Difference between revisions of "Pokémon Masters"

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{{search|game|the type of Trainer|Pokémon Master}}
 
{{search|game|the type of Trainer|Pokémon Master}}
 
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{{Incomplete|needs=storyline}}
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{{Infobox game
 
{{Infobox game
 
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|colorscheme=orange
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|acb=G
 
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|website_ja=[https://pokemonmasters-game.com/ja-JP Official site]
 
|website_ja=[https://pokemonmasters-game.com/ja-JP Official site]
 
|website_en=[https://pokemonmasters-game.com/en-US Official site]<br>[https://www.pokemon.com/us/app/pokemon-masters/ Pokemon.com]
 
|website_en=[https://pokemonmasters-game.com/en-US Official site]<br>[https://www.pokemon.com/us/app/pokemon-masters/ Pokemon.com]
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==Gameplay==
 
==Gameplay==
{{Outdated|section|needs=A lot of information, including the mechanics of the game, co-op, and training mode.)}}
 
To enter the [[Pokémon Masters League]], {{player}}s must collect at least five [[Badge]]s by defeating the PML Leaders located in [[Pasio]].<ref>https://www.facebook.com/PokemonMastersGame/photos/a.645599815866117/656217151471050/?type=3&theater</ref> When recruiting a [[sync pair]], the player can unlock a sync pair story.<ref>https://www.facebook.com/PokemonMastersGame/posts/657299941362771?sfnsw=cl</ref> The player also gain access to a [[Poryphone]] that contains various uses, including access to missions, the user's profile, and the friend list.
 
 
 
===Sync pairs===
 
===Sync pairs===
 
{{main|Sync pair}}
 
{{main|Sync pair}}
A sync pair is a pair consisting of one [[Pokémon Trainer]] and one {{OBP|Pokémon|species}} in Pokémon Masters. Each sync pair has one of three roles: strike sync pairs, which are focused on attacking; support sync pairs, which are focused on defending, healing HP, and increasing stats of the whole team; and tech sync pairs, which are focused on different tactics, such as inflicting status alterations.
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An important aspect of the game is sync pairs. A sync pair is a pair consisting of one [[Pokémon Trainer]] and one {{OBP|Pokémon|species}}.
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  +
Each sync pair is able to know up to four [[List of moves in Pokémon Masters|moves]] and up to three [[passive skill]]s which can be used in battle. There are three types of sync pairs:
  +
* Strike sync pairs, which focus on attacking
  +
* Support sync pairs, which focus on defending, healing HP, and increasing stats of the whole team
  +
* Tech sync pairs, which focus on different tactics, such as inflicting status conditions
  +
  +
The level of a sync pair can be increased by winning battles or by using Level-Up Manuals.
   
Sync pairs can be recruited by playing the main story, or through scouting.
+
Sync pairs can be recruited by playing the main story, or through Sync Pair Scout at the shop.
   
 
===Battle mechanics===
 
===Battle mechanics===
Battles in Pokémon Masters take place in real-time instead of being turn-based. As a result, the outcome can be largely affected by how fast a team can issue its commands.
+
[[File:Battle Masters.png|thumb|150px|A battle in Pokémon Masters]]
  +
Battles in Pokémon Masters are primarily three-on-three battles. Unlike the main games, they take place in real-time instead of being turn-based. As a result, the outcome can be largely affected by how fast a Trainer can issue its commands to their team.
   
Before a battle, a team of up to three sync pairs can be created or chosen through preset teams. A score is given for each team, which can be compared to the battle's score; the higher a sync pair's level is, the higher the score will be. Each battle will indicate a recommended type that is super effective against the sync pairs in the upcoming battle, and choosing a trainer with a type advantage will further increase the team score.
+
Before a battle, a team of three sync pairs can be created or chosen through preset teams. A score is given for each team's strength, which can be compared to the battle's score; the higher a sync pair's level is, the higher the score will be. Each battle will indicate a recommended type that is super effective against the sync pairs in the upcoming battle, and choosing a trainer with a type advantage will further increase the team score.
   
When the battle starts, the player initially targets the sync pair in the center; the target can be changed by tapping on the sync pair the player wants to target. Each attack uses up a certain amount of energy from the move gauge, making it different than traditional Pokémon battles; the more damaging a move is, the more energy is used up from the move gauge. The gauge initially maxes out at 4 units, which can be increased to 6 by using coins. The speed at which the gauge fills up depends on the speed of the user's selected sync pair and the number of speed buffs the pair has received.
+
During battle, the player is able to select moves. Each move uses up a certain amount of energy from the move gauge. The more damaging a move is, the more energy is used up from the move gauge. The gauge initially maxes out at 4 units, which can be increased to 6 at the shop. The speed at which the gauge fills up depends on sum of the Speed stat of the sync pairs in the player's team. The player is also able to choose the opponent to be targeted. The default target is the sync pair in the center; however, he target can be changed by tapping on the sync pair the player wants to target.
   
The opponent will always first target the strongest sync pair on the player's team, and will continue to do so until the player distracts them or the sync pair's Pokémon faints.
+
The opponent will always first target the sync pair with the highest bulk, and will continue to do so until the player distracts them or the sync pair's Pokémon faints.
   
