Pokémon Center: Difference between revisions

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In the {{pkmn|games}}, Pokémon Centers consist of a healing station run by a [[Pokémon Center Nurse]], a [[PC]], a [[Trade|trading]] connection club, a {{pkmn|battle|battling}} connection club (neither of which require wired connections as of {{game|FireRed and LeafGreen|s}}), and various [[Non-player character|NPCs]] that vary upon location (in rural areas, no NPCs may be present). As of [[Generation V]], salesmen from the [[Poké Mart]] and the deliveryman (in Generation V and {{gen|VII}}) or delivery girl (in [[Generation VI]]) appear when the [[Mystery Gift]] function is activated, due to its integration with the Pokémon Center. Mr. Medal also appears here in {{game|Black and White|s 2|Pokémon Black 2 and White 2}} when awarding the player any [[List of Medals in Pokémon Black 2 and White 2|Medals]]. The connection clubs are absent in [[Generation VI]] and are replaced with the [[Player Search System]].
In the {{pkmn|games}}, Pokémon Centers consist of a healing station run by a [[Pokémon Center Nurse]], a [[PC]], a [[Trade|trading]] connection club, a {{pkmn|battle|battling}} connection club (neither of which require wired connections as of {{game|FireRed and LeafGreen|s}}), and various [[Non-player character|NPCs]] that vary upon location (in rural areas, no NPCs may be present). As of [[Generation V]], salesmen from the [[Poké Mart]] and the deliveryman (in Generation V and {{gen|VII}}) or delivery girl (in [[Generation VI]]) appear when the [[Mystery Gift]] function is activated, due to its integration with the Pokémon Center. Mr. Medal also appears here in {{game|Black and White|s 2|Pokémon Black 2 and White 2}} when awarding the player any [[List of Medals in Pokémon Black 2 and White 2|Medals]]. The connection clubs are absent in [[Generation VI]] and are replaced with the [[Player Search System]].


{{m|Fly}} and [[Poké Ride|Charizard Glide]] bring the {{player}} to the Pokémon Center in the town or city chosen, and {{m|Teleport}} brings the player to the Pokémon Center they last visited (or to the Pokémon Center of the city or town they are currently in). Also, if defeated in battle, the player will appear at the Pokémon Center most recently visited (unless the player has not visited a Pokémon Center, in which case the player will appear outside his or her home).
{{m|Fly}}, [[Poké Ride|Charizard Glide]], [[Secret Technique|Sky Dash]], and the [[Flying Taxi]] bring the {{player}} to the Pokémon Center in the town or city chosen, and {{m|Teleport}} brings the player to the Pokémon Center they last visited (or to the Pokémon Center of the city or town they are currently in). Also, if defeated in battle, the player will appear at the Pokémon Center most recently visited (unless the player has not visited a Pokémon Center, in which case the player will appear outside his or her home).


==In the games==
==In the core series games==
Pokémon Centers are important buildings in the {{pkmn|games}} and are found in most towns and cities, sometimes even on [[route]]s. Pokémon Centers are essential to {{pkmn|Trainer}}s as they provide many facilities and host most game mechanics. [[Non-player character]] Trainers and their own {{OBP|Pokémon|species}} are often found hanging around in Pokémon Centers, offering general advice and information on the events in the town or area it is situated in. Though the setup of the Pokémon Centers has varied slightly throughout each [[generation]], all Pokémon Centers have the same core functions:
Pokémon Centers are important buildings in the {{pkmn|games}} and are found in most towns and cities, sometimes even on [[route]]s. Pokémon Centers are essential to {{pkmn|Trainer}}s as they provide many facilities and host most game mechanics. [[Non-player character]] Trainers and their own {{OBP|Pokémon|species}} are often found hanging around in Pokémon Centers, offering general advice and information on the events in the town or area it is situated in. Though the setup of the Pokémon Centers has varied slightly throughout each [[generation]], all Pokémon Centers have the same core functions:


* A [[Pokémon Center Nurse]] heals all [[party]] Pokémon in a matter of seconds. This service heals all [[status condition]]s and recharges {{Stat|HP}} and {{PP}} of all party Pokémon, free of charge. The nurse is located at the main counter just as the player enters the Pokémon Center.
* A [[Pokémon Center Nurse]] heals all [[party]] Pokémon in a matter of seconds. This service heals all [[status condition]]s and recharges {{Stat|HP}} and {{PP}} of all party Pokémon, free of charge. The nurse is located at the main counter just as the player enters the Pokémon Center.
* Trainers also have access to a [[PC]] so that they can change out their party. Players are able to deposit and withdraw Pokémon, along with ability to store and withdraw items and display their [[Hall of Fame]] details.
* Trainers also have access to a [[PC]] so that they can change out their party. Players are able to deposit and withdraw Pokémon, along with the ability to store and withdraw items and display their [[Hall of Fame]] details.


Until [[Generation V]], Pokémon Centers also hosted the Cable Club or the [[Union Room]], which facilitated multiplayer gameplay. Originally, linked players could only {{pkmn|battle}} and [[trade]] with one another, but in later generations, players could [[Record mixing|mix records]]{{sup/3|RSE}}{{sup/4|DPPtHGSS}} and [[Wi-Fi Plaza|play games]]{{sup/4|PtHGSS}} together.
Until [[Generation V]], Pokémon Centers also hosted the Cable Club or the [[Union Room]], which facilitated multiplayer gameplay. Originally, linked players could only {{pkmn|battle}} and [[trade]] with one another, but in later generations, players could [[Record mixing|mix records]]{{sup/3|RSE}}{{sup/4|DPPtHGSS}} and [[Wi-Fi Plaza|play games]]{{sup/4|PtHGSS}} together.
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In the [[Generation I]], {{Gen|II}} and {{Gen|III}} games, [[Save|saving]] inside a Pokémon Center is required to facilitate linking with console games such as {{eng|Pokémon Stadium}} and {{g|Colosseum}}.
In the [[Generation I]], {{Gen|II}} and {{Gen|III}} games, [[Save|saving]] inside a Pokémon Center is required to facilitate linking with console games such as {{eng|Pokémon Stadium}} and {{g|Colosseum}}.


Prior to {{game|HeartGold and SoulSilver|s}}, Pokémon Centers had slogans: in the Generation I, II, [[Kanto]]-based Generation III, and [[Sinnoh]]-based [[Generation IV]] games, it is "Heal Your Pokémon!"; in the [[Hoenn]]-based Generation III games, it is "Rejuvenate your tired partners!"
Prior to {{game|HeartGold and SoulSilver|s}}, Pokémon Centers had slogans: in Generation, I, II, [[Kanto]]-based Generation III, and [[Sinnoh]]-based [[Generation IV]] games, it is "Heal Your Pokémon!"; in the [[Hoenn]]-based Generation III games, it is "Rejuvenate your tired partners!"


