Pokémon FireRed and LeafGreen beta: Difference between revisions

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(→‎Leftover weather effects: More like... "Volcanic ash" than anything)
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==Locations==
==Locations==
More routes were planned for the [[Sevii Islands]]. However, each one of these routes that are still programmed in {{2v2|FireRed|LeafGreen}} is called '''Sevii Isle''' (Japanese: '''ななしま''' ''Nanashima''), suggesting that they are islands instead of routes. Their Japanese name spells the word ''nana'' in hiragana (なな) as opposed to the katakana (ナナ) used for the Sevii Islands. Nonetheless, their Japanese name is the same as the Japanese name of the Sevii Islands, as the Japanese word {{tt|島|しま}} ''shima'' can translate to either ''island'' or ''isle''.
===Sevii Isles===
{{incomplete|section|Town Map screenshots of Sevii Isles 6-9}}
More routes were planned for the [[Sevii Islands]]. However, each one of these routes that are still programmed in on {{game|FireRed and LeafGreen|s}} is called '''Sevii Isle''' (Japanese: '''ななしま''' ''Nanashima''), suggesting that they are islands instead of routes. Their Japanese name is shared with that of the Sevii Islands, with the only difference being that the Sevii Isles use hiragana (ななしま) as opposed to the Sevii Islands' usage of katakana (ナナシマ).


The Sevii Isles found in the programming code of the games are Sevii Isles 6-9 and Sevii Isles 22-24. [[Sevii Isles 8 and 9]] have fully coded map data, implying that they were scrapped very late during development.
The [[List of locations by index number (Generation III)|location name data]] programmed in for the Sevii Isles are:
* ''Sevii Isle 6'' (Japanese: '''6ばん ななしま''' ''Seven Isle 6'');
* ''Sevii Isle 7'' (Japanese: '''7ばん ななしま''' ''Seven Isle 7'');
* ''Sevii Isle 8'' (Japanese: '''8ばん ななしま''' ''Seven Isle 8'');
* ''Sevii Isle 9'' (Japanese: '''9ばん ななしま''' ''Seven Isle 9'');
* ''Sevii Isle 22'' (Japanese: '''22ばん ななしま''' ''Seven Isle 22'');
* ''Sevii Isle 23'' (Japanese: '''23ばん ななしま''' ''Seven Isle 23'');
* ''Sevii Isle 24'' (Japanese: '''24ばん ななしま''' ''Seven Isle 24'').


A [[mixing records|records room]] like that in the [[Hoenn]] games has also been found, but cannot be accessed without [[cheating]] or modifying the programming code.
Only Sevii Isles 8 and 9 have fully programmed map data, implying that they were scrapped very late during development. The music theme that plays on them is ナナシマ ''[[Pokémon FireRed & LeafGreen Music Super Complete|Sevii Islands]]'', and this if the {{player}} enters them by land.


A map of the interior of an unused house in {{rt|19|Kanto|Routes 19}} and {{rt|23|Kanto|23}} has been found. It is programmed in on both routes and the usage for them is unknown. However, it is possible that the one in Route 19 is related to an originally planned comeback of the [[Pikachu's Beach]] minigame from {{v2|Yellow}}, where its related '''Summer Beach House''' (Japanese: '''{{tt|うみのいえ|Umi no Ie}}''' ''Sea House'') is located.
Sevii Isles 22, 23, and 24 have their location name data placed between the [[Tanoby Ruins]] and [[Navel Rock]].
 
If the [[Town Map]] is opened at Sevii Isles 6, 7, 8, or 9, it displays the player's location as if they were near {{OBP|Four Island|town}}. Additionally, their index numbers are located after [[Three Isle Port]] and [[Resort Gorgeous]], where routes on [[Floe Island]] may have been located.
 
No {{OBP|Pokémon|species}} are programmed into these areas by default. No index pointers lead to them by default either; on Sevii Isle 8, the central island on the route has what one would assume to have been cave entrances changed into the side of a rock.