The battle is won when all sync pairs on a team have been eliminated. If the player wins, the sync pairs will gain experience and obtain items; what items will be obtained can be seen on the preparation screen. If the player loses, they are sent back to the Pokémon center.
+
[[Sync move]]s are powerful moves that a sync pair can unleash once the sync move countdown reaches 0. The player's countdown begins at 9, while the opponent's countdown starts at 6. When a move is used, the countdown goes down by one. Once a sync move is used, the countdown resets to the original maximum value.
  +
  +
The battle is won when all sync pairs on a team have been eliminated. If the player wins, the sync pairs will gain experience and obtain items as rewards. If the player loses, they are sent back to the Pokémon Center.
  +
  +
Beside the real time mechanics, the battle system borrows the core mechanics from {{g|Ultra Sun and Ultra Moon}}, with various differences:
  +
* {{DL|Status condition|Flinch}} is now a status condition that makes the Pokémon in the pair unable to perform any move for a few seconds instead of just one move
  +
* [[Statistic#Stage multipliers|Stage multipliers for statistics]] no longer work with a base fraction of 2/2, resulting in a +6 multiplier which is around 1.8
  +
* The [[Critical hit#Probability 2|critical hit stage]] is now capped at 3 and the critical hit rate for the +1 and +2 stages is 50% and 80% respectively
  +
* Using a sync move increases the stage multiplier of a new effect, whose actual influence on the stats is currently not specified
  +
  +
Each sync pair can also know up to three [[passive skill]]s. Similar to {{Abilities}}, these provide passive effects in battle, such as preventing stats from being lowered.
  +
  +
====Co-op battle mechanics====
  +
[[File:Masters Unity Attack.png|250px|thumb|An Electric-type Unity Attack]]
  +
To unlock co-op mode, players must complete "Co-op Pokémon Battles!" and "Co-op Unity Attacks!" tutorials in the [[training area]]. These tutorials become available after the player clears Interlude 1: Brock's Grit.
  +
  +
In co-op battles, three Trainers team up to battle the opponent. Each Trainer brings a team of three Pokémon but only has one Pokémon out on the field at one time, with each Trainer's Pokémon having their own move gauge. Each Trainer is able to switch between their Pokémon, although switching takes one turn. Once the player completes the "Switch-In Moves!" tutorial in the training area, the player will be able to choose a move during the same turn as switching. Switching has the same effect it has in the core series, in that all the alterations to statistics are reset and passive skills that are triggered at the beginning of the battle, such as Endure and Terrify, are triggered when the Pokémon is switched in.
  +
  +
'''Unity attacks''' are moves unique to co-op battles. These are powerful attacks that are unleashed by all three allied sync pairs combined and target all opponents. To use a unity attack, the team must fill the unity gauge. The unity gauge is filled by using moves in specific ways. When the Pokémon of two different players attack before an opponent's offensive move, a chain is created that will last until the opponent attacks the team. Any Pokémon moves (not Trainer moves) used during a chain will fill the unity gauge equal to the number of move gauge slots required to use the move. Critical hits will fill the unity gauge by an extra +1. If the Pokémon of all the three players manage to attack before the opponent attacks, the team will obtain a unity bonus for a short period of time. When the unity bonus is in effect, the attacks of the opponents won’t stop the chain and moves will do more damage to opponents. The duration of the bonus can be increased by using super effective moves. Once the unity gauge is charged, the team will unleash a unity attack. The move's type is a combination of all allied sync pair's types. Each player can choose one of their sync pairs to partake in the unity attack and to be used on the field afterwards, allowing the player to choose a type that would be advantageous against the opponent. Choosing a different Pokémon from the currently active one is considered a switch, resetting the alterations to statistics. Furthermore, during the attack animation it is possible to choose an action (either a move, a switch or a switch-in move) that will be performed immediately after the attack, before the opponent’s move.
  +
  +
===Items===
  +
{{main|List of items in Pokémon Masters}}
  +
There are many items in Pokémon Masters with varied uses. They are often obtained as battle rewards or through item exchange at the shop.
  +
  +
===Poryphone===
  +
[[File:Masters Poryphone.png|thumb|120px|Poryphone]]
  +
The Poryphone is a multi-purpose information device that allows the player to communicate with other sync pairs in the team. It is given to the player by [[Trista]] once the player registers for the [[Pokémon Masters League]]. The Poryphone contains many useful functions for the player:
  +
* Player details - including the player's number of badges, and the amount of coins and gems. The player's appearance and favourite sync pair can be edited here
  +
* Missions - players can earn rewards by completing Daily, General and Event missions
  +
* Friends - players can befriend up to 100 friends. Players can request and accept pending friend requests through this tab
  +
* Bag - details the number of items the player has
  +
* Settings - allows players to change certain settings such as the player's nickname and certain battle settings
  +
* Other
  +
* Google Play - allows connection with Google Play
  +
* Account - allows connection with a Nintendo account
  +
* Invitations - players can join co-op battles initiated by friends
  +
The Poryphone is also used to recruit other sync pairs through sync pair scout.
  +
  +
===Pokémon Center===
  +
[[File:Pokémon Center Masters.png|thumb|Pokémon Center|150px]]
  +
The Pokémon Center acts as a central point for the player. The player returns here when they are defeated in battle. There are three receptionists at the Center:
  +
* [[Trista]] staffs the reception desk. Talking with her opens the Explore menu.
  +
* [[Tricia]] staffs the [[Poké Mart|shop]]. Talking with her opens the Shop menu.
  +
* [[Trinnia]] staffs the [[Pokémon Center Café|café]]. Talking with her opens the Team menu
  +
  +
====Shop====
  +
=====Sync Pair Scout=====
  +
:''See also: {{DL|Sync pair|Sync pair scout}}''
  +
Players can recruit sync pairs that are not available through the main story through Sync Pair Scout. It costs 300 gems (or 100 paid gems) to scout one sync pair, which is chosen randomly from a pool of sync pairs. There is a 73% chance of obtaining a 3★ sync pair, 20% chance of a 4★ sync pair, and 7% chance of a 5★ sync pair. If the background turns rainbow during the scouting process, then this guarantees the player at least one 5★ scout.
  +
  +
=====Item Exchange=====
  +
Players can exchange coins or [[List of items in Pokémon Masters|items]] for other items.
  +
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
  +
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" colspan=2 | Item given
  +
! style="background-color:#{{gold color light}}" | Item received
  +
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" | Notes
  +
|- style="background:#{{grey color light}}"
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| colspan=4 | General
  +
|- style="background:#fff"
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| [[File:Masters Pearl.png|50px]]<br>{{i|Pearl}}
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| →
  +
| [[File:Masters Coin.png|50px]] 1,000
  +
| rowspan=15 | Unlimited number of exchanges possible
  +
|- style="background:#fff"
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| [[File:Masters Big Pearl.png|50px]]<br>[[Big Pearl]]
  +
| →
  +
| [[File:Masters Coin.png|50px]] 3,000
  +
|- style="background:#fff"
  +
| [[File:Masters Pearl.png|50px]]<br>10 {{i|Pearl}}
  +
| →
  +
| [[File:Masters Coin.png|50px]] 10,000
  +
|- style="background:#fff"
  +
| [[File:Masters Big Pearl.png|50px]]<br>10 [[Big Pearl]]
  +
| →
  +
| [[File:Masters Coin.png|50px]] 30,000
  +
|- style="background:#fff"
  +
| [[File:Masters Buff Blend.png|50px]]<br>10 Buff Blend
  +
| →
  +
| [[File:Masters Great Buff Blend.png|50px]]<br>Great Buff Blend
  +
|- style="background:#fff"
  +
| [[File:Masters Tech Tonic.png|50px]]<br>10 Tech Tonic
  +
| →
  +
| [[File:Masters Great Tech Tonic.png|50px]]<br>Great Tech Tonic
  +
|- style="background:#fff"
  +
| [[File:Masters Aid Ade.png|50px]]<br>10 Aid Ade
  +
| →
  +
| [[File:Masters Great Aid Ade.png|50px]]<br>Great Aid Ade
  +
|- style="background:#fff"
  +
| [[File:Masters Great Buff Blend.png|50px]]<br>10 Great Buff Blend{{tt|*|50 prior to update 1.4.0}}
  +
| →
  +
| [[File:Masters Ultra Buff Blend.png|50px]]<br>Ultra Buff Blend
  +
|- style="background:#fff"
  +
| [[File:Masters Great Tech Tonic.png|50px]]<br>10 Great Tech Tonic{{tt|*|50 prior to update 1.4.0}}
  +
| →
  +
| [[File:Masters Ultra Tech Tonic.png|50px]]<br>Ultra Tech Tonic
  +
|- style="background:#fff"
  +
| [[File:Masters Great Aid Ade.png|50px]]<br>10 Great Aid Ade{{tt|*|50 prior to update 1.4.0}}
  +
| →
  +
| [[File:Masters Ultra Aid Ade.png|50px]]<br>Ultra Aid Ade
  +
|- style="background:#fff"
  +
| [[File:Masters Great Buff Blend.png|50px]]<br>10 Ultra Buff Blend
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| →
  +
| [[File:Masters Buff Blend +.png|50px]]<br>Buff Blend +
  +
|- style="background:#fff"
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| [[File:Masters Great Buff Blend.png|50px]]<br>10 Ultra Tech Tonic
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| →
  +