The ''Pokémon Center'' theme has remained essentially the same throughout the generations. It is notably different at [[Time|nighttime]] in {{game2|Diamond|Pearl|Platinum}}. A rearrangement has also been used in [[Super Smash Bros. Brawl]].
The ''Pokémon Center'' theme has remained essentially the same throughout the generations. It is notably different at [[Time|nighttime]] in {{game2|Diamond|Pearl|Platinum}}. A rearrangement has also been used in [[Super Smash Bros. Brawl]].
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In the [[Generation II]] games, to accommodate greater linking functionality, the Pokémon Centers of both [[Kanto]] and [[Johto]] expanded to two floors. On the first floor, there is the counter where a [[Pokémon Center Nurse]] heals the {{player}}'s {{OBP|Pokémon|species}}, as well as a [[PC]]. On the second floor resides the Cable Club and [[Time Capsule]].
In the [[Generation II]] games, to accommodate greater linking functionality, the Pokémon Centers of both [[Kanto]] and [[Johto]] expanded to two floors. On the first floor, there is the counter where a [[Pokémon Center Nurse]] heals the {{player}}'s {{OBP|Pokémon|species}}, as well as a [[PC]]. On the second floor resides the Cable Club and [[Time Capsule]].


In the Japanese versions and Korean versions of {{game|Gold and Silver|s}}, the sign of [[Johto]]'s Pokémon Centers have a {{i|Poké Ball}} logo and the letters ''PC'' while [[Kanto]]'s use the same sign as that of the [[Generation I]] games. In the localizations, the Generation I sign was used for both [[region]]s.
In the Japanese versions and Korean versions of {{game|Gold and Silver|s}}, the sign of [[Johto]]'s Pokémon Centers have a {{i|Poké Ball}} logo and the letters ''PC'' while [[Kanto]]'s use the same sign as that of the [[Generation I]] games. In the localized versions, the Generation I sign was used for both [[region]]s.


[[File:Pokemon Center 2F Special GS SGB JP WST.png|thumb|192px|left|The Cable Club is located on the second floor, which is always colored pink when Japanese and Western Gold and Silver are played on a Super Game Boy]]
[[File:Pokemon Center 2F Special GS SGB JP WST.png|thumb|192px|left|The Cable Club is located on the second floor, which is always colored pink when Japanese and Western Gold and Silver are played on a Super Game Boy]]
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===Generation III===
===Generation III===
{{incomplete|section|needs=Colosseum and XD details}}
[[File:Pokémon Center inside RSE.png|thumb|right|A Pokémon Center in {{game2|Ruby|Sapphire|Emerald}}]]
[[File:Pokémon Center inside RSE.png|thumb|right|A Pokémon Center in {{game2|Ruby|Sapphire|Emerald}}]]
[[File:Pokémon Center inside FRLG.png|thumb|right|A Pokémon Center in {{game|FireRed and LeafGreen|s}}]]
[[File:Pokémon Center inside FRLG.png|thumb|right|A Pokémon Center in {{game|FireRed and LeafGreen|s}}]]
Pokémon Centers in the [[Generation III]] games keep the two-floor setup, similar to the regular Pokémon Centers in the [[Generation II]] games. The only difference is that the stairs to the second floor are larger and more noticeable, taking the shape of an escalator.
Pokémon Centers in the [[Generation III]] games keep the two-floor setup, similar to the regular Pokémon Centers in the [[Generation II]] games. The only difference is that the stairs to the second floor are larger and more noticeable, taking the shape of an escalator.


In [[Orre]], there are only three official Pokémon Centers. They are located in [[Phenac City]], [[Agate Village]], and [[Gateon Port]]. The Agate Village and Gateon Port Centers do not have facilities for linking with the [[Generation III]] [[Game Boy Advance]] games; however, all have unique appearances. Self-service healing machines, identical to ones staffed by a [[Pokémon Center Nurse|nurse]] in a Pokémon Center, appear scattered throughout Orre, generally next to a [[PC]].
In [[Orre]], there are only three official Pokémon Centers, located in [[Phenac City]], [[Agate Village]], and [[Gateon Port]], all of which have unique appearances. Only the [[Phenac City]] Pokémon Center has facilities for linking with the [[Generation III]] core series games. Self-service healing machines, identical to ones staffed by a [[Pokémon Center Nurse|nurse]] in a Pokémon Center, appear scattered throughout Orre, usually next to a [[PC]].


====Cable Club====
In {{g|Colosseum}} and {{g|XD: Gale of Darkness}}, when trading with a core series game, the trade is conducted entirely through the Pokémon Colosseum interface. However, the core series game must be saved inside a [[Pokémon Center]] in order to be able to trade with the GameCube game.
Similar to the Cable Club of the [[Generation II]] games, Pokémon Centers in [[Generation III]] [[Kanto]] and [[Hoenn]] have a Cable Club Colosseum and a Cable Club Trade Center. Now four {{player}}s can link with a [[Game Boy Advance]] [[Game Link Cable]] to {{pkmn|battle}} in a [[Double Battle]]. A new feature was added to the Cable Club called the Cable Club Record Corner, which allows two to four {{pkmn|Trainer}}s to [[Record mixing|mix records]]. Mixed Trainer data shows up on [[television]] shows on TVs found all across [[Hoenn]]. [[Secret Base]]s are also copied over in the process.
 
====2F====
The second floor of the Pokémon Center includes various communication hubs.
 
In {{game|Ruby and Sapphire|s}}, Pokémon Center 2F is the Pokémon Cable Club. It has three communication rooms: the Pokémon Cable Club Trade Center, Pokémon Cable Club Colosseum, and Pokémon Cable Club Record Corner.
 
In {{game2|FireRed|LeafGreen|Emerald}}, Pokémon Center 2F has an attendant's desk and two communication desks: the [[Union Room]] and the Direct Corner. [[Teala]], the attendant, explains the communication functions to the player. The Union Room is a wireless hub for multiple players that requires the [[Game Boy Advance Wireless Adapter]] to enter. The Direct Corner transitions between the Pokémon Wireless Club Direct Corner (if the Wireless Adapter was connected when launching the game) or the Pokémon Cable Club (if it was not); the Pokémon Cable Club uses the [[Game Link Cable]] while the Pokémon Wireless Club Direct Corner uses the Wireless Adapter. The Pokémon Cable Club Direct Corner has the same features as the Pokémon Cable Club in Pokémon Ruby and Sapphire, but these are all accessed from the same desk.
 
=====Pokémon Cable Club=====
The Pokémon Cable Club is a set of communication features in all Generation III core series games that use a [[Game Link Cable]]. In Pokémon Ruby and Sapphire, the entire floor is the Pokémon Cable Club, with each feature having its own desk; in Pokémon FireRed, LeafGreen, and Emerald, they are all accessed from the Direct Corner desk, as long as the Wireless Adapter is not connected.
 
*In the Trade Center, the player can [[trade]] Pokémon with one other player. There are no restrictions on trading between languages.
*In the Colosseum, the player can battle one other player in a Single or [[Double Battle]], or join three other players for a [[Multi Battle]]. There are no restrictions on battling between languages. Link battle wins and losses are recorded on the Battle Results board on Pokémon Center 2F.
*In the Record Corner, the player can [[Record mixing|mix records]] with up to three other players of Pokémon Ruby, Sapphire, or Emerald. The player must have reached the [[Mauville City]] Pokémon Center in order to mix records. This feature is not available in Pokémon FireRed and LeafGreen. Japanese Pokémon Ruby and Sapphire cannot mix records with non-Japanese games, and non-Japanese Pokémon Ruby and Sapphire cannot mix records with Japanese games; otherwise, there are no restrictions on mixing records between languages.
 
