every other week.
 
On November 29, 2016, Zekrom Appears and Typhlosion Appears Repeat Great Challenges, Archeops Appears High-Speed Challenge, Kyurem Repeat {{DL|Special Stages|Escalation Battle}} and Moltres Appears Special Challenge.
|- style="background:#FFF"
| 1.3.29
|
| Unknown
|- style="background:#FFF"
| 1.3.30
| December 6, 2016
| Adds Mega Abomasnow Repeat {{DL|Special Stages|Competitive Stage}}, {{DL|Special Stages|The Daily Pokémon (#2)}} Repeat, Tyrantrum Appears {{DL|Special Stages|Special Challenge}}, Emboar Appears and Infernape Appears (Repeat) {{DL|Special Stages|Great Challenge}}s.
 
On December 13, 2016, it adds Delibird (Hoilday) {{DL|Special Stages|A Great Chance a Day!}}, Kyurem (Black) Appears {{DL|Special Stages|Ultra Challenge}}, Reshiram Appears Repeat Great Challenge, A New Pokemon Safari! {{DL|Special Stages|Tenth release}}.
|- style="background:#FFF"
| 1.3.31
| Dec 20, 2016
| Adds Rayquaza {{DL|Special Stages|Competitive Stage}}, {{DL|Special Stages|The Daily Pokémon (#3)}} Repeat, Jirachi Appears Repeat {{DL|Special Stages|One Chance a Day!}} (on 22 to 26 December), Hoopa Appears Repeat {{DL|Special Stages|Great Challenge}}, Zygarde (Complete) Appears and Arceus Appears Repeat {{DL|Special Stages|Ultra Challenge}}s, added adjustments to Stages 90, 224, 230, 240, 245, 247, 258 and 300. <br/>
Also, the XP on Victini's stage was doubled (to 1000 XP) and on Eevee's stage player will now always get at one Skill Booster M.<br/>
From December 20, 2016 to January 2, 2017, there will be Special Check in rewards. Also players can get Rayquaza as a reward.<br/>
 
On December 27, 2016, it adds Mew {{DL|Special Stages|Escalation Battle}}, Mewtwo Repeat {{DL|Special Stages|Special Challenge}},White Kyurem Repeat {{DL|Special Stages|Ultra Challenge}}, Tornadus (Therian Forme) {{DL|Special Stages|High-Speed Challenge}} and a repeat of first {{DL|Special Stages|Special Daily Pokémon}}.
 
On January 3, 2017, it adds Mega Mewtwo X Competetive Stage, Lugia Swoops In! Repeat High-Speed Challenge, Salamence Appears! Special Challenge and {{DL|Special Stages|The Daily Pokémon (#4)}} Repeat.
 
On January 4, 2017, adds Pinsir Appears Repeat {{DL|Special Stages|One Chance a Day!}}.
|- style="background:#FFF"
| 1.3.32
|
| Unknown
|- style="background:#FFF"
| 1.3.33
|
| Unknown
|- style="background:#FFF"
| 1.3.34
| January 10, 2017
| Adds Cyndaquil (Winking) Appears {{DL|Special Stages|Great Challenge}}, Head Back into the Safari! - {{DL|Special Stages|Fourth release}}, Noivern Appears Repeat {{DL|Special Stages|High-Speed Challenge}}, Kingdra, Feraligatr and Ho-oh Appears Repeat Great Challenges.
 
On January 17, 2017, it adds Adds Houndoom {{DL|Special Stages|Competitive Stage}}, Politoed and Chikorita (Winking) Appears {{DL|Special Stages|Great Challenge}}s, Celebi Repeat {{DL|Special Stages|Escalation Battle}}, Tyranitar Appears Repeat {{DL|Special Stages|Great Challenge}} and {{DL|Special Stages|The Daily Pokémon (#4)}} Repeat.
|- style="background:#FFF"
| 1.3.35
| January 24, 2017
| Adds Totodile (Winking) and Wailord {{DL|Special Stages|Great Challenge}}s, Gyarados, Groudon and Kyogre Repeat {{DL|Special Stages|Great Challenge}}s and Head Back into the Safari! - {{DL|Special Stages|Seventh release}}.
|- style="background:#FFF"
| 1.3.36
| January 31, 2017
| Adds Mega Gyarados Repeat {{DL|Special Stages|Competitive Stage}}, {{DL|Special Stages|The Daily Pokémon (#6)}} Repeat, {{DL|Special Stages|Special Daily Pokémon (Second release)}} Repeat, Latias Repeat {{DL|Special Stages|Escalation Battle}}, Bellossom Appears Repeat {{DL|Special Stages|Great Challenge}} and Virizion Appears {{DL|Special Stages|Special Challenge}}. Added additional Check in rewards of two Raise Max Levels and one Skill Swapper {{DL||Enhancements}} and two jewels in celebration of two years of 3DS version of Pokémon Shuffle.<br/>
{{DL||Enhancements|Raise Max Level}} eligibility added or Sceptile, Virizion, Chesnaught, Tropius, Bellossom, Carnivine, Cobalion, Jirachi, Honedge, Doublade, Aegislash, Klefki, Skarmory, Dialga, Beedrill, Muk, Croagunk, Toxicroak, Trubbish, Nidoran ♀, Nidoran ♂, Gulpin, Seviper, Terrakion, Vanillish, Snorunt, Abomasnow, Avalugg, Kyurem, Swampert, Vaporeon, Palkia, Magikarp, Gyarados, Shiny Gyarados, Pikachu, Pikachu (Angry), Pikachu (Winking), Pikachu (Sleeping), Pikachu (Happy), Pikachu (Spooky), Pikachu (Holiday) and Pikachu (Enamored).<br>
{{DL||Enhancements|Skill Swapper}} eligibility added to Tropius, Carnivine, Registeel, Honedge, Doublade, Steelix, Klefki, Skarmory, Croagunk, Toxicroak, Trubbish, Nidoran ♀, Nidoran ♂, Gulpin, Seviper, Vanillish, Regice, Avalugg, Abomasnow, Vaporeon and Magikarp.<br>
On February 7, 2017, it adds Special Daily Pokemon #3 (which includes winking variants of Audino, Togetic, Carbink, Swirlix, and Slurpuff), Winking Wigglytuff Appears Great Challenge, Once a Day Pikachu (Enamored), as well as repeats of Shaymin Land Forme and Winking Togekiss. Additionally, awards all players with a Mega Speedup to celebrate Valentine's Day.
|- style="background:#FFF"
| 1.3.37
| February 14, 2017
| Adds Mega Gardevoir Repeat {{DL|Special Stages|Competitive Stage}}, {{DL|Special Stages|Special Daily Pokémon (First release)}} Repeat, Pikachu (Smiling) Appears, A new Pokémon Safari! - {{DL|Special Stages|Eleventh release}}, Volcanion {{DL|Special Stages|Escalation Battle}}, Cobalion Appears {{DL|Special Stages|Special Challenge}}. This version adds New Main Stages 531-550 ([[Nacht Carnival]] Area), Expert Stage 47 (EX47). <br>
On February 21, 2017, it adds Mega Shiny Rayquaza {{DL|Special Stages|Competitive Stage}}, Terrakion Appears {{DL|Special Stages|Special Challenge}}, Cradily and Armaldo {{DL|Special Stages|Great Challenge}}s and {{DL|Special Stages|The Daily Pokémon (#1)}} Repeat.
|- style="background:#FFF"
| style="{{roundybl|5px}}"| 1.3.38
| February 28, 2017
|style="{{roundybr|5px}}" | Adds Mesprit Once a Day and Cresselia {{DL|Special Stages|Special Challenge}}, as well as repeats of the Darkrai Escalation Battle, Uxie Great Challenge, Azelf High-Speed Challenge, and {{DL|Special Stages|The Daily Pokémon (#2)}}. <br>
On March 7, 2017, adds the Garchomp safari with Winking Manaphy included, Amoongus Great Challenge, and Greninja {{DL|Special Stages|Special Challenge}}, as well as repeats of the Palkia Great Challenge and {{DL|Special Stages|The Daily Pokémon (#3)}}.
|}
 
====Version 1.4.x====
{{incomplete|section|verify whether event restrictions are placed on players who have not cleared the first 150 main stages}}
Version 1.4.0 became available on the Nintendo eShop on March 8, 2017. This update adds several aesthetic and functional changes, many of which were introduced in Mobile version 1.9.0.
 
'''Aesthetic & UI Changes'''
* 3DS home menu launch screen has changed to include the Alola starters rather than the Kanto starters.
* Title screen has changed to a yellow border rather than a green one, and features the Alola starters rather than the Kanto starters.
* Several Pokemon have had the color and/or size of their icons altered. Affected Pokemon include Charizard, Gengar, Mewtwo, Wobbuffet, Tyranitar, Ho-oh, Gardevoir, Castform, Metagross, Deoxys, Hippopotas, Hippowdon, Vivillon, Hawlucha, Xerneas, Yveltal, and Diancie.
* The previously-unlabeled area that includes stages 500-550 has been named Nacht Carnival.
* If a stage can drop items such as personalized skill boosters, then the stage's world map icon will display a present box. If such a stage's Pokemon has had its skill level increased to maximum and no other drops are available, then the present box will disappear.
* When starting a stage after selecting items to use, there is no longer a confirmation box before the stage begins.
* When sorting Pokemon in the Pokemon List, selecting to sort by Attack Power or Level will automatically sort in descending order rather than the default ascending. Sorting by name or Pokedex number is unchanged, and still defaults to ascending order.
* Tapping a notice or mission card that mentions a particular stage now gives the option to go to that stage.
* After a Pokemon has been captured, Amelia tokens will no longer appear on its world map icon. However, the icons are still visible on the window that appears when the stage is selected.
* When using an enhancement item such as a Mega Speedup on a Pokemon, an option appears to use the same item multiple times in a row. Previously, the item had to be dragged onto the Pokemon once for each usage.
* Difficulty rating for stages is now on a scale of 1-5 rather than 1-10.
* Competitive stages now have a golden laurel background on their world map icon, as opposed to a grassy patch.
* Escalation Battles now display a Pokeball on their world map icon if the Pokemon has been caught. However, the window that appears when selecting the stage still does not display a Pokeball.
* If a Pokemon gains experience after completing a stage, a sound will play during the experience-gain animation after the stage ends. This sound is the same as the one played when skill boosters are used.
* When an EX stage is unlocked, the notification window that appears now shows the name and icon of the Pokemon in that stage.
 
'''Functional Changes'''
* The abilities Mind Zap and Prank can no longer activate if the enemy Pokemon is afflicted by Disruption Delay or has a status effect such as Burn or Sleep.
* If a Streetpassed player has not updated to 1.4.0, then they will not be added to the Streetpass List and the pass will not count towards heart or gem rewards. However, the 3DS home menu icon will still display a green dot, and the records tab visible on the world map will still display a blue dot if such a pass is received.
* Players are gifted with 30 banked hearts and 10,000 coins upon login after updating to 1.4.0.
 
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}; width: 89px;" | Release date
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.4.0
| March 8, 2017
| As detailed above. This also erroneously removes main stages 531-550.
|- style="background:#FFF"
| 1.4.1
| March 8, 2017
| Restores access to special stages and restores main stages 531-550. Also introduces a glitch where the ability Poison Pact would only activate if the foe is poisoned.
|- style="background:#FFF"
| 1.4.2
| March 10, 2017
| Unknown
|- style="background:#FFF"
| 1.4.3
| March 14, 2017
| Adds Pikachu Lugia Costume Once a Day, Pikachu Ho-oh Costume Once a Day, and Chesnaught Special Challenge. Also adds repeats of the Mega Garchomp competition, Giratina Origin Forme Escalation Battle, Dialga Great Challenge, and Daily Pokemon #4. <br>
On March 21, 2017, also adds a new safari including Kimono Boy & Kimono Girl Pikachu, the Hydreigon Special Challenge, as well as repeats of the Reshiram Great Challenge, Black Kyurem Ultra Challenge, and Daily Pokemon #5.
|- style="background:#FFF"
| 1.4.4
| March 15, 2017
| Fixes the Poison Pact glitch. <br>
Additionally, on March 21, 2017, all players who checked in were given 30 banked hearts as compensation for the glitch.
|- style="background:#FFF"
| 1.4.5
| March 28, 2017
| Adds the Meloetta (Aria) competition, Accelgor Great Challenge, Escavalier Great Challenge, the Genesect Special Challenge, Wobbuffet (Female) Try 'Em Items, and repeats of Tornadus Once A Day, Daily Pokemon #2, and Keldeo (Resolute) Escalation Battle. <br>
Adds Raise Max Level functionality to Absol, Ash-Greninja, Blaziken, Combee, Combusken, Corsola, Drilbur, Durant, Excadrill, Gardevoir, Genesect, Granbull, Grovyle, Hippopotas, Hippowdon, Landorus (Incarnate), Marshtomp, Mudkip, Sceptile, Scizor, Slurpuff, Snubbull, Swampert, Swirlix, Thundurus (Incarnate), Togekiss, Togetic, Torchic, Tornadus (Incarnate), Treecko, and Xerneas. <br>
Awards all players 2 Raise Max Levels, and adds special login bonuses through April 17. <br>
On April 4, adds the Meloetta (Pirouette) Ultra Challenge, the Yveltal Special Challenge, repeats of the Houndoom Safari, Thundurus Once A Day, Zekrom Great Challenge, White Kyurem Ultra Challenge, and Noivern High-Speed Challenge.
|- style="background:#FFF"
| 1.4.6
| April 4, 2017
| Adds Skill Swapper functionality to Ash-Greninja, Blaziken, Combusken, Corsola, Drilbur, Durant, Excadrill, Gardevoir, Genesect, Granbull, Grovyle, Heracross, Hippopotas, Hippowdon, Marshtomp, Mudkip, Sceptile, Scizor, Slurpuff, Snubbull, Swampert, Swirlix, Togetic, Torchic, Treecko, and Xerneas. <br>
Decreases the amount of icons needed to mega evolve for Altaria, Ampharos, Blastoise, Charizard (Y), Glalie, Heracross, Kangaskhan, Lopunny, Mawile, Sableye, Slowbro, and Venusaur. <br>
Increases the amount of Mega Speedups usable by Abomasnow, Absol, Aerodactyl, Alakazam, Banette, Blaziken, Charizard (X), Garchomp, Gardevoir, Gyarados, Latias, Latios, Manectric, Medicham, Mewtwo (X), Mewtwo (Y), Sceptile, Scizor, Sharpedo, Slowbro, Steelix, and Swampert. <br>
Increases damage dealt when activating the skills Brute Force, Cross Attack, Dancing Dragons, Final Effort, Ground Forces, Ice Dance, Last-Ditch Effort, L-Boost, Poison Pact, Pummel, Pyre, Steely Resolve, Swarm, and T-Boost. <br>
Decreases the amount of HP in several main stages: 21 (Buneary), 87 (Liepard), 165 (Milotic), 180 (Mega Aerodactyl), 190 (Steelix), 216 (Gothorita), 219 (Spewpa), 220 (Vivillon), 224 (Staraptor), 228 (Gothitelle), 238 (Gardevoir), 242 (Machop), 245 (Luxio), 250 (Roserade), 260 (Deoxys), 300 (Mega Rayquaza), 340 (Golurk), and 350 (Mega Mewtwo X). <br>
Introduces a bug whereby the skill Brute Force would increase the damage of all types' attacks, rather than only types which are Not Very Effective against the current enemy Pokemon. <br>
Changes the name of the skill "+-Boost" to "Cross Attack". <br>
Adds new skills 4 Up, Big Wave, Non Stop+, Quirky++, and Unity Power. <br>
Awards 1 Skill Swapper and 1 Mega Speedup to all players upon login. <br>
The Item Bundle option has been added to EX stages 4-43 and most main stages up to 450 (not including stages 1-11 and some others). This feature allows purchasing all items available on a stage by paying with 1 jewel instead of using coins. Previously, this was exclusive to competitive stages. This will last until May 16, 2017.
|- style="background:#FFF"
| 1.4.7
| April 7, 2017
| "Fixes" the Brute Force glitch by reverting the skill to its state before 1.4.6. This removes the skill's erroneous activation on types other than those Not Very Effective on the enemy, but also reverts the damage boost the skill recieved in 1.4.6. <br>
Additionally, The activation rate of Non Stop+ has been reduced.
|- style="background:#FFF"
| 1.4.8
| April 11, 2017
| Adds repeats of the Mega Houndoom competition, Daily Pokemon #5, Landorus (Incarnate) Once a Day, Diancie Escalation Battle, and the Ash-Greninja High-Speed Challenge. <br>
On April 18, 2017, adds a repeat of the Angry Pikachu safari with Pokeball Vivillon added, as well as repeats of the Talonflame High-Speed Challenge, Zygarde Complete Form Ultra Challenge, Xerneas Special Challenge, and Special Daily Pokemon #1. <br>
On April 19, 2017, adds the Hoopa (Unbound) competition.
|- style="background:#FFF"
| 1.4.9
| April 25, 2017
| Adds main stages 551-580 in the new Prasino Woods area, expert stage 48, Oranguru Try 'Em Items, Daily Pokemon #7, Cosmog Once A Day, Mimikyu Great Challenge, Litten Great Challenge, a new safari featuring Golem Alola Form, and re-adds the special shop. <br>
Also adds the Alolan Meowth coin stage and Magearna exp stage in place of the Meowth and Victini event stages respectively. However, much like its predecessor, Alolan Meowth cannot be caught in this stage. <br>
On May 2, 2017, adds the Incineroar Escalation Battle, Alolan Ninetales Great Challenge, Salazzle High-Speed Challenge, and Passimian Try 'Em Items. Additionally, all players are given an Alolan Vulpix upon check-in (until May 30, 2017).
|- style="background:#FFF"
| 1.4.10
| April 26, 2017
| Corrects the type of Shellos (East Sea) to water instead of ground.
|- style="background:#FFF"
| style="{{roundybl|5px}}"| 1.4.11
| April 27, 2017
|style="{{roundybr|5px}}"| Unknown <br>
On May 1, 2017, all players were given 1 Skill Swapper and 5 Skill Booster M upon check-in as compensation for the Brute Force glitch and the changes made to Non Stop+.
|}
 
===Mobile===
====Version 1.0.x====
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}" | Release date
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.0.0
| August 31, 2015
| Initial release
|- style="background:#FFF"
| 1.0.1
| August 31, 2015
| Adds the Special Stages "Launch Special: Meet Mew" and "The Daily Pokémon (#1)".
|-
| style="background:#FFF; {{roundybl|5px}}" | 1.0.2
| style="background:#FFF" | August 31, 2015
| style="background:#FFF; {{roundybr|5px}}" | Adds the Wobbuffet "Try 'em items" event. Also adds the data for the Kyogre event, which became available on September 4, and the Groudon event, which became available on September 11.
|}
 
====Version 1.1.x====
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}" | Release date
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.1.0
| Unknown
| Unknown
|- style="background:#FFF"
| 1.1.1
| Unknown
| Unknown
|- style="background:#FFF"
| 1.1.2
| September 14, 2015
| Adds "Diancie Is Set to Dazzle!" and "The Daily Pokémon (#2)"
|- style="background:#FFF"
| 1.1.3
| September 18, 2015
| Adds Main Stages 151-165, the Rayquaza event, and the Mega Charizard Y competition. Due to the developers copying stage data from the 3DS version, several stages had their catch rates and/or behavior changed (most notably Stage 37: Meowth), and some {{DL||Stages}} with Mega Evolved Pokémon did not award Mega Stones when cleared.
|- style="background:#FFF"
| 1.1.4
| September 18, 2015
| Fixes the copying issues from 1.1.3, but disables all active passcodes.
|- style="background:#FFF"
| 1.1.5
| September 18, 2015
| Re-adds the passcodes removed by 1.1.4.
|- style="background:#FFF"
| 1.1.6
| September 28, 2015
| Adds the Giratina "Escalation Battle" event, the "Keldeo Rears Its Head" event, extends the Mew event by two weeks, and adds the data for the "Seize Hold of Pinsir" event, which became available on September 29. Also adds the ability to use Mega Speedups, and gives one free Mega Speedup to all players.
|- style="background:#FFF"
| 1.1.7
| October 5, 2015
| Adds the "Dialga Descends" and "Palkia Appears" events, and rewards Charizardite Y after a week's delay to players who qualified for it.
|- style="background:#FFF"
| 1.1.8
| October 12, 2015
| Adds Main Stages 166-180, the Dusknoir event, and a new Halloween-themed Pokémon Safari (which includes Pokémon such as Crobat, Dusclops, and Gourgeist)
|- style="background:#FFF"
| 1.1.9
| October 19, 2015
| Adds the "Regirock Rocks the Scene" event and the Cresselia "Escalation Battle" event.
|- style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | 1.1.10
| style="background:#FFF" | October 26, 2015
| style="background:#FFF; {{roundybr|5px}}" | Adds the Celebi, Ho-oh, and Lugia events. Also adds the data for "The Daily Pokémon (#3)" and the return of the Kyogre event, both of which became available on November 2, as well as the return of the Groudon event, which became available on November 6.
|}
 
====Version 1.2.x====
Version 1.2.0 became available on November 3, 2015. This update makes several graphical and functional changes to the user interface.
 
*A counter has been added to the upper-left corner of the screen while viewing Main or Expert Stages. This counter shows how many Pokémon players have caught out of the amount currently available. For example, at the time of the 1.2.0 update the counter shows x/168 while viewing Main Stages, and x/20 while viewing Expert Stages.
*The Poké Ball and ranking icons that can appear next to a stage have been changed. Rather than appearing as a small icon above the ranking, the Poké Ball has been enlarged and now acts as a backdrop for the ranking.
*A red exclamation point appears next to stages that have not been played yet.
*The option to search for {{DL||Effectiveness|Super Effective Pokémon}} has been added to the search menu's "Type" drop-down menu.
*In the search menu, each skill in the "Skill" drop-down menu now displays a short description of what it does.
*The design for the arrows that indicate Super Effective and Not Very Effective has been changed from three small arrows to a single large arrow.
*After selecting a stage but before selecting "continue", pressing and holding the icon of a Pokémon from the current team will show its full Pokémon List description. This also works in the pause menu during a stage.
 
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}" | Release date
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.2.0
| November 3, 2015
| As described above.
|- style="background:#FFF"
| 1.2.1
| November 3, 2015
| Restores access to Special Stages.
|- style="background:#FFF"
| 1.2.2
| November 9, 2015
| Adds Main Stages 181-190, expert stage 21, the 'One Chance a Day' Tornadus stage, and the Pokémon Safari that includes Manectric. Also adds the data for the Mega Manectric competition (Nov 16), the Delibird 'Incredible Items' escalation battle (Nov 16), and a repeat of the Rayquaza event (Nov 13).
|- style="background:#FFF"
| 1.2.3
| November 16, 2015
| No new stage data added. Activates the Mega Manectric competition and the Incredible Items stage. No other changes known.
|- style="background:#FFF"
| 1.2.4
| November 24, 2015
| Awards all players a free 3500 coins, adds the Machamp challenge stage, the Latias escalation battle, and makes the Keldeo stage playable again for 600 coins per attempt instead of a heart. Also adds the data for the Victini saturday stage, the Mega Lucario Competition (Dec 1), and the Thundurus 'One Chance a Day' stage (Dec 1)
|- style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | 1.2.5
| style="background:#FFF" | December 8, 2015
| style="background:#FFF; {{roundybr|5px}}" | Adds Main Stages 191-200, Expert Stages 22-24, the Landorus 'One Chance a Day' stage, the Pokémon Safari that includes Garchomp, and repeats of the Dialga and Palkia events. Also adds the data for a repeat of the Regirock event (Dec 15), as well as the new Registeel (Dec 18) and Regigigas events (Dec 15) (with a mention of the Regice event), and the Mega Garchomp competition (Dec 15).
|}
 
====Version 1.3.x====
Version 1.3.0 became available on December 9, 2015. This update makes a few graphical changes to the user interface, and features the return of Amelia.
 
*Amelia returns to introduce a new recommended-Pokémon system. Each Pokémon is ranked from zero to three token-like icons (which resemble Amelia's face), based on some unknown criteria related to usefulness. The more icons a Pokémon has, the more the game recommends that players catch and use it. These icons are visible while browsing stages, as well as when players look at Pokémon in the Pokémon List.
*All Main Stage Mega Pokémon stages, all Expert Stages, and several difficult Main Stages now display a "recommended level" when selected. It is suggested that the player's Pokémon be around this level before attempting the corresponding stage. This does not appear on event stages.
*When the game is closed the player's last position is saved, and players are returned to that position upon reopening the game. For example, if players were to close the game while at the Meowth stage, then they would start there upon reopening the game. Prior to this update, players would always start at the furthest Main Stage that they had unlocked.
*The rank symbol appearing after clearing a level flashes continuously.
 
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}" | Release date
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.3.0
| December 9, 2015
| As described above.
|- style="background:#FFF"
| 1.3.1
| December 9, 2015
| Restores access to Special Stages.
|- style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | 1.3.2
| style="background:#FFF" | December 16, 2015
| style="background:#FFF; {{roundybr|5px}}" | Fixes an issue preventing Android devices from logging into facebook, and awards a free Mewtwo to all players.
|}
 
====Version 1.4.x====
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}" | Release date
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.4.0
| December 18, 2015
| Fixes a bug whereby players could sometimes predict what Pokémon would appear next in the Pokémon Safari.
|- style="background:#FFF"
| 1.4.1
| December 18, 2015
| Restores access to Special Stages.
|- style="background:#FFF"
| 1.4.2
| December 22, 2015
| Adds Main Stages 201-260, Expert Stages 25-32 (thus matching the 3DS version in both categories), the Shaymin event, the Regice event, and the Keldeo Resolute Forme Escalation Battle. Also adds the data for the Arceus event (Dec 28), a new Pokémon Safari that includes Camerupt (Dec 28), the new Talonflame event (Dec 28), the Mega Banette competition (Jan 5), and a repeat of the Tornadus event (Jan 5). Mega Swampert's stage data can also be found in the update, however its event description has not been added yet.
Additionally, a new feature called the Special Shop has been added. Here, players can spend jewels to buy temporary power ups, including one that gives infinite hearts for one hour, one that increases the chance of super catch power for one hour, and one that increases the recovery rate of hearts from 30 to every 15 minutes and increases maximum hearts from 5 to 10 for 24 hours.
|- style="background:#FFF"
| 1.4.3
| Unknown
| Unknown
|- style="background:#FFF"
| 1.4.4
| January 12, 2016
| Adds the Infernape event, the Daily Pokémon #4 event, and a repeat of the Dusknoir event. The Special Shop and the bulk rate on 118 Jewels are withdrawn.
|- style="background:#FFF"
| 1.4.5
| January 14, 2016
| Terms and conditions updated.
|- style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | 1.4.6
| style="background:#FFF" | January 19, 2016
| style="background:#FFF; {{roundybr|5px}}" | Adds Main Stages 261-300, Expert Stages 33-35, the Zekrom event, and the Pokémon Safari that includes Sharpedo. Also adds the data for the Mega Sharpedo competition (Jan 26) and the Kyurem Escalation Battle event (Jan 26).
|}
 
====Version 1.5.x====
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}" | Release date
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.5.0
| January 20, 2016
| The user interface has been adjusted to improve the display, and other modifications have been made to the game for a better play experience. Adds French, German, Italian, Spanish, and Korean language support.
|- style="background:#FFF"
| 1.5.1
| January 20, 2016
| Restores access to [[Special Stages]].
|- style="background:#FFF"
| 1.5.2
| February 2, 2016
| Adds the {{DL|Special Stages|Carnivine|Carnivine Try 'Em Items}} event, the {{DL|Special Stages|Great Challenge|Reshiram Great Challenge}} event, the {{DL|Special Stages|High-Speed Challenge|Shaymin Sky Forme High-Speed Challenge}}, and the repeat {{DL|Special Stages|One Great Chance a Day!|Thundurus Once a Day}} event. Also adds the data for the {{DL|Special Stages|Escalation Battle|Diancie Escalation Battle}} (Feb 9) and the {{DL|Special Stages|Timed events|Mega Blastoise Timed competition}} (Feb 9).
|- style="background:#FFF"
| 1.5.3
| February 16, 2016
| Adds Main stages 301-350, [[Expert Stages]] 36-38, the {{DL|Special Stages|High-Speed Challenge|Beedrill High-Speed Challenge}} (ending Mar 1), the repeat {{DL|Special Stages|Launch Special: Meet Mew|Mew Challenge}} (ending Mar 8) celebrating 20 years since the original {{game|Red and Blue|s}} release, the repeat {{DL|Special Stages|One Chance a Day!|Pinsir One Chance a Day!}} (ending Feb 20), a new {{DL|Special Stages|Third release 2|Pokémon Safari}} (ending Mar 1) the Mega Venusaur Timed Competition (from Feb 23 to Mar 1), the Gyarados Great Challenge (from Feb 23 to Mar 1), and a free {{DL|Jewels|Jewel}}. The Special Shop and bulk rate on 118 Jewels are reintroduced.
|- style="background:#FFF"
| 1.5.4
| February 17, 2016
| Fixes a bug.
|- style="background:#FFF"
| 1.5.5
| February 19, 2016
| Unknown.
|- style="background:#FFF"
| 1.5.6
| March 1, 2016
| Adds the Kabutops High-Speed Challenge, Darkrai Escalation Battle, and The Daily Pokémon #5 (Dunsparce, Qwilfish, Durant, Heatmor, and Maractus); reintroduces the Machamp Great Challenge. Starting 8 March, adds the Omastar Great Challenge, reintroduces the Mega Charizard Y timed competition, and withdraws the Special Shop and bulk rate on 118 Jewels.
|- style="background:#FFF"
| 1.5.7
| March 15, 2016
| Noivern Appears, Landorus (Incarnate Forme) Appears!, New Pokémon Safari (Houndour, Houndoom, Pineco, Forretress, Hoothoot, Noctowl and Noibat) and The Daily Pokémon #1 Repeat.
|- style="background:#FFF"
| 1.5.8
| March 29, 2016
| Adds the Tepig Evolution Challenge, 10% Forme Zygarde Great Challenge, and a new spring-themed Pokémon Safari (Deerling Spring, Sawsbuck Spring, Cleffa, Clefairy, Clefable and Pikachu in angry form); reintroduces The Daily Pokémon #2 and Kyogre Great Challenge.
|- style="background:#FFF"
| 1.5.9
| March 30, 2016
| Fixes a bug, when playing Main and Expert stages. On April  5, 2016 Added Mega Sceptile Competitive Stage, Emboar Appears, Tornadus (Incarnate Forme) and Groudon Return, Victini Saturday.
|- style="background:#FFF"
| 1.5.10
| April 12, 2016
| Added Landorus (Therian Forme), Zygarde 50% Escalation Battle, Manaphy for the first time, Groudon Repeat, The Daily Pokémon #3 Repeat.
|- style="background:#FFF"
| 1.5.11
| April 12, 2016
| Fixes a bug.
|- style="background:#FFF"
| 1.5.12
| April 12, 2016
| Unknown. On April 19, 2016 Added Mega Blaziken Competitive Stage, Ash-Greninja High Speed Challenge, Infernape and Keldeo (Original Form) Returns.
|- style="background:#FFF"
| style="{{roundybl|5px}}" | 1.5.13
| April 26, 2016
| style="{{roundybr|5px}}" | Added Special Shop, New Main stages 351-400, New [[Expert Stages]] 39-41, The Daily Pokémon #6 (Tyrogue, Castform, Lunatone, Solrock, Mantyke), Perfect Zygarde, Azelf, Latios Escalataion Battle, Mew Repeat, Dusknoir Repeat, Spooky Safari Repeat.
|}
 
====Version 1.6.x====
Version 1.6.0 became available on April 26, 2016. This update introduces new features, that were in version 1.3.0 in the 3DS version.