| [[File:Masters Tech Tonic +.png|50px]]<br>Tech Tonic +
  +
|- style="background:#fff"
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| [[File:Masters Great Buff Blend.png|50px]]<br>10 Ultra Aid Ade
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| →
  +
| [[File:Masters Aid Ade +.png|50px]]<br>Aid Ade +
  +
|- style="background:#fff"
  +
| [[File:Masters Skill Capsule.png|50px]]<br>100 Skill Capsule
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| →
  +
| [[File:Masters Gym Leader Notes.png|50px]]<br>Gym Leader Notes
  +
|- style="background:#fff"
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| [[File:Masters Training Machine.png|50px]]<br>100 Training Machine
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| →
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| [[File:Masters Super Training Machine.png|50px]]<br>Super Training Machine
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|- style="background:#fff"
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| [[File:Masters Coin.png|50px]] 30,000
  +
| →
  +
| [[File:Masters Move Gauge Slot Plus 1.png|50px]]<br>+1 move gauge slot
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| rowspan=2 | One time only exchange
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|- style="background:#fff"
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| [[File:Masters Coin.png|50px]] 100,000
  +
| →
  +
| [[File:Masters Move Gauge Slot Plus 1.png|50px]]<br>+1 move gauge slot
  +
|- style="background:#fff"
  +
| [[File:Masters Coin.png|50px]] 1,000
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| →
  +
| [[File:Masters Evolution Shard.png|50px]]<br>5 Evolution Shard
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| Two time only exchange
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|- style="background:#fff"
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| [[File:Masters Coin.png|50px]] 5,000
  +
| →
  +
| [[File:Masters Evolution Crystal.png|50px]]<br>3 Evolution Crystal
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| One time only exchange
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|- style="background:#{{grey color light}}"
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| colspan=4 | Monthly
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|- style="background:#fff"
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| [[File:Masters Coin.png|50px]] 10,000
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| →
  +
| [[File:Masters Evolution Shard.png|50px]]<br>5 Evolution Shard
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| Max 3 exchanges a month
  +
|- style="background:#fff"
  +
| [[File:Masters Coin.png|50px]] 300,000
  +
| →
  +
| [[File:Masters Evolution Crystal.png|50px]]<br>Evolution Crystal
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| Max 3 exchanges a month
  +
|- style="background:#fff"
  +
| [[File:Masters Coin.png|50px]] 3,000
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| →
  +
| [[File:Masters Training Machine.png|50px]]<br>Training Machine
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| Max 15 exchanges a month
  +
|- style="background:#fff"
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| [[File:Masters Coin.png|50px]] 1,000
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| →
  +
| [[File:Masters 1 Star Level-Up Manual.png|50px]]<br>1★ Level-Up Manual
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| Max 30 exchanges a month
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|- style="background:#fff"
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| [[File:Masters Coin.png|50px]] 10,000
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| →
  +
| [[File:Masters 2 Star Level-Up Manual.png|50px]]<br>2★ Level-Up Manual
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| Max 20 exchanges a month
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|- style="background:#fff"
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| [[File:Masters Coin.png|50px]] 100,000
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| →
  +
| [[File:Masters 3 Star Level-Up Manual.png|50px]]<br>3★ Level-Up Manual
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| Max 10 exchanges a month
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|- style="background:#fff"
  +
| [[File:Masters Coin.png|50px]] 100,000
  +
| →
  +
| [[File:Masters Replay Ticket.png|50px]]<br>Replay Ticket
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| Max 2 exchanges a month
  +
|- style="background:#fff"
  +
| [[File:Masters Coin.png|50px]] 100,000
  +
| →
  +
| [[File:Masters Elite Four Notes.png|50px]]<br>Elite Four Notes
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| Max 3 exchanges a month
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|- style="background:#{{grey color light}}"
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| colspan=4 | Daily
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|- style="background:#fff"
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| colspan=4 | Only available during certain events
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|- style="background:#{{grey color light}}"
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| colspan=4 | Event
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|- style="background:#fff"
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| colspan=4 | Players can use vouchers obtained through event co-op battles to exchange for items
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|}
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  +
==Plot==
  +
The game consists of several modes - main story, events, sync pair stories and training area. The main story, events and training area can also be played in co-op mode.
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  +
===Main Story===
  +
The game starts with Blue introducing the player, a new Trainer in [[Pasio]], to the [[Pokémon Masters League]], or PML for short. The player registers for the PML at the Pokémon Center, and Trista introduces the player to Brock and Misty who are looking for a Trainer to join their team for the PML.
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  +
To enter the PML the player must collect at least five [[Badge]]s by defeating the PML Leaders. As a team, Brock, Misty and the player explore Pasio to look for other Trainers and PML Leaders. Along the way, various Trainers join the team and they also battle members of [[Team Break]] whose goal is to steal strong Pokémon from other Trainers and disturb the PML. They also meet [[Lear]], the founder of Pasio and the PML, and his subordinates, {{OBP|Sawyer|Masters}} and [[Rachel]].
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  +
After having collected five Badges, the player's team then enters the PML to battle against numerous other teams.
  +
  +
The story consists of multiple chapters, with the next chapter unlocked once the previous one is completed. Co-op mode is available from Interlude 1.
  +
  +
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
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! style="background-color:#{{gold color light}}; {{roundytl|5px}}" colspan=2 | Chapter
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! style="background-color:#{{gold color light}}; {{roundytr|5px}}" | Sync Pair recruited
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|- style="background:#fff"
  +
| [[File:Masters Rosa story icon.png|80px]]
  +
| Chapter 1: New Adventure, New Goal
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| {{ga|Rosa}} & {{p|Snivy}}
  +
|- style="background:#fff"
  +
| [[File:Masters Barry story icon.png|80px]]
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| Chapter 2: New Friends, New Foes
  +
| {{ga|Barry}} & {{p|Piplup}}
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|- style="background:#fff"
  +
| [[File:Masters Flannery story icon.png|80px]]
  +
| Chapter 3: Rise Beyond the Flames
  +
| [[Flannery]] & {{p|Torkoal}}
  +
|- style="background:#fff"
  +
| [[File:Masters Erika story icon.png|80px]]
  +
| Chapter 4: From Bud to Blossom
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| [[Erika]] & {{p|Vileplume}}
  +
|- style="background:#fff"
  +
| [[File:Masters Skyla story icon.png|80px]]
  +
| Chapter 5: The High-Flying Girl
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| [[Skyla]] & {{TP|Skyla|Swanna}}
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|- style="background:#fff"
  +
| [[File:Masters Korrina story icon.png|80px]]
  +
| Chapter 6: A Telling Aura
  +
| [[Korrina]] & {{TP|Korrina|Lucario}}
  +
|- style="background:#fff"
  +
| [[File:Masters Norman story icon.png|80px]]
  +
| Chapter 7: Bravery is Half the Victory
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| [[Norman]] & {{TP|Norman|Slaking}}
  +
|- style="background:#fff"
  +
| [[File:Masters Pryce story icon.png|80px]]
  +
| Chapter 8: A Cold, Harsh Winter
  +
| [[Pryce]] & {{p|Seel}}
  +
|- style="background:#fff"
  +
| [[File:Masters Iris story icon.png|80px]]
  +
| Chapter 9: The Beauty of Friendship
  +
| [[Iris]] & {{p|Haxorus}}
  +
|- style="background:#fff"
  +
| [[File:Masters Hapu story icon.png|80px]]
  +
| Chapter 10: A Matter of Pride
  +
| [[Hapu]] & {{p|Mudsdale}}
  +
|- style="background:#fff"
  +
| [[File:Masters Brock story icon.png|80px]]
  +
| Interlude 1: Brock's Grit
  +
| [[Brock]] (Sygna Suit) & {{p|Tyranitar}}
  +
|- style="background:#fff"
  +
| [[File:Masters Hau story icon.png|80px]]
  +
| Chapter 11: Alola's Rising Stars
  +
| [[Hau]] & {{p|Raichu}}
  +
|- style="background:#fff"
  +
| [[File:Masters Flint story icon.png|80px]]
  +
| Chapter 12: Candle and Flame
  +
| {{EF|Flint}} & {{TP|Flint|Infernape}}
  +
|- style="background:#fff"
  +