=====Pokémon Wireless Club=====
The Pokémon Wireless Club is a set of communication features in Pokémon FireRed, LeafGreen, and Emerald that use the [[Game Boy Advance Wireless Adapter]]. There are two desks that form this club: the [[Union Room]] and the Direct Corner.
 
======Pokémon Wireless Club Direct Corner======
The Pokémon Wireless Club Direct Corner is accessible at the Direct Corner if the Wireless Adapter was connected when the game was launched. It has four features in Pokémon Emerald and three in Pokémon FireRed and LeafGreen. This club only allows communication among these three games.
 
*In the Trade Center, the player can [[trade]] Pokémon with one other player. There are no restrictions on trading between languages.
*In the Colosseum, the player can battle one other player in a Single or [[Double Battle]], or join three other players for a [[Multi Battle]]. There are no restrictions on battling between languages. Link battle wins and losses are recorded on the Battle Results board on Pokémon Center 2F.
*In the Record Corner, the player can [[Record mixing|mix records]] with up to three other players of Pokémon Emerald. The player must have reached the [[Mauville City]] Pokémon Center in order to mix records. This feature is not available in Pokémon FireRed and LeafGreen. There are no restrictions on mixing records between languages in the Wireless Club.
*In Berry Crush, the player can play the [[Berry Crush]] minigame with another player. The [[Powder Jar]] is required to play this minigame.
 
When using the Pokémon Wireless Club Direct Corner, one player must choose "<sc>Become Leader</sc>", while the other players choose "<sc>Join Group</sc>" and join that leader's group.
 
======Union Room======
{{incomplete|section|needs=Language restrictions on the Union Room (if any)}}
The Union Room is accessible at the Union Room desk, but only if the Wireless Adapter was connected when the game launched. The Union Room is a special hub area in which nearby players who are also in the Union Room appear. Up to 40 players can appear in the room at once.


====Wireless Club====
In the Union Room, players can chat using the [[easy chat system]], view other Trainers' {{ga|Trainer card}}s, {{pkmn|battle}} with up to three [[level]] 30 or lower Pokémon, or [[trade]] via the trading board.
In {{game|FireRed and LeafGreen|s}} and {{game|Emerald}}, the second floor of Pokémon Centers house a Wireless Club. The Wireless Club meets in the [[Union Room]], where up to 40 {{pkmn|Trainer}}s may (in groups of five) [[Easy chat system|talk]] and {{pkmn|battle}}, as well as [[trade]] via a trading board. The Direct Corner's room has the standard Trade Center and Colosseum (as well as the Record Corner in Emerald), with the new [[Berry Crush]] feature.
{{-}}
{{-}}


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In the [[Generation V]] games, the [[Poké Mart]] has been merged with the Pokémon Center. This is similar to how the [[Pokémon League]] lobbies of previous [[generation]]s contain both a Poké Mart and a Pokémon Center. The [[PC]]s in this generation have a help function, which describes a wide variety of game-related topics.
In the [[Generation V]] games, the [[Poké Mart]] has been merged with the Pokémon Center. This is similar to how the [[Pokémon League]] lobbies of previous [[generation]]s contain both a Poké Mart and a Pokémon Center. The [[PC]]s in this generation have a help function, which describes a wide variety of game-related topics.


As with {{game|HeartGold and SoulSilver|s}}, the second floor is a {{wp|mezzanine}} above and directly behind the main desk. All multiplayer features found on the second floor of Pokémon Centers in the [[Generation IV]] games, including the [[Nintendo Wi-Fi Connection]] features present in the basements, can be found here by talking to the attendant to the left and on the center, respectively. The attendant to the right allows {{player}}s to access the [[Global Trade System]] (GTS), as well as all the features from the [[Global Terminal]], such as playback of [[Vs. Recorder|recorded videos]]. The [[Global Battle Union]] (GBU) can also be accessed here, allowing players to {{pkmn|battle}} random players via Nintendo Wi-Fi Connection. The [[Global Terminal#Geonet|Geonet]] can also be found on the second floor, allowing players to register their real-world location, as in the [[Generation IV]] games. All Pokémon Centers except the one in the {{OBP|Pokémon League|Unova}} have a second floor.
As with {{game|HeartGold and SoulSilver|s}}, the second floor is a {{wp|mezzanine}} above and directly behind the main desk. All multiplayer features found on the second floor of Pokémon Centers in the [[Generation IV]] games, including the [[Nintendo Wi-Fi Connection]] features present in the basements, can be found here by talking to the attendant to the left and on the center, respectively. The attendant to the right allows {{player}}s to access the [[Global Trade System]] (GTS), as well as all the features from the [[Global Terminal]], such as the playback of [[Vs. Recorder|recorded videos]]. The [[Global Battle Union]] (GBU) can also be accessed here, allowing players to {{pkmn|battle}} random players via Nintendo Wi-Fi Connection. The [[Global Terminal#Geonet|Geonet]] can also be found on the second floor, allowing players to register their real-world location, as in the [[Generation IV]] games. All Pokémon Centers except the one in the {{OBP|Pokémon League|Unova}} have a second floor.
{{-}}
{{-}}


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[[File:Pokémon Center inside SM.png|thumb|right|250px|A Pokémon Center in [[Pokémon Sun and Moon]]]]
[[File:Pokémon Center inside SM.png|thumb|right|250px|A Pokémon Center in [[Pokémon Sun and Moon]]]]
In Generation VII, Pokémon Centers consist of one large room. The nurse's counter is in the center of the building. On the right is a [[Poké Mart]] counter, staffed by one or two attendants depending on the Pokémon Center. On the left is the [[Pokémon Center Café]], where players can purchase one of three drinks. Once per day, after buying a drink, the player will receive Poké Beans for use in [[Pokémon Refresh]] and a [[status condition healing item]] from another region, such as Casteliacones and Old Gateaux.
In Generation VII, Pokémon Centers consist of one large room. The nurse's counter is in the center of the building. On the right is a [[Poké Mart]] counter, staffed by one or two attendants depending on the Pokémon Center. On the left is the [[Pokémon Center Café]], where players can purchase one of three drinks. Once per day, after buying a drink, the player will receive Poké Beans for use in [[Pokémon Refresh]] and a [[status condition healing item]] from another region, such as Casteliacones and Old Gateaux.
{{-}}
===Generation VIII===
[[File:SwSh Prerelease Rotomi.png|thumb|right|A Pokémon Center in [[Pokémon Sword and Shield]] ]]
In Generation VIII, Pokémon Centers consist of one large room. The nurse's counter is in the center toward the back of the Pokémon Center. The nurse will heal all of the Pokémon in the player's party and [[Pokémon Storage System|Boxes]]. On the right is a [[Poké Mart]] counter, staffed by one or two attendants depending on the Pokémon Center. The range of items available for purchase at Poké Marts expands as the player earns more Gym Badges. Behind the left counter is an {{p|Indeedee}} and an attendant who serves as the [[Move Deleter]], [[Move Reminder]], and [[Name Rater]]. There is also a [[Rotomi]] next to the nurse's counter.
{{-}}
{{-}}