{| align="center" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
{| align="center" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
Line 16: Line 29:
|style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color light}}; width:80px"|
[[File:Sevii Isle 9 FRLG.png|128px]]
[[File:Sevii Isle 9 FRLG.png|128px]]
|style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color light}}; width:80px"|
[[File:Records Room FRLG Beta.png]]
|style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color light}}; width:80px"|
[[File:Routes19and23 UnusedHouseInterior.png]]
|- align=center style="font-size: 80%;"
|- align=center style="font-size: 80%;"
| {{colorlink|Sevii Isles 8 and 9|000|Sevii Isle 8}}
| Sevii Isle 8
| {{colorlink|Sevii Isles 8 and 9|000|Sevii Isle 9}}
| Sevii Isle 9
| The unused {{colorlink|Mixing records|000|records room}}
| The unused house interior in <br>{{colorlink|Kanto Route 19|000|Routes 19}} and {{colorlink|Kanto Route 23|000|23}}
|}
|}
{{-}}
{{-}}
===Other locations===
{{incomplete|section|Determine which maps are actually unused as opposed to being hidden and used internally by the games during regular gameplay}}
The [[mixing records|records room]] found in {{game2|Ruby|Sapphire|Emerald}} is present but unused, and it cannot be accessed without [[cheating]] or modifying the programming code.


===Other locations===
A map of the interior of an unused house in {{rt|19|Kanto|Routes 19}} and {{rt|23|Kanto|23}} has also been found. It is programmed in on both [[route]]s and the usage for them is unknown. However, it is possible that the one in Route 19 is related to an originally planned comeback of the [[Pikachu's Beach]] minigame from {{game|Yellow}}, where its related '''Summer Beach House''' (Japanese: '''うみのいえ''' ''Sea House'') is located.
{{incomplete|section|Which maps are actually unused as opposed to being hidden and used internally by the games during regular gameplay?}}
 
There are also other unused maps in the programming of {{2v2|FireRed|LeafGreen}}. Only few of them are complete and there are some that appear to be alternate versions of the maps in the final release. However, their purpose is unknown.
There are also other unused maps in the programming of {{game|FireRed and LeafGreen|s}}. Only few of them are complete and there are some that appear to be alternate versions of the maps in the final release. However, their purpose is unknown.


In addition to these maps, 18 more have been found. However, 17 of them don't have defined data and the other has an invalid pointer to it.
In addition to these maps, 18 more have been found. However, 17 of them don't have defined data and the other has an invalid pointer to it.
Line 38: Line 48:
! style="{{roundytl|5px}}" | Map
! style="{{roundytl|5px}}" | Map
! style="{{roundytr|5px}}" | Notes
! style="{{roundytr|5px}}" | Notes
|- style="background: #fff"
| align=center | [[File:Records Room FRLG Beta.png]]
| The unused [[Mixing records|records room]].
|- style="background: #fff"
| align=center | [[File:Routes19and23 UnusedHouseInterior.png]]
| The unused house interior in {{rt|19|Kanto|Routes 19}} and {{rt|23|Kanto|23}}.
|- style="background: #fff"
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL04.png]]
| align=center | [[File:FRLG Unused Map CL04.png]]
Line 127: Line 143:
|- style="background: #fff"
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL258.png|150px]]
| align=center | [[File:FRLG Unused Map CL258.png|150px]]
| Japanese map offset: '''$002F96BC'''<br>English map offset: '''$0033560C'''<br><br>Looks similar to [[Sevii Isles 8 and 9|Sevii Isle 9]].<br>Seems to be the eastern half of the map with offset {{tt|$002FB8C4|Japanese}} / {{tt|$00337814|English}}.
| Japanese map offset: '''$002F96BC'''<br>English map offset: '''$0033560C'''<br><br>Looks similar to [[Sevii Isles 8 and 9|Sevii Isle 9]].<br>Seems to be the eastern half of the map with offset $002FB8C4 (Japanese ROM) or $00337814 (English ROM).
|- style="background: #fff"
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL259.png|500px]]
| align=center | [[File:FRLG Unused Map CL259.png|500px]]
Line 133: Line 149:
|- style="background: #fff"
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL260.png|150px]]
| align=center | [[File:FRLG Unused Map CL260.png|150px]]
| Japanese map offset: '''$002FB8C4'''<br>English map offset: '''$00337814'''<br><br>Looks similar to [[Sevii Isles 8 and 9|Sevii Isle 9]].<br>Seems to be the western half of the map with offset {{tt|$002F96BC|Japanese}} / {{tt|$0033560C|English}}.
| Japanese map offset: '''$002FB8C4'''<br>English map offset: '''$00337814'''<br><br>Looks similar to [[Sevii Isles 8 and 9|Sevii Isle 9]].<br>Seems to be the western half of the map with offset $002F96BC (Japanese ROM) or $0033560C (English ROM).
|- style="background: #fff"
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL261.png|384px]]
| align=center | [[File:FRLG Unused Map CL261.png|384px]]
Line 207: Line 223:


==Items==
==Items==
[[Key items]] exclusive to {{2v2|Ruby|Sapphire}} (and also {{v2|Emerald}}, although it was released '''after''' {{2v2|FireRed|LeafGreen}}) are found within the programming code, complete with item sprites and in-[[Bag]] descriptions that differ from those of Ruby and Sapphire, due to their different layout and menu setup, which allows less space for the descriptions. These items are obtainable only by cheating or modification of the programming code. For the most part, they have no use, though the {{DL|Bicycle|Mach Bike}} and {{DL|Bicycle|Acro Bike}} will act the same as the normal [[Bicycle]] obtainable in FireRed and LeafGreen with the exception of not being recognized by the games for entering {{rt|17|Kanto|Cycling Road}}.
[[Key items]] exclusive to {{game|Ruby and Sapphire|s}} (and also {{game|Emerald}}, although it was released '''after''' {{game|FireRed and LeafGreen|s}}) are found within the programming code, complete with item sprites and [[Bag]] descriptions that differ from those of Ruby and Sapphire, due to their different layout and menu setup, which allows less space for the descriptions. These items are obtainable only by cheating or modification of the programming code. For the most part, they have no use, though the {{DL|Bicycle|Mach Bike}} and {{DL|Bicycle|Acro Bike}} will act the same as the normal [[Bicycle]] obtainable in FireRed and LeafGreen with the exception of not being recognized by the games for entering {{rt|17|Kanto|Cycling Road}}.


[[HM08]], unobtainable except by cheating and containing {{m|Dive}} like in the [[Hoenn]] games, can be taught '''and deleted''' freely, making its use almost the same as a normal [[TM]].
[[HM08]], unobtainable except by cheating and containing {{m|Dive}} like in Ruby, Sapphire, and Emerald, can be taught and deleted freely, making its use almost the same as a normal [[TM]].


==Text==
==Text==
In the localized releases of {{2v2|FireRed|LeafGreen}}, the text of dialogues is colored depending on the person's gender: blue for males and red for females, while other text remains in the usual black. In the original Japanese versions, no such distinction is made, thus all text is colored black. However, in pre-release footage shown on a Japanese commercial for the games, titled '''''Pocket Monsters: Firered & Leafgreen''''' (Japanese: '''{{tt|ポケットモンスター ファイアレッド・リーフグリーン|Poketto Monsutā Faiareddo Rīfugurīn}}'''), and [http://web.archive.org/web/20100525213220/http://www.nintendo.co.jp/n08/bprj/pokemon.wmv previously available] on the [http://web.archive.org/web/20100525213220/http://www.nintendo.co.jp/n08/bprj/ Nintendo of Japan page] for the games, this distinction is present even in the Japanese releases. The reason for this change is unknown. This different coloration for the dialogue text can been observed at the 34 second instant of the video.
In the localized releases of {{game|FireRed and LeafGreen|s}}, the text of dialogues is colored depending on the person's gender: blue for males and red for females, while other text remains in the usual black. In the original Japanese versions, no such distinction is made, thus all text is colored black, with the exception of the ''Continue'' title screen menu option, which is colored blue if playing as {{ga|Red}} or red if playing as {{ga|Leaf}}. However, in pre-release footage shown on a Japanese commercial for the games, titled '''''Pocket Monsters: Firered & Leafgreen''''' (Japanese: '''ポケットモンスター ファイアレッド・リーフグリーン'''), and [http://web.archive.org/web/20100525213220/http://www.nintendo.co.jp/n08/bprj/pokemon.wmv previously available] on the [http://web.archive.org/web/20100525213220/http://www.nintendo.co.jp/n08/bprj/ Nintendo of Japan page] for the games, this distinction is present even in the Japanese releases. The reason for this change is unknown. This different coloration for the dialogue text can been observed at the 34 second instant of the video.