| [[File:Masters Clair story icon.png|80px]]
  +
| Chapter 13: Cold Confidence
  +
| [[Clair]] & {{p|Kingdra}}
  +
|- style="background:#fff"
  +
| [[File:Masters Viola story icon.png|80px]]
  +
| Chapter 14: Bug Experts
  +
| [[Viola]] & {{p|Surskit}}
  +
|- style="background:#fff"
  +
| [[File:Masters Nanu story icon.png|80px]]
  +
| Chapter 15: Dubious Duo
  +
| [[Nanu]] & {{rf|Alolan}} {{p|Persian}}
  +
|- style="background:#fff"
  +
| [[File:Masters Koga story icon.png|80px]]
  +
| Chapter 16: Ninja Kin
  +
| [[Koga]] & {{p|Crobat}}
  +
|- style="background:#fff"
  +
| [[File:Masters Acerola story icon.png|80px]]
  +
| Chapter 17: Ghostly Trio
  +
| [[Acerola]] & {{p|Palossand}}
  +
|- style="background:#fff"
  +
| [[File:Masters Cheren story icon.png|80px]]
  +
| Chapter 18: Team Unova
  +
| [[Cheren]] & {{p|Stoutland}}
  +
|- style="background:#fff"
  +
| [[File:Masters Lear story icon.png|80px]]
  +
| Interlude 2: A Stubborn Obstacle
  +
|
  +
|- style="background:#fff"
  +
| [[File:Masters Lear battle story icon.png|80px]]
  +
| Chapter 19: Rematch vs. Lear
  +
|
  +
|- style="background:#fff"
  +
| [[File:Masters Calem story icon.png|80px]]
  +
| Chapter 20: Shifting Shadows
  +
| {{ga|Calem}} & {{p|Espurr}}
  +
|- style="background:#fff"
  +
| [[File:Masters Marshal story icon.png|80px]]
  +
| Chapter 21: Face the Fight!
  +
|
  +
|- style="background:#fff"
  +
| [[File:Masters Cheren interlude story icon.png|80px]]
  +
| Interlude 3: The Truth about Pasio
  +
|
  +
|}
  +
  +
===Events===
  +
There are three main types of events:
  +
* Story event - involves a single player story structured like the chapters of Story mode
  +
* Training event - single player battles that provide increased experience points to the sync pairs whose type matches the type of the training events
  +
* Legendary event - a special event that focuses on a sync pair with a Legendary Pokémon
  +
Both these events include co-op battles that reward the player with [[List of items in Pokémon Masters|vouchers]] that can be exchanged for items at the shop. The items of story events are generally rarer, such as power-up items.
  +
  +
There are also other events that do not provide new battles or storyline, but give smaller amount of extra content, such as special log-in bonuses or special mission rewards.
  +
  +
All events are started and ended at 6 AM (UTC).
  +
  +
====Story events====
  +
{{main|List of story events in Pokémon Masters}}
  +
  +
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
  +
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" | Event
  +
! style="background-color:#{{gold color light}}" | Featured sync pair(s)
  +
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" | Duration
  +
|- style="background:#fff"
  +
| Reach for the Top
  +
| {{ga|Blue}} & {{p|Pidgeot}}
  +
| September 3 to 30, 2019
  +
|- style="background:#fff"
  +
| The Girl in Black and White
  +
| {{ga|Hilda}} & {{p|Tepig}}
  +
| September 30 to October 17, 2019
  +
|- style="background:#fff"
  +
| The Importance of Elegance
  +
| [[Caitlin]] & {{p|Reuniclus}}
  +
| October 31 to November 14, 2019
  +
|- style="background:#fff"
  +
| Rosa's Party
  +
| {{ga|Rosa}} (Holiday 2019) & {{p|Delibird}}<br>[[Siebold]] (Holiday 2019) & {{p|Octillery}}
  +
| December 12, 2019 to January 1, 2020
  +
|}
  +
  +
====Training events====
  +
{{main|List of training events in Pokémon Masters}}
  +
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
  +
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" | Event
  +
! style="background-color:#{{gold color light}}" | Featured sync pair
  +
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" | Duration
  +
|- style="background:#fff"
  +
| Rock-type Training Event
  +
| [[Olivia]] & {{p|Lycanroc}}
  +
| September 10 to 24, 2019
  +
|- style="background:#fff"
  +
| Grass-type Training Event
  +
| {{ga|Lyra}} & {{p|Chikorita}}
  +
| September 17 to 30, 2019
  +
|- style="background:#fff"
  +
| Water-type Training Event
  +
| {{ga|Hilbert}} & {{p|Oshawott}}
  +
| September 24 to October 8, 2019
  +
|- style="background:#fff"
  +
| Electric-type Training Event
  +
| [[Elesa]] & {{p|Zebstrika}}
  +
| October 17 to 31, 2019
  +
|- style="background:#fff"
  +
| Grass-type Training Event
  +
| {{ga|Brendan}} & {{p|Treecko}}
  +
| October 24 to November 7, 2019
  +
|- style="background:#fff"
  +
| Ice-type Training Event
  +
| [[Glacia]] & {{p|Glalie}}
  +
| November 14 to 28, 2019
  +
|- style="background:#fff"
  +
| Water-type Training Event
  +
| {{ga|Kris}} & {{p|Totodile}}
  +
| November 21 to December 5, 2019
  +
|}
  +
  +
====Legendary events====
  +
{{main|List of legendary events in Pokémon Masters}}
  +
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
  +
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" | Event
  +
! style="background-color:#{{gold color light}}" | Featured sync pair
  +
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" | Duration
  +
|- style="background:#fff"
  +
| Lurking Shadow
  +
| [[Giovanni]] & {{p|Mewtwo}}
  +
| December 5 to 18, 2019
  +
|}
  +
  +
====Other events====
  +
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center; width:800px"
  +
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" | Event
  +
! style="background-color:#{{gold color light}}" | Features
  +
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" | Duration
  +
|- style="background:#fff"
  +
| Launch Celebration Special Rally
  +
| Special log-in bonus<br>Event missions
  +
| August 29 to October 17, 2019
  +
|- style="background:#fff"
  +
| Co-op Battle Rally
  +
| Increased the ability to complete Supercourses from three to six times
  +
| October 7 to 17, 2019
  +
|- style="background:#fff"
  +
| Evolution Material Mining!
  +
| Special event consisting of an investigation-based single player stage where players can find Evolution Shards and Evolution Crystals<br>Special log-in bonus
  +
| October 17 to November 28, 2019
  +
|- style="background:#fff"
  +
| Main Story Support Missions
  +
| New mission rewards for completing main story missions
  +
| October 24 to November 7, 2019
  +
|- style="background:#fff"
  +
| Special Log-in Bonus!
  +
| Special log-in bonus
  +
| November 1 to December 1, 2019
  +
|- style="background:#fff"
  +
| The Story Continues! Special Rally
  +
| Special log-in bonus<br>Event missions
  +
| November 7 to 28, 2019
  +
|- style="background:#fff"
  +
| Legendary Rally
  +
| Special log-in bonus
  +
| November 28 to December 31, 2019
  +
|- style="background:#fff"
  +
| Rosa's Party! Special Rally
  +
| Special log-in bonus
  +
| December 12 to 26, 2019
  +
|}
  +
  +
===Sync pair stories===
  +
Each sync pair has a unique sync pair story. Sync pair stories are unlocked once a sync pair is recruited.
  +
  +
Sync pair stories mainly consists of dialogue as the player meets the sync pair in Pasio. Some sync pair stories involve a battle which allows the sync pair to evolve their Pokémon. Unlike the usual three-on-three battle system seen in Pokémon Masters, these evolution story battles are one-on-one and require the player to bring evolution material. If the player is defeated in these evolution sync pair stories, the evolution material will not be used up.
  +
  +
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
  +
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" | Trainer
  +
! style="background-color:#{{gold color light}}" colspan=2 | Sync pair story
  +
! style="background-color:#{{gold color light}}" | Required level
  +
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" | Evolution material
  +
|- style="background:#fff"
  +
| Pryce
  +
| [[File:MastersIcon086.png|40px]]
  +
| Seel's Evolution
  +
| 30
  +
| 5 Evolution Shards
  +
|- style="background:#fff"
  +
| Lyra
  +
| [[File:MastersIcon152.png|40px]]
  +
| Chikorita's Evolution
  +
| 30
  +
| 5 Evolution Shards
  +
|- style="background:#fff"
  +
| Lyra
  +
| [[File:MastersIcon153.png|40px]]
  +
| Bayleef's Evolution
  +
| 45
  +
| 3 Evolution Crystals
  +
|- style="background:#fff"
  +
| Kris
  +
| [[File:MastersIcon158.png|40px]]
  +
| Totodile's Evolution
  +
| 30
  +
| 5 Evolution Shards
  +
|- style="background:#fff"
  +
| Kris
  +
| [[File:MastersIcon159.png|40px]]
  +
| Croconaw's Evolution
  +
| 45
  +
| 3 Evolution Crystals
  +
|- style="background:#fff"
  +
| Brendan
  +
| [[File:MastersIcon252.png|40px]]
  +
| Treecko's Evolution
  +
| 30
  +
| 5 Evolution Shards
  +
|- style="background:#fff"
  +
| Brendan
  +
| [[File:MastersIcon253.png|40px]]
  +
| Grovyle's Evolution
  +
| 45
  +
| 3 Evolution Crystals
  +
|- style="background:#fff"
  +
| Viola
  +
| [[File:MastersIcon283.png|40px]]
  +
| Surskit's Evolution
  +
| 30
  +
| 5 Evolution Shards
  +
|- style="background:#fff"
  +
| Barry
  +
| [[File:MastersIcon393.png|40px]]
  +
| Piplup's Evolution
  +
| 30
  +
| 5 Evolution Shards
  +
|- style="background:#fff"
  +
| Barry
  +
| [[File:MastersIcon394.png|40px]]
  +
| Prinplup's Evolution
  +
| 45
  +
| 3 Evolution Crystals
  +
|- style="background:#fff"
  +
| Rosa
  +
| [[File:MastersIcon495.png|40px]]
  +
| Snivy's Evolution
  +
| 30
  +
| 5 Evolution Shards
  +
|- style="background:#fff"
  +
| Rosa
  +
| [[File:MastersIcon496.png|40px]]
  +
| Servine's Evolution
  +
| 45
  +
| 3 Evolution Crystals
  +
|- style="background:#fff"
  +
| Hilda
  +
| [[File:MastersIcon498.png|40px]]
  +
| Tepig's Evolution
  +
| 30
  +
| 5 Evolution Shards
  +
|- style="background:#fff"
  +
| style="{{roundybl|5px}}" | Hilda
  +
| [[File:MastersIcon499.png|40px]]
  +
| Pignite's Evolution
  +
| 45
  +
| style="{{roundybr|5px}}" | 3 Evolution Crystals
  +
|}
  +
  +
===Training area===
  +
{{main|Training area}}
  +
The Training area is a mode in Pokémon Masters that allows players to repeatedly battle other Trainers to collect useful items.
   