'''Changes'''
==Trivia==
* Mission Cards that give rewards for clearing stages with certain conditions. These rewards even included Mega Stones that formerly had limited availability like the Lucarionite.
* Pokémon Shuffle Mobile was discontinued in Vietnam on January 31, 2020.<ref>[https://vn.portal-pokemon.com/apps/pokemon_shuffle.html Pokémon Shuffle mobile" sẽ ngưng hoạt động tại Việt Nam từ thứ sáu 31/01/2020 | Ứng dụng | The official Pokémon Website in Vietnam] <small>(Vietnamese)</small></ref>
* [[Survival Mode]] added.
* In July 2018, the last Pokémon, Marshadow, was released. Genius Sonority has no plans to add more content.
* New powerups added (Raise Max Level, Level Up, Exp. Booster S, Exp. Booster M, Exp. Booster L, Skill Booster S, Skill Booster M and Skill Booster L).
* New Pokémon and special skills!
* Functionality to allow for quick travel to the various areas is added.
* The friend system is also compatibile with non-facebook users with the use of codes. Player can also set any caught Pokémon as avatar.
* Pokémon Safari now shows the caught Pokémon.
* Some Pokémon now able to go beyond Level 10 due to the Raise Max Level item.
** With that, some Pokémon can now be raised up to level 15.
* If the player has {{DL||Jewels|purchased}} between 5 and 9 Jewels in a month, regenerated hearts can go up to 6 and 600 coins are obtained with each check in. If the player has purchased over 10 Jewels in a month, regenerated hearts can go up to 7 and 700 coins are obtained with each check in. This lasts until the end of the month the Jewels were purchased in.
* Victini's stage now appears every saturday.
* Competitions now show the current reward the player will get, as well as the minimum scores for each prize.
 
'''Aesthetic & UI Changes'''
* Title screen has changed.
* New fonts and borders have been added throughout the game.
* Notice board is now wider.
* Next Expert Level beyond what the player has unlocked is added, with a note showing how many S Ranks the player has.
* In Pokémon Safari stages, silhouettes and icons are shown of the Pokémon that haven't and have been caught respectively.
** The game congratulates the player for catching every Pokémon in a Safari.
* Experience gained value added at the end of each stage.
* Remaining experience to level up listed on Pokémon List.
* A blue exclamation mark appears next to stages that have not been played yet.
* Mega Diancie makes a different noise when removing Pokémon.
* Player's info shows now "High Score/Stage" and "Best Survival Mode Record".
 
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}" | Release date
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.6.0
| April 26, 2016
| As described above.
|- style="background:#FFF"
| 1.6.1
| April 26, 2016
| Restores access to [[Special Stages]].
|- style="background:#FFF"
| 1.6.2
| April 27, 2016
| Unknown
|- style="background:#FFF"
| 1.6.3
| May 10, 2016
| Added Mega Swampert Competitive Stage, Bellossom Appears, Pinsir and Thundurus Returns.
|- style="background:#FFF"
| 1.6.4
| May 17, 2016
| Added Electivire's Great Challenge, Enhancements Updates (Skill Boosters) and Pokémon Safari #7 (Elgyem, Beheeyem, Frillish F, Jellicent F, Drowzee, Hypno and Mesprit);Groudon, Wobbuffet "Try 'em Items Stage" and The Daily Pokémon #4 Repeats. On May 24, 2016 Added Magmortar Great Challenge, Kyogre, Ash-Greninja, and Carnivine Returns.
|- style="background:#FFF"
| 1.6.5
| May 31, 2016
| Mega Abomasnow Competitive Stage, Victini Tuesday, New Mission Cards, Keldeo (Original Form) and Infernape Returns, and Giratina Escalation Battle Repeat (which introduced the new "angry" feature).
|- style="background:#FFF"
| 1.6.6
| May 31, 2016
| Unknown. On June 7, 2016 it adds Kingdra Great Challenge; Beedrill High-Speed Challenge, Uxie Great Challenge, Landorous "A Great Chance a Day" and The Daily Pokémon #5 Repeats.
|- style="background:#FFF"
| style="{{roundybl|5px}}" | 1.6.7
| June 14, 2016
| style="{{roundybr|5px}}" | Mega Gardevoir Competitive Stage, Competition Victini, Kabutops, Omastar, and Dialga Return. On June 21, 2016 it adds Shiny Hunt Safari, Landorus (Therian Forme), Tornadus (Incarnate Forme), and Gyarados Return.
|}
 
====Version 1.7.x====
Version 1.7.0 became available on June 23, 2016.
 
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}" | Release date
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.7.0
| June 23, 2016
| Some adjustments to the user interface. It also separates the Pokéball and rank icons from each other and reduces them.
|- style="background:#FFF"
| 1.7.1
| June 23, 2016
| Restores access to [[Special Stages]].
|- style="background:#FFF"
| 1.7.2
| June 28, 2016
| Added Mega Gyarados Competitive Stage, Victini, New Mission Cards, Skill Swappers, Additional Max Levels, The Daily Pokémon #1, Special Raikou, Hitmonlee, Ho-Oh, and Enhancement Gifts.<br/>On July 5, 2016 it adds Giratina Origin Forme Escalation Battle, Jirachi One Chance a Day (Wed-Fri) for the first time, Regirock, Regice, Registeel, and Celebi Return.
|- style="background:#FFF"
| 1.7.3
| July 12, 2016
| Hoopa Appears, Azelf and Regigigas Returns, Pokémon Safari #2 (with addition of Winking Pikachu and Raichu), and Mission Card #10.<br/>On July 19, 2016 it adds Mega Manectric Competitive Stage Repeat, Rhyperior Appears, Daily Pokémon #2, Landorus (Therian Forme), Palkia, and Bellossom Repeats.
|- style="background:#FFF"
| 1.7.4
| July 26, 2016
| New Main Stages 401-450 ([[Blau Salon]] Area) and Expert Stages ([[Expert Stages|EX42-43]]), Mega Speedup Changes, {{DL||Special Shop}} through August 10, 2016, and Jewel Set, and reruns of A New Pokémon Safari! {{DL|Special Stages|Sixth release}}, Cresselia {{DL|Special Stages|Escalation Battle}}, Zygarde (10% Forme) {{DL|Special Stages|Great Challenge}}, Landorus (Incarnate Forme) {{DL|Special Stages|One Chance a Day!}}, and Wobbuffet {{DL|Special Stages|Try 'Em Items Stage}}.<br/>
On August 2, 2016, adds Mega Steelix {{DL|Special Stages|Competitive Stage}}, Entei Appears {{DL|Special Stages|Special Challenge}}, and repeats of Reshiram {{DL|Special Stages|Great Challenge}}, Ash-Greninja {{DL|Special Stages|High-Speed Challenge}}, and {{DL|Special Stages|The Daily Pokémon (#3)}}. The XP on Victini's stage was also increased by 25% (to 500 XP).
|- style="background:#FFF"
| style="{{roundybl|5px}}" | 1.7.5
| August 9, 2016
| style="{{roundybr|5px}}" | New Meganium Appears {{DL|Special Stages|Great Challenge}} and reruns of Mew and Kyogre Great Challenges, Zygarde 50% {{DL|Special Stages|Escalation Battle}}, Pokémon Safari {{DL|Special Stages|Third release}}, Thundurus (Incarnate Forme) {{DL|Special Stages|One Chance a Day!}}, and Carnivine {{DL|Special Stages|Try 'Em Items Stage}} events.<br>
On August 16, 2016, adds Typhlosion Appears {{DL|Special Stages|Great Challenge}}, Suicune Appears {{DL|Special Stages|Special Challenge}}, Mega Garchomp {{DL|Special Stages|Competitive Stage}}, and repeats of the Lugia {{DL|Special Stages|High-Speed Challenge}} and{{DL|Special Stages|The Daily Pokémon (#4)}} events.
|}
 
====Version 1.8.x====
Version 1.8.0 became available on August 10, 2016.
 
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}" | Release date
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.8.0
| August 10, 2016
| Adds the ability to go directly to the stages mentioned on the Notice Board and on {{DL||Mission Cards}}. On the Notice Board, the timer starts flashing when the event will end in less than a day. The profile in My Info now reflects progress through the game with various colored frames. The difficulty indicator on stages is changed from a Recommended Level notice to a number of {{p|Pikachu}} symbols. It also included several other minor UI tweaks and bug fixes.
|- style="background:#FFF"
| 1.8.1
| August 10, 2016
| Restores access to [[Special Stages]].
|- style="background:#FFF"
| 1.8.2
| August 18, 2016
| Changed one of the Mega Garchomp {{DL|Special Stages|Competitive Stage}}'s possible prizes from an Exp. Booster S to a Disruption Delay.
|- style="background:#FFF"
| 1.8.3
| August 23, 2016
| New White Kyurem Appears {{DL|Special Stages|Great Challenge}} and reruns of Diancie {{DL|Special Stages|Escalation Battle}}, Shaymin (Land Forme), Zekrom, and Zygarde (Complete Forme) Great Challenges. Daily Special Check-In Rewards.<br>
On August 30, 2016, adds Mega Charizard X {{DL|Special Stages|Competitive Stage}}, Xerneas Appears {{DL|Special Stages|Special Challenge}}, and repeats of the Arceus and Regice Great Challenges, and {{DL|Special Stages|The Daily Pokémon (#5)}} events.
|- style="background:#FFF"
| 1.8.4
| September 6, 2016
| Celebrate Pokémon Shuffle Mobile reaching 10 million downloads with a {{DL||Check in}} reward of 10,000 {{DL||Coins}}, 30 {{DL||Hearts|Hearts}} and new Pikachu Appears (Happy Form) {{DL|Special Stages|Great Challenge}}, and reruns of Shaymin (Sky Forme) Appears {{DL|Special Stages|High-Speed Challenge}}. Additional Check in rewards of two Raise Max Levels and one Skill Swapper {{DL||Enhancements}}. Hitmonchan Appears Great Challenge added and rerun of Dusknoir Appears Great Challenge, Head Back into the Safari! - {{DL|Special Stages|Third release}}, and Carnivine Appears {{DL|Special Stages|Try 'Em Items Stage}}. Added {{DL||Mission Cards}} 11-13.<br>
{{DL||Enhancements|Raise Max Level}} eligibility added to Yveltal, Genesect, Heracross, Glalie, Kangaskhan, Pidgeotto, Pidgeot, Scyther, Rampardos, Dusknoir, Golurk, Kabutops, Onix, Larvitar, Slowpoke, Slowbro, Espurr, Meowstic-Female, Meowstic-Male, Snorunt, Electivire, Emolga, Lopunny, Vivillon, Surskit, Masquerain, Shuckle, and Stunfisk.<br>
{{DL||Enhancements|Skill Swapper}} eligibility added to Zygarde Complete Forme, Yveltal, Dusknoir, Liepard, Aerodactyl, Onix, Audino, Kangaskhan, Lopunny, Slowpoke, Espurr, Meowstic-Female, Meowstic-Male, Vanillite, Stunfisk, Umbreon, Pidgey, Pidgeotto, Scyther, Bulbasaur, Charmander, Squirtle, Surskit, Masquerain, and Snorlax.<br>
 
On September 13, 2016, adds Mega Alakazam {{DL|Special Stages|Competitive Stage}}, Golem Appears {{DL|Special Stages|Great Challenge}}, and Yveltal Appears {{DL|Special Stages|Special Challenge}} and repeats of {{DL|Special Stages|The Daily Pokémon (#6)}} and Darkrai {{DL|Special Stages|Escalation Battle}} events.
|- style="background:#FFF"
| 1.8.5
| September 20, 2016
| New Main Stages 451-470 ([[Graucus Hall]] Area), Expert Stage 44 ([[Expert Stages|EX44]]), Special Shop Now Open! {{DL||Special Shop|through October 11, 2016}}, and A New Pokémon Safari! - {{DL|Special Stages|Eighth release}} and repeats of Dialga Appears {{DL|Special Stages|Great Challenge}}, Beedrill Appears {{DL|Special Stages|High-Speed Challenge}}, Zygarde Appears (Complete Forme) {{DL|Special Stages|Ultra Challenge}}, and Wobbuffet Appears {{DL|Special Stages|Try 'Em Items Stage}}.<br>
On October 4, 2016, adds Mega Beedrill {{DL|Special Stages|Competitive Stage}}, Mewtwo Appears and Slaking Appears {{DL|Special Stages|Great Challenge}}s, and a repeat of the Keldeo Appears (Resolute Form) {{DL|Special Stages|Escalation Battle}} event.
|- style="background:#FFF"
| 1.8.6
| October 4, 2016
| New {{DL||Mission Cards}} 14-16 and Feraligatr Appears and Togekiss Appears {{DL|Special Stages|Great Challenge}}s and repeats of Kabutops Appears {{DL|Special Stages|High-Speed Challenge}}, Thundurus (Incarnate Forme) {{DL|Special Stages|A Great Chance a Day!}}, and Bellossom Appears (10/4 to 10/11 only) and Palkia Appears Great Challenges.<br>
On October 11, 2016, adds {{DL|Special Stages|Special Daily Pokémon}}, Mega Pidgeot {{DL|Special Stages|Competitive Stage}}, and Thundurus (Therian Forme) {{DL|Special Stages|High-Speed Challenge}} and repeats of the Electivire Appears and Regirock Appears {{DL|Special Stages|Great Challenge}}s.
|- style="background:#FFF"
| 1.8.7
| October 18, 2016
| Adds Sableye (Costumed) Appears {{DL|Special Stages|Great Challenge}}, Drifblim Appears {{DL|Special Stages|High-Speed Challenge}}, A New Pokémon Safari! - {{DL|Special Stages|Ninth release}}, and repeats of the Hoopa Appears Great Challenge, Landorus (Incarnate Forme) {{DL|Special Stages|A Great Chance a Day!}}, and {{DL|Special Stages|The Daily Pokémon (#3)}}. Also moved the {{DL|Special Stages|Skill Booster S Stage!}} from Thursdays to Sundays and added additional Check in rewards of two Raise Max Levels and one Mega Speedup {{DL||Enhancements}}.
|- style="background:#FFF"
| 1.8.8
| October 18, 2016
| Fixes a bug that caused Mega Speedups to fail to work on Costumed Mega Sableye.
|- style="background:#FFF"
| 1.8.9
| October 25, 2016
| Celebrates Pokémon Shuffle Mobile reaching 12 million downloads with a {{DL||Check in}} reward of 5,000 {{DL||Coins}} and 30 {{DL||Hearts|Hearts}}, adds Gengar (Costumed/Spooky) {{DL|Special Stages|A Great Chance a Day!}}, and repeats of the Mega Banette {{DL|Special Stages|Competitive Stage}}, Giratina (Altered Forme) {{DL|Special Stages|Escalation Battle}}, and the Dusknoir Appears {{DL|Special Stages|Great Challenge}} events.
|- style="background:#FFF"
| 1.8.10
| November 1, 2016
| New Main Stages 471-500 ([[Graucus Hall]] Area), Expert Stage 45 ([[Expert Stages|EX45]]), {{DL|Special Stages|Special Daily Pokémon}}, Hitmontop Appears!, A New Pokémon Safari! - {{DL|Special Stages|First release}}, Manaphy and Machamp Appears! repeats, added additional Check in rewards of two Raise Max Levels and one Skill Swapper {{DL||Enhancements}}.
{{DL||Enhancements|Raise Max Level}} eligibility added or increased for Sharpedo, Mewtwo, Tyrantrum, Espeon, Hawlucha, Sawk, Throh, Machamp, Tyrogue, Lucario, Medicham, Articuno, Glaceon, Zapdos, Mawile, Salamence, Fearow, Staraptor, Azumarill, Togepi, Xerneas, Diancie, Moltres, Emboar, Flareon, Talonflame, Greninja, Keldeo (Ordinary Form).<br>
{{DL||Enhancements|Skill Swapper}} eligibility added to Sharpedo, Mewtwo, Wobbuffet, Espeon, Hawlucha, Sawk, Throh, Machamp, Glaceon, Mawile, Salamence, Azumarill, Sylveon, Togepi, Diancie, Emboar, Infernape, Flareon, Manaphy, Lapras, Feebas, Keldeo (Ordinary Form).
 
On November 8, 2016, it adds Mega Sharpedo Repeat {{DL|Special Stages|Competitive Stage}}, Meloetta (Aria Forme) {{DL|Special Stages|Escalation Battle}}, Medicham Appears {{DL|Special Stages|Great Challenge}} and {{DL|Special Stages|The Daily Pokémon (#6)}} Repeat.
|- style="background:#FFF"
| 1.8.11
| November 8, 2016
| Unknown
|- style="background:#FFF"
| 1.8.12
| November 15, 2016
| Adds Articuno Appears {{DL|Special Stages|Special Challenge}}, Head Back into the Safari! {{DL|Special Stages|Second release}}, Carracosta Appears {{DL|Special Stages|Great Challenge}}, Talonflame Appears Repeat {{DL|Special Stages|High-Speed Challenge}}.
 
On November 22, 2016, adds Mega Camerupt {{DL|Special Stages|Competitive Stage}}, Breloom Appears Great Challenge, Keldeo (Ordinary Form) Appears Repeat Great Challenge, Greninja Appears Special Challenge and {{DL|Special Stages|The Daily Pokémon (#1)}} Repeat. From this day, Wobbuffet and Carnivine Try 'Em Items Stages will appear every other week.
 
On November 29, 2016, Zekrom Appears and Typhlosion Appears Repeat Great Challenges, Archeops Appears High-Speed Challenge, Kyurem Repeat {{DL|Special Stages|Escalation Battle}} and Moltres Appears Special Challenge.
|- style="background:#FFF"
|style="{{roundybl|5px}}"| 1.8.13
| December 6, 2016
|style="{{roundybr|5px}}"| Adds Mega Abomasnow Repeat {{DL|Special Stages|Competitive Stage}}, {{DL|Special Stages|The Daily Pokémon (#2)}} Repeat, Tyrantrum Appears {{DL|Special Stages|Special Challenge}}, Emboar Appears and Infernape Appears (Repeat) {{DL|Special Stages|Great Challenge}}s.
 
On December 13, 2016, it adds Delibird (Hoilday) {{DL|Special Stages|A Great Chance a Day!}}, Kyurem (Black) Appears {{DL|Special Stages|Ultra Challenge}}, Reshiram Appears Repeat Great Challenge, A New Pokemon Safari! {{DL|Special Stages|Tenth release}}.
|}
 
====Version 1.9.x====
Version 1.9.0 became available on December 19, 2016.
 
'''Changes'''
*In the Pokémon Search screen, if selecting Attack Power or Level, the sorting arrow goes ↓ automatically and it gets back to ↑ if you select Pokedex Number or Name.
*When using various items (Exp boosters, Skill boosters, Mega Speedups, etc) on Pokémon, the game will automatically ask to continue using them (if there are multiple items).
*Screen transition is noticeably faster.
*Transfer Code no longer appears in the Opening Screen.
*Adjusted some Mega Effects (boost for Mega Diancie, and bug fixes for Mega Tyranitar, Mega Beedrill and Mega Camerupt), similar to the 3DS version.
*Minor color changes/tweaks to some of the Pokémon icons for Mewtwo, Deoxys, Ho-Oh, Tyranitar, Gengar.
*Some minor UI changes.
 
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}" | Release date
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.9.0
| December 19, 2016
| As described above. Also this version adds New Main Stages 501-530 ([[Nacht Carnival]] Area), Expert Stage 46 ([[Expert Stages|EX46]]).
|- style="background:#FFF"
| 1.9.1
| December 19, 2016
| Restores access to [[Special Stages]].
 
On December 20, 2016, it adds Rayquaza {{DL|Special Stages|Competitive Stage}}, {{DL|Special Stages|The Daily Pokémon (#3)}} Repeat, Jirachi Appears Repeat {{DL|Special Stages|One Chance a Day!}} (on 22 to 26 December), Hoopa Appears Repeat {{DL|Special Stages|Great Challenge}}, Zygarde (Complete) Appears and Arceus Appears Repeat {{DL|Special Stages|Ultra Challenge}}s, added adjustments to Stages 90, 224, 230, 240, 245, 247, 258 and 300. <br/>
Also, the XP on Victini's stage was doubled (to 1000 XP) and on Eevee's stage player will now always get at one Skill Booster M.<br/>
From December 20, 2016 to January 2, 2017, there will be Special Check in rewards. Also players can get Rayquaza as a reward.<br/>
|- style="background:#FFF"
| 1.9.2
| December 26, 2016
| Adds Mew {{DL|Special Stages|Escalation Battle}} and Mewtwo Repeat {{DL|Special Stages|Special Challenge}}.<br/>
On December 27, 2016, it adds White Kyurem Repeat {{DL|Special Stages|Ultra Challenge}}, Tornadus (Therian Forme) {{DL|Special Stages|High-Speed Challenge}} and a repeat of first {{DL|Special Stages|Special Daily Pokémon}}.
 
On January 3, 2017, it adds Mega Mewtwo X Competetive Stage, Lugia Swoops In! Repeat High-Speed Challenge, Salamence Appears! Special Challenge and {{DL|Special Stages|The Daily Pokémon (#4)}} Repeat. <br>
On January 4, 2017, adds Pinsir Appears Repeat {{DL|Special Stages|One Chance a Day!}}.
|- style="background:#FFF"
| 1.9.3
| January 10, 2017
| Unknown.
|- style="background:#FFF"
| 1.9.4
| January 10, 2017
| Adds Cyndaquil (Winking) Appears {{DL|Special Stages|Great Challenge}}, Head Back into the Safari! - {{DL|Special Stages|Fourth release}}, Noivern Appears Repeat {{DL|Special Stages|High-Speed Challenge}}, Kingdra, Feraligatr and Ho-oh Appears Repeat Great Challenges.
|- style="background:#FFF"
| 1.9.5
| January 17, 2017
| Adds Mega Houndoom {{DL|Special Stages|Competitive Stage}}, Politoed and Chikorita (Winking) Appears {{DL|Special Stages|Great Challenge}}s, Celebi Repeat {{DL|Special Stages|Escalation Battle}}, Tyranitar Appears Repeat {{DL|Special Stages|Great Challenge}} and {{DL|Special Stages|The Daily Pokémon (#4)}} Repeat.
|- style="background:#FFF"
| 1.9.6
| January 24, 2017
| Adds Totodile (Winking) and Wailord {{DL|Special Stages|Great Challenge}}s, Gyarados, Groudon and Kyogre Repeat {{DL|Special Stages|Great Challenge}}s and Head Back into the Safari! - {{DL|Special Stages|Seventh release}}.
|- style="background:#FFF"
| 1.9.7
| January 31, 2017
| Adds Mega Gyarados Repeat {{DL|Special Stages|Competitive Stage}}, {{DL|Special Stages|The Daily Pokémon (#6)}} Repeat, {{DL|Special Stages|Special Daily Pokémon (Second release)}} Repeat, Latias Repeat {{DL|Special Stages|Escalation Battle}}, Bellossom Appears Repeat {{DL|Special Stages|Great Challenge}} and Virizion Appears {{DL|Special Stages|Special Challenge}}. Added additional Check in rewards of two Raise Max Levels and one Skill Swapper {{DL||Enhancements}} and two jewels in celebration of two years of 3DS version of Pokémon Shuffle.<br/>
{{DL||Enhancements|Raise Max Level}} eligibility added or Sceptile, Virizion, Chesnaught, Tropius, Bellossom, Carnivine, Cobalion, Jirachi, Honedge, Doublade, Aegislash, Klefki, Skarmory, Dialga, Beedrill, Muk, Croagunk, Toxicroak, Trubbish, Nidoran ♀, Nidoran ♂, Gulpin, Seviper, Terrakion, Vanillish, Snorunt, Abomasnow, Avalugg, Kyurem, Swampert, Vaporeon, Palkia, Magikarp, Gyarados, Shiny Gyarados, Pikachu, Pikachu (Angry), Pikachu (Winking), Pikachu (Sleeping), Pikachu (Happy), Pikachu (Spooky), Pikachu (Holiday) and Pikachu (Enamored).<br>
{{DL||Enhancements|Skill Swapper}} eligibility added to Tropius, Carnivine, Registeel, Honedge, Doublade, Steelix, Klefki, Skarmory, Croagunk, Toxicroak, Trubbish, Nidoran ♀, Nidoran ♂, Gulpin, Seviper, Vanillish, Regice, Avalugg, Abomasnow, Vaporeon and Magikarp. <br>
On February 7, 2017, it adds Special Daily Pokemon #3 (which includes winking variants of Audino, Togetic, Carbink, Swirlix, and Slurpuff), Winking Wigglytuff Appears Great Challenge, Once a Day Pikachu (Enamored), as well as repeats of Shaymin Land Forme and Winking Togekiss. Additionally, awards all players with a Mega Speedup to celebrate Valentine's Day.
|- style="background:#FFF"
| 1.9.8
| February 14, 2017
| Adds Mega Gardevoir Repeat {{DL|Special Stages|Competitive Stage}}, {{DL|Special Stages|Special Daily Pokémon (First release)}} Repeat, Pikachu (Smiling) Appears, A new Pokémon Safari! - {{DL|Special Stages|Eleventh release}}, Volcanion {{DL|Special Stages|Escalation Battle}}, Cobalion Appears {{DL|Special Stages|Special Challenge}}. This version adds New Main Stages 531-550 ([[Nacht Carnival]] Area), Expert Stage 47 (EX47).
|- style="background:#FFF"
| 1.9.9
| February 17, 2017
| Unknown.
On February 21, 2017, it adds Mega Shiny Rayquaza {{DL|Special Stages|Competitive Stage}}, Terrakion Appears {{DL|Special Stages|Special Challenge}}, Cradily and Armaldo {{DL|Special Stages|Great Challenge}}s and {{DL|Special Stages|The Daily Pokémon (#1)}} Repeat.
|- style="background:#FFF"
| 1.9.10
| February 28, 2017
| Adds Mesprit Once a Day and Cresselia {{DL|Special Stages|Special Challenge}}, as well as repeats of the Darkrai Escalation Battle, Uxie Great Challenge, Azelf High-Speed Challenge, and {{DL|Special Stages|The Daily Pokémon (#2)}}. <br>
On March 7, 2017, adds the Garchomp safari with Winking Manaphy included, Amoongus Great Challenge, and Greninja {{DL|Special Stages|Special Challenge}}, as well as repeats of the Palkia Great Challenge and {{DL|Special Stages|The Daily Pokémon (#3)}}.
|- style="background:#FFF"
| 1.9.11
| March 14, 2017
| Adds Mega Garchomp Repeat {{DL|Special Stages|Competitive Stage}}, Lugia and Ho-oh Costume Pikachu Once a Day and Chesnaught {{DL|Special Stages|Special Challenge}}s, Giratina Origin Forme Repeat {{DL|Special Stages|Escalation Battle}}, Dialga Repeat {{DL|Special Stages|Great Challenge}} and {{DL|Special Stages|The Daily Pokémon (#4)}}.
On March 21, 2017, adds New Pokémon Safari - {{DL|Special Stages|Twelfth release}}, Reshiram Appears Repeat Great Challenge, Black Kyurem Repeat {{DL|Special Stages|Ultra Challenge}}, Hydreigon Special Challenge and {{DL|Special Stages|The Daily Pokémon (#5)}}.
|- style="background:#FFF"
|style="{{roundybl|5px}}"| 1.9.12
| March 28, 2017
|style="{{roundybr|5px}}"| Adds the Meloetta (Aria) competition, Accelgor Great Challenge, Escavalier Great Challenge, the Genesect Special Challenge, Wobbuffet (Female) Try 'Em Items, and repeats of Tornadus Once A Day, Daily Pokemon #2, and Keldeo (Resolute) Escalation Battle. <br>
Awards all players 2 Raise Max Levels. <br>
On April 4, 2017, adds the Meloetta (Pirouette) Ultra Challenge, the Yveltal Special Challenge, repeats of the Houndoom Safari, Thundurus Once A Day, Zekrom Great Challenge, White Kyurem Ultra Challenge, and Noivern High-Speed Challenge.
|}
 
====Version 1.10.x====
Version 1.10.0 became available on April 5, 2017
 
'''Changes:'''
* Title screen has changed to a yellow border rather than a green one and shows Alolan Pokémon.
* For every stage, the last team used to clear it will be saved. This saved team will appear when selecting the stage, giving the player the option of re-using a commonly-used team without having to manually rearrange the current team.
* Changes the name of the skill "+-Boost" to "Cross Attack"
* Adds new skills 4 Up, Big Wave, Non Stop+, Quirky++, and Unity Power
* The skill Mind Zap can no longer activate if the enemy has a status effect such as Sleep, Burn, or Disruption Delay.
* The Item Bundle option has been added to EX stages 4-43 and most main stages up to 450 (not including stages 1-11 and some others). This feature allows purchasing all items available on a stage by paying with 1 jewel instead of using coins. Previously, this was exclusive to competitive stages. This will last until May 16, 2017.
 