==Sprites==
==Sprites==
Line 248: Line 264:
{{-}}
{{-}}
==Leftover weather effects==
==Leftover weather effects==
The same weather effects from {{2v2|Ruby|Sapphire}} (and, by extension, {{v2|Emerald}}) are present in the programming code of {{2v2|FireRed|LeafGreen}} and are listed below. Except for the "cloudy weather" and "steady mist" weather effects, all others are unused. Attempting to use the flashing [[Weather conditions#Intense sunlight|intense sunlight]] weather effect causes the games to output a black screen if used on a map.
The same weather effects from {{game|Ruby and Sapphire|s}} (and, by extension, {{game|Emerald}}) are present in the programming code of {{game|FireRed and LeafGreen|s}} and are listed below. Except for the "cloudy" and "steady mist" weather effects, all others are unused. Attempting to use the flashing [[Weather conditions#Intense sunlight|intense sunlight]] weather effect causes the games to output a black screen if used on a map.


{| align="center" style="background: #{{firered color dark}}; {{roundy|5px}}; border: 2px solid #{{firered color}}"
{| align="center" style="background: #{{firered color dark}}; {{roundy|5px}}; border: 2px solid #{{firered color}}"
Line 267: Line 283:
| Rain with thunderstorm.
| Rain with thunderstorm.
|- style="background: #fff"
|- style="background: #fff"
| align=center | [[File:FRLG SteadySnowingUnused.png]]
| align=center | [[File:FRLG VolcanicAshUnused.png]]
| Volcanic ash.
| Volcanic ash
|- style="background: #fff"
|- style="background: #fff"
| align=center | [[File:FRLG SandstormUnused.png]]
| align=center | [[File:FRLG SandstormUnused.png]]

Revision as of 19:09, 6 January 2013

During the planning and development stages of Pokémon FireRed and LeafGreen, several parts were going to be a part of the games. Some of them were dropped or changed, but some of those dropped concepts can still be found in the game's programming code.

Locations

Sevii Isles

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Town Map screenshots of Sevii Isles 6-9

More routes were planned for the Sevii Islands. However, each one of these routes that are still programmed in on Pokémon FireRed and LeafGreen is called Sevii Isle (Japanese: ななしま Nanashima), suggesting that they are islands instead of routes. Their Japanese name is shared with that of the Sevii Islands, with the only difference being that the Sevii Isles use hiragana (ななしま) as opposed to the Sevii Islands' usage of katakana (ナナシマ).

The location name data programmed in for the Sevii Isles are:

  • Sevii Isle 6 (Japanese: 6ばん ななしま Seven Isle 6);
  • Sevii Isle 7 (Japanese: 7ばん ななしま Seven Isle 7);
  • Sevii Isle 8 (Japanese: 8ばん ななしま Seven Isle 8);
  • Sevii Isle 9 (Japanese: 9ばん ななしま Seven Isle 9);
  • Sevii Isle 22 (Japanese: 22ばん ななしま Seven Isle 22);
  • Sevii Isle 23 (Japanese: 23ばん ななしま Seven Isle 23);
  • Sevii Isle 24 (Japanese: 24ばん ななしま Seven Isle 24).

Only Sevii Isles 8 and 9 have fully programmed map data, implying that they were scrapped very late during development. The music theme that plays on them is ナナシマ Sevii Islands, and this if the player enters them by land.

Sevii Isles 22, 23, and 24 have their location name data placed between the Tanoby Ruins and Navel Rock.

If the Town Map is opened at Sevii Isles 6, 7, 8, or 9, it displays the player's location as if they were near Four Island. Additionally, their index numbers are located after Three Isle Port and Resort Gorgeous, where routes on Floe Island may have been located.

No Pokémon are programmed into these areas by default. No index pointers lead to them by default either; on Sevii Isle 8, the central island on the route has what one would assume to have been cave entrances changed into the side of a rock.

Sevii Isle 8 FRLG.png

Sevii Isle 9 FRLG.png

Sevii Isle 8 Sevii Isle 9


Other locations

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Determine which maps are actually unused as opposed to being hidden and used internally by the games during regular gameplay

The records room found in Pokémon Ruby, Sapphire, and Emerald is present but unused, and it cannot be accessed without cheating or modifying the programming code.

A map of the interior of an unused house in Routes 19 and 23 has also been found. It is programmed in on both routes and the usage for them is unknown. However, it is possible that the one in Route 19 is related to an originally planned comeback of the Pikachu's Beach minigame from Pokémon Yellow, where its related Summer Beach House (Japanese: うみのいえ Sea House) is located.

There are also other unused maps in the programming of Pokémon FireRed and LeafGreen. Only few of them are complete and there are some that appear to be alternate versions of the maps in the final release. However, their purpose is unknown.

In addition to these maps, 18 more have been found. However, 17 of them don't have defined data and the other has an invalid pointer to it.

Map Notes
File:Records Room FRLG Beta.png The unused records room.
File:Routes19and23 UnusedHouseInterior.png The unused house interior in Routes 19 and 23.
File:FRLG Unused Map CL04.png Japanese map offset: $002994F8
English map offset: $002D5448
File:FRLG Unused Map CL14.png Japanese map offset: $0029A144
English map offset: $002D6094
File:FRLG Unused Map CL16.png Japanese map offset: $0029A444
English map offset: $002D6394
File:FRLG Unused Map CL18.png Japanese map offset: $0029A650
English map offset: $002D65A0
File:FRLG Unused Map CL19.png Japanese map offset: $0029A728
English map offset: $002D6678
File:FRLG Unused Map CL32.png Japanese map offset: $0029B5D8
English map offset: $002D7528
File:FRLG Unused Map CL33.png Japanese map offset: $0029B6C4
English map offset: $002D7614
File:FRLG Unused Map CL35.png Japanese map offset: $0029BD18
English map offset: $002D7C68
File:FRLG Unused Map CL46.png Japanese map offset: $0029C780
English map offset: $002D86D0
File:FRLG Unused Map CL52.png Japanese map offset: $0029CF54
English map offset: $002D8EA4

Appears to be a portion of Hoenn's Safari Zone with a corrupted tileset.
File:FRLG Unused Map CL53.png Japanese map offset: $0029DBF8
English map offset: $002D9B48

Appears to be a portion of Hoenn's Safari Zone with a corrupted tileset.
File:FRLG Unused Map CL54.png Japanese map offset: $0029E89C
English map offset: $002DA7EC

Appears to be a portion of Hoenn's Safari Zone with a corrupted tileset.
File:FRLG Unused Map CL55.png Japanese map offset: $0029F540
English map offset: $002DB490
File:FRLG Unused Map CL57.png Japanese map offset: $0029F5C4
English map offset: $002DB514

Appears to be Hoenn's Battle Tower with a corrupted tileset.
File:FRLG Unused Map CL62.png Japanese map offset: $0029FCB4
English map offset: $002DBC04
File:FRLG Unused Map CL63.png Japanese map offset: $0029FEAC
English map offset: $002DBDFC
File:FRLG Unused Map CL64.png Japanese map offset: $002A008C
English map offset: $002DBFDC
File:FRLG Unused Map CL65.png Japanese map offset: $002A05C0
English map offset: $002DC510
File:FRLG Unused Map CL66.png Japanese map offset: $002A06C0
English map offset: $002DC630
File:FRLG Unused Map CL67.png Japanese map offset: $002A0800
English map offset: $002DC750
File:FRLG Unused Map CL68.png Japanese map offset: $002A0920
English map offset: $002DC870