 
==Reception==
 
==Reception==
 
Before its release, Pokémon Masters had surpassed 5 million preregistrations.<ref>[https://pokemon.gamespress.com/Pokemon-Masters-Surpasses-5-Million-Preregistrations "Pokémon Masters Surpasses 5 Million Preregistrations" - The Pokémon Company International Official Press Site]</ref> Since launch, it surpassed 10 million downloads in four days<ref>[https://pokemon.gamespress.com/Hit-Mobile-Game-Pokemon-Masters-Surpasses-10-Million-Downloads-In-Just "Hit Mobile Game Pokémon Masters Surpasses 10 Million Downloads In Just 4 Days" - The Pokémon Company International Official Press Site]</ref> and made $25 million in revenue in its first week.<ref>[https://www.forbes.com/sites/paultassi/2019/09/07/pokemon-masters-is-shaping-up-to-be-a-hit-with-25-million-in-week-1-revenue/ ‘Pokémon Masters’ Is Shaping Up To Be A Hit With $25 Million In Week 1 Revenue]</ref>
 
Before its release, Pokémon Masters had surpassed 5 million preregistrations.<ref>[https://pokemon.gamespress.com/Pokemon-Masters-Surpasses-5-Million-Preregistrations "Pokémon Masters Surpasses 5 Million Preregistrations" - The Pokémon Company International Official Press Site]</ref> Since launch, it surpassed 10 million downloads in four days<ref>[https://pokemon.gamespress.com/Hit-Mobile-Game-Pokemon-Masters-Surpasses-10-Million-Downloads-In-Just "Hit Mobile Game Pokémon Masters Surpasses 10 Million Downloads In Just 4 Days" - The Pokémon Company International Official Press Site]</ref> and made $25 million in revenue in its first week.<ref>[https://www.forbes.com/sites/paultassi/2019/09/07/pokemon-masters-is-shaping-up-to-be-a-hit-with-25-million-in-week-1-revenue/ ‘Pokémon Masters’ Is Shaping Up To Be A Hit With $25 Million In Week 1 Revenue]</ref>
   
Amid the lukewarm reception from the community, particularly on the lack of content, unfulfilling completion rewards, and difficulty of the game's mechanics, DeNA released out a letter from the producers, where they apologized for the delay on addressing the game's problems and promised to focus on the community's complaints first.<ref>[https://pokemonmasters-game.com/ja-JP/announcements/Other_M2_W2_1 First Producer Letter]</ref>
+
Amid the lukewarm reception from the community, particularly on the lack of content, unfulfilling completion rewards, and difficulty of the game's mechanics, DeNA released out a letter from the producers, where they apologized for the delay on addressing the game's problems and promised to focus on the community's complaints first.<ref>[https://pokemonmasters-game.com/en-US/announcements/Other_M2_W2_1 A Message from the Pokémon Masters Team (Vol. 1)]</ref>
   
 
==Staff==
 
==Staff==
Line 73: Line 73:
 
===iOS===
 
===iOS===
 
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{gold color light}}"
 
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{gold color light}}"
! style="background: #{{gold color light}}; {{roundytl|5px}}" | Version
+
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Version
! style="background: #{{gold color light}}" | Release date
+
! style="background:#{{gold color light}}" | Release date
! style="background: #{{gold color light}}; {{roundytr|5px}}" | Official note
+
! style="background:#{{gold color light}}; {{roundytr|5px}}" | Official note
 
|- style="background:#fff"
 
|- style="background:#fff"
 
| 0.0.1
 
| 0.0.1
Line 107: Line 107:
 
Update Details<br>
 
Update Details<br>
 
• Bug fixes and improvements implemented.
 
• Bug fixes and improvements implemented.
  +
|- style="background:#fff"
  +
| 1.3.0
  +
| October 28, 2019
  +
|
  +
Update Details<br>
  +
• Readability of expiration dates for power-ups that may expire has been adjusted.<br>
  +
• Timing of when you receive Evolution sync pair story information has been changed from when a sync pair reaches a certain level to when you obtain that sync pair.<br>
  +
• Other minor bugs have been fixed and other improvements implemented.
  +
|- style="background:#fff"
  +
| 1.3.1
  +
| November 5, 2019
  +
|
  +
Update Details<br>
  +
• Bug fixes and improvements implemented.
  +
|- style="background:#fff"
  +
| 1.4.0
  +
| November 25, 2019
  +
|
  +
Update Details<br>
  +
• New level cap added, raising the maximum level that sync pairs can level up to.<br>
  +
• Reward balance adjusted for courses and supercourses.<br>
  +
• Holding down the Explore button at the Pokémon Center now allows players to jump directly to the menu screen of the last area selected.<br>
  +
• Other minor bugs fixed and game improvements completed.
 
|-
 
|-
 
! style="background:#{{gold color light}}; {{roundybottom|5px}}" colspan="3" |
 
! style="background:#{{gold color light}}; {{roundybottom|5px}}" colspan="3" |
Line 113: Line 136:
 
===Android===
 
===Android===
 
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{gold color light}}"
 
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{gold color light}}"
! style="background: #{{gold color light}}; {{roundytl|5px}}" | Version
+
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Version
! style="background: #{{gold color light}}" | Release date
+
! style="background:#{{gold color light}}" | Release date
! style="background: #{{gold color light}}; {{roundytr|5px}}" | Official note
+
! style="background:#{{gold color light}}; {{roundytr|5px}}" | Official note
 
|- style="background:#fff"
 
|- style="background:#fff"
 
| 1.1.0
 
| 1.1.0
Line 143: Line 166:
 
Update Details<br>
 
Update Details<br>
 
• Bug fixes and improvements implemented.
 
• Bug fixes and improvements implemented.
  +
|- style="background:#fff"
  +
| 1.3.0
  +
| {{tt|October 28, 2019|October 18, 2019 on Google Play}}
  +
|
  +
Update Details<br>
  +
• Readability of expiration dates for power-ups that may expire has been adjusted.<br>
  +
• Timing of when you receive Evolution sync pair story information has been changed from when a sync pair reaches a certain level to when you obtain that sync pair.<br>
  +
• Other minor bugs have been fixed and other improvements implemented.
  +
|- style="background:#fff"
  +
| 1.3.1
  +
| November 5, 2019
  +
|
  +
Update Details<br>
  +
• Bug fixes and improvements implemented.
  +
|- style="background:#fff"
  +
| 1.4.0
  +
| {{tt|November 25, 2019|November 15, 2019 on Google Play}}
  +
|
  +
Update Details<br>
  +
• New level cap added, raising the maximum level that sync pairs can level up to.<br>
  +
• Reward balance adjusted for courses and supercourses.<br>
  +
• Holding down the Explore button at the Pokémon Center now allows players to jump directly to the menu screen of the last area selected.<br>
  +
• Other minor bugs fixed and game improvements completed.
 
|-
 
|-
 
! style="background:#{{gold color light}}; {{roundybottom|5px}}" colspan="3" |
 
! style="background:#{{gold color light}}; {{roundybottom|5px}}" colspan="3" |
Line 156: Line 202:
   
 
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{gold color light}}"
 
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{gold color light}}"
! style="background: #{{gold color light}}; {{roundytl|5px}}" | Date
+
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Date
! style="background: #{{gold color light}}; {{roundytr|5px}}" | Locations
+
! style="background:#{{gold color light}}; {{roundytr|5px}}" | Locations
 
|- style="background:#fff"
 
|- style="background:#fff"
 
| style="white-space:nowrap" | August 28, 2019<br>August 29, 2019
 
| style="white-space:nowrap" | August 28, 2019<br>August 29, 2019

Latest revision as of 07:35, 12 December 2019

This article is about the game. For the type of Trainer, see Pokémon Master.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: storyline.

