Pokémon HeartGold and SoulSilver beta: Difference between revisions

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File:HGSS Prerelease Cynthia Arceus.jpg|Earlier version of the [[Sinjoh Ruins|Mystri Stage]]
File:HGSS Prerelease Cynthia Arceus.jpg|Earlier version of the [[Sinjoh Ruins|Mystri Stage]]
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New Bark Town
If you use a walk through walls action replay code at the top left part of the town, you will see a unused NPC. It has no speech, and cannot be battled.


====Items====
====Items====

Revision as of 13:11, 26 May 2013

Pokémon HeartGold and SoulSilver, as remakes of Pokémon Gold and Silver, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other main series games.

Global information

Pre-release

Sprites

CoroCoro's editions containing pre-release information of the games depicted earlier sprites for Silver, Chikorita, Pikachu and Pikachu-colored Pichu. Chikorita's leaf was darker.

An earlier back sprite for Ethan was also shown. His hair was slightly different and there was a symbol on his hat. There is also a prototype sprite for Lugia.

Earlier screenshots also depict the Slowpoke Well with a Team Rocket Grunt standing where Proton is in the final release, as was the case with the original Pokémon Gold and Silver. Another screenshot depicts the Mystri Stage in the Sinjoh Ruins with the three circles being identically colored. In the final release, they have three different colors specific to each circle.

Cyndaquil's front sprite in the opening of the games is different from its front sprite used during regular gameplay.

GoldHGSS beta back.png

Spr HGSS Silver Beta.png

Spr 4h 152b.png

Spr 4h 025b.png

Spr 4h 172b s.png

Ethan's prototype back sprite Silver's prototype front sprite Chikorita's prototype front sprite Pikachu's prototype front sprite Pikachu-colored Pichu's prototype front sprite


New Bark Town


If you use a walk through walls action replay code at the top left part of the town, you will see a unused NPC. It has no speech, and cannot be battled.

Items

All items present in the internal data of Pokémon Diamond and Pearl and Pokémon Platinum are found in Pokémon HeartGold and SoulSilver, in addition to the latter's exclusive items.

  • Photo Album, a key item for storing photos. It was replaced with photo storage integration in the PC;
  • SlowpokeTail, an expensive but useless item. It makes a comeback from the original games and can be obtained through modification of the saved game but it has no function. Interestingly, it was made a key item (it was a regular item in the Generation II games).

Debugging features

The same debugging tools found in the internal data of Pokémon Platinum are also present in Pokémon HeartGold and SoulSilver.

Localization-specific information

Post-release

Game Corners

Due to legal issues related with gambling, the interior design of both Goldenrod and Celadon Game Corners was completely overhauled in all non-Japanese releases of Pokémon HeartGold and SoulSilver. However, the original design is still present within the internal data of the localized releases, despite being severely limited, since most dialogue scripts were removed (with the exception of the Coin purchase interface, which is still completely functional and translated) and the slot machine interface pointers are redirected to the Voltorb Flip interface instead.


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.

New Bark Town

If you use a walk through walls action replay code at the top left part of the town, you will see a unused NPC. It has no speech, and cannot be battled.