Pokémon Duel: Difference between revisions
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| Remove the sleep and frozen conditions, MP-1, and MP-2 markers and Wait from all of your Fighting-type Pokémon. During this duel, your Fighting-type Pokémon gain +1 to the damage they deal after those Pokémon move from the P.C. to the bench. Your turn ends. | | Remove the sleep and frozen conditions, MP-1, and MP-2 markers and Wait from all of your Fighting-type Pokémon. During this duel, your Fighting-type Pokémon gain +1 to the damage they deal after those Pokémon move from the P.C. to the bench. Your turn ends. | ||
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| Electro Energy | |||
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| Removes the paralyzed condition from all of your Electric-type Pokémon. During this duel, if one of your Electric-type Pokémon would deal damage, and there is an Electric-type Pokémon adjacent to it, that damage increases by 10. Your tun ends. | |||
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| During this duel, if there are 2 or more Water-type Pokémon and 2 or more Ground-type Pokémon on the field, your opponent's Pokémon on the field get +1 to Wait effects that they receive. Your turn ends.{{tt|*|Effect ends as soon as there are less than 2 Water-type or Ground-type Pokémon.}} | | During this duel, if there are 2 or more Water-type Pokémon and 2 or more Ground-type Pokémon on the field, your opponent's Pokémon on the field get +1 to Wait effects that they receive. Your turn ends.{{tt|*|Effect ends as soon as there are less than 2 Water-type or Ground-type Pokémon on the field.}} | ||
| Pokémon | | Pokémon | ||
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Revision as of 03:55, 22 June 2017
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Pokémon Duel ポケモンコマスター | |
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Pokémon Duel logo | |
Basic info
| |
Platform: | iOS, Android |
Category: | Strategy |
Players: | 1-2 |
Connectivity: | Online play |
Developer: | HEROZ |
Publisher: | The Pokémon Company |
Part of: | Generation VI spin-off |
Ratings
| |
CERO: | |
ESRB: | E |
ACB: | G |
OFLC: | N/A |
PEGI: | 3 |
GRAC: | N/A |
GSRR: | N/A |
Release dates
| |
Japan: | April 12, 2016 (Android) April 19, 2016 (iOS) |
North America: | January 24, 2017 |
Australia: | January 24, 2017 |
Europe: | January 24, 2017 (only UK) |
South Korea: | N/A |
Hong Kong: | January 24, 2017 |
Taiwan: | January 24, 2017 |
Websites
| |
Japanese: | Official site |
English: | Pokemon.com |
Japanese boxart
|
Pokémon Duel (Japanese: ポケモンコマスター Pokémon Comaster) is a spin-off Pokémon board game for iOS and Android. It was released in Japan for Android devices on April 12, 2016 and for iOS on April 19, 2016, and was later released in English in North America, Europe (only UK), and Australia on January 24, 2017. The game is free-to-start. In order to give the game the world's strongest AI, The Pokémon Company has partnered with HEROZ, whose app Shogi Wars is known for being able to defeat and challenge professional players.
Pokémon Duel is a single-player game that features online battles.
Blurb
Pokémon Duel is a strategy board game that uses Pokémon figures. Build a deck with your favorite figures and then leap into a League Match! Compete with players from around the world for a chance to enter the top League rankings in League Matches. You'll fight your rivals in real time! Win duels, get all kinds of cool figures and items, and make your deck stronger!
The rules are simple! The object is to be the first player to get one of your figures to your opponent's goal. How will you get to the goal? You'll need to carefully choose your route! In duels, you and your opponent take turns moving your figures. Set up a strategic formation and attack your opponent, or simply block their path—it's all about tactics! Plan your strategy and defeat your opponents in this game of cat and mouse!
In duels, your deck is composed of 6 Pokémon figures. There are all kinds of figures, each with different moves and abilities. Keep this in mind as you build your own custom deck!
Make use of your custom deck and the AI! The AI is a reliable ally who will determine good moves and take your turn for you. Make full use of the AI and crush your opponents!
Gameplay
Pokémon Duel is a strategy board game based on the Pokémon Trading Figure Game. Players collect and build their own deck from a large range of figures with different characteristics. For the basic rules of the game, see Pokémon Trading Figure Game→Mechanics.