{| class="roundy expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}" | Release date
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
|- style="background:#FFF"
| 1.10.0
| April 5, 2017
| As described above. Also adds Skill Swapper functionality to Ash-Greninja, Blaziken, Combusken, Corsola, Drilbur, Durant, Excadrill, Gardevoir, Genesect, Granbull, Grovyle, Heracross, Hippopotas, Hippowdon, Marshtomp, Mudkip, Sceptile, Scizor, Slurpuff, Snubbull, Swampert, Swirlix, Togetic, Torchic, Treecko, and Xerneas.
 
Adds Raise Max Level functionality to Absol, Ash-Greninja, Blaziken, Combee, Combusken, Corsola, Drilbur, Durant, Excadrill, Gardevoir, Genesect, Granbull, Grovyle, Hippopotas, Hippowdon, Landorus (Incarnate), Marshtomp, Mudkip, Sceptile, Scizor, Slurpuff, Snubbull, Swampert, Swirlix, Thundurus (Incarnate), Togekiss, Togetic, Torchic, Tornadus (Incarnate), Treecko, and Xerneas.  
 
Decreases the amount of HP in several main stages: 21 (Buneary), 87 (Liepard), 165 (Milotic), 180 (Mega Aerodactyl), 190 (Steelix), 216 (Gothorita), 219 (Spewpa), 220 (Vivillon), 224 (Staraptor), 228 (Gothitelle), 238 (Gardevoir), 242 (Machop), 245 (Luxio), 250 (Roserade), 260 (Deoxys), 300 (Mega Rayquaza), 340 (Golurk), and 350 (Mega Mewtwo X)
 
Introduces a bug whereby the skill Brute Force would increase the damage of all types' attacks, rather than only types which are Not Very Effective against the current enemy Pokémon.
 
Awards 1 Skill Swapper and 1 Mega Speedup to all players upon login.
|- style="background:#FFF"
| 1.10.1
| April 5, 2017
| Restores access to [[Special Stages]].
|- style="background:#FFF"
|style="{{roundybl|5px}}"| 1.10.2
| April 7, 2017
| Fixes a bug that caused Brute Force to work against all types' and fixes a Non-Stop+ ability.
|}


==In other languages==
==In other languages==
{|
<div style="display:inline-block">
|- style="vertical-align:top"
|
''Pokémon Shuffle''
''Pokémon Shuffle''
{{langtable|color={{beauty color}}|bordercolor={{cute color light}}
{{langtable|color={{beauty color}}|bordercolor={{cute color light}}
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|de=Pokémon Shuffle
|de=Pokémon Shuffle
|it=Pokémon Shuffle
|it=Pokémon Shuffle
|es=Pokémon Shuffle}}
|es=Pokémon Shuffle}}</div>
|
<div style="display:inline-block">
''Pokémon Shuffle Mobile''
''Pokémon Shuffle Mobile''
{{langtable|color={{beauty color}}|bordercolor={{cute color light}}
{{langtable|color={{beauty color}}|bordercolor={{cute color light}}
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|it=Pokémon Shuffle Mobile
|it=Pokémon Shuffle Mobile
|ko=포켓몬 셔플 모바일 ''Pokémon Shuffle Mobile''
|ko=포켓몬 셔플 모바일 ''Pokémon Shuffle Mobile''
|es=Pokémon Shuffle Mobile}}
|es=Pokémon Shuffle Mobile}}</div>
|}


==See also==
==See also==
*[[List of Pokémon by Pokémon Shuffle list number]]
*[[List of Pokémon by Pokémon Shuffle list number]]
*[[Skill]] – List of Pokémon Shuffle Skills
*[[Skill]]
*{{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects|List of Pokémon by Pokémon Shuffle list number → Mega Effects}} – List of Pokémon Shuffle Mega Effects
*[[Mega Effects]]


==References==
==References==
Line 2,477: Line 1,630:


==External links==
==External links==
* [https://miiverse.nintendo.net/titles/14866558073577442972/14866558073577442985 Pokémon Shuffle Miiverse community]
*[https://archiverse.guide/game/14866558073577442985 American Miiverse community] (archive)
*[https://archiverse.guide/game/14866558073577818374 European Miiverse community] (archive)
*[https://archiverse.guide/game/14866558073576500257 Japanese Miiverse community] (archive)


{{Other games}}<br/>
{{Other games}}<br/>
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[[de:Pokémon Shuffle]]
[[de:Pokémon Shuffle]]
[[es:Pokémon Shuffle]]
[[fr:Pokémon Shuffle]]
[[fr:Pokémon Shuffle]]
[[it:Pokémon Shuffle]]
[[it:Pokémon Shuffle]]
[[ja:ポケとる]]
[[ja:ポケとる]]
[[zh:寶可消消樂]]
[[zh:寶可消消樂]]

Revision as of 16:30, 17 September 2020

Jewel redirects here. For the core series item with the Japanese name of Jewel, see Gem.
Shuffle redirects here. For the random mixing of cards, see Appendix:Glossary (TCG) → Shuffle.
Pokémon Shuffle
ポケとる
Pokémon Shuffle logo.png
Logo of Pokémon Shuffle
Pokémon Shuffle Mobile
ポケとる スマホ版
Pokémon Shuffle Mobile logo.png
Logo of Pokémon Shuffle Mobile
Basic info
Platform: Nintendo 3DS, Android, iOS
Category: Puzzle
Players: 1
Connectivity: Nintendo Network, StreetPass (3DS)
Developer: Genius Sonority
Publisher: Nintendo/The Pokémon Company
Part of: Generation VI and VII spin-off series
Ratings
CERO: A
ESRB: E
ACB: G
OFLC: N/A
PEGI: 3
GRAC: N/A
GSRR: N/A
Release dates
Japan: February 18, 2015 (3DS)
August 24, 2015 (Mobile)[1]
North America: February 18, 2015 (3DS)
September 1, 2015 (Mobile)[2]
Australia: February 18, 2015 (3DS)
September 1, 2015 (Mobile)
Europe: February 18, 2015 (3DS)
September 1, 2015 (Mobile)[3]
South Korea: January 20, 2016 (Mobile)[4][5]
Mainland China: September 28, 2015 (Mobile)
Hong Kong: September 1, 2015 (Mobile)
Taiwan: September 1, 2015 (Mobile)
Websites
Japanese: Official site (3DS)
Official site (Mobile)
Nintendo.co.jp
English: Official site (3DS)
Official site (Mobile)
Pokémon.com (3DS)
Pokémon.com (Mobile)
Nintendo.com (3DS)
Japanese boxart
PokéToru logo.png
Japanese logo of Pokémon Shuffle
PokéToru Smartphone Version logo.png
Japanese logo of Pokémon Shuffle Mobile
Bulbanews
Bulbanews has multiple articles related to this subject:
StrategyWiki
StrategyWiki has more about this subject:

Pokémon Shuffle (Japanese: ポケとる PokéToru) is a freemium puzzle game first released for the Nintendo 3DS through the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. Major version updates are also downloaded from the eShop, but minor updates may occur within the game itself while it communicates with the server during "check in".

Pokémon Shuffle operates on a free-to-play model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts or Coins (which are used to play certain stages or can be used to purchase power-ups in stages) may be purchased with Jewels, which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when Stage 11 is played for the first time, even if the player has Hearts remaining.

A version for iOS and Android called Pokémon Shuffle Mobile (Japanese: ポケとる スマホ版 PokéToru Smartphone Version) was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016.

Blurb

Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.

Pokémon Shuffle Mobile

Pokémon Shuffle Mobile is a separate implementation of the Pokémon Shuffle game for iOS and Android. It was released after Pokémon Shuffle for the 3DS and took many version releases before it reached feature parity. There are several minor game elements that differ between Mobile and 3DS versions in addition to having a slightly different user interface. The version history tracked in this article follows the Android system. iOS is often a few versions behind Android due to the more time consuming nature of the iOS app store review process.

Pokémon Shuffle Mobile can only be played with an Internet connection. Unlike on the 3DS, it will not fully load otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM (UTC), meaning the game is unplayable during these hours. According to the official support website, Pokémon Shuffle Mobile requires iOS 7.0 or later or Android 4.1 or later and requires on-device storage of approximately 200 MB, although periodically updates will require additional on-device storage. Rooted and jailbroken devices are not supported. When using Android 1GB of free memory is required.

Game data may be transferred between Mobile devices, but not to/from a 3DS or shared between multiple Mobile devices at the same time. Once a transfer code is issued under "Issue a transfer code" in "Options", in can be entered along with the client number when the game is first launched on the new device. Jewels will not be transferred between different OSes. Transfer codes expire after 30 days from being issued and cannot be issued again for 30 days after the last transfer.

Differences from the 3DS version

  • Graphics are higher resolution.
  • Stages scroll vertically instead of horizontally.
  • Players who use older devices to play the app may experience severe lag and audio muffling. The Nintendo 3DS version performs the same on all variants.
  • An Internet connection is required.
  • The check in function occurs automatically when the application launches. Players must exit and restart the game in order to check in again.
  • Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or tablet notifying players when their Hearts have regenerated.
  • StreetPass is not available. Facebook integration, or player "Friend Codes" for non-Facebook users (since Version 1.6.0), is utilized instead. Through these features, mini Hearts can be sent to and received from each of the player's friends once per day. Each mini Heart sent or received fills a bar called the Friend Gauge slightly; sending a mini Heart fills a quarter of the bar, while receiving one fills an eighth.[citation needed] When the Friend Gauge fills completely, an extra Heart is obtained. This feature is disabled for players under 13.
  • The first successful completion of a battle against Trainers with Mega Evolved Pokémon at the end of each Main Stage area earns 5 Hearts instead of a Jewel.
  • A number of early stages had adjustments to their stage data, including the total amount of experience available, the Pokémon's catch rates, and the types of disruptions.
  • Prior to July 2016, Special Stages were not always held on the same schedule, and some had different rewards or costs per play.
  • Competitive Stage rankings are counted separately. Additionally, rankings and prize tiers are not separated by region.
  • Gifts are received under the "Gifts" tab.
  • In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.
  • Players may not purchase more than ¥10,000 (or equivalent) per month.
  • Prices for items and Jewels differ, as noted in their respective sections of this article.
  • Passcodes are incompatible.

Gameplay

Pokémon Shuffle is a puzzle game in which players match three or more of the same Pokémon icons in a six tile by six tile Puzzle Area to defeat wild Pokémon, in a similar style to Pokémon Battle Trozei. Players try to capture Pokémon by defeating them. To defeat a wild Pokémon, players must cause damage equal to or greater than the opposing wild Pokémon's Hit Points (HP) and do so within a certain number of moves or within a certain amount of time. Players may then use their newly captured Pokémon as Support Pokémon to help them capture more wild Pokémon. Damage done to an opposing wild Pokémon depends on the Attack power of the Pokémon whose icons are matched, the number of icons matched, the Skill the matching Pokémon possesses, and a number of additional factors. Each Pokémon has a Skill that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in the combo (matches that immediately follow one after the other without all icons coming to rest). During move-limited stages, the icons representing a Pokémon can be moved anywhere in the Puzzle Area, but will immediately revert their positions if they do not cause a match. Once a match has been made, no icons can be moved by the player until the combo and the wild Pokémon's subsequent disruption (if any) have ended. In time-limited stages, no-match moves are eligible, and icons may be moved as long as time remains on the clock. Breakable-rock, unbreakable-block, and any icon trapped under a barrier disruption cannot be moved directly in either stage type.

Catching Pokémon

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Chance a Pokémon will run, Super Catch Power numbers confirmation

Whenever an uncaught Pokémon is defeated, the player gets a chance to catch that Pokémon. The chance to catch a Pokémon varies and is split into two primary components — a base catch rate that does not change and a bonus, which increases the catch rate slightly for each extra move (or time, in increments of three seconds) left unused at the end of the stage. If the player purchased a "Moves+5" or "Time+10" item before beginning the stage, the additional Moves or Time will not be factored into the bonus. However, the bonus will factor in Moves or Time gained if the player ran out of moves or time on the stage and used a Jewel to gain more. If the initial Poké Ball fails, a Great Ball, which doubles the current catch rate, may be purchased for 2500 (3DS) or 3500 (Mobile) Coins. If the Great Ball fails, additional Great Balls may be purchased, though the catch rate is not increased further. Additionally, after the first Great Ball, there is a chance that the Pokémon may run away automatically. If a Pokémon has been caught, a small Poké Ball icon will appear next to its icon on the stage selection screen.

In Version 1.2.0 (3DS) onwards, or from the start (Mobile), if the initial Poké Ball fails, the Pokémon may become nervous, triggering "Super Catch Power". After the listed catch rate is doubled by the Great Ball, Super Catch Power will randomly add between 20% and 50%[citation needed] to the capture rate. This does not increase the cost of the Great Ball.

Attack Power, level, and experience

Main article: List of Pokémon by Pokémon Shuffle list number

A Pokémon's Attack Power is the primary variable that determines how much damage a match of its icons will do to opposing Pokémon, represented by a number between 30 and 120. A Pokémon's Attack Power increases as its level increases. All Pokémon initially have a maximum level of 10, though some Pokémon may have their maximum level increased by using Raise Max Level Enhancements. A Pokémon's level is increased by earning Experience Points, which can be obtained by battling almost any Pokémon or through Exp. Booster or Level Up Enhancements. For details on individual Pokémon Attack Powers, see List of Pokémon by Pokémon Shuffle list number.

Each stage gives out a different amount of experience, but generally, Main Stages give an amount of experience equal to their number of moves, Expert Stages give 10 experience, and most Special Stages give 5 experience. Full experience is earned when players defeat their opponent, while a proportion of this is awarded if the player runs out of moves or time, based on the proportion of the opponent's HP that is remaining (this can award full experience even when the player loses if the opposing Pokémon has very little HP remaining). Generally, all Support Pokémon brought to the stage earn an equal amount of experience, but if the stage is cleared, one Pokémon will receive a crown, which doubles the experience gained from that stage. The crown is given to the Support Pokémon whose icons were cleared the most. Icons cleared by Skills or Mega Effects do not count, but icons at the intersection of a T, L, or +-match are counted twice. If two or more Support Pokémon had an equal number of icons cleared, the crown will be awarded to the one in the leftmost position on the Support list.

Damage

Damage for each match is equal to the Attack power as shown in the Pokémon List for the given level of the Pokémon and then modified (multiplied) by the following factors.

