Pokémon Red and Green Versions: Difference between revisions

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{{Incomplete|article|Version history (1.0 vs 1.1)}}
{{Infobox game | colorscheme=red|bordercolorscheme=green
{{Infobox game | colorscheme=red|bordercolorscheme=green
|name=<span style="color:#FFF">Pokémon Red Version</span>
|name=<span style="color:#FFF">Pokémon Red Version</span>
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In 1999, the sequels to these games, {{game|Gold and Silver|s}} were released with the [[Game Boy Color]] in mind but remaining playable on the original [[Game Boy]] like Red and Green. In 2004, the remakes of these games were released for the [[Game Boy Advance]] as {{game|FireRed and LeafGreen|s}}.
In 1999, the sequels to these games, {{game|Gold and Silver|s}} were released with the [[Game Boy Color]] in mind but remaining playable on the original [[Game Boy]] like Red and Green. In 2004, the remakes of these games were released for the [[Game Boy Advance]] as {{game|FireRed and LeafGreen|s}}.


On November 12, 2015, a [[Nintendo Direct]] announced that Red and Green will be released in Japan on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]]. A later Direct on February 26, 2016 confirmed that these digital versions, alongside their international counterparts will be compatible with the [[Pokémon Bank]] service; allowing for Pokémon to be transferred to [[Pokémon Sun and Moon]].
On November 12, 2015, a [[Nintendo Direct]] announced that Red and Green would be released in Japan on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]]. A later Direct on February 26, 2016 confirmed that these digital versions, alongside their international counterparts, would be compatible with the [[Pokémon Bank]] service, allowing for Pokémon to be transferred to [[Pokémon Sun and Moon]].


==Plot==
==Plot==
{{spoilers}}
{{spoilers}}
Red and Green begin the Pokémon series in the region of [[Kanto]], where players play the role of a {{ga|Red|ten-year-old boy}} just starting off on a journey as a [[Pokémon Trainer]] from his home of [[Pallet Town]], on the same day as his {{ga|Blue|rival}}, who is the grandson of the local authority on Pokémon, [[Professor Oak]]. Oak lets the two boys choose a [[starter Pokémon]], a choice of the {{type|Grass}} {{p|Bulbasaur}}, the {{type|Fire}} {{p|Charmander}}, or the {{type|Water}} {{p|Squirtle}} (and with the player's rival choosing the Pokémon that has a type advantage over the player's Pokémon). Oak also gives them a [[Pokédex]] and asks them to catch all the Pokémon in the region.
Red and Green begin the Pokémon series in the region of [[Kanto]], where players play the role of {{ga|Red}}, a ten-year-old boy who has just started his journey as a [[Pokémon Trainer]] from [[Pallet Town]], on the same day as his {{ga|Blue}}, who is Red's rival and the grandson of the local authority on Pokémon, [[Professor Oak]]. Oak lets the two boys choose a [[starter Pokémon]], a choice of the {{type|Grass}} {{p|Bulbasaur}}, the {{type|Fire}} {{p|Charmander}}, or the {{type|Water}} {{p|Squirtle}} (and with the player's rival choosing the Pokémon that has a type advantage over the player's Pokémon). Oak also gives them a [[Pokédex]] and asks them to catch all the Pokémon in the region.


During their travels, the player will encounter the villainous [[Team Rocket]] and their boss [[Giovanni]], a group of criminals that seek to exploit Pokémon as tools, rather than train them as friends and partners. The player must defeat them to put a stop to their crimes, which include killing a {{p|Marowak}} while keeping [[Mr. Fuji|a man]] hostage, stealing a [[Silph Scope]], and taking control of [[Silph Co.]] to obtain plans for the [[Master Ball]]. The rival will also continuously harass the player, challenging him or her to a {{pkmn|battle}} multiple times, with an increasingly powerful team. As the player's own Pokémon become more powerful, he or she draws ever closer to the [[Indigo Plateau]].
During their travels, the player will encounter the villainous [[Team Rocket]] and their boss [[Giovanni]], a criminal gang that treat Pokémon as tools, rather than train them as friends and partners. The player must defeat them to put a stop to their crimes, which include killing a {{p|Marowak}} while keeping [[Mr. Fuji]] hostage, and taking control of [[Silph Co.]] to obtain plans for the [[Master Ball]]. The rival will also continuously challenge the player to a {{pkmn|battle}}, with an increasingly powerful team. As the player's own Pokémon become more powerful, he or she draws closer to the [[Indigo Plateau]].