Pokémon Masters
ポケモンマスターズ
Pokémon Masters Logo.png
Logo of Pokémon Masters
{{{name2}}}
[[File:{{{boxart2}}}|250px]]
{{{caption2}}}
{{{name3}}}
[[File:{{{boxart3}}}|250px]]
{{{caption3}}}
Basic info
Platform: iOS, Android
Category: RPG
Players: N/A
Connectivity: N/A
Developer: DeNA
Publisher: DeNA
Part of: Generation VII spin-off
Ratings
CERO: N/A
ESRB: E10+
ACB: G
OFLC: N/A
PEGI: 3
GRAC: N/A
GSRR: 6+
Release dates
Japan: August 29, 2019
North America: August 28, 2019
Australia: August 29, 2019
Europe: August 29, 2019
South Korea: August 29, 2019
Hong Kong: August 29, 2019
Taiwan: August 29, 2019
Websites
Japanese: Official site
English: Official site
Pokemon.com

Pokémon Masters (Japanese: ポケモンマスターズ) is a free-to-start spin-off Pokémon game for iOS and Android. It allows players to battle various Pokémon Trainers from the core series games. It was released worldwide on August 29, 2019.[note 1] This game is set on the artificial island of Pasio.

It was officially revealed at the Pokémon 2019 Press Conference on May 29, 2019. More details were revealed on June 27, 2019. A preview version of the game was released in Singapore on July 25, 2019 and in Canada on August 6, 2019.

Blurb

Start a new adventure in the Pokémon world! Explore the all-new island of Pasio!

There’s a tournament of 3-on-3 battles being held on Pasio called the Pokémon Masters League. Aim to become its champion as you battle with famous Trainers and make a dream team of friends on the way!

Form a team with three Trainers and their Pokémon to target your opponents' weaknesses and deal big damage!

Enjoy co-op play with friends all around the world! In co-op play, three players team up for fun, exciting battles! Work together to emerge victorious!

Gameplay

Sync pairs

Main article: Sync pair

An important aspect of the game is sync pairs. A sync pair is a pair consisting of one Pokémon Trainer and one Pokémon.

Each sync pair is able to know up to four moves and up to three passive skills which can be used in battle. There are three types of sync pairs:

  • Strike sync pairs, which focus on attacking
  • Support sync pairs, which focus on defending, healing HP, and increasing stats of the whole team
  • Tech sync pairs, which focus on different tactics, such as inflicting status conditions

The level of a sync pair can be increased by winning battles or by using Level-Up Manuals.

Sync pairs can be recruited by playing the main story, or through Sync Pair Scout at the shop.

Battle mechanics

A battle in Pokémon Masters

Battles in Pokémon Masters are primarily three-on-three battles. Unlike the main games, they take place in real-time instead of being turn-based. As a result, the outcome can be largely affected by how fast a Trainer can issue its commands to their team.

Before a battle, a team of three sync pairs can be created or chosen through preset teams. A score is given for each team's strength, which can be compared to the battle's score; the higher a sync pair's level is, the higher the score will be. Each battle will indicate a recommended type that is super effective against the sync pairs in the upcoming battle, and choosing a trainer with a type advantage will further increase the team score.

During battle, the player is able to select moves. Each move uses up a certain amount of energy from the move gauge. The more damaging a move is, the more energy is used up from the move gauge. The gauge initially maxes out at 4 units, which can be increased to 6 at the shop. The speed at which the gauge fills up depends on sum of the Speed stat of the sync pairs in the player's team. The player is also able to choose the opponent to be targeted. The default target is the sync pair in the center; however, he target can be changed by tapping on the sync pair the player wants to target.

The opponent will always first target the sync pair with the highest bulk, and will continue to do so until the player distracts them or the sync pair's Pokémon faints.

Sync moves are powerful moves that a sync pair can unleash once the sync move countdown reaches 0. The player's countdown begins at 9, while the opponent's countdown starts at 6. When a move is used, the countdown goes down by one. Once a sync move is used, the countdown resets to the original maximum value.

The battle is won when all sync pairs on a team have been eliminated. If the player wins, the sync pairs will gain experience and obtain items as rewards. If the player loses, they are sent back to the Pokémon Center.

Beside the real time mechanics, the battle system borrows the core mechanics from Pokémon Ultra Sun and Ultra Moon, with various differences:

  • Flinch is now a status condition that makes the Pokémon in the pair unable to perform any move for a few seconds instead of just one move
  • Stage multipliers for statistics no longer work with a base fraction of 2/2, resulting in a +6 multiplier which is around 1.8
  • The critical hit stage is now capped at 3 and the critical hit rate for the +1 and +2 stages is 50% and 80% respectively
  • Using a sync move increases the stage multiplier of a new effect, whose actual influence on the stats is currently not specified

Each sync pair can also know up to three passive skills. Similar to Abilities, these provide passive effects in battle, such as preventing stats from being lowered.

Co-op battle mechanics

An Electric-type Unity Attack

To unlock co-op mode, players must complete "Co-op Pokémon Battles!" and "Co-op Unity Attacks!" tutorials in the training area. These tutorials become available after the player clears Interlude 1: Brock's Grit.

In co-op battles, three Trainers team up to battle the opponent. Each Trainer brings a team of three Pokémon but only has one Pokémon out on the field at one time, with each Trainer's Pokémon having their own move gauge. Each Trainer is able to switch between their Pokémon, although switching takes one turn. Once the player completes the "Switch-In Moves!" tutorial in the training area, the player will be able to choose a move during the same turn as switching. Switching has the same effect it has in the core series, in that all the alterations to statistics are reset and passive skills that are triggered at the beginning of the battle, such as Endure and Terrify, are triggered when the Pokémon is switched in.

Unity attacks are moves unique to co-op battles. These are powerful attacks that are unleashed by all three allied sync pairs combined and target all opponents. To use a unity attack, the team must fill the unity gauge. The unity gauge is filled by using moves in specific ways. When the Pokémon of two different players attack before an opponent's offensive move, a chain is created that will last until the opponent attacks the team. Any Pokémon moves (not Trainer moves) used during a chain will fill the unity gauge equal to the number of move gauge slots required to use the move. Critical hits will fill the unity gauge by an extra +1. If the Pokémon of all the three players manage to attack before the opponent attacks, the team will obtain a unity bonus for a short period of time. When the unity bonus is in effect, the attacks of the opponents won’t stop the chain and moves will do more damage to opponents. The duration of the bonus can be increased by using super effective moves. Once the unity gauge is charged, the team will unleash a unity attack. The move's type is a combination of all allied sync pair's types. Each player can choose one of their sync pairs to partake in the unity attack and to be used on the field afterwards, allowing the player to choose a type that would be advantageous against the opponent. Choosing a different Pokémon from the currently active one is considered a switch, resetting the alterations to statistics. Furthermore, during the attack animation it is possible to choose an action (either a move, a switch or a switch-in move) that will be performed immediately after the attack, before the opponent’s move.

Items

Main article: List of items in Pokémon Masters

There are many items in Pokémon Masters with varied uses. They are often obtained as battle rewards or through item exchange at the shop.

Poryphone

Poryphone

The Poryphone is a multi-purpose information device that allows the player to communicate with other sync pairs in the team. It is given to the player by Trista once the player registers for the Pokémon Masters League. The Poryphone contains many useful functions for the player:

  • Player details - including the player's number of badges, and the amount of coins and gems. The player's appearance and favourite sync pair can be edited here
  • Missions - players can earn rewards by completing Daily, General and Event missions
  • Friends - players can befriend up to 100 friends. Players can request and accept pending friend requests through this tab
  • Bag - details the number of items the player has
  • Settings - allows players to change certain settings such as the player's nickname and certain battle settings
  • Other
  • Google Play - allows connection with Google Play
  • Account - allows connection with a Nintendo account
  • Invitations - players can join co-op battles initiated by friends

The Poryphone is also used to recruit other sync pairs through sync pair scout.

Pokémon Center

Pokémon Center

The Pokémon Center acts as a central point for the player. The player returns here when they are defeated in battle. There are three receptionists at the Center:

  • Trista staffs the reception desk. Talking with her opens the Explore menu.
  • Tricia staffs the shop. Talking with her opens the Shop menu.
  • Trinnia staffs the café. Talking with her opens the Team menu

Shop

Sync Pair Scout
See also: Sync pair scout

Players can recruit sync pairs that are not available through the main story through Sync Pair Scout. It costs 300 gems (or 100 paid gems) to scout one sync pair, which is chosen randomly from a pool of sync pairs. There is a 73% chance of obtaining a 3★ sync pair, 20% chance of a 4★ sync pair, and 7% chance of a 5★ sync pair. If the background turns rainbow during the scouting process, then this guarantees the player at least one 5★ scout.

Item Exchange

Players can exchange coins or items for other items.

Item given Item received Notes
General
Masters Pearl.png
Pearl
Masters Coin.png 1,000 Unlimited number of exchanges possible
Masters Big Pearl.png
Big Pearl
Masters Coin.png 3,000
Masters Pearl.png
10 Pearl
Masters Coin.png 10,000
Masters Big Pearl.png
10 Big Pearl
Masters Coin.png 30,000
Masters Buff Blend.png
10 Buff Blend
Masters Great Buff Blend.png
Great Buff Blend
Masters Tech Tonic.png
10 Tech Tonic
Masters Great Tech Tonic.png
Great Tech Tonic
Masters Aid Ade.png
10 Aid Ade
Masters Great Aid Ade.png
Great Aid Ade
Masters Great Buff Blend.png
10 Great Buff Blend*
Masters Ultra Buff Blend.png
Ultra Buff Blend
Masters Great Tech Tonic.png
10 Great Tech Tonic*
Masters Ultra Tech Tonic.png
Ultra Tech Tonic
Masters Great Aid Ade.png
10 Great Aid Ade*
Masters Ultra Aid Ade.png
Ultra Aid Ade
Masters Great Buff Blend.png
10 Ultra Buff Blend
Masters Buff Blend +.png
Buff Blend +
Masters Great Buff Blend.png
10 Ultra Tech Tonic
Masters Tech Tonic +.png
Tech Tonic +
Masters Great Buff Blend.png
10 Ultra Aid Ade
Masters Aid Ade +.png
Aid Ade +
Masters Skill Capsule.png
100 Skill Capsule
Masters Gym Leader Notes.png
Gym Leader Notes
Masters Training Machine.png
100 Training Machine
Masters Super Training Machine.png
Super Training Machine
Masters Coin.png 30,000 Masters Move Gauge Slot Plus 1.png
+1 move gauge slot
One time only exchange
Masters Coin.png 100,000 Masters Move Gauge Slot Plus 1.png
+1 move gauge slot
Masters Coin.png 1,000 Masters Evolution Shard.png
5 Evolution Shard
Two time only exchange
Masters Coin.png 5,000 Masters Evolution Crystal.png
3 Evolution Crystal
One time only exchange
Monthly
Masters Coin.png 10,000 Masters Evolution Shard.png
5 Evolution Shard
Max 3 exchanges a month
Masters Coin.png 300,000 Masters Evolution Crystal.png
Evolution Crystal
Max 3 exchanges a month
Masters Coin.png 3,000 Masters Training Machine.png
Training Machine
Max 15 exchanges a month
Masters Coin.png 1,000 Masters 1 Star Level-Up Manual.png
1★ Level-Up Manual
Max 30 exchanges a month
Masters Coin.png 10,000 Masters 2 Star Level-Up Manual.png
2★ Level-Up Manual
Max 20 exchanges a month
Masters Coin.png 100,000 Masters 3 Star Level-Up Manual.png
3★ Level-Up Manual
Max 10 exchanges a month
Masters Coin.png 100,000 Masters Replay Ticket.png
Replay Ticket
Max 2 exchanges a month
Masters Coin.png 100,000 Masters Elite Four Notes.png
Elite Four Notes
Max 3 exchanges a month
Daily
Only available during certain events
Event
Players can use vouchers obtained through event co-op battles to exchange for items

Plot

The game consists of several modes - main story, events, sync pair stories and training area. The main story, events and training area can also be played in co-op mode.

Main Story

The game starts with Blue introducing the player, a new Trainer in Pasio, to the Pokémon Masters League, or PML for short. The player registers for the PML at the Pokémon Center, and Trista introduces the player to Brock and Misty who are looking for a Trainer to join their team for the PML.

To enter the PML the player must collect at least five Badges by defeating the PML Leaders. As a team, Brock, Misty and the player explore Pasio to look for other Trainers and PML Leaders. Along the way, various Trainers join the team and they also battle members of Team Break whose goal is to steal strong Pokémon from other Trainers and disturb the PML. They also meet Lear, the founder of Pasio and the PML, and his subordinates, Sawyer and Rachel.

After having collected five Badges, the player's team then enters the PML to battle against numerous other teams.

The story consists of multiple chapters, with the next chapter unlocked once the previous one is completed. Co-op mode is available from Interlude 1.

Chapter Sync Pair recruited
Masters Rosa story icon.png Chapter 1: New Adventure, New Goal Rosa & Snivy
Masters Barry story icon.png Chapter 2: New Friends, New Foes Barry & Piplup
Masters Flannery story icon.png Chapter 3: Rise Beyond the Flames Flannery & Torkoal
Masters Erika story icon.png Chapter 4: From Bud to Blossom Erika & Vileplume
Masters Skyla story icon.png Chapter 5: The High-Flying Girl Skyla & Swanna
Masters Korrina story icon.png Chapter 6: A Telling Aura Korrina & Lucario
Masters Norman story icon.png Chapter 7: Bravery is Half the Victory Norman & Slaking
Masters Pryce story icon.png Chapter 8: A Cold, Harsh Winter Pryce & Seel
Masters Iris story icon.png Chapter 9: The Beauty of Friendship Iris & Haxorus
Masters Hapu story icon.png Chapter 10: A Matter of Pride Hapu & Mudsdale
Masters Brock story icon.png Interlude 1: Brock's Grit Brock (Sygna Suit) & Tyranitar
Masters Hau story icon.png Chapter 11: Alola's Rising Stars Hau & Raichu
Masters Flint story icon.png Chapter 12: Candle and Flame Flint & Infernape
Masters Clair story icon.png Chapter 13: Cold Confidence Clair & Kingdra
Masters Viola story icon.png Chapter 14: Bug Experts Viola & Surskit
Masters Nanu story icon.png Chapter 15: Dubious Duo Nanu & Alolan Persian
Masters Koga story icon.png Chapter 16: Ninja Kin Koga & Crobat
Masters Acerola story icon.png Chapter 17: Ghostly Trio Acerola & Palossand
Masters Cheren story icon.png Chapter 18: Team Unova Cheren & Stoutland
Masters Lear story icon.png Interlude 2: A Stubborn Obstacle
Masters Lear battle story icon.png Chapter 19: Rematch vs. Lear
Masters Calem story icon.png Chapter 20: Shifting Shadows Calem & Espurr
Masters Marshal story icon.png Chapter 21: Face the Fight!
Masters Cheren interlude story icon.png Interlude 3: The Truth about Pasio

Events

There are three main types of events:

  • Story event - involves a single player story structured like the chapters of Story mode
  • Training event - single player battles that provide increased experience points to the sync pairs whose type matches the type of the training events
  • Legendary event - a special event that focuses on a sync pair with a Legendary Pokémon

Both these events include co-op battles that reward the player with vouchers that can be exchanged for items at the shop. The items of story events are generally rarer, such as power-up items.

There are also other events that do not provide new battles or storyline, but give smaller amount of extra content, such as special log-in bonuses or special mission rewards.

All events are started and ended at 6 AM (UTC).

Story events

Main article: List of story events in Pokémon Masters
Event Featured sync pair(s) Duration
Reach for the Top Blue & Pidgeot September 3 to 30, 2019
The Girl in Black and White Hilda & Tepig September 30 to October 17, 2019
The Importance of Elegance Caitlin & Reuniclus October 31 to November 14, 2019
Rosa's Party Rosa (Holiday 2019) & Delibird
Siebold (Holiday 2019) & Octillery
December 12, 2019 to January 1, 2020

Training events

Main article: List of training events in Pokémon Masters
Event Featured sync pair Duration
Rock-type Training Event Olivia & Lycanroc September 10 to 24, 2019
Grass-type Training Event Lyra & Chikorita September 17 to 30, 2019
Water-type Training Event Hilbert & Oshawott September 24 to October 8, 2019
Electric-type Training Event Elesa & Zebstrika October 17 to 31, 2019
Grass-type Training Event Brendan & Treecko October 24 to November 7, 2019
Ice-type Training Event Glacia & Glalie November 14 to 28, 2019
Water-type Training Event Kris & Totodile November 21 to December 5, 2019

Legendary events

Main article: List of legendary events in Pokémon Masters
Event Featured sync pair Duration
Lurking Shadow Giovanni & Mewtwo December 5 to 18, 2019

Other events

Event Features Duration
Launch Celebration Special Rally Special log-in bonus
Event missions
August 29 to October 17, 2019
Co-op Battle Rally Increased the ability to complete Supercourses from three to six times October 7 to 17, 2019
Evolution Material Mining! Special event consisting of an investigation-based single player stage where players can find Evolution Shards and Evolution Crystals
Special log-in bonus
October 17 to November 28, 2019
Main Story Support Missions New mission rewards for completing main story missions October 24 to November 7, 2019
Special Log-in Bonus! Special log-in bonus November 1 to December 1, 2019
The Story Continues! Special Rally Special log-in bonus
Event missions
November 7 to 28, 2019
Legendary Rally Special log-in bonus November 28 to December 31, 2019
Rosa's Party! Special Rally Special log-in bonus December 12 to 26, 2019

Sync pair stories

Each sync pair has a unique sync pair story. Sync pair stories are unlocked once a sync pair is recruited.