  • Combo: (multiple matches occurring without all icons fully settling)
    • 1: x1
    • 2-4: x1.1
    • 5-9: x1.15
    • 10-24: x1.2
    • 25-49: x1.3
    • 50-74: x1.4
    • 75-99: x1.5
    • 100-199: x2
    • 200+: x2.5
  • Effectiveness: (the combination of different types of Pokémon in a battle)
    • Not very effective: x0.5
    • Normal effectiveness: x1
    • Super effective: x2
  • Length of Match:
    • 3: x1
    • 4: x1.5
    • 5: x2
    • 6: x3
  • Skills:
    • Many Skills impact damage calculations. Damage multipliers for each Skill is listed on the "Skill" page.
  • Status conditions: (depends on which status has been afflicted on the opposing Pokémon)
    • Burn: damage x1.5 for attacking Fire types
    • Spooked: damage x1.5 for attacking Ghost types
    • Poisoned: damage x1.5 for attacking Poison types
    • Frozen: damage x1.2 for attacking Ice types
    • Asleep: damage x1.2 for any attacking Pokémon

Disruptions

Disruptions are special icons or effects on tiles found in most Stages that are usually meant to hinder the player's ability to do damage to the opposing Pokémon. They are most frequently placed on the stage by the opposing Pokémon, but may also be present in a set pattern at the start of the stage or appear randomly as a forced 5th Support icon. There are a number of conditions that may trigger an opposing Pokémon to place disruptions, but the most common one is having the opposing Pokémon's disruption counter reach zero.

Disruption counters decrease when moves are made, regardless of whether it is a move-based or time-based stage. Many Skills and effects have an effect on the counter. Mind Zap will reset the counter to its initial value, while Prank will randomly change the counter to a number between 1 and its initial value. The counter will not decrease if the opposing Pokémon is Paralyzed, Asleep, Frozen, or stunned (by a Disruption Delay item or Astonish and similar Skills) when a move is made. The counter will also not decrease if the first match causes a Pokémon to Mega Evolve or activates any Skill that causes any of the previously mentioned status effects, Burn, or Spooked.

All disruptions can be erased by Mega Effects. All disruptions (excluding Non-Support Pokémon) can be removed by the Stabilize(+) and Disrupt Buster Skills. Swap(+) Skills can replace disruption icons with Support Pokémon, though Pokémon within barrier or black-cloud disruptions will still be inside them. Additional disruption removal information is listed in the disruption descriptions below.

Disruption Effect
Barrier A barrier affects an entire tile and prevents the icon (including disruption icons) under it from moving in any way, including falling, as if it was frozen in place. The barrier, but not the icon underneath, will be cleared if a match is made that includes the non-Mega icon under the barrier or the Barrier Bash(+) Skill is activated. Both the barrier and the icon underneath is cleared if the tile is targeted by a Mega Effect (including the icon underneath the barrier being part of a Mega Pokémon match), if the breakable-rock or unbreakable-block disruption underneath it is destroyed through normal means, or if the icon underneath is specifically targeted and erased by a Skill, including Quirky(+), Eject(+), Rock Break(+), and other similar Skills.
Non-Support Pokémon Any Pokémon icon of a Pokémon that was not selected as a Support Pokémon for the stage. It acts like any other Pokémon icon, and can be moved freely, perform matches with itself, and activating its Skill. Can be cleared with the Eject(+) Skill. Like other disruption icons, they can be created by the opposing Pokémon, come in pre-set positions on the board or in the skyfall, or appear randomly as a forced fifth Support Pokémon. If the player has chosen the forced fifth Support Pokémon as one of their standard four Support Pokémon, the forced fifth Support icon will be replaced by the first default Support icon (the icons that appear when Support slots are left empty) for that stage that has not been chosen as a Support Pokémon. This does not happen for Non-Support Pokémon (i.e. Mega Slowbro will always create Slowpoke icons whether the player has chosen it as a Support Pokémon or not). Prior to Version 1.3(3DS) or 1.6, Eject(+) would not remove forced fifth Support Pokémon icons.
Coin An icon that gives players bonus Coins if matched. It can be moved freely, and can be cleared in any way a normal Pokémon icon can. If the stage is completed, any Coins matched will add to the Coin reward at the end of the stage. A match of three gives +100 Coins, a match of four gives +300, a match of five gives +500, and a match of six gives +700. No other multipliers affect the amount of Coins received.
Unbreakable-block An icon represented by a square gray metal block that falls but cannot be actively moved by the player. Can be cleared by making 5 moves after it appears on the field, using the Block Smash(+) Skill, or Mega Effects.
Breakable-rock An icon represented by a square brown rock that falls but cannot be actively moved by the player. Can be cleared by making a match in any square adjacent to it (but not diagonally), using the Rock Break(+) Skill, or Mega Effects. It is unaffected if a match removes an adjacent barrier disruption, but is destroyed if an adjoining unbreakable-block disruption breaks from five moves having been made.
Black-cloud A black cloud that affects an entire tile, obscuring the visibility of whatever icon, if any, is underneath. Icons underneath one behave normally, and can still be moved or be part of a match. It can be cleared by Cloud Clear(+) or any Skill or Mega Effect that erases an icon below the black-cloud disruption, including Quirky(+), Block Smash(+) and other similar Skills. It is immune to Mega Effects if there is no icon under it when the effect activates and targets the square it is in. Since it is a tile-based disruption, it can be present on the same tile as any other type of disruption.

Let's shake things up!

If at any time during a stage there are no valid moves available to players (that at least result in a match of three Pokémon icons), the game will say "Let's shake things up!" and restore the Puzzle Area to its initial state. Any pre-set icons and disruptions will be replaced as they were, but other icons will be placed randomly again. The opposing Pokémon's disruption counter is not reset, however. Play then resumes as normal. The clock during time-limited Stages will stop while the initial state is restored. If this happens when moves or time have run out, no matches will occur on the reset Puzzle Area, should they be present, unless a Jewel is spent.

Mega Evolution

Main article: List of Pokémon by Pokémon Shuffle list number → Mega Evolution

Mega Stones are given out throughout the game, typically awarded when players defeat the corresponding Mega Pokémon used by a Trainer, through Mission Card rewards, or as prizes on Special Stages. When players capture the corresponding Pokémon (always on a different stage from the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the leftmost Support position when setting up for a battle. Mega Evolution is activated by matching a minimum number of the Mega Evolving Pokémon's icons. Each matched icon slightly increases the Mega Gauge, found to the left of the Puzzle Area (above on Mobile). Pokémon of the same type that have the Mega Boost(+) Skill can also fill the Mega Gauge. Once the Mega Gauge is full, the Pokémon will Mega Evolve. While Mega Evolved, the Pokémon's regular Skill is replaced by a Mega Effect that activates whenever it is matched. In time-limited stages, the clock stops while the Mega Evolution occurs, and in move-based stages, if the first match of a turn triggers the Mega Evolution, any disruptions or related effects (like the sleep timer) are delayed one turn. Pokémon with Mega Stones that are in the second, third, or fourth Support positions do not Mega Evolve.

Disruptions can be erased if they are targeted by a Mega Effect. If the Mega Effect erases icons, each icon erased increases the amount of damage inflicted by the match.

Ranks

When a stage is completed, a Rank (C, B, A, or S) is given based on the number of moves or amount of time left at the end of the stage. The highest rank ever earned on a particular stage is displayed in the overworld, next to the stage. On certain types of Special Stages, ranks are not given or displayed in the overworld, usually because the stage played may constantly change or a different ranking system is in place.

  • For most Main Stages and Expert Stages, if the number of moves or amount of time remaining upon competition of the stage is greater than or equal to half the total number/amount of moves/time available (rounded down), an "S-rank" is achieved. All "Puzzle" Main Stages (which usually only have a single solution) will always give an S-Rank upon completion.
  • While a "Moves +5" or "Time +10" item does not affect catch rate percentages, it does affect Rank.
  • S-Rank requirements for Special Stages tend to vary greatly based on the specific stage.

Expert Stages are unlocked depending on the total number of S-ranks players have achieved on the Main Stage path. S-ranks earned in Expert and Special Stages have no impact on gameplay, including contributing towards the unlocking of new Expert Stages.

Skills

Main article: Skill

Skills are special abilities that Pokémon activate when they are combined in a match. There are a wide variety of skills available in Pokémon Shuffle. Typically, the specific skill associated with a specific Pokémon never changes in Pokémon Shuffle. Players may adjust a limited number of Pokémon skills by using "Skill Swapper" Enhancements. The list of skills that may be swapped are unique to each Pokémon.

Support Pokémon

Captured Pokémon that are chosen to be taken into a battle against opposing Pokémon are referred to as Support Pokémon. Only the Pokémon placed in the first, or leftmost, Support position in the selection menu will be able to Mega Evolve. Most stages allow players to choose up to four different Support Pokémon, but in 3-Pokémon Stages, only three may be chosen.

Each stage has four default icons that are used in place of Support Pokémon if the player owns fewer than four Pokémon, or chooses to bring three or fewer Support Pokémon into a stage. Some stages have additional forced Support icons found within the stage. If one of the chosen Support Pokémon is the same as a forced Support Pokémon, the first Pokémon from the stage's default Pokémon list that isn't one of the chosen Support Pokémon is used instead. If a "Complexity -1" item is used, the Pokémon that is in the right-most Support Slot (or would fill in the case of defaults), or the last forced Support Slot, is completely removed from the Puzzle Area (excluding those placed as disruptions).

For most stages, the default Support Pokémon are Pidgey, Happiny, Azurill and Pichu in that order.

Optimize

The Optimize button, located below the chosen Support Pokémon when a stage has been selected on the overworld, is designed to speed up the process of choosing Support Pokémon. Clicking on it will automatically choose four Support Pokémon based on several criteria. A random Pokémon that can Mega Evolve and has the greatest type advantage (i.e. super effective, then normal effectiveness if there are no super effective Pokémon capable of Mega Evolution, and so on) against the selected stage's Pokémon opponent will be chosen for the leftmost slot. The remaining slots will be filled by the Support Pokémon that currently have highest base damage (taking current Attack power and type effectiveness into account, but no other factors). If multiple Pokémon have the same base damage, they will be chosen randomly from within that group. If the player has no Pokémon that are able to Mega Evolve, all four slots will be filled in this way instead.

Type

Main article: Type

Like most Pokémon games, each Pokémon in Pokémon Shuffle has a specific type, which broadly categorizes their background and abilities. In Pokémon Shuffle, Pokémon can only be 1 of the 18 Pokémon types. Each Pokémon's type in Pokémon Shuffle matches one of their two Pokémon types in the main video games. See the List of Pokémon by Pokémon Shuffle list number for Pokémon Shuffle specific type information.

Effectiveness

In Pokémon Shuffle, Pokémon type affects gameplay by determining how effective the matchup of any two Pokémon will be. Any given matchup can be "Not very effective" (½x damage), Normal effectiveness (1x damage), or "Super effective" (2x damage). See the chart below for more information. (This chart is the same as the Generation VI type effectiveness table, except that 0× effectivenesses become ½×.)

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½× ½× ½×
Fighting ½× ½× ½× ½× ½× ½×
Flying ½× ½× ½×
Poison ½× ½× ½× ½× ½×
Ground ½× ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½× ½× ½× ½×
Ghost ½× ½×
Steel ½× ½× ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½× ½×
Psychic ½× ½× ½×
Ice ½× ½× ½× ½×
Dragon ½× ½×
Dark ½× ½× ½×
Fairy ½× ½× ½×

Immunity

Some types are not affected by several status conditions:

  • Asleep (Caused by Nap Time or Sleep Charm): Dark, Dragon, Fighting, Ghost, Grass, Ice, Rock, Steel
  • Burned (Caused by Burn): Dragon, Fire, Ghost, Ground, Poison, Rock, Water
  • Frozen (Caused by Freeze or Freeze+): Electric, Fairy, Fighting, Fire, Ghost, Ice, Poison, Psychic, Steel
  • Paralyzed (Caused by Dragon Shriek, Lightning, Paralyze, Quake, or Shock Attack): Dragon, Electric, Fairy, Flying, Ghost, Poison, Psychic, Steel
  • Poisoned (Caused by Poison): Ghost, Ground, Poison, Rock, Steel
  • Spooked (Caused by Spookify or Spookify+): Bug, Dark, Dragon, Fighting, Grass, Ground, Ice, Poison, Rock, Steel

3-Pokémon Stages

Pokémon Shuffle Stages that allow players to only select three Support Pokémon are known as 3-Pokémon Stages. The Complexity -1 item is not available in 3-Pokémon Stages. Due to there usually being fewer types of icons in the Puzzle Area, large combos are much more frequent.

Check in

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Not checking in for a long period of time will allegedly increase the check in bonus (maybe after a certain update). Confirmation/details needed.

Nintendo 3DS players can use the "check in" function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants 500 Coins, but will instead grant 1000 Coins every 10 times players check in. Checking more than once in a 24-hour period does not contribute toward 1000 Coin rewards.

Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a major patch that players do not install, players cannot check in. If a patch is released part way through the day and the check in function has already been used, the patch can still be downloaded on that day by checking-in again.

Checking in also synchronizes the system's copy of UTC time with the server, regulating when Special Stages appear. If the system time is changed, players must check in again to regain access to any active Special Stages they have, thereby resyncing with the server. Special Stages that do not begin on the day a new version is released can be accessed even if players have not checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had checked in on or after the release time).

Pokémon Shuffle Mobile does not have the "check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires an Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading.

Starting in January 2018, the rewards for check in were expanded to include Hearts, Items, and Enhancements. Different rewards are given for each time players check in for up to 15 times, after which the rewards will cycle back to those of the first time. The rewards of 500 and 1000 coins are still present, but operate independently of this reward cycle.

Day Reward
1 Heart Shuffle.png 5 Hearts
2 Moves Plus 5.png Moves + 5
3 Exp Booster S.png Exp Booster S
4 Heart Shuffle.png 5 Hearts
5 Skill Booster SML.png Skill Booster S
6 Mega Start.png Mega Start
7 Heart Shuffle.png 5 Hearts
8 Disruption Delay.png Disruption Delay
9 Exp Booster M.png Exp Booster M
10 Raise Max Level.png Raise Max Level
11 Heart Shuffle.png 5 Hearts
12 Exp Booster L.png Exp Booster L
13 Time Plus 10.png Time +10
14 Heart Shuffle.png 10 Hearts
15 Jewel Shuffle.png Jewel

Celebration Challenge

The Celebration Challenge is an event that began in August 2017 and concluded in February 2018. In it, players are given rewards if they check in on enough days during a given month. The rewards are distributed near the beginning of the following month.

Period Rewards
August 8, 2017
to September 1, 2017
5 days or more: 5 Hearts
10 days or more: 5 Hearts, Shuffle025BeachWalk.pngPikachu (Celebration)
15 days or more: 5 Hearts, Shuffle025BeachWalk.pngPikachu (Celebration), 1 Mega Speedup
September 1, 2017
to October 1, 2017
5 days or more: 5 Hearts
10 days or more: 5 Hearts, Shuffle025PastryChef.pngPikachu (Celebration)
15 days or more: 5 Hearts, Shuffle025PastryChef.pngPikachu (Celebration), 1 Mega Speedup
October 1, 2017
to November 1, 2017
5 days or more: 5 Hearts
10 days or more: 5 Hearts, Shuffle025Artist.pngPikachu (Celebration)
15 days or more: 5 Hearts, Shuffle025Artist.pngPikachu (Celebration), 1 Mega Speedup
November 1, 2017
to December 1, 2017
5 days or more: 5 Hearts
10 days or more: 5 Hearts, Shuffle025MushroomHarvest.pngPikachu (Celebration)
15 days or more: 5 Hearts, Shuffle025MushroomHarvest.pngPikachu (Celebration), 1 Mega Speedup
December 1, 2017
to January 1, 2018
5 days or more: 5 Hearts
10 days or more: 5 Hearts, Shuffle025YearsEnd.pngPikachu (Celebration)
15 days or more: 5 Hearts, Shuffle025YearsEnd.pngPikachu (Celebration), 1 Mega Speedup
January 1, 2018
to February 1, 2018
5 days or more: 5 Hearts
10 days or more: 5 Hearts, Shuffle025LionDancer.pngPikachu (Celebration)
15 days or more: 5 Hearts, Shuffle025LionDancer.pngPikachu (Celebration), 1 Mega Speedup

Check in ten times!

"Check in ten times!" is an ongoing event that began in February 2018. Similar to Celebration Challenge, this event offers a Pikachu (Celebration) as a reward for logging in 10 or more times within a month. However, unlike Celebration Challenge no hearts or Mega Speedups are given as rewards, and the Pikachu (Celebration) is awarded immediately upon the tenth check in instead of at the start of the following month.

Players who check in 10 times in a month but have already received that month's Pikachu (Celebration) will receive 1 Level Up instead.

Month Rewards
January Shuffle025LionDancer.pngPikachu (Celebration)
February Shuffle025Kotatsu.pngPikachu (Celebration)
March Shuffle025Graduate.pngPikachu (Celebration)
April Shuffle025Intern.pngPikachu (Celebration)
May Shuffle025ChildrensDay.pngPikachu (Celebration)
June Shuffle025RainySeason.pngPikachu (Celebration)
July Shuffle025SummerFestival.pngPikachu (Celebration)
August Shuffle025BeachWalk.pngPikachu (Celebration)
September Shuffle025PastryChef.pngPikachu (Celebration)
October Shuffle025Artist.pngPikachu (Celebration)
November Shuffle025MushroomHarvest.pngPikachu (Celebration)
December Shuffle025YearsEnd.pngPikachu (Celebration)

Stages

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: 1) Details on what allows certain main stages to be skipped. 2) Is Survival Mode still unlocked after completing the first 150 Main Stages?
Area Stages Boss
Puerto Blanco 10 Mega Audino
Sandy Bazaar 10 Mega Kangaskhan
Night Festival 10 Mega Sableye
Isla Asul 15 Mega Slowbro
Rainbow Park 15 Mega Lopunny
Galerie Rouge 15 Mega Altaria
Sweet Strasse* 15 Mega Mawile
Silbern Museum 15 Mega Ampharos
Mt. Vinter 15 Mega Glalie
Castle Noapte 15 Mega Gengar
Jungle Verde 15 Mega Mewtwo Y
Wacky Workshop 30 Mega Aerodactyl
Pedra Valley 30 Mega Heracross
Albens Town 30 Mega Medicham
Roseus Center 60 Mega Rayquaza
Desert Umbra 50 Mega Mewtwo X
Violeta Palace 50 Mega Scizor
Blau Salon 50 Hoopa Unbound
Graucus Hall 50 Mega Metagross
Nacht Carnival 50 Mega Aggron
Prasino Woods 50 Mega Sharpedo
Zaffiro Coast 50 Shiny Yveltal
Marron Trail 50 Primal Kyogre
Expert Stages 53 none
Special Stages varies none
Survival Mode N/A See Mega Pokémon list above.
* Prior to Version 1.2.0 of the 3DS version, Sweet Strasse was known as Bonbon Boulevard.

As of February 13, 2018, all versions of Pokémon Shuffle include 700 stages in addition to periodic Special Stages. Most of the stages give players the chance to catch a unique Pokémon. New stages are consistently added via updates.

There are 4 groupings of stages in Pokémon Shuffle: Main Stages, Expert Stages, Special Stages, and Survival Mode. Stages typically cost one Heart to play and require players to defeat the opposing Pokémon within a certain number of moves (move-limited stages) or within a certain amount of time (time-limited stages). Initially, the player only has access to Main Stages; most of the other types of stages become available after the tutorial has been completed.

  • Main Stages are composed of 700 move-limited stages subdivided into thematic areas, each with their own music, background graphics, and final battle against a boss, which is usually a Trainer using a Mega Evolved Pokémon. Stages are revealed sequentially once the previous opposing Pokémon is defeated. Victory against a Mega Evolved Pokémon earns players a Mega Stone and a Jewel on the 3DS or a Mega Stone and five Hearts in Pokémon Shuffle Mobile. The first 11 stages make up the tutorial. Clearing Main Stage 700 and earning 500 S-Ranks will unlock the more-difficult UX versions of all 700 Main Stages.
  • Expert Stages consist of 53 time-limited stages. As more Pokémon are defeated in Main Stages at S-rank, a sequential list of Expert Stages is revealed at various points. Defeating the same Pokémon at S-rank multiple times or earning S-rank in stages other than Main Stages do not count towards revealing new Expert Stages.
  • Special Stages consist of a changing set of stages available for limited time periods, and are a mixture of move-limited and time-limited stages. Special Stages are unlocked after completing the tutorial. Special Stages are downloaded during the check in process, and can only be played during the limited event period. The exact number of stages varies per week, or sometimes per day. Special Stages are also the only stages that may require Coins to play instead of Hearts.
  • Survival Mode is a series of 60 move-limited stages during which players cannot alter their initial selection of Support Pokémon. Survival Mode is unlocked after defeating the first 150 Main Stages and progresses through a partially randomized selection of the first 300 Main Stages. Special rewards are awarded when the player progresses past certain stage milestones. Less valuable rewards are given on subsequent attempts if the player had already reached that milestone before. Starting Survival Mode costs three Hearts, while individual stages within a challenge have no cost. Players may "Take a Break" and pause their current Survival Mode challenge by creating a temporary save point.

Tutorial

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?

The first 11 stages of the Main Stages act as the game's tutorial. Players must first complete the tutorial in order to have full access to all game features. Throughout the tutorial, players are guided by Amelia. Players start the game with 5 regenerating Hearts, 0 bonus Hearts, 0 Coins, 0 Jewels, and no Support Pokémon.

  • Upon starting the game, Amelia briefly introduces the game and then directs (forces) players to Stage 1 (Espurr), where they are not yet offered the opportunity to buy items. During the stage, Amelia directs the moves, guaranteeing both that Espurr is defeated and that it has a catch rate of 100%. Espurr then becomes the first Support Pokémon.
  • Amelia next directs players to Stage 2 (Bulbasaur), where she introduces the concepts of Coins and items, and gives players a free "Moves +5" item.
  • Stage 3 (Squirtle) starts directly after completing stage 2. The Optimize button (which did not appear before) is introduced by Amelia, along with type effectiveness.
  • After starting Stage 4 (Charmander), Amelia explains the concept of Skills.
  • When players try to catch the Eevee after completing stage 5, the Poké Ball will always fail. However, Amelia offers the player a free Great Ball, allowing Eevee to be caught. Afterward, players are given a free Jewel as Amelia explains the function of Jewels. The game then directs players the Jewel purchase menu, encouraging them to purchase 5 Hearts (6 Hearts in Shuffle Mobile). However, using the Jewel is not required to continue.
  • At the start of Stage 6, Amelia introduces disruptions as the stage's Pidgey turns one Support Pokémon into a breakable-rock disruption.
  • Amelia describes what a 3-Pokémon Stage is at the beginning of Stage 8 (Pichu).
  • In Stage 10, the player faces a Trainer with a Mega Audino. Amelia hints that the stage will be different from all the other stages, and encourages players to discover for themselves how Mega Evolution works in Pokémon Shuffle.
  • Upon starting Stage 11 (Happiny), Amelia explains that only Pokémon set in the first (leftmost) slot of the Support Pokémon can Mega Evolve if players have the corresponding Mega Stone.
  • Before starting Stage 12 (Mareep), Amelia gives players a free Heart (5 regenerating Hearts in Shuffle Mobile). She also explains the purpose of the check in button that has now appeared (3DS Shuffle only).

Mission Card

Main article: Mission Card

Mission Cards are a feature that were added in Version 1.3.0 in the 3DS version and Version 1.6.0 in Pokémon Shuffle Mobile. Each Mission Card specifies a number of missions, each of which will earn the player a specified amount of Stars for completing it. A mission's requirements must be completed within a single attempt of a stage. Once specified amounts of Stars are earned within the current Mission Card, the player will receive rewards. Only one Mission Card may be active at a time, but different Mission Cards may be swapped to at any time without losing progress on the current one.

Currencies

Jewels

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Other times the 'Buy Jewels, get 6 free' promotion was offered
Jewel Shuffle.png

The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer Mega Pokémon stages (first time only, 3DS Shuffle only), rarely as prizes or rewards in certain Special Stages, for obtaining StreetPasses, and occasionally as gifts. One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch. The maximum number of stored Jewels cannot exceed 150.

In Pokémon Shuffle, Jewels are obtained via purchase on the Nintendo eShop (3DS Shuffle) or in the Jewel Shop (Pokémon Shuffle Mobile). Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).

In Pokémon Shuffle Mobile, players may not purchase more than ¥10,000 (or equivalent) per month. This is displayed as purchase points, which start at 1,000 at reset on the first day of each month. In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.

Pokémon Shuffle
Jewels United States Eurozone United Kingdom Japan
1 $0.99 €0.99 £0.89 ¥100
6 (5 + 1) $4.99 €4.99 £4.49 ¥500
12 (9 + 3) $8.99 €8.99 £8.09 ¥950
35 (25 + 10) $24.99 €24.99 £22.49 ¥2,500
75 (48 + 27) $47.99 €47.99 £42.99 ¥4,800
Pokémon Shuffle Mobile
Jewels Purchase points United States Eurozone United Kingdom Japan Notes
4 (2 + 2) 24 ¥240 1-time special offer
8 (4 + 4) 48 ¥480 1-time special offer
1 12 $0.99 €0.99 £0.79 ¥120
6 (5 + 1) 60 $4.99 €4.99 £3.99 ¥600
10 (8 + 2) 96 $7.99 €7.99 £5.99 ¥960
26 (20 + 6) 240 $19.99 €19.99 £14.99 ¥2,400
56 (40 + 16) 480 $39.99 €39.99 £29.99 ¥4,800
105 (70 + 35) 840 ¥8,400 Only available during certain periods
118 (80 + 38) 980 $79.99 €79.99 ¥9,800 Only available during certain periods

Jewels can be exchanged for either Hearts or Coins at the following rates:

Pokémon Shuffle
Jewels Hearts Coins
1 5 3,000
3 18 (+20%) 10,000 (+11%)
6 38 (+27%) 22,000 (+22%)
12 80 (+33%) 48,000 (+33%)
Pokémon Shuffle Mobile
Jewels Hearts Coins
1 6 4,000
3 20 (+11%) 13,000 (+8.33%)
6 42 (+16%) 28,000 (+16%)
12 87 (+20%) 58,000 (+20%)

Upon running out of turns or time during a stage, 1 Jewel can be spent to gain 5 additional turns or 15 seconds. This bonus is counted towards the time/move bonus when attempting to catch the Pokémon.

From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:

Dates of purchase Dates of bonus availability
July 31 to August 3, 2015 August 5 to September 5, 2015
August 3 to 10, 2015 August 12 to September 12, 2015
August 10 to 17, 2015 August 19 to September 19, 2015

Starting in Version 1.3 in the 3DS version or Version 1.6 in Pokémon Shuffle Mobile, players who purchased a minimum amount of Jewels in a given month would receive bonuses for the remainder of that month depending on the number of Jewels bought:

Jewels purchased Bonuses
5-9 Regenerating heart maximum increased by 1
Login coin bonus increased by 20%
10 or more Regenerating heart maximum increased by 2
Login coin bonus increased by 40%

Hearts

Heart Shuffle.png

Players begin the game with five Hearts. Each time most stages are accessed, a Heart is consumed (and will be lost even if play is interrupted, such as by turning off the power); Hearts are replenished over time at the rate of one Heart every thirty minutes. Extra Hearts can be obtained as gifts, rewards for clearing certain stages, in exchange for Jewels, or through certain conditions via StreetPass or Facebook integration. If the number of Hearts obtained exceed the normal maximum number of regenerating Hearts, no Hearts will regenerate until the total number of remaining Hearts is lower than the normal maximum again. In the 3DS version, these extra hearts are stored separately from the regenerating hearts (as of Version 1.2). The maximum number of regular and extra stored Hearts cannot exceed 99 of each type of Heart.

Coins

Coin Shuffle.png

Each time a stage is successfully completed (regardless of whether or not the Pokémon was caught), players are rewarded with a fixed number of Coins. This is typically 100 Coins for Main Stages, 300 Coins for Expert Stages, and 200 Coins for Special Stages. Clearing a stage again will result in a reward of 303DS or 20Mobile Coins. On Special Stages, the repeated stage clear reward may vary between 0 and 30 additional Coins, depending on the stage. Coin disruptions, if matched in a stage, will add more Coins to the stage clear reward. Coins may also be obtained occasionally as gifts or as rewards for clearing certain stages. Coins can be spent on in-game items and are required to access certain Special Stages (instead of Hearts). The maximum number of stored Coins cannot exceed 99,999.

Items

The maximum number of any one type of stored Item cannot exceed 99.

Item Japanese name Cost (3DS) Cost (Mobile) Description Availability
Moves Plus 5.png Moves +5 手かず+5
Number of Moves + 5
800 Coins 1000 Coins Increases the moves left by 5 moves, but does not affect ability to catch Pokémon. Only available in stages with a move limit.
Not available in Competitive Stages.
Time Plus 10.png Time +10 制限時間+10秒
Time Limit + 10 Seconds
800 Coins 1000 Coins Increases the time left by 10 seconds, but does not affect ability to catch Pokémon. Only available in stages with a time limit.
Not available in Competitive Stages.
Exp. Points x1.5.png Exp. Points ×1.5 経験値1.5倍
Experience Points 1.5×
300 Coins 800 Coins Increases the Exp. Points earned at the end of a stage by 50%. Unavailable in Special Stages that do not award experience.
Mega Start.png Mega Start メガスタート
Mega Start
2000 Coins 2500 Coins Your Pokémon in the first slot Mega Evolves as a stage begins. Only available if a Pokémon with its Mega Stone is in the first slot.
Complexity -1.png Complexity -1 パズルポケモン-1
Puzzle Pokémon -1
9000 Coins 9500 Coins One less kind of Pokémon, rock, or block will appear. Not available in 3-Pokémon Stages, Survival Mode, or various other stages.
Disruption Delay.png Disruption Delay オジャマガード
Disruption Guard
1500 Coins 2000 Coins Delays your opponent's disruptions. Only available if the opponent can cause disruptions at the beginning of the stage.
Attack Power Up.png Attack Power ↑ パワーアップ
Power Up
3000 Coins 5000 Coins Attack power gets doubled. Exclusively available in some Special Stages.

Great Balls

If players fail to catch a Pokémon with the regular provided Poké Ball, they can use a Great Ball to double its catchability percentage rate at a cost of 2500 Coins on the 3DS Shuffle or 3500 Coins in Pokémon Shuffle Mobile.

Special Shop

The Special Shop only opens for limited times and offers special items for the player to buy. During its open times, the Special Shop's campaign is usually divided into consecutive 1-week periods. During each period, only a limited quantity of each item in the Special Shop is available; in the next period, the items are restocked if the player previously bought any.

As of September 26, 2017, the Special Shop has been made available indefinitely, with restocks occurring every week.

Open dates Periods Items available (3DS & Mobile) Items available (Mobile only)
December 22, 2015
to January 12, 2016
3 Shop was unavailable on 3DS
  • 1× No Hearts Needed (1 hour)
  • 1× Superior Super Catch Time (1 hour)
  • 1× 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
February 16, 2016
to March 8, 2016
3 Shop was unavailable on 3DS
  • 3× No Hearts Needed (1 hour)
  • 3× Superior Super Catch Time (1 hour)
  • 3× 1 Heart Recovered / 15 min. & Heart +6 (12 hours)
April 26, 2016
to May 10, 2016
1
  • 5× No Hearts Needed (1 hour)
  • 5× 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
  • 5× Superior Super Catch Time (8 hours)
July 26, 2016
to August 16, 2016
3
  • 5× No Hearts Needed (1 hour)
  • 5× 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
  • 5× Superior Super Catch Time (1 hour)
  • 5× Drop Rate Increase (1 hour)
September 20, 2016
to October 11, 2016
3
  • 5× No Hearts Needed (30 minutes)
  • 5× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
  • 5× Superior Super Catch Time (8 hours)
  • 5× Drop Rate Increase (8 hours)
December 20, 2016
to January 9, 2017
3
  • 10× No Hearts Needed (30 minutes)
  • 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
  • 10× Superior Super Catch Time (8 hours)
  • 10× Drop Rate Increase (8 hours)
January 31, 2017
to February 28, 2017
4
  • 1× No Hearts Needed (15 minutes trial, does not restock)
  • 10× No Hearts Needed (30 minutes)
  • 3× No Hearts Needed (24 hours)
  • 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
  • 10× Superior Super Catch Time (8 hours)
  • 10× Drop Rate Increase (8 hours)
April 25, 2017
to May 16, 2017
3
  • 1× No Hearts Needed (15 minutes trial)
  • 10× No Hearts Needed (30 minutes)
  • 3× No Hearts Needed (24 hours)
  • 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
  • 10× Superior Super Catch Time (8 hours)
  • 10× Drop Rate Increase (8 hours)
July 25, 2017
to September 12, 2017
7
  • 1× No Hearts Needed (15 minutes trial)
  • 10× No Hearts Needed (30 minutes)
  • 3× No Hearts Needed (24 hours)
  • 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
  • 10× No Hearts Needed & Drop Rate Increase (45 minutes)
  • 10× Superior Super Catch Time (8 hours)
  • 10× Drop Rate Increase (8 hours)
September 26, 2017
onwards
Infinite
  • 1× No Hearts Needed (15 minutes trial)
  • 10× No Hearts Needed (30 minutes)
  • 3× No Hearts Needed (24 hours)
  • 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
  • 10× No Hearts Needed & Drop Rate Increase (45 minutes)
  • 10× Superior Super Catch Time (8 hours)
  • 10× Drop Rate Increase (8 hours)

When an item is bought from the Special Shop, it activates immediately. While one of these items is active, the player cannot buy other items from the Special Shop.

Some items have differences in their effects based on the time of each Special Shop release.

Item Japanese name Cost (3DS) Cost (Mobile) Description
No Hearts Needed.png No Hearts Needed (Trial) ライフ消費なし
Life Costless
0 Jewels 0 Jewels The number of Hearts you have will not decrease for 15 minutes upon exchange.
No Hearts Needed.png No Hearts Needed ライフ消費なし
Life Costless
1 Jewels 1 Jewels The number of Hearts you have will not decrease for 30 minutes upon exchange.
No Hearts Needed.png No Hearts Needed & Drop Rate Increase unavailable on 3DS 2 Jewels For 45 minutes after exchanging, your Hearts will not decrease, and Pokémon in battles will be more likely to drop Skill Boosters, Enhancements, Coins, etc.
No Hearts Needed.png No Hearts Needed ライフ消費なし
Life Costless
2 Jewels 2 Jewels The number of Hearts you have will not decrease for 1 hour upon exchange.
No Hearts Needed.png No Hearts Needed ライフ消費なし
Life Costless
10 Jewels 10 Jewels The number of Hearts you have will not decrease for 24 hours upon exchange.
Superior Super Catch Time.png Superior Super Catch Time ゲットチャンス倍
Get Chance Double
unavailable on 3DS 2 Jewels When you use a Great Ball, the chance of a Super Catch is doubled for 1 hour upon exchange.
Superior Super Catch Time.png Superior Super Catch Time ゲットチャンス倍
Get Chance Double
unavailable on 3DS 1 Jewel * When you use a Great Ball, the chance of a Super Catch is doubled for 8 hours upon exchange.
1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 ライフ回復15分&ライフ+6
Life Recovery 15 min. & Heart +6
1 Jewel 1 Jewel Hearts replenish every 15 mins for 8 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 ライフ回復15分&ライフ+6
Life Recovery 15 min. & Heart +6
2 Jewels 2 Jewels Hearts replenish every 15 mins for 12 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 ライフ回復15分&ライフ+6
Life Recovery 15 min. & Heart +6
2 Jewels 2 Jewels Hearts replenish every 15 mins for 24 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
Drop Rate Increase.png Drop Rate Increase ドロップアップ
Drop Up
unavailable on 3DS 2 Jewels Items will drop into the puzzle area more often for 1 hour upon exchange. Occurs only in battles against Pokémon you've caught.
Drop Rate Increase.png Drop Rate Increase ドロップアップ
Drop Up
unavailable on 3DS 1 Jewel Items will drop into the puzzle area more often for 8 hours upon exchange. Occurs only in battles against Pokémon you've caught.

Enhancements

Enhancements may be used on a Pokémon when selecting Pokémon for a stage, in the Pokémon swap menu. They are consumed when used. These enhancements cannot be bought with Coins or Jewels. They permanently improve a Pokémon as described in the table below. The maximum number of any one type of stored Enhancement cannot exceed 99.

Enhancement Japanese name Effects
Mega Speedup.png Mega Speedup メガスキルアップ
Mega Skills Up
Use it on a Mega-Evolving Pokémon, and it'll Mega Evolve a little sooner! Specifically, the number of icons of that Pokémon that must be matched is reduced by one per use.
Raise Max Level.png Raise Max Level マックスレベルアップ
Max Level Up
Raise a Pokémon's maximum level by one. There are currently only a limited number of Pokémon on which you can use this Enhancement. Currently, no Pokémon's maximum level may exceed 20.
Level Up.png Level Up レベルアップ
Level Up
Increases a Pokémon's Experience Points by the amount needed to bring it to the next level.
Exp Booster S.png Exp. Booster S けいけんちアップS
Experience Points Up S
Increases a Pokémon's Experience Points by 50.
Exp Booster M.png Exp. Booster M けいけんちアップM
Experience Points Up M
Increases a Pokémon's Experience Points by 200.
Exp Booster L.png Exp. Booster L けいけんちアップL
Experience Points Up L
Increases a Pokémon's Experience Points by 1000.
Skill Booster SML.png Skill Booster S スキルパワーS
Skill Power S
Slightly fills a Pokémon's Skill Gauge. (3 points)
Skill Booster SML.png Skill Booster M スキルパワーM
Skill Power M
Moderately fills a Pokémon's Skill Gauge. (10 points)
Skill Booster SML.png Skill Booster L スキルパワーL
Skill Power L
Fills a Pokémon's Skill Gauge by a large amount. (30 points)
Skill Swapper.png Skill Swapper スキルチェンジ
Skill Change
Changes the Skill of a Pokémon. Skill Level is reset to 1 when it is first used, but the old Skill Level will be restored if it is swapped back to the old skill. There are currently a limited number of Pokémon on which you can use this Enhancement. Some have multiple skills available to swap, while others just have one.

Passcodes

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: The passcode entry option was supposedly removed from the mobile version before March 2017. When exactly did this happen?

The game includes a Passcode function, where players can enter an 8-digit code that grants a reward in-game. It is similar to the "Receive via code" option of the Mystery Gift feature found in the Generation VI core series Pokémon games.

Common codes

Pokémon Shuffle
Passcode Reward Period
20150007 2 Mega Starts March 8 to April 30, 2015
04482045 5 Exp. Points x1.5 April 30 to June 1, 2015
06150503 3 Moves +5 June 15 to September 14, 2015
20150917 1 Jewel July 13 to September 30, 2015
07080704 1 Disruption Delay August 7 to September 4, 2015
08645601 1 Mega Speedup August 24 to September 30, 2015
86010010 100 Coins August 24 to September 30, 2015
08620009 200 Coins August 24 to September 30, 2015
08630007 300 Coins August 24 to September 30, 2015
86040006 400 Coins August 24 to September 30, 2015
08650005 500 Coins August 24 to September 30, 2015
86100002 1000 Coins August 24 to September 30, 2015
08601003 1 Time +10 August 24 to September 30, 2015
86000504 1 Moves +5 August 24 to September 30, 2015
20160123 3000 Coins January 23 to February 23, 2016
20150218 5000 Coins February 19 to April 20, 2016
Pokémon Shuffle Mobile
Passcode Reward Period
65607110 Lucarionite August 25 to September 30, 2015
20160123 3000 Coins January 23 to February 23, 2016

Unique codes

Pokémon Shuffle
Source Reward Period
April 2nd and 9th issue of Famitsu magazine 1 Jewel March 19 to May 1, 2015
Jewel Set DLC purchased from Startselect.com 1, 6, 12 Jewels Feb 18, 2018 onward

StreetPass

Main article: StreetPass

If StreetPass is enabled for Pokémon Shuffle, whenever players StreetPass another player with StreetPass enabled for Pokémon Shuffle on their Nintendo 3DS they will share data with each other. The last 10 players StreetPassed are added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, their number of previous StreetPass tags, and the furthest stage they have cleared in Survival Mode, as well as the time they were last StreetPassed.

Additionally, players receive rewards based on the number of StreetPass tags they have gained.

Number of Tags Reward
First StreetPass tag 1 Jewel
5 StreetPass tags 1 Heart
Every 10 StreetPass tags* 1 Heart
Every 100 StreetPass tags before 10,000 tags total 1 Jewel

Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits. If multiple Streetpasses are checked at once, these rewards will be nullified, regardless of the order of the Streetpasses.

Tags Reward
3-4 1 Heart
5 2 Hearts

Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row. StreetPass tags are not counted by the game until the menu is opened.

Days between tags Reward
5 Days* 2 Hearts

In Pokémon Shuffle Mobile, Facebook integration or "Friend Codes" (Version 1.6.0 onward) is used instead of StreetPass.

In the 3DS version from Version 1.4.0 onward, if a StreetPassed player has not updated to 1.4.0 then they will not be added to the StreetPass List and the pass will not count towards Heart or Jewel rewards. However, the 3DS home menu icon will still display a green dot, and the records tab visible on the world map will still display a blue dot if such a pass is received.

Version history

Main article: Pokémon Shuffle/Version history

For a full history of all content released in Pokémon Shuffle, please see Pokémon Shuffle/Version history.

Trivia

  • Pokémon Shuffle Mobile was discontinued in Vietnam on January 31, 2020.[6]
  • In July 2018, the last Pokémon, Marshadow, was released. Genius Sonority has no plans to add more content.

In other languages

Pokémon Shuffle

Language Title
Japan Flag.png Japanese ポケとる PokéToru
France Flag.png French Pokémon Shuffle
Germany Flag.png German Pokémon Shuffle
Italy Flag.png Italian Pokémon Shuffle
Spain Flag.png Spanish Pokémon Shuffle

Pokémon Shuffle Mobile

Language Title
Japan Flag.png Japanese ポケとる スマホ版 PokéToru Smartphone Version
France Flag.png French Pokémon Shuffle Mobile
Germany Flag.png German Pokémon Shuffle Mobile
Italy Flag.png Italian Pokémon Shuffle Mobile
South Korea Flag.png Korean 포켓몬 셔플 모바일 Pokémon Shuffle Mobile
Spain Flag.png Spanish Pokémon Shuffle Mobile

See also

References

External links


Nintendo DS: Learn with Pokémon: Typing Adventure
Pokémon ConquestPokéPark: Fishing Rally DS
Nintendo 3DS: Pokédex 3D (Pro) • HarmoKnightPokémon Art Academy
The Thieves and the 1000 PokémonPokémon Shuffle
Nintendo Badge Arcade
Wii U: Pokkén Tournament
Nintendo Switch: Pokkén Tournament DXPokémon QuestPokémon Café ReMixPokémon UNITEPokémon TV
PC: Pokémon Project Studio Red and BluePokéROMsPokémon the Movie 2000 Adventure
Pokémon Masters ArenaPokémon PC MasterPokémon Team Turbo
Pokémon Team Rocket Blast OffPokémon Poké Ball LauncherPokémon Seek & Find
Pokémon GardenPokémon Medallion BattlePokémon Tower Battle
Mobile: PokématePokémon Say Tap?Pokédex for iOSPokémon TVCamp PokémonPokémon Jukebox
Learn Real English Through Pokémon: XY Translation ScopePokémon Shuffle Mobile
Dancing? Pokémon BandPokémon Photo BoothPokémon GOPokémon Duel
Pokémon: Magikarp JumpPokémon PlayhousePokémon QuestPokémon PassPokémon Masters EX
Pokémon Wave HelloPokémon SmilePokémon Café ReMixPokémon UNITEPokémon Sleep
Smart speakers: Pikachu Talk
Arcade: Print Club Pokémon BDance! PikachuPikachu's Great Surfing AdventurePokémon: Crayon Kids
Pokémon: Wobbuffet Fell Down!Pokémon Get Round and Round
Pokémon Tug of War Tournament: Absolutely Get Medal!Pokémon Medal World
Pokémon Card Game GachaPokémon: Battle NinePokkén TournamentPokémon Corogarena
Sega Pico: Pokémon: Catch the Numbers!
Pokémon Advanced Generation: I've Begun Hiragana and Katakana!
Pokémon Advanced Generation: Pico for Everyone Pokémon Loud Battle!
CoCoPad: Pocket Monsters Advanced Generation: Pokémon Super Drill Let's Learn Numbers from 1 to 20!!
Advanced Pico Beena: Pokémon Advanced Generation: Pokémon Number Battle!
Intellectual Training Drill Pokémon Diamond & Pearl: Letter and Number Intelligence Game
Pokémon Diamond & Pearl: Search for Pokémon! Adventure in the Maze!
Pokémon Best Wishes: Intelligence Training Pokémon Big Sports Meet!
Tech demos: Pikachu: DS Tech Demo
Self-contained: Pokémon PikachuPokémon Pikachu 2 GSPokémon Poké BallCyber Poké Ball
Cyber PokédexCyclone 2Digital Poké Ball D & PElectronic Hand-Held Yahtzee
Eevee × Tamagotchi
Pokémon game templates


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