Between the battles with Team Rocket, their rival, and other trainers, the player journeys across the region, defeating all the [[Gym Leader]]s: [[Brock]], [[Misty]], [[Lt. Surge]], [[Erika]], [[Koga]], [[Sabrina]] and [[Blaine]]. The eighth and final Gym Leader is Team Rocket's boss, Giovanni, who disbands the team after his final defeat within his Gym. After defeating all eight Gym Leaders, the player goes on to challenge the [[Elite Four]]: [[Lorelei]], [[Bruno]], [[Agatha]], and [[Lance]], and finally, in the last battle, the current Champion, the player's {{ga|Blue|rival}}.
Between the battles with Team Rocket, their rival, and other trainers, the player journeys across the region, defeating all the [[Gym Leader]]s: [[Brock]], [[Misty]], [[Lt. Surge]], [[Erika]], [[Koga]], [[Sabrina]] and [[Blaine]]. The eighth and final Gym Leader is Team Rocket's boss, Giovanni, who disbands the team after his final defeat within his Gym. After defeating all eight Gym Leaders, the player goes on to challenge the [[Elite Four]]: [[Lorelei]], [[Bruno]], [[Agatha]], and [[Lance]], and finally, in the last battle, the current Champion, the player's {{ga|Blue|rival}}.


The player becomes the champion after defeating their rival and is commended by Professor Oak for their friendship with Pokémon.
The player becomes the Champion after defeating their rival and is commended by Professor Oak for their friendship with Pokémon. After becoming Champion, the player will be allowed to enter the mysterious [[Cerulean Cave]], filled with strong Pokémon, where the Legendary {{p|Mewtwo}} awaits.


==Connectivity==
==Connectivity==
Players may [[trade]] Pokémon between two cartridges using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to each game of the pair, making it required that a person trade with others in order to complete their [[Pokédex]]. The Game Link Cable also makes possible battles with another player, allowing one to pit their Pokémon against new challenges. The games can trade and battle with Japanese versions of Pokémon Red, Green, {{v2|Blue|_(Japanese)}} and {{game|Yellow}}. They can also trade with Japanese versions of {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Pokémon Red and Green are completely incompatible with games from [[Generation III]] onward.
Players may [[trade]] Pokémon between two cartridges or battle with another cartridge using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to each game of the pair and others require trading to evolve, making trading necessary to complete the [[Pokédex]]. The games can trade and battle with Japanese versions of Pokémon Red, Green, {{v2|Blue|_(Japanese)}} and {{game|Yellow}}. They can also trade with Japanese versions of {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Pokémon Red and Green are completely incompatible with games from [[Generation III]] onward.


Trades between Pokémon games in different languages are possible in this generation; however, a Japanese game cannot connect with a non-Japanese game. The latter will always result in corruption if attempted. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since there is not enough room on either cartridge for all of the text, namely kana and the Latin alphabet (a feature that [[Generation III|later became possible]]). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.
Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since neither game fully [[Character encoding in Generation I|encodes]] both {{wp|kana}} and the {{wp|Latin alphabet}} (only encoding one fully and the other partially). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.


Pokémon Red and Green are compatible with {{jap|Pokémon Stadium}}, {{eng|Pokémon Stadium|Pokémon Stadium 2}} (released as Pokémon Stadium in English) and [[Pokémon Stadium 2|Pokémon Stadium Gold and Silver]] (released as Pokémon Stadium 2 in English). While link battles are not possible directly between Red and Blue and the Generation II games, a player may challenge a Generation II game using [[Pokémon Stadium 2|Pokémon Stadium Gold and Silver]].
Pokémon Red and Green are compatible with {{jap|Pokémon Stadium}}, {{eng|Pokémon Stadium|Pokémon Stadium 2}} (released as Pokémon Stadium in English), and [[Pokémon Stadium 2|Pokémon Stadium Gold and Silver]] (released as Pokémon Stadium 2 in English). While link battles are not possible directly between Pokémon Red and Green and the Generation II games, a player may challenge a Generation II game using [[Pokémon Stadium 2|Pokémon Stadium Gold and Silver]].