===Layout===
===Layout===
{{incomplete|section|needs=Interior}}
====Exterior====
====Exterior====
<gallery>
<gallery>
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Pokémon Center ORAS.png|Omega Ruby and Alpha Sapphire<br>[[Hoenn]]
Pokémon Center ORAS.png|Omega Ruby and Alpha Sapphire<br>[[Hoenn]]
Pokémon Center SMUSUM.png|Sun, Moon, Ultra Sun, and Ultra Moon<br>[[Alola]]
Pokémon Center SMUSUM.png|Sun, Moon, Ultra Sun, and Ultra Moon<br>[[Alola]]
Pokemon Center SwSh.png|Sword and Shield<br>[[Galar]]
</gallery>
</gallery>


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Pokémon Center 9 GSC JP.png|Gold, Silver and Crystal<br>[[Blackthorn City]]
Pokémon Center 9 GSC JP.png|Gold, Silver and Crystal<br>[[Blackthorn City]]
</gallery>
</gallery>
==In the spin-off games==
===Pokémon Puzzle League===
In [[Pokémon Puzzle League]], the [[Puzzle Village]] contains a Pokémon Center building which simply displays the [[options]] screen.
===Pokémon Pinball: Ruby & Sapphire===
{{main|Pokémon Mart and Pokémon Center (Ruby Field)}}
In the [[Ruby Field]] of [[Pokémon Pinball: Ruby & Sapphire]], the same building serves as a {{OBP|Pokémon Mart and Pokémon Center|Ruby Field}}. When this building serves as a Pokémon Center, it is used to evolve Pokémon. The "Pokémon Mart" sign turns around and becomes a "Pokémon Center" sign when a Pokémon is able to evolve.
===Pokémon Trading Card Game series===
In {{ga|Pokémon Trading Card Game}} and [[Pokémon Card GB2: Here Comes Team GR!]], there is no Pokémon Center. However, the [[Club|Clubs]] in the [[TCG Island]] and Forts in the [[GR Island]] have a room at the west side that is visually similar to the interior of Pokémon Centers, which include a [[PC]] and female attendants that offer multiplayer features: the Battle Center for {{OBP|duel|GB|dueling}} and the Gift Center for transferring cards and {{OBP|deck|GB}} configurations.
The {{OBP|Pokémon Center|Base Set 85}} card is available in both games.
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{#switch: {{#expr: {{#time: U}} mod 2}}|0={{Kanto color dark}}|1={{Johto color dark}}}}; background: #{{#switch: {{#expr: {{#time: U}} mod 2}}|0={{Kanto color}}|1={{Johto color}}}}; font-size:80%"
|-
| style="{{roundy|15px}} border: 2px solid #{{#switch: {{#expr: {{#time: U}} mod 2}}|0={{Kanto color dark}}|1={{Johto color dark}}}}; background: #{{#switch: {{#expr: {{#time: U}} mod 2}}|0={{Kanto color light}}|1={{Johto color light}}}}; width:80px; height:80px"| [[File:TCG1 C50 Pokémon Center.png]]
| style="{{roundy|15px}} border: 2px solid #{{#switch: {{#expr: {{#time: U}} mod 2}}|0={{Kanto color dark}}|1={{Johto color dark}}}}; background: #{{#switch: {{#expr: {{#time: U}} mod 2}}|0={{Kanto color light}}|1={{Johto color light}}}}; width:80px; height:80px"| [[File:TCG2 B59 Pokémon Center.png]]
|-
| {{color2|000|Pokémon Center (Base Set 85)|Pokémon Center}} ({{color2|000|Pokémon Trading Card Game (game)|GB1}})
| {{color2|000|Pokémon Center (Base Set 85)|Pokémon Center}} ({{color2|000|Pokémon Card GB2: Here Comes Team GR!|GB2}})
|}


==In the anime==
==In the anime==
===In the main series===
===In the main series===
[[File:Alola Pokémon Center.png|thumb|250px|A Pokémon Center in the anime]]
[[File:Vermilion City Pokémon Center.png|thumb|250px|A Pokémon Center in the anime]]
Pokémon Centers in the {{pkmn|anime}} are headed by a [[Nurse Joy]]. The healing process takes place in real time, unlike in the {{pkmn|games}}, so {{Ash}} and {{Ashfr}} often have to wait until their {{OBP|Pokémon|species}} are fully healed. All Pokémon Centers are connected and, in times of crisis, all Pokémon can be [[Pokémon Storage System|transferred]] from one to another, as seen in ''[[EP002|Pokémon Emergency!]]''. Pokémon Centers are considered an important service, as shown in ''[[SS013|Celebi and Joy!]]'' where, in the past, the residents of [[Marion Town]] built a Pokémon Center as a community project.
Pokémon Centers in the {{pkmn|anime}} are headed by a [[Nurse Joy]]. The healing process takes place in real-time, unlike in the {{pkmn|games}}, so {{Ash}} and {{Ashfr}} often have to wait until their {{OBP|Pokémon|species}} are fully healed. All Pokémon Centers are connected and, in times of crisis, all Pokémon can be [[Pokémon Storage System|transferred]] from one to another, as seen in ''[[EP002|Pokémon Emergency!]]''. Pokémon Centers are considered an important service, as shown in ''[[HS13|Celebi and Joy!]]'' where, in the past, the residents of [[Marion Town]] built a Pokémon Center as a community project.


Pokémon Centers are designed for {{pkmn|Trainer}}s so they can rest between {{pkmn|training|activities}}. Trainers use Pokémon Centers as gathering places, so they can share information about Pokémon. They also have access to video phones, [[PC]]s, [[trade machine]]s, and most offer free food and lodging. As a [[Pokémon journey]] can take a long time, Pokémon Centers can also be used as mailing destinations. In addition, a Trainer can arrange for their loved ones to send them packages, typically to the next Pokémon Center they are traveling to.
Pokémon Centers are designed for {{pkmn|Trainer}}s so they can rest between {{pkmn|training|activities}}. Trainers use Pokémon Centers as gathering places, so they can share information about Pokémon. They also have access to video phones, [[PC]]s, [[trade machine]]s, and most offer free food and lodging. As a [[Pokémon journey]] can take a long time, Pokémon Centers can also be used as mailing destinations. In addition, a Trainer can arrange for their loved ones to send them packages, typically to the next Pokémon Center they are traveling to.


Inside a typical Pokémon Center, one can find a front desk, a lobby (sometimes with [[vending machine]]s), a [[Poké Ball]] room, an Emergency Room with plenty of beds for injured Pokémon, a recovery room, a waiting room, rooms for lodging, and a cafeteria. A lobby may also have a large widescreen [[Television|TV]] or several smaller TVs so Trainers can watch typically Pokémon-oriented shows, such as ''[[Sinnoh Now]]'', [[Pokémon Contest]] broadcasts, and major competitions like the [[Pokémon League Conference]] and the [[Grand Festival]] of each [[region]]. A typical sleeping room has a desk and chair and two sets of bunk beds to maximize space, and girls do not have to sleep in separate rooms from boys. At least one Pokémon Center was shown in ''[[DP133|Uncrushing Defeat!]]'' to have a small library with a PC (presumably connected to some network akin to the {{wp|Internet}}), as an information room. It is unknown how these activities performed by a Pokémon Center are financed. On the outside, they come in all shapes and sizes, but usually have a rather large ''P'' somewhere and battlefields where Trainers can practice.
Inside a typical Pokémon Center, one can find a front desk, a lobby (sometimes with [[vending machine]]s), a [[Poké Ball]] room, an Emergency Room with plenty of beds for injured Pokémon, a recovery room, a waiting room, rooms for lodging, and a cafeteria. A lobby may also have a large widescreen [[Television|TV]] or several smaller TVs so Trainers can watch typically Pokémon-oriented shows, such as ''[[Sinnoh Now]]'', [[Pokémon Contest]] broadcasts, and major competitions like the [[Pokémon League Conference]] and the [[Grand Festival]] of each [[region]]. A typical sleeping room has a desk and chair and two sets of bunk beds to maximize space and girls do not have to sleep in separate rooms from boys. At least one Pokémon Center was shown in ''[[DP133|Uncrushing Defeat!]]'' to have a small library with a PC (presumably connected to some network akin to the {{wp|Internet}}), as an information room. It is unknown how these activities performed by a Pokémon Center are financed. On the outside, they come in all shapes and sizes, but usually have a rather large ''P'' somewhere and battlefields where Trainers can practice.
[[File:Pokémon Center battlefields.png|thumb|left|300px|Battlefields on the outside of a Pokémon Center]]
[[File:Pokémon Center battlefields.png|thumb|left|300px|Battlefields on the outside of a Pokémon Center]]
As shown in ''[[EP020|The Ghost of Maiden's Peak]]'', Pokémon Centers have a curfew for their residing Trainers. At 11:00 PM a metal screen is lowered down in front of the Pokémon Center's doorway, preventing Trainers from entering or leaving the Pokémon Center after curfew.
As shown in ''[[EP020|The Ghost of Maiden's Peak]]'', Pokémon Centers have a curfew for their residing Trainers. At 11:00 PM a metal screen is lowered down in front of the Pokémon Center's doorway, preventing Trainers from entering or leaving the Pokémon Center after curfew.
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{{Animedexheader|Alola|no}}
{{Animedexheader|Alola|no}}
{{Animedexbody|SM004|Pokémon Center|Rotom Pokédex|The Pokémon Center is where you can heal your Pokémon and restore its strength and treat any [[status condition]]s.}}
{{Animedexbody|SM004|Pokémon Center|Rotom Pokédex|The Pokémon Center is where you can heal your Pokémon and restore its strength and treat any [[status condition]]s.}}
{{Animedexfooter/Pokémon|''Sun & Moon''|Alola}}
{{Animedexfooter/Pokémon|Alola}}


===In Pokémon Origins===
===In Pokémon Origins===

Revision as of 00:55, 31 May 2020

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Missing layout maps for Lavaridge Town Pokémon Center and needs a complete map for Generation V as well as a Pokémon Center design from X and Y

If you were looking for the retail store chain, see Pokémon Center (store).

A rural Pokémon Center in Pokémon HeartGold and SoulSilver

A Pokémon Center (Japanese: ポケモンセンター Pokémon Center), also shortened to PMC in Pokémon Sun and Moon or Pokécen or Pokésen (Japanese: ポケセン) in Japan, is a type of building that provides regulatory services for Pokémon Trainers. Pokémon Centers are found in most towns and cities of the Pokémon world; every major city or town holds a Pokémon Center. Some Pokémon Centers can be found outside of towns next to large forests or caves. Pokémon Centers are built where many Trainers gather and the area becomes popular. This is to accommodate those Trainers in need and serve as a resting spot. The most common service the Pokémon Center offers is healing Pokémon free of charge.

In the games, Pokémon Centers consist of a healing station run by a Pokémon Center Nurse, a PC, a trading connection club, a battling connection club (neither of which require wired connections as of Pokémon FireRed and LeafGreen), and various NPCs that vary upon location (in rural areas, no NPCs may be present). As of Generation V, salesmen from the Poké Mart and the deliveryman (in Generation V and VII) or delivery girl (in Generation VI) appear when the Mystery Gift function is activated, due to its integration with the Pokémon Center. Mr. Medal also appears here in Pokémon Black 2 and White 2 when awarding the player any Medals. The connection clubs are absent in Generation VI and are replaced with the Player Search System.

Fly, Charizard Glide, Sky Dash, and the Flying Taxi bring the player to the Pokémon Center in the town or city chosen, and Teleport brings the player to the Pokémon Center they last visited (or to the Pokémon Center of the city or town they are currently in). Also, if defeated in battle, the player will appear at the Pokémon Center most recently visited (unless the player has not visited a Pokémon Center, in which case the player will appear outside his or her home).

In the core series games

Pokémon Centers are important buildings in the games and are found in most towns and cities, sometimes even on routes. Pokémon Centers are essential to Trainers as they provide many facilities and host most game mechanics. Non-player character Trainers and their own Pokémon are often found hanging around in Pokémon Centers, offering general advice and information on the events in the town or area it is situated in. Though the setup of the Pokémon Centers has varied slightly throughout each generation, all Pokémon Centers have the same core functions:

  • A Pokémon Center Nurse heals all party Pokémon in a matter of seconds. This service heals all status conditions and recharges HP and PP of all party Pokémon, free of charge. The nurse is located at the main counter just as the player enters the Pokémon Center.
  • Trainers also have access to a PC so that they can change out their party. Players are able to deposit and withdraw Pokémon, along with the ability to store and withdraw items and display their Hall of Fame details.

Until Generation V, Pokémon Centers also hosted the Cable Club or the Union Room, which facilitated multiplayer gameplay. Originally, linked players could only battle and trade with one another, but in later generations, players could mix recordsRSEDPPtHGSS and play gamesPtHGSS together.

In the Generation I, II and III games, saving inside a Pokémon Center is required to facilitate linking with console games such as Pokémon Stadium and Pokémon Colosseum.

Prior to Pokémon HeartGold and SoulSilver, Pokémon Centers had slogans: in Generation, I, II, Kanto-based Generation III, and Sinnoh-based Generation IV games, it is "Heal Your Pokémon!"; in the Hoenn-based Generation III games, it is "Rejuvenate your tired partners!"

The Pokémon Center theme has remained essentially the same throughout the generations. It is notably different at nighttime in Pokémon Diamond, Pearl, and Platinum. A rearrangement has also been used in Super Smash Bros. Brawl.

A Pokémon Center in the Generation I games

Generation I

In the Generation I games, a Pokémon Center consists of two counters on a single floor. The counter on the left has a Pokémon Center Nurse that will heal the player's Pokémon. The counter on the right contains the Cable Club, which allows players to link with each other. Talking to the women at the desk will allow the player to enter the Cable Club. Furthest to the right is the PC to deposit and withdraw Pokémon or items. The Generation I games also include two of the few examples of a Pokémon Center that isn't in a town: the Pokémon Centers in Route 4, outside Mt. Moon, and in Route 10, outside the entrance to the Rock Tunnel. Future generations employ rest houses that only offer healing services in similar areas.

In Pokémon Yellow, a Chansey stands beside the nurse in every center. This is a reference to Nurse Joy in the anime.

Cable Club

The Cable Club (Japanese: つうしん ケーブル クラブ Communication Cable Club) is the original link-up place, it is located at the far end of the Pokémon Center in Generation I Kanto. Players can link together to simply battle each other one-on-one and trade Pokémon with each other. Two players linked by a Game Boy Game Link Cable can enter the Cable Club. Pokémon Yellow features an extended version of the Cable Club with the option to choose special battle rules or cups.

Generation II

A regular Pokémon Center in the Generation II games

In the Generation II games, to accommodate greater linking functionality, the Pokémon Centers of both Kanto and Johto expanded to two floors. On the first floor, there is the counter where a Pokémon Center Nurse heals the player's Pokémon, as well as a PC. On the second floor resides the Cable Club and Time Capsule.

In the Japanese versions and Korean versions of Pokémon Gold and Silver, the sign of Johto's Pokémon Centers have a Poké Ball logo and the letters PC while Kanto's use the same sign as that of the Generation I games. In the localized versions, the Generation I sign was used for both regions.

The Cable Club is located on the second floor, which is always colored pink when Japanese and Western Gold and Silver are played on a Super Game Boy

Cable Club

Located upstairs in Pokémon Centers throughout Johto and Kanto, this Cable Club consists of three rooms. The Cable Club Trade Center facilitates trading, the Cable Club Colosseum allows battling, and the Cable Club Time Capsule provides a way to trade Pokémon with the Generation I games. Because there were no female protagonists prior to Kris's introduction in Pokémon Crystal, a player who has chosen Kris is temporarily swapped into the male player sprite before linking with a Generation I game or with Pokémon Gold and Silver; this is still the case for two Pokémon Crystal games linked with each other, despite the sprite data for the female choice being present.

Two players can enter the Cable Club with a Game Boy or Game Boy Color Game Link Cable.

PokéCom Center

Main article: Pokémon Communication Center

Exclusively in the Japanese version of Pokémon Crystal, the Pokémon Communication Center, or PokéCom Center, replaces the regular Pokémon Center in Goldenrod City, and takes use of the Pokémon Mobile System GB. It is in essence a prototype for the Global Terminal, justifying the placement of one in the city in Pokémon HeartGold and SoulSilver.

Generation III

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colosseum and XD details
A Pokémon Center in Pokémon Ruby, Sapphire, and Emerald
A Pokémon Center in Pokémon FireRed and LeafGreen

Pokémon Centers in the Generation III games keep the two-floor setup, similar to the regular Pokémon Centers in the Generation II games. The only difference is that the stairs to the second floor are larger and more noticeable, taking the shape of an escalator.

In Orre, there are only three official Pokémon Centers, located in Phenac City, Agate Village, and Gateon Port, all of which have unique appearances. Only the Phenac City Pokémon Center has facilities for linking with the Generation III core series games. Self-service healing machines, identical to ones staffed by a nurse in a Pokémon Center, appear scattered throughout Orre, usually next to a PC.

In Pokémon Colosseum and Pokémon XD: Gale of Darkness, when trading with a core series game, the trade is conducted entirely through the Pokémon Colosseum interface. However, the core series game must be saved inside a Pokémon Center in order to be able to trade with the GameCube game.

2F

The second floor of the Pokémon Center includes various communication hubs.

In Pokémon Ruby and Sapphire, Pokémon Center 2F is the Pokémon Cable Club. It has three communication rooms: the Pokémon Cable Club Trade Center, Pokémon Cable Club Colosseum, and Pokémon Cable Club Record Corner.

In Pokémon FireRed, LeafGreen, and Emerald, Pokémon Center 2F has an attendant's desk and two communication desks: the Union Room and the Direct Corner. Teala, the attendant, explains the communication functions to the player. The Union Room is a wireless hub for multiple players that requires the Game Boy Advance Wireless Adapter to enter. The Direct Corner transitions between the Pokémon Wireless Club Direct Corner (if the Wireless Adapter was connected when launching the game) or the Pokémon Cable Club (if it was not); the Pokémon Cable Club uses the Game Link Cable while the Pokémon Wireless Club Direct Corner uses the Wireless Adapter. The Pokémon Cable Club Direct Corner has the same features as the Pokémon Cable Club in Pokémon Ruby and Sapphire, but these are all accessed from the same desk.

Pokémon Cable Club

The Pokémon Cable Club is a set of communication features in all Generation III core series games that use a Game Link Cable. In Pokémon Ruby and Sapphire, the entire floor is the Pokémon Cable Club, with each feature having its own desk; in Pokémon FireRed, LeafGreen, and Emerald, they are all accessed from the Direct Corner desk, as long as the Wireless Adapter is not connected.

  • In the Trade Center, the player can trade Pokémon with one other player. There are no restrictions on trading between languages.
  • In the Colosseum, the player can battle one other player in a Single or Double Battle, or join three other players for a Multi Battle. There are no restrictions on battling between languages. Link battle wins and losses are recorded on the Battle Results board on Pokémon Center 2F.
  • In the Record Corner, the player can mix records with up to three other players of Pokémon Ruby, Sapphire, or Emerald. The player must have reached the Mauville City Pokémon Center in order to mix records. This feature is not available in Pokémon FireRed and LeafGreen. Japanese Pokémon Ruby and Sapphire cannot mix records with non-Japanese games, and non-Japanese Pokémon Ruby and Sapphire cannot mix records with Japanese games; otherwise, there are no restrictions on mixing records between languages.
Pokémon Wireless Club

The Pokémon Wireless Club is a set of communication features in Pokémon FireRed, LeafGreen, and Emerald that use the Game Boy Advance Wireless Adapter. There are two desks that form this club: the Union Room and the Direct Corner.

Pokémon Wireless Club Direct Corner

The Pokémon Wireless Club Direct Corner is accessible at the Direct Corner if the Wireless Adapter was connected when the game was launched. It has four features in Pokémon Emerald and three in Pokémon FireRed and LeafGreen. This club only allows communication among these three games.

  • In the Trade Center, the player can trade Pokémon with one other player. There are no restrictions on trading between languages.
  • In the Colosseum, the player can battle one other player in a Single or Double Battle, or join three other players for a Multi Battle. There are no restrictions on battling between languages. Link battle wins and losses are recorded on the Battle Results board on Pokémon Center 2F.
  • In the Record Corner, the player can mix records with up to three other players of Pokémon Emerald. The player must have reached the Mauville City Pokémon Center in order to mix records. This feature is not available in Pokémon FireRed and LeafGreen. There are no restrictions on mixing records between languages in the Wireless Club.
  • In Berry Crush, the player can play the Berry Crush minigame with another player. The Powder Jar is required to play this minigame.

When using the Pokémon Wireless Club Direct Corner, one player must choose "Become Leader", while the other players choose "Join Group" and join that leader's group.

Union Room
050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Language restrictions on the Union Room (if any)

The Union Room is accessible at the Union Room desk, but only if the Wireless Adapter was connected when the game launched. The Union Room is a special hub area in which nearby players who are also in the Union Room appear. Up to 40 players can appear in the room at once.

In the Union Room, players can chat using the easy chat system, view other Trainers' Trainer cards, battle with up to three level 30 or lower Pokémon, or trade via the trading board.

Generation IV

A Pokémon Center in Pokémon Diamond, Pearl, and Platinum

In the Generation IV games, Pokémon Centers introduce a basement floor, which takes use of Nintendo Wi-Fi Connection. Opposite the ground floor's escalator, another escalator downstairs to the basement appears. While the second floor retains the same features from the Generation III games, supporting up to four players using the native wireless connection of the Nintendo DS, the basement floor is where players can link up with others around the world using Nintendo Wi-Fi Connection. The ground floor, as always, is where a player can heal their Pokémon and use a PC. As of Pokémon Platinum, players can also challenge other Trainers inside specific Pokémon Centers also in Pokémon HeartGold and SoulSilver in Olivine City.

In Pokémon HeartGold and SoulSilver, the Pokémon Center's design receives a major overhaul. The second floor became a mezzanine, located above and directly behind the main desk, and two staircases were added on each side of the desk for access to it. The PC was moved to the corner of the desk. All functions remain the same. The player's walking Pokémon will return to its Poké Ball while being healed. If the first Pokémon in the player's party fainted prior to healing, it will return to being the walking Pokémon as soon as it has been revived.

A healing machine similar to the ones found in the centers can be obtained from the Underground in Pokémon Diamond, Pearl, and Platinum and placed in a Secret Base; however, it cannot heal Pokémon.

Wireless Club

Both Sinnoh and Generation IV Johto feature a wireless club just like Hoenn and Generation III Kanto, where players in a Union Room can battle, trade, mix records and, in Pokémon Platinum and Pokémon HeartGold and SoulSilver, spin Eggs. However, the Pokémon Centers in these regions also have a basement, where the Wi-Fi Club is located, allowing players to connect to each other if they are registered on each other's Pal Pad. Here they can battle and trade, and they can talk to each other through the built-in microphone of the Nintendo DS, instead of using the easy chat system as in the Generation III games; however, the easy chat system is also supported.

Wi-Fi Plaza

Main article: Wi-Fi Plaza

The Wi-Fi Plaza is an enhancement to the Wi-Fi Club in Pokémon Platinum and Pokémon HeartGold and SoulSilver and is located on the basement floor. Players from around the world can enter a plaza to make Poffins and play minigames together via Nintendo Wi-Fi Connection. The player can walk around the plaza and communicate with other players there. A leap in multiplayer gameplay is introduced, allowing up to twenty players to enter the Wi-Fi Plaza at a time. The player may only spend a certain amount of time at the Wi-Fi Plaza each day.

Generation V

A Pokémon Center in Pokémon Black and White

In the Generation V games, the Poké Mart has been merged with the Pokémon Center. This is similar to how the Pokémon League lobbies of previous generations contain both a Poké Mart and a Pokémon Center. The PCs in this generation have a help function, which describes a wide variety of game-related topics.

As with Pokémon HeartGold and SoulSilver, the second floor is a mezzanine above and directly behind the main desk. All multiplayer features found on the second floor of Pokémon Centers in the Generation IV games, including the Nintendo Wi-Fi Connection features present in the basements, can be found here by talking to the attendant to the left and on the center, respectively. The attendant to the right allows players to access the Global Trade System (GTS), as well as all the features from the Global Terminal, such as the playback of recorded videos. The Global Battle Union (GBU) can also be accessed here, allowing players to battle random players via Nintendo Wi-Fi Connection. The Geonet can also be found on the second floor, allowing players to register their real-world location, as in the Generation IV games. All Pokémon Centers except the one in the Pokémon League have a second floor.

Generation VI

Concept art depicting the internal layout of a Pokémon Center from Pokémon X and Y
The internal layout of a Pokémon Center from Pokémon Omega Ruby and Alpha Sapphire

In Generation VI, the wireless and online features previously accessible in Pokémon Centers are now handled by the Player Search System. As a result, the Centers are much smaller, as there is no need for additional floors anymore.

In Pokémon X and Y, the Pokémon Centers now consist of the traditional counter to heal the player's Pokémon, and two small rooms to the sides. The room located on the right of the counter houses the Poké Mart again, which is accessed by talking to an attendant. In certain towns, a second attendant who sells TMs, special types of Poké Balls, or other items is also present. The room to the left of the counter is a dressing room that allows the player to change clothes and register their favorite outfits.

In Pokémon Omega Ruby and Alpha Sapphire, the Pokémon Centers have a similar layout to the ground floor of the Pokémon Centers of the original versions. Also, the Pokémon Center in Lavaridge Town is connected to the town's hot springs.

If the player walks into a Pokémon Center on their birthday (as noted in the 3DS system), the nurse will wish them a happy birthday.

Generation VII

A Pokémon Center in Pokémon Sun and Moon

In Generation VII, Pokémon Centers consist of one large room. The nurse's counter is in the center of the building. On the right is a Poké Mart counter, staffed by one or two attendants depending on the Pokémon Center. On the left is the Pokémon Center Café, where players can purchase one of three drinks. Once per day, after buying a drink, the player will receive Poké Beans for use in Pokémon Refresh and a status condition healing item from another region, such as Casteliacones and Old Gateaux.

Generation VIII

A Pokémon Center in Pokémon Sword and Shield

In Generation VIII, Pokémon Centers consist of one large room. The nurse's counter is in the center toward the back of the Pokémon Center. The nurse will heal all of the Pokémon in the player's party and Boxes. On the right is a Poké Mart counter, staffed by one or two attendants depending on the Pokémon Center. The range of items available for purchase at Poké Marts expands as the player earns more Gym Badges. Behind the left counter is an Indeedee and an attendant who serves as the Move Deleter, Move Reminder, and Name Rater. There is also a Rotomi next to the nurse's counter.

Layout

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Interior

Exterior

Exterior (Japan)

In the spin-off games

Pokémon Puzzle League

In Pokémon Puzzle League, the Puzzle Village contains a Pokémon Center building which simply displays the options screen.

Pokémon Pinball: Ruby & Sapphire

Main article: Pokémon Mart and Pokémon Center (Ruby Field)

In the Ruby Field of Pokémon Pinball: Ruby & Sapphire, the same building serves as a Pokémon Mart and Pokémon Center. When this building serves as a Pokémon Center, it is used to evolve Pokémon. The "Pokémon Mart" sign turns around and becomes a "Pokémon Center" sign when a Pokémon is able to evolve.

Pokémon Trading Card Game series

In Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR!, there is no Pokémon Center. However, the Clubs in the TCG Island and Forts in the GR Island have a room at the west side that is visually similar to the interior of Pokémon Centers, which include a PC and female attendants that offer multiplayer features: the Battle Center for dueling and the Gift Center for transferring cards and deck configurations.

The Pokémon Center card is available in both games.

TCG1 C50 Pokémon Center.png TCG2 B59 Pokémon Center.png
Pokémon Center (GB1) Pokémon Center (GB2)

In the anime

In the main series

A Pokémon Center in the anime

Pokémon Centers in the anime are headed by a Nurse Joy. The healing process takes place in real-time, unlike in the games, so Ash and his friends often have to wait until their Pokémon are fully healed. All Pokémon Centers are connected and, in times of crisis, all Pokémon can be transferred from one to another, as seen in Pokémon Emergency!. Pokémon Centers are considered an important service, as shown in Celebi and Joy! where, in the past, the residents of Marion Town built a Pokémon Center as a community project.

Pokémon Centers are designed for Trainers so they can rest between activities. Trainers use Pokémon Centers as gathering places, so they can share information about Pokémon. They also have access to video phones, PCs, trade machines, and most offer free food and lodging. As a Pokémon journey can take a long time, Pokémon Centers can also be used as mailing destinations. In addition, a Trainer can arrange for their loved ones to send them packages, typically to the next Pokémon Center they are traveling to.