Players may transfer their game data to another device. Within the Options menu, setting a transfer password will generate a transfer ID; when the password and ID are entered into the Game Data Transfer option of another device, the player's save data and Gems will be moved to the new device. After data is transferred from a device, a new save file under a new account must be made. If data is transferred from iOS to Android or vice versa, Gems will not be transferred.
Changes from the Trading Figure Game
- Trainer cards are replaced by Plates, which have no chance of failing; Trainer figures are removed because of this.
- Figures of evolved Pokémon may be evolved, increasing the damage of the evolved Pokemon's moves.
- Figures use the Pokémon's types from the Pokémon games rather than the types from the Pokémon Trading Card Game.
- Pokémon Powers have been renamed Abilities.
- A figure's action wheel can be altered by leveling up the figure. The size of actions can be increased, thus decreasing the size of the Miss section of that figure.
Shop
A shop run by Luca's sister Tia sells Boosters, Plates, and figures. The Boosters and Plates are bought with Gems and figures are bought with Materials. Figures can also be sold to the shop for Coins.
Metals
There are three types of Metals: Rare Metals (blue), Cubes (green), and Ingots (gold).
- Rare Metals are used to grant large sums of experience points to your Figures via Fusion in order to level them up, up to Level 5. The higher the rarity of the Rare Metal, the more experience points they will grant.
- EX Rare Metals give 10500 XP.
- Rare Rare Metals give 4500 XP.
- Uncommon Rare Metals give 1000 XP.
- Common Rare Metals give 500 XP.
- Cubes are used to grant Chain Points, otherwise available only by fusing Pokemon with same ID. Cubes can only be used on figures with the same rarity (for example, EX-rare figures need EX-rare Cubes to power up their attacks).
- Ingots can be sold directly for money via the Exchange Coins section of the shop. The higher the rarity of the Ingot, the higher value for which it can be sold.
- EX-rare Ingots have a value of 35,000 coins.
- Rare Ingots have a value of 15,000 coins.
- Uncommon Ingots have a value of 3,500 coins.
- Common Ingots have a value of 1,800 coins.
Gems
Gems can be purchased with real money from the Gem Counter run by Marabelle. Each pack of Gems has a point value that is deducted from a 50000 point pool. Gems cannot be purchased if the player does not have enough points and the pool is reset at the beginning of every month.
Plates
ID | Image | Name | Rarity | Description | Category | Cost | Gems |
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1 | Long Throw | EX | Move one Pokémon from your bench to one space away from your entry point. Your turn ends. | Movement | 2 | 160 | |
2 | Bright Powder | EX | Choose one of your Pokémon on the field. For this turn, you can make any battle opponent of this Pokémon spin again once. | Pokémon | 1 | 160 | |
3 | Recycle | EX | All Plates from both players except Recycle become usable. Your turn ends. | Plates | 2 | ||
4 | X Sp. Atk | EX | Choose one of your Pokémon on the field or bench. For this turn, it has ★+2. | Pokémon | 1 | 160 | |
5 | Max Revive | R | Choose one of your Pokémon in the P.C. Move that Pokémon to the bench. (It will not gain Wait.) | Recovery | 2 | 72 | |
6 | Desperate Times | R | Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon spins an Attack between 10 and 50 damage, it deals +50 damage. | Battle | 2 | ||
7 | Double Chance | R | Choose a Pokémon on the field or bench. (You cannot select unusable Pokémon) For this turn, you can choose to respin once for it. | Spin | 1 | 72 | |
8 | Clear Wait | R | Choose one of your Pokémon on the field or bench. This Pokémon cannot have Wait. | Recovery | 2 | 72 | |
9 | Focus Band | R | Choose one of your Pokémon on the field or bench. For this turn, it cannot be knocked out. | Pokémon | 2 | ||
10 | Full Heal | R | Choose one of your Pokémon on the field. Remove all special conditions from that Pokémon. (This excludes Wait.) | Pokémon | 1 | 72 | |
11 | Scoop Up | UC | Choose one of your Pokémon on the field. Return it to the bench. | Movement | 1 | 18 | |
12 | X Attack | UC | Choose one of your Pokémon on the field or bench. For this turn, it deals +30 damage. | Battle | 1 | 18 | |
13 | Pokémon Switch | UC | Choose two of your Pokémon on the field or bench and switch their positions. Your turn ends. (You cannot select two Pokemon from the bench.) | Movement | 1 | 18 | |
14 | Swap Spot | UC | Choose two of your Pokémon on the field. Switch it with another of your Pokémon that it is next to. | Movement | 1 | ||