===Virtual Console===
===Virtual Console===
The [[Nintendo 3DS]] [[Virtual Console]] release uses Nintendo 3DS wireless communication as a substitute for the Game Link cable.
The [[Nintendo 3DS]] [[Virtual Console]] releases use 3DS wireless communication as a substitute for the Game Link Cable. Japanese and non-Japanese Generation I core series games do not recognize each other when attempting to link them via 3DS wireless communication.
 
Using [[Poké Transporter]], the entirety of Box 1 can be sent from the Generation I core series games to [[Pokémon Bank]] (regardless of language), from where they can be withdrawn in the [[Generation VII]] core series games.


==Features==
==Features==
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{| style="margin:auto"
{| style="margin:auto"
|- style="vertical-align:top"
|- style="vertical-align:top"
|  
|
{| class="roundy" style="margin:auto; background: #{{red color}}; border: 5px solid #{{red color light}};"
{| class="roundy" style="margin:auto; background: #{{red color}}; border: 5px solid #{{red color light}};"
|-
|-
! <span style="color:#FFF">Red</span>
! <span style="color:#FFF">Red</span>
|-
|-
|  
|
{| border="1" style="border: 1px solid #{{red color}}; border-collapse: collapse; background: white; margin:auto" cellspacing="1" cellpadding="2"
{| border="1" style="border: 1px solid #{{red color}}; border-collapse: collapse; background: white; margin:auto" cellspacing="1" cellpadding="2"
|-
|-
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|}
|}
|}
|}
|  
|
{| class="roundy" style="margin:auto; background: #{{green color}}; border: 5px solid #{{green color light}};"
{| class="roundy" style="margin:auto; background: #{{green color}}; border: 5px solid #{{green color light}};"
|-
|-
! <span style="color:#FFF">Green</span>
! <span style="color:#FFF">Green</span>
|-
|-
|  
|
{| border="1" style="border: 1px solid #{{green color}}; border-collapse: collapse; background: white; margin:auto" cellspacing="1" cellpadding="2"
{| border="1" style="border: 1px solid #{{green color}}; border-collapse: collapse; background: white; margin:auto" cellspacing="1" cellpadding="2"
|-
|-
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|}
|}
|}
|}
==Differences in the Virtual Console release==
The Nintendo 3DS [[Virtual Console]] releases can [[#Connectivity|link]] with other Virtual Console Generation I and II core series games via Nintendo 3DS wireless communication, simulating the [[Game Link Cable]]. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue.
Using [[Poké Transporter]], Pokémon can be sent from the Generation I core series games to [[Pokémon Bank]], from which they can be withdrawn in the [[Generation VII]] core series games.
The moves {{m|Blizzard}}, {{m|Bubble Beam|BubbleBeam}}, {{m|Confusion}}, {{m|Dream Eater}}, {{m|Explosion}}, {{m|Guillotine}}, {{m|Hyper Beam}}, {{m|Mega Kick}}, {{m|Mega Punch}}, {{m|Psychic}}, {{m|Reflect}}, {{m|Rock Slide}}, {{m|Self-Destruct|Selfdestruct}}, {{m|Spore}}, and {{m|Thunderbolt}} had their animations changed slightly to tone down the flashing.


==Legacy==
==Legacy==
Pocket Monsters Red and Green set the precedent for what has become a blockbuster, multi-billion dollar franchise. In Japan, Red, Green, and the [[core series|third version]] Blue combined have sold 10.23 million copies.<ref>[http://www.the-magicbox.com/topten2.htm Japan Platinum Game Chart. The Magic Box. Access date: 2008-01-26.]</ref> In the United States, Pokémon Red has sold 4.83 million copies, while Pokémon Blue has sold 5.02 million copies.<ref>[http://www.the-magicbox.com/Chart-USPlatinum.shtml US Platinum Videogame Chart. The Magic Box. Access date: 2008-01-26.]</ref> These numbers combine to make a total of 9.85 million copies sold in the US.
Pocket Monsters Red and Green set the precedent for what has become a blockbuster, multibillion-dollar franchise. In Japan, Red, Green, and the [[core series|third version]] Blue combined have sold 10.23 million copies.<ref>[http://www.the-magicbox.com/topten2.htm Japan Platinum Game Chart. The Magic Box. Access date: 2008-01-26.]</ref> In the United States, Pokémon Red has sold 4.83 million copies, while Pokémon Blue has sold 5.02 million copies.<ref>[http://www.the-magicbox.com/Chart-USPlatinum.shtml US Platinum Videogame Chart. The Magic Box. Access date: 2008-01-26.]</ref> These numbers combine to make a total of 9.85 million copies sold in the US.


Pocket Monsters Red and Green were the namesake of the [[Generation III]] remakes of {{2v2|FireRed|LeafGreen}} released in 2004, even in regions where Blue was paired with Red.
Pocket Monsters Red and Green were the namesake of the [[Generation III]] remakes of {{2v2|FireRed|LeafGreen}} released in 2004, even in regions where Blue was paired with Red.
==Version history==
{| class="roundy" style="text-align:left; border: 3px solid #{{green color}}; background: #{{red color}}"
|- style="text-align:center"
! Version
! Changelog
|- style="background:#FFF"
| style="text-align:center" | 1.0
| Initial release
|- style="background:#FFF"
| style="text-align:center" | 1.1
|
* As a possible attempt at fixing the [[Select glitches|Select glitch]], v1.1 restricts the player from performing the Select glitch solely within a battle (through pressing Select in the inventory from a battle, exiting and pressing A on a Pokémon from the party menu). Despite this, the Select glitch can still be performed if Select was pressed on an item from outside of battle first. The glitch continued in Japanese Blue before being fixed in Japanese Yellow.
* v1.0 features a corrupted data error message ("じぶんの データが こわれています!" or "あいての データが こわれています!") if the user or the opponent attempts to trade or battle when either has the 0x60 character "A" as the first character in their name. v1.1 and all other releases remove the error message.
* v1.1 introduces [[List of glitches in Generation I#Binding move wrong side fainting glitch|a glitch with partial trapping moves]] in which the user unintentionally faints at the same time as the opponent after the opponent faints due to poison or burn during the immobile turn of a partial trapping move used by the opponent. Although the user's Pokémon faints, it can still be sent out from the Pokémon menu with the amount of HP it had before the glitch.
* The locations of internal functions (e.g. the bank switch function) are changed.
* There are some unintended differences in glitches. For example, a glitch item known as GoldBadge (hex:6A) brings up a Poké Mart exclusively in v1.0.
|}


==Development==
==Development==
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==Soundtrack==
==Soundtrack==
{{main|Game Boy: Entire Pokémon Sounds Collection CD}}
{{main|Game Boy: Entire Pokémon Sounds Collection CD}}
The soundtrack contains all of the background music and sound effects used in the games, all of which were composed solely by [[Junichi Masuda]]. This includes {{OBP|Pokémon|species}} [[Cry|cries]] and [[Pokédex]] entries read by "Dexter", {{Ash}}'s Pokédex.
{{main|Pokémon Red and Green Super Music Collection}}
The Game Boy: Entire Pokémon Sounds Collection CD soundtrack, released on November 1, 1997, contains all of the background music and sound effects used in the games, all of which were composed solely by [[Junichi Masuda]]. This includes {{OBP|Pokémon|species}} [[Cry|cries]] and [[Pokédex]] entries read by "Dexter", {{Ash}}'s Pokédex. A reissue of the Red and Green soundtrack was released on April 27, 2016 as Pokémon Red and Green Super Music Collection.


==Staff==
==Staff==
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* The games were originally scheduled for a December 21, 1995 release, according to an old Nintendo of Japan flyer.<ref>[http://famicom.chu.jp/p/logs/log_disp.php?no=S0001&ind=10001 すばらしきポケットモンスター赤緑(表側)の広告]</ref> This could explain the copyright year of 1995 that appears in the games' introductory sequence, and all subsequent games and official merchandise.
* The games were originally scheduled for a December 21, 1995 release, according to an old Nintendo of Japan flyer.<ref>[http://famicom.chu.jp/p/logs/log_disp.php?no=S0001&ind=10001 すばらしきポケットモンスター赤緑(表側)の広告]</ref> This could explain the copyright year of 1995 that appears in the games' introductory sequence, and all subsequent games and official merchandise.
* In ''[[The Mastermind of Mirage Pokémon]]'', Professor Oak references these games with his password, "REDGREEN".
* In ''[[The Mastermind of Mirage Pokémon]]'', Professor Oak references these games with his password, "REDGREEN".
==In other languages==
{{langtable|color={{red color}}|bordercolor={{green color light}}
|ja={{tt|ポケットモンスター 赤・緑|Pocket Monsters Aka ・ Midori}}
|fr=Pokémon Version Rouge et Version Vert
|de=Pokémon Rote Edition und Grüne Edition
|it=Pokémon Versione Rossa e Versione Verde
|ko={{tt|포켓몬스터 레드・그린|Pocket Monsters Redeu ・ Geurin}}
|es=Pokémon Edición Roja y Edición Verde}}
==External links==
* [https://miiverse.nintendo.net/titles/6437256808907399718/6437256808907399721 Pokémon Generation I (Virtual Console) Miiverse Community]


==References==
==References==
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[[Category:Game Boy games]]
[[Category:Game Boy games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Virtual Console games]]
[[Category:Nintendo 3DS games]]


[[de:Pocket Monsters Aka und Midori]]
[[de:Pocket Monsters Aka und Midori]]
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[[it:Pokémon Rosso e Verde]]
[[it:Pokémon Rosso e Verde]]
[[ja:ポケットモンスター 赤・緑]]
[[ja:ポケットモンスター 赤・緑]]
[[zh:精灵宝可梦红绿蓝版]]
[[zh:精靈寶可夢紅綠藍版]]

Revision as of 03:13, 12 January 2018

Pokémon Red Version
ポケットモンスター 赤
Red JP boxart.png
Box art of Pokémon Red Version, depicting Charizard.
Pokémon Green Version
ポケットモンスター 緑
Green JP boxart.png
Box art of Pokémon Green Version, depicting Venusaur.
Basic info
Platform: Game Boy (enhanced for the Super Game Boy and Super Game Boy 2)
Category: RPG
Players: 2 players simultaneous
Connectivity: Game Link Cable (Game Boy)
3DS Wireless (3DS VC)
Developer: Game Freak
Publisher: Nintendo
Part of: Generation I core series
Ratings
CERO: A (3DS VC)
ESRB: N/A
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: 6+ (3DS VC)
Release dates
Japan: February 27, 1996[1][2] (Game Boy)
February 27, 2016 (3DS VC)
North America: As Red and Blue:
September 28, 1998 (Game Boy)
February 27, 2016 (3DS VC)
Australia: As Red and Blue:
November 1, 1998 (Game Boy)
February 27, 2016 (3DS VC)
Europe: As Red and Blue:
October 8, 1999 (Game Boy)
February 27, 2016 (3DS VC)
South Korea: N/A
Hong Kong: February 27, 2016 (3DS VC)
Taiwan: February 27, 2016 (3DS VC)
Websites
Japanese: The Pokémon Company (Game Boy)
The Pokémon Company (Virtual Console)
Nintendo (Game Boy)
Nintendo (VC, Red)
Nintendo (VC, Green)
English: N/A

Pokémon Red Version (Japanese: ポケットモンスター 赤 Pocket Monsters: Red) and Pokémon Green Version (Japanese: ポケットモンスター 緑 Pocket Monsters: Green) were the first Pokémon games ever released to the public, in Japan on February 27, 1996.[3][4] Introducing the gameplay concepts that went on to provide the standard for games in the core series, these games were eventually localized and released worldwide as Pokémon Red and Blue Versions, using a combination of the engine from the Japanese Pokémon Blue Version and the obtainable Pokémon from Red and Green. Much as would become standard, Red and Green were later joined by a solitary version, the aforementioned Blue, which slightly improved upon their features and provided the code for the international releases (Red and Blue), and eventually Pokémon Yellow, a second solitary version based on the anime.

In 1999, the sequels to these games, Pokémon Gold and Silver were released with the Game Boy Color in mind but remaining playable on the original Game Boy like Red and Green. In 2004, the remakes of these games were released for the Game Boy Advance as Pokémon FireRed and LeafGreen.

On November 12, 2015, a Nintendo Direct announced that Red and Green would be released in Japan on February 27, 2016, the Pokémon 20th Anniversary, for the Nintendo 3DS Virtual Console. A later Direct on February 26, 2016 confirmed that these digital versions, alongside their international counterparts, would be compatible with the Pokémon Bank service, allowing for Pokémon to be transferred to Pokémon Sun and Moon.

Plot

201
Spoiler warning: this article may contain major plot or ending details.
201

Red and Green begin the Pokémon series in the region of Kanto, where players play the role of Red, a ten-year-old boy who has just started his journey as a Pokémon Trainer from Pallet Town, on the same day as his Blue, who is Red's rival and the grandson of the local authority on Pokémon, Professor Oak. Oak lets the two boys choose a starter Pokémon, a choice of the Grass-type Bulbasaur, the Fire-type Charmander, or the Water-type Squirtle (and with the player's rival choosing the Pokémon that has a type advantage over the player's Pokémon). Oak also gives them a Pokédex and asks them to catch all the Pokémon in the region.

During their travels, the player will encounter the villainous Team Rocket and their boss Giovanni, a criminal gang that treat Pokémon as tools, rather than train them as friends and partners. The player must defeat them to put a stop to their crimes, which include killing a Marowak while keeping Mr. Fuji hostage, and taking control of Silph Co. to obtain plans for the Master Ball. The rival will also continuously challenge the player to a battle, with an increasingly powerful team. As the player's own Pokémon become more powerful, he or she draws closer to the Indigo Plateau.

Between the battles with Team Rocket, their rival, and other trainers, the player journeys across the region, defeating all the Gym Leaders: Brock, Misty, Lt. Surge, Erika, Koga, Sabrina and Blaine. The eighth and final Gym Leader is Team Rocket's boss, Giovanni, who disbands the team after his final defeat within his Gym. After defeating all eight Gym Leaders, the player goes on to challenge the Elite Four: Lorelei, Bruno, Agatha, and Lance, and finally, in the last battle, the current Champion, the player's rival.

The player becomes the Champion after defeating their rival and is commended by Professor Oak for their friendship with Pokémon. After becoming Champion, the player will be allowed to enter the mysterious Cerulean Cave, filled with strong Pokémon, where the Legendary Mewtwo awaits.

Connectivity

Players may trade Pokémon between two cartridges or battle with another cartridge using a Game Boy Game Link Cable. To take full advantage of this feature, several Pokémon are exclusive to each game of the pair and others require trading to evolve, making trading necessary to complete the Pokédex. The games can trade and battle with Japanese versions of Pokémon Red, Green, Blue and Pokémon Yellow. They can also trade with Japanese versions of Pokémon Gold, Silver, and Crystal via the Time Capsule. Pokémon Red and Green are completely incompatible with games from Generation III onward.

Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since neither game fully encodes both kana and the Latin alphabet (only encoding one fully and the other partially). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.

Pokémon Red and Green are compatible with Pokémon Stadium, Pokémon Stadium 2 (released as Pokémon Stadium in English), and Pokémon Stadium Gold and Silver (released as Pokémon Stadium 2 in English). While link battles are not possible directly between Pokémon Red and Green and the Generation II games, a player may challenge a Generation II game using Pokémon Stadium Gold and Silver.

Virtual Console

The Nintendo 3DS Virtual Console releases use 3DS wireless communication as a substitute for the Game Link Cable. Japanese and non-Japanese Generation I core series games do not recognize each other when attempting to link them via 3DS wireless communication.

Using Poké Transporter, the entirety of Box 1 can be sent from the Generation I core series games to Pokémon Bank (regardless of language), from where they can be withdrawn in the Generation VII core series games.

Features

Gyms

As would become the case for each Pokémon game in the core series to come, there are eight Gyms in Kanto, each with their own type affiliation. The Gym Leaders are: Brock (Rock) at Pewter City, Misty (Water) at Cerulean City, Lt. Surge (Electric) at Vermilion City, Erika (Grass) at Celadon City, Koga (Poison) at Fuchsia City, Sabrina (Psychic) at Saffron City, Blaine (Fire) at Cinnabar Island, and Giovanni (Ground) at Viridian City.

Elite Four

Another standard established by Red and Green, the goal for players, the Elite Four, is located at Indigo Plateau. The Elite Trainers are Lorelei (Ice), Bruno (Fighting), Agatha (Ghost), and Lance (Dragon). The Pokémon Champion is the rival, Blue, who does not specialize in any one type.

Pokémon

Each game contains pre-recorded data on 151 different species of Pokémon, including Mew, a Pokémon even Nintendo was not aware of initially.[5] However, not all Pokémon are available to the player, regardless of version; trades must occur between players in order to complete their Pokédex without the use of cheats or glitches. In addition, Mew is not normally obtainable in either game; the only legitimate way to obtain Mew is through a Nintendo sponsored event.

Game-exclusive Pokémon

The following Pokémon are only obtainable in one game of this pair. In order to obtain Pokémon exclusive to the other game of this pair, they must be traded either from that game or from another compatible game of Generation I or Generation II which has that Pokémon available.

Red
0023 Ekans Ekans
Poison
0024 Arbok Arbok
Poison
0043 Oddish Oddish
Grass Poison
0044 Gloom Gloom
Grass Poison
0045 Vileplume Vileplume
Grass Poison
0056 Mankey Mankey
Fighting
0057 Primeape Primeape
Fighting
0058 Growlithe Growlithe
Fire
0059 Arcanine Arcanine
Fire
0123 Scyther Scyther
Bug Flying
0125 Electabuzz Electabuzz
Electric
Green
0027 Sandshrew Sandshrew
Ground
0028 Sandslash Sandslash
Ground
0037 Vulpix Vulpix
Fire
0038 Ninetales Ninetales
Fire
0052 Meowth Meowth
Normal
0053 Persian Persian
Normal
0069 Bellsprout Bellsprout
Grass Poison
0070 Weepinbell Weepinbell
Grass Poison
0071 Victreebel Victreebel
Grass Poison
0126 Magmar Magmar
Fire
0127 Pinsir Pinsir
Bug

Differences in the Virtual Console release

The Nintendo 3DS Virtual Console releases can link with other Virtual Console Generation I and II core series games via Nintendo 3DS wireless communication, simulating the Game Link Cable. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue.

Using Poké Transporter, Pokémon can be sent from the Generation I core series games to Pokémon Bank, from which they can be withdrawn in the Generation VII core series games.

The moves Blizzard, BubbleBeam, Confusion, Dream Eater, Explosion, Guillotine, Hyper Beam, Mega Kick, Mega Punch, Psychic, Reflect, Rock Slide, Selfdestruct, Spore, and Thunderbolt had their animations changed slightly to tone down the flashing.

Legacy

Pocket Monsters Red and Green set the precedent for what has become a blockbuster, multibillion-dollar franchise. In Japan, Red, Green, and the third version Blue combined have sold 10.23 million copies.[6] In the United States, Pokémon Red has sold 4.83 million copies, while Pokémon Blue has sold 5.02 million copies.[7] These numbers combine to make a total of 9.85 million copies sold in the US.

Pocket Monsters Red and Green were the namesake of the Generation III remakes of FireRed and LeafGreen released in 2004, even in regions where Blue was paired with Red.

Version history

Version Changelog
1.0 Initial release
1.1
  • As a possible attempt at fixing the Select glitch, v1.1 restricts the player from performing the Select glitch solely within a battle (through pressing Select in the inventory from a battle, exiting and pressing A on a Pokémon from the party menu). Despite this, the Select glitch can still be performed if Select was pressed on an item from outside of battle first. The glitch continued in Japanese Blue before being fixed in Japanese Yellow.
  • v1.0 features a corrupted data error message ("じぶんの データが こわれています!" or "あいての データが こわれています!") if the user or the opponent attempts to trade or battle when either has the 0x60 character "A" as the first character in their name. v1.1 and all other releases remove the error message.
  • v1.1 introduces a glitch with partial trapping moves in which the user unintentionally faints at the same time as the opponent after the opponent faints due to poison or burn during the immobile turn of a partial trapping move used by the opponent. Although the user's Pokémon faints, it can still be sent out from the Pokémon menu with the amount of HP it had before the glitch.
  • The locations of internal functions (e.g. the bank switch function) are changed.
  • There are some unintended differences in glitches. For example, a glitch item known as GoldBadge (hex:6A) brings up a Poké Mart exclusively in v1.0.

Development

Main article: Pokémon Red and Green beta

Pokémon Red and Green had many pre-release elements that differ from the final release, although Pokémon Red and Blue would later have several altered aspects of their own during the two-and-a-half years between the release of Red and Green, their bug-fixing release, Blue, and the release of the merger of the trio into Red and Blue for overseas markets.

An error made during development causes the Pokémon depicted during Professor Oak's introductory lecture to be a Nidorino but with the cry of a Nidorina. It was not fixed in the Japanese Blue or in Red and Blue.

Soundtrack

Main article: Game Boy: Entire Pokémon Sounds Collection CD
Main article: Pokémon Red and Green Super Music Collection

The Game Boy: Entire Pokémon Sounds Collection CD soundtrack, released on November 1, 1997, contains all of the background music and sound effects used in the games, all of which were composed solely by Junichi Masuda. This includes Pokémon cries and Pokédex entries read by "Dexter", Ash's Pokédex. A reissue of the Red and Green soundtrack was released on April 27, 2016 as Pokémon Red and Green Super Music Collection.

Staff

Main article: Staff of Pokémon Red and Blue#Staff list

Flyers

Dated February 6, 1996 (source)

Trivia

Pre-release flyer with the earlier release date
  • Development of Red and Green started during 1990, making their development the longest of all Pokémon games by far.
  • The game's main characters, Red and Green, have several default names, among them サトシ Satoshi and シゲル Shigeru, respectively. These names come from Pokémon creator Satoshi Tajiri and his friend and fellow Nintendo developer, Shigeru Miyamoto. When the games were translated into the English Red and Blue, the default names became Red and Blue. Alternative names that could be chosen were Ash and Gary, after the anime characters that share the names Satoshi and Shigeru, respectively.
  • While Red and Green are the first Pokémon games released, they were not necessarily the first Pokémon trademark ever registered. Mew was the first Pokémon trademark ever applied for; the application for the Pokémon was submitted on May 9, 1990, while the application for Pocket Monsters Red and Green was submitted on September 11, 1995. Before Red and Green were granted registered trademarks on December 26, 1997, Mew (then spelled ミュー, not ミュウ) had already become the first Pokémon trademark registered, granted on March 31, 1994; ミュウ was later granted on August 6, 1999.
  • Mew was added to the internal data after the debugging features were removed. The programmers took a great risk in doing so, since further tests for glitches that would have been caused by adding Mew could not be done, which goes against standard programming procedures.
  • The games were originally scheduled for a December 21, 1995 release, according to an old Nintendo of Japan flyer.[8] This could explain the copyright year of 1995 that appears in the games' introductory sequence, and all subsequent games and official merchandise.
  • In The Mastermind of Mirage Pokémon, Professor Oak references these games with his password, "REDGREEN".

In other languages

Language Title
Japan Flag.png Japanese ポケットモンスター 赤・緑
France Flag.png French Pokémon Version Rouge et Version Vert
Germany Flag.png German Pokémon Rote Edition und Grüne Edition
Italy Flag.png Italian Pokémon Versione Rossa e Versione Verde
South Korea Flag.png Korean 포켓몬스터 레드・그린
Spain Flag.png Spanish Pokémon Edición Roja y Edición Verde

External links

References


Generation I: Red & GreenBlue (JP)Red & BlueYellow
Generation II: Gold & SilverCrystal
Generation III: Ruby & SapphireFireRed & LeafGreenEmerald
Generation IV: Diamond & PearlPlatinumHeartGold & SoulSilver
Generation V: Black & WhiteBlack 2 & White 2
Generation VI: X & YOmega Ruby & Alpha Sapphire
Generation VII: Sun & MoonUltra Sun & Ultra Moon
Let's Go, Pikachu! & Let's Go, Eevee!‎
Generation VIII: Sword & Shield (The Isle of Armor / The Crown Tundra)
Brilliant Diamond & Shining PearlLegends: Arceus
Generation IX: Scarlet & Violet (The Teal Mask / The Indigo Disk)
Legends: Z-A
Pokémon game templates


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.