Appears to be Hoenn's Hall of Fame with a corrupted tileset.
File:FRLG Unused Map CL69.png Japanese map offset: $002A0B44
English map offset: $002DCA94
File:FRLG Unused Map CL70.png Japanese map offset: $002A0C18
English map offset: $002DCB68
File:FRLG Unused Map CL71.png Japanese map offset: $002A0D14
English map offset: $002DCC64
File:FRLG Unused Map CL72.png Japanese map offset: $002A0DA8
English map offset: $002DCCF8
File:FRLG Unused Map CL73.png Japanese map offset: $002A0E3C
English map offset: $002DCD8C
File:FRLG Unused Map CL74.png Japanese map offset: $002A0ED0
English map offset: $002DCE20
File:FRLG Unused Map CL75.png Japanese map offset: $002A0FD4
English map offset: $002DCF24
File:FRLG Unused Map CL77.png Japanese map offset: $002A10D8
English map offset: $002DD028
FRLG Unused Map CL258.png Japanese map offset: $002F96BC
English map offset: $0033560C

Looks similar to Sevii Isle 9.
Seems to be the eastern half of the map with offset $002FB8C4 (Japanese ROM) or $00337814 (English ROM).
FRLG Unused Map CL259.png Japanese map offset: $002FA220
English map offset: $00336170

Looks similar to Sevii Isle 8.
FRLG Unused Map CL260.png Japanese map offset: $002FB8C4
English map offset: $00337814

Looks similar to Sevii Isle 9.
Seems to be the western half of the map with offset $002F96BC (Japanese ROM) or $0033560C (English ROM).
FRLG Unused Map CL261.png Japanese map offset: $002FC428
English map offset: $00338378

Appears to be an earlier version of the area where Trainer Tower is located at in Quest Island.
File:FRLG Unused Map CL264.png Japanese map offset: $002FCB34
English map offset: $00338A84

Possible alternate interior of the residental house in Seven Island.
File:FRLG Unused Map CL267.png Japanese map offset: $002FCDF4
English map offset: $00338D44

Duplicate of the restaurant in Celadon City.
File:FRLG Unused Map CL268.png Japanese map offset: $002FCF64
English map offset: $00338EB4

Duplicate of Celadon Hotel.
File:FRLG Unused Map CL278.png Japanese map offset: $002FF07C
English map offset: $0033AFCC

Unfinished B3F of Seafoam Islands.
File:FRLG Unused Map CL279.png Japanese map offset: $002FF7C0
English map offset: $0033B710

Unfinished B4F of Seafoam Islands.
File:FRLG Unused Map CL319.png Japanese map offset: $003092CC
English map offset: $0034521C

Duplicate of Three Isle Path when completed.
File:FRLG Unused Map CL366.png Japanese map offset: $0030FA78
English map offset: $0034B9C8

Alternate 1F of Trainer Tower.
File:FRLG Unused Map CL367.png Japanese map offset: $0030FD00
English map offset: $0034BC50

Alternate 2F of Trainer Tower.
File:FRLG Unused Map CL368.png Japanese map offset: $0030FF88
English map offset: $0034BED8

Alternate 3F of Trainer Tower.
File:FRLG Unused Map CL369.png Japanese map offset: $00310210
English map offset: $0034C160

Alternate 4F of Trainer Tower.
File:FRLG Unused Map CL370.png Japanese map offset: $00310498
English map offset: $0034C3E8

Alternate 5F of Trainer Tower.
File:FRLG Unused Map CL371.png Japanese map offset: $00310720
English map offset: $0034C670

Alternate 6F of Trainer Tower.
File:FRLG Unused Map CL372.png Japanese map offset: $003109A8
English map offset: $0034C8F8

Alternate 7F of Trainer Tower.
File:FRLG Unused Map CL373.png Japanese map offset: $00310C30
English map offset: $0034CB80

Alternate 8F of Trainer Tower.
File:FRLG Unused Map CL374.png Japanese map offset: $00310EB8
English map offset: $0034CE08

Another alternate 1F of Trainer Tower.
File:FRLG Unused Map CL375.png Japanese map offset: $00311140
English map offset: $0034D090

Another alternate 2F of Trainer Tower.
File:FRLG Unused Map CL376.png Japanese map offset: $003113C8
English map offset: $0034D318

Another alternate 3F of Trainer Tower.
File:FRLG Unused Map CL377.png Japanese map offset: $00311650
English map offset: $0034D5A0

Another alternate 4F of Trainer Tower.
File:FRLG Unused Map CL378.png Japanese map offset: $003118D8
English map offset: $0034D828

Another alternate 5F of Trainer Tower.
File:FRLG Unused Map CL379.png Japanese map offset: $00311B60
English map offset: $0034DAB0

Another alternate 6F of Trainer Tower.
File:FRLG Unused Map CL380.png Japanese map offset: $00311DE8
English map offset: $0034DD38

Another alternate 7F of Trainer Tower.
File:FRLG Unused Map CL381.png Japanese map offset: $00312070
English map offset: $0034DFC0

Another alternate 8F of Trainer Tower.


Items

Key items exclusive to Pokémon Ruby and Sapphire (and also Pokémon Emerald, although it was released after Pokémon FireRed and LeafGreen) are found within the programming code, complete with item sprites and Bag descriptions that differ from those of Ruby and Sapphire, due to their different layout and menu setup, which allows less space for the descriptions. These items are obtainable only by cheating or modification of the programming code. For the most part, they have no use, though the Mach Bike and Acro Bike will act the same as the normal Bicycle obtainable in FireRed and LeafGreen with the exception of not being recognized by the games for entering Cycling Road.

HM08, unobtainable except by cheating and containing Dive like in Ruby, Sapphire, and Emerald, can be taught and deleted freely, making its use almost the same as a normal TM.

Text

In the localized releases of Pokémon FireRed and LeafGreen, the text of dialogues is colored depending on the person's gender: blue for males and red for females, while other text remains in the usual black. In the original Japanese versions, no such distinction is made, thus all text is colored black, with the exception of the Continue title screen menu option, which is colored blue if playing as Red or red if playing as Leaf. However, in pre-release footage shown on a Japanese commercial for the games, titled Pocket Monsters: Firered & Leafgreen (Japanese: ポケットモンスター ファイアレッド・リーフグリーン), and previously available on the Nintendo of Japan page for the games, this distinction is present even in the Japanese releases. The reason for this change is unknown. This different coloration for the dialogue text can been observed at the 34 second instant of the video.

Sprites

File:Oak.jpg
An earlier version of the sprite for Professor Oak used in the introduction scene of the games.

There is an earlier version of the sprite for Professor Oak that would have been used in the introductory part of the games. It was seen in the aforementioned Japanese commercial, which was uploaded to YouTube by user Japancommercials4U2 (link).

Unused overworld sprites of Mew, Raikou, Entei, Suicune, Celebi and Deoxys' Attack and Defense Formes have also been discovered in the programming code. Their use is not known but it is possible that they might have been planned for events.

151 FRLG OD.png

243 III OD.png

244 III OD.png

245 III OD.png

251 III OD.png

386 FRLG Attack OD.png

386 FRLG Defense OD.png

Unused Mew overworld sprite Unused Raikou overworld sprite Unused Entei overworld sprite Unused Suicune overworld sprite Unused Celebi overworld sprite Unused Deoxys Attack Forme overworld sprite Unused Deoxys Defense Forme overworld sprite


Leftover weather effects

The same weather effects from Pokémon Ruby and Sapphire (and, by extension, Pokémon Emerald) are present in the programming code of Pokémon FireRed and LeafGreen and are listed below. Except for the "cloudy" and "steady mist" weather effects, all others are unused. Attempting to use the flashing intense sunlight weather effect causes the games to output a black screen if used on a map.

Weather effect Description
File:FRLG SunnyWeatherWithCloudsInWaterUnused.png Normal weather with clouds in water.
File:FRLG RainUnused.png Rain
File:FRLG ThreeSnowflakesFallingUnused.png Three snowflakes falling.
This weather effect is also unused in Ruby, Sapphire, and Emerald.
File:FRLG RainWithThunderstormUnused.png Rain with thunderstorm.
File:FRLG VolcanicAshUnused.png Volcanic ash
File:FRLG SandstormUnused.png Sandstorm
File:FRLG MistFromTopRightCornerUnused.png Mist from top-right corner.
File:FRLG DenseBrightMistUnused.png Dense bright mist.
File:FRLG HeavyRainWithThunderstormUnused.png Heavy rain with thunderstorm.
File:FRLG UnderwaterMistUnused.png Underwater mist with bubbles.


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.