15 | X Defend | UC | Choose one of your Pokémon on the field or bench. For this turn, if its opponent deals 10-100 damage in battle, this Pokémon will not be knocked out. | Pokémon | 1 | 18 | |
16 | No Guard | UC | Choose one of your Pokémon on the field or bench. For this turn, it can spin again once if it spins a Blue Attack. | Spin | 1 | 18 | |
17 | Quick Care | UC | Choose one of your Pokémon on the field. If there is space in your P.C., move it there. Your turn ends. | Movement | 1 | ||
18 | Priority Recovery | C | Switch the order of your Pokémon in the P.C. You cannot use this Plate if there are less than 2 Pokémon in the P.C. Your turn ends. | Movement | 1 | 10 | |
19 | Ballast | C | Choose one of your Pokémon on the field. For this turn, it cannot be affected by Whirlwind. | Pokémon | 1 | 10 | |
20 | Awakening | C | Choose one of your Pokémon on the field. That Pokémon is no longer asleep. | Recovery | 1 | ||
21 | Paralyze Heal | C | Choose one of your Pokémon on the field. That Pokémon is no longer paralyzed. | Recovery | 1 | ||
22 | Confuse Heal | C | Choose one your Pokémon on the field. That Pokémon is no longer confused. | Recovery | 1 | ||
23 | Antidote | C | Choose one your Pokémon on the field. That Pokémon is no longer poisoned or noxious. | Recovery | 1 | ||
24 | Iron Power | C | Steel-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Steel-type Pokémon's Attack. Your turn ends. | Battle | 2 | ||
25 | Dread Power | C | Dark-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dark-type Pokémon's Attack. Your turn ends. | Battle | 2 | ||
26 | Flame Power | C | Fire-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Fire-type Pokémon's Attack. Your turn ends* | Battle | 2 | ||
27 | Meadow Power | C | Grass-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Grass-type Pokémon's Attack. Your turn ends. | Battle | 2 | ||
28 | Splash Power | C | Water-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Water-type Pokémon's Attack. Your turn ends. | Battle | 2 | ||
39 | Invisibility Cape | EX | Choose one of your Pokémon on the bench. For this turn, it can move through other Pokémon when making an MP move. | Movement | 3 | ||
40 | Power Battle | UC | Choose one of your Pokémon on the field or bench. For this turn, if this Pokémon or its opponent spins a Purple Attack in battle, they must both spin again once. | Spin | 2 | ||
41 | Hurdle Jump | UC | Choose one of your Pokémon on the field, and move it over a connected Pokémon. Your turn ends. | Movement | 2 | ||
53 | Switcheroo | R | Choose one of your Pokémon on the bench. Switch it with one of your Pokémon from your P.C. Your turn ends. | Movement | 1 | 72 | |
56 | Goal Block | UC | Choose one of your Pokémon on the field and move it to your goal point if it is open. Your turn ends. | Movement | 2 | 18 | |
57 | Clay Power | C | Ground-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ground-type Pokémon. Your turn ends. | Battle | 2 | ||
61 | Spooky Power | C | Ghost-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ghost-type Pokémon. Your turn ends. | Battle | 2 | ||
73 | Zap Power | C | Electric-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by an Electric-type Pokémon. Your turn ends. | Battle | 2 | ||
303 | Force Remove | EX | This Plate can be used when you have Pokémon on all of your opponent's entry points. Select one of your Pokémon on the field or bench. If that Pokémon's attack knocks a Pokémon out that turn, it will be eliminated from the duel. | Pokémon | 1 | ||
304 | Counter Attack | EX | This Plate can be used when you have enemy Pokémon on all your own entry points. Select one of your Pokémon on the field. That Pokémon will have MP +1 for that turn. | Movement | 1 | ||
306 | X Accuracy | UC | Select one of your Pokémon on the field of bench. If the Attack for that Pokémon is a miss that turn, it will shift to the adjacent Attack. | Spin | 1 | 18 | |
312 | Burn Drive | R | Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type, or Steel-type, the opponent will be removed from the duel. | Pokémon | 1 | 18 | |
313 | Douse Drive | R | Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type, or Rock-type, the opponent will be removed from the duel. | Pokémon | 1 | 18 | |
314 | Chill Drive | R | Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type, or Dragon-type, the opponent will be removed from the duel. | Pokémon | 1 | 18 | |
315 | Shock Drive | R | Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel. | Pokémon | 1 | 18 | |
316 | Burn Drive EX | EX | Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type, or or Steel-type, the opponent will be removed from the duel. | Pokémon | 1 | 72 | |