Sync pair stories mainly consists of dialogue as the player meets the sync pair in Pasio. Some sync pair stories involve a battle which allows the sync pair to evolve their Pokémon. Unlike the usual three-on-three battle system seen in Pokémon Masters, these evolution story battles are one-on-one and require the player to bring evolution material. If the player is defeated in these evolution sync pair stories, the evolution material will not be used up.

Trainer Sync pair story Required level Evolution material
Pryce MastersIcon086.png Seel's Evolution 30 5 Evolution Shards
Lyra MastersIcon152.png Chikorita's Evolution 30 5 Evolution Shards
Lyra MastersIcon153.png Bayleef's Evolution 45 3 Evolution Crystals
Kris MastersIcon158.png Totodile's Evolution 30 5 Evolution Shards
Kris MastersIcon159.png Croconaw's Evolution 45 3 Evolution Crystals
Brendan MastersIcon252.png Treecko's Evolution 30 5 Evolution Shards
Brendan MastersIcon253.png Grovyle's Evolution 45 3 Evolution Crystals
Viola MastersIcon283.png Surskit's Evolution 30 5 Evolution Shards
Barry MastersIcon393.png Piplup's Evolution 30 5 Evolution Shards
Barry MastersIcon394.png Prinplup's Evolution 45 3 Evolution Crystals
Rosa MastersIcon495.png Snivy's Evolution 30 5 Evolution Shards
Rosa MastersIcon496.png Servine's Evolution 45 3 Evolution Crystals
Hilda MastersIcon498.png Tepig's Evolution 30 5 Evolution Shards
Hilda MastersIcon499.png Pignite's Evolution 45 3 Evolution Crystals

Training area

Main article: Training area

The Training area is a mode in Pokémon Masters that allows players to repeatedly battle other Trainers to collect useful items.

Reception

Before its release, Pokémon Masters had surpassed 5 million preregistrations.[1] Since launch, it surpassed 10 million downloads in four days[2] and made $25 million in revenue in its first week.[3]

Amid the lukewarm reception from the community, particularly on the lack of content, unfulfilling completion rewards, and difficulty of the game's mechanics, DeNA released out a letter from the producers, where they apologized for the delay on addressing the game's problems and promised to focus on the community's complaints first.[4]

Staff

Main article: Staff of Pokémon Masters

Version history

iOS

Version Release date Official note
0.0.1 July 23, 2019 N/A
1.1.0 August 28, 2019

Pokémon Masters Now Available!
Head to Pasio for an exciting new adventure!

1.1.1 September 6, 2019

Minor bug fixes and improvements implemented.

1.2.0 September 25, 2019

Update details:
• Recommended strength for areas containing battles is now displayed.
• You are now able to check stat changes to each of your sync pairs as you’re equipping them with gear.
• You are now able to exchange multiple items at once.
• Daily and Monthly categories have been added for items.
• Other minor bug fixes and improvements implemented.

1.2.1 October 8, 2019

Update Details
• Bug fixes and improvements implemented.

1.3.0 October 28, 2019

Update Details
• Readability of expiration dates for power-ups that may expire has been adjusted.
• Timing of when you receive Evolution sync pair story information has been changed from when a sync pair reaches a certain level to when you obtain that sync pair.
• Other minor bugs have been fixed and other improvements implemented.

1.3.1 November 5, 2019

Update Details
• Bug fixes and improvements implemented.

1.4.0 November 25, 2019

Update Details
• New level cap added, raising the maximum level that sync pairs can level up to.
• Reward balance adjusted for courses and supercourses.
• Holding down the Explore button at the Pokémon Center now allows players to jump directly to the menu screen of the last area selected.
• Other minor bugs fixed and game improvements completed.

Android

Version Release date Official note
1.1.0 August 28, 2019

Pokémon Masters Now Available!
Head to Pasio for an exciting new adventure!

1.1.1 September 6, 2019

Minor bug fixes and improvements implemented.

1.2.0 September 25, 2019

Update details:
• Recommended strength for areas containing battles is now displayed.
• You are now able to check stat changes to each of your sync pairs as you’re equipping them with gear.
• You are now able to exchange multiple items at once.
• Daily and Monthly categories have been added for items.
• Other minor bug fixes and improvements implemented.

1.2.1 October 8, 2019

Update Details
• Bug fixes and improvements implemented.

1.3.0 October 28, 2019

Update Details
• Readability of expiration dates for power-ups that may expire has been adjusted.
• Timing of when you receive Evolution sync pair story information has been changed from when a sync pair reaches a certain level to when you obtain that sync pair.
• Other minor bugs have been fixed and other improvements implemented.

1.3.1 November 5, 2019

Update Details
• Bug fixes and improvements implemented.

1.4.0 November 25, 2019

Update Details
• New level cap added, raising the maximum level that sync pairs can level up to.
• Reward balance adjusted for courses and supercourses.
• Holding down the Explore button at the Pokémon Center now allows players to jump directly to the menu screen of the last area selected.
• Other minor bugs fixed and game improvements completed.

Compatibility

The game can be played on:[5]

Release

Unlike most other Pokémon games, Pokémon Masters was not released in Belgium or the Netherlands, likely due to bans on loot boxes.

Date Locations
August 28, 2019
August 29, 2019
Argentina, Australia, Austria, Belarus, Brazil, Brunei, Bulgaria, Canada, Chile, Colombia, Croatia, Cyprus, Czech Republic, Denmark, Ecuador, Egypt, Estonia, Finland, France, Germany, Greece, Hong Kong, Hungary, Iceland, India, Indonesia, Ireland, Israel, Italy, Japan, Kazakhstan, Kuwait, Latvia, Lithuania, Luxembourg, Macau, Malaysia, Malta, Mexico, Morocco, New Zealand, Nigeria, Norway, Oman, Pakistan, Panama, Peru, Philippines, Poland, Portugal, Qatar, Romania, Russia, Saudi Arabia, Serbia, Singapore, Slovakia, Slovenia, South Korea, Spain, Sweden, Switzerland, Taiwan, Thailand, Turkey, Turkmenistan, Ukraine, United Arab Emirates, United Kingdom, United States, Venezuela, Vietnam

Gallery

In other languages

Language Title
Chinese Cantonese Pokémon Masters
Mandarin Pokémon Masters
France Flag.png French Pokémon Masters
Germany Flag.png German Pokémon Masters
Italy Flag.png Italian Pokémon Masters
South Korea Flag.png Korean Pokémon Masters
Spain Flag.png Spanish Pokémon Masters

See also

Notes

  1. Due to time zones, the game was released on August 28, 2019 in North America, even though it was released at the same time as the rest of the world.

References

External links


SNES: Picross NP Vol. 1
Nintendo 64: Pokémon Snap
Game Boy Color: Pokémon Picross
Nintendo DS: Pokémon DashLearn with Pokémon: Typing Adventure
Pokémon ConquestPokéPark: Fishing Rally DS
Nintendo 3DS: Pokédex 3D (Pro) • HarmoKnightPokémon Art Academy
The Thieves and the 1000 PokémonPokémon ShufflePokémon Picross
Detective PikachuNintendo Badge Arcade
Wii U: Pokkén Tournament
Nintendo Switch: Pokkén Tournament DXPokémon Quest
PC: Pokémon Project Studio Red and BluePokéROMs
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