Pokémon Ranger Glossary: Difference between revisions

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:To switch your Partner Pokémon, visit the Partner Farm. Then, touch the Pokémon you want to travel with, and talk to it.
:To switch your Partner Pokémon, visit the Partner Farm. Then, touch the Pokémon you want to travel with, and talk to it.


;
;Field Moves and Targets
:
:A Field Move is a move the a Pokémon can use on a target. Touch any Pokémon in the field to check its Field Moves; it is identified by an icon and name. The number beside the icon goes up with the move's power.
 
:A target is an obstacle, device, or object such as a Crate or Wood Fence. A target can be destroyed or removed using a Field Move. Touch the target to see what Field Move is needed to remove or destroy it.
 
;Target Clear
:"Target Clear" refers to the removal or destruction of a target using the Field Move of a Ranger's Friend Pokémon. To clear a target, first, touch it and see what field move is needed.
 
:Next, capture a Pokémon that has the needed Field Move for the Target Clear. Also, the Field Move must be strong enough for the target. (The number beside its icon must be at least equal to the target's icon number.)
 
:Next, touch the Friend Pokémon that has the required Field Move. Draw a line from the Pokémon to the target. If the line is properly drawn, two buttons, "Yes" and "No," will appear.
 
:Touch "Yes." The selected Friend Pokémon uses its Field Move to clear the target. Afterward, the Friend Pokémon is released back into the wild in accordance with Ranger rules.
 
:For a quick reference, you can display a list of your Friend Pokémon with their Field Moves on the upper screen. Touch the Change Screen button at the bottom left of the Touch Screen to display your Friend Pokémon.
 
;Map Moves
:Map Moves are one type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. While in the field, touch the Friend Pokémon with the needed Map Move in order to use it.
 
:To determine if a Pokémon has a Map Move, touch it to see. Some kinds of Map Moves may not be usable in certain places.
 
;Recharge
:This Map Move makes the Pokémon release a burst of electricity to recharge the Styler Energy. The amount of Energy recharged depends on the kind of Pokémon.
 
;Agility
:This Map Move lets you ride a captured Doduo to travel overland at high speed. It is excellent for tracking fast-moving Pokémon. Unfortunately, it cannot be used inside places such as caves and buildings.
 
;Fly
:This Map Move makes a captured Staraptor fly you to any place you have visited. Unfortunately, a Staraptor cannot fly inside places such as caves and buildings.
 
;Teleport
:When used inside a cave or ruins, this Map Move instantly warps the Ranger's party to the entrance. Unfortunately, Teleport may be unusable in certain locations.
 
;Area Moves
:Area Moves are another type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. They can only be used if "?" is shown above the Ranger in the field.
 
:To determine if a Pokémon has an Area Move, touch it to see.
 
:If the "?" appears above the Ranger, it means a specific kind of Area Move may be used. (At any such location, only one kind of Area Move will work.) While the "?" is displayed, touch the Friend Pokémon that has the usable Area Move.
 
:If you can't tell that Area Move should be used, touch the "?" to obtain a hint.
 
;Missions
:A Mission is an official job that is assigned by a Ranger Base or the Ranger Union to one or more Rangers. By completing Missions, Rangers get promotions in thier Ranger Rank.
 
:You can check the Mission you are working on by opening the Menu in the field. Touch the Menu button at the bottom right of the Touch Screen to open the Menu.
 
;Quests
:A Ranger may be asked to do a job by an ordinary citizen. Such a job is called a Quest. A citizen hoping to get help from a Ranger will have "..." above his or her head.
 
:If you would like to consider accepting a Quest, speak to the person asking for help from a Ranger. After getting details about the quest, you can decide to accept it or not.
 
:While you are working on a Quest, you cannot accept another one. However, it is possible to cancel an ongoing Question by talking to the person that asked you to do it originally.
 
:To check what Quests are available, open the Menu and touch the Quests button. The listed Quests will include those you have already cleared, as well as the one that you are working on.
 
:To check on the whereabouts of the person asking for Quest help, select the Quest, then touch "Check Location."
 
:When you clear a Quest, the Ranger Union may reward you with software update called Power-up Data. The updates enhance the performance of your Styler in many ways.


===Capture===
===Capture===

Revision as of 18:55, 15 December 2008

If you have either Pokémon Ranger or Pokémon Ranger: Shadows of Almia, please help to complete this list! Each definition must be copied word-for-word, including capital letters and punctuation. Multiple pages are put into separate paragraphs.

Pokémon Ranger

Pokemon Ranger: Shadows of Almia Glossary

Field

Friend Pokémon
A Pokémon that has accepted a Ranger's friendship while being captured. It stays with the Ranger until it's released. Pressing the X or Y Button in the field makes the outlines of Friend Pokémon shine, setting them apart from wild Pokémon.
Partner Pokémon
A special Pokémon that always accompanies the Ranger it has chosen as its Partner. It is not released even if the Ranger uses its Poké Assist to capture another Pokémon.
However, to use the Partner Pokémon's Poké Assist, the Ranger must charge up the Partner Gauge first. Also, while a Ranger may have many Partner Pokémon, only one at a time may accompay the Ranger.
Partner Energy
This is the Energy that is generated by a Ranger drawing loops while capturing Pokémon. When the Energy fills up the Partner Gauge, the Ranger can use the Partner Pokémon's Poké Assist once during an attempted capture.
Beware: If you use your Partner Pokémon's Poké Assist, all the built-up Partner Energy is used up.
Happy Mood
Your Partner Pokémon may get into a "Happy Mood." When in such a state of mind, the Partner Pokémon gives off more Partner Energy, making it easier to fill the Partner Gauge.
Release
The act of releasing a Friend Pokémon back into the wild by its Ranger. The number of Friend Pokémon that an go with a Ranger depends on the Ranger Rank. It may be necessary to release Pokémon after a capture.
To release a Pokémon, touch to select all those to set free, then touch the Release button. Before release, you may touch any selected Pokémon and deselect it from being released.
A Friend Pokémon with the field move "Recharge" can be released differently. Select it, then touch the Recharge button. The Friend Pokémon will use its Recharge to restore the Styler Energy before leaving.
Partner Farm
The Partner Farm is located in Chicole Village. It is home to the Pokémon that have become your Partners. Visit the Farm anytime if you want to switch the Partner Pokémon that accompanies you.
To switch your Partner Pokémon, visit the Partner Farm. Then, touch the Pokémon you want to travel with, and talk to it.
Field Moves and Targets
A Field Move is a move the a Pokémon can use on a target. Touch any Pokémon in the field to check its Field Moves; it is identified by an icon and name. The number beside the icon goes up with the move's power.
A target is an obstacle, device, or object such as a Crate or Wood Fence. A target can be destroyed or removed using a Field Move. Touch the target to see what Field Move is needed to remove or destroy it.
Target Clear
"Target Clear" refers to the removal or destruction of a target using the Field Move of a Ranger's Friend Pokémon. To clear a target, first, touch it and see what field move is needed.
Next, capture a Pokémon that has the needed Field Move for the Target Clear. Also, the Field Move must be strong enough for the target. (The number beside its icon must be at least equal to the target's icon number.)
Next, touch the Friend Pokémon that has the required Field Move. Draw a line from the Pokémon to the target. If the line is properly drawn, two buttons, "Yes" and "No," will appear.
Touch "Yes." The selected Friend Pokémon uses its Field Move to clear the target. Afterward, the Friend Pokémon is released back into the wild in accordance with Ranger rules.
For a quick reference, you can display a list of your Friend Pokémon with their Field Moves on the upper screen. Touch the Change Screen button at the bottom left of the Touch Screen to display your Friend Pokémon.
Map Moves
Map Moves are one type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. While in the field, touch the Friend Pokémon with the needed Map Move in order to use it.
To determine if a Pokémon has a Map Move, touch it to see. Some kinds of Map Moves may not be usable in certain places.
Recharge
This Map Move makes the Pokémon release a burst of electricity to recharge the Styler Energy. The amount of Energy recharged depends on the kind of Pokémon.
Agility
This Map Move lets you ride a captured Doduo to travel overland at high speed. It is excellent for tracking fast-moving Pokémon. Unfortunately, it cannot be used inside places such as caves and buildings.
Fly
This Map Move makes a captured Staraptor fly you to any place you have visited. Unfortunately, a Staraptor cannot fly inside places such as caves and buildings.
Teleport
When used inside a cave or ruins, this Map Move instantly warps the Ranger's party to the entrance. Unfortunately, Teleport may be unusable in certain locations.
Area Moves
Area Moves are another type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. They can only be used if "?" is shown above the Ranger in the field.
To determine if a Pokémon has an Area Move, touch it to see.
If the "?" appears above the Ranger, it means a specific kind of Area Move may be used. (At any such location, only one kind of Area Move will work.) While the "?" is displayed, touch the Friend Pokémon that has the usable Area Move.
If you can't tell that Area Move should be used, touch the "?" to obtain a hint.
Missions
A Mission is an official job that is assigned by a Ranger Base or the Ranger Union to one or more Rangers. By completing Missions, Rangers get promotions in thier Ranger Rank.
You can check the Mission you are working on by opening the Menu in the field. Touch the Menu button at the bottom right of the Touch Screen to open the Menu.
Quests
A Ranger may be asked to do a job by an ordinary citizen. Such a job is called a Quest. A citizen hoping to get help from a Ranger will have "..." above his or her head.
If you would like to consider accepting a Quest, speak to the person asking for help from a Ranger. After getting details about the quest, you can decide to accept it or not.
While you are working on a Quest, you cannot accept another one. However, it is possible to cancel an ongoing Question by talking to the person that asked you to do it originally.
To check what Quests are available, open the Menu and touch the Quests button. The listed Quests will include those you have already cleared, as well as the one that you are working on.
To check on the whereabouts of the person asking for Quest help, select the Quest, then touch "Check Location."
When you clear a Quest, the Ranger Union may reward you with software update called Power-up Data. The updates enhance the performance of your Styler in many ways.

Capture

Terms