317 | Douse Drive EX | EX | Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type, or Rock-type, the opponent will be removed from the duel. | Pokémon | 1 | 72 | |
318 | Chill Drive EX | EX | Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type, or Dragon-type, the opponent will be removed from the duel. | Pokémon | 1 | 72 | |
319 | Shock Drive EX | EX | Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel. | Pokémon | 1 | 72 | |
320 | Cosmo Energy | R | During this duel, when your Deoxys is attacked, before the battle, you may switch that Deoxys with another of your Deoxys on the field. Your turn ends. | Pokémon | 1 | 72 | |
321 | Flame Energy | R | Your opponent's burned Pokémon gain Wait 3. During this duel, your Fire-type Pokémon cannot be frozen or burned. Your turn ends. | Pokémon | 1 | 72 | |
323 | Overdrive | R | Choose one of your Reshiram or Zekrom on the field. Remove all special conditions affecting that Pokémon. (Except wait.) While that Pokémon is on the field, that Pokémon deals +30 damage. | Battle | 1 | 72 | |
324 | Land's Energy | R | During this duel, the effect of Land's Wrath from your Zygarde becomes, "Spin for all of the opponent's Pokémon on the field, excluding Flying-types. If it lands on Purple Attack, the Pokémon faints." Your turn ends. | Pokémon | 1 | 72 | |
325 | Long Barrel | R | Choose 1 of your Rhyperior on the field or bench. Until the end of the duel, the effect of that Rhyperior's Rock Wrecker becomes: "Knock out 1 of your opponent's Fire-, Ice-, Flying-, or Bug-type Pokémon that is 2 or 3 steps away." Your turn ends. | Pokémon | 1 | 72 | |
328 | Concentrated Fertilizer | UC | Select one of your Grass-type Pokémon on the field or bench. For this turn, that Pokémon gains ★+1 and damage +20. | Pokémon | 1 | ||
329 | Sticky Grass | UC | Select one of your Grass-type Pokémon on the field. While that Pokémon is on the field, the battle opponents of that Pokémon cannot respin. Spin-again effects are treated as single spins only. | Pokémon | 1 | ||
331 | Tropical Energy | R | Any special conditions are removed from your Grass-, Flying-, and Bug-type Pokémon. During this duel, the effects of Abilities that allow you or your opponent to respin or force respins in battle are nullified for the battle opponents of your Grass-, Flying-, and Bug-type Pokémon. Your turn ends. | Pokémon | 1 | 72 | |
332 | Dark Energy | R | During this duel, if the opponent Pokémon is a Psychic type, your Dark-type Pokémon are not knocked out in battle, but are moved to the bench and gain Wait instead. And when you have two or more Dark-type Pokémon on the field, Energy effects on your opponent's Psychic- and Ghost-type Pokémon are nullified. Your turn ends. | Pokémon | 1 | 72 | |
333 | Phantom Energy | R | During this duel, your Ghost-type Pokémon can move over Pokémon affected by special conditions when using an MP move. In addition, when one or more of your Ghost-type Pokémon surround an opposing Pokémon, if there are three or more opposing Pokémon on the field or on your opponent's bench with the same name as the surrounded Pokémon, remove the surrounded Pokémon from the game. Your turn ends. | Pokémon | 1 | 72 | |
335 | Steel Energy | R | During this duel, your Steel-type Pokémon cannot become poisoned or noxious, and the damage of one of each of those Pokémon's most highly damaging White Attacks that normally deals at least 10 damage is increased by 10. Your turn ends. | Pokémon | 1 | 72 | |
338 | Muscle Energy | R | Remove the sleep and frozen conditions, MP-1, and MP-2 markers and Wait from all of your Fighting-type Pokémon. During this duel, your Fighting-type Pokémon gain +1 to the damage they deal after those Pokémon move from the P.C. to the bench. Your turn ends. | Pokémon | 1 | 72 | |
339 | Electro Energy | R | Removes the paralyzed condition from all of your Electric-type Pokémon. During this duel, if one of your Electric-type Pokémon would deal damage, and there is an Electric-type Pokémon adjacent to it, that damage increases by 10. Your tun ends. | Pokémon | 1 | 72 | |
339 | Mud Energy | R | During this duel, if there are 2 or more Water-type Pokémon and 2 or more Ground-type Pokémon on the field, your opponent's Pokémon on the field get +1 to Wait effects that they receive. Your turn ends.* | Pokémon | 1 | 72 | |
Plot
Aiming to become the Hotel King, the player arrives in Carmonte Island, an artificial island housing a city of resorts. The island hosts the Pokémon Figure Games (PFG) World Tournament, where its top prize is the symbol of Carmonte Island, Jewel Tower. The tournament is hosted by the tower's current owner, Master Rosé.