Inside a typical Pokémon Center, one can find a front desk, a lobby (sometimes with vending machines), a Poké Ball room, an Emergency Room with plenty of beds for injured Pokémon, a recovery room, a waiting room, rooms for lodging, and a cafeteria. A lobby may also have a large widescreen TV or several smaller TVs so Trainers can watch typically Pokémon-oriented shows, such as Sinnoh Now, Pokémon Contest broadcasts, and major competitions like the Pokémon League Conference and the Grand Festival of each region. A typical sleeping room has a desk and chair and two sets of bunk beds to maximize space and girls do not have to sleep in separate rooms from boys. At least one Pokémon Center was shown in Uncrushing Defeat! to have a small library with a PC (presumably connected to some network akin to the Internet), as an information room. It is unknown how these activities performed by a Pokémon Center are financed. On the outside, they come in all shapes and sizes, but usually have a rather large P somewhere and battlefields where Trainers can practice.

Battlefields on the outside of a Pokémon Center

As shown in The Ghost of Maiden's Peak, Pokémon Centers have a curfew for their residing Trainers. At 11:00 PM a metal screen is lowered down in front of the Pokémon Center's doorway, preventing Trainers from entering or leaving the Pokémon Center after curfew.

The resident Nurse Joy of the center is usually assisted by a certain type of Pokémon, usually one or various Chansey in Kanto, Johto, Hoenn, Sinnoh, and the Orange Archipelago, Audino in Unova and the Decolore Islands, Wigglytuff in Kalos, and Blissey and Comfey in Alola. There are some exceptions in certain Pokémon Centers regardless of region however, for example the Nurse Joy of Johto's Ice Path was assisted by a Jynx.

Professor Oak has also written senryū about Pokémon Centers in two of his lectures:

Pokédex entries

Episode Subject Source Entry
SM004 Pokémon Center Rotom Pokédex The Pokémon Center is where you can heal your Pokémon and restore its strength and treat any status conditions.

In Pokémon Origins

A Pokémon Center in Pokémon Origins

In Pokémon Origins, Pokémon Centers are headed by an unnamed Nurse. The healing process takes place in real time, unlike in the games, which would often make Red wait until his Pokémon were fully healed before leaving. Pokémon Centers can also be used as social gathering places where Trainers can share information with other people. Additionally, Trainers have access to video phones and PCs within the Pokémon Center.

In the manga

A Pokémon Center in Be the Best! Pokémon B+W

In the Be the Best! Pokémon B+W manga

A Pokémon Center appeared in Victini - A New Friend!. Monta received a Victini from a deliveryman there.

A Pokémon Center in Dahara City in Hoopa and the Clash of Ages
A Pokémon Center in Pokémon Pocket Monsters

In the movie adaptations

A Pokémon Center located in Dahara City appeared in Hoopa and the Clash of Ages.

In the Pokémon Adventures manga

One of the Pokémon Centers first appeared in Wanted: Pikachu!.

In the Pokémon Pocket Monsters manga

One of the Pokémon Centers first appeared in Big Battle in the Viridian Forest!!. Another one appeared in Great Success in the Mountains or the Seas!? and PMDP15.

In the TCG

The following is a list of cards named Pokémon Center.

Pokémon Center
Cards listed with a blue background are only legal to use in the current Expanded format.
Cards listed with a green background are legal to use in both the current Standard and Expanded formats.
Card Type English
Expansion
Rarity # Japanese
Expansion
Rarity #
Pokémon Center T Base Set Uncommon 85/102 Expansion Pack Uncommon  
      Nivi City Gym    
      Yamabuki City Gym    
Base Set 2 Uncommon 114/130      
Wizards Black Star Promos   40      
Night Pokémon Center T Diamond & Pearl Uncommon 108/130 Space-Time Creation Uncommon  
Pokémon Center St Next Destinies Uncommon 90/99 Hail Blizzard U 051/052
      BW-P Promotional cards   190/BW-P
 


In the TFG

The playmat in the Pokémon Trading Figure Game has a Pokémon Center space, which Pokémon are sent to if they lose a battle.

Trivia

The unused Pokémon Center signpost for the Safari Zone Rest Houses
  • In Capsule Monsters, Trainers restored their monsters' health by staying at inns and hotels, which provided healing devices in rooms.[1] This might explain the similarities between Pokémon Centers and the Celadon Hotel in the Generation I games.
    • The Rest Houses in the Eastern side of Center Area along with the ones in Area 2 and Area 3 of the Safari Zone in the Generation I games also have leftovers of Pokémon Center design: in the Japanese Pokémon Red, Green, and Blue, the houses trigger hidden text in the same coordinates as the couch guy at Pokémon Centers, while inaccessible PCs are placed outside the boundaries of the map but in the same coordinates as PCs in Pokémon Centers (the PCs are also in the Western Pokémon Red and Blue; both texts and PCs, including the invisible Celadon Hotel PC, were completely removed in Japanese and Western Pokémon Yellow). Additionally, the tileset data of the Safari Zone maps includes tiles with the Pokémon Center signpost for use in the Rest Houses, without any text. Unlike Pokémon Centers, however, which store the player's current location in memory so that Teleport, Dig, or Escape Ropes return the player to the last location with a Pokémon Center available, the Safari Zone's Rest Houses are intentionally programmed to prevent this behavior so that the player does not cheat the Safari Game.
  • The Pokémon Center in Po Town is the only one in the core series where healing one's Pokémon is not free of charge, as the Team Skull Grunt behind the desk will charge the player $10.

In other languages

Language Title
Chinese Cantonese 寶可夢中心 Pokémon Jūngsām *
小精靈中心 Síujīnglìhng Jūngsām *
Mandarin 寶可夢中心 / 宝可梦中心 Pokémon Zhōngxīn *
神奇寶貝中心 / 神奇宝贝中心 Shénqí Bǎobèi Zhōngxīn *
The Czech Republic Flag.png Czech Pokémon Centrum
Denmark Flag.png Danish Pokémon-center*
The Netherlands Flag.png Dutch Pokémon-Centrum*
Finland Flag.png Finnish Pokémon Center*
Pokémon-keskus*
French Canada Flag.png Canada Pokémon Center*
France Flag.png Europe Centre Pokémon
Germany Flag.png German Pokémon-Center
Israel Flag.png Hebrew מרכז פוקימונים Merkaz Pokémonim
Hungary Flag.png Hungarian Pokémon központban
Iceland Flag.png Icelandic Pokémon-miðstöð
Indonesia Flag.png Indonesian Pusat Pokémon
Italy Flag.png Italian Centro Pokémon
South Korea Flag.png Korean 포켓몬센터 Pokémon Center
Norway Flag.png Norwegian Pokémon Center
Pokémonsenter
Poké Center[2]
Poland Flag.png Polish Centrum Pokémonów*
Centrum Pokémon*
Portuguese Brazil Flag.png Brazil Centro Pokémon (anime, Diamond & Pearl, manga, Pokémon Club)
Centro de Pokémon (Next Destinies)
Portugal Flag.png Portugal Centro Pokémon
Romania Flag.png Romanian Centru Pokémon
Russia Flag.png Russian Центр Покемонов Tsentr Pokémonov
Spain Flag.png Spanish Centro Pokémon
Sweden Flag.png Swedish Pokémon Center*
Pokémoncenter*
Thailand Flag.png Thai โปเกมอนเซ็นเตอร์ Pokémon Center
Turkey Flag.png Turkish Pokémon Merkezi
Vietnam Flag.png Vietnamese Trung tâm Pokémon

See also

References


Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.