Along their way to the island, the player encounters and befriends Luca, the scion of a prestigious family. During the tournament, the player collects figures and plates, partners with an AI named Carlo, and challenges various NPCs to a duel in order to reach the boss in the highest level. In the defeat of each boss, the player will receive an emblem as a testimony to their victory.
After befriending a popular idol named Sharon, the player is stalked by members of the Roger family, an influential organization in Carmonte Island.
Characters
- Luca
- Sharon
- Yuji, the boss of Ulex
- Nadya, the boss of Château de Rosa
- Joe, the boss of Atlantis and a member of the Roger family
- Brenda, the boss of Olivia Palace and a member of the Roger family
- Don Roger, the boss of The Volcano
- Number 7, the boss of Elysium
- Master Rosé, current owner of the Jewel Tower
- Carlo, the player's AI
- Another, Luca's AI
- Tia, Luca's sister
- Marabelle, Tia's manager
Stages
Staff
- Main article: Staff of Pokémon Duel
Version history
Android
Version | Release date | Changes |
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1.0 | April 12, 2016 |
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3.0.0 | January 9, 2017 |
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3.0.1 | February 9, 2017 |
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3.0.2 | February 16, 2017 |
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3.0.3 | March 2, 2017 |
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3.0.4 | March 14, 2017 |
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3.0.5 | March 23, 2017 |
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3.0.6 | April 12, 2017 |
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3.0.7 | April 26, 2017 |
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3.0.8 | May 10, 2017 |
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3.0.9 | May 24, 2017 |
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3.0.10 | June 7, 2017 |
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iOS
Version | Release date | Changes | |
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1.0 | April 19, 2016 |
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1.1 | June 14, 2016 |
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1.2.0 | July 12, 2016 |
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1.2.1 | August 9, 2016 |
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1.2.2 | September 13, 2016 |
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1.3.0 | September 29, 2016 |
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1.3.1 | October 4, 2016 |
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1.4.0 | October 24, 2016 |
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2.0.0 | November 10, 2016 |
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2.0.1 | November 29, 2016 |
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2.0.2 | December 13, 2016 |
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2.1.0 | December 27, 2016 |
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3.0.0 | January 24, 2017 |
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3.0.1 | February 9, 2017 |
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Content update:
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3.0.2 | February 16, 2017 |
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Content update:
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3.0.3 | March 2, 2017 |
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Content update:
Bug fixes:
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3.0.4 | March 14, 2017 |
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Content update:
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3.0.5 | March 23, 2017 |
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Content update:
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3.0.6 | April 12, 2017 |
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3.0.7 | April 26, 2017 |
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3.0.8 | May 10, 2017 |
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3.0.9 | May 24, 2017 |
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3.0.10 | June 7, 2017 |
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Compatibility
Pokémon Duel requires an internet connection. The game can be played on:
- iOS devices: iPhone, iPad, and iPod touch, requires iOS 7 or later.[1]
- Android devices: requires Android 4.1 and up.[2]
Gallery
Trivia
- The Japanese name of the game is a portmanteau of 駒 koma (chess piece) and master.
- Prior to January 31, 2017, the Featured Duel menu button was misspelled "Futured Duel" and Genesect was misspelled "Genosect" on the Drive plates.
- In the Messages menu, Marabelle and Number 7 are rendered as "Maribelle" and "NO7", based on their Japanese names.
See also
External links
References
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |